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Yawgmoth
Sep 10, 2003

This post is cursed!
So what was stopping you from just letting the grenade go off in the room where the mook was and let them break in?

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Colander Crotch
Nov 24, 2005

I- I don't even know what you just called me!
The main reason why was because they wanted me to play it realistically and not pull punches like that. The machine gun was a remote controlled one from inside. Had he not thrown the grenade in and they just ran around the corner it would have worked out fine.

Also, it was only about my third time DMing and their biggest problem was botching dice rolls.

Yawgmoth
Sep 10, 2003

This post is cursed!
That's cool. :) Some people really like that style and other people don't, but as long as everyone's on the same page then it's all good.

Colander Crotch
Nov 24, 2005

I- I don't even know what you just called me!
Yeah, and just to clarify, it was a good experience. We all were laughing our heads off at the end of the night, because the girl playing Teeswift was nearly manic in her screaming of how she was going to punch through the door. I forgot to mention that her character had bipolar and had rolled manic at the beginning of the session.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

w00tmonger posted:

In my head, I see them wanting to dick around, fight the moon
DANGER PATROL!
It's Free!(tm)

The Earth is a radioactive wasteland after the atomic wars of the 1990's! You live on Mars! Jupiter is full of communists! Aliens live on Planet X! You have a robot butler! You might be a robot butler!

http://forums.somethingawful.com/showthread.php?threadid=3468979&pagenumber=24&perpage=40#post401186867 Here's a wall of text by me talking it up in the D&D5 thread. Ignore the next five pages of slayer chat they're pretty awful on both sides.

Splicer fucked around with this message at 04:27 on Mar 13, 2012

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


I would really like to run a game of Danger Patrol where the heroes come from the socialist utopia of the jupiter orbitals and the villains from the dust-maddened plains of space-oil-baron-ruled Mars.

A Frosty Beverage
Sep 26, 2007

Full of vitamin chill
I think one of my absolute favorite moments in D&D got me an undead raven familiar who was incredibly obese by using an innocuous item in a way that wasn't expected.

See, around this time I liked to rummage through the trash of magic colleges and see what sorts of broken magic detritus I ended up finding. Some GMs played this poorly, giving items that were legit useless or way too good for something to find in the trash, but one, Clark, was really good about giving me items that were, for the most part, functionally useless. The item for this story happened to be a mis-crafted wand of prestidigitation that happened only to be able to use the part of the spell that dealt with being able to magically spice up food to taste however. I called it the spice stick.

It's sitting in the bottom of my backpack for a few sessions when we found ourselves traversing a big spiral staircase. In the middle of it, no quick way up and now quick way down, we get attacked by a swarm of ravenous undead ravens. I was not feeling like dealing with a flock of razor beaked, rear end in a top hat zombie birds so I grab the spice stick and whip it around at the birds.

"I cast spice with my wand and make them all absolutely delicious to eachother." The GM was sort of silent before it sunk in and everyone started laughing. Clark, being the cool dude he was let me roll a spellcraft to make it happen. It wasn't a natural 20 but it was like eighteen and my spellcraft was pretty nuts so he makes it happen.

So there's all these mindless, starved birds suddenly surrounded by what smells for all the world like the succulent, rich flesh of the living and they start tearing each other up. After a few rounds of them devouring the hell out of themselves while the party stands there in morbid fascination, the last survivor sort of slowly floats down, a big, bloated sack of feathers. I have someone grab my robe and I lean out and catch it and haul it in. As I held this thirty pound bird, I proudly proclaimed, "You are now my familiar!" And so it was that I had this fat familiar our kobold wouldn't go near because it was as big as he was.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

A Frosty Beverage posted:

And so it was that I had this fat familiar our kobold wouldn't go near because it was as big as he was.
Congratulations! Your Murkrow evolved into Honchkrow!

InfiniteJesters
Jan 26, 2012
So you've got a fatassed undead rotting crow.

...

Call it Nurgle. :v:

Elector_Nerdlingen
Sep 27, 2004



We just finished out 5-session 4e game. It was pretty awesome, but I won't talk much about it because it was fairly generic and designed to introduce two people who'd never played 4e and one person who'd never played any RPG at all, tabletop or otherwise.

The DM did something interesting with the final section of the adventure, and I will talk bout that, because even though he can be a bit railroady at times, and a bit "nope, that's not possible", he's a good DM with good ideas.

