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MisterBibs posted:EDIT: Proving once again that the best way to get un-stuck in a game is to ask how to get unstuck, because the solution presents itself and you feel like an idiot. I'm not used to how mobile I am, so there's a few places that I've had trouble figuring out where to go, only to realize i can actually climb over things, up ladders and leap across gaps.
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# ? Mar 8, 2012 08:25 |
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# ? May 28, 2024 17:56 |
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drat, I have every possible melee boost on my Vanguard and it's just not really reliable on Insanity. You have to purge Fortification (lose damage reduction), heavy melee finish a dude (you aren't invulnerable during this animation) and then hope you can two shot dudes fast enough before charge comes back up. I really wanted to elbow the poo poo out of the world with my Bayonet Shotgun but I'm getting way more mileage out of just dumping shotgun shells point blank at dudes.
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# ? Mar 8, 2012 08:26 |
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Just read the description for Carcosa in the Agaiou system in the Nimbus cluster. Awesome King in Yellow reference; anyone else spotted references like these?
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# ? Mar 8, 2012 08:27 |
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Ataru13 posted:Just read the description for Carcosa in the Agaiou system in the Nimbus cluster. Awesome King in Yellow reference; anyone else spotted references like these? Whoa, that's cool. I am going to have to go there. Oh, is there a place that will always be safe to get fuel? There seems to be a lot of systems devoid of fuel depots, and if reapers are in a system, there is no depot available.
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# ? Mar 8, 2012 08:32 |
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Nephilm posted:I, too, enjoy calling opinions stupid without presenting any sort of argument and adding snide comments about the poster for good measure. Girls! You're both pretty! Actually, I kind of agree in practice that they went too far in stripping out choices--I wouldn't care if I just got a cute little exchange every time I was out of new dialogue options with so-and-so, but I don't feel like I ever get those new options. Even when there's a dialogue tree there's often quite a lot of auto-advancement. I still like the game, and I see where BioWare might have needed to economize, but I feel a little loss here.
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# ? Mar 8, 2012 08:33 |
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Amish Ninja posted:Is it worth doing this? Just started the game, imported me2 character and I have 47 points to allocate. Will this make the game less fun? Depends. The game scales appropriately to your level, so it's not a problem from a balance perspective. Me I prefer starting at level 1 so I have a slower reveal of the base game mechanics and also scratch the RPG itch a bit more for building my character up.
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# ? Mar 8, 2012 08:33 |
twistedmentat posted:Whoa, that's cool. I am going to have to go there. It's almost as if the Reapers destroy infrastructure. I really haven't noticed the lack of dialogue choices. Now the choices feel like decent choices where Shepard could actually go either way. I didn't need to decide literally everything Shepard would say. I've never felt as if I've been 'cheated' out of a dialogue choice, or there was a spot where I wish I could've butted in or made Shepard do something different.
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# ? Mar 8, 2012 08:37 |
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I'm really debating if I want to do a NG+ now or wait to see what the future dlc will be. I kinda want to do a NG+ now because I had so many bugs that broken quests and characters. I had about 5 missions that would update, I had a mission that wasn't fully implemented (I got access to a cluster that was flashing and had a planet with one of the big quest boxes but I couldn't interact with the planet at all), a few characters that didn't spawn (Most of the pre-invasion citadel events like Kelly weren't available), I had some really strange cutscenes/dialogue skips, and like most people I had the love interest ending bug (shows Liara instead of your LI). After the ending, I just don't feel much motivation to do NG+ though. If that secret ending for NG+ rumor were true, I might give it a shot. Guess it's time to play a fuckton of multiplayer while the bugs get sorted out. Saltpowered fucked around with this message at 08:46 on Mar 8, 2012 |
# ? Mar 8, 2012 08:40 |
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Question about the end of the Mars mission: If you disable the shields on the Fembot during the chase, will it prevent your ME1 squaddie from being splattered? Kaiden... I had hoped the lack of dialog options in the demo was just streamlining for the demo. And while I can understand the need to keep things moving, I do kind of miss them...But then maybe it is still early.
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# ? Mar 8, 2012 08:40 |
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Unlucky7 posted:Question about the end of the Mars mission: If you disable the shields on the Fembot during the chase, will it prevent your ME1 squaddie from being splattered? Kaiden... Pretty sure this happens no matter what.
