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Feeple
Jul 17, 2004

My favorite part of this hobby is the rules arguments.

PaintVagrant posted:

12 minute turns now seems like a lifetime, after playing a 5 round hardcore. I guess this is how good players "train" for regular timing, by playing accelerated. I remember I was bitching up a storm about playing 7 minute turns at 35 pts a few months ago.

So yeah, play hardcore timing in casual games if you want to get better at time management.
Yep.

Hardcore timing sounds way harder than it is, but a few games practicing will help immensely. Basically, it comes down to triage: what do you absolutely, positively, must do before the timer runs out? Do that ASAP. Anything else can wait. Or just run.

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PaintVagrant
Apr 13, 2007

~ the ultimate driving machine ~
Wish I had remembered that during my 4th game. I had easily 20+ arm 12-13 models inside gaspys feat pulse, and I timed out before I could roll a single damage on them.

I think the reason I timed out was I did some attacks with my blood witches or something lame like that.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

Timed turns terrify me because I am still such a new player, I constantly have to double check how stuff works and there's no way I could get anything done in 10 minutes. I think that my 15pt game on Saturday took like an hour and fifteen minutes. I am really hoping that the pressure of the league helps me speed up, and I'm working at the rules so that I really am only spending time on actual game actions, rather than double-checking how slams work.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
Well, PV called it a while ago: The Ghetorix conversions are rolling out. Here's a couple from the PP boards that have promise:









I might have to steal that one based on the Pureblood, though I think I would use the pureblood's head and add on his headgear because Ghetorix's is clearly too small for the model.

Gay Polymers
Jun 14, 2005

I hear voices in my head
They talk to me
They understand
Where are my keys?
That extreme warpwolf conversion is epic.

Shame that the extreme titan most likely won't be easy to turn into Tibbers.

crime fighting hog
Jun 29, 2006

I only pray, Heaven knows when to lift you out

Acceptableloss posted:



This, forever. God that's great.

!amicable
Jan 20, 2007

Acceptableloss posted:






I'm basically doing this, but using the Pureblood head with a little hood sculpted on. I like the metal pureblood conversion as well, but I am not sure I can find another one.

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Gay Polymers posted:

That extreme warpwolf conversion is epic.

Nothing can redeem that godawful sculpt, nothing. :colbert:

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
Oooh, Menoth, I love your way. :catholic:

Chance II
Aug 6, 2009

Would you like a
second chance?

dexefiend posted:

Oooh, Menoth, I love your way. :catholic:



I think a black wash on the gold sections of those smokestacks would look pretty wicked.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!

Chance II posted:

I think a black wash on the gold sections of those smokestacks would look pretty wicked.

ALL IN GOOD TIME! (I gotta do some touchups, then revarnish. I don't trust unvarnished metallics. Then it will be time for a little black oil wash with some Iron Oxide mixed in.)

Vallejo Liquid Gold - When you have to look your best. (tm)

Legal Notice: Vallejo feel free to send me a check and use that slogan.

Verdugo
Jan 5, 2009


Lipstick Apathy

dexefiend posted:

Oooh, Menoth, I love your way. :catholic:



I love that white. I have a Vanquisher and some Flameguard I just stripped that I plan on doing up a similar way.

Verdugo
Jan 5, 2009


Lipstick Apathy
Blah. double post.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Ohgod I have to participate in my first tourney with the following list: Karchev with Beast 09, Juggernaut, Kodiak and a War Dog. 4 mechs, 1 koldun lord and a squad of widowmakers.

Give a complete newbie some tips on how to not gently caress everything up. Or just tell me how royally hosed I am.

Flipswitch
Mar 30, 2010


dexefiend posted:

Oooh, Menoth, I love your way. :catholic:


How did you get the white that clean, yet worn looking? tell me your Menite secrets.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
http://www.youtube.com/watch?v=WyrDWHYLGjo

I AM A FRAUD! A HUCKSTER! A COPYCAT!!!!

I HAVE BEEN UNCOVERED.


I added a final highlight with VGC - Offwhite. I will be adding edge highlighting with the VGC - White Primer this evening.

