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KnoxZone posted:This fight is so silly. Not in a good way, either. It's like a jousting match. They run at each other then return to their corner to go again; when really they should just pick someone and get stuck in with them. We'll see how these next few turns go, but I'd feel pretty bad about rewarding someone who won by hiding in a corner all match. That's not the kind of `Mechwarrior who'll beat the reigning champ.
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# ? Mar 15, 2012 02:59 |
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# ? May 27, 2024 11:43 |
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Longinus00 posted:Wouldn't that require them getting out from behind those 2 height walls though? Tech 2 introduces Clan level 2 Walls
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# ? Mar 15, 2012 03:16 |
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^^^ Finally something where the Inner Sphere's bulkier designs are an advantage.PoptartsNinja posted:It's like a jousting match. They run at each other then return to their corner to go again; when really they should just pick someone and get stuck in with them. It probably is. Someone who plays to win rather than show off is going to hang back whenever doing so won't hurt their chances (like here) and attack when the time's right (like in the championship). On the other hand, nobody playing here is really looking to be the next Solaris champion, so there's no reason they shouldn't cut loose against each other.
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# ? Mar 15, 2012 04:22 |
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Main problem is LoS is such a tricky thing in this fight that trying to stick to a foe is really hard, as this last turn has shown. Couple that with the fact your dance partner changes every three rounds...
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# ? Mar 15, 2012 04:25 |
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I hope there's a hidden Apollo Theater rule where if you get enough boos a festively adorned Executioner tap dances in and smokes you.
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# ? Mar 15, 2012 04:32 |
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PoptartsNinja posted:It's like a jousting match. They run at each other then return to their corner to go again; when really they should just pick someone and get stuck in with them. If someone is without a doubt avoiding contact release an SRM carrier into the arena painted black with white stripes.
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# ? Mar 15, 2012 04:38 |
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Coming in late with congrats for Poptarts. Can't believe no one is dead yet.
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# ? Mar 15, 2012 05:15 |
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Trast posted:If someone is without a doubt avoiding contact release an SRM carrier into the arena painted black with white stripes. I am fully in support of the
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# ? Mar 15, 2012 05:46 |
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Factory collapses, everyone dies.
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# ? Mar 15, 2012 05:54 |
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Needs a different win condition to encourage action. For example: Whoever gets the most rep at the end wins. There is a big bonus for winning the match, because everyone wants to sponsor the dude in the finals. But you also get rep for killing mechs, doing damage, making the highlights real and being nominated MVP (because these things all get your sponsoring house more spotlight time). Getting killed in a spectacular fashion should also have a big bonus stapled to it because that will also make the highlights reel. Then sulking in the corner and killing the second last dude will get a good score but lose against say a hatchetman who headcaps a dude with his axe then gets taken out, because that Hatchetman will make the highlights reel, gets a kill bonus and gets MVP. It also makes hiding not so great a strategy because your staking everything on not getting killed. In this case our sprightly Centurion and Hatchman should be generating heaps of rep because the Camera team isn't going to be watching anyone else. Makes it feel like a real sporting event. While sulking might be the percentage play (as it is in any FFA), your sponsors want you in the spotlight so the camera lingers lovingly on your sponsorship decals while you headcap some guy with your PPC in slow-mo, even if you get gunned down later, it was still worth it. Cthulhu Dreams fucked around with this message at 06:06 on Mar 15, 2012 |
# ? Mar 15, 2012 06:01 |
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Marauder I'm just going to chime in that I'm pretty sure these lulls are a mixture of caution and the simultaneous turn system. I mean the Axman and Centurion obviously didn't want to tangle too much at point blank range, but on the other hand I was fine with a fight. Only I had no real way to know how the Axman was going to move, so I had to pick a spot where I could cover a couple of routes without leaving myself completely exposed if the Guillotine moved up. I guessed wrong and didn't get a shot in. Also the danger is kind of ramped way up,make a wrong guess with the Axman and suddenly you get an AC20 to the back. If you look at it both myself and the Catapult have been the ones most willing to mix it up, which might explain the states our mechs are in. On another note who wants to take bets on how high my odds will soar? 10 to 1? 30? Some kind of imaginary number only the hardcore gamblers in the thread will understand?
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# ? Mar 15, 2012 06:01 |
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Catapult If I wanted to mix it up that turn, I had two basic choices: go after the pristine Thunderbolt, or drop down to Level 1. The former would have been flat-out retarded in my present condition, and the latter would have meant me abandoning my basic strategy the entire match so far.
