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Doc Hawkins posted:!!! Yeah, it kinda widened my eyes too. Not sure whether for better or for worse. I think Shadowrun is fun but depending on my mood the setting is either utterly awesome or utterly ridiculous to me. Which is about par for the course for our hobby.
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# ? Mar 7, 2012 02:05 |
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# ? May 21, 2024 15:49 |
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Fighting-Fefnir posted:The end result was an evil Aasimar Paladin with Diplomacy unrivaled by any I've seen since. I know I'm late on this but I hope at some point you had your character try to convince a person that you were a lunar body
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# ? Mar 7, 2012 02:14 |
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Temascos posted:And finally, they stop a bank robbery and utterly pulverise the enemy so I made sure to draw in loads of blood splatters. You draw in blood splatters too? One of my party members would do that (on Gametable) whenever he got a critical hit. I don't mean just a quick swirly blob of red, I mean lovingly-detailed fans, careful wall-following spatters, pools filled in neatly with his Wacom tablet. It got ridiculous in one fight where he managed to crit every single enemy he attacked. When he one-shot the mage, he narrated it as slicing the head open, and added bits of gray.
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# ? Mar 7, 2012 07:50 |
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Exculpatrix posted:... I knew a player like this. The solution, in the end, was to stop inviting him to game night. I hope it works out better for you though. The fun for that guy was being a contrarian rear end in a top hat in a setting where he felt that people weren't allowed to call him on it ("but it's in character for me to constantly attempt to betray everyone, steal from them, murder them in their sleep, sell them into slavery, whatever, but not in character for them to retaliate"). Edit: He didn't like Paranoia, because people would betray him all the time. When another player pointed out that he should love the game because that's how he played every other game, he went on about character knowledge and metagaming and stuff in a really weird not-argument that he wasn't like that at all. -- Notable experience from years ago. We were playing 4e, back when it came out. One player didn't like the idea of 4e very much. He wasn't/isn't a grognard (or indeed a very avid gamer), but he did like 2e and hadn't played 3. He made an eladrin wizard, picked pretty good powers and stuff, had an interesting backstory, and I thought everything would be fine. He wouldn't move in combat, and only used the same at-will power every round. For a whole session. When someone asked him what he was doing, he said that he didn't have any decent powers so there was no point doing anything different and this game sucks I can't do anything and can't we play WoD instead, or Shadowrun, or Star Wars, or risk, or xbox, or poker, or literally anything but this stupid game? We still have no clue what his deal was, it's like he was determined not to have any fun whatsoever, but it had nothing to do with edition wars or anything. It's not even that he didn't like 4e, he just wanted to do something other than what everyone else wanted to do, and wanted them to stop what they were doing and do his thing instead. Any of his things, as long as he got to pick. I haven't spoken to him for a couple of years now, because he'd get like that with everything, not just games, but the first time any of his friends noticed was with that 4e game. You couldn't even go to the pub with him, immediately after arriving he'd want to leave to go to a venue of his choice, even if he'd picked the first venue. Edit: To clarify that the players in those experiences are different guys. Elector_Nerdlingen fucked around with this message at 08:39 on Mar 7, 2012 |
# ? Mar 7, 2012 08:34 |
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AlphaDog posted:I knew a player like this. The solution, in the end, was to stop inviting him to game night. I hope it works out better for you though. The fun for that guy was being a contrarian rear end in a top hat in a setting where he felt that people weren't allowed to call him on it ("but it's in character for me to constantly attempt to betray everyone, steal from them, murder them in their sleep, sell them into slavery, whatever, but not in character for them to retaliate"). Which there's nothing innately wrong with, it's just completely unsuited to a social game.
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# ? Mar 7, 2012 11:47 |
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Yawgmoth posted:Letting an engineer of any kind have free rein in D&D is a recipe for disaster, really. Actually it owns. You get to constantly tell him that the world doesn't work like that. Oh, you made an electrical generator? that's nice, but unfortunately electricity is what happens when storms get lonely for the earth so your generator doesn't actually power anything, it just bums out clouds. way to go jerk
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# ? Mar 7, 2012 14:14 |
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I play with physicists and chemists. Once our DM described a strange material, "like metal, but transparent" and got in reply a long explanation about what exactly it is that defines a sustance as a metal or makes it transparent and how the two properties are incompatible. He thought about that for a second and said, "that's all well and good but this is my world. So: you found this transparent metal. And it smells faintly of peppermint." e: he himself is 100% guilty of the engineering thing though.
