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8w-gremlin posted:anyone working on these themes? Done and in yesterday
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# ? Jan 26, 2012 13:53 |
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# ? Jun 10, 2024 05:05 |
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Can't seem to find the "Alchemists Essence" from Mordenkinans Emporium. All the other new alchemy stuff is in there apart from this one. It's similar to the potions of resistance in that you choose the element type at creation. http://www.wizards.com/dndinsider/compendium/item.aspx?id=3281
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# ? Jan 26, 2012 18:57 |
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Tivaan posted:Done and in yesterday Sweet - thanks
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# ? Jan 28, 2012 20:20 |
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The conditional bonus granted by the Bloodhunter's Flank feat currently doesn't scale up at higher tiers. Here's a Pastebin link to a fixed version of the feat.
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# ? Jan 30, 2012 22:14 |
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So sometimes when I open this thread, Firefox downloads the CBLoader installer to my desktop. Anyone know why?
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# ? Feb 2, 2012 22:37 |
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Dark_T_Zeratul posted:So sometimes when I open this thread, Firefox downloads the CBLoader installer to my desktop. Anyone know why?
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# ? Feb 2, 2012 23:52 |
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Dark_T_Zeratul posted:So sometimes when I open this thread, Firefox downloads the CBLoader installer to my desktop. Anyone know why? Something's wrong with your computer.
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# ? Feb 3, 2012 01:00 |
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Is anyone else having trouble with the Hexblade actually gaining any benefit from their implement? I don't seem to be getting any enhancement bonus or expertise bonus from any implement I use, even on the normal warlock daily powers. It does still list the conditional bonus of say a goblin totem weapon in the off hand, when using Arcane Implement Proficiency. But I think that shows up when on a secondary weapon anyways. Also thought I would bring up again the lack of pike on the Kensei's Focus weapon list, I think other weapons were missing as well, probably the newer weapons that were added at a later date. Don't see lance either. I am getting an inner exception error message saying that the following elements were not closed: specific, RulesElement, D20Rules. Line 3431, position 39. But it simply asks if I want to see a log, and then opens correctly anyway.
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# ? Feb 3, 2012 05:32 |
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Greyhawk Fan posted:That is an interesting efffect since the Installer is gone and deleted. You must have something going on with your PC. I would check into some anti-virus scans. Drewjitsu posted:Something's wrong with your computer.
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# ? Feb 3, 2012 08:46 |
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Ryuujin posted:Is anyone else having trouble with the Hexblade actually gaining any benefit from their implement? I don't seem to be getting any enhancement bonus or expertise bonus from any implement I use, even on the normal warlock daily powers. Try equipping a wand or a rod instead of a pact blade dagger (or using some other arcane implement.) *Some people* thought that since most Warlocks will use a rod or wand, they would only code the Hexblade to make use of those.... If someone wants to try to fix that, I am not alone (I am sure) in saying that it would be awesome!
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# ? Feb 3, 2012 19:41 |
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I've tried that. Even with a magical wand or rod in the off hand, and with the respective expertise feat, neither the enhancement bonus nor expertise bonus show up on any of the powers. The only exception is light blade or heavy blade expertise on a hexblade with that type of pact weapon, and even then enhancements from a light or heavy blade in the off hand still do not show up. I'm fairly certain I didn't use to have this problem, but it has been quite awhile since I had really tried to make a hexblade and I know there have been a great many problems with trying to implement this correctly before.
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# ? Feb 3, 2012 21:35 |
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Are you not even getting any "+0 off-hand enhancement bonus - [Pact] Weapon" text on power cards then?
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# ? Feb 3, 2012 23:02 |
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Ryuujin posted:I am getting an inner exception error message saying that the following elements were not closed: specific, RulesElement, D20Rules. Line 3431, position 39. This is your answer. One of your part files was only partially downloaded. So which ever file is missing or damaged isn't loading. Delete all of your part files and re-download them if you can. Mini FAQ The easiest fix to the following elements were not closed issue is to delete all of your part files and re-download them if you can. Hopefully you will get full and complete files this time and everything will be rosy.
