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Rorac posted:This needs to be made a canon mech. PTN-canon at least. I don't remember if frankenmech limbs keep the armor/structure of the original or scale to the body, but you'd probably never get the guns off the Thug's arms onto a Panther chassis
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# ? Jan 24, 2012 06:30 |
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# ? May 11, 2024 21:02 |
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Under the salvage rules, you can only combine parts from mechs of the same weight. So you could slap Ryoken parts on a Wolverine or Kingfisher parts on a Cyclops but not the other way around. Also, going cross-tech is really hard to do. What most people do is strip the guns and poo poo, and use those to replace existing guns, rather than swapping limbs. If both mechs are Omnis, there's also none of that "being really hard" and "taking a ton of time" stuff. Basically in the time it takes to graft a Gladiator arm on my Hauptmann I could replace the entire weapons loadout of the Hauptmann with time to spare.
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# ? Jan 24, 2012 06:52 |
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Well, it's taken... what, 12 missions? But I finally get to demo what happens when you hit 30 on the overheat table!
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# ? Jan 24, 2012 06:53 |
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PoptartsNinja posted:Well, it's taken... what, 12 missions? But I finally get to demo what happens when you hit 30 on the overheat table! Just automatic shutdown... Assuming that you get spectacularly lucky.
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# ? Jan 24, 2012 06:55 |
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I'm reminded that TacOps has an expanded heat scale.
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# ? Jan 24, 2012 07:07 |
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T.G. Xarbala posted:I'm reminded that TacOps has an expanded heat scale. It's unnecessary and I don't use it. Also, it tops out at an automatic ammo explosion and the only `Mech capable of producing enough heat to see that high up the table is an alpha striking Supernova with 2 engine hits and all of its heat sinks shot away.
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# ? Jan 24, 2012 07:20 |
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Defiance Industries posted:Under the salvage rules, you can only combine parts from mechs of the same weight. So you could slap Ryoken parts on a Wolverine or Kingfisher parts on a Cyclops but not the other way around. I think Strat Ops changed that a bit. There's a canon FrankenMech with Timberwolf, Summoner, Hellbringer and Mad Dog chunks, for instance.
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# ? Jan 24, 2012 07:22 |
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PoptartsNinja posted:It's unnecessary and I don't use it. Also, it tops out at an automatic ammo explosion and the only `Mech capable of producing enough heat to see that high up the table is an alpha striking Supernova with 2 engine hits and all of its heat sinks shot away. Or a mech that gets shot by a whole bunch of Inferno ammo. Perhaps while standing ankle-deep in lava on the scorched surface of the infamous desert planet "Antihoth".
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# ? Jan 24, 2012 07:26 |
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Keru posted:On the upside, we are going to get the Battletech equivalent of Frankenstein's Monster out of it. a Panther with Thug arms on Kingfisher legs with a Storm Crow head. http://www.sarna.net/wiki/Temax_Cat_Ninjabolt
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# ? Jan 24, 2012 07:32 |
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max infernos + 2 engine hits = 25 if you alpha on something at 10 heat it is possible.
