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TenaciousTomato posted:Someone mentioned clunky combat, pro tip: only use 2 main guns like (like Assault + sniper or assault + shotgun, + one small wep (pistol OR SMG). It lowers cool down on your abilities so battles that took kind of long will be quick work I think you mean use only one gun for maximum cooldown reduction.
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# ? Mar 10, 2012 23:37 |
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# ? Jun 8, 2024 21:59 |
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doctor 7 posted:Yeah, the deus ex machina ending should've been obvious to pretty much anyone. "Hey we're building this device and we have no idea what it does!" I mean really, it's pretty much as obvious as Shepard having to make a grand sacrifice with the Shepard name." Despite that you say that ME is not about the boss fights, it has always had a boss fight. ME1 and ME2 both had final boss fights. ME3 is the odd one out. Let me put it to you this way. ME3 ends as if in ME1, when Shepard confronts Saren at the Citadel being controlled by Sovereign - it's as if Saren convinced Shepard to lie down and let the Reapers through because it was useless to resist. In that case, ME1 would not have a boss fight, and the last real fighting you would do in ME1 would be the run up the Citadel - similarly, ME3 does not have a real boss fight, the last real fighting you do is simply the gauntlet on Earth, and Shepard gives in. Do you understand the comparison I'm making yet? How ME3 lacks a real boss fight because Shepard gives in to the boss? Pladdicus posted:So, just to guage the feelings here, the big idea to fix the ending is Yes, this is basically it, with different amounts of success to that based on your war assets score.
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# ? Mar 10, 2012 23:39 |
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Aristobulus posted:Boss Fights I still argue that while there was no defining boss fight, its lack was not something I thought of as a missing piece. They were never that stand out. Saren's was good, the build up was very nice, but 2's was simply okay. I felt it slightly out of place. The absence in 3 was not felt at all.
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# ? Mar 10, 2012 23:41 |
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Pladdicus posted:Holy poo poo Ahahaha. Yeah, not going to the Citadel also meant I never saw Thane during the whole game, except for on my cute little deathboard. I assumed he died of space cancer until I read on here that Kai Leng kills him somehow (?). And I didn't see Kirrahe all game which I can only interpret as meaning I hosed up Mass Effect 1, which is weird because I don't remember getting any undesirable outcomes in the first game. Never got the option to talk Kaidan down, either. Had to use hammer diplomacy instead.
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# ? Mar 10, 2012 23:42 |
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Darke GBF posted:Ahahaha. Yeah, not going to the Citadel also meant I never saw Thane during the whole game, except for on my cute little deathboard. I assumed he died of space cancer until I read on here that Kai Leng kills him somehow (?). And I didn't see Kirrahe all game which I can only interpret as meaning I hosed up Mass Effect 1, which is weird because I don't remember getting any undesirable outcomes in the first game. Never got the option to talk Kaidan down, either. Had to use hammer diplomacy instead. In ME1 (do I need spoilers for ME1 here? Oh also I got in to ME3 so anyway) Kirrahe can die in the mission for a lot of reasons I -think- need lots of stuff to go right on Virmire? Also you need to meet him at the Salarian base. I think. Not meeting Kaiden might be the catalyst, or it might just be not saving the Councillor
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# ? Mar 10, 2012 23:44 |
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There was an interesting discussion on BSN about the consequences of the Citadel exploding in earth orbit. Even if you accept that the relays don't just nova the system, earth is still going to be really hosed up by billions of tonnes of citadel impacting the planet, not to mention all the eezo pollution from the core, along with the wreckage of the fleets in orbit. And since earth is the only planet in the system capable of sustaining life without massive amounts of infrastructure, poo poo is looking bad for all the survivors. Nice going, Shep
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# ? Mar 10, 2012 23:44 |
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deathsuxdontdie posted:She wouldn't have been so bad if she didn't have gigantic tits that you can only cover up with Miranda's skin tight black catsuit from ME2. Her actual plot line is pretty well done, with her becoming more and more like a human/sentient living thing rather than a generic AI thing. It makes sense to put her in a more humanoid body for people to identify with her more. If she were just a glowing ball the entire time it'd be less convincing.
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# ? Mar 10, 2012 23:44 |
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Extra Smooth Balls posted:There was an interesting discussion on BSN about the consequences of the Citadel exploding in earth orbit. There is no good ending. At all. No matter how you slice it, poo poo is hosed. And since nothing you did in that game at ALL mattered it's all super pointless as gently caress. Yeah we all know, but drat Bioware.
