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scrub lover
Apr 22, 2005
I think this scene's coming along pretty well, though the cannon's animation is a little underwhelming. Any thoughts?

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tuna
Jul 17, 2003

You'll want to add a frame of the cannon's "chamber" expanded for a frame before the ball flies out, then of course reverse that a lot afterwards for contrast and reversing curves in the shape. Also a big problem is how you're trying to show a horizontal force by using vertical movement, as the cannon recoils the movement of the end of the barrel goes straight up and down. The cannon itself should shoot backwards.

There is also no reason the cannonball should be in 2 frames. It's moving much too fast for that. I'd suggest just having the cannonball sort of like the 2nd frame (very stretched), except perhaps further away from the cannon. Perhaps even just mostly speedlines or something resembling a smearframe of a cannonball.

I made a quick lovely test to demonstrate all of the things im talking about : http://www.puppetstring.com/cannon.mov

tuna fucked around with this message at 09:15 on Mar 22, 2012

Chernabog
Apr 16, 2007



I think because you are working in a very cartoony style you can get away with squashing and stretching the cannon. I had to animate a cannon once and I had exactly the same problem, the only difference was that my cannon was semi-realistic so I had to design it to be a retractable, so that I could squash and stretch it without actually "rubberizing" the shapes.

scrub lover
Apr 22, 2005

tuna posted:

I made a quick lovely test to demonstrate all of the things im talking about : http://www.puppetstring.com/cannon.mov
Whoa! It's really cool of you to make that just to help me out, and it does look way better. In fact, I think I might also do it in 3D and toon-shade it.

Spacedad
Sep 11, 2001

We go play orbital catch around the curvature of the earth, son.
A couple things.

First, here's me trying to learn CG better. This needs a lot more work.

https://www.youtube.com/watch?v=cAhkyPAlNZo



:siren: And then, here is SOMETHING IMPORTANT - WATCH THIS DOCUMENTARY ABOUT DISNEY BEFORE DISNEY GETS IT YANKED FROM THE INTERNET AGAIN OH MY GOD http://vimeo.com/39111006 :siren:

Unreleased unauthorized documentary film about the very troubled production of what eventually became the emperor's new groove. The studio was in a REALLY unhappy place around that time. Watch this film because it will show off just how brutal the animation industry can be, and also give some insight into Disney's early 2000's downfall.

Hardcordion
Feb 5, 2008

BARK BARK BARK

Times posted:

A couple things.

First, here's me trying to learn CG better. This needs a lot more work.

https://www.youtube.com/watch?v=cAhkyPAlNZo


The biggest problem I can see is the the bit around 00:15 where the guy is jumping back and forth. It looks like the torso is leading the motion, rather then the legs. Try to add a bit more weight to the landings and anticipation to the jumps, and maybe have the "outside" foot leave the ground slightly behind the "inside" foot.

Okay my turn!

https://www.youtube.com/watch?v=Os08486xifI

This is a rough scene from an upcoming group film I'm making for school and I'd appreciate some feedback. There's also a very outdated leica reel of the whole film from October in the related videos if you're interested.

Spacedad
Sep 11, 2001

We go play orbital catch around the curvature of the earth, son.
Thanks for the feedback! 2D animation is more my forte - CG so far has been fighting me every step of the way, so it's easy to lose track of things like weight. Keeping track of weight/balance is one of the things I need to fix in that scene.



As for your scene, the only thing that stands out to me is that the head looks like it's just on traceback as it moves forward gradually moves forward. Even slight variation in forward or side tilt can help. Other than that I'm not really seeing anything that I personally would want to change. Edit: The shoulder in relation to what happens to the head could probably be worked too.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Times posted:





:siren: And then, here is SOMETHING IMPORTANT - WATCH THIS DOCUMENTARY ABOUT DISNEY BEFORE DISNEY GETS IT YANKED FROM THE INTERNET AGAIN OH MY GOD http://vimeo.com/39111006 :siren:

Unreleased unauthorized documentary film about the very troubled production of what eventually became the emperor's new groove. The studio was in a REALLY unhappy place around that time. Watch this film because it will show off just how brutal the animation industry can be, and also give some insight into Disney's early 2000's downfall.

