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ZWZ posted:I met up with a friend of mine to play sf and he brought his new Quanba stick with the felt bottom. It felt a lot more secure when playing in my lap so I decided to mod my TE to have a felt bottom as well. I used this guide as a reference http://shoryuken.com/forum/index.php?threads/felt-bottom-arcade-stick-mod.149182/. The best thing about the felt bottom is I can play in my underwear! No cold metal that freezes my legs! So long, pants, and good riddance! ...for some reason nobody wants to ever use my stick now.
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# ? Mar 17, 2012 03:29 |
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# ? Jun 6, 2024 11:07 |
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Gammatron 64 posted:The best thing about the felt bottom is I can play in my underwear! No cold metal that freezes my legs! So long, pants, and good riddance! thats because you keep leaving pubes in the felt.
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# ? Mar 17, 2012 03:53 |
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ZWZ posted:I met up with a friend of mine to play sf and he brought his new Quanba stick with the felt bottom. It felt a lot more secure when playing in my lap so I decided to mod my TE to have a felt bottom as well. I used this guide as a reference http://shoryuken.com/forum/index.php?threads/felt-bottom-arcade-stick-mod.149182/.
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# ? Mar 17, 2012 04:06 |
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I know it has a terrible rep around here but... I really am enjoying blazblue on the vita... is there any reason I shouldn't invest in the console version?
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# ? Mar 17, 2012 11:25 |
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Is there a kof98 rom that has practice modes and poo poo? I can't even practice combos since I have to either fight the dumb AI or just player-less 2p that dies in 3 hits
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# ? Mar 17, 2012 11:29 |
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washow posted:Is there a kof98 rom that has practice modes and poo poo? I can't even practice combos since I have to either fight the dumb AI or just player-less 2p that dies in 3 hits If you have MAME there is a cheat file that covers a lot of games and usually has settings for infinite time and health for fighting games. http://cheat.retrogames.com/
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# ? Mar 17, 2012 11:39 |
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Fauxtool posted:thats because you keep leaving pubes in the felt. Thanks for explaining my joke, I'm sure no one would have got it if not for your help. Zip posted:I know it has a terrible rep around here but... You should invest in the console version so you can, you know, play it with other people. Also you can use a stick. Then again, good luck convincing people around you to play BlazBlue. GET IN THE ROBOT fucked around with this message at 15:45 on Mar 17, 2012 |
# ? Mar 17, 2012 15:36 |
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Just a heads up in case there are people out there that didn't already know, it looks like DreamCancel's doing a bit of a thing today to try and drum up interest in King of Fighters XIII online (a noble goal), which seems an appropriate way to get depressed and angry a'fore St. Paddy's day drinkin': http://dreamcancel.com/2012/03/12/dream-cancel-kofxiii-online-tournament/
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# ? Mar 17, 2012 16:33 |
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bleep posted:If you have MAME there is a cheat file that covers a lot of games and usually has settings for infinite time and health for fighting games. http://cheat.retrogames.com/ Or you can just go into the emulator settings and set the Neo Geo to console version.
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# ? Mar 17, 2012 16:58 |
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Yeah pol taught me how. Just open up the game, then go to the dipswitch setting and change the MVS to AES
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# ? Mar 18, 2012 05:36 |
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Is playing fighters on the Vita comparable to playing them on a controller? I'm kind of thinking of getting a Vita to get MK9 so I can mess around in practice mode when I'm out of the house.
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# ? Mar 18, 2012 10:45 |
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I am trying to play with a stick, but so far using it has been a pain in the rear end. What fingers should you use for the buttons? Also, is the back of your button hand supposed to hurt after playing for a while? I am playing on the Tatsunoko Vs. Capcom stick btw.
