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Any idea if this will ever be downloadable? I really like it so far, but I would love to be able to play it without the need for a browser. Its not a huge issue by any means, but it would be nice. Other then that, this thread has taught me more about the game then the in game help has, but I understand that a) That can be the fun of some games, but with the clunky UI at the moment, its a bit rough first time though. b) Its a work in progress. Can't wait to play some more. Thanks for spreading the word!
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# ? Mar 20, 2012 13:51 |
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# ? Jun 8, 2024 19:48 |
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New character penalty: OCD, unable to leave a tile if it's in a mess.
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# ? Mar 20, 2012 13:56 |
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Is it just me or does loading not work sometimes? I make sure I save a game and when I reload all I get is a black screen, nothing is clickable and only the Escape key works. Perhaps I'm just doing something wrong though
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# ? Mar 20, 2012 14:07 |
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Seashell Salesman posted:They respawn new scavenge-able areas pretty much constantly. Holy crap, really? I didn't know scavenging respawned. Although in my defense, I don't ever stick around and am constantly out exploring, exploring and never staying in the same place is part of the appeal to me. This might change in the future though as player camp features are added. tehsid posted:Any idea if this will ever be downloadable? I really like it so far, but I would love to be able to play it without the need for a browser. I read a response to this on the official forums (I think) by Dan. I don't want to put words in his mouth but I believe he is considering looking into it when the game is fully released, he used Machinarium as an example (that is standalone but is also built on Flash). SynthOrange posted:New character penalty: OCD, unable to leave a tile if it's in a mess. Don't even joke about that. That's the type of trait I would probably take, at my detriment. WarringPhoenix posted:Is it just me or does loading not work sometimes? What you described is exactly what happens when you load with no save data. I know because the first thing I did on the new build was try to load a game when I hadn't even played. So my guess would probably be that the data isn't being correctly saved in the first place. Are you sure Flash is allowed to save data? What about any installed addons that cleanup/block "Flash cookies"? e: VVVVVV It's a known bug with the Demo. I know that doesn't help much but it doesn't change anything in the game, only the Game Over screen. Xik fucked around with this message at 20:27 on Mar 20, 2012 |
# ? Mar 20, 2012 15:22 |
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I just got beaten with a monkey wrench until I died of starvation, heat stroke, and dehydration. Which is weird, because I was feeling fine before I got repeatedly beaten with a monkey wrench.
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# ? Mar 20, 2012 19:39 |
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Random thoughts: Skill ranks - Skills have three ranks (Basic, expert, master) that increase your odds of succeeding and maybe unlock new abilities. Every time you successfully use a skill you have a (very) small chance of that skill improving to the next level. Skill books - You can find books like 'Home Electronics' or 'Idiot's Guide to Hunting and Fishing'. As long as the book is in your inventory you are granted the basic level of the skill it is about. But books are large, like the size of the ipads and take up a lot of inventory room. For each hour you rest there is like a 1% chance of you having studied the book enough to gain the skill in question at a basic level. At that point you might as well toss the book, because books can never teach you more then basic skill.
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# ? Mar 21, 2012 00:23 |
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Somehow this game is so great. I don't understand how much I enjoy it. e: check out this hilarious buy/sell bug Seashell Salesman fucked around with this message at 05:55 on Mar 21, 2012 |
# ? Mar 21, 2012 04:44 |
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Seashell Salesman posted:Somehow this game is so great. I don't understand how much I enjoy it. It's great isn't it? Seashell Salesman posted:e: check out this hilarious buy/sell bug Do tell us more e: News update on the site. Looks like that blank screen Save Game issue that WarringPhoenix posted about is a bug with the actual save feature and not something to do with saving flash data as I thought it was, sorry Player voting has a couple of new options.
Xik fucked around with this message at 12:33 on Mar 21, 2012 |
# ? Mar 21, 2012 11:51 |
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Xik posted:Also, I'm not sure, but is "Winter Tiles" and "Name your character" new? The News post doesn't mention them but I don't remember seeing them there before.
