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LobsterTick posted:Wait,you can actually do this? If you like mordin as a character this is an absolute must see. You'll see why.
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# ? Mar 13, 2012 21:09 |
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# ? Jun 8, 2024 23:49 |
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LobsterTick posted:Wait,you can actually do this? If Wrex is dead, and you destroy Maelon's research data resulting in Eve's death, you can convince Mordin to back away from the elevator.
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# ? Mar 13, 2012 21:09 |
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LobsterTick posted:Wait,you can actually do this? Only if you're some kind of awful goddamn monster who let Wrex die in ME1. If he's alive his goose is cooked regardless
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# ? Mar 13, 2012 21:10 |
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LobsterTick posted:Wait,you can actually do this? If Wrex is dead, then Wreav becomes the chieftain of the united krogans. Under these circumstances, it is possible to convince Mordin that curing the genophage is a bad idea. Of course, if you fail to do that, or you want to leave the genophage uncured with Wrex alive, then Mordin still dies - but not in the same way. I think Eve dying or surviving (which is based on whether you saved Maelon's data can affect the outcome as well, but I'm not sure how. There are a lot of different ways that can all play out. It's quite impressive.
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# ? Mar 13, 2012 21:10 |
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Does anybody have any advice for choosing powers & weapons for an infiltrator? I just want to avoid accidentally gimping myself horribly more than anything, I don't care if I miss on a 1% damage bonus somewhere or something.
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# ? Mar 13, 2012 21:11 |
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Bongo Bill posted:If Wrex is dead, then Wreav becomes the chieftain of the united krogans. Under these circumstances, it is possible to convince Mordin that curing the genophage is a bad idea. Of course, if you fail to do that, or you want to leave the genophage uncured with Wrex alive, then Mordin still dies - but not in the same way. If you destroy the research, then Mordin specifically comments that Eve died as a result and therefore won't be a stabilizing force for the krogan, tipping the argument towards Mordin walking away.
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# ? Mar 13, 2012 21:15 |
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sean10mm posted:Does anybody have any advice for choosing powers & weapons for an infiltrator? I just want to avoid accidentally gimping myself horribly more than anything, I don't care if I miss on a 1% damage bonus somewhere or something. There's a couple big ideas. 1) Sniper rifle of choice 2) Maximize Cloak For the Sniper Rifle, you obviously get the most min/max from Cloak with of a slow hammer like a Widow, Black Widow, Mantis, or Javelin. But this is also dependent on your playstyle and how comfortable you feel with a less forgiving margin of error/misses. I've done well with a Viper as well, so feel free to experiment. For Cloak, it's not only for the obvious damage bonus but for some potentially match-saving ninja poo poo like capturing objectives and reviving teammates. I tend to maximize damage for Cloak since the duration's already sufficient. Outside of that, Sticky Grenade can generally be ignored. Some folks like it, but I've found few situations where a Cloaked rifle shot wasn't better.
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# ? Mar 13, 2012 21:20 |
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The gently caress? I'm doing the DLC "From Ashes" mission on Eden Prime, and after a certain point my game automatically crashes. The point is right after viewing the Protean video where you get the pod activation signal. It has happened twice, does anyone know anything about this, and how I could fix it?
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# ? Mar 13, 2012 21:23 |
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Well I finished the game just now. I killed the Reapers, saved Erf, but Shepard didn't make it thanks to my multiplayphobia. The ending left a little bit to be desired but I didn't think it was terrible or off-putting by any means. Maybe that's a minority opinion but I didn't find it bad. Overall this game was pretty good. There were a lot of memorable moments and I'm glad some of the humor was preserved. I think i'm going to start from ME1 and do it all again though. While I've played all 3 I never actually carried files over. And if I did I would just download saves from online that looked similar to what I did.