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# ? Mar 19, 2012 02:28 |
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Shinku ABOOKEN posted:I am trying to play with a stick, but so far using it has been a pain in the rear end. Uh... my hands don't hurt when I play stick. It's so much more comfortable and ergonomic. My hands DO start hurting when I play on pad, though. Generally, I rest my index, middle and ring fingers over jab strong and fierce (I don't really use my pinky at all.) My thumb rests over short (handy for marvel, I have S mapped to this). When I need to do kicks, I slide my hand down. I mean... it's kinda intuitive, man. Holding the actual stick is less intuitive, though. A lot of people unfamiliar with them will grab the stick like they're churning butter and use their whole arm... that's no good. I grip the ball with the fingertips of my index finger, middle finger and thumb, with my ring finger and pinky against the shaft (hardy har). I use wrist and finger movements to more precisely control the stick, my arm itself doesn't move.
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# ? Mar 19, 2012 03:00 |
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Zyklon B Zombie posted:Is playing fighters on the Vita comparable to playing them on a controller? I'm kind of thinking of getting a Vita to get MK9 so I can mess around in practice mode when I'm out of the house. I've been playing a lot of Marvel on the Vita and enjoying it immensely. The only thing you'd be missing, if you also play on pad on console, is two shoulder buttons. I don't know MK9 well, but in MvC, those are basically for macro'd commands. So, assuming MK follows the same general pattern, you'd be good to go. Really, it's pretty excellent for practice.
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# ? Mar 19, 2012 03:07 |
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inthesto posted:Or you can just go into the emulator settings and set the Neo Geo to console version. But if you do that you can't change the "Mai's boobs always bounce" setting from "no" to "yes" (that's actually in the cheat menu for KoF 2002).
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# ? Mar 19, 2012 03:08 |
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Gammatron 64 posted:Uh... my hands don't hurt when I play stick. It's so much more comfortable and ergonomic. My hands DO start hurting when I play on pad, though. That's exactly what I'm doing right now . I have no problem with the stick, it's just the buttons that are killing me. Do you rest your button hand wrist on the arcade stick or do you hover it above it?
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# ? Mar 19, 2012 03:25 |
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You should put your wrist on the stick if you want to get carpel tunnel really quickly.
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# ? Mar 19, 2012 04:11 |
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Brosnan posted:You should put your wrist on the stick if you want to get carpel tunnel really quickly. I played with my wrist on the stick for a long time, and I started getting signs of carpal tunnel recently.
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# ? Mar 19, 2012 04:15 |
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I've been using stick for 3 years and haven't had it yet. I rotate my wrist in between games though, don't know if that has helped.
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# ? Mar 19, 2012 04:29 |
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I don't really know how relevant this is to this thread but is anybody playing Yomi online? If you remember from a while back, it's David "David Sirlin" Sirlin's fighting game card game thing, and the online version has been up for a while now. It's pretty fun, and really does feel like a fighting game translated into cards. As a casual fighting game fan who likes to watch high-level matches but lacks the execution skill to really play anything, I've been enjoying the game a lot. You have to buy characters to play with, but two characters are free each week and you can buy new characters with ingame funbux earned from winning. There's a thread in Traditional Games but I thought this might be of interest here, too.
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# ? Mar 19, 2012 05:19 |
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I was under the persuasion that there was something really wrong with the game, don't remember what. Also, David Sirlin does funny things to this thread.
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# ? Mar 19, 2012 07:43 |
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Alcoholism posted:I don't really know how relevant this is to this thread but is anybody playing Yomi online? If you remember from a while back, it's David "David Sirlin" Sirlin's fighting game card game thing, and the online version has been up for a while now. It's pretty fun, and really does feel like a fighting game translated into cards. As a casual fighting game fan who likes to watch high-level matches but lacks the execution skill to really play anything, I've been enjoying the game a lot. You have to buy characters to play with, but two characters are free each week and you can buy new characters with ingame funbux earned from winning. There's a thread in Traditional Games but I thought this might be of interest here, too. I've been playing it a lot recently, it's actually really fun (because I win all the time). gently caress Lum though
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# ? Mar 19, 2012 08:41 |
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At the risk of starting a flame war and possibly getting myself probated, is there a reason for the disdain some fighting game enthusiasts seem to have for Smash Bros.? A few friends introduced me to the competitive scene, and while I never considered it a fighting game in the past, I'm having a difficult time reconciling my previous views with my current understanding of how the game works. What, from the fighting game player's standpoint, specifically differentiates Smash Bros. out of the genre? The play mechanics are different, obviously, but on a more conceptual level, I'm having trouble seeing the dividing line.
