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Split first place prizes tonight in the fnm sealed tournament, so both me and my opponent got 25 packs. Played Red/Green aggro with the top of my curve being charmbreaker devils and flayer of the hatebound.
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# ? Feb 4, 2012 10:44 |
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# ? Jun 2, 2024 05:39 |
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Anything special I should keep in mind if my store is doing DA/DA/INN for drafts this weekend?
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# ? Feb 4, 2012 16:25 |
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whydirt posted:Anything special I should keep in mind if my store is doing DA/DA/INN for drafts this weekend? Undying is very strong and chances are you wont get a bomb to build around. Make sure you have a plan for late-game as pure aggro can really get busted up.
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# ? Feb 4, 2012 17:18 |
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meanolmrcloud posted:Undying is very strong and chances are you wont get a bomb to build around. Make sure you have a plan for late-game as pure aggro can really get busted up. I'm still pretty inexperienced at limited, can you expand on this a bit or give an example? Do you just mean to look for ways to avoid running out of gas after the early rush of bear-type critters?
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# ? Feb 4, 2012 17:56 |
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whydirt posted:I'm still pretty inexperienced at limited, can you expand on this a bit or give an example? Do you just mean to look for ways to avoid running out of gas after the early rush of bear-type critters? Pretty much exactly that. Even just a big dumb body like a Hollowhenge Beast or Kindercatch can go a long way.
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# ? Feb 4, 2012 18:15 |
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Drunkdrafted ok'ish URw last night. But it was worth it: :innistradlimited:
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# ? Feb 4, 2012 18:35 |
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So, here's what I pulled from one sealed event: I ran a 4 color monstrosity with Dragon, Lich, Reaver, Retreat, Gang and a host of really really greedy cards. Ended up being able to ride the cards to a 3-1 record. I would have actually pulled out a 4-0, but I saw my play mistake (I thought I had to trade with a Geist Honored Monk when in reality I didn't). I had something like 18 lands, and a lot of double color spells (2 Claustrophobia, 2 Victim of Night) and a lot of late drops, but two Fires of Undeath helped keep the early game stable. This set is so stupidly fun, and getting to see people's reactions to Skirsdag Cultist, Lich + anything undying was awesome.
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# ? Feb 4, 2012 18:38 |
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^^^^ yea, I'm super pumped about playing more DA, its been alot of fun. But that also could be playing with paper instead of online, which is really different and interesting. whydirt posted:I'm still pretty inexperienced at limited, can you expand on this a bit or give an example? Do you just mean to look for ways to avoid running out of gas after the early rush of bear-type critters? I opened a sealed pool with 0 playable rares, but decent removal and decent token generators. A midnight haunting, lingering souls, gather the townfolk etc and a decent set of white and black dudes. Pretty much every game had me pumping out little guys or fliers, pecking them down to 5 or so, then stalling because my removal was conditional (Victim, tragic slip, silent departure) or was forced into poor choices because it felt wrong wasting a victim on a critter who would just pop back up. If I had a bomby rare, I would be fine, but often I had to chump with my tokens, pumping my Mob for there to be any real threats, or even more regretably, siding in spectral flight (often attaching it to a flier already) just to get some beef on the table. With INNx3 I'll always feel comfortable running tiny critters and not thinking twice, but DA forces you to have a better win con than just: put em out, swing em in. meanolmrcloud fucked around with this message at 18:45 on Feb 4, 2012 |
# ? Feb 4, 2012 18:43 |
We drafted DKA, DKA, INN last night. P1P1 was Increasing Devotion, and the next two picks were both Lingering Spirits. Innistrad rare was Isolated chapel, after being balls deep in W/B. It didn't really make a difference in any games but I took it anyway. The deck suffered from having ZERO card drawing power of any kind, but it feels really good to attack someone with 18 1/1 creatures knowing they don't have ratchet bomb. Not sure where the Rolling Temblors were, but I was able to go 4-0. After that we drafted triple dark ascension for some reason. It does not work very well without at least one pack of INN. I took P1P1 Huntmaster of the Fells, and forced myself into R/G even though there was a lot of really good blue poo poo going around. I only got 13 creatures, few of them any good, so I had to play all of them. The only thing that made this deck playable was, believe it or not, Altar of the Lost because it effectively enabled me to splash white, blue, and black and enable Fires of Undeath, Wild Hunger, Burning Oil, and Trackers Instincts. Went 2-2 this time.