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# ? Mar 8, 2012 08:42 |
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seal it with a kiss posted:Pretty sure this happens no matter what.
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# ? Mar 8, 2012 08:43 |
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^^^^ gently caress, I caught that spoiler before you edited. Not that it seems any worse than what I derived from reading this thread itself. Also, I realized how gloriously camp the Illusive Man is now that he literally has Fembots now
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# ? Mar 8, 2012 08:47 |
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Goddamn the game got hard. gently caress the brutes and banshees so much.
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# ? Mar 8, 2012 08:47 |
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Haha, nice to see that for the diplomatic meeting, you get automatically put into the Admiral uniform so that I'm not slumming it in my hoodie for this important meeting. Nice touch. Also, I like how that meeting is basically just Shepard, Wrex and Victus brow-beating the Dalatrass over her loving stupidity. EDIT: Victus really owns, is what I'm saying.
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# ? Mar 8, 2012 08:49 |
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So, I've been playing this game, and I got attacked during a cutscene while talking to Grunt in the caves. I didn't die thankfully, but when the scene ended, I didn't have any shields, and I was at 3/5 bars of health. Anyone else get this bug? "Hey, can you shoot this thing while I'm talking to you? It's kind of biting my face off." Actually somewhat enjoying this game so far. Not terribly impressed with some of the dialog and story bits, but it is fun to play. It's good to be a cheap sniping bitch with cloaking abilities again.
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# ? Mar 8, 2012 08:55 |
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Milky Moor posted:It's almost as if the Reapers destroy infrastructure. Well, yes, but while realistic, for a game where you need to able to refuel, not being able to is kind of problem.
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# ? Mar 8, 2012 09:01 |
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keyframe posted:Goddamn the game got hard. gently caress the brutes and banshees so much. I found ravagers to be way more annoying than brutes or banshees. They have explosive sniper plasma rockets and explode into poison clouds that do 90% of your hp over time. Banshees and brutes are extremely predictable. If you learn their attack animations you can avoid everything. Though I think the supreme rear end in a top hat award goes to Centurions. Grenades are probably directly or indirectly the number one source of my death. If you drop in cover at all in insanity, every cent throws a grenade. When you pull out of cover to escape them, something else kills you. I really found any part with Cerberus much harder than any other enemy. With the other enemy forces, you can just coast around killing then. Cerberus forces are a pain in the rear end unless you kill them as soon as they spawn. It's probably because they are so varied. You have lots of potential enemy types and abilities to watch out for. Saltpowered fucked around with this message at 09:08 on Mar 8, 2012 |
# ? Mar 8, 2012 09:03 |
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Holy poo poo, the ending is really loving terrible. Like, everything up until the point you talk to the little kid is loving awesome. And then it just nosedives in quality. It reminds me of the shipped KOTOR 2 ending, what with the complete lack of closure and ambiguous ending. But that was meant to be a cliffhanger and Kreia at least did the "what will happen to each of your buddies" talk. And at least there it was clear that whole third act was rushed, whereas here, just the very ending comes off being completely terrible and really out of place. Like, I had plans to immediately jump back in and do another run but that ending just loving killed my mood. It's really a shame because I really enjoyed the rest of the game.
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# ? Mar 8, 2012 09:05 |
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Lawlicaust posted:I found ravagers to be way more annoying than brutes or banshees. They have explosive sniper plasma rockets and explode into poison clouds that do 90% of your hp over time. The AI seems a lot better than ME2. I'm getting grenades thrown at me while being outflanked. Although I get the occasional guy standing up out of cover for no reason. I also like that all the weapon upgrades can be bought, as well as found. But there needs to be some way of knowing if you already found an upgrade so you don't buy it again.
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# ? Mar 8, 2012 09:07 |
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Romes128 posted:The AI seems a lot better than ME2. I'm getting grenades thrown at me while being outflanked. Although I get the occasional guy standing up out of cover for no reason. You can't buy them again. You just upgrade them to a higher quality. Some are on terminals and some are found. If you miss an upgrade when on a mission, it will later be added to a terminal just like intel.
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# ? Mar 8, 2012 09:10 |
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Romes128 posted:The AI seems a lot better than ME2. I'm getting grenades thrown at me while being outflanked. Although I get the occasional guy standing up out of cover for no reason.