Also, worth noting, in the 2 hour photo montage from the oath thread, the only time I broke out a brush was the oil wash.

Airbrush for life. :c00l::respek::science:

dexefiend fucked around with this message at 18:59 on Apr 2, 2012

Syrnn
Aug 16, 2004

So I played my first game with the aforementioned eFeora list, using the Hierophant and a Vassal Mechanik as I was indecisive about the possibility of Wracks being superfluous with the Heirophant. I also was lucky enough to be allowed to proxy the Templar, and I have to say I was pretty pleased with the results! I played against a Circle player running eKreuger, a Feral, Gorax, Argus, Woldwyrd, Stones+UA, and minimum Bloodtrackers.

The table was set up with a forest sitting slightly off-center, and a nearby hill, a cozy little shack nestled near my deployment, and I think another forest near his, but it was inconsequential.

From the start, I deployed my Vanquisher on the far left, lined up to try to set up on the hill, the Templar right of him sandwiching Feora and her Heirophant, with choir backing them up. I had the Vassal behind the Vanquisher, and a Mechanik behind the Templar, with the full Temple Flameguard and UA by the shack. The Bloodtrackers were put opposite them, with prey marking them, and I realized that beyond the shack leaves me with a spooky forest filled with Bloodtrackers calling for their blood. Seems... appropriate.

The game started off with a pretty significant bang, where I immediately figured I could use Fire Step to keep Feora ahead with running 'jacks, and hang out by the Vanquisher with Escort up to keep her particularly safe. By turn two, he had his Woldwyrd set up in the forest, with one of the stones on its periphery, and the Keeper hanging out safe next to the Wyrd. With the Vanquisher, I found out that Sky Ward can ruin my day for shooting, letting off two easily dangerous shots at a pathetic 5", automatically scattering. Realizing I left him rather vulnerable, I let Feora get in on the action and try to do his job better for him - her Heavy Flamethrower set nearly everything there on fire and killed off the Keeper, disabling the usefulness of the stones. I was already pretty proud of how dangerous she seemed. A firestep also let me feel the danger of the Woldwyrd's anti-magic insurance, and she took a point of damage from a well-rolled shot, but Escort and four focus minimized the damage.

I swapped the Vassal over to the Templar to Enliven him, and this is where the game took a turn for the strange and exciting. The Templar received a charge from the Feral Warpwolf, while the Argus came in howling at the TFG, Kreuger riding in behind the Gorax and the Bloodtrackers, beside the forest. Enliven had me sidestep away from the Warpwolf, taking the second hit, and doing a scary bit of damage, but no systems were lost. On my turn, I turned the Vanquisher to the fight, and had him slam the Gorax a healthy five inches away, opening up a charge lane straight to Kreuger for the Templar, thanks to Escort, and he took to it. He shunted most of the damage, but I got one hit in that he let pass, taking off five damage from Kreuger.

After that, things got even messier, with the TFG charging in separate form the Warpwolf and the Argus, and I did Combined Melee Attacks to eventually cripple both with relative ease. These guys are definitely in for future lists, I most certainly underestimated their sheer power, especially with CMA and Ranked Attacks with Reach! The following turn, he played a defensive game, and let the Blood Trackers wrap around my backside, and my 'jacks got tied up by beasts as Kreuger fled out of harm's way. I feated with Feora following that and dumped a great many attacks (feebly) to try to rid myself of that pesky Woldwyrd, and failed. He counter-feated on his turn, pushing everything out of melee, and tried a very gutsy assassination, teleporting the Warpwolf sideways, but he couldn't track direct line of sight to Feora through the woods; warped Speed, advanced in, and started slapping her silly until she sat with four wounds left. It ended abruptly when I Fire Stepped past the Wolf into the woods, and advanced on Kreuger, giving him a good slap with Feora's weapon and ending his day.

All in all, I am awed with how easily I can play aggressively with eFeora. The extra move from Escort makes 'jacks like the Templar sing against what is typically their faults (too bad Escort doesn't work with Enliven!), and the ability to have Fire Continuous stick around without fear of expiry in her Control Zone is beautiful. Compared to Reznik, I would say she can offer a lot more reward, but playing her that out-in-the-open was a bad idea to begin with, as doing half as much as I did with her naturally exposes her to much, much greater risk.