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# ? Mar 7, 2012 14:26 |
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Liesmith posted:Actually it owns. You get to constantly tell him that the world doesn't work like that. Oh, you made an electrical generator? that's nice, but unfortunately electricity is what happens when storms get lonely for the earth so your generator doesn't actually power anything, it just bums out clouds. way to go jerk "Tell me again about how Mythology is a useless degree jackass."
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# ? Mar 7, 2012 14:50 |
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Liesmith posted:Actually it owns. You get to constantly tell him that the world doesn't work like that. Oh, you made an electrical generator? that's nice, but unfortunately electricity is what happens when storms get lonely for the earth so your generator doesn't actually power anything, it just bums out clouds. way to go jerk This is me fully supporting your approach by the way.
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# ? Mar 7, 2012 15:27 |
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Splicer posted:How bummed does a cloud have to be to cry? Can I use my generator to help end the drought? yes you can! but you are gonna get hosed up by air, water, and storm elementals
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# ? Mar 7, 2012 15:30 |
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Liesmith posted:yes you can! but you are gonna get hosed up by air, water, and storm elementals
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# ? Mar 7, 2012 15:34 |
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My Lovely Horse posted:I play with physicists and chemists. Once our DM described a strange material, "like metal, but transparent" and got in reply a long explanation about what exactly it is that defines a sustance as a metal or makes it transparent and how the two properties are incompatible. He thought about that for a second and said, "that's all well and good but this is my world. So: you found this transparent metal. And it smells faintly of peppermint." The fledgling Eclipse Phase game I've been whining about for a week is run by that same electrical engineer I DMed for so long ago and one of the other players is some sort of mathematician so we end up with half hour derails about astrophysics or some poo poo. Its like playing with the Big Bang theory and I don't give half a poo poo about it. Just let me play my 120 year old alchoholic Russian cosmonaut in Iron Man armor. Chance II fucked around with this message at 17:44 on Mar 7, 2012 |
# ? Mar 7, 2012 16:00 |
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Splicer posted:Can I trap an air elemental in a jar and use it to power my magic flying cart? Now you're cooking with gas! (note, gas is not useful for cooking in my fantasy world)
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# ? Mar 7, 2012 17:24 |
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Liesmith posted:yes you can! but you are gonna get hosed up by air, water, and storm elementals Not to mention angry protestors holding placards reading "END CLOUD CRUELTY NOW".
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# ? Mar 8, 2012 12:49 |
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Whybird posted:Not to mention angry protestors holding placards reading "END CLOUD CRUELTY NOW".
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# ? Mar 8, 2012 13:00 |
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Splicer posted:Can I trap an air elemental in a jar and use it to power my magic flying cart?
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# ? Mar 8, 2012 16:20 |
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Pierzak posted:Yes. It is slower than normal air elementals and you'll piss off a lot of them flying around in this monstrosity.
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# ? Mar 8, 2012 16:39 |
AlphaDog posted:("but it's in character for me to constantly attempt to betray everyone, steal from them, murder them in their sleep, sell them into slavery, whatever, but not in character for them to retaliate"). While not quite the same thing I'm dealing with a game where a person literally complains that anything my character does (and sometimes other people but I get the focus) is metagaming, out of character, against his alignment, etc. Then he blatantly metagaming stuff or straight up does evil things with a lawful good alignment and sees no hypocrisy and gets offended when called on it. I personally wouldn't really care about the stuff he's doing (I'm not the one pointing it out) but it REALLY speedbumps the flow of game when half of everything done out of combat results in an argument which results in most of the time I just keep my mouth shut and let his character do everything since it's less painful. I don't think he's doing it knowingly to be a jerk (it's really like he doesn't get that he's doing what he's complaining about) but it's still not really very fun. Eggplant Squire fucked around with this message at 16:54 on Mar 8, 2012 |
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# ? Mar 8, 2012 16:51 |
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Chance II posted:The fledgling Eclipse Phase game I've been whining about for a week is run by that same electrical engineer I DMed for so long ago and one of the other players is some sort of mathematician so we end up with half hour derails about astrophysics or some poo poo. Its like playing with the Big Bang theory and I don't give half a poo poo about it. Just let me play my 120 year old alchoholic Russian cosmonaut in Iron Man armor. This guy better call himself the Man of Steel
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# ? Mar 8, 2012 17:33 |
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Clanpot Shake posted:Flying through the sky (realm of the air elementals) in transportation fueled by elemental slaves sounds like an exceedingly bad idea.