Synopsis: An artifact is stolen. The theives are using it to summon their god (Tharizdun The Chained God). They have made off toward a mountain. We track them to a village they burned because they were looking for a sword that would stop Tharizdun. We recovered the sword from a dragon. We scaled the mountain and came up on where the ritual was happening. And then there were some non-standard encounters which were cool! EDIT: We were 5th level throughout this adventure, that's probably worth knowing.

The last encounter before the boss fight was with the theives. They were another party of adventurers, but because we'd tracked them so well, they were out of action points and daily powers (we found this out after the game). We fought them, and the first one we got down into low-hp sacrificed himself on the altar, with the artifact growing larger as he did so. We frantically tried to block them from getting to the altar, but only managed to stop one of them (each NPC sacrifice gave the boss-guy some temp HP in the next bit)

The final boss fight was in three phases. The first phase was a pretty atandard solo monster fight, and was about the same as solo monster fights tend to be (although he had a cool defense against push/stun attacks that would damage you and throw you back / rope you in so that you weren't adjacent but were still in his nasty aura). The boss was the artifact, grown to giant man-like proportions. It was an OK fight.

When we defeated that form, we were thrown into The Chained Void (allowed to spend one healing surge, too). Mithril chains wrapping a black prison vault and stretching off infinitely into all directions. Skill challenge involving getting to the prison and trying to reseal the broken lock. We failed pretty bad here, but I got to feel epic sprinting along the cahins and carrying everyone to the center (they kept failing to get anywhere). Then they immediately failed their arcana/religion rolls to re-lock the loving thing and it blew up, hurting us pretty bad. At this point, the DM allowed us to recharge an encounter power (would have been a daily if we'd succeeded) and to spend healing surges.

Final phase, back on the mountaintop the Avatar Of Tharizdun, no longer human looking, had been entirely released from its prison. It has a shift attack that allowed it to pass through you and damage you as it did so. It had plenty of stuns and the same nasty aura.

We won, but just barely. I (ranger) was down, the fighter was down, the warlock was bloodied and prone but still firing, and the cleric was out of everything except at-wills and was also bloodied (and the player was stressing like hell trying to get people back up).

Now, it's a generic story, sure. But the three-phase boss fight, although very WoW-ish, was cool as gently caress. Everyone had a great time, but especially the warlock (the brand new player), who in the final two rounds got to badly damage the boss, got knocked prone and bloodied, then escaped a grapple, teleported away, and fired the spell which killed the BBEG.

The best thing? The new player said, after the session "I'm going to buy some books and run a game of something". She had such a good time that she's thinking of DMing after playing just 4/5 sessions of D&D.

Phased boss-fights should be more of a thing. The DM and I are discussing how best to do them in future.

Edit: All the sword did was ignore the damage resistance of the boss, which wasn't loving us anyway. It had a daily power that added some to-hit, but the fighter gave it back to the elves in the end because his sword was better.

Elector_Nerdlingen fucked around with this message at 09:57 on Mar 13, 2012

Karandras
Apr 27, 2006

Colon V posted:

Unfortunately, if you wanna get :spergin: about it, you have to be a part of the living Force to use a lightsaber (which is why Greivous still had a heart, IIRC). That, and any sensible GM would immediately point out that the power draw on that thing would be absolutely mindboggling.

:spergin: derail but that's not really true, you can be a droid and use a lightsaber fine, you just can't predict blaster shots because you can't use the force (but neither could Grievous). He kept his heart and such because they wanted to keep his brain and personality.

Also the power draw wouldn't be that ridiculous since you can power a lightsaber with a few inches of hilt so that wouldn't be a big deal to include the design.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Karandras posted:

:spergin: derail but that's not really true, you can be a droid and use a lightsaber fine, you just can't predict blaster shots because you can't use the force (but neither could Grievous). He kept his heart and such because they wanted to keep his brain and personality.

Also the power draw wouldn't be that ridiculous since you can power a lightsaber with a few inches of hilt so that wouldn't be a big deal to include the design.
Oh. I'm behind on my :spergin:. Well, it's personal canon for me, now, that Greivous kept his internals so he could still be a part of the living Force, and that Lightsabers require a connection to the Force, for power, for proper use, which is why you don't just have everyone running around with them.
:goonsay:

girl dick energy fucked around with this message at 11:45 on Mar 13, 2012

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

Colon V posted:

Oh. I'm behind on my :spergin:. Well, it's personal canon for me, now, that Greivous kept his internals so he could still be a part of the living Force, and that Lightsabers require a connection to the Force, for power, for proper use, which is why you don't just have everyone running around with them.
:goonsay:

I thought "being rear end-difficult to create" and "once created, they're owned for life" were the reason you don't see everyone running around with them.