Chuckle-worthy Model of the Match: The Heirophant spent the latter half of the game trying to hide from the shitstorm of fights breaking out next to him, and running to try to catch up to Feora who was drat near by herself at the very end of the game, having only gotten to help her out two or three times on her spellcasting total. I would still take him again, but he certainly seemed out of place on the battlefield whenever I noticed he wasn't with her! Never send a Cleric to do a Paladin's job! :v:

Swags
Dec 9, 2006
I really want to make the Dawn's Talons list work with Vyros, but I can't seem to get past the fact that is has Vyros (and he kind of sucks). And advice for this, guys?

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Dorakyura posted:

Battle Report

It looks like you guys hosed up a couple of things, first off being that Enliven ignores free strikes and thus you should have only taken the one hit from the beast that charged your Templar. Secondly, you can't move after being teleported by the stones, you must forfeit your movement for that activation. That assassination attempt he made on eFeora was technically cheating, although from the sounds of things it was just a newbie mistake.

Syrnn
Aug 16, 2004

The Aberrant posted:

It looks like you guys hosed up a couple of things, first off being that Enliven ignores free strikes and thus you should have only taken the one hit from the beast that charged your Templar. Secondly, you can't move after being teleported by the stones, you must forfeit your movement for that activation. That assassination attempt he made on eFeora was technically cheating, although from the sounds of things it was just a newbie mistake.

Well, good thing to know about Enliven! I can't believe I've been missing that the entire time I've been playing. I did largely ignore it and see the Vassal as a two point "extra attack" for the most part, but have since learned.

As for the second issue, I suppose teleport is the wrong word, the movement was via Krueger casting a spell (Telekinesis I think?) and I'm fair certain is legal. While I have no doubt mistakes were made, I think I mentioned earlier that I'm pretty green in the gills.

There have been a lot of things that confuse me, particularly wherein "blast" is and is not concerned, or the nightmare that is cloud effects, but I'm quickly picking it all up. I do appreciate the pointers, though, the things goons have had to say in this thread have definitely paved the way for me getting deeper into the game. Now, I just need to get in on one of those painting challenges...

If I had to ask one question though, it's about whether or not out-of-activation attacks (free strikes, vassal-granted abilities, attacks from Witch Hound, etc.) may be boosted if the model in question has focus on it. I've figured since the only rules I can find on Boosting talk about "in activation", that doing it out of activation is illegal, but I've had a few disputes about it here and there and I'm honestly not sure what I might be missing, or if people are just assumptive about it. Anyone have a page reference to finally tell me what's what therein?

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

Dorakyura posted:

Now, I just need to get in on one of those painting challenges...

http://forums.somethingawful.com/showthread.php?threadid=3469814&userid=0&perpage=40&pagenumber=1

It's not too late to get in on this saga! If you oath for April in the next day or two nobody will notice, and we are SUPER CHILL.

Chicken Slayer
Nov 7, 2009

Dorakyura posted:

If I had to ask one question though, it's about whether or not out-of-activation attacks (free strikes, vassal-granted abilities, attacks from Witch Hound, etc.) may be boosted if the model in question has focus on it. I've figured since the only rules I can find on Boosting talk about "in activation", that doing it out of activation is illegal, but I've had a few disputes about it here and there and I'm honestly not sure what I might be missing, or if people are just assumptive about it. Anyone have a page reference to finally tell me what's what therein?

Focus can only be spent during your activation under most circumstances. Each entry specifies when you can spend focus: shaking effects happens in control for example. Page 75 of the Warmachine and check the rules for additional attacks and boosting. I don't have the hordes page, but it'll be under the Fury section.

You can use other effects to boost or improve the attack, so a Vassal attack will still benefit from the Choir buff or anything your caster throws on.

Excelsiortothemax
Sep 9, 2006
The curse of the mispack finally struck me with two of my Bastions missing thier heads....though I'm tempted to stick tiny yellow LED lights in the holes and say that not even decapitation can deny the power of Menoth and his righteous followers!

