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PaintVagrant posted:Id consider a titan sentry if youre playing menoth a lot. Its super durable, hits menoth jacks easily with MAT 5 because their defense sucks, and has a 1 fury cost animus that completely shuts down enliven. It also can get a pretty bonkers threat range from morghoul. 13" threat from a big fat defensive piece, hitting at pow 20 (enrage/abuse) is really solid. This reminds of the game I played on Friday against Jarl. His Mauler chain-threw my Sentry and rolled the best possible deviation, so it landed as far away from Jarl as it possible could. Abuse+Rush meant it was still able to charge Jarl the next turn. Unfortunately, Morg missed on a boosted Torment roll beforehand, so I wasn't able to prevent him from transferring, (this was turn after my feat), otherwise the boosted POW 20 would have finished him off. But yeah, the Sentry is pretty sweet.
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# ? Mar 4, 2012 17:51 |
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# ? Jun 9, 2024 17:33 |
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Can't wait to paint this cowboy
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# ? Mar 4, 2012 23:06 |
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First entry in Iron Painter. The team of the round is "start your engine", but how do you get a Bronzeback Titan started? PETA accuse Morghoul and his beastmasters of conducting animal cruelty, but in truth they use much more humane methods to "enrage" their beasts... No matter if I go on to next round or not, I got a huge beast painted in 1 week, so either result is a win in my book.
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# ? Mar 4, 2012 23:35 |
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lilljonas posted:First entry in Iron Painter. The team of the round is "start your engine", but how do you get a Bronzeback Titan started? PETA accuse Morghoul and his beastmasters of conducting animal cruelty, but in truth they use much more humane methods to "enrage" their beasts... That carrot is hilarious. Well done, sir.
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# ? Mar 5, 2012 00:14 |
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lilljonas posted:awesome image Man, I already am having a hard enough time starting painting and then you go and post some magnificent thing like that where I could never even come half as close. Jerk. Looks awesome
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# ? Mar 5, 2012 00:20 |
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Sab669 posted:Man, I already am having a hard enough time starting painting and then you go and post some magnificent thing like that where I could never even come half as close. Jerk. You might want to put PV on ignore...
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# ? Mar 5, 2012 00:31 |
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Got a weird Khador question. I bought the Torch jack upgrade kit on eBay (since we don't have a local store here) -- has anyone here bought one already? I'm wondering if it needs arms from the Khador Warjack kit. I have a spare battlebox destroyer I'm looking to convert and it doesn't have the extra hand bits.
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# ? Mar 5, 2012 00:34 |
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You need the Decimator sawblade arm, at the very least.
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# ? Mar 5, 2012 00:36 |
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And a juggernaut fist arm, iirc.
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# ? Mar 5, 2012 00:40 |
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PaintVagrant posted:And a juggernaut fist arm, iirc. The right arm, yeah. Black Ivan also uses that arm for his bear claw. Torch uses it for his flame thrower fist, I think?
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# ? Mar 5, 2012 00:58 |
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Yeah. Note that the 2 player starter box does not come with the parts to make Torch, since there's no Decimator Buzzsaw. So don't order parts from that.
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# ? Mar 5, 2012 04:05 |
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PaintVagrant posted:Hes got a boatload of stuff that can only be damaged by magic attacks. Id probably dump the tier list for this matchup, get a shaman,raider (as you said) and an extoller in your list at minimum. Maybe 2 extollers, because magic weapons and eyeless sight are amazing. But yeah thats a weird, ugly matchup for skorne in general, but especially skorne without guns. Yeah the Extollers sound good to me. I want to end up with a Zaal Tier List with Skorne anyways, since I love the Immortals, so anything that moves me in that direction is a good move. Oh hey I just read what Guidance does. YUP. Definitely picking up a pair of those. I am going to enjoy the look on his face when he reads that poo poo. On a similar note, is there somewhere where I can get an idea of the complexity of the different Warcasters/Warlocks? My whole group is getting pretty excited about getting into WarmaHordes, and I'd like to be able to have some good suggestions for starting casters and forces.