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# ? Mar 10, 2012 23:45 |
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Extra Smooth Balls posted:There was an interesting discussion on BSN about the consequences of the Citadel exploding in earth orbit.
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# ? Mar 10, 2012 23:46 |
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Aristobulus posted:Despite that you say that ME is not about the boss fights, it has always had a boss fight. ME1 and ME2 both had final boss fights. ME3 is the odd one out. doctor 7 fucked around with this message at 00:00 on Mar 11, 2012 |
# ? Mar 10, 2012 23:46 |
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Charlie Mopps posted:I want to say i doubt Bioware even considered this. But looking at the rest of the game they must have, and decided they didnt care, which is even worse. Dunno, considering the entirety of the ending it seems like they had it planned early on, and never adjusted it or gave it a second thought and just kind of slapped it on. Like there. Done. Job well done everyone.
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# ? Mar 10, 2012 23:48 |
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You know, two things I really like about the new crewmember interaction stuff: 1) Walking in on people talking to each other gives a really great vibe, and lets you see how relationships between, say, Garrus and Liara stand even though they didn't really interact in ME1. It's nice and I like it. 2) I surprisingly enjoy the Zaeedification of a lot of the comments. One of the weirdest things in ME1 and 2, immersion-wise, was having go to into full conversation with Joker to get his feedback from a mission. Its nice that all the quips aren't followed with "I have to go." They really did try to restore the feel of the Normandy SR1 though, the submarine aesthetic, but early on it just comes off as the Alliance being to cheap to pay for proper lighting.
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# ? Mar 10, 2012 23:48 |
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Monday Averted posted:Wut? I drank too much in the Purgatory bar, passed out, then woke up next to Aria and she had this look e; Either that or she was just looking out for me, she seems like she could do either. Creepy Goat fucked around with this message at 23:52 on Mar 10, 2012 |
# ? Mar 10, 2012 23:48 |
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Spikeguy posted:Have any official reviewers commented on the ending? All I keep hearing is that the game is a great ending for the trilogy. Personally, I don't care how it ends, the scene where I talked to all my friends before the last push was enough for me. Everything after that is flavor text. I'm more interested in how all "official" reviewers seem to have no problem with it, while it seems a majority of the game's fans hate it. How did this gap form? Have we become our own subculture? A lot of reviewers don't have time to finish a game before writing the review. Also its pretty common practice for large game companies to pay mainstream game review sites to guarantee a certain score or to gloss over any negatives. Barring that some reviewers also avoid giving poor scores to popular franchises to avoid angering their user base (which translates into less viewers, less ads sold, less subscriptions, and also death threats).
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# ? Mar 10, 2012 23:49 |
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The Warszawa posted:You know, two things I really like about the new crewmember interaction stuff:
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# ? Mar 10, 2012 23:50 |
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Maybe this is just a bug, but does anyone know where Miranda is supposed to be once you get her second message about meeting you on the Citadel? I just got the message and went to the Citadel, and my maps show she's at the Embassies, but I've looked and I just don't see her. I wondered if it was maybe just bugged and I could fix it by leaving and doing a side mission then coming back, but that didn't seem to do anything.
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# ? Mar 10, 2012 23:50 |
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Aristobulus posted:What you're posting about here goes more into something else I got into a bit in my post, and honestly, this is another strong failing of the ending. I understand your reasoning here, but keep in mind that this is Bioware we're talking about. Mass Effect is a fictional universe, and its rules are dictated by plot, not logic. If the writers rigorously adhered to the established rules of the setting, everything from Arrival onward simply shouldn't have happened - I mean, it's never once explained how the reapers even made it into the galaxy without access to the citadel, even though the first game had spelled out quite clearly that this is the only way for them to get out of darkspace in any reasonable amount of time. I could easily imagine a new game in the same universe set after the races of the galaxy have discovered their own means of space travel. Remember that while it wasn't as gothic and ornate as Warhammer 40k or Dune, Mass Effect was still a stagnant universe, because more or less everything was in place already thanks to the citadel and the relays. There is nothing that indicates that galactic civilization couldn't eventually recover from their loss. Of course, a game in that setting would hardly be recognisable as a Mass Effect game at all.
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# ? Mar 10, 2012 23:50 |
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Charlie Mopps posted:I want to say i doubt Bioware even considered this. But looking at the rest of the game they must have, and decided they didnt care, which is even worse. Bioware didn't seem to think about the implications of the loss of the relay network. Somehow they forgot about just how vital it was to civilization. Stuff came from all corners of the galaxy to sustain worlds and populations, and suddenly losing that means an immense number of people are suddenly going to be without essential supplies. And there is no hope of it being fixed anytime soon. If a new galactic civilization ever does come about, it will be in such an incredibly distant future that the events of this game won't even matter.
