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GOTTA STAY FAI posted:Kaidan/Ashely didn't even join my Renegade Hardass McAsshole Shep's squad. I take it from your comment that I could've convinced him/her to be a squadmate again? Ouch! I played a Paragon Kaidan-loyal femShep (and Paragon cheat-with-Garrus) and haven't had any trouble getting Kaidan to come with me or trust me again. Were you a total dick to them in the Renegade lines?
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# ? Mar 20, 2012 17:41 |
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# ? May 30, 2024 11:32 |
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GOTTA STAY FAI posted:Kaidan/Ashely didn't even join my Renegade Hardass McAsshole Shep's squad. I take it from your comment that I could've convinced him/her to be a squadmate again? I didn't mind it; it was technically botched but it did at least achieve it's objective of "lots of speculation". Did you bust a cap in the Virmire Survivor's rear end during Udina's coup? I thought that was the only way they don't join you. Did they not even come with you to Mars?
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# ? Mar 20, 2012 17:41 |
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My favourite in-Normandy chats were all the references to Garrus' love of calibrations (at least three). Might have been fanservicey as hell but I chuckled every time.MadRhetoric posted:I didn't mind it; it was technically botched but it did at least achieve it's objective of "lots of speculation".
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# ? Mar 20, 2012 17:46 |
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Count Choculitis posted:Ouch! I played a Paragon Kaidan-loyal femShep (and Paragon cheat-with-Garrus) and haven't had any trouble getting Kaidan to come with me or trust me again. Were you a total dick to them in the Renegade lines? MadRhetoric posted:I didn't mind it; it was technically botched but it did at least achieve it's objective of "lots of speculation". To say that I was a total dick would be an understatement. I stuck to my renegade, Cerberus-loving attitude unless it would've resulted in Shep doing something truly despicable (poor Mordin ). During Udina's coup I did what we've all wanted to do since day one but didn't harm Kaidan/Ashley. I didn't even know you could do that!
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# ? Mar 20, 2012 17:47 |
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I'm going to butt in and ask a question that has probably been asked and answered a thousand times throughout the thread. What happened to the dialogue wheel? Half of the conversations in the game involve you going up to someone, clicking, and you having to sit there while Shep and someone else have a long drawn out conversation. No input from the player whatsoever. I double checked my settings to make sure I didn't have it set to the cinematic mode or whatever, but nope it is set so that I have full control over conversations. A good example is Traynor. When you talk to her there is no dialogue wheel, whereas whenever you went up and talked to Chambers in ME2 it brought up the dialogue wheel/conversation mode. I miss this.
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# ? Mar 20, 2012 17:49 |
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HoveringCheesecake posted:I'm going to butt in and ask a question that has probably been asked and answered a thousand times throughout the thread. What happened to the dialogue wheel? Half of the conversations in the game involve you going up to someone, clicking, and you having to sit there while Shep and someone else have a long drawn out conversation. No input from the player whatsoever. I double checked my settings to make sure I didn't have it set to the cinematic mode or whatever, but nope it is set so that I have full control over conversations. Honestly? It was a trade off. You either let the player select more dialogue and have less conversations, like in ME2/ME1, or you have much more conversations and they aren't always Shep centric, but less dialogue wheels. I understand the complaint, but it's a tradeoff I'll personally take every time, because having the squadmembers actually have something to say after every mission and actually explore the ship and communicate with other squadmembers and characters is just so refreshing to see and made them feel so alive, even if I didn't really get a choice of things for Shepard to say all that often. I much prefer it to ME2, where even though I had a full dialogue wheel with "investigate", characters only stood statically in their room, in the same spot, waiting on Shepard.
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# ? Mar 20, 2012 17:52 |
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HoveringCheesecake posted:I'm going to butt in and ask a question that has probably been asked and answered a thousand times throughout the thread. What happened to the dialogue wheel? Half of the conversations in the game involve you going up to someone, clicking, and you having to sit there while Shep and someone else have a long drawn out conversation. No input from the player whatsoever. I double checked my settings to make sure I didn't have it set to the cinematic mode or whatever, but nope it is set so that I have full control over conversations. It's definitely true that the dialogue wheel seems a lot rarer and typically less extensive than in the previous games. However, I don't think you're always really losing out on anything that matters. In Traynor's case, you get the chance of questioning her just as extensively as you did Kelly the first time you meet her - the only difference is that those options aren't redundantly made available again and again whenever you talk to her. If Kelly had anything new to report, she usually did so without Shepard explicitly prompting her; if you were lucky, there'd be one or two things you could then say in reply. Other than that, was there ever really any purpose to letting you rehash the old questions more than once? They've streamlined this in ME3, and though it feels a little odd given prior experience with ME1 and ME2, I don't really begrudge that design decision. There's still opportunities for proper interaction with Traynor, as with all the other characters on the Normandy, it's just that they're tied to certain events/stages in the game.