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# ? Feb 4, 2012 20:19 |
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Did the same last night and my first four picks involved 2 silent departures and a brimstone volley, I ended up drafting this: http://www.raredraft.com/watch?d=32urb and running more removals then creatures. Yeah, I know my pack 2 choices were awful, I was convinced I'd need to splash blue while playing something else, and I have no idea why, ended up going 6-0, so it worked out. Had a game where I pinged a guy to death for 10 turns with an invisible stalker while I unsummoned a single Dearly Departed 6 times then finally sensory deprived it.
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# ? Feb 4, 2012 20:45 |
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Doctor Dogballs posted:Not sure where the Rolling Temblors were, but I was able to go 4-0. At pre-release I had a big token army breaking what was a gigantic 45 minute board stall. My opponent kept complaining that he had three Temblors and hadn't seen any yet. This is why you don't run 50 cards, and then repeatedly bury the cards you need under Gravepurge. That guy always runs oversize and he needs to be beaten until he learns. Considering he's probably 60, I imagine that will be approximately never.
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# ? Feb 4, 2012 21:36 |
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Ok, i've done a lot of DKA/DKA/INN and DKA/DKA/DKA drafts this past week. It's fun the first few times but now i'm getting sick of it. I wanted to see the new stuff and play with it, along with everyone else. But i'm sick of it now and can't wait to go back to the prescribed INN/INN/DKA drafting. Having played it enough, I realize how much better INN is and how many unplayable cards there are in DKA. Trust me. You'll love DKA/DKA/INN for the first few times but you'll quickly learn that it's bad.
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# ? Feb 5, 2012 04:36 |
What do you mean with "Its bad"? You mean the cards in DKA or the fact that DKA wasn't made for 3 boosters of it?
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# ? Feb 5, 2012 04:54 |
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SGRaaize posted:What do you mean with "Its bad"? Equal parts of both. DKA doesn't have nearly as many limited playable cards as INN and that makes drafting with more DKA bad. DKA has a lot of good cards and in small doses, DKA/DKA/DKA or DKA/DKA/INN can be fun. I'm just saying, as someone who enjoys limited, I can't wait for my local store to start INN/INN/DKA again.
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# ? Feb 5, 2012 06:25 |
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SGRaaize posted:What do you mean with "Its bad"? I'm pretty sure he's talking about how it isn't designed to be dominant and it warps the power levels of various strategies, so yeah the fact that it wasn't made for it is the issue. NPH had that too, although there were some hilarious decks you could draft with it. 6x Immolating Soul Eaters is awesome.
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# ? Feb 5, 2012 06:25 |
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didn't think this was a 0-1 deck but here we go. it turns out if you miss land drops in this format you just die 100% of the time. http://www.raredraft.com/watch?d=3338l
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# ? Feb 5, 2012 06:30 |
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I am apparently the worst drafter in the world. I tried a heavy graveyard/self-mill deck. Splinterfright, the blue "cast creatures from your graveyard enchantment", a Boneyard Worm, a couple Mulches, and a couple Armored Skaabs. I even played bloody Ghoulcaller's bell, and some Wrath of Geists. I was serious about my theme. Wasn't serious about picking removal, though - and was very, very serious about not being able to mill creatures. It's like the game is always teaching me a new lesson, contradictory to my last draft. But really what it teaches me is that I'm bad.