I just watched this, and honestly I don't see anything way out of the ordinary or super brutal for animated film production, I mean yeah it kinda sucked for the guy with the goatee that his initial ideas for the movie was rejected, but this is normal, and honestly from what I can tell the initial draft looked like an inferior product than what came out later.

and I hardly see an 'unhappiness' and 'signs of a downfall', it just looked like people going over making a movie and having to re-work it from scratch, hardly something super-dramatic and honestly the product that came out in the end was much better. so unless I missed something (other than the fact that they hired a theater person as head of an animation studio) I don't see any explanation of what caused disney's 2000's downfall.

I dunno, maybe because I read so much about how Japanese and Asian animators suffered so much I just became desensitized.

Also is it me or does the guy with the goatee sound EXACTLY like the dad from malcolm in the middle?

tuna
Jul 17, 2003

Times posted:

Thanks for the feedback! 2D animation is more my forte - CG so far has been fighting me every step of the way, so it's easy to lose track of things like weight. Keeping track of weight/balance is one of the things I need to fix in that scene.

Weight is definitely the problem in the animation. The timing is acceptable because it is driven by the music, so the problem with the weight comes directly from the poses themselves (and anticipation/followthrough by nature). There are several poses where the hips aren't taking on weight, and also lots of motion where the quick, snappy motion is not generated anywhere, shoulders being dislocated and silhouettes are sometimes cloudy and weak when they need not be.

It is a really tough task trying to animate a dance sequence like this as there are a million things to take into consideration, however most of the problems can be solved without restarting. Did you film any reference for it?

I'm sure I've mentioned this before, but people who submit animation for critique in youtube format really don't want feedback, because you cant scrub a youtube video frame by frame. Also nobody seems to be including frame numbers on their videos, so even if I could precisely stop a youtube on a single frame (I can't), I wouldnt be able to name it anyway. Stop using Youtube for anything other than final animation if you want meaningful critique! :cripes:

Hamshot
Feb 1, 2006
Fun Shoe
If not youtube, then what would be best? Vimeo doesn't seem to have that either.

tuna
Jul 17, 2003

Vimeo does have that functionality because it lets registered members download the source video you uploaded, which will be .mov if you uploaded it as such.

I personally bought my own webspace, it costs around $100 a year for way more bandwidth than I will ever need. I'm sure there are even cheaper solutions available for less than $100 a year. Honestly I don't care. The problem is that it's impossible to give good feedback on a video hosted on Youtube, so solve that problem if you want good critique. Sorry If I sound like a dick, but $8 a month is nothing.

curse of flubber
Mar 12, 2007
I CAN'T HELP BUT DERAIL THREADS WITH MY VERY PRESENCE

I ALSO HAVE A CLOUD OF DEDICATED IDIOTS FOLLOWING ME SHITTING UP EVERY THREAD I POST IN

IGNORE ME AND ANY DINOSAUR THAT FIGHTS WITH ME BECAUSE WE JUST CAN'T SHUT UP
There's always keepvid. It mould accomplish the same thing except you don't pay anything.

curse of flubber
Mar 12, 2007
I CAN'T HELP BUT DERAIL THREADS WITH MY VERY PRESENCE

I ALSO HAVE A CLOUD OF DEDICATED IDIOTS FOLLOWING ME SHITTING UP EVERY THREAD I POST IN

IGNORE ME AND ANY DINOSAUR THAT FIGHTS WITH ME BECAUSE WE JUST CAN'T SHUT UP
http://www.youtube.com/watch?v=W1tUL0JA43I
Everything's unfinished and I don't really want criticism for it just yet, but anything helpful will be appreciated.

Mainly I'm just posting this in an effort to revive this thread.

Ccs
Feb 25, 2011


This was half of my honors thesis (the other half being a paper) where I animated "The Love Song of J. Alfred Prufrock" by T.S Eliot. There's not so much actual frame by frame animation unfortunately, mostly background work and limited movement, but I think it came out okay as a finished product. Now I'm gonna go and try to do all of Richard Williams' exercises to get better.

http://youtu.be/xpRSmMnx1MU

ArfJason
Sep 5, 2011
I'm just starting again with Flash and I am pretty much the novicest of novices, but I do enjoy doing this (most of the time anyways).
http://i.imgur.com/MXeuB.gif
This is the latest thing I did and I have to wonder, how do you guys get such consistent shapes between frames? I get that I should always sketch out skeletons made of circles and stuff but I just can't get it properly.