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# ? Mar 15, 2012 06:16 |
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Guillotine I smashed the alpha strike button three times, then A) had to cool down and B) was excessively worried about the Cat getting into my rear arc on his possibly-last turn of engagement, so I wound up out of the way for a bit when he bolted. The jousting thing is a pretty fair cop for me in particular - neither the Cat nor the Marauder was in any shape to deal with a sustained assault from me but I erred on the side of caution anyway. But so far the only really sustained avoiding of engagement has been the Thunderbolt; the Catapult, the Centurion, and I have all just retreated briefly (I don't think anyone's begrudging the Centurion's mad dash away from the AC20) and/or bet on a pursuit that didn't happen. And even I did honorable work sandpapering the Catapult's armor for a couple turns. Too bad my SRMs are set to "detonate harmlessly as victory fireworks".
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# ? Mar 15, 2012 06:46 |
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Did the rules stated every say the teams have to be three on three? If it just so happened that everyone except for the Thunderbolt ended up on the same team by random chance (aka the house rigging it to make the fight more exciting) then wouldn't that be so terrible for the Thunderbolt? I'm just saying this because I imagine that crowd would be booing and jeering by now in regards to the Thunderbolt, to the point where Solaris would step in to rectify this ratings issue. It's the equivalent of if two boxers were fighting and one just spent the entire match running in circles around the ring after throwing one punch so that "technically" he wins based on points / percentage of punches landed. Sure he might win that fight but he's never going to get another PPV again. And Solaris is a bit more brutal than that.
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# ? Mar 15, 2012 09:02 |
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PoptartsNinja posted:It's like a jousting match. They run at each other then return to their corner to go again; when really they should just pick someone and get stuck in with them. Speak for yourself, that's how I won the final arena match in Mechwarrior 4 Mercenaries with a light mech. That and a ton of running away.
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# ? Mar 15, 2012 13:51 |
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This thread is the reason I joined up. Congratulations Poptarts, that contract is awesome. Is your novel going to be based on this alternate timeline or do they want you to stick with the main one? E: If I may make one suggestion, could one of the scenarios be something like this, but with all players restricted to ICE powered IndustrialMechs only? It would probably go pretty quickly due to the lack of armor on all the mechs (especially if you banned heavy industrial armor) and it would involve a bunch of melee combat, which seems to be a crowd-pleaser both in-game and IRL. super_chair fucked around with this message at 18:24 on Mar 15, 2012 |
# ? Mar 15, 2012 18:21 |
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Peasant farmer/longshoreman/construction worker uprising? Or maybe a heroic defense by untrained and under equipped militia? Sounds like fun. Bring on the giant stompy grain threshers!
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# ? Mar 15, 2012 18:57 |
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Nevets posted:Peasant farmer/longshoreman/construction worker uprising? Well, I was thinking more of a pvp-type thing actually, especially since the TechManual (I hate how BattleTech loves CamelCase) seems to imply that melee weapons are actually very common in Solaris VII's arenas. Then again, maybe I'm reading too much into it, since I'm pretty much just a fan of the tabletop game, although with this contract coming out that's about to change I guess. I guess I just really want to see a mech grab another mech with its double chainsaws and rip off its arms, or maybe see just what kind of damage a wrecking ball does to Commercial Armor.
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# ? Mar 15, 2012 19:22 |
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It took 3 days to get in "Everyone holds fire"Synthorange posted:Factory collapses, everyone dies. Seconded
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# ? Mar 16, 2012 01:47 |
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Sir Lin Davion frowns at every single one of you that think "running away" is not a valid strategy. Do whatever it takes to win, pick an Assault-tier.
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# ? Mar 16, 2012 02:08 |
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I propose that the top floor threatens to collapse and the walls start falling down. I want to see someone get LIT THE HELL UP.
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# ? Mar 16, 2012 02:14 |
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Defiance Industries posted:I propose that the top floor threatens to collapse and the walls start falling down. I want to see someone get LIT THE HELL UP. Not two turns after somebody nearly gets legged after successfully landing a hatchetblow in a simultaneous init game, and people are complaining about a lack of action. It really is hard to please the crowds.
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# ? Mar 16, 2012 04:30 |
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I'm just saying, too many hexes and cover walls for how far these mechs move and how many there are. It's almost a double-blind game, which I usually play on half the number of maps I would otherwise.
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# ? Mar 16, 2012 04:35 |
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If you will accept the analogy of a gladiator fight in an arena... This is pretty much the time to release the lions because the crowd is getting bored.
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# ? Mar 16, 2012 04:43 |
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enigma74 posted:If you will accept the analogy of a gladiator fight in an arena... Release the Goblins!
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# ? Mar 16, 2012 05:15 |
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I think people are still trying to win, so yeah, a change in objectives may be in order. Sure, the 'last man standing' technically wins, but I think the real objective is 'take out as many of the enemy as you can, personally, revel in the in-thread glory' and next update it will be changed to match. Hear that, guys? The person with the most kills wins. Edit: Even if you're dead at the end of the fight. Double-edit: The runner up is the person who dies in the most spectacular fashion.