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# ? Mar 8, 2012 09:13 |
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Lloyd Boner posted:Holy poo poo, the ending is really loving terrible. Like, everything up until the point you talk to the little kid is loving awesome. And then it just nosedives in quality. It reminds me of the shipped KOTOR 2 ending, what with the complete lack of closure and ambiguous ending. But that was meant to be a cliffhanger and Kreia at least did the "what will happen to each of your buddies" talk. And at least there it was clear that whole third act was rushed, whereas here, just the very ending comes off being completely terrible and really out of place. Like, I had plans to immediately jump back in and do another run but that ending just loving killed my mood. It's really a shame because I really enjoyed the rest of the game. This pretty much sums up my feelings, it's pretty much "rocks fall, everyone dies" and takes away much of the motivation for a replay because no matter what decisions you make everything you fought to save is still pretty much hosed and you never even learn what happens to most of your crew. Also that "crewmembers magically teleporting onto the normandy from earth and then crashing on a random planet" thing was crap. At least multiplayer is awesome.
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# ? Mar 8, 2012 09:16 |
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Thane you rear end. "His prayer was for you."
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# ? Mar 8, 2012 09:18 |
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CommanderCoffee posted:Thane you rear end. I won't lie, I cried big sobby tears at this and Mordin dying
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# ? Mar 8, 2012 09:22 |
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Extra Smooth Balls posted:This pretty much sums up my feelings, it's pretty much "rocks fall, everyone dies" and takes away much of the motivation for a replay because no matter what decisions you make everything you fought to save is still pretty much hosed and you never even learn what happens to most of your crew. Honestly if the ending was TIM dies -> Anderson moment if he wasn't executed by TIM -> Hackett goes "the crucible isn't firing Shepard!" -> Shepard, "whoops, forgot to switch it on" -> machine fires -> reapers dying -> cut to credits would've been a better ending.
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# ? Mar 8, 2012 09:26 |
No kidding, this game goes between and so loving much. I'm somewhere around the midpoint of the game, just got to shoot some bottles with Garrus, Show Javik the Citadel for the first time even help Ashley Console her sister. Things are starting to look like they're turning a corner for the better. Suddenly, Conrad (fatally) takes a bullet for me. "Did I help, Shepard?" Yeah Conrad, you did just fine.
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# ? Mar 8, 2012 09:32 |
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I think the main problem with the ending a lot of people have is there is little closure. ME3 is supposed to be all about closure. The entire game is about you saying "Goodbye" to everyone, but when it comes down to it, in the very end you don't really get to say "Goodbye". Obviously the endings are all similarish because it's for the Mass Effect MMO or ME4, but still. I'd like a Fallout New Vegas type ending where you learn about the future of what happens to everyone. Bioware kind of missed the catharsis here.
Nelson Mandingo fucked around with this message at 09:38 on Mar 8, 2012 |
# ? Mar 8, 2012 09:35 |
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Watuhboy posted:Suddenly, Conrad (fatally) takes a bullet for me. 1) You should exhaust your dialogue with him even after the dialogue wheel part. He has some hilarious lines, especially about thermal clips and them being stupid as poo poo. 2) also Conrad can live if someone you helped from ME1 is there. I have no idea who she was since I didn't replay ME1 in a while but I'll be damned. Nelson Mandingo posted:I think the main problem with the ending a lot of people have is there is little closure. ME3 is supposed to be all about closure. The entire game is about you saying "Goodbye" to everyone, but when it comes down to it, in the very end you don't really get to say "Goodbye".
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# ? Mar 8, 2012 09:38 |
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Yeah my Conrad lived. I didn't even know what the gently caress. He dove infront of the bullet all action hero style, and then this woman walks up and is like "I broke his gun". Conrad and the woman talk, and they have a lot in common with each other, and walk off together.
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# ? Mar 8, 2012 09:40 |
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Watuhboy posted:Suddenly, Conrad (fatally) takes a bullet for me. I forget her name but, some lady I apparently helped in Chora's Den rigged the shooters gun to fake firing and after Conrad realised he wasn't shot he and she hit it off and hopefully went to have lot of babies together
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# ? Mar 8, 2012 09:41 |
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Turra posted:I forget her name but, some lady I apparently helped in Chora's Den rigged the shooters gun to fake firing and after Conrad realised he wasn't shot he and she hit it off and hopefully went to have lot of babies together
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# ? Mar 8, 2012 09:42 |
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Speaking of esoteric character references, anyone have a save in which Fist is still alive?