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# ? Mar 5, 2012 05:43 |
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oh man, I played the list from a few pages back this weekend and got absolutely annihilated - as in, wiped off the board without causing a single casualty on the opposing side. The list I was running was the Ravyn list from a few pages ago, with a Hydra plus halberdiers, archers, and a full unit of mage hunters. I was playing a friend with a Cygnar power-list: he's running Stryker with a full unit of stormblades plus officer, standard, and max gunners plus two stormclads, black 13, and the piper to grant toughness/pathfinder and all that. Basically, with Stryker's spells and the electrical arc the stormblades end up around arm 18 and swinging with pow 14 or 15. I couldn't get a kill against them - I knocked down 2 or 3, but he made his toughness rolls, and the stormclads just wrecked my Hydra and then eventually killed my warcaster. My take-away was that my list wasn't great at dealing with high-armor targets, and that I need to field two heavies - from talking with him afterwards, his thinking was that since I only had one jack he was able to make a beeline directly for it with both his jacks. On the other hand, Ravyn's Veil of Mists is a fantastic spell - I got off a charge through his line against his warcaster that could have ended the match, except the free strikes at the high-pow from the stormblades killed the thane I was using. I've tweaked the list - my thinking now is to use two Manticores for covering fire, along with invictors for CRA. I don't want to make a list that's too focused on killing one other list, though - what do people think of this? System: Warmachine Faction: Retribution Points: 35/35 Ravyn, Eternal Light *6 * Manticore (8 pts) * Manticore (8 pts) * Sylys Wyshnalyrr, the Seeker (2 pts) Dawnguard Invictors (Leader and 5 Grunts)(6pts) * Dawnguard Invictor Officer & Standard (2pts) Mage Hunter Strikeforce (Leader and 5 Grunts)(5pts) * Mage Hunter Commander (2pts) Stormfall Archers (Leader and 3 Grunts)(5pts) Eiryss, Mage Hunter of Ios (3pts)
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# ? Mar 5, 2012 17:29 |
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Chicken Slayer posted:Yeah. Note that the 2 player starter box does not come with the parts to make Torch, since there's no Decimator Buzzsaw. So don't order parts from that. I already had a 2 player starter box, which I used to make the Juggernaut and Devastator, but I have a 2nd Devastator I got in a fortuitous eBay trade and I don't use the first one as it is. I figured I'd buy the extra parts from Privateer Press, but they don't even have the Decimator Buzzsaw available as a separate bit through their parts service and my bits guy doesn't have any in stock.
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# ? Mar 5, 2012 17:41 |
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Notahippie posted:System: Warmachine Unless you really plan on casting Eliminator a lot, I'd suggest dropping Sylys for a pair of Arcanists (or an Arcanist and a Soulless Escort on the MHSF). If you're going to spend the points on a pair of heavies, at least one Arcanist will help you get a return on your investment.
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# ? Mar 5, 2012 18:20 |
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Paper Kaiju posted:Unless you really plan on casting Eliminator a lot, I'd suggest dropping Sylys for a pair of Arcanists (or an Arcanist and a Soulless Escort on the MHSF). If you're going to spend the points on a pair of heavies, at least one Arcanist will help you get a return on your investment. Good thought. I actually didn't notice the fact that I didn't have them. Of course, in the game I just played the Arcanist ate an electic arc from the stormclad beating on the Hydra and died immediately so I may be undervaluing them.
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# ? Mar 5, 2012 18:30 |
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lilljonas posted:First entry in Iron Painter. The team of the round is "start your engine", but how do you get a Bronzeback Titan started? PETA accuse Morghoul and his beastmasters of conducting animal cruelty, but in truth they use much more humane methods to "enrage" their beasts... Quick! You spelled engine "enginge." Fix it before you looooooooose!
