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Raiche
Oct 29, 2007

Eyespy posted:

He's not far wrong. They're not exactly a good advertisement for the game.

It's totally subjective. Most gamers have bad social skills, but you must have one lovely meta or a really douchey store owner. In my experience war gamers are pretty chill people who are happy to have more players. Like everything in life there is an rear end in a top hat or two, but mostly people jump at the chance to help.

Heck, I showed a glimmer of interest at seeing this huge Flames of War game and they all paused to start describing their moves and how the rules worked. The same for Warhammer and Infinity.

Anyway, to become conversant with the rules, play more. If your players are that big of lameasses, make some code of conduct. Or lighten up?

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muggins
Mar 3, 2008

I regard the death and mangling of a couple thousand toy soldiers as a small affair, a kind of morning dash

Raiche posted:

It's totally subjective. Most gamers have bad social skills, but you must have one lovely meta or a really douchey store owner. In my experience war gamers are pretty chill people who are happy to have more players. Like everything in life there is an rear end in a top hat or two, but mostly people jump at the chance to help.

Heck, I showed a glimmer of interest at seeing this huge Flames of War game and they all paused to start describing their moves and how the rules worked. The same for Warhammer and Infinity.

Anyway, to become conversant with the rules, play more. If your players are that big of lameasses, make some code of conduct. Or lighten up?

We have a lot of professional types who are socially acceptable and could teach, but often times they don't have as much time or they aren't there 24/7 like the hammy hams who *think* they can teach. "Your first game of 40k in 10 years eh? New ruleset eh? I know, I'll take Eldrad!"

I know I can teach 40k really well, and I have some idea about the rules of WM (still a perma-noob in the strategy department) so I try my best but the signal to noise ratio in regards to hams can be bad.

re: dude's question - I've found that having a single night for a certain game works really well. Mondays are WM night around here, Wednesday nights are 40k night. Dudes know to tell their moms that they need a right that night etc etc.

Feeple
Jul 17, 2004

My favorite part of this hobby is the rules arguments.

Adrian Finol posted:

Does anyone mind explaining how the Fury stuff works in Hordes? I'm having a hard time figuring it out.

I've played Warmachine and understand how focus works but I feel like I have no idea about the whole fury + force + threshold interacts.
I'll try as best I can over text.

Basically, a warbeast in a warlock's control area with at least one box left in the Spirit aspect can be Forced. Typically, a warbeast is Forced to boost rolls, make additional attacks, or cast their Animus. Forcing causes Fury to generate on the warbeast.

At the Control Phase, the warlock removes as much Fury from the warbeasts as they like, but can never have more than their Fury stat on them from it. Any warbeasts that still have Fury left on them take a Threshold test, which is 2D6+remaining Fury< or = to the warbeasts' Fury stat.

For example: Morghul kept 4 Fury on him last turn, but the two Titans he has were both forced to 4 Fury each. He takes 1 from the left Titan, and stops, as he's at his max of 5. The left Titan has a Threshold of (I think) 10, so he rolls 2D6+4, seeing if that is 10 or less. He rolls a total of 4, so he's safe! The right Titan does the same, but rolls a 7. 7+5=12, so crap. The right Titan Frenzies, wherein he attacks the nearest model (choosing enemy over friendly if all else is equal, making one boosted attack and boosted damage roll. He can then choose to shed all the Fury off if he wants, but otherwise is done for the turn.

Does that help any? :)

muggins
Mar 3, 2008

I regard the death and mangling of a couple thousand toy soldiers as a small affair, a kind of morning dash

Feeple posted:

I'll try as best I can over text.

Basically, a warbeast in a warlock's control area with at least one box left in the Spirit aspect can be Forced. Typically, a warbeast is Forced to boost rolls, make additional attacks, or cast their Animus. Forcing causes Fury to generate on the warbeast.

At the Control Phase, the warlock removes as much Fury from the warbeasts as they like, but can never have more than their Fury stat on them from it. Any warbeasts that still have Fury left on them take a Threshold test, which is 2D6+remaining Fury< or = to the warbeasts' Fury stat.

For example: Morghul kept 4 Fury on him last turn, but the two Titans he has were both forced to 4 Fury each. He takes 1 from the left Titan, and stops, as he's at his max of 5. The left Titan has a Threshold of (I think) 10, so he rolls 2D6+4, seeing if that is 10 or less. He rolls a total of 4, so he's safe! The right Titan does the same, but rolls a 7. 7+5=12, so crap. The right Titan Frenzies, wherein he attacks the nearest model (choosing enemy over friendly if all else is equal, making one boosted attack and boosted damage roll. He can then choose to shed all the Fury off if he wants, but otherwise is done for the turn.

