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Guillermus posted:Just one page ago. Ah poo poo. Well, someone should at least post yours or mine to the OP so that people won't ask about it in the future.
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# ? Apr 1, 2012 12:18 |
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# ? May 21, 2024 08:24 |
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czg posted:I hope you guys like custom Quake levels because I just made a few. This looks like it owns, going to download.
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# ? Apr 1, 2012 18:38 |
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Yeah I think I'm going to reinstall Quake and play those. Neat!
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# ? Apr 1, 2012 18:43 |
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czg posted:I hope you guys like custom Quake levels because I just made a few. I'm partway through the second map now actually. Verra nice. I got interrupted by a Steam friend calling me out to do some QW duels, but I'll get back to it. I think even more than with Doom, third-party mappers have really distilled out and improved the essentials of fun Quake-ish gameplay. Probably the modern hardware that allows much bigger spaces and more enemies doesn't hurt... anyway, this czg-ism is another good example of that trend IMO. It's not (at least not yet?) a barrage of hundreds of attackers like some other recent releases, but I am fine with a bit more restraint in the encounter design. I did come across a bit of weirdness once the fights got serious in the second map (using FitzQuake), where my mouse clicks were either not registering or getting "stuck on", but saving/quitting/reloading fixed that. Quake SP fans should check it out. Have a look at that screenshot collection above if you're dubious, or also here's one I took: http://steamcommunity.com/id/jlaw/screenshot/596966336536464067?tab=public It's not the pure classic super-contrasty and moody Quake look, but it has a good atmosphere of spelunking around in monumental-scale subterranean ruins. Edit: Hey, one more random comment. Enabling the axe-gibbing of downed zombies is a great idea; it makes for some fun variety in fighting them before and after getting explosive weapons (or running out of rocket ammo). I'm pretty sure this isn't the first map/mod I've seen that in, but thumbs up on that FWIW. JLaw fucked around with this message at 19:20 on Apr 1, 2012 |
# ? Apr 1, 2012 19:14 |
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Thanks, glad you're enjoying it!
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# ? Apr 1, 2012 20:05 |
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This is an amazing post. I started gaming back on a 486 and with DOOM. So many good memories. I haven't heard of some of these games and will be sure to check them out.
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# ? Apr 1, 2012 22:16 |
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Jblade posted:Trying grabbing the 1.07 patch here: I already have the patch, although given the complete lack of instructions I'm not sure I installed it right - just unpack everything to the AMC directory? quote:What character are you playing as? If you could show me a screenshot as well that'd help since I haven't come across this bug before. There is no long status bar like the Old Duke one that shows all weapons and ammo at once, but the HUDs should definitly show what inventory item you have ready. Some HUDs don't show keys which was a mistake (but there is a PDU you can use to check all of your items and keys) I'm playing as Agent Stanfield. Here is a screenshot. Turns out that item display is working (I just didn't have an item ready). Note that I took that screenshot at the instant I was picking up a weapon and ammo; that stuff at the top of the screen appears for less than a second and then vanishes again. Ideally, I'd like that to display all the time. It also seems to forget my keybinds every time I exit, which is a pain in the dick.
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# ? Apr 2, 2012 01:59 |
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What's the point of the gently caress Yourself call in brutal Doom other than drawing enemies out?
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# ? Apr 2, 2012 02:20 |
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Reason? In MY Doom mod?
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# ? Apr 2, 2012 02:32 |
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RandolphCarter posted:What's the point of the gently caress Yourself call in brutal Doom other than drawing enemies out? Wait, it can lure enemies? I just use it to taunt enemies as they sit their screaming and bleeding and crawling around after a shotgun blast removes their arm/lower torso/disembowels them. Then I kick their heads off or curb stomp them. Hmmm, maybe those 90s soccer moms were right about Doom...
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# ? Apr 2, 2012 02:55 |
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Haha yeah same here, I just used it to tell enemies to gently caress themselves.
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# ? Apr 2, 2012 02:57 |
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I don't really like the direction Brutal Doom has been taking lately. It seems like they're running out of things to do that can be considered straight upgrades and are starting to make changes just for the sake of making changes. Like the new shotgun sprite that looks way too similar to the assault rifle; does that really need to be there? The new imp sounds (which are from Doom 3 by the way) I can take or leave, but the possessed zombie chatter is really obnoxious and doesn't belong in Doom at all. This is all stuff that is very much up to personal taste, which would be fine if it was in smaller mods that people could download if they wanted them, but I don't think it belongs in what I and probably many other people consider to be the "flagship" Doom mod.closeted republican posted:Ah poo poo. Well, someone should at least post yours or mine to the OP so that people won't ask about it in the future.