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Ravens are the best familiar. I remember a character a friend of mine played, an Orc sorceror named Ug. His familiar was a raven, and smarter than him, so it really was the brains of the outfit and Ug was the raven's henchman. It's catchphrase was "Quiet, you."

Karandras
Apr 27, 2006

Volmarias posted:

I thought "being rear end-difficult to create" and "once created, they're owned for life" were the reason you don't see everyone running around with them.

Yes, plus they aren't even that good if you're not force sensitive, they are just a really good sword if you can't block blaster shots with them.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Karandras posted:

Yes, plus they aren't even that good if you're not force sensitive, they are just a really good sword if you can't block blaster shots with them.

In the Michael Westen/hidden Imperial agent scene I talked about before, dude swiped one of the lightsabers and used it to cut holes in bulkheads to make for emergency escapes. When confronted he handed it over without protest, saying only "Those things are loving terrifying, how do people carry those around all the time? I thought for sure I was going to lop my own leg off if I wasn't careful!"

And he's right. Lightsabers in the hands of non-Force-users tend to lead to self-dismemberment in pretty short order. The non-Force types in our group carry them, sure - but we call them UCTs (Universal Cutting Tools) and never, EVER break them out for combat because at least with a blaster you won't maim yourself if you miss.

FewtureMD
Dec 19, 2010

I am very powerful, of course.


w00tmonger posted:

Looking for a dark, dickery-filled, fairly simple game

I highly suggest Unknown Armies! It's like NWOD if written by Hunter S. Thompson, and it's a roll-under skill d% system, so super simple. What I like about is that skills are completely freeform, so it's really easy to make your character unique. For example, in my last game a player was channeling the idea of the lone gunslinger, but with a harpoon. Harpoon was his highest skill, and he used it in any situation possible. Cultists menacing you? HARPOON! Somebody cuts you off in traffic? HARPOON! Later in the campaign, someelse made the BBEG stick his hand in a garbage processor through the power of "gently caress You, I Have Money." The best part that all you need for running a game is the sourcebook, since it has a multitude of character types, NPCs to use, plot hooks, and the most elegant riot rules I have ever seen in an RPG.

There's a thread for it, as well as other Greg Stolze-designed games, over here:http://forums.somethingawful.com/showthread.php?threadid=3306874&userid=0&perpage=40&pagenumber=1

Feel free to drop in, ask some questions, and see if this game is right for you!

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

FewtureMD posted:

I highly suggest Unknown Armies! It's like NWOD if written by Hunter S. Thompson, and it's a roll-under skill d% system, so super simple. What I like about is that skills are completely freeform, so it's really easy to make your character unique. For example, in my last game a player was channeling the idea of the lone gunslinger, but with a harpoon. Harpoon was his highest skill, and he used it in any situation possible. Cultists menacing you? HARPOON! Somebody cuts you off in traffic? HARPOON! Later in the campaign, someelse made the BBEG stick his hand in a garbage processor through the power of "gently caress You, I Have Money." The best part that all you need for running a game is the sourcebook, since it has a multitude of character types, NPCs to use, plot hooks, and the most elegant riot rules I have ever seen in an RPG.

There's a thread for it, as well as other Greg Stolze-designed games, over here:http://forums.somethingawful.com/showthread.php?threadid=3306874&userid=0&perpage=40&pagenumber=1

Feel free to drop in, ask some questions, and see if this game is right for you!

Seconding this recommendation without hesitation, because UA is loving incredible. Very simple, very smooth, fairly balanced. Combat is stupidly dangerous, which can be somewhat jarring if you're more of a "kill everything that moves then kill it again to make sure" type, but I find it really effective.

It also has the single best system for simulating mental stress and the resultant mental illness I've yet encountered in an RPG, so there's that.

Dr_Amazing
Apr 15, 2006

It's a long story
I was playing in a game using a homebrew system. It had a near future setting, and I played a sneaky thief character with throwing as his main combat skill. At one point I was trying to make some sort of poison gas grenade and I botched the craft poison roll. The DM ruled that I had made a useless mixture of foul smelling chemicals. I decided to stick it in a gas grenade anyway since maybe I'd need to make something smell bad at some point.