Mikael Kreoss
Feb 13, 2011

by Fistgrrl

Excelsiortothemax posted:

The curse of the mispack finally struck me with two of my Bastions missing thier heads....though I'm tempted to stick tiny yellow LED lights in the holes and say that not even decapitation can deny the power of Menoth and his righteous followers!

Do it; post pictures. :catholic:

crime fighting hog
Jun 29, 2006

I only pray, Heaven knows when to lift you out

Excelsiortothemax posted:

The curse of the mispack finally struck me with two of my Bastions missing thier heads....though I'm tempted to stick tiny yellow LED lights in the holes and say that not even decapitation can deny the power of Menoth and his righteous followers!

Just got a sweet idea for my Bane Knights...

Excelsiortothemax
Sep 9, 2006

Mikael Kreoss posted:

Do it; post pictures. :catholic:

I think i will. Now just gotta figure out how to paint.

Paper Kaiju
Dec 5, 2010

atomic breadth

Swags posted:

I really want to make the Dawn's Talons list work with Vyros, but I can't seem to get past the fact that is has Vyros (and he kind of sucks). And advice for this, guys?

I've had a lot of success with that tier list. What exactly have you been running with him (since it does give you a good deal of flexibility with the unit options)? Here's my generic Vyros advice:

Personally, I feel that Vyros is a lot stronger than he is given credit for, but he is an extremely strategic caster. You need a long-term plan going in; on the top of turn one, you need to know where your models are going to be on the end of turn three. Exploit the hell out of Bird's Eye and Mobility; these two features give you what is essentially a Legion battlegroup. Take full advantage of any forests, patches of rough terrain, or linear obstacles. With SPD 8 jacks, you can not only out-threat a lot of lists, you can also run your jacks 16" completely around your enemy force, putting your opponent in a very tight spot.

I almost always run a Hydra with Vyros, cause a RNG 15 POW 15 gun that can't be screened against is a potent threat; using his feat, it can also fire a fully boosted shot and then be refilled by the end of the turn. The Phoenix also works well with his feat, because you can kill a bunch a grunts with Combustion, then buy sword attacks on anything left standing, or buy a full boosted shot with the Halo Cannon. I often include a Griffon mashalled to a unit of Sentinels, because with Pronto, and a focus from an Arcanist, it has a 19" threat range, or can run 22" across the board to give a flank for Vyros.

Sentinels+UA are a definite must have for Vyros; with IR, Defensive Line, and Vengeance, they excel at taking, holding, and retaking objectives and zones. They're also great at carving out charge lanes for Vyros and his jacks, or just wrecking heavies.

crime fighting hog
Jun 29, 2006

I only pray, Heaven knows when to lift you out
Fellas, I'm gonna play my first non-Cryx games this weekend, 15 points with Kraye, battlebox rules. What jacks do I take? I have two Chargers, a Lancer and a Sentinel, but I can proxy whatever I want.

Feeple
Jul 17, 2004

My favorite part of this hobby is the rules arguments.

crime fighting hog posted:

Fellas, I'm gonna play my first non-Cryx games this weekend, 15 points with Kraye, battlebox rules. What jacks do I take? I have two Chargers, a Lancer and a Sentinel, but I can proxy whatever I want.
hammersmith. Seriously. Full Tilt + Beat Back= funfunfun.

Tanon
Mar 14, 2011

I has a hat..
System: Warmachine
Faction: Cygnar
Casters: 1/1
Points: 15/15
Captain Jeremiah Kraye (*6pts)
* Hunter (6pts)
* Hunter (6pts)
* Centurion (9pts)

I think that's probably your best bet. Full Tilt the Centurion so it's SPD 8, and then go to town. Since you're mostly going to be playing against jacks, you can drop a focus on each Hunter and they can shoot then boost damage. They're RAT 7, so they hit even a Cryx heavy on a 6, or better. Against a Khador heavy each boosted shot is going to deal around 7 damage, which means you are taking off half it's health per round. The Centurion can shoot across the board first turn running 16, then Polarity Shield for no charges. If it charges a model and makes it to .5" melee range, it can POW 12 impact attack as well as the POW 13 shield and POW 18 spear before spending focus. It also helps it's MAT by getting the cavalry +2 to hit on your charge attack. MAT 8 POW 18 boosted is pretty nasty and can definitely do a ton of damage to a caster or jack.