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# ? Mar 8, 2012 17:51 |
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Whybird posted:Not to mention angry protestors holding placards reading "END CLOUD CRUELTY NOW". Splicer posted:don't listen to the pinko revisionist lies the great elemental war was about states' rights read a book sometime This is basically 'Iron Council', though, isn't it?
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# ? Mar 8, 2012 17:57 |
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My best experience was riding in the backpack of the party's Barbarian. Pocking enemies with my polarm wielding halfling.
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# ? Mar 8, 2012 21:01 |
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w00tmonger posted:My best experience was riding in the backpack of the party's Barbarian. Pocking enemies with my polarm wielding halfling. See? I told you guys mounts were broken in 4e!
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# ? Mar 8, 2012 21:04 |
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Clanpot Shake posted:Flying through the sky (realm of the air elementals) in transportation fueled by elemental slaves sounds like an exceedingly bad idea. Things may go badly for the characters in my eberron campaign. Since their airship is powered by a bound elemental. But it's a fire elemental, so maybe air elementals are ok with that. Elitist Jerks.
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# ? Mar 8, 2012 21:52 |
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Demon_Corsair posted:Things may go badly for the characters in my eberron campaign. Since their airship is powered by a bound elemental. But it's a fire elemental, so maybe air elementals are ok with that. Elitist Jerks. Alternatively, cast Charleton Heston as the leader of the fire elementals. "Let my people go!"
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# ? Mar 8, 2012 22:13 |
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Fighting-Fefnir posted:That rule was enacted after I started stealing people's pants by convincing the the wearers their combat prowess would improve without them. "Woooo! I'm invisible!"
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# ? Mar 9, 2012 01:19 |
I figure elementals are self-centered and have overly inflated opinions about their own abilities. "Sure, those lesser elementals get bound by wizards, but it's their own fault. No way I'm ever gonna get summoned!"
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# ? Mar 9, 2012 01:29 |
Clanpot Shake posted:Flying through the sky (realm of the air elementals) in transportation fueled by elemental slaves sounds like an exceedingly bad idea.
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# ? Mar 9, 2012 01:40 |
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PublicOpinion posted:I figure elementals are self-centered and have overly inflated opinions about their own abilities. "Sure, those lesser elementals get bound by wizards, but it's their own fault. No way I'm ever gonna get summoned!" "If those air elementals really wanted to be free they'd work harder at it. They'd pull themselves out of that airship by their bootstraps."
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# ? Mar 9, 2012 02:01 |
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w00tmonger posted:My best experience was riding in the backpack of the party's Barbarian. Pocking enemies with my polarm wielding halfling. I played in a game where the halfling wizard lost both his legs and ever after rode in a specially constucted frame on the fighter's shoulders. The fighter would run around and smash people while the wizard would rain burning death down on distant foes. There was talk of transferring the fighter's soul into a war elephant so that everyone could ride him into battle, but he didn't like the idea of having a trunk. The halfling had the option to get magic peglegs, but decided not to because he was having too much fun. Edit: Crowning moment of that game was the fighter facing down the BBEG, saying "Say hello to my little friend", and hurling the shielded halfling at him. Edit edit: My friend says I misremember, the halfling was shielded and set himself on fire in mid flight. AgentF posted:"If those air elementals really wanted to be free they'd work harder at it. They'd pull themselves out of that airship by their bootstraps." Air Elementals are so lazy and poor that they don't even have boots and thus have no bootsraps with which to pull themselves up. It's not that when you're a being of sentient breezes you have no use for boots and indeed they just fall though you, they're just really lazy and don't want to improve themselves. They should be more like the Earth Elementals, who are inherently valuable because they contain gold. We need to go back to the Earth Elemental Standard and stop giving handouts and benefits to the lazy kinds of elemental who have no inherent value whatsoever (except providing clean power, but gently caress clean power, Fire elementals are good enough for us!) Elector_Nerdlingen fucked around with this message at 07:18 on Mar 9, 2012 |
# ? Mar 9, 2012 06:58 |
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Can we stop the derail and focus on game stories? My first ever game of 3E was with a first level bard, a monk, and the GM. It was over AIM. We fought skeletons. Then magic skeletons. Then WOW giant skeletons. At which point I said gently caress it. A few years later, someone I don't know invites me to game. I say, why not? And they start in with THOSE loving SKELETONS. Golden Bee fucked around with this message at 01:33 on Mar 12, 2013 |
# ? Mar 9, 2012 08:27 |
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Golden Bee posted:Can we stop the derail and focus on game stories? Welcome to the elemental plane of skeletons. Did any of the skeletons have bootstraps?