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# ? Mar 13, 2012 21:23 |
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Xachariah posted:The gently caress? I'm doing the DLC "From Ashes" mission on Eden Prime, and after a certain point my game automatically crashes. There are two objectives, do the other one first. It doesn't crash if you do it in that order
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# ? Mar 13, 2012 21:26 |
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Gadzuko posted:The ME1 and ME2 Renegade decisions don't really have any negative effects in their respective games. It's not bad until ME3 when all that stuff comes back and Renegades get screwed. Not really. I have full loyalty and everyone mostly alive, and I'm 95% Renegade through all three games (I saved Wrex, which I think took a Paragon choice, and a couple of other things). I have the necessay War assets or readiness or whatever with only an hour of multiplayer, including almost as much fleet support as possible. Red choices and interrupts save people just as well as blue ones. Even stuff like Tali's court case in ME2 could be won Renegade. It's exactly like the KOTOR games, if you don't get a good overall outcome, it's because you aren't good or evil ENOUGH and half assed it. Being completely good or evil gives you the max bonuses and normally everything. The ONLY thing I got screwed on was Conrad dying in ME2 saving a bus.
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# ? Mar 13, 2012 21:27 |
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CaptainCarrot posted:Every writer who has commented on it disagrees with you. Therefore it must be true...
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# ? Mar 13, 2012 21:28 |
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Darko posted:Renegade choices are typically equal to Paragon ones, especially when you get to Red/Blue. For instance, siding with Morinth or Samara makes no real difference at all. There are a few instances where either/or is "right" (ie. killing the recruit in her apartment, while the Renegade choice, keeps her from screwing up stuff later on). but Renegade vs. Paragon with anyone else BUT your squadmembers is pretty much equal benefit. I didn't mean gameplay-wise, I meant plot-wise a lot of the renegade stuff is basically stupid and cruel for no reason. Shooting the Feros colonists instead of gassing them, handing that traumatized quarian over to Cerberus, letting that dude keep his autistic brother plugged in to that Geth thing, selling Legion to Cerberus, killing a space cop so you can hang out with her serial killer daughter are all basically terrible options because they have little to no benefit in-game (outside of giving Shep the 'Dominate' ability, which admittedly owns) and even less to Shepard as a character. Outside of that one minor example posted earlier, there's no point where being a renegade is ever 'for the greater good' or has a tangible benefit over paragon, unless killing the Council and Rachni Queen really pay off in ME3 (I'm guessing they don't). I think they realized this in ME2, hence adding 'renegade' options like killing the dude who is fixing the helicopter you know you have to fight or killing the krogan you know you have to fight.
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# ? Mar 13, 2012 21:28 |
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Darko posted:The ONLY thing I got screwed on was Conrad dying in ME2 saving a bus. What? How did you get Conrad to die in ME2?
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# ? Mar 13, 2012 21:29 |
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Veotax posted:There are two objectives, do the other one first. It doesn't crash if you do it in that order Thank you Veotax, much appreciated.
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# ? Mar 13, 2012 21:30 |
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Spacebump posted:What? How did you get Conrad to die in ME2? If you go full Renegade with him in ME2, you'll get an announcement next time you go back there that he died rescuing people or something. He ALSO died in ME1 for me, but it was bugged, so he came back in 2. It doesn't work the same for 3.
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# ? Mar 13, 2012 21:31 |
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Wolfsheim posted:I didn't mean gameplay-wise, I meant plot-wise a lot of the renegade stuff is basically stupid and cruel for no reason. Shooting the Feros colonists instead of gassing them, handing that traumatized quarian over to Cerberus, letting that dude keep his autistic brother plugged in to that Geth thing, selling Legion to Cerberus, killing a space cop so you can hang out with her serial killer daughter are all basically terrible options because they have little to no benefit in-game (outside of giving Shep the 'Dominate' ability, which admittedly owns) and even less to Shepard as a character. All of that stuff fits if you play Renegade from the start. Renegade completely makes you have a philosophy of ends over means and view everything strictly human-centric. It's basically, "the galaxy is going to end, we have to get this stuff done RIGHT NOW, Earth comes first because all these aliens are assholes (they are)." You basically end up aligning with ME2 Cerberus ideals, which makes working with them make sense. It's kind of screwed in ME3 because they turn Cerberus back into pure muahaha evil like in ME1, making working with them worse in retrospect.
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# ? Mar 13, 2012 21:35 |
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richardfun posted:Therefore it must be true... Barring any evidence otherwise, I believe them over random people, yes.
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# ? Mar 13, 2012 21:35 |
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50% through, throwing in my 50 cents:Wolfsheim posted:-The Day-One DLC. Worth it? Do you miss out on not having it? Did it feel cut out of the main game?