Somberbrero
Feb 14, 2009

ꜱʜʀɪᴍᴘ?
My friend Clockwork was over tonight and we played a starter level game of 10 points against each other, Khador v. Cryx. I won't bother doing an actual battle report since it's probably boring for everyone who already knows the game, but we had a lot of fun just learning the rules. I realized that once my Deathripper hit his Destroyer, there was nothing preventing me from giving it 3 focus the next round with a boosted damage role, another attack, and another boosted damage roll. I was pretty excited to see a Bonejack tear a Destroyer down that quickly, but then he realized that he could hit target his Destroyer with his Juggernaut's Cannon to hit everything I stupidly parked within three inches :v. I'm really glad I invested in this game, and I'm stoked to see the strategic level of the game elevate once I can play a real 25 point game.

I'm looking at Warcasters, and it seems like Kommander Strakhov or maybe Harkevich would be good picks for a Khador force with Too Many Jacks. Is that more or less correct?

As a sidenote, the Khador box I ordered for dexefiend came in. Super fast shipping with an absolutely unbeatable price. If anyone is lurking this thread like I was for months, you should definitely consider picking up his other pack.

Somberbrero fucked around with this message at 09:59 on Apr 4, 2012

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!

Somberbrero posted:

As a sidenote, the Khador box I ordered for dexefiend came in. Super fast shipping with an absolutely unbeatable price. If anyone is lurking this thread like I was for months, you should definitely consider picking up his other pack.

Thanks, Mang!

It definitely helps when you are shipping the stuff only three hours away. If you have not already assembled both those jacks, you might want to order the Black Ivan character parts. You could turn that Destroyer into Black Ivan for Harkevich.

(I am actually not sure if its the destroyer or the juggernaut.)

dexefiend fucked around with this message at 17:20 on Apr 4, 2012

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Somberbrero posted:

My friend Clockwork was over tonight and we played a starter level game of 10 points against each other, Khador v. Cryx. I won't bother doing an actual battle report since it's probably boring for everyone who already knows the game, but we had a lot of fun just learning the rules. I realized that once my Deathripper hit his Destroyer, there was nothing preventing me from giving it 3 focus the next round with a boosted damage role, another attack, and another boosted damage roll. I was pretty excited to see a Bonejack tear a Destroyer down that quickly, but then he realized that he could hit target his Destroyer with his Juggernaut's Cannon to hit everything I stupidly parked within three inches :v. I'm really glad I invested in this game, and I'm stoked to see the strategic level of the game elevate once I can play a real 25 point game.

I'm looking at Warcasters, and it seems like Kommander Strakhov or maybe Harkevich would be good picks for a Khador force with Too Many Jacks. Is that more or less correct?

As a sidenote, the Khador box I ordered for dexefiend came in. Super fast shipping with an absolutely unbeatable price. If anyone is lurking this thread like I was for months, you should definitely consider picking up his other pack.



Well, the Old Witch is probably your best caster (for competitive play at least), while epic Sorcha is almost as good while being easier to learn. She likes to play infantry heavy though.

If you like Jacks, go Harkevich for shooty and Karchev for melee.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
SO MUCH FOR ME PAINTING KHADOR... I just sold my other battlebox half.

I am sure they are going to a nice home.

Thank you for offsetting the price of me playing Menoth!

EDIT:
MENITE PICS MADE POSSIBLE BY YOU!



dexefiend fucked around with this message at 17:24 on Apr 4, 2012

CPFinnit
Jun 5, 2008
I'm having a tough time cracking eFeora as Cygnar. Last night I faced something like,

Feora, Protector of the Flame (*6pts)
* Redeemer (6pts)
* Templar (8pts)
* Vanquisher (8pts)
Choir of Menoth (Leader and 3 Grunts) (2pts)
Exemplar Cinerators (Leader and 4 Grunts) (8pts)
Eiryss, Mage Hunter of Ios (3pts)
Gorman di Wulfe, Rogue Alchemist (2pts)
The Covenant of Menoth (2pts)
Vassal of Menoth (2pts)

I brought Siege a pair of Defenders a Cyclone, Gun Mages and some support.