Chernabog
Apr 16, 2007



ArfJason posted:

I'm just starting again with Flash and I am pretty much the novicest of novices, but I do enjoy doing this (most of the time anyways).
http://i.imgur.com/MXeuB.gif
This is the latest thing I did and I have to wonder, how do you guys get such consistent shapes between frames? I get that I should always sketch out skeletons made of circles and stuff but I just can't get it properly.

Usually you have some reference of every angle of a character so that you can get the proportions right. In some instances you can copy shapes and paste them if they don't change much, that will make them stay the same. Usually, as long as your key poses and major breakdowns are correct, your in-betweens should retain the correct proportions.
As far as the line quality goes, there aren't many options. Either you use the line tool to make everything look pristine, or if you are using the paint tool, you painstakingly fix every line so that it looks good. (Or leave it rough) There is no shortcut for this and it is the same as in traditional 2D, where an animator can spend hours on a single drawing.

mareep
Dec 26, 2009

I'm trying to learn After Effects (finally) and I'm looking for tutorials, and while there appears to be a never ending sea of Cinema 4D/glowy strokey 3D effect tutorials, I can't find ANY to help me learn what I want to learn the program for. I have some examples of what I'm looking for:


Alphabet Animation
http://vimeo.com/40110798

"Where Things Come From" fake TV spot
http://vimeo.com/40459347

Procrastination "Infographic" video
http://vimeo.com/36045882

These are all beautiful but I'll be damned as to how they get such fluid transitions, animations, and changes like that. I just have no idea what I'm doing and it's getting incredibly frustrating, especially seeing how stiff and lifeless my animations end up being. I've got no one to teach me this but myself but it's really hard to get going with nothing to go on.

Harvey Baldman
Jan 11, 2011

ATTORNEY AT LAW
Justice is bald, like an eagle, or Lady Liberty's docket.

I've been working on making a very short lead-in animation for videos I'll be posting of my Minecraft server. The server's called Crafti.ca, and this is the logo I've been using for it:



I worked up a rough frame-by-frame of what I want to use as my lead-in for my videos, which I think gets the point across:



It's being assembled by piston blocks for those unfamiliar with Minecraft.

Having now planned this out, and with no experience in the world of 3d animation, what's my best approach for realizing the gif above in the dapper world of three dees? I have access to a variety of softwares (3ds, Cinema4d, Maya) thanks to my school but I really have no experience with them and I don't know which tools are right for this job or how to go about it.

Mr. Frustration Man
Dec 18, 2007

I've seen some things that would really make you say 'like what?'.
I just finished my year long animation program, and some feedack on my final films would be fantastic!

Here's my main film which is about three minutes long, and took me about four months or so from concept to finish:
https://vimeo.com/40789152

And here's the one minute flash film that took about 2 weeks and was my first time playing around with Flash (which holy poo poo I wanted to rip my hair out at the beginning):
https://vimeo.com/40789404

Also, does anyone know of any sites that offer good animation exercise ideas other than the 11 second club? I'd love to have some sort of weekly/biweekly animation jam thing to do rather than keep on stagnating.

Boob Marley
Nov 1, 2011

Flesh for Fantasy
Hell of a thread. So much fantastic, quirky animation floating around that I would have never otherwise found on my own time. A lot of you are extremely talented, and it makes me sad to know how difficult it is get by as an animator.

I've been wanting to do some traditional animation for a while, maybe ease myself into it with rotoscoping (any advice on that?). I have a pain-in-the-rear end full time job that has nothing to do with animation, so I'm a total weekend warrior when it comes to animation and illustration.

I don't have a portfolio to speak of, just a few weak, derivative shorts on Newgrounds. The best of which is still nothing compared most of you. To help make myself feel like I belong, and to add a little content, here is Fullmetal Arithmetist (a Fullmetal Alchemist parody wherein the field of study is math)
http://www.newgrounds.com/portal/view/577501

scrub lover
Apr 22, 2005

Mr. Frustration Man posted:


https://vimeo.com/40789152


Good Lord, this is absolutely wonderful. Everything about it is not only technically well made, but cute as all heck. I LOL'd many a time.