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# ? Mar 21, 2012 13:25 |
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"Name your character" isn't a new option but I think "winter tiles" is. e:fb
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# ? Mar 21, 2012 13:25 |
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Well... at least the saves work sometimes. Also a tip for any new player to this with the urge to learn a ton of recipes. If you find any scraps of news papers with stuff on them, just keep putting them in your hand and putting them back. Usually they give you a new recipe every now and then and there is nothing like leaving the first area with four ways to make a hunting rifle.
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# ? Mar 21, 2012 13:57 |
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Is there something I'm missing about combat/healing or is it totally worthless? I don't see any point in taking combat skills, because there's no opportunity to heal unless I specced medic and I'm going to be hosed after the first fight whether I killed the other guy or not. Nothing like attacking an unarmed bandit with a meat cleaver and coming out mortally wounded every goddamn time. I figure I must be missing something because I can't imagine getting far enough that I'd want to save the game. poverty goat fucked around with this message at 16:05 on Mar 21, 2012 |
# ? Mar 21, 2012 16:03 |
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This game is really interesting! Like many have said before me, the interface could use a little overhaul though. I also find it hard to figure out some basic stuff. Like I found a rifle scope and sling, but I couldn't attach it without a multitool and screws. Some flavor text would be nice there, like "Looks like the screws are broken on the sight, gotta find some new ones, and a tool." Or some stuff like that.
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# ? Mar 21, 2012 17:17 |
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gggiiimmmppp posted:Is there something I'm missing about combat/healing or is it totally worthless? I don't see any point in taking combat skills, because there's no opportunity to heal unless I specced medic and I'm going to be hosed after the first fight whether I killed the other guy or not. Nothing like attacking an unarmed bandit with a meat cleaver and coming out mortally wounded every goddamn time. Yeah, I gotta say, these looters feel way overpowered. Even when I'm in excellent condition, with a better weapon than them, I get killed/mortally wounded every time. I just woke up from cryosleep. I've got a full stomach, and I'm well rested. These guys have been scavenging for cholera dirt for the last few years. Shouldn't I have a bit more of a combat advantage? At least until the starvation/diseases start to come into play.
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# ? Mar 21, 2012 17:46 |
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WarringPhoenix posted:Well... at least the saves work sometimes. I have never seen a scrap of paper. Ever. I know what it's supposed to look like, I've just never actually found one. Am I looking in the wrong spots?
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# ? Mar 21, 2012 18:11 |
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I've had better results by clubbing the bandits with tree branches than using the cleaver or knife, but they are pretty tough regardless. I don't think I've had a melee battle where my dude came away unscathed. Usually I just avoid combat like the plague (UnReal World instincts) unless I badly need supplies, and even then a well-stocked shack is preferable. I finally got together a scoped slung rifle and loaded it up with bullets, but the ammo counter still reads 0. Are there different bullet types? I thought they were all .308 FMJ but the gun doesn't seem to like them. ^^ They seem to spawn in pretty much every scavengable square, but I'm not certain if they're in the demo, if you're playing that.
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# ? Mar 21, 2012 18:11 |
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There are different kinds of bullets, keep cycling through your weapons. Also make sure you actually loaded the rifle Game is pretty interesting, but kind of repetative. I guess it wouldn't be fun if lots of lootable places had great stuff in them but it can get kind of boring to keep looting places and only finding empty bottles and a newspaper
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# ? Mar 21, 2012 18:27 |
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The annoying bug where if you have a decent number of recipes known the entire right side of your screen becomes unusable because they stay there on the map is still there. Sort of doomed a character I was playing on for a while.
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# ? Mar 21, 2012 18:38 |
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Can anyone post a map with the location of the urn quest lake(?)? I've already bypassed the quest by using Tracking at the Hatter's but I didn't get the location and want to see what's there. Does it only appear when I get told about it?
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# ? Mar 21, 2012 18:43 |
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Pierzak posted:Can anyone post a map with the location of the urn quest lake(?)? I've already bypassed the quest by using Tracking at the Hatter's but I didn't get the location and want to see what's there. Does it only appear when I get told about it? I don't think that quest exists yet - we're super early days on this game.
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# ? Mar 21, 2012 18:46 |
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UncleSmoothie posted:I don't think that quest exists yet - we're super early days on this game.