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# ? Feb 5, 2012 06:55 |
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God daaaaaaaaaaaaaamn Invisible Stalker is some serious loving bullshit. I managed to pry one game away with Curse of Death's Hold, but after that he had Spectral Flight, and welp. I even drew Tribute to Hunger every game, but he had another creature every time, and needing to remove every other cheap-drop creature before I can remove the actual threat is just impossible. I even managed to lose with two Falkenrath Nobles out
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# ? Feb 5, 2012 07:02 |
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jmzero posted:I am apparently the worst drafter in the world. Boneyard Wurm and Ghoulcaller's bell are terrible cards. Boneyard is like fringe playable, and the bell just straight isn't. Here's the rule for running non-creature, non-removal cards in limited (token creating spells are creatures) "Does this card win me the game quickly all by itself, or by comboing with at least 10 cards in my deck directly? If it doesn't do those, does it draw me cards? If not, don't loving play it. Ever" With this rule, we see that strong equipment (which combos with every creature), and sometimes certain creature enchantments (Eldrazi Conscription, Angelic Destiny) fit the bill. A do-nothing symmetrical effect that, if dropped on turn 1, has about a 30% chance of putting a creature into our bin to pump 5-7 spells in our deck, is loving useless. What you want with that deck early on is spider spawning. You also want Skaabs and flashback cards, especially gnaw to the bone. If you don't have spider spawning or cagebreakers it's not really worth drafting the deck. The fact that you were drafting to a 'theme' as opposed to just picking synergistic cards, and the fact that you had to run Ghoulcaller's bell indicates it wasn't actually open. All of the boneyard wurm type cards (including splinterfright) are not very worthwhile, and splinterfright is the only one I wouldn't question running in the maindeck. The cards that put me into blue/green are removal in those colors, spider spawning, kessig cage breakers, or multiple early stitched drakes.
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# ? Feb 5, 2012 07:11 |
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quote:What you want with that deck early on is spider spawning. You also want Skaabs and flashback cards, especially gnaw to the bone. If you don't have spider spawning or cagebreakers it's not really worth drafting the deck. Thinking back, I did have a spawning and a gnaw as well (and a grotto that may have let me play the flashback on spawning). And yes, I certainly understand Bell isn't playable in any normal circumstance - but I figured with an entire deck based on putting stuff in my graveyard it would be. That's why I mentioned it, do understate just how committed I was to this theme. But yes, I agree with you very much now - don't go for this deck.
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# ? Feb 5, 2012 07:32 |
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Best sealed ever. Floated on Oliva's back the first 2 games. Third game guy pulls a curse of the bloody tome. Fine, I have one of those 2 (mill with 30 card games is weak sauce), rearrange deck to go mill, counter his bloody tome and trep blade away his deck (mine didn't come out) Next game I don't think that will work, he went mill twice now, assume it is happening again so I play five colors 60 something odd cards. Whoops he didn't play his mill, I end up winning with Chapelgeist and Juggernaut. Sealed is fun stuff
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# ? Feb 5, 2012 07:36 |
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jmzero posted:Thinking back, I did have a spawning and a gnaw as well (and a grotto that may have let me play the flashback on spawning). And yes, I certainly understand Bell isn't playable in any normal circumstance - but I figured with an entire deck based on putting stuff in my graveyard it would be. That's why I mentioned it, do understate just how committed I was to this theme. The deck itself is actually pretty good if it draft it properly and it is open. It is hard to get online since it became popular thanks to the dudes over at CFB and other pro streamers started gunning for it at all costs and posting videos of it.
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# ? Feb 5, 2012 07:36 |
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quote:The deck itself is actually pretty good if it draft it properly and it is open. It is hard to get online since it became popular thanks to the dudes over at CFB and other pro streamers started gunning for it at all costs and posting videos of it. I'll have to watch a couple videos and see what this deck is supposed to look like (I thought I had a reasonable idea, but apparently not so much). I imagine it's a combination of my poor evaluation/understanding, and some bad luck. Anyways - just finished another one online. Did a gut wrenching color change in pack 2 (for a 3rd pick Reaper from the Abyss, which I drew once and never casted) and had to play more marginal cards than I would have liked after ditching my green. Ended up winning on the back of Inquisitor's Flail + janky combat tricks + P1P1 Divine Reckoning. I really felt like I had a bad deck coming in, but I suppose that comes back to failure to understand the format. Anyways, simpler question: what do you guys think of Gutter Grime? I've picked it ~3rd a couple times and it's never done much for me. Bad luck, or am I valuing it too high?
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# ? Feb 5, 2012 08:12 |
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jmzero posted:I'll have to watch a couple videos and see what this deck is supposed to look like (I thought I had a reasonable idea, but apparently not so much). I imagine it's a combination of my poor evaluation/understanding, and some bad luck. I keep putting this card in decks and I literally never draw it. I think it seems decent on paper, I've cut it for more exciting 5 drops, but I've run it maybe 5-6 times and have literally never drawn it, or at least never gone to cast it.
