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Sentinel Red
Nov 13, 2007
Style > Content.
It's always hilarious when hysterical retards hit points in games that scream YOU REALLY WANT TO DO THIS SOON IF NOT RIGHT loving NOW, ignore it for ages then cry about it like pathetic babies when the game rightly kicks them in the balls for it. The fact they usually also tend to be the kind of whiny jerk who complains games don't provide enough consequences for making different choices is just the icing on the cake.

Banjodark posted:

Mass Effect 3 has a broken journal-system, a terrible character kai leng and a really horrible ending. Everything else is pretty much on par with Mass Effect 2 at its best.

Yeah, pretty much this. Still don't know how they could have thought changing the journal in 2 to the one in 3 was remotely an improvement/good idea.

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dwazegek
Feb 11, 2005

WE CAN USE THIS :byodood:

WarLocke posted:

I can't tell if I'm reading the description for Fortification correctly. When it says 'purge the armor to get +X% recharge" or whatever, is that just fluff and you get the bonus when you melee, or do you have to actually turn the power off to get it?

The defensive powers (fortification, barrier, defense matrix, tech armor) all work the same way.

You can activate them, which happens instantly, no cooldown. When active they give you a certain set of bonuses (I think it's damage reduction for all of them, but there might be some variation), but they also give a penalty to your cooldowns.

When they're active you can also "purge" them, which acts like a regular power. Like using any other power, you can't purge while you're in cooldown mode, and purging the armor will activate your cooldown. Purging them then gives the bonuses described (melee damage bonus for fortification, some floaty stuff for barrier etc).

For my vanguard, I chose defense matrix (although the others would've worked just fine as well). I never purged it, but opted to keep it on to give me an extra bit of damage protection.

The cooldown penalty might seem harsh, but it's pretty easy to stack up an ungodly amount of cooldown bonuses, so 30% penalty equated to about .3 seconds for my charge cooldown. More than worth it.

Paino
Apr 21, 2007

by T. Finninho

Sentinel Red posted:

It's always hilarious when hysterical retards hit points in games that scream YOU REALLY WANT TO DO THIS SOON IF NOT RIGHT loving NOW, ignore it for ages then cry about it like pathetic babies when the game rightly kicks them in the balls for it.

You may want to read the thread a bit more attentively and stop being a silly muppet.

Games have thousands of supposedly super-urgent quests to do that you can postpone to infinity, and usually the opposite of what you're saying is true, i.e. if you actually do the urgent poo poo first (usually pertaining to the main quest) you get screwed and lose all the sweet sweet extras you could've got by doing stupid, unimportant tasks.

This is true even in ME3, since advancing too much with the main quest (basically preventing the end of the world from happen, so yeah, urgent) will lock you out of the Citadel and gently caress you up. Leaving the Citadel to do something more "urgent" will break Kasumi's quest forever if you've already started it. Eden Prime's quest is also broken in the same way.

Some poster here already said that in RPGs you basically have to understand which is the "correct" path, avoid it like the plague, get sidetracked as much as you can and only take it when you're sure there's nothing else to do.

Now I can understand ME3 deviating from the standard for once, but the cool thing would be a party member (or the journal) letting you know that horrible things will actually happen unless you do the quest right loving now. But since this is a rushed game with a very short development time and a horrible interface, meh, you don't even get a warning.

tl;dr: you're being a silly muppet

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

Can I just ask is there even anything you like about the game?

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Paino posted:

Eden Prime's quest is also broken in the same way.
No, it's really not. It's exactly the same as a bunch of sidequests in the previous games. If you don't complete them (or pick them up) during the main mission for that area, you can't do them.

Aristobulus
Mar 20, 2007

Slap omni-gel on
everything.



These avatars paid for Lowtax new boat.

skoolmunkee posted:

Can I just ask is there even anything you like about the game?

I think he probably likes that you can shoot people. and scary looking alien monsters.

I don't really know he kinda described the entire game as terrible so if he thinks that he should probably just write it all off and move on.

rotinaj
Sep 5, 2008

Fun Shoe
To be fair, the whole game is one "super-urgent quest" that doesn't need immediate resolution. Earth is loving burning, with the Reapers trying to enforce a global extinction on humanity. The worst possible scenario has happened, and what happens?