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# ? Jan 24, 2012 07:32 |
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Counting Coup: Tactical Update 10 Movement Phase B Warhammer - Must pass a piloting test or skid (0 base - 1 movement = -1): automatic success! - Must pass a piloting test or skid (0 base + 0 movement = 0): automatic success! S3 Jenner - Must pass a piloting test to avoid a skid (4 base + 0 movement = 4): rolled 11, succeeds! P1 Stormcrow B - Must pass a piloting test or skid (2 base - 1 movement = 1): automatic success! - Entered rubble hex, must pass a piloting test or fall (2 base + 0 movement = 2): automatic success! - Entered rubble hex, must pass a piloting test or fall (2 base + 0 movement = 2): automatic success! P5 Kingfisher B - Entered rubble hex, must pass a piloting test or fall (3 base + 0 movement = 3): rolled 12, succeeds! End Phase Combat Phase P5 Kingfisher B - Fires Ultra-AC/20 (Ultra) at C Thug (2 base + 2 range + 2 movement + 1 enemy movement = 7): rolled 7, 1 round hit Right Arm (0/5 armor, 0/13 structure remains)! Limb blown off! - - Damage transfers to Right Torso (3/25 armor remains!) - Fires Ultra-AC/20 (Ultra) at C Thug (2 base + 2 range + 2 movement + 1 enemy movement = 7): rolled 11, 2 rounds hit Left Leg (0/34 armor, 16/17 structure remains (critical chance!)), Left Arm (6/26 armor remains)! - Fires ER Large Laser at C Thug (2 base + 0 range + 2 movement + 1 enemy movement = 5): rolled 7, hit Left Leg (6/17 structure remains (critical chance!))! - Fires Medium Pulse Laser at C Thug (2 base + 2 range + 2 movement + 1 enemy movement - 2 Pulse Laser = 5): rolled 8, hit Right - Fires Medium Pulse Laser at C Thug (2 base + 2 range + 2 movement + 1 enemy movement - 2 Pulse Laser = 5): rolled 6, hit Left Torso (19/25 armor remains)! Generates 50 heat, sinks 32! Overheating! P4 Gargoyle Prime - Fires PPC at C Thug (2 base + 2 range + 3 movement + 1 enemy movement = 8): rolled 10, hit Center Torso (9/34 armor remains)! - Fires PPC at C Thug (2 base + 2 range + 3 movement + 1 enemy movement = 8): rolled 7, miss! Generates 32 heat, sinks 32! P3 Gargoyle D - Fires ER Large Laser at S5 Panther (2 base + 0 range + 3 movement + 2 enemy movement - 1 targeting computer = 6): rolled 5, miss! - Fires ER Large Laser at S5 Panther (2 base + 0 range + 3 movement + 2 enemy movement - 1 targeting computer = 6): rolled 10, hit Right Arm (0/6 structure remains)! Limb blown off! - - Damage transfers to Right Torso (2/12 armor remains)! Generates 3 heat, sinks 32! P2 Hellbringer C - Fires Streak SRM-6 at C Thug (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 6, 6 missiles hit Center Torso (7/34 armor remains), Right Torso (14/17 structure remains (through-armor critical chance!)), Left Leg (4/17 structure remains (critical chance!)), Left Leg (2/17 structure remains (critical chance!)), Center Torso (5/34 armor remains), Left Torso (17/25 armor remains)! - Fires Streak SRM-6 at C Thug (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 11, 6 missiles hit Right Torso (12/17 structure remains (critical chance!)), Left Arm (4/26 armor remains), Left Leg (0/17 structure remains (Limb blown off!)), Right Torso (10/17 structure remains (critical chance!)), Center Torso (3/34 armor remains), Center Torso (1/34 armor remains)! - Fires Streak SRM-6 at C Thug (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 9, 6 missiles hit Left Torso (15/25 armor remains), Left Arm (2/26 armor remains), Right Torso (8/17 structure remains (critical chance!)), Head (7/9 armor remains (Pilot hit!), Right Leg (32/34 armor remains), Left Arm (0/26 armor remains)! - Fires Streak SRM-6 at C Thug (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 7, 6 missiles hit Right Torso (6/17 structure remains (critical chance!)), Left Torso (13/25 armor remains), Center Torso (0/34 armor, 24/25 structure remains (critical chance!)), Right Torso (6/17 structure remains (critical chance!)), Right - Fires Streak SRM-6 at C Thug (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 11, 6 missiles hit Left Arm (11/13 structure remains (critical chance!)), Left Torso (13/25 armor remains), Right Torso (0/17 structure remains (torso destroyed!)), Left Arm (9/13 armor remains), Center Torso (22/25 structure remains (critical chance!)), Center Torso (20/25 structure remains (critical chance!))