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# ? Mar 5, 2012 19:02 |
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Notahippie posted:oh man, I played the list from a few pages back this weekend and got absolutely annihilated - as in, wiped off the board without causing a single casualty on the opposing side. The list I was running was the Ravyn list from a few pages ago, with a Hydra plus halberdiers, archers, and a full unit of mage hunters. I was playing a friend with a Cygnar power-list: he's running Stryker with a full unit of stormblades plus officer, standard, and max gunners plus two stormclads, black 13, and the piper to grant toughness/pathfinder and all that. Ok I haven't done one of these in a while but here it goes. First off what Stryker was he playing? Ravyn isn't really a jack caster. She's usually cycling Snipe and casting Veil of Mists ( to block LoS and give us sweet sweet Pathfinder ). Locomotion is cool but not a mainstay, and Vortex of Destruction I throw up early and just upkeep all game. Sure sometimes it doesn't come into play but other times I waltz up and blow the gently caress out of poo poo. This all said, one of her main stay units is the Mage Hunter Strike Force, she does everything for them that they could want. They don't like being Engaged? Snipe them for Range retarded. They're good at taking out most Warcasters but can't hit most of them? Feat baby. So those should be bumped up to max. Now here's a point of contention, some people say to go all in with Ranged and do 2x Stormfalls or Max Invictors + UA. I don't agree with going all in ever. I actually go with a melee unit. The reason for this is when you go all in Gun Line if they have something that can get to you say, Shield Wall'ed Cetrati or pStryker Feat'ed + Arcane Shield Unit. Your dudes will fall apart in melee. Or if they have a Stealh relatively high Arm unit like a caster with Occultation or Bane Thralls. or are Immune to Blasts other Retribution Players or Satyxis Raiders + UA. What the gently caress is your master plan then? I personally take Houseguard Halberdiers w/ UA w/ 1x Soulless Escort, they are a nice unit that give you a solid melee screen + are decently difficult to get rid of. With dropping Veil of mists and a Covering Fire to block most 5" + .9" + 3" you're block nearly 9" of the board from the opponent and letting you alpha strike them. Aiyanna and Holt help out with the bane of Ravyn, that is Menoth's Jack Wall. By giving the MHSF magical weapons or the +2 to damage rolls help out a lot against them. Locomotion and Discordia's ability to Imprint then run means 3" + 9" + 3" for 15" from the Deployment Zone lets him get up there quick if you need to shield the MHSF from incoming AoE's. You can really go with either Eiryss but pEiryss is fun for either Death Bolt or another Phantom Seeker shot or going for the suicide run of Snipe + Disruptor Bolt, against def 16 and under casters that can be a death sentence. I know Harbinger would cry about that situation, as would Severius. In short how about this list? Points: 35/35 Ravyn, Eternal Light (*6pts) * Discordia (10pts) Houseguard Halberdiers (Leader and 9 Grunts) (7pts) * Houseguard Halberdiers Officer & Standard (2pts) * Soulless Escort (1pts) Lady Aiyana & Master Holt (4pts) Mage Hunter Strikeforce (Leader and 9 Grunts) (8pts) * Mage Hunter Commander (2pts) Arcanist (1pts) Arcanist (1pts) Eiryss, Mage Hunter of Ios (3pts) Mage Hunter Assassin (2pts) Paper Kaiju posted:Unless you really plan on casting Eliminator a lot, I'd suggest dropping Sylys for a pair of Arcanists (or an Arcanist and a Soulless Escort on the MHSF). If you're going to spend the points on a pair of heavies, at least one Arcanist will help you get a return on your investment. Personally I always take 2 Arcanists, it's like taking a Vassal of Menoth in Menoth you just do it. Whenever I take just 1 it gets sniped out or some errant AoE takes it out. Plus Power Boost + Concentrate Power is sweet for finishing off models or 2d6 repairs is nice too.
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# ? Mar 5, 2012 19:07 |
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stabbington posted:You need the Decimator sawblade arm, at the very least. Blargh. And of course PP doesn't have one available, and neither does Hoard O Bits which is what I use for Warmachine bits. If anyone has an extra Decimator buzzsaw arm, or knows of where I can find one, please hit me up. I'd pay cash for the bit.
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# ? Mar 5, 2012 19:59 |
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Verdugo posted:Blargh. And of course PP doesn't have one available, and neither does Hoard O Bits which is what I use for Warmachine bits. I think I have one. I will look when I get home if you PM me your address. Pretty sure I can just throw it in an envelope, so paying me would be silly.
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# ? Mar 5, 2012 20:00 |
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Raiche posted:I think I have one. I will look when I get home if you PM me your address. Pretty sure I can just throw it in an envelope, so paying me would be silly. Thanks a bunch for checking. I appreciate it, even if my Cygnaran opponent doesn't.
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# ? Mar 5, 2012 20:15 |
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theironjef posted:Quick! You spelled engine "enginge." Fix it before you looooooooose! Since that was the third remark about my spelling, I fixed it and uploaded it. I'll probably lose anyway, but at least it won't be by default if one of the judges turns out to be an English teacher.
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# ? Mar 5, 2012 20:23 |
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I R SMART LIKE ROCK posted:In short how about this list? That's very close to what I was running - a Hydra instead of Discordia, and I didn't have the mercs and had a Thane instead, but basically the same list. A big part of the problem was poor play on my part, I'm sure. The halberdiers didn't even get off an attack - they were wiped out in a single turn by an assault order from the stormblades. In general, though, I was struggling with the armor of the stormblades so I wanted to try something with CRA. Regarding the Arcanist - can two Arcanist repair the same myrmidion in a turn? I thought a model/unit could only benefit one time per turn from actions/spells with the same name.