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# ? Apr 2, 2012 03:51 |
Lork posted:I don't really like the direction Brutal Doom has been taking lately. It seems like they're running out of things to do that can be considered straight upgrades and are starting to make changes just for the sake of making changes. Like the new shotgun sprite that looks way too similar to the assault rifle; does that really need to be there? The new imp sounds (which are from Doom 3 by the way) I can take or leave, but the possessed zombie chatter is really obnoxious and doesn't belong in Doom at all. This is all stuff that is very much up to personal taste, which would be fine if it was in smaller mods that people could download if they wanted them, but I don't think it belongs in what I and probably many other people consider to be the "flagship" Doom mod. I've been following its development in the ZDoom Projects forum (which is ironic considering all of the test releases are intended for Skulltag and the Skulltag thread for Brutal Doom is slow as poo poo.) Judging from the amount of negative feedback some of the changes are receiving, I have a pretty good feeling that they're going to redact a lot of the new audio changes. I don't mind the shotgun changes, but I've complained about the assault rifle aesthetics in the past. It's blurry and the black furniture washes out a lot of the detail, resulting in a nondescript black triangle at the bottom of your screen. I think it's especially ugly when compared to the other weapons. I'd prefer something like this or this, at least for the sake of contrast. If I knew how to do the replacements, myself, I'd be all over it. I'd agree with you, though: It definitely feels like Brutal Doom is beginning to roam into "feature-creep" territory. I'd rather see the author move on to making the mod compatible with a lot of the Realm667 bestiary than changing the "gently caress Yourself" taunt or the Plasma Rifle sprite for the umpteenth time.
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# ? Apr 2, 2012 04:19 |
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Lork posted:Don't feel too bad. Yours is a better implementation than his because it works with any version of Brutal Doom and doesn't need to be updated when new ones come out. I'd say it definitely merits a link in the OP. I didn't request to be in the OP because it was a just a small patch (like Dominic White's, wich fixed the sound of the candles on GZDoom version) for the current one. I changed the voice clip for myself but just shared it for others, same as closeted republican. Also about how Brutal Doom is changing, i consider (execpt the mentioned voice), everything going better with each version. The chaingun being one the one that improved vastly in 0.15 with its secondary fire allowing to move. Shotgun's sprite has better animation and looks really nice with the heat shield like Duke Nukem 3D's. On the Assault rifle subject I agree. Doom weapons being in the center of the screen it looks plain ugly and they could use something more like a G36K. All of this can sound a little but there is nice imput in this thread about this mod.
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# ? Apr 2, 2012 17:36 |
Guillermus posted:Also about how Brutal Doom is changing, i consider (execpt the mentioned voice), everything going better with each version. The chaingun being one the one that improved vastly in 0.15 with its secondary fire allowing to move. Really, the minigun has finally found a useful alternate fire. Having to remain motionless in the older alternate mode was very un-Doom-like, and made it difficult to use even at the best of times. The new mode is great: A ridiculous RPM that will empty your ammo supply in surprisingly little time and somewhat increased recoil. You can't help but realize that you're wasting significantly more ammo on every target, but it feels so good.
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# ? Apr 2, 2012 19:37 |
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Lork posted:I don't really like the direction Brutal Doom has been taking lately. It seems like they're running out of things to do that can be considered straight upgrades and are starting to make changes just for the sake of making changes. Like the new shotgun sprite that looks way too similar to the assault rifle; does that really need to be there? The new imp sounds (which are from Doom 3 by the way) I can take or leave, but the possessed zombie chatter is really obnoxious and doesn't belong in Doom at all. This is all stuff that is very much up to personal taste, which would be fine if it was in smaller mods that people could download if they wanted them, but I don't think it belongs in what I and probably many other people consider to be the "flagship" Doom mod. I feel pretty much the same way. I understand the feeling of "if it ain't broke, don't fix it". On the other hand, one of the things that makes Brutal Doom so awesome is that it came in and 'fixed' something that most people would agree wasn't broken to begin with. The problem with changing the audio is that it's such a big part of the Doom experience even if you don't realize it. When you do anything in Doom a sound effect plays that you've heard a million times, such as a door opening or the Pinky idle sound. I guess it kinda subconsciously reminds you that you're playing Doom. If all the sound effects were suddenly different, it would be very jarring I think. I've been trying to think of a better way to describe it.