! - Fires Streak SRM-6 at C Thug (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 5, fails to achieve lock! - Fires ER Small Laser at C Thug (2 base + 4 range + 1 movement + 1 enemy movement = 8): rolled 9, hit Center Torso (15/25 structure remains (critical chance!))! Generates 23 heat, sinks 26! P1 Stormcrow B - Fires Ultra AC-20 (ultra) at B Warhammer (1 base + 2 range + 2 movement + 1 enemy movement + 2 shielded = 8) rolled 9, 1 round hit Right Leg (10/30 armor remains)! - Fires ER Medium Laser at B Warhammer (1 base + 2 range + 2 movement + 1 enemy movement + 2 shielded = 8) rolled 6, miss! - Fires ER Medium Laser at B Warhammer (1 base + 2 range + 2 movement + 1 enemy movement + 2 shielded = 8) rolled 5, miss! Generates 26 heat, sinks 26! A Grand Dragon - Holds fire! B Warhammer - Fires ER-PPC at P5 Kingfisher B (0 base + 0 range + 1 movement + 0 enemy movement = 1): automatic success, hit Left Torso (3/28 armor remains)! - Fires ER-PPC at P5 Kingfisher B (0 base + 0 range + 1 movement + 0 enemy movement = 1): automatic success, hit Left Torso (0/28 armor, 12/19 structure remains (critical chance!))! - Fires Medium Laser at P5 Kingfisher B (0 base + 4 range + 1 movement + 0 enemy movement = 5): rolled 8, hit Center Torso (10/30 armor remains)! - Fires Medium Laser at P5 Kingfisher B (0 base + 4 range + 1 movement + 0 enemy movement = 5): rolled 7, hit Right Arm (13/30 armor remains)! - Fires Medium Laser at P5 Kingfisher B (0 base + 4 range + 1 movement + 0 enemy movement = 5): rolled 6, hit Right Arm (8/30 armor remains)! C Thug - Fires PPC at 5 Kingfisher B (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 7, hit Center Torso (0/30 armor remains)! - Fires PPC at P5 Kingfisher B (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 7, hit Left Torso (2/19 structure remains (critical chance!))! - Fires SRM-6 at P1 Stormcrow B (2 base + 2 range + 2 movement + 2 enemy movement + 1 secondary target = 9): rolled 8, miss! - Fires SRM-6 at P1 Stormcrow B (2 base + 2 range + 2 movement + 2 enemy movement + 1 secondary target = 9): rolled 9, 4 missiles hit Center Torso (21/25 armor remains (through-armor critical chance!)), Left Arm (14/18 armor remains), Right Leg (23/25 armor remains), Right Torso (11/17 armor remains)! O1 Atlas - Holds fire! O2 Mauler Daboku 1 - Holds fire! O3 Mauler Daboku 2 - Fires Gauss Rifle at P2 Hellbringer C (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 6, hit Left Torso (8/23 armor remains)! - Fires Gauss Rifle at P2 Hellbringer C (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 9, hit Right Leg (15/30 armor remains)! O4 Hatamoto Hankou - Fires Gauss Rifle at P2 Hellbringer C (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 10, hit Left Leg (15/30 armor remains)! S1 Phoenix Hawk - Fires Large Laser at P1 Storm Crow (4 base + 2 range + 3 movement + 2 enemy movement = 11): rolled 7, miss! S3 Jenner 2 - Holds fire! S5 Panther 1 - Fires Large Laser at P5 Kingfisher (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 9, hit Right Torso (20/28 armor remains)! - Fires SRM-4 at P5 Kingfisher (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 7, 2 missiles hit Left Arm (8/10 armor remains), Right Arm (6/10 armor remains)! End Phase: B Warhammer Must pass a piloting test or fall (0 base + 1 massive damage = 1): automatic success! C Thug - Critical chance in Center Torso! No critical hits sustained! - Critical chance in Center Torso! No critical hits sustained! - Critical chance in Center Torso! 