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# ? Mar 5, 2012 20:27 |
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Notahippie posted:That's very close to what I was running - a Hydra instead of Discordia, and I didn't have the mercs and had a Thane instead, but basically the same list. A big part of the problem was poor play on my part, I'm sure. The halberdiers didn't even get off an attack - they were wiped out in a single turn by an assault order from the stormblades. In general, though, I was struggling with the armor of the stormblades so I wanted to try something with CRA. But there are more Halberdiers than there are Stormblades idgi. Also use Veil of Mists to block LoS. Mage Hunters Strike Force ignore Arcane Shield and Storm Blades are Def 12 ( 6's to hit) and Arm 15 ( 6's to kill ). With Snipe you can start thinning them out from 6" ( Spd 6 ) + Range 12" ( Crossbows ) + 4" ( Snipe ) = 22" away which is well before they'll get to Assault you plus Assault still needs them to be within 5" of you to hit. Which pretty much means you'll get at least 2 turns of thinning them out till they pretty much don't matter anymore.
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# ? Mar 5, 2012 21:08 |
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I R SMART LIKE ROCK posted:But there are more Halberdiers than there are Stormblades idgi. Also use Veil of Mists to block LoS. Mage Hunters Strike Force ignore Arcane Shield and Storm Blades are Def 12 ( 6's to hit) and Arm 15 ( 6's to kill ). With Snipe you can start thinning them out from 6" ( Spd 6 ) + Range 12" ( Crossbows ) + 4" ( Snipe ) = 22" away which is well before they'll get to Assault you plus Assault still needs them to be within 5" of you to hit. Which pretty much means you'll get at least 2 turns of thinning them out till they pretty much don't matter anymore. And this is why I don't take the full stormblade unit anymore.
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# ? Mar 5, 2012 21:10 |
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Lesson learned. I'll clean up my following WM minis better before assembly next time, some of these mold lines are a pain in the cock.
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# ? Mar 5, 2012 21:11 |
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Flipswitch posted:Lesson learned. I'll clean up my following WM minis better before assembly next time, some of these mold lines are a pain in the cock. All of the WM minis I've ever assembled have either had basically zero cleanup or tons of cleanup required with almost no middle ground.
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# ? Mar 5, 2012 21:12 |
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I R SMART LIKE ROCK posted:But there are more Halberdiers than there are Stormblades idgi. Also use Veil of Mists to block LoS. Mage Hunters Strike Force ignore Arcane Shield and Storm Blades are Def 12 ( 6's to hit) and Arm 15 ( 6's to kill ). With Snipe you can start thinning them out from 6" ( Spd 6 ) + Range 12" ( Crossbows ) + 4" ( Snipe ) = 22" away which is well before they'll get to Assault you plus Assault still needs them to be within 5" of you to hit. Which pretty much means you'll get at least 2 turns of thinning them out till they pretty much don't matter anymore. I was running a min unit of halberdiers with officer and standard bearer, and he was running stormblades plus 3 storm gunners plus officer and sb. The combination of ranged attack plus charge took out all of the halberdiers except I think one that was picked off by Black 13. I thinned him out some with the crossbows, but they had tough because of the piper and he made a string of good rolls. Also poor positioning on my part had the halberdiers within 5". Actually I think the main takeaway from my game is that I need to get better at the game. But this was the first time I'd played my own list and only the third time I'd played in general. I do think that running a single myrmidion made it easier for him to defeat me in detail, though - he was able to focus his attacks.
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# ? Mar 5, 2012 21:14 |
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Yeah Ret shouldnt have much trouble with stormblades, even arcane shielded ones. Stormblades are much more trouble to lists that dont have competent shooting or are beast/jack heavy. Basically dont make any conclusions from one game, play that same list a bunch of times and see learn how it works. I remember when I first started playing mk2, I complained that Rahn was a bad matchup against Butcher1. I got told that I was a stupid noob and given a couple tips. I played it a few more times and it clicked and started winning that matchup almost every time.
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# ? Mar 5, 2012 21:15 |
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S.J. posted:All of the WM minis I've ever assembled have either had basically zero cleanup or tons of cleanup required with almost no middle ground. Flipswitch fucked around with this message at 21:27 on Mar 5, 2012 |
# ? Mar 5, 2012 21:23 |
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The starter boxes seem to be especially lousy with mold lines, if I recall.
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# ? Mar 5, 2012 21:26 |
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So I've managed to suck my wife into Warmahordes by showing her the Circle Orboros stuff (she likes wolves) and the nature/druid-y fluff. I've taught her how to play starting very small and working up. She likes battlebox scale games, but tends to lose the ability to keep it all organized in her head when the games get bigger than that. It doesn't help that Circle's playstyle is finesse and usually involves complex order of operations shenanigans. A great many of the units (shifting stones, druids, etc.) and several of the beasts (warpwolves and woldwardens) have a list of different things they can do on their cards, rather than just doing one thing well. So my question is: Is there such thing as a Circle list at 25 or 35 points that is very straight-forward to play and not terrible?