Shepard gets sent off to toodle around on Tuchanka and Thessia and poo poo, making friends and eventually coming back to Earth after how many millions of people have been killed and liquefied and whatever? There's no pressing need to get back to Earth, no time limit before the Earth is empty, no reason to rush. Yes, you should probably go disarm the bomb quickly, but I can see why a gamer would assume there's not a real time limit.

That reminds me, how come they never friggin' show what the Reapers are doing trying to "herd humans into camps" or whatever they were doing? They showed an idea in ME2, but there's no Human-Reaper Baby fight in this game.

Sentinel Red
Nov 13, 2007
Style > Content.

Paino posted:

:words:
Nah, you really are just a dumb loving moron. That really is all there is to it. The best part is you paid good money for something that i) you don't enjoy much; and ii) which is showing up your stupidity for all to see.

Now gently caress off, son. Your tantrums are boring and making GBS threads up the thread with nonsense when there's plenty of legitimately bad stuff about the game to talk about.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

rotinaj posted:

That reminds me, how come they never friggin' show what the Reapers are doing trying to "herd humans into camps" or whatever they were doing? They showed an idea in ME2, but there's no Human-Reaper Baby fight in this game.

Yeah they were supposed to be herding them up the beam to the citadel, even. They should have been happy the humans wanted to send a bunch of guys up there!


Actually I agree that having invisible timers on some missions but not others is pretty inconsistent, design-wise. I know they sort of say "oh, the bomb is going to go off soon" or whatever, but when the rest of the game isn't timed, you don't normally think one or two missions will be. They should at least have had Traynor cornering you saying "look if you don't go to Grissolm now, there's going to be problems."

Snicker-Snack
Jul 2, 2010

Paino posted:

This is true even in ME3, since advancing too much with the main quest (basically preventing the end of the world from happen, so yeah, urgent) will lock you out of the Citadel and gently caress you up. Leaving the Citadel to do something more "urgent" will break Kasumi's quest forever if you've already started it. Eden Prime's quest is also broken in the same way.

The fact that you can miss something does not make it broken. The possibility of failure is not bad game design.

Many games, old or new, allow you to miss something if you overlook it. Many side quests and items in DX:HR or the Witcher 2 can be missed if you advance the plot without finding them.

It's pretty much an universal agreement that ME3's Journal is bad, and I'll agree that it could definitely make a better job in telling you the difference between "game world urgent" and "actually urgent in gameplay terms", but blaming the game because you can miss stuff and arguing that it is bad game design is dumb.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

rotinaj posted:

That reminds me, how come they never friggin' show what the Reapers are doing trying to "herd humans into camps" or whatever they were doing? They showed an idea in ME2, but there's no Human-Reaper Baby fight in this game.

For the same reason the entire endgame (as soon as you land on Earth) seems pretty 'meh' and rushed (and, you know, doesn't really show anything about how your various decisions, EMS, etc. pan out in the battle against the Reapers); Because the game was likely rushed and the devs didn't have nearly as much time to complete it as they needed.

Crows Turn Off
Jan 7, 2008


If the indoctrination theory ends up being true, then I think the ending not only makes sense, but is actually pretty good, since it's not really the ending.

But even then, it's annoying that Bioware made everyone think otherwise.

Annakie
Apr 20, 2005

"It's pretty bad, isn't it? I know it's pretty bad. Ever since I can remember..."

Elysiume posted:

Mass Effect Saves. Pick your romance, then pick the save that has what you want.

I was exploring the ME saves website:
ME1 Decisions That Effect ME2
This list was taken from the Something Awful Forums Mass Effect 2 Thread

:haw:

Also, that list is better formatted than the one on the wiki. Not sure which is better, though. This one's just more readable.

If only the person who runs it was a goon... oh wait, I am. :v:



dwazegek posted:

And masseffectsaves.com is a good idea, but generally only describes the important stuff, so you're still out of luck on the flavor stuff.

Do you have any idea how hard it is to get people to include as much as I even ask them to? Most people don't bother to read anything at all... I end up deleting at least half of anything people upload and spend 10 minutes trying to get half of those that I keep readable... :sigh:


Alteisen posted:

I saw that but I don't really understand the process of getting a PC file to work on my Xbox.