1 critical hit sustained! - - Engine destroyed! `Mech destroyed! - Critical chance in Center Torso! No critical hits sustained! - Must pass a 3+ consciousness test: rolled 9, succeeds! P5 Kingfisher B - Critical chance in Left Torso! 2 critical hits sustained! - - Ultra AC/20 Ammo hit! Pilot hit! - - Anti-Missile System Ammo hit! Pilot hit! - Left Torso suffers 326 damage in an ammo explosion (0/19 structure remains)! Torso destroyed! - - CASE vents the remaining damage! - - 2 Engine hits sustained! - - Kingfisher B gains 10 heat! - Critical chance in Left Torso! No critical hits sustained! - Must pass a 4+ Ammo Explosion test: rolled 8, succeeds! - Must pass a 6+ Ammo Explosion test: rolled 8, succeeds! - Must pass a 8+ Ammo Explosion test: rolled 7, fails! - - Right torso suffers 280 damage in an ammo explosion (0/28 armor, 0/19 structure remains)! Torso destroyed! Pilot killed! - - CASE vents the remaining damage! - Overheating, `Mech shuts down due to heat! - - 2 Engine hits sustained! `Mech destroyed by Engine Damage! - Must pass a piloting test or fall (automatic failure): automatic failure! - `Mech destroyed P2 Hellbringer C - Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 8, succeeds! P1 Stormcrow B - Through-armor critical chance in Center Torso! No critical hits sustained! Physical Combat Phase: P2 Hellbringer C - Kicks S5 Panther (3 base + 1 movement + 2 enemy movement + 2 Clanner – 2 Kick = 6): rolled 7, hit Right Leg (1/16 armor remains)! End Phase: S5 Panther - Must pass a piloting test or fall (5 base + 0 kicked = 5): rolled 10, succeeds! Turn End Phase: - Several Building Hexes reduced to rubble! - House Kurita initiates Phase 3! Zenyatta’s smile was a dire one as her—no, she corrected, the ilKhan’s Star—pulled the Thug down like a pack of wolves worrying at a caribou. Its armor flew apart as the combined fire of three Clan Omnimechs tore into the venerable design. As if in spite, a cluster of missiles struck the ilKhan’s Stormcrow drawing from him a muttered curse that he was too incised to mute. The Thug’s PPCs discharged even as its arms came away from its bulky torso, brushing Nasrullah’s battered Kingfisher like the caress of a gentle lover. For an instant, nothing seemed to happen; as though the beams were no more threatening than the Warhammer’s shoulder-mounted floodlight. Then the air around Nasrullah’s `Mech seemed to shiver, and Zenyatta flinched and snapped her eyes closed, a grimace of pain crossing her features at her Gargoyle’s gyro skipped unexpectedly. She made a note to chastise the technical crew that had last worked on the machine, having suffered no hits, the gyro shouldn’t have tumbled— Her eyes opened to a hail of glass showering her `Mech’s transplex windows like razor-sharp hail in a Strana Mechty blizzard. The surrounding buildings—all that she could see—were shedding their windows and a good number of Luthien citizens into the streets below. The ilKhan’s Stormcrow was reeling as if struck by a heavy blow, and nearly-disarmed Kurita Panther had fetched up against the building at its back—staying standing only by virtue of a steel i-beam propped behind it like the rope of a boxing ring. A soundless blur streaked by less than a meter from Zenyatta’s cockpit. The young ristar’s hands shook at her controls as, belatedly, she realized the blur was the Kingfisher’s arm and that she’d been less than a meter from her own end. Of Nasrullah’s `Mech, the only sign were the blackened stumps that may have been his `Mech’s feet and a distinctive double crater in the rubble his `Mech had been standing on. The soft ringing in her ears—the only sound Zenyatta could hear—filled in the rest of the story of Nasrullah’s fate in an instant. The Thug’s spiteful barrage had been his end. She crossed her Gargoyle’s right arm and clanged it—to her, silently—against her Gargoyle’s broad chest in salute to Narullah’s brave and honorable end. Her eyes narrowed as they fell upon the charging enemy Warhammer. These Kurita `Mechwarriors knew how to die well. This may be an