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Wait, what?
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# ? Feb 17, 2012 17:12 |
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# ? Jun 9, 2024 21:05 |
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Well if everything comes back into play simultaneously you opponent can't attach their auras to their creatures because they aren't legal targets. Your creatures are though.
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# ? Feb 17, 2012 17:39 |
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Nevermind, I thought that it only blinked creatures and not all nonland permanents, in which case the enchantments would just die.
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# ? Feb 17, 2012 17:44 |
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The auras only die if there are no legal targets. If you have creatures your opponent has to attach attach the auras to them.
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# ? Feb 17, 2012 18:38 |
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If I read 303.4g correctly, if there's no legal target for the returning auras, they don't go to the graveyard, just stay exiled. (Also, "target" is the wrong word to use here, since there's no actual targetting happening; your opponent could perfectly well be obliged to Spectral Flight up your Invisible Stalker, for example.) Citizen Psmith fucked around with this message at 20:46 on Feb 17, 2012 |
# ? Feb 17, 2012 20:37 |
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Just opened a sealed pool with elbrus and stalker Edit: Didnt play it tho I actually need all the help I can get with the introduction of DKA. The only thing I'm really iffy about is goliath, I know he can be a bomb in sealed. Edit 2: Turns out Droksol Reaver is pure insanity in sealed. Edit 3: 3-1. Got blown out in the finals by an opposing....Droksol Reaver. Dang. 4 packs, 4 mythics and a foil hellrider. Not too shabby. meanolmrcloud fucked around with this message at 02:50 on Feb 18, 2012 |
# ? Feb 18, 2012 00:20 |
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Not exactly the strongest of pools I opened in my prerelease: http://i.imgur.com/a7z5t.jpg Edit: Built this, ugh: http://i.imgur.com/llJ1B.jpg Lunsku fucked around with this message at 01:09 on Feb 18, 2012 |
# ? Feb 18, 2012 00:32 |
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Citizen Psmith posted:If I read 303.4g correctly, if there's no legal target for the returning auras, they don't go to the graveyard, just stay exiled. Afaik cards can see each other when entering simultaneously, meaning they can aura their creatures as normal
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# ? Feb 18, 2012 03:56 |
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I'm not a judge, so would appreciate confirmation if any are around, but I'm reasonably sure that only permanents already on the battlefield are valid choices; see, eg, the FAQ ruling on Dichotomancy.
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# ? Feb 18, 2012 04:12 |
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Stormageddon posted:Afaik cards can see each other when entering simultaneously, meaning they can aura their creatures as normal There was a judge on the Limited Resources this week talking about this very issue! Any creature enchantments that are Suddenly Disappeared will have to attach to legal targets when they come in - and the only ones available bill be yours.
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# ? Feb 18, 2012 04:12 |
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That strange and inexplicable quirk of the rules is why Warp World has the enchantments enter after everything else - so the auras can enchant your stuff.
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# ? Feb 18, 2012 04:59 |
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Auras that are not cast choose what permanent to be attached to in the same way that a clone chooses what it copies - it's done As It Enters the Battlefield, not When It Enters the Battlefield. Ergo your stuff isn't there quite yet.
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# ? Feb 18, 2012 05:24 |
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Yeah, it's definitely a case where the rules are technically spelled out clearly if you're familiar with timing rules and templating, but it's not obvious if you're a new or casual player.
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# ? Feb 18, 2012 06:24 |
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So, finally had my first try at a DKA-ISD-ISD draft for FNM. Ended up going 3-0 with a pretty drat good W/G deck. I opened a Thraben Doomsayer and was passed a Deranged Outcast along with a Briarpack Alpha and two travel prep's. This was my decklist in the end: 2 Hamlet Captain 2 Travel Prep 1 Hollowhenge Spirit 1 Prey Upon 1 Moment of Heroism 1 Briarpack Alpha 2 Burden of Guilt 1 Ambush Viper 1 Midnight Guard 1 Kessig Recluse 1 Thraben Doomsayer 1 Deranged Outcast 1 Bonds of Faith 1 Young Wolf 1 Ulvenwald Mystics 1 Voiceless Spirit 1 Blazing Torch 1 Somberwald Dryad 1 Thraben Sentry 1 Villagers of Erstwald 9 Forests 8 Plains The Burdens of Guilt ended up being extremely useful, even if I did have to leave up mana for them. I was also able to pull off the Outcast/Doomsayer combo once, which was just hilarious. Never had a situation where I used the Fateful Hour bonus, but that's fine with me. I would've loved to have a Mayor with the number of wolves I had, but I'll take a win any day. So far, I need more practice with DKA, but it doesn't seem to slow down ISD too much. Games were going about the normal clip.