Does that help any? :)

That is a great explanation. One thing to mention as someone who is just learning Hordes after playing WM for a while is that there are quite a few models who can take fury off the beasts besides just the warlocks - they do this during their activation, I believe. Something to keep in mind when you're playing against dudes with beasts.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

Devlan Mud posted:

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA that's the most hilariously prejudiced thing I've read ever with regards to wargaming. Newsflash, all gamers have lovely social skills. What a douche. I mean, maybe it's the case, but the owner comes off to me anyways as a huge tool.

I mean, it's really possible that this store's crop of (a half-dozen? dozen?) dudes are just disproportionately bad. My old FLGS had an unusually hostile cluster of 40k players despite really friendly WHFB and Flames of War groups. They were good guys, but terrible teachers. Sometimes it just happens.

Pfhreak
Jan 30, 2004

Frog Blast The Vent Core!

Sulecrist posted:

I mean, it's really possible that this store's crop of (a half-dozen? dozen?) dudes are just disproportionately bad. My old FLGS had an unusually hostile cluster of 40k players despite really friendly WHFB and Flames of War groups. They were good guys, but terrible teachers. Sometimes it just happens.

As a press ganger for Privateer Press who has recently seen his local store grow from 4 players to over 30, there are definitely players who can create a hostile environment to new players. And it isn't always the outright rude players that cause problems.

Our approach was to, for a few months, have one player around with a few battle boxes ready to play demo games on a 2x2ft board. (Or run demo games between two newbies.) This generally means not playing on those days, and chatting up people who come to check out what's going on with all these tiny metal men. It usually goes something like, "I see you checking out the Warmachine table! Those things there are giant, steam powered robots controlled by that wizard there.... If you've got a few minutes, I've got some battle boxes here if you want to play. Yes, battle box games are a legitimate point level to play at, unlike that other minis game." (A little playful sparring with Warhammer folks is par for the course.)

When you run the demo, leave off the feats, and emphasize the power attacks and brute force your jacks/beasts can inflict on their foes. When you tell people that they can pick up your jack and throw it at another jack their eyes usually light up.

You'll probably have a few players who are willing to run these types of games when you aren't around. I was lucky in that almost everyone at my store was open to running a battlebox game (thanks Corbeau!) from time to time.

You'll see a few people pick up the battleboxes, since hey $50 isn't that much for a game these days. Make sure you're around to play against them until there is enough of a young community to support itself (probably 3-4 regular players.)

If you run a journeyman league, make sure you start everyone level set as much as possible. Insist on using the battleboxes, or some very limited set of battlebox equivalents (because who would buy the Circle box, amirite?) This prevents the older players from powergaming their initial set. Start with a clear goal -- get everyone to 35 points, get to 35 points painted, etc. Experienced players should be starting a second (or third) faction if they want to participate.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!

Pfhreak posted:

When you run the demo, leave off the feats, and emphasize the power attacks and brute force your jacks/beasts can inflict on their foes. When you tell people that they can pick up your jack and throw it at another jack their eyes usually light up.

I think it is best to play a quick game of battle boxes where the new player starts like 6 inches from the teacher's forces. It literally takes 5 minutes to show the basics this way. Focusing on Activation, Movement, Action, Repeat.

Then after the concept of Focus Manipulation/Fury Management is learned, do a battlebox game on a 2'x2' board. Then, finally do a real battle box game. Also, don't let "That Guy" help the newbie while playing. Politely ask him to come back after the game is over.

I think you all know who "That Guy" is.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

Pfhreak posted:

As a press ganger for Privateer Press who has recently seen his local store grow from 4 players to over 30, there are definitely players who can create a hostile environment to new players. And it isn't always the outright rude players that cause problems.

Our approach was to, for a few months, have one player around with a few battle boxes ready to play demo games on a 2x2ft board. (Or run demo games between two newbies.) This generally means not playing on those days, and chatting up people who come to check out what's going on with all these tiny metal men. It usually goes something like, "I see you checking out the Warmachine table! Those things there are giant, steam powered robots controlled by that wizard there.... If you've got a few minutes, I've got some battle boxes here if you want to play. Yes, battle box games are a legitimate point level to play at, unlike that other minis game." (A little playful sparring with Warhammer folks is par for the course.)