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# ? Apr 2, 2012 21:10 |
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It seems like most of the new changes are there just for the sake of being different. What drew people to Brutal Doom was that it was basically a more gory and intense Doom and that's it. It seems to me that the developers got the wrong impression from what people wanted and have starting changing everything because that's what they think people want. I don't think anyone was upset about things like the Doomguy sounding like Danny Glover when he flipped people off instead of a XTREME AND HARDCORE 90S COMIC BOOK CHARACTER. At this point, I won't be surprised if every enemy is redrawn at one point just because it's new. Honestly, one of the best things to do would be to just either slow down or focus on adding something else, like Realm667 enemy support, like someone mentioned earlier. We don't need another goddamn new Plasma Gun sprite or the Assault Rifle being remade again. quote:I feel pretty much the same way. I understand the feeling of "if it ain't broke, don't fix it". On the other hand, one of the things that makes Brutal Doom so awesome is that it came in and 'fixed' something that most people would agree wasn't broken to begin with. The problem with changing the audio is that it's such a big part of the Doom experience even if you don't realize it. When you do anything in Doom a sound effect plays that you've heard a million times, such as a door opening or the Pinky idle sound. I guess it kinda subconsciously reminds you that you're playing Doom. If all the sound effects were suddenly different, it would be very jarring I think. I've been trying to think of a better way to describe it. Exactly, After you've played Doom for a while, the sounds are really important for figuring out what's going on. If you hear Reverent screams in the background, you know to take out a heavier-duty weapon instead of the Pump Shotgun you were using to kill 3 or so imps. Adding Doom 3 sounds disrupts that part of gameplay all because the author wanted to add something new to the mod. closeted republican fucked around with this message at 21:21 on Apr 2, 2012 |
# ? Apr 2, 2012 21:18 |
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The reason I have a problem with the new zombie sounds and the shotgun sprite specifically is that they both negatively impact the gameplay. The assault rifle and shotgun look so similar at a glance that I've actually mistaken one for the other in the heat of battle on multiple occasions. The zombie sounds are so loud and omnipresent that they drown out all the other sounds, including the important sound cues that closeted republican mentioned. Conversely, I don't care one way or the other about the imp sounds, because they're still distinct from all the other sounds in the game, so if you hear them you can tell that there's an imp nearby. I'd question whether anybody was asking for them to be changed, but at least they don't hurt the game by their inclusion.
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# ? Apr 2, 2012 23:35 |
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I just found a copy of Descent 3 + Mercenary for $1.99 at a 7-11 Edit: DoombatINC fucked around with this message at 03:46 on Apr 3, 2012 |
# ? Apr 3, 2012 03:25 |
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DoombatINC posted:I just found a copy of Descent 3 + Mercenary for $1.99 at a 7-11 I never did find a copy of Mercenaries, but I've played through the base game twice. It was pretty good, although the original Descent is still my favorite.
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# ? Apr 3, 2012 06:03 |
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You found that at a 7-11? What the hell?
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# ? Apr 4, 2012 04:05 |
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I just found my CDs for Redneck Rampage, Shadow Warrior, Allied Assault, AvP, and a bunch of other old poo poo. But more importantly I found a CD of DOOM II Explosion which promises "Over 2000 new levels, cheats, programs(?) and sound files." So, uh, should I rip this bad boy and put it up somewhere for y'all? I know I've had it laying around forever but I don't think I ever even used it back in the day. And this was an actual sold-in-store thing, not that the fact guarantees quality but that's half the fun.
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# ? Apr 4, 2012 04:39 |
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Yodzilla posted:I just found my CDs for Redneck Rampage, Shadow Warrior, Allied Assault, AvP, and a bunch of other old poo poo. Oh no! That's ! The proprietor that sold DOOM II Explosion may still look for royalties!
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# ? Apr 4, 2012 05:07 |
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Yodzilla posted:I just found my CDs for Redneck Rampage, Shadow Warrior, Allied Assault, AvP, and a bunch of other old poo poo. Heck yeah you should upload it! Most of the files on it would be legal for distribution at any rate, worse comes to worse you have to delete whatever special launcher they included.
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# ? Apr 4, 2012 05:09 |
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Yodzilla posted:I just found my CDs for Redneck Rampage, Shadow Warrior, Allied Assault, AvP, and a bunch of other old poo poo. Just upload it, I guarantee you everything on that disc was ripped from newsgroups and FTPs anyway.
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# ? Apr 4, 2012 05:16 |
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RyokoTK posted:Oh no! That's ! The proprietor that sold DOOM II Explosion may still look for royalties! If RED HOT wants to come after me those Krauts can eat my American rear end. How the hell did I end up with this thing anyway. Install Gentoo posted:Heck yeah you should upload it! Most of the files on it would be legal for distribution at any rate, worse comes to worse you have to delete whatever special launcher they included. No launcher, it's literally just a CD full of files. So while that's uploading I have a special bonus treat for ya. Hot off a demo disk from Computer Gaming World's June 1997 issue here's a "CWG Exclusive Quake Level by Richard 'Levelord' Gray!" Let me know how it is, all my computer stuff is kind of a mess right now and I don't have anything installed. code:
Yodzilla fucked around with this message at 05:29 on Apr 4, 2012 |
# ? Apr 4, 2012 05:21 |
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Yodzilla posted:e: wait i just read that top part about blowing peoples' arms off in Deathmatch. you could mod Quake like that on a per-map basis? Presumably there's an included QuakeC code mod. I remember a limb-severing mod that we ran on our Quake server for a while back in the day, so it might even just be that same mod bundled in. Edit: This be it, and it does indeed sound like the same mod: http://www.gamers.org/pub/idgames2/quakec/deathmatch/player.txt http://www.gamers.org/pub/idgames2/quakec/deathmatch/player.zip JLaw fucked around with this message at 05:37 on Apr 4, 2012 |
# ? Apr 4, 2012 05:31 |
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I've been trying to play through Cold as Hell, god drat the second level is brutal.