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# ? Mar 6, 2012 00:06 |
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Acceptableloss posted:So I've managed to suck my wife into Warmahordes by showing her the Circle Orboros stuff (she likes wolves) and the nature/druid-y fluff. I've taught her how to play starting very small and working up. She likes battlebox scale games, but tends to lose the ability to keep it all organized in her head when the games get bigger than that. It doesn't help that Circle's playstyle is finesse and usually involves complex order of operations shenanigans. A great many of the units (shifting stones, druids, etc.) and several of the beasts (warpwolves and woldwardens) have a list of different things they can do on their cards, rather than just doing one thing well. Does she like constructs?
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# ? Mar 6, 2012 00:08 |
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Fyrbrand posted:The starter boxes seem to be especially lousy with mold lines, if I recall. The plastic kits in general seem to have pretty bad mold lines. Although the ret jack kit I just put together wasnt bad at all.
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# ? Mar 6, 2012 00:23 |
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Does anyone else feel like Guts & Gears is really just PP people shilling their wares, and general PP bootlicking? I've been listening to different podcasts because I'm up to date on Muse on Minis and Focus and Fury, and I've tried G&G a couple of times and every time I hear it, it's some PP guy talking a bunch of crap I don't care about. Very little strategy and tactics and battle reports, which is what I want. Maybe it's just me, but I figured I'd bring it up for discussion. Perhaps I'm wrong and don't know it.
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# ? Mar 6, 2012 00:51 |
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You're not wrong. G&G is just an awful fanboy screed 99% of the time, providing little to no useful information of any sort, distinguished only by the access to PP employees that their position of least-critical podcast seems to grant them. Most of the time, the PP folks they have on aren't actually allowed to talk about relevant stuff, either, so it's really only of interest to fluff people when they score a Doug Seacat interview, or people who don't keep up to date on news. MoM and F&F have their own problems, the former having hosts prone to constantly interrupting each other and still being new enough to be working through its tech issue growing pains, and the latter being basically guaranteed to tangent off into non-warmachine stuff at some point (not to mention updating rarely). They're still the best podcasts out there, and provide a great deal of useful information about how to actually play the game, build lists, and deal with issues that come up in tournaments. Lost Hemisphere Radio is alright, but suffers from not having hosts with the tournament records of MoM/F&F, along with a number of stupid gimmicks that make it really hard to listen to sometimes.
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# ? Mar 6, 2012 01:01 |
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S.J. posted:All of the WM minis I've ever assembled have either had basically zero cleanup or tons of cleanup required with almost no middle ground. I've been really lucky because people reckon when you get a bad PP mini it is super, super bad but I've never had much flash or anything to clean. They do really well with casting in my experience.
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# ? Mar 6, 2012 01:46 |
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If only they'd do as well with having the actual correct parts in the box for the figure. Got a Karchev with two right legs, a Skorne Battlebox where one of the cyclopes had two right arms, and my Drago was missing a sprue of spikes. While I appreciate that they have a bits service available, it takes way too long for even a paid store order to ship, because they're busy. I appreciate that they're busy with their parts store, but it would be nicer to get my parts faster than two weeks.
Verdugo fucked around with this message at 04:00 on Mar 6, 2012 |
# ? Mar 6, 2012 03:57 |
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Verdugo posted:If only they'd do as well with having the actual correct parts in the box for the figure. Got a Karchev with two right legs, a Skorne Battlebox where one of the cyclopes had two right arms, and my Drago was missing a sprue of spikes. While I appreciate that they have a bits service available, it takes way too long for even a paid store order to ship, because they're busy. I appreciate that they're busy with their parts store, but it would be nicer to get my parts faster than two weeks. Yeah even in my brief experience I've had a double right-armed cyclops and a bronzeback with two left tusks. However, in my Warmachines two-man starter box they gave me two free Khador jacks so I'm calling it a wash.
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# ? Mar 6, 2012 04:43 |
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# ? Jun 9, 2024 17:33 |
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I listen to a couple of English podcasts, Boosted Damage and Elite Cadre, I dig those as well. They're both pretty loose and full of typical self-deprecating english humor, but they have good points and insights. Also, Elite Cadre has a few troll players, I've been
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# ? Mar 6, 2012 11:38 |