When you run the demo, leave off the feats, and emphasize the power attacks and brute force your jacks/beasts can inflict on their foes. When you tell people that they can pick up your jack and throw it at another jack their eyes usually light up.

You'll probably have a few players who are willing to run these types of games when you aren't around. I was lucky in that almost everyone at my store was open to running a battlebox game (thanks Corbeau!) from time to time.

You'll see a few people pick up the battleboxes, since hey $50 isn't that much for a game these days. Make sure you're around to play against them until there is enough of a young community to support itself (probably 3-4 regular players.)

If you run a journeyman league, make sure you start everyone level set as much as possible. Insist on using the battleboxes, or some very limited set of battlebox equivalents (because who would buy the Circle box, amirite?) This prevents the older players from powergaming their initial set. Start with a clear goal -- get everyone to 35 points, get to 35 points painted, etc. Experienced players should be starting a second (or third) faction if they want to participate.

Yeah, this problem can be solved by 1-2 very, very helpful people really preaching the game regularly to new players and building a new community. You (OP) should be one of those people.

KingMob
Feb 12, 2004
Et In Arcadia Ego
I'm thankful that my FLGS' meta is very well behaved and friendly to new players. It helps that the majority of us are gainfully employed, are either married or in long-term relationships and are generally mature. Well, in so far as playing with little space / fantasy mens can be. This has helped us attract a growing number of gamers, including 3 female (real actual women-folk!) regulars.

I find that like-attracts-like in a group like this. Creepers and social rejects get excised out over time, either that, or they learn to behave properly in a social setting through the influence of the majority.

Manifest
Jul 7, 2007

HELLO THERE I COME FROM THE FUTURE
What's a good model to add to a skorne box to round it out to 15 points?
I'm still ridiculously new at this so I'm not sure what anything does.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

Manifest posted:

What's a good model to add to a skorne box to round it out to 15 points?
I'm still ridiculously new at this so I'm not sure what anything does.

Paingivers and an Agonizer.

EDIT:

Paingivers manage your Fury and give you buffs. The first part is critical; the second is icing. In my limited experience, they are as auto-include for Skorne as Shifting Stones are for Circle.

The Agonizer is like an aura debuff on enemy beasts. It's easy to kill, but having it behind your big beaters makes it much less likely that they'll be knocked out in melee. It also stores Fury, which can come in handy in later turns I guess?

Sulecrist fucked around with this message at 16:12 on Mar 26, 2012

Feeple
Jul 17, 2004

My favorite part of this hobby is the rules arguments.

Sulecrist posted:

Paingivers and an Agonizer.

EDIT:

Paingivers manage your Fury and give you buffs. The first part is critical; the second is icing. In my limited experience, they are as auto-include for Skorne as Shifting Stones are for Circle.

The Agonizer is like an aura debuff on enemy beasts. It's easy to kill, but having it behind your big beaters makes it much less likely that they'll be knocked out in melee. It also stores Fury, which can come in handy in later turns I guess?
Excellent advice. Any models that allow Fury manipulation are decent to excellent choices. Pain Giver Beast Handlers are much like Choir for Menoth: they are drat near required to get the most out of your models.

Chance II
Aug 6, 2009

Would you like a
second chance?
Alright, I finally have a 15 point Khador army cobbled together and ready to play.

System: Warmachine
Faction: Khador
Casters: 1/1
Points: 15/15
The Butcher of Khardov (*6pts)
* Juggernaut (7pts)
Doom Reavers (Leader and 5 Grunts) (6pts)
* Greylord Escort (2pts)
Man-o-war Shocktroopers (Leader and 2 Grunts) (6pts)

Any tips or suggestions on how best to use these guys? I know its going to be a slow slog into powerful hand to hand but some advice from players who have used these units in play would be welcome.

Manifest
Jul 7, 2007

HELLO THERE I COME FROM THE FUTURE

Feeple posted:

Excellent advice. Any models that allow Fury manipulation are decent to excellent choices. Pain Giver Beast Handlers are much like Choir for Menoth: they are drat near required to get the most out of your models.

They seem cheap too, I'll grab a pack of them.

S.J.
May 19, 2008

Just who the hell do you think we are?

Manifest posted:

They seem cheap too, I'll grab a pack of them.

You will use at least a minimum unit of them in absolutely every army list that you make, ever. Ever.

Mikan
Sep 5, 2007

by Radium

S.J. posted:

You will use at least a minimum unit of them in absolutely every army list that you make, ever. Ever.