Some more of my WIP stuff:



mareep
Dec 26, 2009

Mr. Frustration Man posted:

I just finished my year long animation program, and some feedack on my final films would be fantastic!

Here's my main film which is about three minutes long, and took me about four months or so from concept to finish:
https://vimeo.com/40789152

And here's the one minute flash film that took about 2 weeks and was my first time playing around with Flash (which holy poo poo I wanted to rip my hair out at the beginning):
https://vimeo.com/40789404

Also, does anyone know of any sites that offer good animation exercise ideas other than the 11 second club? I'd love to have some sort of weekly/biweekly animation jam thing to do rather than keep on stagnating.

I love these, especially the first one. That's fantastic. Do you mind sharing what program(s) you used to make that? It's really adorable.

I stumbled across some 'cartooning in After Effects' tutorials and decided to mess around in that. I have a handful of videos to show for that but most of them are a mess due to not really knowing what I'm doing yet. Here's my last one:

https://vimeo.com/41438749

Any tips? Unfortunately it's hard to fine tune right now because the puppet tool, which I'm using for most of the movement, is really pretty wonky and unreliable (if you look close enough you can see the hooves warping). But I'm looking for workarounds.

Mr. Frustration Man
Dec 18, 2007

I've seen some things that would really make you say 'like what?'.

redjenova posted:

I love these, especially the first one. That's fantastic. Do you mind sharing what program(s) you used to make that?

Thank you! The first one was just done with old fashioned pencil and paper, and then scanned into Toonboom for the colour and all that. I'd really recommend it if you can get your hands on it, but unfortunately the price is stupidly high.

redjenova posted:


https://vimeo.com/41438749

Any tips?


I don't know much about animating in After Effects specifically, but as for the walk itself, I'd maybe push the drag of the head with the front legs come down, if that makes sense. Right now it feels to me like the neck and head are whipping down independently rather than following the body, if that makes sense. It's looking good though, I like the rest of that secondary action you have going! Can you warp things in After Effects? Because even some slight squash and stretch on the tail or some small details like that would help push it.

And thanks Uncle Jenkins! Your work always plasters a huge stupid grin on my face. I love the movement on that octopus-lady in particular.

mareep
Dec 26, 2009

Thanks! I might be able to tool around with a trial version or something at least. Yeah I can't afford much but hey, learning is awesome! On a completely random note, I was actually browsing the Toonboom website earlier and most of the professional/otherwise examples of animations made with the program look really ugly, I almost wrote it off based on those! I'll have to check it out.

Thanks for the tips! Yeah, the same thing I used for the legs, the puppet tool, seems to have a lot of flexibility and it's mainly used to warp things. It is REALLY finicky, though. Took me forever to figure out how to get it so the hooves didn't look completely weird as they cycled (I have a unicorn walk cycle animated on my vimeo account that demonstrates this, as well as my inability to have the body rotate because it breaks the puppet tool—figured out how to fix that now though!). Right now it's the best software I have for animation so I figure I'm just going to keep doing it to see how far I can push it. Poor guy does look like he's going to break his neck :(

scrub lover
Apr 22, 2005
Don't mean to completely clutter up this thread with my poo poo, but here's some more anyway:

womb with a view
Sep 8, 2007

God drat you goons are good. My school offers exactly one animation course that lasts about four months, so I took it to satisfy an elective. One thing it taught me for sure is that I need to take some life drawing classes. And I need a sound designer. But despite working to the last second from the deadline on these I'm not entirely dissatisfied!

Assignment 1
Assignment 2

MaxOfS2D
Oct 13, 2011

machinima machine

Uncle Jenkins posted:

Some more of my WIP stuff:



I feel like there should be more "getting ready / building-up" when he grabs the javelin and is about to stab the meanie medusa with it.