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# ? Feb 4, 2012 00:48 |
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Greyhawk Fan posted:This is your answer. One of your part files was only partially downloaded. So which ever file is missing or damaged isn't loading. Delete all of your part files and re-download them if you can. Throwing this in the OP.
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# ? Feb 4, 2012 03:31 |
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It looks like neither the Arcane Trapsmith feat nor the Brilliant Rhetoric feature of the Devoted Orator paragon path currently do anything in terms of "hard" mechanics, which is to let the character use Intelligence with Thievery/Diplomacy , respectively, instead of the ability score they normally draw on. This probably is an oversight, because the LCB can do these things just fine – all that has to be done is addpre:<rules> <statadd name="Thievery" value="+ABILITYMOD(Intelligence)" type="Ability" /> </rules> pre:<rules> <statadd name="Diplomacy" value="+ABILITYMOD(Intelligence)" type="Ability" /> </rules>
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# ? Feb 5, 2012 06:15 |
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MMAgCh posted:It looks like neither the Arcane Trapsmith feat nor the Brilliant Rhetoric feature of the Devoted Orator paragon path currently do anything in terms of "hard" mechanics, which is to let the character use Intelligence with Thievery/Diplomacy , respectively, instead of the ability score they normally draw on. This probably is an oversight, because the LCB can do these things just fine – all that has to be done is add Not an oversight. The reason is because Arcane Trapsmith only applies when using Thievery checks to disable traps or open locks. Not for any other purpose such as forgery or picking pockets. Brilliant Rhetoric may be a different situation since it is unlimited in scope.
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# ? Feb 6, 2012 01:51 |
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Greyhawk Fan posted:Not an oversight. The reason is because Arcane Trapsmith only applies when using Thievery checks to disable traps or open locks. Not for any other purpose such as forgery or picking pockets. I can't think of a reason why Brilliant Rhetoric shouldn't be changed, though.
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# ? Feb 6, 2012 02:24 |
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When making a half-elf PC and taking the Reincarnated Champion epic destiny, I cannot choose Elf or Human as a Past Spirit. I am fairly certain this is due to the way the Half-Elf is coded but I don't know how to fix it. Also, I am allowed to pick Elf and Human racial utility powers as a half-elf, when I am sure that I should not be able to do that.... EDIT: Also, the new races from Heroes of the Feywild do not appear as options in the Reincarnated Champion ED. Nor does the Hengeyokai. Undrhil fucked around with this message at 06:53 on Feb 6, 2012 |
# ? Feb 6, 2012 06:48 |
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Undrhil posted:When making a half-elf PC and taking the Reincarnated Champion epic destiny, I cannot choose Elf or Human as a Past Spirit. I am fairly certain this is due to the way the Half-Elf is coded but I don't know how to fix it. Note: I haven't worked on the above for some time now, and it's quite possible there have been new human/elf/dwarf feats in the meantime which it doesn't cover. MMAgCh fucked around with this message at 23:12 on Feb 6, 2012 |
# ? Feb 6, 2012 19:24 |
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Can I put this in any .part file at the end of the list or do I need to merge it into one or what?
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# ? Feb 6, 2012 19:47 |
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Oh, yeah, it should go in a .part of its own at the end of the list. If the feats in 09-feats.part are somehow different from the versions I used at the time they'll be overwritten, of course, but being that this isn't getting "officially" implemented there's no real way around that.
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# ? Feb 6, 2012 20:10 |
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I named the file 41- plus the file name given when I downloaded it and it works great! Thanks bunched!
