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I'm pretty sure that guy is just a lovely troll.
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# ? Mar 29, 2012 06:14 |
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# ? Jun 6, 2024 23:44 |
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Dr. Video Games 0031 posted:I'm pretty sure that guy is just a lovely troll. Totally on par with the rest of the website.
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# ? Mar 29, 2012 06:17 |
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Coughing Hobo posted:Modders. Modders never change. Lord Lambeth posted:Now I want to see what he actually made. fennesz posted:That banner completely surpasses any and all jokes that could be made about it.
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# ? Mar 29, 2012 06:39 |
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I like to think that everything he posted is 100% legit in bizarro world. But yeah, the banner is kind of giving away that he wasn't some kind of 12 year old that got way ahead of himself but just some troll, maybe even from here. Blingee is pretty popular in a ironic way for folks at SA.
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# ? Mar 29, 2012 07:07 |
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I like how he says it has taken four years so far but he finishes the last 30% of it in a little over three weeks.
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# ? Mar 29, 2012 09:54 |
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Is lowering my level as simple as GiveXP -30000 or something similar? I'm at Level 37 with Honest Hearts and a bunch of original campaign content still to go and I'd like to drop my level back to something below 30 for the OC end game content.
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# ? Mar 29, 2012 10:13 |
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Strudel Man posted:...are you guys kidding? That could not be a more obvious troll. He didn't make anything. Well, the guy who made the prostitution mod for Skyrim had to quit working on it because his mother was dying, that's sort of the same deal. Swing by the Nexus appreciation thread in the Skyrim/SR3 forum, you really can't tell where the jokes end and the carefully modelled werewolf assholes and cocks begin.
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# ? Mar 29, 2012 13:46 |
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I actually don't think he is trolling BUUUUTTT... I do think it's his "sneaky" way of getting actually talented modders to feel sorry for him and help him make the mod he's always wanted for him. Because you know, once someone volunteers to help, he will suddenly get very busy with other disasters in his life.
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# ? Mar 29, 2012 14:25 |
So, I got the DLC for New Vegas recently and I simultaneously installed Project Nevada. Does PN make the game way harder? I haven't played the DLC without PN, but the robot dogs are pretty much 2 and 3 shotting me right now.
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# ? Mar 29, 2012 14:48 |
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Got New Vegas working again. Helith, expect a solution to your problem soon. In the meantime, I know I've been pretty quiet lately, but I was honestly kind of burned-out on modding after working on CCO for so long. However, I don't intend on abandoning CCO, and I've been easing back into things with a few whimsical projects in the GECK. For example, I've always thought that the Wild Wasteland encounters weren't quite wild enough. Maybe I can fix that. EDIT: The problem with the Follower Tweaks module was much easier to fix than I thought it'd be. A hotfix is up on the Nexus now. Cirosan fucked around with this message at 16:51 on Mar 29, 2012 |
# ? Mar 29, 2012 14:56 |
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YES. I loved the concept of Wild Wasteland, but I thought they were too few and far between and not weird enough to really warrant taking up a trait. More - and more crazy - WW encounters would be awesome.
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# ? Mar 29, 2012 17:25 |
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I'm running Project Nevada Core and JSawyer right now. I really like the sound of the "Unarmored Headshots ignore DT" option in PN Rebalance, but I don't think there's a way to keep PN Rebalance from undoing a lot of what JSawyer does without tweaking every Rebalance option to the same value, since you can't have the mod just ignore options. I want to run PN Core and JSawyer and bypass DT on unarmored headshots, is there a reasonably straightforward way to do this? Related question; I hate that some cute little junkie bitch, so hosed-up that she doesn’t even know she’s the bad guy can run her hot pants right up to my shotgun because the DT in her stupid armor makes my Win '87 useless. Suggestions to alleviate this kind of thing?
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# ? Mar 29, 2012 17:55 |
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Use slugs.
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# ? Mar 29, 2012 18:07 |
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I know this isn't a modding question but seeing as the NV thread has been archived I'll ask here. It's kind of a stupid question, but can someone tell me which quests start which DLC? I'm doing Dead Money at the moment, and want to do the other ones in order, I'm guessing I have to do the happy trails expedition, the science fiction feature, then enter the divide to do it in the order of Honest Hearts, Old World Blues and Lonesome road? I just wanted to double check before I finish Dead Money to make sure I'm doing the right ones. edit: Guess the one in my browser history was the old thread, my bad, thanks though. TehGherkin fucked around with this message at 19:18 on Mar 29, 2012 |
# ? Mar 29, 2012 19:13 |
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TehGherkin posted:I know this isn't a modding question but seeing as the NV thread has been archived I'll ask here. It's kind of a stupid question, but can someone tell me which quests start which DLC? I'm doing Dead Money at the moment, and want to do the other ones in order, I'm guessing I have to do the happy trails expedition, the science fiction feature, then enter the divide to do it in the order of Honest Hearts, Old World Blues and Lonesome road? I just wanted to double check before I finish Dead Money to make sure I'm doing the right ones. This NV thread? Yeah, that's the chronological order. Also Dead Money is the hardest by a pretty wide margin. HH scales with level mostly, OWB is 10+ and LR is 15+.