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# ? Feb 18, 2012 06:33 |
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Sigma-X posted:Auras that are not cast choose what permanent to be attached to in the same way that a clone chooses what it copies - it's done As It Enters the Battlefield, not When It Enters the Battlefield. Ergo your stuff isn't there quite yet. Incidentally this is how you hit an Invisible Stalker or Thrun or Dungrove Elder using Oblivion Ring + Venser.
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# ? Feb 18, 2012 09:20 |
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Welp 4th sealed, 4th Planeswalker, thanks MODO! My last tournament was pretty cool since I had an absolutely insane deck, featuring Thraben Doomsayer, 2 yes two Skirsdag High Priest, 2 of the vampires that let you sac dudes to give them flying and +1+1 counters if you sacced humans, Garruk Relentless, and I even got the G/B dual land to go with it. Current sealed pool looks like I am running Grixis, pretty light on creatures although I do have Liliana, Gravecrawler, Diregraf Captain, and a bunch of other Zombies. I am splashing red for a bit of removal and Hellrider, so hopefully this works out well.
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# ? Feb 18, 2012 13:23 |
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rabidsquid posted:Incidentally this is how you hit an Invisible Stalker or Thrun or Dungrove Elder using Oblivion Ring + Venser. Incindentally O-Ring isn't an aura so no, none of this is true at all ever
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# ? Feb 18, 2012 14:58 |
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Went 3-1 at a prerelease last night. I put together a green/white beater deck with a handful of morbid creatures, token generators and some undying. Rares were a gavony township, mimnaeus the lunarch, predator ooze and splinterfright. The plan was to throw a bunch of creatures out and ideally start pumping them, but I rarely got the chance. I only managed to pump with mimnaeus once (the other two times he hit the board he got killed) and with gavony township once (though it hit the board more and created situations that were difficult to play around for my opponent). One game I won with a midnight watch and a mask of avacyn. Most of the others came together by enabling a festerhide boar, somberwald spider, or getting a galvanic juggernaut out. Essentially by creating lots of situations where they don't want to block my little creatures, and by the time they realize they need to it being too late. Predator ooze only saw the board once and promptly ate up removal. Splinterfright never ended up being that good despite having tons of creatures in my deck, it always got killed. The last match was sealed by gnaw to the bone, which helped me stall out a werewolf deck. I always underestimated that card because of the scorn towards lifegain (which in general seems to be true), but in innistrad those last few life can sometimes give you all the time you need, and its a great instant to have against werewolves.
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# ? Feb 18, 2012 17:44 |
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For anyone on MTGO that wants to do DKA drafting, they just opened up the prerelease drafts, 3 DKA. Good luck!
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# ? Feb 18, 2012 19:10 |
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Captain Capitalism posted:For anyone on MTGO that wants to do DKA drafting, they just opened up the prerelease drafts, 3 DKA. Good luck! When they screwed up the prerelease sealed events on thursday, to assuage the angry people for the delay, they put up 3x DKA drafts in the meantime and I popped in one. It was a hideous mess and the games reminded me of having unfulfilling drunken awkward sex with someone you hardly know, full of hesitation and ugly revealing moments. I can't believe griptide is a common. And instant speed. In my two prereleases, it has been by far the most useful card and really slows your opponent down a shitton.
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# ? Feb 18, 2012 19:35 |
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I'm in a draft right now, and I've got 5 Stormbound Geists and a pair of Niblis of the Breath, because I was the only guy in blue. Also, seconding Griptide being fantastic.
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# ? Feb 18, 2012 20:42 |
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meanolmrcloud posted:I can't believe griptide is a common. And instant speed. In my two prereleases, it has been by far the most useful card and really slows your opponent down a shitton. Griptide is a functional reprint of Repel, so it shouldn't be too unbelievable.
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# ? Feb 18, 2012 21:33 |
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Anyone else having trouble with DKA events? I had my first two decks not submit on me in drafting this morning, and I had a sealed deck not submit on Thursday. Free cards are cool I guess, but I've played in almost every prerelease/release event since Zendiker and I've had maybe two or three decks fail to submit in the whole run. Thankfully third draft is going okay. Just stomped a guy who pulled Beguiler of Wills and Havenghul Lich 2-0 with my super janky vampire/spirit deck. I splashed red just for Stromkirk Captain and even with only a handful of vampires he's loving brutal.
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# ? Feb 18, 2012 21:41 |
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Sigma-X posted:Incindentally O-Ring isn't an aura so no, none of this is true at all ever So when O-Ring enters the battlefield from exile it doesn't get attached to something without targeting? Well I've been playing that wrong then.
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# ? Feb 18, 2012 22:54 |
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rabidsquid posted:So when O-Ring enters the battlefield it doesn't get attached to something without targeting? Well I've been playing that wrong then. No, it has a triggered etb ability that exiles a permanent, just like Fiend Hunter.