I feel like bringing single wound infantry is going to be wasted to fire and Feora is a tough nut to crack for assassination. Should I go for straight assassination or try and attrition her out in general?

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe
Your biggest problem is the Redeemer then Vanquisher in terms of your single wound infantry. Sure Vanquisher's is a 4" AoE but he's Range 10 where the Redeemer is Range 16 and can do 3x 3" AoE's.

He doesn't have a lot of direct fire range attacks so dealing with your Defenders and say Hunters will be a problem for him.

2x Defenders should be able to cripple his Redeemer early since you have the same threat range. pEiryss can only Disrupt one jack a turn so just bring Arlan. Then just start working on the Vanquisher. Templar you can lol away with Thunderbolt Shots.

S.J.
May 19, 2008

Just who the hell do you think we are?

The Aberrant posted:

Well, the Old Witch is probably your best caster (for competitive play at least), while epic Sorcha is almost as good while being easier to learn. She likes to play infantry heavy though.

If you like Jacks, go Harkevich for shooty and Karchev for melee.

Harkevich is really not a shooty 'jack caster, he just happens to be able to let you 'jacks shoot one or two more times per game than they'd otherwise be able to. You can easily go whole games without ever casting broadside.

Verdugo
Jan 5, 2009


Lipstick Apathy
Dumb question, but how do you guys keep track of spell effects and what not? I tried some of the varying counter sets, but inevitably I would miss the +2 defense or whatever that my units should have gotten after my turn is over. Right now I'm using a Warcogs set which is a giant pain in the rear end to dig through and fish out the right counters for.

I'm thinking I'm going to have to start using small sticky notes on my cards to remind myself that this unit has a certain bonus due to a spell but I was wondering what systems other people used, or do you just juggle it in your head.

I love painting Warmachine models, I love teaching new people how to play, and I love small 15-20 point battles but once I get to 35-50 points I feel a bit overwhelmed.

As a side note, I play Khador, and usually I use Sorscha.

FLEXBONER
Apr 27, 2009

Esto es un infierno. Estoy en el infierno.

Verdugo posted:

Dumb question, but how do you guys keep track of spell effects and what not? I tried some of the varying counter sets, but inevitably I would miss the +2 defense or whatever that my units should have gotten after my turn is over. Right now I'm using a Warcogs set which is a giant pain in the rear end to dig through and fish out the right counters for.

I'm thinking I'm going to have to start using small sticky notes on my cards to remind myself that this unit has a certain bonus due to a spell but I was wondering what systems other people used, or do you just juggle it in your head.

I love painting Warmachine models, I love teaching new people how to play, and I love small 15-20 point battles but once I get to 35-50 points I feel a bit overwhelmed.

As a side note, I play Khador, and usually I use Sorscha.

With the P3 tokens sets, you can just write an abbreviation for the effect (e.g.'DW' for Defender's Ward) on the token with a dry-erase marker.

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S.J.
May 19, 2008

Just who the hell do you think we are?

Verdugo posted:

Dumb question, but how do you guys keep track of spell effects and what not? I tried some of the varying counter sets, but inevitably I would miss the +2 defense or whatever that my units should have gotten after my turn is over. Right now I'm using a Warcogs set which is a giant pain in the rear end to dig through and fish out the right counters for.

I'm thinking I'm going to have to start using small sticky notes on my cards to remind myself that this unit has a certain bonus due to a spell but I was wondering what systems other people used, or do you just juggle it in your head.

I love painting Warmachine models, I love teaching new people how to play, and I love small 15-20 point battles but once I get to 35-50 points I feel a bit overwhelmed.

As a side note, I play Khador, and usually I use Sorscha.

Make sure to put them by the actual models so you and your opponent will be reminded when you look at them.

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