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# ? Feb 6, 2012 20:42 |
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Noticed that Elven Chain Shirt is set to grant a "Magic Item" bonus to AC, whereas it SHOULD be an "item" bonus. I don't think there's anything else (other than the Cloak of Displacement, but that's a conditional bonus) that adds an item bonus to AC, but this IS a problem for other items granting a "Magic Item" bonus; specifically, they'll end up stacking with OTHER items granting "item" bonuses, when they shouldn't. For example, the Manual of Puissant Skill (+2 item bonus to skill checks) has its bonus set to "Magic Item", which will make it stack with the "Sanctuary's Poise" (+1 item bonus to Arcana, History, Nature, and Religion), which is set to "item". Here's the list of items I found in 04-new-items.part that grant "Magic Item" bonuses: Haunted Armor Black Star Pendant Armor of Scintillating Colors Blending Armor Gloaming Armor Greater Armor of Eyes Giantslayer Weapon Mighty Dwarven Thrower Warning Weapon Symbol of the Sun Orb of Relentless Sympathy Rod of Beguiling Staff of Command Emerald Tome of the Devourer Manual of Puissant Skill Totem of Trailblazing Apprentice's Wand Wand of Fear Hammer of Thunderbolts Jacinth of Inestimable Beauty The Shadowstaff Shield of Prator Zax, Cloak of Kings Sneak's Cloak (+4 version ONLY) Ring of Resourceful Wizardry Ring of X-ray Vision Diamond Cinvture Elven Chain Shirt Also of note, the Scarab of Death cursed item's penalty to saving throws is ALSO set to "magic item"; not only does the text NOT apply a type to this penalty, but penalties ALWAYS stack, unless they're from the "same named game element". scpredmage fucked around with this message at 23:17 on Feb 7, 2012 |
# ? Feb 7, 2012 23:12 |
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I hate to revisit this, but I'm at a loss.Greyhawk Fan posted:That said, I highly suggest against it because it is a lot easier to use Campaign files instead. With campaign files you can disable sources and make new home-brewed options disappear entirely. I really want to do this, but I can't figure out how. I'm going through a trial run with the KDM homebrew stuff, and I can't determine where the global campaign source is set; everything that's changed is still attributed to its printed source.
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# ? Feb 7, 2012 23:58 |
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tzirean posted:I hate to revisit this, but I'm at a loss.
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# ? Feb 8, 2012 02:51 |
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Dark_T_Zeratul posted:If you go to Manage and click on Campaign Settings, you can uncheck individual sources. EDIT: Never mind, I got it to work now. Thanks, everyone! disaster pastor fucked around with this message at 04:30 on Feb 8, 2012 |
# ? Feb 8, 2012 03:25 |
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On the subject of Devout Protector Expertise: its conditional bonus should, I think, be rephrased, being that the feat no longer requires you to be using a melee weapon, holy symbol, or shield – it's simply an always-on bonus to weapon attacks with one-handed melee weapons and implement attacks using holy symbols now. More importantly though, it looks like the conditional bonus doesn't scale correctly – it gets bumped up to +3 at level 11, and displays the same entry twice (at +3) at level 21. Taking both of the above into account, I'd thus suggest that the feat's Rules tag should be updated to look something like this: pre:<rules> <statadd name="Devout Protector Expertise" value="+1" /> <statadd name="Devout Protector Expertise" value="+1" requires="Paragon Tier" /> <statadd name="Devout Protector Expertise" value="+1" requires="Epic Tier" /> <statadd name="holy symbol implement,implement:attack" value="+Devout Protector Expertise" type="Feat" /> <statadd name="attack rolls" value="+Devout Protector Expertise" type="Feat" condition="with weapon attacks using any one-handed melee weapon." /> </rules>
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# ? Feb 12, 2012 00:45 |
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MMAgCh posted:Taking both of the above into account, I'd thus suggest that the feat's Rules tag should be updated to look something like this: pre:<statadd name="one-hand,weapon:attack" value="+Devout Protector Expertise" type="Feat" />
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# ? Feb 12, 2012 08:52 |
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scpredmage posted:Actually, you don't have to have the one-handed weapon part be a conditional:
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# ? Feb 12, 2012 19:32 |
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MMAgCh posted:That'll apply the bonus to one-handed weapons that aren't melee weapons (e.g. slings, hand crossbows) as well, though. As far as I'm aware there's no way of applying a bonus to one-handed melee weapons specifically, though I could perhaps think of a somewhat ugly workaround. code:
You could put in individual elements to grant the bonus to ranged attacks made with each one-handed melee weapon with the light/heavy thrown properties...