So like a month later we're trying to kill this guy who's having a meeting in a heavily guarded hotel. We decide to call in a bomb threat to force him out and we'll try to take him either in transit or at the second location. unfortunately our less than subtle plan brought a rapid police response backed up by bomb sniffing dogs. The DM reminds us we're sitting in a car full of guns and explosives and that the armour we were wearing is likely covered in explosive residue.

We start trying to decide if we should bail, or if we can somehow distract or deter the dogs. Just when it looked like all hope was lost I remembered the extremely smelly grenade I've been carrying all this time. It was enough to cover the smell of the explosives, and freak out the dogs.

The DM said that he had completely forgotten I was still carrying it. He was expecting us to have to work way harder to evade the cops. We ended up pulling off the mission all thanks to me refusing to throw anything out.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

DivineCoffeeBinge posted:

In the Michael Westen/hidden Imperial agent scene I talked about before, dude swiped one of the lightsabers and used it to cut holes in bulkheads to make for emergency escapes. When confronted he handed it over without protest, saying only "Those things are loving terrifying, how do people carry those around all the time? I thought for sure I was going to lop my own leg off if I wasn't careful!"

And he's right. Lightsabers in the hands of non-Force-users tend to lead to self-dismemberment in pretty short order. The non-Force types in our group carry them, sure - but we call them UCTs (Universal Cutting Tools) and never, EVER break them out for combat because at least with a blaster you won't maim yourself if you miss.

Eh, the whole 'you need the force to use a Lightsaber without cutting your own dick off' is just EU escalation of how The Force can do whatever it drat wants.

[nerd]Bonus! Lasers swords that anyone can use exist. It's just like a lightsaber! The only difference is the discount rate lens and parts. You don't need the force to use it because... Uh... Um... The Force says it's okay so long as your laser sword isn't as cool as theirs?
http://starwars.wikia.com/wiki/Lightfoil [/nerd]

EDIT: My personal cannon is that The Force watches out for it's special snowflakes signature weapon rights, and is actively working to make non-force users look bad if they try. Poor Star Wars Kid, the real cruelty is The Force let him live. I'm slightly biased on this situation because I've had people otherwise considered pals have to explain in excruciating detail how 'Only Force Users Can Touch Lightsabers Ever'. Up to and including 'Lightsabers will explode like a bomb if Non-Force Users try to make one because you need the force to position crystal well enough'.

The weapon you are constantly smashing against things will explode if its lens is off by the slightest? Brilliant design.

Section Z fucked around with this message at 18:27 on Mar 13, 2012

Elector_Nerdlingen
Sep 27, 2004



Section Z posted:

EDIT: My personal cannon is that The Force watches out for it's special snowflakes signature weapon rights, and is actively working to make non-force users look bad if they try. Poor Star Wars Kid, the real cruelty is The Force let him live.

My personal canon is that the Empire are really just the laser sword copyright police.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

AlphaDog posted:

My personal canon is that the Empire are really just the laser sword copyright police.
My personal canon is 8 foot long and shoots lightsabres.

Chance II
Aug 6, 2009

Would you like a
second chance?
I chose to ignore anything that isn't the original trilogy and to never play Star Wars rpgs. It is the only way to avoid being disappointed.

InfiniteJesters
Jan 26, 2012
Hey now, if it weren't for the prequels we wouldn't have Republic Commando. :colbert:

sephiRoth IRA
Jun 13, 2007

"Science is not only compatible with spirituality; it is a profound source of spirituality."

-Carl Sagan
I love Dark Heresy. It's just such a great vehicle for truly epic moments. For example, I'm currently introducing my group to the game, running the module in the back of the core rulebook. They get to the final boss, who is wrecking poo poo. One way they try to win (spoilers for Illumination) is to speak to this demon-tricked psyker, who is about to become a vessel for this demon to manifest in realspace. You can convince the psyker that what he's doing is wrong, and he will sacrifice himself to end the ritual. So they are trying to do that, since they can't damage the boss at all. The demon manages to land what would be a killing blow on one of the PCs, a cleric, who decides to burn a fate point. I rule that instead of dying instantly, he was instead just eviscerated, prone and barely clinging to life (and his guts). Immediately after the boss it was the cleric's turn, and with his final breath, he finally managed to convince the seer to sacrifice himself, ending the fight. I mean, the rest of the team would have probably finished the fight anyway, but it was just an awesome end to the fight.

Quantum Mechanic
Apr 25, 2010

Just another fuckwit who thrives on fake moral outrage.
:derp:Waaaah the Christians are out to get me:derp:

lol abbottsgonnawin
A little while back I was Storyteller for a Mage game. For the first story arc, the group were hunting down a killer who had murdered two mages at the local university, the whole business being covered up by the Seers of the Throne (essentially the magical Illuminati).