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# ? Mar 8, 2012 09:43 |
Nucular Carmul posted:Speaking of esoteric character references, anyone have a save in which Fist is still alive? Yeah, he was alive in mine, but I haven't seen him make an appearance yet. edit: Also, knowing that I let Conrad die by not doing an ME1 quest is even more I don't deserve a happy ending BHB fucked around with this message at 09:55 on Mar 8, 2012 |
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# ? Mar 8, 2012 09:44 |
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You know, the Krogan plotline really makes me uncomfortable to think about, even if I did the Right Thing. What got to me the hardest was the line explaining that pre-genophage, a single fertile Krogan female is capable of birthing 1,000 young a year, and that returning to that would wind up with billions of new Krogan a year. Is it cynical to think that Wrex/Eve won't be able to stop Krogan Rebellion Mark 2? Ignoring the extremely-volatile morality for a moment, where the gently caress are all these Krogan going to live?!
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# ? Mar 8, 2012 09:49 |
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Charlie Mopps posted:If you find an upgrade again it improves. It turns from Sniper Rifle Ammo I to II.
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# ? Mar 8, 2012 09:54 |
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NihilCredo posted:Does that mean it was a really bad idea to upgrade my favourite weapons to V almost right up at the start?
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# ? Mar 8, 2012 09:56 |
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NihilCredo posted:Does that mean it was a really bad idea to upgrade my favourite weapons to V almost right up at the start? No, the weapon mods upgrade you can pick up. The weapons themselves you can only upgrade by purchasing them, I believe.
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# ? Mar 8, 2012 09:56 |
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MisterBibs posted:You know, the Krogan plotline really makes me uncomfortable to think about, even if I did the Right Thing. What got to me the hardest was the line explaining that pre-genophage, a single fertile Krogan female is capable of birthing 1,000 young a year, and that returning to that would wind up with billions of new Krogan a year. Is it cynical to think that Wrex/Eve won't be able to stop Krogan Rebellion Mark 2? Ignoring the extremely-volatile morality for a moment, where the gently caress are all these Krogan going to live?! I don't think you have to worry too much about that the krogan will just end up killing each other a whole lot, like they always do
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# ? Mar 8, 2012 09:58 |
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MisterBibs posted:You know, the Krogan plotline really makes me uncomfortable to think about, even if I did the Right Thing. What got to me the hardest was the line explaining that pre-genophage, a single fertile Krogan female is capable of birthing 1,000 young a year, and that returning to that would wind up with billions of new Krogan a year. Is it cynical to think that Wrex/Eve won't be able to stop Krogan Rebellion Mark 2? Ignoring the extremely-volatile morality for a moment, where the gently caress are all these Krogan going to live?! End game spoilers It doesn't matter
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# ? Mar 8, 2012 09:58 |
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# ? May 28, 2024 17:56 |
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Finished the game. I went with Synthesis. Don't flay me alive, but I liked it. The cycle ends by beginning anew, with no chance of repeating. Joker gets the girl. Honestly, it was the end of Battlestar Galactica in other terms. What I didn't like was the length - that was a very, very short ending. After that trilogy, I felt like we deserved something lengthier. I'll second comments about lack of closure to the series, but Bioware already stated that this wasn't the last Mass Effect game so closure wouldn't have really fit. The game, as a whole, was fantastic. There were a few niggling issues that should be corrected (Journal updates for sidequest completions, IE, when it's complete change the quest text to 'return to questgiver,' and the DISC ONE DISC TWO DISC ONE poo poo that was prevalent the first ~10 hours immediately spring to mind). I was happy to see some closure in the game though. Thane's death made me, a grown man, cry. Legion sacrificing himself to enable the Geth to transcend themselves was well done. Now with that commentary out of the way, I need to understand the endings: There are only 3, correct? Synthesis, Control, and Sacrifice? There isn't some magic ending where Shepard survives, is there?
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# ? Mar 8, 2012 10:06 |