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# ? Mar 16, 2012 06:38 |
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PoptartsNinja posted:I think people are still trying to win, so yeah, a change in objectives may be in order. Sure, the 'last man standing' technically wins, but I think the real objective is 'take out as many of the enemy as you can, personally, revel in the in-thread glory' and next update it will be changed to match. Then Activate stackpoling this one match only for GLORY.
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# ? Mar 16, 2012 06:47 |
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PoptartsNinja posted:I think people are still trying to win, so yeah, a change in objectives may be in order. Sure, the 'last man standing' technically wins, but I think the real objective is 'take out as many of the enemy as you can, personally, revel in the in-thread glory' and next update it will be changed to match. Clearly I was in the wrong scenario.
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# ? Mar 16, 2012 06:51 |
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Well I'm glad that wasn't the rule in mine, or the winner would have been that shithawk, Ion Rush.
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# ? Mar 16, 2012 06:56 |
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Keru posted:Clearly I was in the wrong scenario. Clanners get eternal glory for alpha striking then exploding. Ignore the freebirths! They are without honor!
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# ? Mar 16, 2012 06:57 |
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Bad Moon posted:Clanners get eternal glory for alpha striking then exploding. Ignore the freebirths! They are without honor! He speaks the truth. That said, switching from 'cagey wins' to 'no guts, no glory' will help considerably.
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# ? Mar 16, 2012 08:59 |
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PoptartsNinja posted:I think people are still trying to win, so yeah, a change in objectives may be in order. Sure, the 'last man standing' technically wins, but I think the real objective is 'take out as many of the enemy as you can, personally, revel in the in-thread glory' and next update it will be changed to match. What if you sandpaper people's armor off so that other people land the kill? I'm not sure how I feel about win conditions radically changing mid-match with extremely marginal prior warning, but I'm not in a boring out-of-the-way corner like the Thunderbolt, so I guess it works. Goatse James Bond fucked around with this message at 15:44 on Mar 16, 2012 |
# ? Mar 16, 2012 15:36 |
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If you sandpapaer the armor off you better sandpaper all the crits too.
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# ? Mar 16, 2012 15:38 |
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Farseli posted:If you sandpapaer the armor off you better sandpaper all the crits too. Centurion Hey! I'm firing my last LRM10 shot in one of my ammo crits, so I'm down to only 3/4 crits in that torso being explosive. And AC/20 isn't really a sandpapering weapon.
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# ? Mar 16, 2012 15:40 |
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Turns of fire by each mech to date: Marauder: 4 Centurion: 3 Catapult: 4 Guillotine: 3 Axman: 2 Actually pretty even, especially if you're forgiving to the Axman's turn of facing in the wrong direction when the Centurion slipped away. (I tried to add up the damage but I got sort of confused halfway through, maybe I'll do that later; that said, if anyone gets to complain about stripping other people's armor so that other other people get the glory so far, it's the Catapult, because PPCs followed by taking a severe beating.) I, meanwhile, had two of my three turns roll somewhat subpar to-hit given the numbers required, but the Cat spent most of that time shooting the Marauder, so it worked out.
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# ? Mar 16, 2012 16:03 |
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Everybody needs to not be a baby. You don't get anything from winning. Just give us a good show and have fun doing it.
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# ? Mar 16, 2012 16:06 |
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If you aren't in combat, I better see some fancy dancing out there. Are there rules for dancing in Battletech?
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# ? Mar 16, 2012 16:23 |
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GreyjoyBastard posted:Turns of fire by each mech to date: Centurion gets a boost for going toe to toe with the axman in a david vs. goliath match.
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# ? Mar 16, 2012 16:38 |
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Chance II posted:You don't get anything from winning. Just give us a good show and have fun doing it. This, pretty much. There isn't a place on the front page for a 'winner,' and everyone's the MVP this time around since this was a new experiment for the LP (and a successful one, I think). I know how much goons hate to lose, but you really can't in this mission unless you fail to be entertaining. Think of it like a game of Paranoia: you're all going to die anyway so you may as well make it as hilarious as possible!
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# ? Mar 16, 2012 16:57 |
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# ? May 27, 2024 11:43 |
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It just feels like the choice is Clever tactical play OR Feeding the audience's insatiable lust for blood: pick one. I mean, we had complaints this last turn about the Axman and Centurion not staying stuck in to the death (with the Marauder also plinking away at the Axman). And the Centurion's been the consistently best played Mech in the match, doing a pretty impressive amount of damage for its weight while not exploding immediately. The audience would be plenty entertained by "players blob up on the bottom floor and smash the firing button until everything is dead", but that's not exactly an interesting tactical scenario for the players.
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# ? Mar 16, 2012 17:24 |