The group tracked the killer down to an abandoned church and cornered him, but quickly discovered that the man was in the thrall of mind-affecting magic, and that the last sister he was tracking down was actually a Tremere Lich, an evil, soul-stealing mage.

A battle ensued after the Lich stole the man's soul, and the group managed to kill her. As she died, the soul, which she hadn't been able to consume, was freed, leaving the group to figure out how to reattach it. Neither of the group's Moroi (necromancers) had the necessary skill in death magic to reattach it, but one could fashion a soul jar to store it until they found someone else.

The soul jar spell requires the use of an object to dedicate as the soul jar, that could be any container or receptacle and started trying to think of what they could use. One of the group members remembered that he had gotten a takeout container from the diner they left to track down the killer, and asked me if it would work. I couldn't think of a reason why not.

Cue this poor man's soul being stored in a takeout container of pancakes until they could get back to the diner and find an Adept of Death to reattach it.

flatluigi
Apr 23, 2008

here come the planes
Were the pancakes still inside?

InfiniteJesters
Jan 26, 2012
Now that's what I call soul food! :haw:

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

flatluigi posted:

Were the pancakes still inside?

Is it bad that this was my first thought as well?

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
I am reminded of an early game of Vampire:the Masquerade where one of my friends was GMing; having just discovered how disgusting the high-level powers of the Necromancy Discipline were, he promptly introduced an NPC who had a hobby of tearing the souls out of irritating people and binding them to mundane objects. Like his shoelaces.

Dude had haunted shoelaces. Why? Style points, mostly.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Volmarias posted:

Is it bad that this was my first thought as well?
I just assumed that they were. Does this make me better or worse?

Yawgmoth
Sep 10, 2003

This post is cursed!

InfiniteJesters posted:

Now that's what I call soul food! :haw:
Is it bad that this is the first thing I thought?

DarkHorse
Dec 13, 2006

Nap Ghost
I was reminded of that South Park episode where Kenny's spirit is exorcised from Cartman and, lacking a "victim chile" was bonded into a pot roast.

I'm pretty sure they did the "soul food" joke at some point, though.

Chance II
Aug 6, 2009

Would you like a
second chance?
The "What do you want out of an RPG?" thread reminded me of one of my favorite casual rpg experiences.

We were a small group that had recently split off on our own after getting sick of the powergamers and grognards of our old group and were pretty tired of DnD style games in general. We had a nWoD campaign going but one weekend we decided to try something light. Maverick was on the night before so I told the two players to think of an adventurer concept inline with post civil war USA. Rachel says she will be Mad Maggie, a former trick-shot circus performer ala Annie Oakly while James will be playing a former confederate scout with a bum leg from a minnie ball taken during the war. I tell them to choose three skills and allocate six points among them. Mad Maggie has Trick Shooting, Showmanship, Coarse Language. James writes down Scout, Bowie Knives, and I think Field Medicine.

The adventure begins with the two boarding a riverboat steaming from Chicago down to New Orleans and hosting a grand poker tournament. I tell the party that they are members of Abe Lincoln's Paranormal Secret Service, run by the President after staging his assassination at Ford's Theater months earlier to combat an insidious threat growing within the United States. Their mission is to capture and interrogate a pair of Copperhead operatives disguised as carpet baggers before the ship reaches port in New Orleans. The party has crudely drawn likenesses of their targets.

The party decides that one of them should search the ship's cabins while the other participates in the poker tournament, since almost all the passengers will be above decks to observe the games. James elects to search the cabins since his Scout skill helps him keep a low profile. The next couple of days pass as Mad Maggie cheats at cards and flirts with the ship captain and James plays a game of cat and mouse with their targets until he finds their cabin with no one around. He breaks the lock and searches their baggage, discovering a mask so realistic that it seems to have been peeled off of a living person. James studies the mask and realizes that it is the face of one of their targets just as the cabin door crashes open and their other target steps in holding a derringer. James spins and throws his Bowie knife, catching the target in the bicep. The man drops his gun but lunges at James, catching him in a bear hug. James struggle but the man's bones pop and grind as his arms seem to dislocate and constrict around him like snakes. Up close, James can see a reptilian face beneath the living mask of his assailant as its jaw lowers and two sharp fangs descend toward his face. James kicks up, nutting the creature and freeing his arm enough to wrench the bowie knife from the creature's arm and skewering it, pushing the creature back and over the rail where it falls to the deck below. James hurriedly drags the creature back to his own cabin, locking it inside a trunk as the now alarmed crew search the decks for the source of the commotion and the thick puddle of blood on the deck.