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# ? Mar 19, 2012 09:02 |
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Philip Rivers posted:At the risk of starting a flame war and possibly getting myself probated, is there a reason for the disdain some fighting game enthusiasts seem to have for Smash Bros.? A few friends introduced me to the competitive scene, and while I never considered it a fighting game in the past, I'm having a difficult time reconciling my previous views with my current understanding of how the game works. Smash Bros. is not designed to be a serious competitive game and to make it one the people who play need to change the rules in game as well as enforce rules outside of the game. It can be hard to take seriously as an outsider when there are so many rules in place, such as how many times a player can grab a ledge. The giant rule set can be found here: http://www.smashboards.com/showthread.php?p=12492158 There are also issues of who gets player 1 and who gets player 2, as the game decides the winner of some outcomes based on controller port. quote:If there is a dispute in controller port selection or initiating Stage Strike use the following method: In general the scene behind it seems to have forced it to become a competitive game, rather than it naturally being one.
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# ? Mar 19, 2012 09:12 |
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quote:There are also issues of who gets player 1 and who gets player 2, as the game decides the winner of some outcomes based on controller port. How the hell could this even be put in as a thing
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# ? Mar 19, 2012 09:14 |
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flatluigi posted:How the hell could this even be put in as a thing I found a wiki page explaining it here. http://super-smash-bros.wikia.com/wiki/Port_priority An example: quote:Grabbing
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# ? Mar 19, 2012 09:17 |
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Note that only happens when throws happen on the same frame which is exceedingly rare.
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# ? Mar 19, 2012 09:36 |
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quote:1st place – 1,000,000 yen and “Blue Revo Ruler” ingame title. JAPAN GETTING IN DAT ESPORTS MONEY
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# ? Mar 19, 2012 10:52 |
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bleep posted:Smash Bros. is not designed to be a serious competitive game and to make it one the people who play need to change the rules in game as well as enforce rules outside of the game. It can be hard to take seriously as an outsider when there are so many rules in place, such as how many times a player can grab a ledge. The giant rule set can be found here: http://www.smashboards.com/showthread.php?p=12492158 I don't really play Brawl mostly because there's a fairly active Melee community at my school for whatever reason, and the only rules I know are that you play a four stock match with an 8 minute time limit, turn on friendly fire for teams, and that you can't do the Ice Climber's freeze glitch. Anyway, the issue with the argument I have is that even if it wasn't intentionally designed as a competitive game, Melee at least still takes a pretty significant amount of skill to play at a higher level, something that I guess I didn't appreciate until I saw it first-hand. Was Street Fighter II intentionally designed from the ground up to be an exceptionally serious competitive game? Some part of me doubts it (please correct me if I'm wrong here), but that doesn't really negate the fact that it most definitely could be played that way. The biggest difference I see here is that while Capcom embraced the competitive scene in future iterations, Nintendo shunned it.
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# ? Mar 19, 2012 16:15 |
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Philip Rivers posted:What, from the fighting game player's standpoint, specifically differentiates Smash Bros. out of the genre? The play mechanics are different, obviously, but on a more conceptual level, I'm having trouble seeing the dividing line. Personally, I could see games like Smash being made with competition in mind and doing well alongside the games being discussed in this thread. A lot of the rules that seem odd are in fighting game terms "infinite runaway" bans that are necessary because of the recovery mechanic. You could certainly take steps in the game to make those situations less exploitable for timer scams but Nintendo is philosophically opposed to playing Smash competitively (see added tripping from Melee to Brawl).
