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So do exported saves not keep track of romance post-Collector base? I know they keep track of some DLC choices, but I made it a point for my Renegade run (built around trying to ruin everything as much as possible) to have every single romance option after the Collector base. And now I'm importing him and it's saying he's been loyal to Ashley. God. I don't wanna marry the space Christian.
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# ? Mar 10, 2012 01:13 |
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# ? May 30, 2024 06:07 |
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DerDestroyer posted:Anyone else feel like the synthesis ending makes the world look like Darwinia? Vanguard, pistol, fortification bonus power. Charge/nova all day, on any difficulty. Edit: beaten at least four times. That's how true it is though.
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# ? Mar 10, 2012 01:13 |
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Just beat the game - a little thought on the ending: Having played pure Paragon all the way through the trilogy, the endings are pretty clear: Red/Destroy = Fucks over the Geth and EDI and all the other potentially friendly non-organics in the galaxy. Saves your own skin at the expense of genocide. Green/Synthesis = It's just kinda a throw-your-hands-up and say 'gently caress everything' ending. Everyone and everything gets turned into mecho-bio-weirdo creatures. Congratulations, you've made a whole new paradigm and effectively become god, whatever that means. Blue/Control = The True Paragon ending, really. Yes, the Mass Relays are gone, but the Reapers are now passive/friendly, and all the work you did? Getting the races together, cooperating understanding one another? Ending the war between the Geth and Quarians, showing that synthetics and organics don't have to always fight? That can continue. And now? Earth - the Sol system in general, really - is now the ultimate melting pot. Every race can find representation there. Fleets of every race - synthetic and organic - can work together to rebuild. Shepard spent years running around the galaxy trying to get everyone to finally take a breath and understand each other - giving his life so that the galaxy can have a chance following that road? That's the Paragon way. There's a good chance that they'll get in contact with the rest of the galaxy soon enough, anyway - remember, there's a whole lot of geniuses out there, they've still got quantum entanglement communications (which are relay-independent) and someone probably has some idea of how to rebuild the relay network. Yeah, Shepard dies. But he followed in the footsteps of Mordin and Legion - he had hope, dammit! And his sacrifice gives the galaxy a chance at a better future, putting it squarely in their hands. Still vaguely lame endings one and all, but that one? Not too bad, really. Dominic White fucked around with this message at 01:21 on Mar 10, 2012 |
# ? Mar 10, 2012 01:15 |
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Aren't you supposed to start this game with some credits? I know I had like 30-40k when I started, then I bought one thing for like 6k and now, back on the Normandy, the game is telling me I have 0 credits. These bugs are really getting annoying. I think this might be due to installing the After Ashes DLC after playing the game for a bit.
tadashi fucked around with this message at 01:21 on Mar 10, 2012 |
# ? Mar 10, 2012 01:15 |
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twistedmentat posted:Did I completely gently caress up my Liara relationship by Banging Traynor? I didn't mean to, just...I was giving her a scrub down like I give all my crew, and I accidentally gave her the shocker and then it just kind of happaned.. Seriously, don't hit spacebar to bypass dialog A likely story.
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# ? Mar 10, 2012 01:17 |
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^Oh, man, that reminds me that MTV used to be really awesome. ^Frankenstyle posted:Oh, I didn't mean to sound like I was picking on you specifically. I just meant that I see a lot of people raving about how awesome the game game is, and I don't understand why. Generally I think I will have a lot more fun replaying it once I start doing more multiplayer so I can stop sperging out about plannet scanning for war assets and constantly running around to catch amusing side conversations. The difference between this game and the last is that with ME2 I find myself slogging through replays because I don't have that much fun with the combat portions of the game, whereas with ME3, the combat is the star of the show so to speak. Professor Beetus fucked around with this message at 01:20 on Mar 10, 2012 |
# ? Mar 10, 2012 01:18 |
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Are there any missions like the suicide mission in me2 where you have to do them asap or you get a worse outcome?
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# ? Mar 10, 2012 01:24 |
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Deep Space Hitler posted:Are there any missions like the suicide mission in me2 where you have to do them asap or you get a worse outcome? No. But missions can be missed if you don't do them soon enough.
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# ? Mar 10, 2012 01:25 |
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Deep Space Hitler posted:Are there any missions like the suicide mission in me2 where you have to do them asap or you get a worse outcome? ^Beaten. This thread moves too fast.
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# ? Mar 10, 2012 01:26 |
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Loving Life Partner posted:Has anyone loaded CheatEngine to see if you can just change it to 100% brute force? I don't know how to script for it, so I can't say anything there, but basic brute force doesn't work. The variable switches addresses between matches and those are the only times they change.
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# ? Mar 10, 2012 01:28 |
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Dominic White posted:Just beat the game - a little thought on the ending: Interesting observation, the endings are color coded to your alignment.