Quoting myself here:

quote:

What you'll need:
* Copy of ME2 on your 360
* a USB drive of at least 1 gig
* Modio
* http://masseffectsaves.com/xbox.php - links to everything can be found here

1) Plug your thumb drive into your 360 and format it for 360.
2) Start a new game on 360. To be extra careful, I made this save as close to the Shep I wanted to import as possible (same name, class, background). Save the game when you wake up at Cerberus station.
3) Move the save to your thumb drive.
4) Get the save you want either at masseffect2saves or whatever you already have. Run it through the PC --> 360 converter site. Rename it to Save_0023.xbsav or a similar number.
5) Plug your usb drive into your PC. Open it with Modio. In Modio, right click on the FILE CONTENTS, and then click INJECT FILE and insert your 360 save file. Click on the top-left tab, GENERAL FILE INFO and click REHASH & RESIGN and then click SAVE TO DEVICE (read the bottom two instructions in the walkthrough here: social.bioware.com/forum/1/topic/128/index/2277020 for screenshots
6) Plug your usb drive back into your 360 and copy the save back over to your 360.

Paino
Apr 21, 2007

by T. Finninho

Aristobulus posted:

I think he probably likes that you can shoot people. and scary looking alien monsters.

I don't really know he kinda described the entire game as terrible so if he thinks that he should probably just write it all off and move on.

The game in itself is a great game. It's even more impressive if you consider the development time that went into it.

However, like everyone I expected it to be an improvement over ME2 and it's not. Hell, more of the same would've been fine, but I think most people here would agree ME2 beats it soundly everywhere, even story-wise, unless you like 9-11 rhetoric and crap like a roid beast that has to get Commander Shepard (the equivalent of Jesus Christ in the ME world) into a fist-fight to start a difficult conversation with him. He also calls him "loco". Loco. Really Bioware? Really? Space opera writing won't win many awards but this a bit too much.

And I'm not even close to the ending. I'm taking my time hoping the patch that changes it comes soon.

Aristobulus
Mar 20, 2007

Slap omni-gel on
everything.



These avatars paid for Lowtax new boat.

Paino posted:

The game in itself is a great game. It's even more impressive if you consider the development time that went into it.

However, like everyone I expected it to be an improvement over ME2 and it's not. Hell, more of the same would've been fine, but I think most people here would agree ME2 beats it soundly everywhere, even story-wise, unless you like 9-11 rhetoric and crap like a roid beast that has to get Commander Shepard (the equivalent of Jesus Christ in the ME world) into a fist-fight to start a difficult conversation with him. He also calls him "loco". Loco. Really Bioware? Really? Space opera writing won't win many awards but this a bit too much.

And I'm not even close to the ending. I'm taking my time hoping the patch that changes it comes soon.

Pretty sure you're not speaking for the entire thread. I definitely preferred ME3 to ME2, mostly for what it did with the squad and romances, and made them feel a lot more organic and gave them better flow. ME2 had some interesting dialogue, but all the characters ever did was sit in one room and wait for Shepard, they never interacted at all.

The main draw of ME for me has always been the characters and since I think ME3 does characters the best, then well...

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

Crows Turn Off posted:

If the indoctrination theory ends up being true, then I think the ending not only makes sense, but is actually pretty good, since it's not really the ending.

But even then, it's annoying that Bioware made everyone think otherwise.

Yeah, but that's something a person who doesn't work on the game came up with to possibly explain the greasy skidmark they call an ending. If that was intended, when everybody flipped out instead of going "no you don't get it you plebs it's ART" they would have winked, nodded, and said "not everything is as it seems" and let people know there was more going on.

Whomever came up with that theory should probably get a pile of money from Bioware when they DLC an ending where that is exactly what happened and you can actually get a resolution that doesn't suck a krogan's quad.

precision
May 7, 2006

by VideoGames
Is Defense Drone bugged at the moment or something? (PS3) Every time I target an enemy and tell Tali "drop a Drone" it appears next to HER (unlike how Combat Drone/Sentry Turret work). If I just target an empty spot of floor and tell her to do it, same thing. I maxed it out on her and I have never seen it do anything other than float there looking :geno: when the battle is over.

LobsterTick
Jul 11, 2011

"We did something this year that was not based on animosity."

precision posted:

Is Defense Drone bugged at the moment or something? (PS3) Every time I target an enemy and tell Tali "drop a Drone" it appears next to HER (unlike how Combat Drone/Sentry Turret work). If I just target an empty spot of floor and tell her to do it, same thing. I maxed it out on her and I have never seen it do anything other than float there looking :geno: when the battle is over.
Defense drone is supposed to work this way.

e: I don't think we ever get a retcon or something like this(if an alternate ending DLC doesn't count as retcon too,of course).You see,the problem with ending is not that it's hilariously stupid(it's not) but rather that it feels extremely rushed.It's literally like "You ended the threat of the Reapers,saved countless species from imminent genocide,changed the fate of the galaxy and now..Well,gently caress it,here are your credits".