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# ? Feb 5, 2012 08:24 |
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Sigma-X posted:I keep putting this card in decks and I literally never draw it. well it's slow, as you can tell from reading the card, but once it gets going I absolutely love it--makes any combat math terrible for your opponent.
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# ? Feb 5, 2012 08:44 |
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Guttergrime is really good in sealed. A tad too slow for draft for the most part.
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# ? Feb 5, 2012 09:24 |
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Agreed. I'll always ship it. Whenever I see it come down, I thank god that they wasted their turn, keep swinging, and ignore at least the first two tokens.
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# ? Feb 5, 2012 16:33 |
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So, while I like draft, I've been playing some 4 ISD sealed events. And I've won three of the four. Is this an easy way to slip into the season 2 championship, because it feels like it is?
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# ? Feb 5, 2012 20:42 |
So, to the people that tried out Dark Ascension Drafting, which cards are great and which cards suck?
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# ? Feb 5, 2012 20:44 |
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bairfanx posted:So, while I like draft, I've been playing some 4 ISD sealed events. And I've won three of the four. Is this an easy way to slip into the season 2 championship, because it feels like it is? It's not. There isn't an easy way and 3/4 is a good run and nothing more.
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# ? Feb 5, 2012 20:46 |
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Just a brag story. Went and played a release event yesterday (MuGu up in Everett for Seattle folks), and pulled the sickest deck. Tons of removal, a snapcaster, reaver and Liliana. Didn't win out (mana screw, but hey, I was playing 3 color), but I completely put a guy on tilt in the quarter finals. He had out a Tree of Redemption and a Screeching Bat. I had a bunch of ground guys. He flashes back Increasing Savagery on his Bat and flies over for some beatings. I Snapcaster back my Tribute to Hunger in the bin, to which he sacs his Tree, gaining me 13 life, and then I Tragic Slipped his Bat. Oh he was pissed. Then I won.
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# ? Feb 5, 2012 22:39 |
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Just went 3-0 with this in an ISD swiss draft, with no lost games. I am feeling more comfortable with my picking now. http://www.raredraft.com/watch?d=3338n#all I am glad I picked the falkanrath mauraders as my P1P1, after getting heretic's punishment as my P1P2 and daybreak ranger as my P2P1. Always enjoy burning people out with heretic's punishment. The first pick was tough, what with the test subject there too. Things ended up working out though. My second color was up in the air until daybreak ranger came out in the second pack. That pretty much cemented red/green for me. My deck was majorly red though, as nobody else was really drafting much of it. Not too many good green goodies, but I snagged enough to make it worthwhile. The only four colored non-red cards I ran in my deck were a villagers of estwald, a daybreak ranger, a gatstaf shepard, and a spidery grasp. I ran both traitorous bloods, as I kind of enjoy them in a red-heavy deck. It can turn a mediocre attack into a very good one. Filthy Monkey fucked around with this message at 01:23 on Feb 6, 2012 |
# ? Feb 5, 2012 23:12 |
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Filthy Monkey posted:Just went 3-0 with this in an ISD swiss draft, with no lost games. I am feeling more comfortable with my picking now. I like to play the "i'm every color until the second pack" game. Pack 1 I tend to grab the most powerful card I can with a slight leaning to what i'm noticing is being passed and what I pass myself. I'm noticing a strong leaning towards white. So if I see 3 powerful white cards in a pack, i'll take a less powerful non-white card and pass the rest. Let the next 3 people that see those cards fight for the tables white cards, i'll scoop up the rest.
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# ? Feb 5, 2012 23:28 |
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ShowTime posted:It's not. There isn't an easy way and 3/4 is a good run and nothing more. That's what I figured. I do feel really confident in my deckbuilding skills from sealed, though, far more than I do with draft. Amusingly, the one I got second in was when I pulled 3 mythics, as I ran into someone with a Lilyana. Someone had a Geist, too. Lots of good mythics floating around that one.
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# ? Feb 6, 2012 00:26 |
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30-card sealed is almost certainly the most luck-based format this side of Momir, especially in a format with so much mill.