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# ? Mar 10, 2012 23:50 |
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Charlie Mopps posted:This should be in every rpg made from now on. It adds so much to give the feeling you're part of a living world. I was a little bit disappointed I couldn't sit down for a couple of minutes and join in the conversations.
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# ? Mar 10, 2012 23:51 |
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thefncrow posted:Maybe this is just a bug, but does anyone know where Miranda is supposed to be once you get her second message about meeting you on the Citadel? I just got the message and went to the Citadel, and my maps show she's at the Embassies, but I've looked and I just don't see her. I wondered if it was maybe just bugged and I could fix it by leaving and doing a side mission then coming back, but that didn't seem to do anything.
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# ? Mar 10, 2012 23:52 |
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The Warszawa posted:They really did try to restore the feel of the Normandy SR1 though, the submarine aesthetic, but early on it just comes off as the Alliance being to cheap to pay for proper lighting. It feels unfinished (which it is) but yeah it also gives the impression that the alliance are not funding their most advanced ship properly. (Regardless if Shepard would get it back or not)
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# ? Mar 10, 2012 23:52 |
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Malrauxs Place posted:I have this nagging feeling that maybe the whole point of those vague endings is to provide a blank slate so future games don't need to take individual player choices into account - kind of like the warp in the west did for The Elder Scrolls. The epilogue already implies that future installments in the franchise will take place long after the events of ME3 - so long, in fact, that Shepard has turned into a mythical character and nobody can really say what actually happened anymore. Pladdicus posted:Maybe a time slowdown where you have to shoot the Illusive Man before he shoots Anderson, final boss, there. After the huge swarm fight, your squad pushing themselves to their limits and the hell run, I felt satisfied with INTENSE ACTION FINAL BOSS. Malrauxs Place posted:Of course, a game in that setting would hardly be recognisable as a Mass Effect game at all. Casimir Radon fucked around with this message at 23:55 on Mar 10, 2012 |
# ? Mar 10, 2012 23:52 |
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Internet Kraken posted:Bioware didn't seem to think about the implications of the loss of the relay network. Somehow they forgot about just how vital it was to civilization. Stuff came from all corners of the galaxy to sustain worlds and populations, and suddenly losing that means an immense number of people are suddenly going to be without essential supplies. And there is no hope of it being fixed anytime soon. That was probably the point, but if you're going to do that then you might as well just set it in a different galaxy or some poo poo
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# ? Mar 10, 2012 23:52 |
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I have a better idea for the crucible. Instead of being some kind of massive deus ex machina it should be a highly sophisticated weapon system that can temporarily re-purpose mass relays into extremely powerful cannons. Your asset score determines how successful the resulting battle is because you need fleet assets to keep the reapers occupied while you use mass relays to snipe them. Alternatively the crucible could have been a variant of the ultra powerful cannon that created that massive canyon on that planet.
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# ? Mar 10, 2012 23:53 |
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Casimir Radon posted:A loose canon ending-not one of the ones we have now- would have worked out fine. Of course you'd have nerds whining that, that's not how their Shepard did it, but you can't please everyone. Keeping continuation beyond the trilogy itself isn't the biggest priority in the world. I was kind of hoping there would be a stand alone game with the same settings and characters to pick up slightly afterwards, and involve an engaging plot, just a whole lot less grim. The way things are now, that's not happening. "You did good, child"
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# ? Mar 10, 2012 23:53 |
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DerDestroyer posted:I have a better idea for the crucible. Instead of being some kind of massive deus ex machina it should be a highly sophisticated weapon system that can temporarily re-purpose mass relays into extremely powerful cannons. Your asset score determines how successful the resulting battle is because you need fleet assets to keep the reapers occupied while you use mass relays to snipe them. Alternatively the crucible could have been a variant of the ultra powerful cannon that created that massive canyon on that planet. I was kind of disappointed you couldn't assign your squad to different roles, like putting Garrus in charge of a strike force because he is a tactical genius, using Jack's biotic artillery for something specific etc. and have that stuff affect your chances of victory. They all just felt a bit under-utilized.
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# ? Mar 10, 2012 23:57 |
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Hey, is there any way to use the save game editor to unlock a bonus power for my profile on the PC? I wanted to use a particular power in my current playthrough, but the NPC who teaches it to me is dead in my save file.