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# ? Mar 9, 2012 09:14 |
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Golden Bee posted:THOSE loving SKELETONS.
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# ? Mar 9, 2012 10:42 |
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Error 404 posted:Welcome to the elemental plane of skeletons. Also:
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# ? Mar 9, 2012 12:25 |
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Splicer posted:I would play in that game. So would I, but Golden Bee sounds like he had a boring DM with a boring adventure. There's nothing wrong with a game about re-killing the undead, but fighting skeletons, skeletons, magic skeletons, skeletons, big skeleton sounds boring as gently caress if there's nothing else going on. One time, we fought skeletons that kept getting back up. We didn't figure out the trick, and we all got killed. Then the DM sulked because it should have been obvious. gently caress's sake, if the players try three or four things, let the last one work in the nick of time. -- Let me tell you about Steve as a DM. Steve was a grognard in the days of 1st edition AD&D and is probably still a grognard, but I haven't spoken to him for 10 years. I've talked about Steve As A Player before, but he was a bad DM too. According to Steve, some rules were The Word Of Gygax Never To Be Questioned, and some rules could be bent or circumvented but still never broken. Character creation had to be 3d6 in order, but he was extremely generous about stat-increasing items. You never got what you wanted though, you'd be playing a fighter and get a wisdom tome or something, because All Magic Items Must Be Rolled For, but on tables he designed himself. You'd fight generic enemies, and occasionally there'd be enemies you had to run away from, but no indication of what the encounter was all about. "You see some orcs" "How many?" "You can't tell" "What are they doing?" "Standing around" "Attack!" "200 orcs come streaming into the cavern, led by a couple of giants" Steve wanted to run a high level game. But The Word Of Gygax prohibited him from starting at anything other than level 1 (I have no idea if that's an actual rule). His solution was to start the game and then almost immediately say "You come across a badly wounded Red Dragon. It has one hit point left and is unconscious. You quickly stab it to death. Gain 57,381xp and this big stack of treasure and (random) magic gear". I guess the rule about never advancing more than one level at a time could be safely ignored. He also once did an "outdoor dungeon", with a series of twisting paths and clearings in the underbrush "that's too thick to pass through". One of the players was a druid, and you can see where that's going. Apparently he sulked for hours because The Word Of Gygax allowed the druid to run right through his dungeon walls and he couldn't say something like "no, you can't, they're dark magic" because it wasn't in the rules. He once had a player roll up a character in the middle of a session because his other character had died. This was still AD&D, so there was meticulous kitting out of the character (with a ten foot pole, hammer, spikes, two waterskins, one with wine for washing acid off things, etc - all necessary because Steve would check your sheet for things like "belt pouch, empty" if you wanted to carry stuff that you found after he arbitrarily rules that your backpack was full). Then Steve introduced him as "A naked man falls from the sky screaming. When you shake him into consciousness, he has 2 hit points left" because he couldn't figure out how a dude would be in that place, so "a wizard must have sent him here". Now, that could be great comedy if there was any sort of humour behind it, but Steve was just being a dick because he could. I only played with him as DM three times (the dragon time, the druid time, and one other time), but some of my friends kept on going back for years. I have no idea why.
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# ? Mar 9, 2012 13:17 |
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I refuse to believe Steve is real(I do actually believe you but you get what I'm saying). He sounds like something from a comic book or a parody. I insist upon a physical description to complete the image.