LobsterTick fucked around with this message at 21:15 on Mar 30, 2012

Snicker-Snack
Jul 2, 2010
Defense Drones follow the caster and occasionally shoot a puny lightning bolt at enemies, it can't be cast directly at someone and it can't be destroyed, AFAIK.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:
In an effort to drive the discussion towards actual disappointments, the final series of missions on Earth was nowhere near as well designed as the collector base. Heck, I used to reload my save at the start of that base just to enjoyably waste an a hour. It was fun as heck picking different specialists and squadmates.

I get that in ME2 you were designing a special squad for a special mission, but it would've been nice if there were a few segments on Earth that relied on your choices thoroughout ME3. If you talk to Aria, you get a neat discription of what the 3 merc companies were separately good at, you also have sense of what the Krogans (especially Krogans under Wrex/Bakara) could do, what the Turians could do, what the Geth could do and so on. It would have been nice to call on forces that you acquired thoroughout the game to do, even unseen, objectives.

Like if Hammer was being set upon by a massive indoctrinated force, do you support it with Krogans or your mish-mash of Terminus forces? Chosing the well-suited forces would not have an impact in your war assets score while sending an unideal force might result in its war asset value being depleted to reflect terrific losses. This idea would need more development but the Return to Earth needs spicing up I think, it was very bland imho.

dwazegek
Feb 11, 2005

WE CAN USE THIS :byodood:

Paino posted:

Games have thousands of supposedly super-urgent quests to do that you can postpone to infinity, and usually the opposite of what you're saying is true, i.e. if you actually do the urgent poo poo first (usually pertaining to the main quest) you get screwed and lose all the sweet sweet extras you could've got by doing stupid, unimportant tasks.

This is true even in ME3, since advancing too much with the main quest (basically preventing the end of the world from happen, so yeah, urgent) will lock you out of the Citadel and gently caress you up. Leaving the Citadel to do something more "urgent" will break Kasumi's quest forever if you've already started it. Eden Prime's quest is also broken in the same way.

Some poster here already said that in RPGs you basically have to understand which is the "correct" path, avoid it like the plague, get sidetracked as much as you can and only take it when you're sure there's nothing else to do.

Now I can understand ME3 deviating from the standard for once, but the cool thing would be a party member (or the journal) letting you know that horrible things will actually happen unless you do the quest right loving now. But since this is a rushed game with a very short development time and a horrible interface, meh, you don't even get a warning.

Except ME3 isn't deviating from the standard. It's exactly the same as any other game. You do the main quest, you get locked out of the side quest stuff. In this case, you chose to progress the main quest and you got locked out of the Tuchanka bomb mission.

Annakie posted:

Do you have any idea how hard it is to get people to include as much as I even ask them to? Most people don't bother to read anything at all... I end up deleting at least half of anything people upload and spend 10 minutes trying to get half of those that I keep readable...

Oh, I realize all too well how hard it is to get people to do that sort of stuff (if they can even remember the choices they made). And I really appreciate the effort you've put into the site, and have gladly made use of it on a number of occasions.

It's just a shame that it's not as descriptive as it could be, although I guess the only way to get it that way would be to reverse engineer the save game format and automatically extract the information.

Aristobulus
Mar 20, 2007

Slap omni-gel on
everything.



These avatars paid for Lowtax new boat.

HenessyHero posted:

In an effort to drive the discussion towards actual disappointments, the final series of missions on Earth was nowhere near as well designed as the collector base. Heck, I used to reload my save at the start of that base just to enjoyably waste an a hour. It was fun as heck picking different specialists and squadmates.

I get that in ME2 you were designing a special squad for a special mission, but it would've been nice if there were a few segments on Earth that relied on your choices thoroughout ME3. If you talk to Aria, you get a neat discription of what the 3 merc companies were separately good at, you also have sense of what the Krogans (especially Krogans under Wrex/Bakara) could do, what the Turians could do, what the Geth could do and so on. It would have been nice to call on forces that you acquired thoroughout the game to do, even unseen, objectives.