Commander Hen
Jan 7, 2012
I've been dinking around in Toon Boom trying to get back into 2d and the layout just bugs the heck out of me since I'm so used to Adobe's general setup. It also exports a bit sloppily if you ever want to mess around with things in Aftereffects or Photoshop. So you usually have to keep everything internal within it which means I have to learn the software even more instead of going to something familiar like Photoshop, Aftereffects, etc. I hate change :( It's colorfill is great though as long as your lines are clean.

I read that Anime Studio actually works really well with Photoshop and such. Would people recommend that? I recently just popped up Flash and it actually doesn't seem too bad until I tried exporting to something fun like Quicktime. Haha what the hell.

Also demoreels yadda yadda.
http://vimeo.com/27994756

Mr. Frustration Man
Dec 18, 2007

I've seen some things that would really make you say 'like what?'.

Commander Hen posted:

I've been dinking around in Toon Boom trying to get back into 2d and the layout just bugs the heck out of me since I'm so used to Adobe's general setup. It also exports a bit sloppily if you ever want to mess around with things in Aftereffects or Photoshop. So you usually have to keep everything internal within it which means I have to learn the software even more instead of going to something familiar like Photoshop, Aftereffects, etc

Can't you export your stuff from Toom Boom into a .png sequence and then just load that up as a sequence in Aftereffects if you wanna muck around with it?

Also, man that demo reel is slick as hell. I was going to gush about specific stuff, but it's just all fantastic.

Shindragon
Jun 6, 2011

by Athanatos

Commander Hen posted:

I've been dinking around in Toon Boom trying to get back into 2d and the layout just bugs the heck out of me since I'm so used to Adobe's general setup. It also exports a bit sloppily if you ever want to mess around with things in Aftereffects or Photoshop. So you usually have to keep everything internal within it which means I have to learn the software even more instead of going to something familiar like Photoshop, Aftereffects, etc. I hate change :( It's colorfill is great though as long as your lines are clean.

I read that Anime Studio actually works really well with Photoshop and such. Would people recommend that? I recently just popped up Flash and it actually doesn't seem too bad until I tried exporting to something fun like Quicktime. Haha what the hell.

Also demoreels yadda yadda.
http://vimeo.com/27994756

I could've sworn I've seen this demo reel. Regardless, your reel inspired me to start trying harder for animation.

Really enjoy the demo reel.

Commander Hen
Jan 7, 2012

Mr. Frustration Man posted:

Can't you export your stuff from Toom Boom into a .png sequence and then just load that up as a sequence in Aftereffects if you wanna muck around with it?

Also, man that demo reel is slick as hell. I was going to gush about specific stuff, but it's just all fantastic.

That assumes I know how to use Toon Boom, haha. I did a test in it to get a feel for things but didn't really understand the foundation of it if that makes any sense. Anime Studio was a thought, but I think I'll continue with Flash since it seems to have the 'Adobe' feel to it and it has tools in it that are similar to Aftereffects as I hate learning new programs. I can live with it's weirdass export for the time being. Toom Boom just feels funky to me and I can't really place why. Like, I mean it has ALL the tools you need so I imagine it's great for creating.

Thanks for the compliment! Also really dig your short with the little girl and the fluffy big dude.

Sarx
May 27, 2007

The Marksman
So, I will post the actual solicitation in the other thread when it comes time but I figure the goons here might be able to help. I'm probably going to be having somebody animate a 3-4 minute music video for one of my songs soon. What should I be expecting to pay for the project?

I'm an independent artist so I'm not made of money, but I'd like to get somebody young, talented, and looking for work to do the project and pay them fairly for what is involved, and I plan to show it every night on my nationwide tours so it would hopefully help get them exposure as well.

Just working out a budget currently though.

Boar It
Jul 29, 2011

Mesmerizing eyebrows is my specialty

Mr. Frustration Man posted:

I just finished my year long animation program, and some feedack on my final films would be fantastic!

That was lovely! Well done, I really liked it.

I wish I could attend VFS. I even talked to them over the phone and it sounded all so amazing. I haven't animated anything proper in ages due to me graduating soon from highschool and having a bunch of crap to finish. Would've been awesome to go to VFS after that but sadly I am in Sweden. I guess I could move but VFS costs so much so I would be repaying my loans until the day I perish. Family would help me financially but I don't want them to pay for my education, I already feel spoiled as it is. I can always just tinker with animation on my own but attending a nice school would've been great since I would really like to work with animation.