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# ? Mar 20, 2012 17:59 |
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Count Choculitis posted:I'll add that bringing Kaidan to the Illusive Man's base was a highlight of the game for me. He finally gets to hear the details of the Lazarus Project and sees how perfectly TIM manipulated Shepard, and apologizes (again) for not trusting you. My LI was Garrus and it seemed significant to bring him to that one, but I can't remember that he said anything TOO significant. Can anyone input on whether LIs have much impact on that mission or is it really just the virmire survivor who has the most? EDI is interesting on that mission too, she pretty much invites herself into your party. Considering her nature though I wouldn't be surprised if they just do her dialogue via intercoms- do they? quote:I've put all these in the OP - does anyone have others to add? Trying to remember if Garrus contributed anything significant to the Tuchanka bomb missions, but I think he only provided a bit of turian culture stuff. Javik was interesting on the rachni mission, he had some stuff to say about that, and you get a funny line from Grunt. Nothing that wasn't made up for in post-mission chat though, I don't think. I haven't forgotten you Fai :] Just sidetracked a lot. Going to do some art tonight I hope though.
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# ? Mar 20, 2012 18:04 |
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skoolmunkee posted:I haven't forgotten you Fai :] Just sidetracked a lot. Going to do some art tonight I hope though. You're cool, dude. Take your time. Art-ing up an avatar for a dude on the Internet should be a pretty low priority--don't, like, skip any meals or anything to get it done. I can't even buy it until Friday (at the earliest) anyway. As for your question, I didn't romance anyone in ME1, and in ME2, Jason was my LI, and you can't exactly take him on the mission you referred to.
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# ? Mar 20, 2012 18:16 |
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Just chiming in on the crew interactions. My favourite was early in the game, with Garrus and Joker ripping into each other (verbally) in the cockpit. "Why does the alliance hire pilots with brittle bone disease?" "So their marines have someone to beat up during practice drills." Or something to that effect. I was laughing out loud at most of their jokes.
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# ? Mar 20, 2012 18:19 |
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richardfun posted:Just chiming in on the crew interactions. Javik's having to come to terms with the "young" races being dominant was pretty moving. The voice actor playing him did an excellent job of conveying his personality. His comment about the "lizard people" was especially funny.
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# ? Mar 20, 2012 18:23 |
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Javik is one of the best things in the game. They took a huge risk with making him a giant rear end in a top hat in the beginning that some people might elect not to talk to anymore, but he's very smoothly integrated into the game and his character arc completely pays off his early behavior.
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# ? Mar 20, 2012 18:25 |
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I didn't like Javik's voice when it was first revealed, but it really does fit his character perfectly.
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# ? Mar 20, 2012 18:27 |
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Ambiguatron posted:Javik is one of the best things in the game. They took a huge risk with making him a giant rear end in a top hat in the beginning that some people might elect not to talk to anymore, but he's very smoothly integrated into the game and his character arc completely pays off his early behavior. I felt really smart for predicting way in advance of ME3 that the Protheans were actually huge galactic jerks that subjugated other species, which explains why you only hear about them in the last cycle while this generation has so many sapient races.
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# ? Mar 20, 2012 18:29 |
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GOTTA STAY FAI posted:Javik's having to come to terms with the "young" races being dominant was pretty moving. The voice actor playing him did an excellent job of conveying his personality. His comment about the "lizard people" was especially funny. Anyway, entirely unrelated to any of this, I'm just wondering: am I the only one here who misses the film grain? I always had it enabled in ME1 and ME2, and ME3 just looks slightly too clean without I think. Why can't we have nice utterly trivial things?
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# ? Mar 20, 2012 18:30 |
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richardfun posted:Just chiming in on the crew interactions. I really liked that part, I desperately needed some levity after the mission it follows. That was brilliant placement on their part. Except the whole time I was listening I was like, "why couldn't I have thought of these jokes for my book, they are great"
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# ? Mar 20, 2012 18:30 |
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I tried asking this question earlier in the spoiler thread, but it quickly got lost in the wave of replies, so I'll ask here. Slightly spoilerish, so onto the black bars... From what I've heard, you always get an all-alien council in ME3, despite potentially going for a human-only council in ME1. Is there any explanation given why the original councilors are still alive(assuming that they have the same voice actors and models), or is it never brought up? From what I remember seeing, it is sorta implied in ME2 that there is a human-only council, if you went with the renegade ending.
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# ? Mar 20, 2012 18:33 |
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My favorite part of that was: Joker: What’s the hardest part about treating the turian who took a rocket to one side of his face? Garrus: Figuring out which side took the rocket. Oh Garrus, don't ever change.
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# ? Mar 20, 2012 18:35 |
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I was a bit shocked about the depiction of the protheans' physiology--Javik looks nothing like the statues you find on Ilos nor the image in the codex:
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# ? Mar 20, 2012 18:39 |
WRT to the Virmire survivor re-joining, you must visit them in the hospital at least once while they're awake, I believe. If you were saving that trip to the citadel for after the Genophage quest chain gets completed, you get screwed over by the unexpected Cerberus attack. EDIT: Speaking of who's fun to bring on missions, Ash does quite a few ME1 call backs if you bring her to the Geth Dreadnought. HenessyHero fucked around with this message at 18:54 on Mar 20, 2012 |
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# ? Mar 20, 2012 18:42 |
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GOTTA STAY FAI posted:I was a bit shocked about the depiction of the protheans' physiology--Javik looks nothing like the statues you find on Ilos nor the image in the codex: Javik explains that those statues were there before his people. They were from a race several cycles before the Protheans were around.