It's true. I ran a sort of Skorne army for a while that was Hexeris, some warbeasts and nothing but Minion units and solos, but I made an exception to that policy specifically for Paingivers.

AttackBacon
Nov 19, 2010
DEEP FRIED DIARRHEA

S.J. posted:

You will use at least a minimum unit of them in absolutely every army list that you make, ever. Ever.

I haven't been playing Skorne long, but I haven't played a game without them yet. Beast Handlers + pMorghoul making your Bronzeback Current Str 17 is hilarious. "What do you mean you throw my jack 8 inches? Let me see that card...God Dammit". The trick, of course, is doing as little damage as possible with the Bronzeback so you can get the Chain Attack: Grab and Smash off. I have killed the Avatar of Menoth in two attacks with a fully buffed Bronzeback more times than I care to admit.

AttackBacon fucked around with this message at 18:19 on Mar 26, 2012

muggins
Mar 3, 2008

I regard the death and mangling of a couple thousand toy soldiers as a small affair, a kind of morning dash

Chance II posted:

Alright, I finally have a 15 point Khador army cobbled together and ready to play.

System: Warmachine
Faction: Khador
Casters: 1/1
Points: 15/15
The Butcher of Khardov (*6pts)
* Juggernaut (7pts)
Doom Reavers (Leader and 5 Grunts) (6pts)
* Greylord Escort (2pts)
Man-o-war Shocktroopers (Leader and 2 Grunts) (6pts)

Any tips or suggestions on how best to use these guys? I know its going to be a slow slog into powerful hand to hand but some advice from players who have used these units in play would be welcome.

Doom Reavers are super awesome. Be as aggressive with them as you can be; the opponent will know how bad they are probably try to kill them. That gives you some time to move up.

The shock troopers are really slow, though. Not sure how well that will work out with the doom reavers running up.

Chance II
Aug 6, 2009

Would you like a
second chance?
Since everyone but the Doom Reavers are pretty slow, I figured I would send the Reavers in early to kill what they can before the slow falling hammer of the rest of the force marches up to grind down what ever is left.

crime fighting hog
Jun 29, 2006

I only pray, Heaven knows when to lift you out
Asphyxious, Hell Bringer

Feeple
Jul 17, 2004

My favorite part of this hobby is the rules arguments.

AttackBacon posted:

I haven't been playing Skorne long, but I haven't played a game without them yet. Beast Handlers + pMorghoul making your Bronzeback Current Str 17 is hilarious. "What do you mean you throw my jack 8 inches? Let me see that card...God Dammit". The trick, of course, is doing as little damage as possible with the Bronzeback so you can get the Chain Attack: Grab and Smash off. I have killed the Avatar of Menoth in two attacks with a fully buffed Bronzeback more times than I care to admit.
*nods sagely*

Seriously, every list in Skorne starts at min PGBH and a Gladiator.

Manifest
Jul 7, 2007

HELLO THERE I COME FROM THE FUTURE

S.J. posted:

You will use at least a minimum unit of them in absolutely every army list that you make, ever. Ever.

drat, you make a strong case.
I just wanted to push a bunch of 4 armed pachyderm dudes around a table.

PaintVagrant
Apr 13, 2007

~ the ultimate driving machine ~
Just like the circus, that poo poo works better when there are some dudes to whip them a lot

Sab669
Sep 24, 2009

crime fighting hog posted:

Asphyxious, Hell Bringer

:fap:

Gay Polymers
Jun 14, 2005

I hear voices in my head
They talk to me
They understand
Where are my keys?
Mmmm, wonder what that new weapon will do for Gaspy. It looks like they beefed him up a bit too, is he going to start leading from the front?

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"
Why are they doing 3rd iterations of casters when they could have just done new models and given them those rules? I don't really want to paint yet another Gaspy. Or at least put in epic versions of all these other casters.

I just really wanted new large based casters. But I think I'm going to be eternally disappointed.

Excelsiortothemax
Sep 9, 2006

Washout posted:

Why are they doing 3rd iterations of casters when they could have just done new models and given them those rules? I don't really want to paint yet another Gaspy. Or at least put in epic versions of all these other casters.

I just really wanted new large based casters. But I think I'm going to be eternally disappointed.


They have to stay im business to continue to dissapoint you somehow.

Feeple
Jul 17, 2004

My favorite part of this hobby is the rules arguments.