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# ? Mar 10, 2012 01:30 |
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I have to say, the way Liara developed over the course of the three games was done really really well. I didn't find her all that interesting in the first game so didn't pay too much attention. In the second game she really shines, especially in Lair of the Shadow Broker. I never followed the romance option so later encounters with her went along this really nice/nostalgic "old friends" vibe. She does for you what you do for all the other characters (seeing that they are alright and asking them about how they feel about developments etc). Her last encounter with Shepard in ME3 was really sweet, where she did that strange galactic horizon vision thing and put her head on Shepard's shoulder. I had followed the Ash LI plot line so in a way it came across as her shyly confessing her feelings for Shepard, knowing that it was never to be. That was a nice classy moment. It would have been nice if the game ended on that sort of tone rather than the excrement that got shock-dumped on us THE CRUCIBLE WAS MAGIC, NOW YOU ARE JESUS.
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# ? Mar 10, 2012 01:32 |
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DerDestroyer posted:Interesting observation, the endings are color coded to your alignment. I thought that was immediately obvious. I'm just surprised that so many people don't seem to have cottoned on to the fact that it's laid out just like a regular dialogue choice, just not using the regular wheel interface.
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# ? Mar 10, 2012 01:34 |
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I like how everyone makes fun of Shepard not being able to dance.
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# ? Mar 10, 2012 01:34 |
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Rachni question: I've just done the mission where you choose to either free the queen or not. I went with not, assuming Grunt would die if I did. He's survived and so has his company. I've read that sparing her means you forfeit the company (but not Grunt if you did his loyalty mission) so should I have freed her? Which is more beneficial in the long run? I really like that it gave me such a tough decision so early on but it's painful
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# ? Mar 10, 2012 01:34 |
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DerDestroyer posted:Interesting observation, the endings are color coded to your alignment. No they're not. Destroy is the paragon choice, as represented by Anderson. And it's red. Control is the renegade choice, as represented by TIM. And it's blue.
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# ? Mar 10, 2012 01:35 |
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DerDestroyer posted:Interesting observation, the endings are color coded to your alignment. Actually in the spoiler thread before release, regarding the ending choices In It For The Tank said that they were color coded specifically to be the opposite color of alignment (at least in regards to Destroy/Control). Destroy is the paragon ending, control is renegade, synthesis is neutral. Or at least that's what the writers intended.
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# ? Mar 10, 2012 01:36 |
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seizure later posted:Rachni question: I think the Rachni are worth like 50 more GaW points or something, so it's not really a big difference.
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# ? Mar 10, 2012 01:37 |
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Lloyd Boner posted:Actually in the spoiler thread before release, regarding the ending choices In It For The Tank said that they were color coded specifically to be the opposite color of alignment (at least in regards to Destroy/Control). Destroy is the paragon ending, control is renegade, synthesis is neutral. Or at least that's what the writers intended. Why in the blue gently caress would they do that? What the hell is that supposed to imply? It sounds really dumb.
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# ? Mar 10, 2012 01:37 |
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I chose destroy because I thought it would be the right thing to do, but apparently it would also result in the geth dying? I guess there's no good ending
BLOWTAKKKS fucked around with this message at 01:56 on Mar 10, 2012 |
# ? Mar 10, 2012 01:38 |
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DrNutt posted:Why in the blue gently caress would they do that? What the hell is that supposed to imply? It sounds really dumb. I dunno. Probably just to be all "what a twist!" and see if they can confuse some people on what the "best" ending is.
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# ? Mar 10, 2012 01:39 |
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(Ending talk) I'm sorry, I'm just not buying that. The entire trilogy, the Paragon route has basically been 'save everyone, give peace a chance', and Renegade has been 'gently caress this, I'm kicking asses and surviving this no matter what'. And that matches the choices. The Control ending, you sacrifice yourself to stop the Reapers without killing anyone but yourself. The Destroy ending, you commit genocide and get to walk out alive. Paragon Shep doesn't casually execute an entire species. Especially given that they spent a good chunk of ME2 and ME3 trying to convince you that the Geth are cool folks who deserve a chance to live alongside organics. Having the true 'paragon' ending be to casually execute their entire species AFTER saving it? Bullshit. Y'all are way overthinking it. The ending options are - considering color - perfectly in keeping with every other Paragon/Renegade choice the game offers up to that point. Dominic White fucked around with this message at 01:46 on Mar 10, 2012 |
# ? Mar 10, 2012 01:40 |
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DrNutt posted:Why in the blue gently caress would they do that? What the hell is that supposed to imply? It sounds really dumb. Why would they do anything with the endings they did? It's all dumb.
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# ? Mar 10, 2012 01:40 |
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Is there a way (yet) for me to edit a New Game+ ME3 save to alter the choices my character had made in ME2/ME1? I'd like to play through a second time with my beefed up character, but would also like to explore some of the different story options.