interesting fight after all. Mission Objectives Kill Takashi Kurita Secondary Objective At least 1 Clan `Mech escapes via any of the river hexes Enemy Movement Modifiers: A Grand Dragon: R+2 B Warhammer: R+1 O1 Atlas: R+2 O2 Mauler Daboku 1: S+0 O3 Mauler Daboku 2: S+0 O4 Hatamoto Hankou: S+0 S1 Phoenix Hawk: J+3 S3 Jenner 2: J+3 S5 Panther 1: S+0 P5 Kingfisher B Weight: 90 tons (Assault) HD A(S): 4/9 (3/3) LT A(S): 0/28 (0/19) LT R A(S): 10/10 CT A(S): 16/45 (29/29) CT R A(S): 12/12 RT A(S): 0/28 (0/19) RT R A(S): 10/10 LA A(S): 8/30 (15/15) RA A(S): 6/30 (15/15) LL A(S): 14/38 (0/19) RL A(S): 24/38 (0/19) Heat: 30/30 Overheat Penalty: Movement reduced to 3/5/0! Heat Sinks: 16(32) Movement: 4/6/0 Mechwarrior: Pilot 3, Gunnery 2 Mechwarrior Name: Star Captain Nasrullah Mechwarrior Player: Keru Mechwarrior Status: 3rd Degree burns, Killed by Synaptic Overload! Armament: Ultra-AC/20 – RA (Heat: 7, Ammo: 0, Range: (L:12 M:8 S:4), Status: Blown off!) Ultra-AC/20 – RA (Heat: 7, Ammo: -, Range: (L:12 M:8 S:4), Status: Blown off!) ER Large Laser – LT (Heat: 12, Range: (L:25 M:15 S:8), Status: Blown off!) Medium Pulse Laser – RT (Heat: 4, Range: (L:12 M:8 S:4), Status: Blown off!) Medium Pulse Laser – RT (Heat: 4, Range: (L:12 M:8 S:4), Status: Blown off!) Anti-Missile System – HD (Heat: 1, Ammo: 0, Status: OK!) Critical Damage: None! Notes: no hands or arm actuators P4 Gargoyle 1 Prime Weight: 80 tons (Assault) HD A(S): 9/9 (3/3) LT A(S): 26/26 (17/17) LT R A(S): 8/8 CT A(S): 38/38 (25/25) CT R A(S): 12/12 RT A(S): 26/26 (17/17) RT R A(S): 8/8 LA A(S): 26/26 (13/13) RA A(S): 26/26 (13/13) LL A(S): 34/34 (17/17) RL A(S): 34/34 (17/17) Heat: 0/30 Overheat Penalty: Heat Sinks: 16(32) Movement: 5/8[10]/5 Mechwarrior: Pilot 3, Gunnery 2 Mechwarrior Name: Mechwarrior Zenyatta DeLarel Mechwarrior Player: GenericOverusedName Mechwarrior Status: OK! Armament: ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!) ER PPC – LA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!) Small Pulse Laser – RA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) Small Pulse Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) ER Small Laser – RT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) ER Small Laser – LT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) Critical Damage: None! Notes: no hands or arm actuators P3 Gargoyle 2 D Weight: 80 tons (Assault) HD A(S): 0/9 (2/3) LT A(S): 24/26 (17/17) LT R A(S): 8/8 CT A(S): 36/38 (25/25) CT R A(S): 12/12 RT A(S): 17/26 (17/17) RT R A(S): 8/8 LA A(S): 24/26 (13/13) RA A(S): 18/26 (13/13) LL A(S): 29/34 (17/17) RL A(S): 29/34 (17/17) Heat: 0/30 Overheat Penalty: None Heat Sinks: 16(32) Movement: 5/8[10]/5 Mechwarrior: Pilot 3, Gunnery 2 Mechwarrior Name: Star Captain Matsukaze Ravenwater Mechwarrior Player: Der Waffle Maus Mechwarrior Status: OK! Armament: ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!) ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!) Streak SRM-6 – LA (Heat: 4, Ammo: 14, Range: (L:12 M:8 S:4), Status: OK!) ER Small Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) ER Small Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) Targeting Computer – RT (Status: OK!) Critical Damage: None! Notes: 2 hands P2 Hellbringer C Weight: 65 tons (Heavy) HD A(S): 9/9 (3/3) LT A(S): 8/23 (15/15) LT R A(S): 7/7 CT A(S): 32/32 (21/21) CT R A(S): 10/10 RT A(S): 23/23 (15/15) RT R A(S): 7/7 LA A(S): 20/20 (10/10) RA A(S): 20/20 (10/10) LL A(S): 15/30 (15/15) RL A(S): 15/30 (15/15) Heat: 0/30 Overheat Penalty: Heat Sinks: 13(26) Movement: 5/8/0 Mechwarrior: Pilot 3, Gunnery 2 Mechwarrior Name: Star Colonel Kelso Cooper Mechwarrior Player: Serril Mechwarrior Status: OK! Armament: ER Large Laser – LT (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!) ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!) Streak SRM-6 – RA (Heat: 4, Ammo: 80, Range: (L:12 M:8 S:4), Status: OK!) Streak SRM-6 – RA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!) Streak SRM-6 – RT (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!) Streak SRM-6 – RT (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!) Streak SRM-6 – LA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!) Streak SRM-6 – LA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!) Critical Damage: None! Notes: no hands or arm actuators P1 Stormcrow B Weight: 55 tons (Medium) HD A(S): 9/9 (3/3) LT A(S): 15/17 (13/13) LT R A(S): 9/9 CT A(S): 21/25 (18/18) CT R A(S): 10/10 RT A(S): 11/17 (13/13) RT R A(S): 9/9 LA A(S): 14/18 (9/9) RA A(S): 18/18 (9/9) LL A(S): 16/25 (13/13) RL A(S): 23/25 (13/13) Heat: 1/30 Overheat Penalty: None Heat Sinks: 13(26) Movement: 6/9/0 Mechwarrior: Pilot 2, Gunnery 1 Mechwarrior Name: ilKhan Lair Seidman Mechwarrior Player: thatbastardken Mechwarrior Status: OK! Armament: Ultra AC/20 – LA (Heat: 7, Ammo: 8, Range: (L:12 M:8 S:4), Status: OK!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!) ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!) Critical Damage: None! Notes: 1 hand Enemy Status A) GRD-1T Grand Dragon Weight: 60 tons (Heavy) Overheat Penalty: None Mechwarrior: Pilot 4, Gunnery 2 Mechwarrior Name: Coordinator Takashi Kurita Mechwarrior Status: OK! Armament: PPC, 2x Medium Laser, SRM-6 Critical Damage: None! Notes: B) WHM-6Y Warhammer Weight: 70 tons (Heavy) Overheat Penalty: None Mechwarrior: Pilot 0, Gunnery 0 Mechwarrior Name: Sho-sa Yorinaga Kurita Mechwarrior Status: OK! Armament: 2x ER PPC, 3x Medium Laser, 2x Small Laser, Null Signature System Critical Damage: None! Notes: C) THG-11E Thug Weight: 80 tons (Assault) Mechwarrior Status: Severe concussion! O1 AS7-D Atlas Weight: 100 tons (Assault) Overheat Penalty: None Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: Sho-Sho Oda Hideyoshi Mechwarrior Status: OK! Armament: Autocannon/20, 4x Medium Laser, LRM-20, SRM-6 Critical Damage: None! Notes: O2 MDB-1X Mauler Daboku 1 Weight: 90 tons (Assault) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: OK! Armament: 2x Gauss Rifle, 3x Medium Laser Critical Damage: None! Notes: O3 MDB-1X Mauler Daboku 2 Weight: 90 tons (Assault) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: OK! Armament: 2x Gauss Rifle, 3x Medium Laser Critical Damage: None! Notes: O4 HTM-25T Hatamoto Hankou Weight: 80 tons (Assault) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: OK! Armament: Gauss Rifle, 2x SRM-6, Medium Laser, Small Laser Critical Damage: None! Notes: S1 PHX-1D Phoenix Hawk Weight: 45 tons (Medium) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: OK! Armament: Large Laser, 2x Medium Laser Critical Damage: None! Notes: S2 JR7-D Jenner 1 Weight: 35 tons (Light) Mechwarrior Status: Ejection seat failure! S3 JR7-D Jenner 2 Weight: 35 tons (Light) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: OK! Armament: 4x Medium Laser, SRM-4 Critical Damage: None! Notes: S4 SDR-5V Spider Weight: 30 tons (Light) Mechwarrior Status: Dead! S5 PNT-8Z Panther 1 Weight: 35 tons (Light) Overheat Penalty: None Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Status: OK! Armament: Large Laser, SRM-4 Critical Damage: None! Notes: S6 PNT-9R Panther 2 Weight: 35 tons (Light) Mechwarrior Status: Ejected! S7 PNT-9R Panther 3 Weight: 35 tons (Light) Mechwarrior Status: Killed In Action! S8 PNT-9R Panther 4 Weight: 35 tons (Light) Mechwarrior Status: Unknown!
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# ? Jan 24, 2012 07:49 |
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PoptartsNinja posted:P5 Kingfisher B Blammo!
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# ? Jan 24, 2012 07:54 |
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The dragon advances. KILL HIM. Also how did a single engine crit bring down the thug? don't they need 3?
AtomikKrab fucked around with this message at 08:00 on Jan 24, 2012 |
# ? Jan 24, 2012 07:58 |
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"His brain melted. Then he soiled himself." -The Remembrance.