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# ? Mar 9, 2012 14:05 |
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Still one of my favoritest stories happened in a D&D 3.5 game. We where playing D&D 3.0 or 3.5 about ten years ago and where traipsing through a swamp to slay a dragon, or at least shoo it off, when we where ambushed by a necromantic sorcerer with a bunch of summons. The fight went surprisingly well and after realizing he wasn't going to win the sorcerer cast Darkness on himself and started flying away. The party just stood there cursing and we quickly devolved into OOC cross chatter trying to figure out where that sorcerer had come from when Jer, who was a great player but always had a hard time remembering the rules and was playing the mage, turned to me and asked, "What's the range of a fireball?" I having just played a mage in a previous game rattled it off and turned back to the cross talk. He tapped my shoulder again "What's the blast size?" I rolled my eyes and told him. Jer pondered a bit more and turned to the GM "How big is the darkness and how far away is the Sorcerer?" The GM was surprised at the questions and said "About a 40ft sphere and 200ft and increasing." Jer, with the complete sincerity of one who had never heard about Galstaf Wizard of Light, declared "I cast fireball at the darkness." All conversation died as we started bug eyed at him, even the GM raised his eyebrows to that and told Jer he'd have to pass a spellcraft check to get the burst just right. He passed it easily, than rolled almost max damage. The GM just blinked realizing his recurring villain had just been killed and informed us that the sphere of darkness erupted in a flare and we could see a body plummeting to the earth. The group erupted in cheers and slapped Jer on the back for what he had done and many of us where laughing so hard we where crying, later we showed him the D&D skit to understand why what he had done was so funny. It's been ten years and I still remember the day Jer slew the darkness.
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# ? Mar 9, 2012 15:45 |
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Splicer posted:I refuse to believe Steve is real(I do actually believe you but you get what I'm saying). He sounds like something from a comic book or a parody. I insist upon a physical description to complete the image. Haha, you won't believe me, he really was a caricature. Steve was about 5'9" tall, rotund, mid brown hair in a scrappy ponytail. He was neckbearded, sometimes goatee'd. Even in high school he'd try to grow a beard over the holidays. He always wore these awful denim shirts, open with a t-shirt under them (not stained though, he wasn't a disgusting neckbeard). I actually learned a fuckload about DMing from Steve. I'd think about what he'd do, and not do that. As a player... well, "Steeeeve! Nooooooo!" is still a catchphrase in my main group when someone is doing something fucktarded. My little brother, who would have been around 10 in the early 90s when we knew him, also had a friend Steve, and when I would mention Steve, my brother would say "good Steve or gently caress-knuckle Steve?" He was actually in my parent's old address book under F, as "gently caress-knuckle Steve". My parents thought it described him pretty well, having met him for all of 10 minutes one time. I'm getting slightly angry just thinking about him, and I last saw him in probably 1998. robziel posted:"I cast fireball at the darkness." This sort of thing is why it's worth gaming.
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# ? Mar 9, 2012 15:52 |
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AlphaDog posted:One time, we fought skeletons that kept getting back up. We didn't figure out the trick, and we all got killed. Then the DM sulked because it should have been obvious. gently caress's sake, if the players try three or four things, let the last one work in the nick of time. Oh my God I hate when DM's come up with puzzles/riddles with only one "obvious" solution and won't give you any leeway or let you win with a clever answer they didn't think of. Of course it's obvious to you, you came up with it, but we're not telepathic. This reminded me of something I would think would count as a "worst experience". I once played in an AIM 3.5 game where we started out in a clearing in the middle of a forest at night. If you walked out one side you ended up back in the clearing. There were a bunch of balls of light floating around and we found out that you absorb them if you touch them, and then you can "discharge" them in a beam of light. It turned out that we were all enchanted and asleep at an inn, and we had to escape the dream. The "obvious" solution that the DM thought up was for everyone to discharge their beam at the same time upward to the sky. I stuck around for 3 hours before leaving, one of my friends who toughed it out said they ended up taking 5 hours before the DM just told them what to do. What I learned from that evening: if the players come up with a solution that's sufficiently clever, roll with the punches.
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# ? Mar 9, 2012 19:49 |
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# ? May 21, 2024 15:49 |
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Ashdesert posted:What I learned from that evening: if the players come up with a solution that's sufficiently clever, roll with the punches.
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# ? Mar 9, 2012 20:01 |