Like if Hammer was being set upon by a massive indoctrinated force, do you support it with Krogans or your mish-mash of Terminus forces? Chosing the well-suited forces would not have an impact in your war assets score while sending an unideal force might result in its war asset value being depleted to reflect terrific losses. This idea would need more development but the Return to Earth needs spicing up I think, it was very bland imho.

I think you're right. The Suicide Mission in ME2 was much better done, had more consequences and actually had different results based around your choices, and involved all of your squad and actually felt like a team effort, not just Shepard and 2 squadmembers.

In hindsight, I've since realized that the main reason I look on Earth as being really good and interesting, was almost entirely due to the segment where you have those final conversations with your squad. If I ignore that and just focus on the gameplay sections? It's a lot poorer of a segment. Though, I will say this, even then, the first part especially has some cool scenery with the giant Reaper in the background occasionally illuminating everything with a giant laser blast.

But it was overall, nowhere near as good as the Suicide Mission or climbing the Citadel in ME1.

Paino
Apr 21, 2007

by T. Finninho

Snicker-Snack posted:

The fact that you can miss something does not make it broken. The possibility of failure is not bad game design.

Many games, old or new, allow you to miss something if you overlook it. Many side quests and items in DX:HR or the Witcher 2 can be missed if you advance the plot without finding them.

It's pretty much an universal agreement that ME3's Journal is bad, and I'll agree that it could definitely make a better job in telling you the difference between "game world urgent" and "actually urgent in gameplay terms", but blaming the game because you can miss stuff and arguing that it is bad game design is dumb.

I agree that some side-quests might be specific to a particular moment in the story, and once you've progressed past a certain point it doesn't make sense to be able to do those anymore. It's not failure but missed content we're talking about. I think it's in the interest of both the developer and the player to make most content available and not missable unless it's a clear design decision (The Witcher 2 is a good example).

Above all, the player should somehow be aware that he's about to miss on something big (because he's making a big choice or he's about to leave an area forever), and if he's not then yes, it's not "the possibility of failure" but plain bad design.

magimix
Dec 31, 2003

MY FAT WAIFU!!! :love:
She's fetish efficient :3:

Nap Ghost

Aristobulus posted:

In hindsight, I've since realized that the main reason I look on Earth as being really good and interesting, was almost entirely due to the segment where you have those final conversations with your squad. If I ignore that and just focus on the gameplay sections? It's a lot poorer of a segment. Though, I will say this, even then, the first part especially has some cool scenery with the giant Reaper in the background occasionally illuminating everything with a giant laser blast.

But it was overall, nowhere near as good as the Suicide Mission or climbing the Citadel in ME1.

I agree, the characters beats were great (seems like we are on the same page, on that one), but there are some stand out loving actions set-pieces in the end-game. Part of that will be the 'first playthrough factor' to be sure, but... Man. poo poo just go so loving real! Consider the first assault, where its almost like a beach landing. The second the shuttle opens, people are firing into it, and everything is going crazy, and you have that giant beam thing roaring and blinding every few moments. And there were plenty more where that came from. In many ways I was glad the ending was all talk; I was loving exhausted when I finally reached the beam!

Edit: As for ranking it against the other games... ME1 definitely did a better job of linking the local battle to the greater conflict, and ME2 did a better job of giving you choices that affected the playout of the endgame (by virtue of *giving you choices at all* :haw:).

magimix fucked around with this message at 20:50 on Mar 30, 2012

Crows Turn Off
Jan 7, 2008


100 Years in Iraq posted:

Yeah, but that's something a person who doesn't work on the game came up with to possibly explain the greasy skidmark they call an ending. If that was intended, when everybody flipped out instead of going "no you don't get it you plebs it's ART" they would have winked, nodded, and said "not everything is as it seems" and let people know there was more going on.
Pretty sure Bioware did do this, though.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

magimix posted:

I agree, the characters beats were great (seems like we are on the same page, on that one), but there are some stand out loving actions set-pieces in the end-game. Part of that will be the 'first playthrough factor' to be sure, but... Man. poo poo just go so loving real! Consider the first assault, where its almost like a beach landing. The second the shuttle opens, people are firing into it, and everything is going crazy, and you have that giant beam thing roaring and blinding every few moments. And there were plenty more where that came from. In many ways I was glad the ending was all talk; I was loving exhausted when I finally reached the beam!