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# ? Mar 29, 2012 19:14 |
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Naky if you make any more guns I'm requesting a mod for the SKS that is made from a toaster. The modded rifle works in all respects like the current one, except when it makes the little *dink* at the end of its magazine, a piece of toast flies out the side. Thanks.
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# ? Mar 29, 2012 19:27 |
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Cirosan posted:For example, I've always thought that the Wild Wasteland encounters weren't quite wild enough. Maybe I can fix that.
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# ? Mar 29, 2012 19:47 |
Cirosan posted:Got New Vegas working again. Helith, expect a solution to your problem soon. As other people have already pointed out, this is certainly one of the least modded areas of NV, yet one that a lot of people would like to see improved upon. Looking forward to the final product.
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# ? Mar 29, 2012 19:50 |
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Thanks Cirosan, just installed and tested it now. Works perfectly. I like that it's a menu option now, so easy.
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# ? Mar 29, 2012 19:51 |
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rope kid posted:Use slugs. That wouldn't help with armor penetration though, would it? The Shotgun Surgeon perk let's you ignore 10 DT. Slugs will give you a bit more range by reducing spread.
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# ? Mar 29, 2012 19:55 |
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Rinkles posted:The Shotgun Surgeon perk let's you ignore 10 DT. Slugs will give you a bit more range by reducing spread.
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# ? Mar 29, 2012 20:06 |
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Strudel Man posted:Slugs use a single projectile instead of 7, so the damage per projectile is ~7 times higher, allowing it to power past DT. I was never certain how that damage was converted with slugs. Thanks.
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# ? Mar 29, 2012 20:08 |
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So for any modders here, is it possible to alter the Light Touch/Tunnel Runner perks to work with the X13 Stealth Suit? From what I understand, changing the X13 Stealth Suit to light armor doesn't make it compatible with the perks because the perks are actually pulling from a list of approved armors, not checking to see if the armor has the light armor tag. And as far as I know, no mod on the Nexus currently deals with that.
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# ? Mar 29, 2012 21:44 |
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Police Automaton posted:Now I just hope my friend doesnt die and i won't get 6.000 Viruses. Virii..?! But you already gave us pictures so this thing is real, right? Also, at what time frame for release are we looking here? I'll get to replay NV during the summer holidays at the earliest but I was just wondering because your mod sounds awesome.
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# ? Mar 29, 2012 21:57 |
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Strudel Man posted:...are you guys kidding? That could not be a more obvious troll. He didn't make anything. I don't know man , Poe's Law.
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# ? Mar 29, 2012 22:01 |
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Cirosan posted:I've always thought that the Wild Wasteland encounters weren't quite wild enough. Maybe I can fix that. HOLY poo poo.
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# ? Mar 29, 2012 23:21 |
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I'm trying to get mission Mojave and the Companion Infinite Ammo mods working, but the game crashes immedietly after loading a save. Help? This is my load order. code:
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# ? Mar 30, 2012 01:03 |
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physeter posted:Naky if you make any more guns I'm requesting a mod for the SKS that is made from a toaster. The modded rifle works in all respects like the current one, except when it makes the little *dink* at the end of its magazine, a piece of toast flies out the side. Thanks. It's always bothered me more than it should that the Armory's SKS uses an en bloc clip instead of a stripper clip. Making it also toast might quell my nerd-rage.