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# ? Feb 14, 2012 09:14 |
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So, has anyone picked up and started tackling Heroes of the ELemental Chaos or are we waiting for it to go live in the OCB?
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# ? Feb 14, 2012 17:34 |
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Undrhil posted:So, has anyone picked up and started tackling Heroes of the ELemental Chaos or are we waiting for it to go live in the OCB?
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# ? Feb 14, 2012 23:19 |
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Hey. Thanks for all the hard work. I've got a bit of a Request. Any of you have the most recent Kobold Quarterly? Issue #20 I think. It has some 4E Racial Utility Powers that are pretty awesome. Would Love to have them in the CBL. It would be greatly appriciated:) GF
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# ? Feb 17, 2012 03:42 |
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Hey Generic Fighter, don't sign your posts.
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# ? Feb 17, 2012 03:47 |
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OP (that thing at the top of the page when you click "1" in the top right of the thread) posted:NEW PEOPLE WHO POST IN THIS THREAD!: Welcome to SA. We're different than that hole in the internet where you're used to posting. Please don't sign posts. Please read the rules. Please for the love of all that's holy don't sign your posts. I would consider coding this for you, but I don't have access to the source. Now before you go and provide it for us, let me quote whats immediately under that in the first post of the thread: OP again posted:New Rule of the Thread: don't link to stuff that someone would have to pay to get. That will get this thread closed down, and people can get banned for it. So in order to code something like this we'd need to buy it, and therefore only somebody who has it can code it. I don't think many of us buy the Kobold Quarterly, but who knows, maybe you'll get lucky.
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# ? Feb 17, 2012 07:21 |
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Minor Quirk: The power "Poisonous Shuriken" (Assassin/Ninja At-Will Power) used to be a ranged power, but it's showing up as a melee power. I don't know if this is an intentional change, or an accidental one, but figured I'd mention it.
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# ? Feb 19, 2012 15:44 |
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Hey everybody, I'm trying to use the loader and am currently getting this issue: http://code.google.com/p/cbloader/issues/detail?id=81 According to that, there's a fix for it, but I don't know how to implement it. Could anyone tell me how to do that? Thanks in advance!
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# ? Feb 21, 2012 04:37 |
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1st page 2nd post Hard Patch Mode If you are having trouble getting any mods to show up, try this method. Navigate to your character builder folder using the command prompt (Windows key+R, type in cmd.exe. use cd.. and cd [FOLDER NAME] to get to C:\Program Files\Wizards of the Coast\ Character Builder\etc) and type `cbloader.exe -p` this will create a 'hard' patch of your character builder, causing it to always use your custom file no matter how it is launched. This can be useful if you are having trouble having your changes show up in regular mode, specifically if the command prompt does not disapear when character builder loads, and you receive an error about a pipeline after you close character builder.
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# ? Feb 21, 2012 04:57 |
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joatmaos posted:1st page 2nd post Coulda swore I saw this before...dunno how I forgot about it. Anyway, I did that, but then a second error pops up (this same error occurred before actually): C++ Runtime Error 6034. It appears that I'd need to debug the program. How would I go about that?
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# ? Feb 21, 2012 05:55 |
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# ? Jun 10, 2024 05:05 |
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Wondering if anyone else is getting this - when taking the Infernal Prince theme, the sheet doesn't update with the bonuses to Diplomacy and Bluff.
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# ? Feb 21, 2012 06:35 |