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# ? Feb 6, 2012 00:35 |
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I just went 2-3 with this god-awful Sealed pool, and I'd really like to know what I could've done better. Green's the only decent colour, no strong bombs, almost no hard removal. I ended up going GBu with lots of undying creatures, morbid triggers and token makers. To be honest, 2-3 is still better than I thought I'd do. Burden of Guilt Feeling of Dread Gather the Townsfolk Hollowhenge Spirit Midnight Guard Ray of Revelation Selfless Cathar Spare from Evil Thraben Doomsayer Thraben Sentry Voiceless Spirit Bone to Ash Civilized Scholar Claustrophobia Curiosity Frightful Delusion Griptide Hysterical Blindness Mystic Retrieval Nephalia Seakite Runic Repetition Silent Departure Think Twice Black Cat Brain Weevil Bump in the Night Chosen of Markov Curse of Oblivion Deadly Allure Death's Caress Farbog Boneflinger Gruesome Deformity Gruesome Discovery Heartless Summoning Reap the Seagraf Spiteful Shadows 2x Stromkirk Patrol Tragic Slip 2x Unburial Rites Erdwal Ripper Feral Ridgewolf Hinterland Hermit Increasing Vengeance Infernal Plunge Nearheath Stalker Night Revelers Nightbird's Clutches Pyreheart Wolf Reckless Waif Rolling Temblor Scorch the Fields Wrack with Madness 2x Ambush Viper Clinging Mists Darkthicket Wolf Favor of the Woods Feed the Pack 2x Festerhide Boar Full Moon's Rise Hollowhenge Beast Hollowhenge Scavenger Lambholt Elder Ranger's Guile Somberwald Dryad Spider Spawning Strangleroot Geist Tracker's Instincts Ulvenwald Bear Wild Hunger Young Wolf Diregraf Captain Avacyn's Collar Galvanic Juggernaut Ghoulcaller's Bell Witchbane Orb Wooden Stake 2x Evolving Wilds Haunted Fengraf Stensia Bloodhall
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# ? Feb 6, 2012 04:40 |
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Went to the release, haven't played/drafted since Zendikar was at PAX. 1P1P was Sorin. So I went WB, light on removal but tons of dudes and some evasion. Doomed traveller was an mvp (I had 3) and Sorin impressed when I drew him. I didn't have much in the way of combat tricks. I drafted a nibilis of the urn (the tap on attack one) that I didn't run. I think I should have as that guy can help break stalemates in your favor. I went 2-1 in swiss and I was thinking it was only 3 rounds so I disassembled my deck. It was 4. I came in 8th anyway and chose a pack of coldsnap for fun. I cracked a phyrexian soulgorger. In retrospect probably shouldn't have picked coldsnap but oh well. I think I'm going to trade Sorin though, I don't think his value will hold. I am hoping to get a pair of snapcasters for him. The retail value mostly seems to line up.
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# ? Feb 6, 2012 17:39 |
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If I have 3 MTGO 2010 packs should I just open them?
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# ? Feb 8, 2012 01:02 |
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Foma posted:If I have 3 MTGO 2010 packs should I just open them? Or see if a bot will give you something for them.
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# ? Feb 8, 2012 01:11 |
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# ? Jun 2, 2024 05:39 |
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Loot Pinata posted:I just went 2-3 with this god-awful Sealed pool, and I'd really like to know what I could've done better. Green's the only decent colour, no strong bombs, almost no hard removal. I ended up going GBu with lots of undying creatures, morbid triggers and token makers. To be honest, 2-3 is still better than I thought I'd do. I'd probably build it something like Bone to Ash Civilized Scholar Claustrophobia Griptide Nephalia Seakite Silent Departure Think Twice 2x Ambush Viper Darkthicket Wolf Feed the Pack 2x Festerhide Boar Hollowhenge Beast Hollowhenge Scavenger Ranger's Guile Somberwald Dryad Spider Spawning Strangleroot Geist Tracker's Instincts Ulvenwald Bear Young Wolf Tragic Slip Boneflinger. Galvanic Juggernaut 2x Evolving Wilds While not great, you still have a legit bomb in feed the pack and your fixing is good enough so that you can probably splash any color you want!
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# ? Feb 8, 2012 03:51 |