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# ? Mar 30, 2012 01:15 |
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Male Man posted:It's always bothered me more than it should that the Armory's SKS uses an en bloc clip instead of a stripper clip. Making it also toast might quell my nerd-rage. I don't think NV has the animations for a proper stripper clip. On an unrelated note, are there any hair mods that will let me look like Samuel L. Jackson in Pulp Fiction? And how can I remove the Courier's Stash references from ropekid's mod? I want to try his mod but I don't have CS and don't really feel like buying it. Sam. fucked around with this message at 01:52 on Mar 30, 2012 |
# ? Mar 30, 2012 01:50 |
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Sam. posted:I don't think NV has the animations for a proper stripper clip. rope kid's warned against using the mod without all the DLC, but I initially forgot to check the Stash *.ESMs in the launcher (i.e., FOMM) and I don't think I suffered any problems because of it. At least the evident stuff like the XP cut, weapon and armor rebalancing, lowered weight limit, and new encounter(s) worked as intended. Either way, pick it up sometime during a Steam sale. At -75% it's less than a dollar, and you get some moderately interesting unique items. Rinkles fucked around with this message at 02:06 on Mar 30, 2012 |
# ? Mar 30, 2012 02:01 |
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Rinkles posted:rope kid's warned against using the mod without all the DLC, but I initially forgot to check the Stash *.ESMs in the launcher (i.e., FOMM) and I don't think I suffered any problems because of it. At least the evident stuff like the XP cut, weapon and armor rebalancing, lowered weight limit, and new encounter(s) worked as intended. When I tried it, the game crashed on load, even with all other mods disabled. Only thing I can think of that could have caused it is not having CS.
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# ? Mar 30, 2012 02:08 |
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Male Man posted:It's always bothered me more than it should that the Armory's SKS uses an en bloc clip instead of a stripper clip. Making it also toast might quell my nerd-rage. I can only work within the scope of the animations provided and the art assets I can use. There are quite a lot of compromises that have to be made for quite a great deal of weapons. The main person behind The Armory 3.0 right now, MediocrityGoggles, started finding that out as he started learning under me during 2.5. But seriously. If you guys want 3.0, the man to thank for it is MG. He's done all the hard work in making the guns look good and work well in this update - I just do the basic ESM entries and the conversion/3D work these days. Anime Schoolgirl, of course, is still handling the balancing and leveled lists and such. Oh, and no toast.
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# ? Mar 30, 2012 02:18 |
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Sam. posted:When I tried it, the game crashed on load, even with all other mods disabled. Only thing I can think of that could have caused it is not having CS. I just unchecked the Courier's Stash ESMs again and started a new jsawyer game with no problems. Are you sure the problem doesn't lie elsewhere?
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# ? Mar 30, 2012 02:21 |
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Naky posted:I can only work within the scope of the animations provided and the art assets I can use. There are quite a lot of compromises that have to be made for quite a great deal of weapons. The main person behind The Armory 3.0 right now, MediocrityGoggles, started finding that out as he started learning under me during 2.5. I guess we don't deserve nice things
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# ? Mar 30, 2012 03:00 |
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Rinkles posted:I just unchecked the Courier's Stash ESMs again and started a new jsawyer game with no problems. Are you sure the problem doesn't lie elsewhere? Tried again and it still doesn't work. Crashes almost immediately after I start it. Load order: FalloutNV.esm OldWorldBlues.esm HonestHearts.esm LonesomeRoad.esm GunRunnersArsenal.esm DeadMoney.esm jsawyer.esp Total active plugins: 7 Total plugins: 39
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# ? Mar 30, 2012 04:11 |
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I attempted to use jsawyer.esp without the courier's stash ESMs and it crashed every time, then as soon as I bought the pack on steam it worked just fine. I'm not sure what jsawyer uses from that pack, but apparently it's something that you don't need the assorted ESMs from courier's stash to be active for.
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# ? Mar 30, 2012 07:20 |
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Gorgeous Gorge posted:I attempted to use jsawyer.esp without the courier's stash ESMs and it crashed every time, then as soon as I bought the pack on steam it worked just fine. I'm not sure what jsawyer uses from that pack, but apparently it's something that you don't need the assorted ESMs from courier's stash to be active for. The pure fact that the plugin says it's derived from those ESMs will cause the game to crash on startup. Why Rinkles' game doesn't crash without Courier's Stash is the real question; you guys are seeing the expected behavior.
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# ? Mar 30, 2012 08:33 |
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Some generous soul wouldn't happen to have the final release of Omnicarus' Lombard Station mod on Dropbox or something, would they? The link in the OP doesn't seem to work, at least for me.
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# ? Mar 30, 2012 08:35 |
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From about 15 pages back: http://www.mediafire.com/?6tce6blp9v22ft7
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# ? Mar 30, 2012 09:10 |
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# ? Jun 6, 2024 23:44 |
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bloodynose posted:The pure fact that the plugin says it's derived from those ESMs will cause the game to crash on startup. Why Rinkles' game doesn't crash without Courier's Stash is the real question; you guys are seeing the expected behavior. I dunno, weird. Someone else WITH the Stash DLC please try launching a jsawyer game with the Stash ESMs unchecked.
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# ? Mar 30, 2012 12:42 |