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# ? Mar 20, 2012 18:44 |
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Kaboom Dragoon posted:Javik explains that those statues were there before his people. They were from a race several cycles before the Protheans were around. Whoops, must've missed that. I should probably turn on subtitles. I can't hear for poo poo in my old age.
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# ? Mar 20, 2012 18:46 |
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GOTTA STAY FAI posted:Whoops, must've missed that. I should probably turn on subtitles. I can't hear for poo poo in my old age. It's something a lot of people seem to have missed. I think it comes up after the DLC mission if you talk to Javik, but I don't remember for certain.
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# ? Mar 20, 2012 18:50 |
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rvdleun posted:I tried asking this question earlier in the spoiler thread, but it quickly got lost in the wave of replies, so I'll ask here. Slightly spoilerish, so onto the black bars... ME1 never had human only council as choice, just human dominant if you do not save the council. It is different council members if you did not save them in ME1
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# ? Mar 20, 2012 18:50 |
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GOTTA STAY FAI posted:Javik's having to come to terms with the "young" races being dominant was pretty moving. The voice actor playing him did an excellent job of conveying his personality. His comment about the "lizard people" was especially funny. I really enjoy the actor that does Javik's voice and think it's a decent generic African or Afro-Caribbean accent. It doesn't bother me at all in the way some people initially reacted to it.
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# ? Mar 20, 2012 18:51 |
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tadashi posted:I really enjoy the actor that does Javik's voice and think it's a decent generic African or Afro-Caribbean accent. It doesn't bother me at all in the way some people initially reacted to it. His accent is amazing and I really appreciated it. Of course, it helps that I just personally think that accent is one of the best accents to have.
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# ? Mar 20, 2012 18:53 |
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Kaboom Dragoon posted:Javik explains that those statues were there before his people. They were from a race several cycles before the Protheans were around.
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# ? Mar 20, 2012 18:56 |
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Javik's arc was undeniably cool, he had two moments that were very moving (meeting people on the Citadel and helping Liara with her grief), but I have to say his initial shtick was also quite awesome in its way:
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# ? Mar 20, 2012 19:00 |
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NihilCredo posted:My favourite in-Normandy chats were all the references to Garrus' love of calibrations (at least three). Might have been fanservicey as hell but I chuckled every time. Ambiguatron posted:Javik is one of the best things in the game. They took a huge risk with making him a giant rear end in a top hat in the beginning that people might elect not to talk to anymore, but he's very smoothly integrated into the game and his character arc completely pays off his early behavior.
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# ? Mar 20, 2012 19:01 |
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funakupo posted:ME1 never had human only council as choice, just human dominant if you do not save the council. It is different council members if you did not save them in ME1 No, if you don't save the Council then elect Udina, there's an all-human council you can meet briefly in ME2.
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# ? Mar 20, 2012 19:02 |
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Javik owns but his chin looks weird. Like a pair of balls.
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# ? Mar 20, 2012 19:05 |
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Aristobulus posted:
The thing that annoys me is how squad members like to start talking right as I'm about to do something important like walk into a cut-scene or interact with something which cancels their dialogue. I missed a lot on Thessia between Javik and Liara thanks to this.
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# ? Mar 20, 2012 19:07 |
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Flipswitch posted:He's my favourite of the new characters
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# ? Mar 20, 2012 19:12 |
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NihilCredo posted:Well jeez, tough competition there
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# ? Mar 20, 2012 19:18 |
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Christ, Aria is probably the character I hate the most in this game. She's incarnate.
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# ? Mar 20, 2012 19:35 |
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Sombrerotron posted:I don't know, I'd have a tough time choosing between him and Major Coats! Hey, Vega is awesome too, and I am legitimately sad he's not a love interest.
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# ? Mar 20, 2012 19:36 |
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Internet Kraken posted:Christ, Aria is probably the character I hate the most in this game. She's incarnate. So i'll be disappointed by Bioware again.
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# ? Mar 20, 2012 19:37 |
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Count Choculitis posted:Hey, Vega is awesome too, and I am legitimately sad he's not a love interest. Wasn't he supposed to be The Gay Option, or did that all get shifted over to Cortez?
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# ? Mar 20, 2012 19:37 |
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Count Choculitis posted:Hey, Vega is awesome too, and I am legitimately sad he's not a love interest. I'm not. The game needs to have dedicated friend characters that you can't romance.
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# ? Mar 20, 2012 19:39 |
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# ? May 30, 2024 11:32 |
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Count Choculitis posted:Hey, Vega is awesome too
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# ? Mar 20, 2012 19:40 |