Washout posted:

Why are they doing 3rd iterations of casters when they could have just done new models and given them those rules? I don't really want to paint yet another Gaspy. Or at least put in epic versions of all these other casters.

I just really wanted new large based casters. But I think I'm going to be eternally disappointed.
they've done 3s for the same reason they did 2s. The story continues, and these people change as their lives do. Granted Asphyxious has lived for a good long while even before Prime occurs, but still!

Think of it like Asphyxious: his college years to his years finding his place in the world, to his becoming regional manager of a successful fast food franchise. All different parts of his life.

Tanon
Mar 14, 2011

I has a hat..
The thing is, they already have such a large stables of casters per faction that their isn't enough room in the fluff for all of them. For Cygnar, only Sloan, Nemo, Haley, and Constance had major parts. Several of the others were mentioned, but not much more than that. If they keep adding casters, the story will get ridiculous. Epic versions allow for new casters and concepts without cluttering up the story any more than it is.

BattleCake
Mar 12, 2012

Feeple posted:

they've done 3s for the same reason they did 2s. The story continues, and these people change as their lives do. Granted Asphyxious has lived for a good long while even before Prime occurs, but still!

Think of it like Asphyxious: his college years to his years finding his place in the world, to his becoming regional manager of a successful fast food franchise. All different parts of his life.

Regional manager Asphyxious, he's sure come a long way from flipping McThrall patties and serving Bile Shakes.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

Yea, Warmachine is a lot more story-oriented than the GW games, so it makes sense that they keynote characters that play a big role in the narrative will change and develop and they'll release new miniatures/rules to reflect that. Rackham did this with the Confrontation game as well, sometimes with gradual changes as characters were promoted or whatever and sometimes radical ones when poo poo totally hit the fan.

It's kind of a nice touch for people that actually care about the fluff, and if you don't give a poo poo about the story then mechanically it's not much different than getting a new caster either.

Having said that, I hope that they don't go with Magnus3 before Mercs get a second epic. I don't care if its Gorten, MacBain, or Bart, it would just be nice to have another merc epic that isn't just 4*.

Tanon posted:

The thing is, they already have such a large stables of casters per faction that their isn't enough room in the fluff for all of them. For Cygnar, only Sloan, Nemo, Haley, and Constance had major parts. Several of the others were mentioned, but not much more than that. If they keep adding casters, the story will get ridiculous. Epic versions allow for new casters and concepts without cluttering up the story any more than it is.

Of course, I think it's entirely possible to add casters without requiring that they serve some serious role in the storyline. Mercs are full of these, for instance. Has Durgen ever even appeared in the fluff? Has Fiona? MacBain is in the beginning of the Merc book, but it's basically nothing about actual story progression and boils down to 'Beat Face; Get Paid!'. Not everyone needs to be a hero!

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!

Tanon posted:

:words:

Oh Tanon, :allears:
You are so smart!

PaintVagrant
Apr 13, 2007

~ the ultimate driving machine ~

Washout posted:



I just really wanted new large based casters. But I think I'm going to be eternally disappointed.

So far all of the new 3pic casters are either on a large base or with companion models. Maybe Asphyxious gets really huge or something.

Willeh
Jun 25, 2003

God hates a coward

He also managed to nab Soul Edge for himself.

Panzeh
Nov 27, 2006

"..The high ground"
Be nice if ret had any kind of epic casters, other than Vyros which is coming out.

Come on, give us epic Ravyn with eLylyth's feat!

crime fighting hog
Jun 29, 2006

I only pray, Heaven knows when to lift you out
Still waiting for eTerminus.

Gay Polymers
Jun 14, 2005

I hear voices in my head
They talk to me
They understand
Where are my keys?

PaintVagrant posted:

So far all of the new 3pic casters are either on a large base or with companion models. Maybe Asphyxious gets really huge or something.

They've already said Asphyxious3 will be a multi-model dude. The mcthralls around him in the artwork might be a hint of what we'll see.

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

PaintVagrant posted:

So far all of the new 3pic casters are either on a large base or with companion models. Maybe Asphyxious gets really huge or something.

Companion large based epic Cankerworm. All I can do is dream.

Adrian Finol
Sep 5, 2004

Feeple posted:

I'll try as best I can over text.

...

Does that help any? :)

Thanks, that does help!

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Demon Hunter
Jul 18, 2005

Washout posted:

Companion large based epic Cankerworm. All I can do is dream.

So like Cassius and Wurmwood, but only useful?

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