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# ? Mar 21, 2012 18:50 |
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Pierzak posted:I've already gotten this quest on a previous game, doing it the usual way, and had the location show up on the map. Not this time. No kidding? Is there any way to get into Detroit?
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# ? Mar 21, 2012 18:51 |
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Yes. Buy the electronic pass on the market for $3000, talk to Hatter after using the Tracking skill, or (I think) complete the urn quest the normal way. Going into the city triggers the end of the game however (playing the demo). I just wanted to see the content I do have available. What are the recipes, BTW? I can't find any and the official forum is useless. So far I only know how to make a large or tiny fire, boil water, cut squirrels for meat and cook it on a stick. ed: OK, nvm about the location, killed by a dogman. Also, thanks to whoever recommended Night Vision to me. You can use it almost always when scavenging and it gives huge bonuses. Pierzak fucked around with this message at 19:04 on Mar 21, 2012 |
# ? Mar 21, 2012 18:59 |
Darval posted:This game is really interesting! Like many have said before me, the interface could use a little overhaul though. I also find it hard to figure out some basic stuff. Like I found a rifle scope and sling, but I couldn't attach it without a multitool and screws. Some flavor text would be nice there, like The beta version has little bits of paper (recipes) all over the place.
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# ? Mar 21, 2012 19:34 |
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WarringPhoenix posted:Also a tip for any new player to this with the urge to learn a ton of recipes. If you find any scraps of news papers with stuff on them, just keep putting them in your hand and putting them back. Usually they give you a new recipe every now and then and there is nothing like leaving the first area with four ways to make a hunting rifle. Yeah it's a known bug which you can reproduce consistently when you have a stack of two or more scraps of paper. Move them from the ground to you and one or more of them will change every time you do it and give you a new recipe. Pierzak posted:What are the recipes, BTW? I was considering compiling a list of recipes in the OP, I would probably spoiler tag them individually so you can just find the one you want without looking at others. Thoughts? UncleSmoothie posted:No kidding? Is there any way to get into Detroit? Not at the moment, the story ends just before you can go in.
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# ? Mar 21, 2012 20:08 |
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Xik posted:I was considering compiling a list of recipes in the OP, I would probably spoiler tag them individually so you can just find the one you want without looking at others. Thoughts?
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# ? Mar 21, 2012 20:12 |
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Xik posted:Do tell us more The screenshot is from that junk market place outside Detroit. I haven't made a new character to reproduce it, but the way it happened the first time was I wanted to turn some junk into lockpicks to sell, so I put the junk and my lockpicking skill into the window and pressed confirm. Afterwards both my lockpicks and the junk was gone (not even on the ground) and I had $2.1b. I figured that my lockpicking skill got bumped to the ground before it went back into abilities and that its dollar value corrupted my wallet.
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# ? Mar 22, 2012 01:10 |
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Another way of getting into Detroit is by taking the electrician skill and using it in the conversation with Hatter. He will give you the pass if you bring him 3 iSlabs. Does anyone know if the lockpicking skill actually gives you better loot when you search for stuff and if the mechanic skill is good for anything? EDIT: I forgot to mention that the botany skill is really useful. All the berries and mushrooms that you find in random tiles can be poisonous and without botany you can't know which are edible and which aren't. Take botany and use it to figure out what plants you should be eating, either that or stick to eating ketchup and gummy bears. Terebus fucked around with this message at 02:44 on Mar 22, 2012 |
# ? Mar 22, 2012 02:41 |
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Terebus posted:Does anyone know if the lockpicking skill actually gives you better loot when you search for stuff and if the mechanic skill is good for anything? Lockpicking gives you a higher chance of finding loot in buildings and is one of the only ways to get into locked sheds. The main benefit is that it keeps your stealth high so you're less likely to be attacked. Plenty of ceilings will still collapse on you, though. I haven't found any use for mechanic in the demo or beta beyond the scene in the cryo center but maybe there's some obscure use for it? Nightvision is also a great boost for searching anything other than open fields.