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# ? Mar 10, 2012 01:42 |
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After keeping my weight low as an Adept, using Inferno armor, I'm convinced ME3 Adept is more broken than the ME1 version. e: Seriously, my Pull/Warp/Singularity are on sub 2second cooldowns. This is madness. I don't even need this SMG. Subbz fucked around with this message at 01:48 on Mar 10, 2012 |
# ? Mar 10, 2012 01:43 |
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I haven't finished the game yet, but can someone who finished the game make a separate spoiler thread for ending discussion? We made a similar thread for DXHR. It's easier to have two readable threads filled with relevant instead of one blotted out one that's useless for anyone who hasn't completed the game yet.
AfricanBootyShine fucked around with this message at 01:49 on Mar 10, 2012 |
# ? Mar 10, 2012 01:45 |
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I love endings where I can just watch the other choices on YouTube and know that they're going to be exactly the same for my game. Gives a real weight to my choices.
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# ? Mar 10, 2012 01:47 |
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Codependent Poster posted:Why would they do anything with the endings they did? It's all dumb. Ha, true enough. I think the biggest bummer for me is that everything leading up to the ending is this awesome 80s action movie thrill ride with explosions and one-liners and kick rear end space bros like Garrus, and then the ending is just a big ol' downer.
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# ? Mar 10, 2012 01:48 |
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Basically the game was fine right up until the point Harbinger's laser swept over your face.
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# ? Mar 10, 2012 01:49 |
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DerDestroyer posted:Basically the game was fine right up until the point Harbinger's laser swept over your face. I disagree I think it was fantastic up until the elevator ride in the citadel. That slowmo scene with the husks was bad rear end.
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# ? Mar 10, 2012 01:50 |
I've gotten every single war asset, and I'm 85% on galactic readiness..... so there's no point in grinding MP anymore because the ending will still be the same lovely one?
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# ? Mar 10, 2012 01:51 |
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DerDestroyer posted:Basically the game was fine right up until the point Harbinger's laser swept over your face. I really liked the whole TIM confrontation and chilling with Anderson as he passes away. It was just those five minutes after that that loving ruined everything.
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# ? Mar 10, 2012 01:52 |
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Just got the game today, my only complaint so far is that stupid slow motion blue scanning thing on the (I don't know if this is considered a spoiler or not but whatever)Normandy.
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# ? Mar 10, 2012 01:55 |
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Can someone tell me the general quality of the side missions? I did two of them so far (defusing a bomb and arming the artillery) and they were very short and pointless, is that what I can expect? Also some of the missions say N7, or Citadel, does that mean those missions are on the ship or citadel or is that just where they started?
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# ? Mar 10, 2012 01:55 |
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So what happens if you dont take the renegade interrupt when the illusive man does to shoot Anderson? At first I didn't and then he raises his gun at shepard and another renegade interrupt appears. I just alt+f4'd at that point. Also, during the conversation there were some grayed out dialogue choices. Do those make a difference?
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# ? Mar 10, 2012 01:59 |
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mistermojo posted:Can someone tell me the general quality of the side missions? N7 missions are on the multiplayer maps and sort of play out like them. Citadel missions mean they came from the Citadel or are finished there, and those involve finding items on missions (or buying them from the Spectre terminal if you miss them) or scanning planets or running around the Citadel itself. The true side missions are better, though there are only three (or four if you get From Ashes).
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# ? Mar 10, 2012 01:59 |
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dmccaff posted:Just got the game today, my only complaint so far is that stupid slow motion blue scanning thing on the (I don't know if this is considered a spoiler or not but whatever)Normandy. Those scanners are there in lieu of loading screens. That's also why there are so many doors that take a while to bypass. The game is pressing up against console memory limits. The other option would have been to do it DA style where consoles were missing the last hi-res texture layer. That's also why there is no sheath weapon animation. You can really see the console limits in cutscenes. There are some slowdowns in a few places. vvvv Less cool stand-ins and less options. Saltpowered fucked around with this message at 02:02 on Mar 10, 2012 |
# ? Mar 10, 2012 01:59 |
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Welp I just finished Priority: Tuchanka. I was worried that nothing in ME3 would be able to compare to Lair of the Shadow Broker. It would seem I was wrong. Man I don't even know how that mission is supposed to hash out with Wrex (and Mordin for that matter). Fortunately I don't have to worry about that since I've never killed Wrex.
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# ? Mar 10, 2012 02:00 |
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Strange Matter posted:Welp I just finished Priority: Tuchanka. A lot of the missions are on par with Shadow Broker, I think. The game is really amazing with the gameplay and character interactions. Then the last 5 minutes kill it.
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# ? Mar 10, 2012 02:01 |
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# ? May 30, 2024 06:07 |
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dmccaff posted:Just got the game today, my only complaint so far is that stupid slow motion blue scanning thing on the (I don't know if this is considered a spoiler or not but whatever)Normandy. "But we created a seamless gameplay experience, without loading screens!"
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# ? Mar 10, 2012 02:02 |