The Poker tournament is paused and James relays the information to Mad Maggie. They know that there is still another of these creatures on board and that it could be disguised as anyone. The Captain announces that one of the passengers seems to have gotten drunk and fallen overboard and that they will be pulling into port at Vicksburg, MS to send a dispatch to inform the passenger's next of kin. The party is running out of time since they will loose their target if he disembarks in Vicksburg before they can identify him. To shorten this story a bit, some more scouting work and a tousle a tousle with a bribed crew member identifies the second target as the leading player in the tournament. James helps Maggie cheat her way through the tournament were she wins the prize and talks her way into a quiet drink with the target in his private cabin as the creature doesn't know that she is connected to James. Maggie gets the most out of her showmanship skill by dosing the creature's drink with poison taken from his partner's fangs and proceeds to rope and hog tie the creature as he clumsily tries to escape.

during the night, the players cut free and sink one of the life boats before raising an alarm, claiming that the prize money has been stolen. When the second creature disguised as the gambler can't be found, it is decided that he stole away in the night with the prize money on the missing life boat. At Vicksburg, the players disembark and wire Washington for pick up with two steamer trunks full of snake monster and a carpet bag full of poker winnings.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Chance II posted:

I tell the party that they are members of Abe Lincoln's Paranormal Secret Service, run by the President after staging his assassination at Ford's Theater months earlier to combat an insidious threat growing within the United States.
Every syllable of this is pure gold and I am stealing the poo poo out of it.

Chance II
Aug 6, 2009

Would you like a
second chance?

Splicer posted:

Every syllable of this is pure gold and I am stealing the poo poo out of it.

We played a couple more games in this setting but I never settled on a title. To this day we still refer to it as "Lincoln's Angels"

prophet45
Aug 26, 2008
I recently played in a pathfinder game where we had decided to be an evil party. So we had the sociopathic (and horribly racist) elven wizard who only lived to increase his arcane power, his sister, a thief/ assassin dedicated to an evil goddess, a priest of Tiamat and a secon evil wizard. And the barbarian named Harald Plassen (in a party where everyone else had typical fantasy names) who was a logger (5 ranks in profession logger)and a generally nice fellow but prone to bursts of anger. Whenever he used his rage he would of course be just as bad and then some as all the others, tearing out throaths with his teeth and burning buildings left and right, but he always thought of himself as a good guy in bad company.
This did of course make it rather hard to pull off a grim, serious evil campaign, but it ended up being pretty fun, with the barbarian pretty much having to be browbeaten into joining all the evil schemes and plots.

Dareon
Apr 6, 2009

by vyelkin

Section Z posted:

[nerd]Bonus! Lasers swords that anyone can use exist. It's just like a lightsaber! The only difference is the discount rate lens and parts. You don't need the force to use it because... Uh... Um... The Force says it's okay so long as your laser sword isn't as cool as theirs?
http://starwars.wikia.com/wiki/Lightfoil [/nerd]

You can even have a lightfoil duelist at first level in Saga Edition. There's a whole culture where the nobles use them. Which is appropriate, since they're almost enough to take up the Noble's entire first-level Wealth talent by themselves.

Of course, if you then add a prosthetic limb like I did, it eats the rest of the way through the talent and then some.

Kinda sad I never got to play that dude. I even have a note in his file to make a "An elegant weapon for a more civilized age" joke when confronted with a regular lightsaber.

Funktor
May 17, 2009

Burnin' down the disco floor...
Fear the wrath of the mighty FUNKTOR!

Chance II posted:

We played a couple more games in this setting but I never settled on a title. To this day we still refer to it as "Lincoln's Angels"

What sort of ruleset did you use? I'd love to set up a game something like this.

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Chance II
Aug 6, 2009

Would you like a
second chance?

Funktor posted:

What sort of ruleset did you use? I'd love to set up a game something like this.

I made it up along with the setting in like an hour. I forget how we tracked health but all the skill rolls were a d6 plus plus skill level if one came into play. Unopposed skills checks you rolled for a target number and opposed skill checks you tried to roll higher than your opponent. It was all very loose and really just something we got attached to I guess. Oh and we added a faith mechanic one time when we put the game in a gothic horror setting. You could burn a faith point for a reroll and you gained faith buy sending ungodly horrors back from whence they came.

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