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# ? Mar 13, 2012 21:37 |
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Wow I'm tired of "reviewers" coming out saying how Bioware's endings are somehow sacred. Retconning happens all the time, it's alright to do when you're making things legitimately better. I think it's wrong to DEMAND better endings, but I'm certainly in the crowd of people that is asking for better endings that don't invalidate my 100+ hours of investment.
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# ? Mar 13, 2012 21:44 |
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Genuinely pleased (and surprised!) with the Datapad app thus far. As previously noted, the emails from characters are pretty neat. The "Galaxy at War" game is your typical Farmville-esque "Check in for a minute, then do something else for an hour" game, but there's no microtransactions from what I can see. You can increase Galactic Readiness on a sector-wide basis (as opposed to galaxy-wide increases by playing multiplayer), though it looks like it will take a bit of levelling up to reach the point where you can meaningfully boost GR (at the beginning, it takes a little over an hour to boost a sector's Readiness by 0.55%). And the Codex... well, I don't know how useful it really is - considering that every entry is already transcribed on wikis - but it was still quite a shock to hear that the Primary entries are still fully-voiced! Spacebump posted:Can you link this to console versions or just the pc? I assume it's working for PC players as well? Tibeerius fucked around with this message at 21:53 on Mar 13, 2012 |
# ? Mar 13, 2012 21:49 |
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Ok so I'm right at the end, got the choice to make and I can totally see why people are pissed if this plays out like it seems like it will. What should I do? I had the last paragon/renegade option greyed out for the Illusive Man so I shot him with the interrupt before he could kill Anderson. Now I'm standing at the point where you have to make the decision, I had to go do something so I just left it with the autosave there. I have all 3 available to me and had a strength rating of like 6000. Are any of the endings going to satisfy if I just want Shepherd to have a party with most of the crew? Might just go with the destroy ending if that's really the only way Shepherd doesn't die, shame about the Geth though.
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# ? Mar 13, 2012 21:54 |
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thebardyspoon posted:Ok so I'm right at the end, got the choice to make and I can totally see why people are pissed if this plays out like it seems like it will. What should I do? I had the last paragon/renegade option greyed out for the Illusive Man so I shot him with the interrupt before he could kill Anderson. Now I'm standing at the point where you have to make the decision, I had to go do something so I just left it with the autosave there. I have all 3 available to me and had a strength rating of like 6000. Are any of the endings going to satisfy if I just want Shepherd to have a party with most of the crew? Might just go with the destroy ending if that's really the only way Shepherd doesn't die, shame about the Geth though. Nope.
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# ? Mar 13, 2012 21:54 |
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thebardyspoon posted:Ok so I'm right at the end, got the choice to make and I can totally see why people are pissed if this plays out like it seems like it will. What should I do? I had the last paragon/renegade option greyed out for the Illusive Man so I shot him with the interrupt before he could kill Anderson. Now I'm standing at the point where you have to make the decision, I had to go do something so I just left it with the autosave there. I have all 3 available to me and had a strength rating of like 6000. Are any of the endings going to satisfy if I just want Shepherd to have a party with most of the crew? Might just go with the destroy ending if that's really the only way Shepherd doesn't die, shame about the Geth though. Honestly? (ending) Not really. There's some hope with the Destroy ending (that's the one on the right), but the others end up with Shepard dead or in some kind of vague digitized ascended form.
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# ? Mar 13, 2012 21:55 |
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Yeah I thought that might be the case. Jeez, it doesn't invalidate the awesome time I've had with all 3 games but drat.
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# ? Mar 13, 2012 21:58 |
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thebardyspoon posted:Yeah I thought that might be the case. Jeez, it doesn't invalidate the awesome time I've had with all 3 games but drat. See you in the other thread for some emotional support.
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# ? Mar 13, 2012 22:07 |
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Wolfsheim posted:So, questions!
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# ? Mar 13, 2012 22:32 |
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Charlie Mopps posted:See you in the other thread for some emotional support. Pretty much this. Welcome to the 99%, brother.
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# ? Mar 13, 2012 22:33 |
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LobsterTick posted:Is cryo ammo any good?It looks like a fun alternative to incendiary,but I remember it being absolutely terrible in ME2.
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# ? Mar 13, 2012 22:47 |
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CaptainCarrot posted:Barring any evidence otherwise, I believe them over random people, yes. Except, of course, all the non-random people who did say the DLC had some importance to the story and wasn't totally disconnected. I don't know how many of them are out there, but at least RPS (http://www.rockpapershotgun.com/2012/03/06/what-i-think-mass-effect-3-from-ashes-dlc/) proves you wrong.