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# ? Jan 24, 2012 07:58 |
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Holy poo poo the Dragon leaves his castle, this is it guys you either go for the throat or you go home.
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# ? Jan 24, 2012 07:59 |
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Looks like a buy one, get two free sale on ammunition explosions. And yeah, now would be the time to start advancing towards the Coordinator and engaging him in Steiner-rules duelling.
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# ? Jan 24, 2012 07:59 |
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Okay, so Akira Kurita isn't dead, just got a severe concussion. Whoever he is.
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# ? Jan 24, 2012 08:00 |
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A little sad that our Hellbringer friend didn't move his mech very much, a few of those shots would have been misses =(
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# ? Jan 24, 2012 08:01 |
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Kill the Coordinator. Upon further review Akira likely ejected and is now chilling somewhere since his thug lost 3 out of 4 limbs. Let me reiterate. KILL THE loving COORDINATOR. KILL HIM. good job on the kingfisher hitting with all 4 ultras, you won't get that again. Also do not get into melee range on the atlas unless you want to find out why Atlas likes to punch poo poo, personally. AtomikKrab fucked around with this message at 08:11 on Jan 24, 2012 |
# ? Jan 24, 2012 08:06 |
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I agree, focus on the target of the mission, keep your backsides clear from Yorinaga, keep moving and you can do this.
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# ? Jan 24, 2012 08:10 |
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quote:Killed by Synaptic Overload! I'm curious as to the fluff behind this. I imagine it's a bit like shocking the heart with high voltage until it just stops, except applied to the brain.
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# ? Jan 24, 2012 08:12 |
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Those of you who are be-targeting computered, does it make sense to finish legging the Warhammer and then just getting outside its guns? I don't really know how this works on the pen and paper game though. It'd be great if only one of you to worry about Yorinaga and the rest of you could be getting potshots in on the Coordinator. I suppose it's a pretty slow mech and you could just outrun it though? I wouldn't want a 0/0 breathing down my neck either way. Octatonic fucked around with this message at 08:14 on Jan 24, 2012 |
# ? Jan 24, 2012 08:12 |
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Why did the Thug die? It should only have one engine hit?
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# ? Jan 24, 2012 08:14 |
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Rorac posted:I'm curious as to the fluff behind this. I imagine it's a bit like shocking the heart with high voltage until it just stops, except applied to the brain. Yes, you wear a huge helmet hooked into the mech to pilot it, and ammo cooking off sends a massive pulse of feedback electricity straight into it. Further review. OH GOD THE ATLAS IS GOING TO KILL YOU. Without Keru there neither the stormcrow or hellbie can get close to use their choppers and the gargs are frankly flankers. However not charging = you eating gauss. Also the thug could prop on its arm and fire that srm it still has.
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# ? Jan 24, 2012 08:17 |
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Octatonic posted:Those of you who are be-targeting computered, does it make sense to finish legging the Warhammer and then just getting outside its guns? I don't really know how this works on the pen and paper game though. It'd be great if only one of you to worry about Yorinaga and the rest of you could be getting potshots in on the Coordinator. Legging Yorinaga won't actually stop him since he would make the piloting check to hop up on one leg.
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# ? Jan 24, 2012 08:18 |
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Jesus Christ. Keru, you went out like a Clanner.
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# ? Jan 24, 2012 08:18 |
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KnoxZone posted:Why did the Thug die? Because it doesn't have a leg.
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# ? Jan 24, 2012 08:20 |
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Wow, Keru really did die well. The Thug's dying PPC touched off all the ammo in the left torso, which hit both the engine and the pilot, overheating the engine and causing the ammo in the right torso to explode as well, killing Star Captain Nasrullah and your Kingfisher. What a way to go... The mech died twice over due to an engine and a pilot kill, if I'm reading this right... drat, heat isn't anything to play around with... One the upside, you took out the Thug, though with 2 Ultra AC-20s, 2 PPCs, a whole mess of Streak SRMs and a mess of Lasers to boot, it was pretty much inevitable. Good news for me is that Akira Kurita isn't dead, just out of it with a severe concussion. Maybe he'll be showing up in a later fluff update or something. Still, his loss might make Yorinaga fight harder, and he's still a pretty drat big threat. He seems to have moved into a position to try and gently caress the ilKhan up, but I guess you can try and circle behind him to take his back and fill him full of holes or something. He's practically cherry, only taking a shot in the leg, so watch out for him. Apparently, his Null Sig is no good up close, but his loadout still screams dangerous to me, especially how he tore apart the Kingfisher. There's also the Gauss Rifles firing down on you from the wall, as well as the Coordinator and Hideyoshi advancing down the road. A pristine Grand Dragon and Atlas are nothing to laugh at, especially with that Gauss umbrella backing them up. poo poo looks to be getting serious in the next couple of turns.