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# ? Mar 19, 2012 16:22 |
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I'm trying to sell a PS3 Femme Fatale limited edition, and I have no idea what price to charge for it. Amazon previously had them going for like $600, which seems ridiculously steep. Really, I'm just trying to get a 360 fight stick in its place, but I'd love it if I could sell it for $600 and just get two 360 sticks. Anybody have any idea what an appropriate value for this stick would be? It's in excellent condition, just some dirt in some of the creases on the stick, and aftermarket Sanwa buttons (black/grey instead of pink/white, though I kept the original buttons too).
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# ? Mar 19, 2012 17:23 |
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LastAshenHero posted:I'm trying to sell a PS3 Femme Fatale limited edition, and I have no idea what price to charge for it. Amazon previously had them going for like $600, which seems ridiculously steep. Selling it on Shoryuken is your best bet. You're not going to get anything near $600 - people on Amazon can set whatever price they want in hopes of catching an idiot. At the end of the day it's a TE with a different color scheme and they've done quite a few "limited edition" sticks already. What it ultimately ends up being worth is how much an avid collector is willing to pay for it. If it was pristine and had the original box, you could probably get more, but in the shape you're saying it is, it means your most likely market (ie stick collectors) probably won't want it.
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# ? Mar 19, 2012 17:32 |
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Crackbone posted:Selling it on Shoryuken is your best bet. You're not going to get anything near $600 - people on Amazon can set whatever price they want in hopes of catching an idiot. At the end of the day it's a TE with a different color scheme and they've done quite a few "limited edition" sticks already. This is good advice, thank you.
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# ? Mar 19, 2012 17:34 |
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flatluigi posted:How the hell could this even be put in as a thing When people say that it wasn't designed to be competitive, they literally mean that the guy that made the game took steps to prevent it from being competitive like adding in the controller port priority and random tripping.
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# ? Mar 19, 2012 17:40 |
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LastAshenHero posted:This is good advice, thank you. Just checked Shoryuken and I guess I forgot how much FG people will pay for boobs on a stick. It actually looks like $200 is the bare minimum right now. I'd guess you can start it at $300 and sell without issue. People were saying that they can go higher on ebay, but the only completed listings I saw were new in box or pristine. One ended at $630 and the other wanted $750 and it didn't sell.
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# ? Mar 19, 2012 17:40 |
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Crackbone posted:Just checked Shoryuken and I guess I forgot how much FG people will pay for boobs on a stick. Also, I have to put up with waiting 6 months to sell there. Maybe I'll throw it up here at SA-Mart. Ideally, I'd really love to trade it for two 360 TE's. I suppose we'll see.
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# ? Mar 19, 2012 17:45 |
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flatluigi posted:How the hell could this even be put in as a thing I think this gets brought up every time Smash gets mentioned, but there are elements of this kind of stuff in a lot of fighting games. Guilty Gear and HnK are the two biggest ones I know. Combos work differently between player sides in HnK, and in GG there are a bunch of strange things related to crossovers and hitboxes that only effect one side (or did, anyway, not sure how many still exist in AC). Coughing-up Tweed posted:When people say that it wasn't designed to be competitive, they literally mean that the guy that made the game took steps to prevent it from being competitive like adding in the controller port priority and random tripping. I'm not sure the controller port priority was originally intended to be an anti-competitive element, since it has been in since the N64 game. Maybe they deliberately left it in for that reason though?
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# ? Mar 19, 2012 17:51 |
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Brosnan posted:You should put your wrist on the stick if you want to get carpel tunnel really quickly. So pretty much play on the stick the same way you type on a keyboard or play a piano and you won't have more regrets than you already have in life.
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# ? Mar 19, 2012 18:01 |
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Gwyrgyn Blood posted:I think this gets brought up every time Smash gets mentioned, but there are elements of this kind of stuff in a lot of fighting games. Yeah, for example CvS2 has corner crossups that only player 2 can do.
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# ? Mar 19, 2012 18:09 |
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# ? Jun 6, 2024 11:07 |
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Veib posted:Yeah, for example CvS2 has corner crossups that only player 2 can do. Aren't those "player 2 side's corner" only, not "the characters who are being controlled by the second player" only, though? At least, that's how I remember it.
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# ? Mar 19, 2012 18:28 |