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# ? Mar 10, 2012 23:59 |
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Extra Smooth Balls posted:I was kind of disappointed you couldn't assign your squad to different roles, like putting Garrus in charge of a strike force because he is a tactical genius, using Jack's biotic artillery for something specific etc. and have that stuff affect your chances of victory. They all just felt a bit under-utilized. It really would have been nice to have a few cuts to see just what exactly your friends were doing, even better if the last push on earth was like a much larger version of the suicide mission.
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# ? Mar 10, 2012 23:59 |
Welp, I just hit the ending and I'm just going to say that the edited destroy ending that someone posted earlier is what happened. My shepard convinced TIM to off himself, bringing poo poo full circle since he did the same to Saren and had a nice breath at the end to show he's still alive and kicking. Nothing you say will convince me otherwise.
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# ? Mar 11, 2012 00:00 |
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Just wanted to say that I actually started playing the story yesterday and fired it up again today to do the DLC mission, so it was my first encounter with Nemeses. Apparently in single player when you kill them, they stretch out, then snap and fly off into the sky like some sort of human rubber band. As a person who was infinitely entertained by silly graphical glitches in Skyrim I can't wait to see what else this game can do.
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# ? Mar 11, 2012 00:00 |
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Westen posted:It really would have been nice to have a few cuts to see just what exactly your friends were doing, even better if the last push on earth was like a much larger version of the suicide mission. Yeah, it really felt like shep was operating in a vacuum in the last bit. "I have assembled this awesome team to defeat the reapers, let's kick rear end guys! ...guys?"
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# ? Mar 11, 2012 00:01 |
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Casimir Radon posted:A loose canon ending-not one of the ones we have now- would have worked out fine. Of course you'd have nerds whining that, that's not how their Shepard did it, but you can't please everyone. Keeping continuation beyond the trilogy itself isn't the biggest priority in the world. I was kind of hoping there would be a stand alone game with the same settings and characters to pick up slightly afterwards, and involve an engaging plot, just a whole lot less grim. The way things are now, that's not happening. Exactly. All along I've been saying that while Shepard's story ends in ME3, I've been hoping they do more with the universe. Even if Shepard's story had to end, I wanted more games to come out that could flesh out the rest of the galaxy. I mean they wrote an entire galaxy, you have had single planets that are interesting enough to base an entire game on, start to finish, and we have a whole GALAXY with planets and possible conflicts like this. There was a whole slew of possibilities and ways they would've been able to keep making games in the universe that aren't about Shepard. Then this ending removes all that. There simply can be no more games, about anyone, because the galaxy is dead.
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# ? Mar 11, 2012 00:01 |
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Dr. Red Ranger posted:Just wanted to say that I actually started playing the story yesterday and fired it up again today to do the DLC mission, so it was my first encounter with Nemeses. Apparently in single player when you kill them, they stretch out, then snap and fly off into the sky like some sort of human rubber band. As a person who was infinitely entertained by silly graphical glitches in Skyrim I can't wait to see what else this game can do. Bug eyes, exorcist necks, conversations where the floor is really interesting, weird floating hands...
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# ? Mar 11, 2012 00:02 |
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What triggers Liara coming to you in your cabin wit the time capsule thing? That didn't happen my first go round.
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# ? Mar 11, 2012 00:03 |
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CaptainCarrot posted:Go to the Spectre office and use the leftmost terminal. Aha. The actual listing on the map just said Miranda, so I was looking for her in person, not a terminal. Thanks.
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# ? Mar 11, 2012 00:05 |
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thefncrow posted:Aha. The actual listing on the map just said Miranda, so I was looking for her in person, not a terminal. Thanks. I did this too
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# ? Mar 11, 2012 00:05 |
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The more I hear about this game to more lazy and rushed it sounds. Even if it wasn't on Origin I probably wouldn't buy it until the price came down a lot.
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# ? Mar 11, 2012 00:05 |
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Shroomie posted:What triggers Liara coming to you in your cabin wit the time capsule thing? That didn't happen my first go round.
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# ? Mar 11, 2012 00:05 |
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Internet Kraken posted:The more I hear about this game to more lazy and rushed it sounds. Even if it wasn't on Origin I probably wouldn't buy it until the price came down a lot. Honestly a good idea, they might have sorted it a bit by then, too.
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# ? Mar 11, 2012 00:06 |
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# ? Jun 8, 2024 21:59 |
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Internet Kraken posted:The more I hear about this game to more lazy and rushed it sounds. Even if it wasn't on Origin I probably wouldn't buy it until the price came down a lot.
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# ? Mar 11, 2012 00:06 |