I'd appreciate it if you could share with us how it was to go there for a year. I would really like to take the 3D Animation & Special effects course myself.

I love animation, heck, I have died a ton of times in various videogames due to me stopping to study how other players move about the enviroment. Taking in the details of the animations.

Oh well, at least I will have five years of engineering to look forward to. I'll study maths, physics.. and all sorts of other fun stuff! For five years. :smith:

Uncle Jenkins posted:

Don't mean to completely clutter up this thread with my poo poo, but here's some more anyway:

The harpoongun should be a lot larger considering the fact that it topples the huge beast as it is hit by it. Feels like such a small harpoon shouldn't be able to fling something that large around. But that's just my opinion and cartoons aren't exactly known to be physically correct.
I really like your style of animation though!

Boar It fucked around with this message at 22:56 on May 18, 2012

Brutalleschi
Jul 10, 2010

Uncle Jenkins posted:

Don't mean to completely clutter up this thread with my poo poo, but here's some more anyway:


The creature's movement looks smooth throughout the run cycle, but something about its tail seems a bit off, like it's not overlapping correctly when the butt is going down. Everything else reads great though.

I have some animation of my own, but it's done on the computer, so I'm not sure if it belongs here or in the revenge of the NURBS thread: https://vimeo.com/42163116

JossiRossi
Jul 28, 2008

A little EQ, a touch of reverb, slap on some compression and there. That'll get your dickbutt jiggling.
Hello. I'm floating over from the newly located [VO Megathread]. We were moved from GBS not too long ago and are attempting to recapture our common posters some of who didn't catch the move. That's not terribly important however.

Basically if you need or want voices, we can provide. The first page includes a list of demos for you to listen through, or you can just pop in and put up an audition if you want. Most people will give the recording a shot if anything for practice and practicing is really important. Animation roles in particular are exciting because they involve a skill set not as easily practiced. Trying to dub a voice is a hell of a thing from my past experiences, so personally I'd love to get some more practice in it.

There's some really impressive work done in here and I know I'm not the only one when I say we'd love to be able to help you guys out in any way if we can.

Haledjian
May 29, 2008

YOU CAN'T MOVE WITH ME IN THIS DIGITAL SPACE
I just finished an intro to animation class and the final was a 30 second animation about whatever. I made this thing about a shark who likes French cuisine.

https://www.youtube.com/watch?v=CkCVy32gJX4

Brutalleschi
Jul 10, 2010

Haledjian posted:

I just finished an intro to animation class and the final was a 30 second animation about whatever. I made this thing about a shark who likes French cuisine.

https://www.youtube.com/watch?v=CkCVy32gJX4

The first shot is a bit confusing since at the moment it looks like the shark is swimming in the air at some mountains. You might want to add some iconography to communicate that it's underwater (bubbles, swaying seaweed, etc.) Also when the character's facial expressions change the face seems to change all at once. Maybe you should try breaking it up a bit, like make the eyes react first, then the mouth react, or vice-versa.

Otherwise, your surface backgrounds are looking good, and the story-telling is pretty clear.

Dodgeball
Sep 24, 2003

Oh no! Dodgeball is really scary!
I made a thing a few weeks ago. Board game fans should get a kick out of it:

https://www.youtube.com/watch?v=nHgPoL4SWUk

I'm particularly proud of the dance sequence. I used the SWF imported to Premiere trick and it works flawlessly, although this video was easier to sync to audio as there was just one audio track as opposed to a bunch of characters' lines and sound effects.

Also, switching sound in Flash from Event to Stream has been a life saver, as I can scrub the playhead to sync mouth movements to the audio.

:dance: I'm learning!

Dodgeball fucked around with this message at 19:25 on Jun 6, 2012

Hardcordion
Feb 5, 2008

BARK BARK BARK
For those who are interested, here's the finished short that myself and 10 other students have been working on for the past year. Sort of a quasi-anime zombie type thing. Enjoy!

https://www.youtube.com/watch?v=YCQ4HYIp-eU

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Chernabog
Apr 16, 2007



That's neat dude.

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