All that Grandeur is apparently lost on me. I blame playing Hellgate London years back for that :smith:.

magimix
Dec 31, 2003

MY FAT WAIFU!!! :love:
She's fetish efficient :3:

Nap Ghost

HenessyHero posted:

All that Grandeur is apparently lost on me. I blame playing Hellgate London years back for that :smith:.

A legitimate observation, to be sure. I mean, seeing and fighting through war-torn London was pretty much a first for me in games, and I'd certainly not seen anything like in in ME before. And some of the fights were so bloody intense! Also, as hammy as it may be, I was born in London, so there is a sense of 'home turf' to be had too.

Alteisen
Jun 4, 2007

by FactsAreUseless
"Hey man nobody really likes scanning, so how can we make it even shittier"

"Have a lot of scan this sidequests and important things, add instant kill enemies and force the player to go back and forth in some retarded game till he gets everything"

"YOU ARE A GENIUS, HAVE THIS PROMOTION".

Seriously this shits dumb, its not hard, just tedious.

Venmoch
Jan 7, 2007

Either you pay me or I flay you alive... With my mind!

UnknownMercenary posted:

How did you manage Vanguard on Insanity? :psyduck:

Well speaking from the Experience of someone who went from Normal Soldier to Insanity Vanguard its one hell of a learning curve and then it just clicks. Also, a lot of using the Locust as a mini assault rifle until I levelled up charge.

(The warehouse fight in Zaeed's loyalty took me about 2 hours the first time around. However, at the end of those two hours I had a much better understanding about how Vanguard worked.)

Elysiume
Aug 13, 2009

Alone, she fights.
This vanguard discussion is making me reconsider (again) doing infiltrator some more. Hiding behind things and shooting people is fun and all, but having more exciting magic powers seems like an interesting change of pace. How fun is adept? They have black hole or something.

(My runs have been 2x partial infiltrator in ME2, 1x most of an infiltrator in ME1)

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

Crows Turn Off posted:

Pretty sure Bioware did do this, though.

Then who's responsible for all this ART poo poo?! :argh:

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

100 Years in Iraq posted:

Then who's responsible for all this ART poo poo?! :argh:

Any number of game "journalists" so intent on winning the, mostly decided, argument to prove games are art that they've forgotten that "art" isn't the same as "good".

Really, I think that these guys all need to swallow their pride and admit that there were huge flaws with the ending that don't involve it being unhappy, but it being a complete failure in a narrative sense and abandonment of the major themes of the game series. Coddling any random decision as artistic intent and ignoring any issues does nothing but stunt the medium and encourage ego trips like this ending.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Alteisen posted:

"Hey man nobody really likes scanning, so how can we make it even shittier"

"Have a lot of scan this sidequests and important things, add instant kill enemies and force the player to go back and forth in some retarded game till he gets everything"

"YOU ARE A GENIUS, HAVE THIS PROMOTION".

Seriously this shits dumb, its not hard, just tedious.
Yeah. I find that it helps to quicksave just before you start scanning a system, do a lap or two around the system pinging like a lunatic to find out where the hotspots are (if any), and then reload so you can directly home in on them and so can avoid having to play tag a bunch of times with the Reapers.

Perfect Potato
Mar 4, 2009

Geostomp posted:

Any number of game "journalists" so intent on winning the, mostly decided, argument to prove games are art that they've forgotten that "art" isn't the same as "good".

Really, I think that these guys all need to swallow their pride and admit that there were huge flaws with the ending that don't involve it being unhappy, but it being a complete failure in a narrative sense and abandonment of the major themes of the game series. Coddling any random decision as artistic intent and ignoring any issues does nothing but stunt the medium and encourage ego trips like this ending.

The problem is barely any of them mentioned the terrible ending in their reviews, so copping to it in any way would expose them even further.

Also, the terrible scanning minigame saves every time you enter a system, so there's literally no risk to being captured,in fact the soundest strategy upon entering a new star system is to spam the scan button like a madman until you find everything, get caught, die, and then scan and get the artifacts since they're always in the same spot.

doomfunk
Feb 29, 2008

oh come on was that really necessary
all over my fine carpet!!

Elysiume posted:

This vanguard discussion is making me reconsider (again) doing infiltrator some more. Hiding behind things and shooting people is fun and all, but having more exciting magic powers seems like an interesting change of pace. How fun is adept? They have black hole or something.