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# ? Feb 18, 2012 22:56 |
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Hey, I posted a DKA prerelease sealed video: http://www.youtube.com/luluscards#p/c/507C28A6012C4A9D
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# ? Feb 18, 2012 23:20 |
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I would just like to take a post to note how bullshit the 4RR card that makes two creatures fight each other is in limited. I have lost several games where I had a much stronger board position by getting 2-for-1ed on beaters.
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# ? Feb 18, 2012 23:25 |
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Kessig recluse is my number one hated card at the moment.
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# ? Feb 19, 2012 00:23 |
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meanolmrcloud posted:Kessig recluse is my number one hated card at the moment. Really? I haven't seen it once. Also I have a dilemma. I opened some pretty good bombs for a Grixis deck but I also managed to grab two late pick Lost in the Woods. What do I do.
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# ? Feb 19, 2012 01:05 |
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mr. mephistopheles posted:Really? I haven't seen it once. Sideboard into 43 forest, 2 Lost in the Woods, obviously. I'm sitting in a prerelease with a strong pool. I'm torn between Into the Maw of Hell and Death's Caress in my deck. I'm running Maw because it gives me the opportunity to deal with spell lands, but Caress would be easier to cast in the deck. Also, are there any cards that seem like I ought to be running or not running? Looting seems kind of iffy, but it does let me toss late game lands for hopefully more fuel.
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# ? Feb 19, 2012 01:15 |
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p1p1 Foil Huntmaster, well, let's just force RG as hard as we can: Weird set to try and draft blind, but geez I love every cheap green spell.
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# ? Feb 19, 2012 03:22 |
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Kaebora posted:Sideboard into 43 forest, 2 Lost in the Woods, obviously. I got to live that dream earlier today
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# ? Feb 19, 2012 05:03 |
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This will never stop being the best sideboard tech for limited.
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# ? Feb 19, 2012 05:10 |
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seems ballsy, that they lack direct damage and lack mill.
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# ? Feb 19, 2012 06:11 |
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Kaebora posted:Sideboard into 43 forest, 2 Lost in the Woods, obviously. It's almost always better to do 1 Lost in the Woods, right? The second one if you don't draw it is going to give them unnecessary outs. I know this is a fringe plan but it seems like the singleton is better than the pair as it makes it 100% consistent, otherwise they have outs and since you have no interaction it seems like you're putting yourself at the whim of your deck.
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# ? Feb 19, 2012 06:19 |
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Sigma-X posted:100% consistent You have a less than 50% chance of drawing a singleton Lost in the Woods in your opening hand in a 45-card deck (with mulliganing, obviously). edit: including the five draws for your first five turns, your odds rise to just shy of 55%.
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# ? Feb 19, 2012 06:53 |
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DontMockMySmock posted:You have a less than 50% chance of drawing a singleton Lost in the Woods in your opening hand in a 45-card deck (with mulliganing, obviously). My point is that if you are sometimes flipping a lost in the woods for your lost in teh woods, a creature is getting through, and so your plan to stop taking damage at turn 5 really means every 30 creature attacks you're taking some damage, which seems like a legitimate clock when your opponent gets to cast every creature in their deck and swing every turn without any impediment.
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# ? Feb 19, 2012 07:27 |
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Sigma-X posted:My point is that if you are sometimes flipping a lost in the woods for your lost in teh woods, a creature is getting through, and so your plan to stop taking damage at turn 5 really means every 30 creature attacks you're taking some damage, which seems like a legitimate clock when your opponent gets to cast every creature in their deck and swing every turn without any impediment. I got that that was your point, but I was just pointing out that it's far from 100% consistent. Whether 2 LITW is better or worse is a more complicated problem that depends on the contents of your opponent's deck, but ~45% chance of straight-up losing seems pretty bad, and a second copy would at least greatly increase your odds of getting at least one.
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# ? Feb 19, 2012 07:33 |
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My friend just finished winning a game against Lost in the Woods - beat him with a "Curse of Thirst" (I think he had a few curses, but just the one ticked him down over 20 turns). I found that particularly amusing somehow. For my part, I busted a Sorin then built a Zombie deck with 3 Diregraf Captains, some Skaabs, Highborn Ghouls, OK removal (griptides and tragic slips), and couple big flyers (the 4BB undying vampire). I thought it was pretty strong - managed to go 1-2.
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# ? Feb 19, 2012 07:54 |
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# ? Jun 9, 2024 21:05 |
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DontMockMySmock posted:I got that that was your point, but I was just pointing out that it's far from 100% consistent. Whether 2 LITW is better or worse is a more complicated problem that depends on the contents of your opponent's deck, but ~45% chance of straight-up losing seems pretty bad, and a second copy would at least greatly increase your odds of getting at least one. I know you mentioned mulligans, but going to 6 or 5 gives you extra shots at it. Or just try and draw the LITW before your opponent kills you, which is...theoretically possible in draft.
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# ? Feb 19, 2012 08:13 |