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# ? Mar 13, 2012 22:52 |
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nessin posted:Except, of course, all the non-random people who did say the DLC had some importance to the story and wasn't totally disconnected. I don't know how many of them are out there, but at least RPS (http://www.rockpapershotgun.com/2012/03/06/what-i-think-mass-effect-3-from-ashes-dlc/) proves you wrong. It's not completely and totally unconnected from everything else in the main game, but there's really not any real impact on the story from his addition. It's some nifty lore stuff, but you're not missing anything in the main story from him not being there. The absolutely closest he comes to mattering in the main story is (really late game, just prior to point of no return)after Thessia, he gets confronted by Liara about whether that ancient Asari goddess was, in fact, a Prothean, which he confirms and she gets pissed off about and charges out. From there, you have a short conversation with Javik about your crewmembers.
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# ? Mar 13, 2012 22:58 |
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Charlie Mopps posted:See you in the other thread for some emotional support. Meh it was pretty bad but bitching about it won't really help. I'll just ignore it and pretend that right before the approach to Earth is where it ends and it's all decided by your fleet strength. That is the cutoff point for any future playthrough anyway.
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# ? Mar 13, 2012 23:10 |
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Except, as we have seen in the other thread, bitching about it may actually be helping. Lots of Bioware people tweeting about listening to criticism, and some of them specifically calling out the gaming press for telling us to shut up and be happy.
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# ? Mar 13, 2012 23:13 |
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So am I just stupid or is my game glitched out? I'm on a mission on Benning called N7: Cerberus Abductions, and my objective isn't changing from "Defend civilians" no matter how many enemies I kill. They just cower in a corner not really doing anything. It's been 10 minutes now, so I'm guessing something is wrong with my game?
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# ? Mar 13, 2012 23:15 |
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Every time I look at this thread's title, my brain tries to figure out how "Blue Oyster Cult" might be a reference to something that happens to the Asari because in my mind: mass effect + blue = Asari. Knowing that it has nothing to do with the game makes it worse!
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# ? Mar 13, 2012 23:16 |
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I like that you can make Liara explain the tentacles. But I don't know why she's so sensitive about it. A human could explain hair without feeling put out, right? Maybe there's more to it. Or she's just sensitive about the racist notion that they are prehensile or something.
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# ? Mar 13, 2012 23:19 |
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Kifisonfire posted:So am I just stupid or is my game glitched out? I'm on a mission on Benning called N7: Cerberus Abductions, and my objective isn't changing from "Defend civilians" no matter how many enemies I kill. They just cower in a corner not really doing anything. It's been 10 minutes now, so I'm guessing something is wrong with my game? Have you talked to them?
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# ? Mar 13, 2012 23:21 |
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Lotish posted:I like that you can make Liara explain the tentacles. But I don't know why she's so sensitive about it. A human could explain hair without feeling put out, right? Maybe there's more to it. Or she's just sensitive about the racist notion that they are prehensile or something. That conversation was one of my favorites to stumble onto on the ship. I think she's just frustrated at Joker bugging her about it, and she finds it weird. That and perhaps there could just be something special in the way an asari regards their head tentacles, who really knows? I mean, it did seem to me that Liara was a bit too sensitive to Joker asking about it, but you don't get to ask her why she's so reluctant to tell him. I enjoyed being able to finally solve that mystery for myself as a player though.
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# ? Mar 13, 2012 23:37 |
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Wait wait what the heck, just finished second playthrough and the Catalyst says the Reapers left Humans alone last time they were here. The Reapers come every 50k years, but Humans have only existed for like 2000 years? This is worse than when my high school Biology teacher insisted that Polar Bears hunt Penguins in the North Pole.
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# ? Mar 13, 2012 23:44 |
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# ? Jun 8, 2024 23:49 |
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Creepy Goat posted:Wait wait what the heck, just finished second playthrough and the Catalyst says the Reapers left Humans alone last time they were here. The Reapers come every 50k years, but Humans have only existed for like 2000 years? This is worse than when my high school Biology teacher insisted that Polar Bears hunt Penguins in the North Pole. Only if you're a creationist.
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# ? Mar 13, 2012 23:46 |