(My runs have been 2x partial infiltrator in ME2, 1x most of an infiltrator in ME1)

Adept loving rules. Pack a gun you like (my shep's rocking a sniper as an adept - no big deal) and always remember to warp your singularity/pull. You blow poo poo up left and right and look cool as hell.

The adept heavy melee is also very purple, if you like purple.

Cowcaster
Aug 7, 2002



The adept's heavy melee doesn't have the slight amount of auto-aim that the other melee's have, and it doesn't do as much damage. What it does do is ragdoll just about anything without defenses, and if you've taken the force/power damage multiplying skills like a good adept should, lets you start your own manned space program one "volunteer" at a time.

Cowcaster fucked around with this message at 23:54 on Mar 30, 2012

Zoran
Aug 19, 2008

I lost to you once, monster. I shall not lose again! Die now, that our future can live!

Perfect Potato posted:

The problem is barely any of them mentioned the terrible ending in their reviews, so copping to it in any way would expose them even further.

Also, the terrible scanning minigame saves every time you enter a system, so there's literally no risk to being captured,in fact the soundest strategy upon entering a new star system is to spam the scan button like a madman until you find everything, get caught, die, and then scan and get the artifacts since they're always in the same spot.

Or just edit coalesced.bin so that you scan the whole system with one click and can scan individual planets at lightning speed. :pcgaming:

Elysiume
Aug 13, 2009

Alone, she fights.

doomfunk posted:

Adept loving rules. Pack a gun you like (my shep's rocking a sniper as an adept - no big deal) and always remember to warp your singularity/pull. You blow poo poo up left and right and look cool as hell.

The adept heavy melee is also very purple, if you like purple.

Cowcaster posted:

The adept's heavy melee doesn't have the slight amount of auto-aim that the other melee's have, and it doesn't do as much damage. What it does do is ragdoll just about anything without defenses, and if you've taken the force/power damage multiplying skills like a good adept should, lets your start your own manned space program one "volunteer" at a time.
Sounds cool. I'll give Adept a shot.

In spite of being 100% paragon (empty renegade bar, paragon bar is like 1.2 boxes short of full) I made Garrus more renegade.

Alteisen
Jun 4, 2007

by FactsAreUseless

Annakie posted:

If only the person who runs it was a goon... oh wait, I am. :v:


Do you have any idea how hard it is to get people to include as much as I even ask them to? Most people don't bother to read anything at all... I end up deleting at least half of anything people upload and spend 10 minutes trying to get half of those that I keep readable... :sigh:


Quoting myself here:

Ok I decided I'm gonna play through ME2 anyway, would these steps be the same if I just wanted to load up a Shepard from ME1 and just start with that?

Also I can do everything except the modio part, it just doesn't wanna work for me, could I just reach that point and hand the file off to a goon? :sigh:

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MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

Paino posted:

However, like everyone I expected it to be an improvement over ME2 and it's not. Hell, more of the same would've been fine, but I think most people here would agree ME2 beats it soundly everywhere

ME3 is better than ME2 storywise (ME3 suffers from "go run around doing sidequests while Earth burns" but ME2 has you doing even more irrelevant things while human colonies are being destroyed), gameplay wise (ME2 is too slow, really, considering how shallow it is. ME3 is faster and deeper, a good combination) and the dialogue is neither here nor there.

The ways it didn't improve were 1) it is much much buggier (counting the journal in this, because I refuse to believe that was a design decision it's so stupid) and 2) the ending (including the structure of the final mission in this) is a lot worse. The (negative) comparisons with the suicide mission are dead on, I think.

magimix posted:

I agree, the characters beats were great (seems like we are on the same page, on that one), but there are some stand out loving actions set-pieces in the end-game. Part of that will be the 'first playthrough factor' to be sure, but... Man. poo poo just go so loving real! Consider the first assault, where its almost like a beach landing. The second the shuttle opens, people are firing into it, and everything is going crazy, and you have that giant beam thing roaring and blinding every few moments. And there were plenty more where that came from. In many ways I was glad the ending was all talk; I was loving exhausted when I finally reached the beam!

Consider that I had to reload that section many many many times before I finally was able to take control of my character with more than no health left, having been shot to poo poo the previous dozen or more times while my character, out of my control, gawped through the huge open hatch at all the bullets flying at her.

That kind of diminished what would otherwise have been a nice dramatic sequence.

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