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# ? Jan 24, 2012 08:20 |
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PoptartsNinja posted:Because it doesn't have a leg. Prop and fire ptn, prop and fire. or let him try to stand it would only be an 8 on a psr.
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# ? Jan 24, 2012 08:22 |
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AtomikKrab posted:Prop and fire ptn, prop and fire. or let him try to stand it would only be an 8 on a psr. No. I'm not tracking that every turn. Keru posted:Sometimes you have to roll with the heatcurve. And sometimes the heatcurve rolls you? VVV Which he will every turn. I'm not tracking it, I already have to keep track of the Hellbringer's missiles.
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# ? Jan 24, 2012 08:23 |
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PoptartsNinja posted:No. I'm not tracking that every turn. Every turn? One Psr to stand once standing golden unless he takes something to force another psr, can even hop. ALL HAIL THE pogomech.
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# ? Jan 24, 2012 08:24 |
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Who needs Stackpoling when you can have ammo BBQs?
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# ? Jan 24, 2012 08:25 |
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Not a big deal either way, just pogomeching is a more option is all.
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# ? Jan 24, 2012 08:26 |
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AtomikKrab posted:Prop and fire ptn, prop and fire. or let him try to stand it would only be an 8 on a psr. I've only played megamek so I could be wrong here, but don't you need two arms to attempt either of those anyhow? The mech lost a torso.
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# ? Jan 24, 2012 08:26 |
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So by my reading, the Kingfisher would have died regardless of overheating or not, yeah? I mean the second ammo explosion was due to the overheat, but it was basically hosed by TACs and engine crits and such anyway, I believe.
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# ? Jan 24, 2012 08:27 |
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Leperflesh posted:So by my reading, the Kingfisher would have died regardless of overheating or not, yeah? I mean the second ammo explosion was due to the overheat, but it was basically hosed by TACs and engine crits and such anyway, I believe. An extra turn of sitting there as a turret shooting mechs is always useful.
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# ? Jan 24, 2012 08:29 |
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Leperflesh posted:So by my reading, the Kingfisher would have died regardless of overheating or not, yeah? Nope. It would've survived (barely) another turn if it weren't for the second ammo explosion dealing another 2 engine crits and another 2 pilot hits. Admittedly, Nasrullah would've been rolling an 11+ consciousness test since each ammo explosion is 2 pilot hits. Neural Feedback is a bitch. Also, he probably would've killed himself by falling over.
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# ? Jan 24, 2012 08:29 |
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KnoxZone posted:Why did the Thug die? It should only have one engine hit? I guess losing 3 limbs will do that to a mech. Guess PTN just decided to knock out the Thug's engine in one crit so he would have to keep track of all the rolls it would have to make every turn. It's effectively mission killed, so it won't make much of a difference in the grand scheme of this battle anyway. Still, the thought of Akira Kurita going Black Knight from Monty Python and the Holy Grail on the ilKhan just makes me laugh: "Your arm is off!" "No it's not. Come back here, I'll shoot your leg off!" Too bad PTN has already said he won't be tracking it. It'd definitely be funny.
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# ? Jan 24, 2012 08:31 |
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PoptartsNinja posted:No. I'm not tracking that every turn. So did the pilot eject? I'm a bit confused by what happened here.
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# ? Jan 24, 2012 08:31 |
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# ? May 11, 2024 21:02 |
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I'm out of the house at the second, so Madden will have to wait. I will say, though, I'm surprised that the Coordinator is moving up. It seems a little risky...although, there is the shielding movement problem - O1 is going to soak a lot of damage for him, so it's not a bad move, just aggressive.
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# ? Jan 24, 2012 08:31 |