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# ? Mar 22, 2012 02:50 |
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Terebus posted:EDIT: I forgot to mention that the botany skill is really useful. All the berries and mushrooms that you find in random tiles can be poisonous and without botany you can't know which are edible and which aren't. Take botany and use it to figure out what plants you should be eating, either that or stick to eating ketchup and gummy bears. This isn't entirely true; Black/blue berries are always safe to eat.. It's still a very useful skill though, since you can use it while scavenging forests or fields to find more plants, and then use it to identify the safe to eat plants from those extras. With Botany/Trapping you'll basically never need to worry about running out of food between berries/mushrooms/cured meat.
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# ? Mar 22, 2012 04:52 |
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The Cheshire Cat posted:This isn't entirely true; Black/blue berries are always safe to eat.. It's still a very useful skill though, since you can use it while scavenging forests or fields to find more plants, and then use it to identify the safe to eat plants from those extras. I could be wrong but I remember that there were two types of berries that came up either poisonous or edible randomly.
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# ? Mar 22, 2012 05:40 |
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^^^^^ black and blue are always safeThe Cheshire Cat posted:This isn't entirely true; Black/blue berries are always safe to eat.. It's still a very useful skill though, since you can use it while scavenging forests or fields to find more plants, and then use it to identify the safe to eat plants from those extras. Personally I'd say trapping is way more food than you need. Botany is cool but unnecessary just to keep yourself fed (although maybe plants last longer than jerky? I dunno). Lockpicking and nightvision are both excellent, nightvision is probably the most powerful skill in the game.
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# ? Mar 22, 2012 05:44 |
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Terebus posted:I could be wrong but I remember that there were two types of berries that came up either poisonous or edible randomly. Sort of: Black/Blue berries are always safe. Red berries are randomly poisonous or safe. Yellow/white berries are always poisonous. Mushrooms are randomly poisonous or safe. One thing about the red berries is that I think they're a lot more commonly safe than poisonous, at least from my own observation, so you're better off eating them unidentified than mushrooms which are 50/50. Because of the poison risk though it's really best to only do it if you're starving to death with no other options. You could also kind of tell by trying to stack them, since safe/poisonous things don't stack even unidentified, but that's really gaming the system way more than is necessary.
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# ? Mar 22, 2012 06:05 |
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Terebus posted:Does anyone know if the lockpicking skill actually gives you better loot when you search for stuff and if the mechanic skill is good for anything? You need to use the Lockpicking ability + Lockpicks for it to have an effect on loot. New Build: Demo Build: 0.913d Beta Build: 0.923d Full news item is on the site. Demo and Beta:
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# ? Mar 22, 2012 14:23 |
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The weight of items is very broken in the latest beta version. My multitool weighs 12kg
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# ? Mar 23, 2012 02:31 |
Seashell Salesman posted:The weight of items is very broken in the latest beta version. My multitool weighs 12kg That's actually only 1.3 kg
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# ? Mar 23, 2012 02:53 |
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News update, but no new build.
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# ? Mar 23, 2012 03:59 |
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Xik posted:News update, but no new build. I like this constant updating thing he does some indies it gets frustrating waiting 6 months for a huge push.
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# ? Mar 23, 2012 05:57 |
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Well, it's still really early in development. Just wait until it gets Dwarf Fortress level feature creep! I doubt it will ever get that bad, seeing as how the game is so much more focused than DF, but it is going to be a lot easier for him to maintain a brisk update pace at this stage than later on. There just isn't as much stuff to dig through. Plus most of the updates are small features or bug fixes. I would imagine a big rework of something like combat would take much longer to get done.
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# ? Mar 23, 2012 09:16 |
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# ? Jun 8, 2024 19:48 |
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Tempted to pay for beta access not just for the save feature but to have a say in features. I'm sure the crafting system is going to be overhauled, but I'd love a "Move to Crafting" cursor mode (bound to 5 or something) that let you click stuff so it would instantly move to the crafting screen. Dragging a bunch of items to figure out recipes is a mild annoyance (to someone who'd play a turn-based survival RPG with permadeath). This game is awesome. EDIT: This runs on my stock Droid X2's browser. The cursor responds with a delay, but it works. (Yes, I know any flash-capable phone can run flash-apps, just sayin'.) Tempora Mutantur fucked around with this message at 22:46 on Mar 23, 2012 |
# ? Mar 23, 2012 22:33 |