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# ? Apr 4, 2012 05:49 |
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Johnny Law posted:Edit: This be it, and it does indeed sound like the same mod: ^^ hey that's pretty cool. And here's DOOM 2 EXPLOSION ready for consumption! I'll start poking around myself tomorrow but given that there's over 500 megs of Doom 2 stuff in there they weren't kidding about how much crap they crammed onto that disk.
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# ? Apr 4, 2012 05:50 |
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Free Chicken posted:You found that at a 7-11? What the hell? I bought it on the spot and walked out, totally forgetting about the soda I was there to purchase.
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# ? Apr 4, 2012 07:01 |
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That info file is awesome Yod, I used to be internet buddies with Jaymz from TLG wwwwwaaaaaaayyyyy back in the day. That's kind of awesome seeing his name again.
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# ? Apr 4, 2012 08:04 |
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ToxicFrog posted:I already have the patch, although given the complete lack of instructions I'm not sure I installed it right - just unpack everything to the AMC directory? quote:I'm playing as Agent Stanfield. Here is a screenshot. Turns out that item display is working (I just didn't have an item ready). Note that I took that screenshot at the instant I was picking up a weapon and ammo; that stuff at the top of the screen appears for less than a second and then vanishes again. Ideally, I'd like that to display all the time. EDIT: You could actually edit that in right now, if you open the file 'AMCGAME.CON' with a txt editor and look for this line: code:
code:
Jblade fucked around with this message at 08:21 on Apr 4, 2012 |
# ? Apr 4, 2012 08:12 |
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What do people consider to be the 'best few wads' for Doom at this point? Also, what's the consensus on Final Doom, is Plutonia as great as people say it is?
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# ? Apr 4, 2012 11:20 |
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I love the poo poo out of Plutonia, but drat is it hard! It'll really change your opinion of Revenants and Chaingunners from "minor annoyance" to "seething hatred." TNT Evilution is utterly mediocre though.
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# ? Apr 4, 2012 13:40 |
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Jblade posted:Yeah, my bad for not giving instructions. I'll update the wiki with some. Sweet, thank you. I'm only a few levels in, I don't mind restarting. E: also, while I have you here, two typo reports - Research computer: "Personel" should be "Personnel" New Game menu: "precludes" should be "precedes", or possibly the sentence should be restructured. ToxicFrog fucked around with this message at 16:02 on Apr 4, 2012 |
# ? Apr 4, 2012 15:39 |
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FYI folks: Quake mapper (and probably also-otherwise-accomplished guy) DaZ has a YouTube channel where he plays through 3rd-party maps for various games, and also talks about mappy stuff at times: http://www.youtube.com/user/darrenweekes/videos If you're not familiar with what Quake SP maps are like these days, there's some neat things to see in his back catalog of videos. Actually you should trust that pretty much any Quake map he's recorded is worth playing, and go try it yourself. (Particularly czg's recent map... play that before watching much video of it.)
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# ? Apr 4, 2012 15:47 |
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maev posted:What do people consider to be the 'best few wads' for Doom at this point? Also, what's the consensus on Final Doom, is Plutonia as great as people say it is? Requiem! I don't like Plutonia, the levels are ugly and it's frustratingly difficult for me. TNT was okay.
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# ? Apr 4, 2012 18:23 |
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RyokoTK posted:I love the poo poo out of Plutonia, but drat is it hard! It'll really change your opinion of Revenants and Chaingunners from "minor annoyance" to "seething hatred." If you think Plutonia is bad, wait until you try Hell Revealed. HR in UV is one "oh gently caress" moment one after another once you get past the levels 1-11. Once you've got a decent grasp of Doom's mechanics, it's pretty fun. You need to be good at starting enemy in-fights, know how enemies behave, and have good dodging skills and it is doable. I've got a UV HR run that's almost done, and it's been the most intense fun I've had in Doom for a while.
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# ? Apr 4, 2012 18:38 |
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closeted republican posted:If you think Plutonia is bad, wait until you try Hell Revealed. HR in UV is one "oh gently caress" moment one after another once you get past the levels 1-11. Once you've got a decent grasp of Doom's mechanics, it's pretty fun. You need to be good at starting enemy in-fights, know how enemies behave, and have good dodging skills and it is doable. I've got a UV HR run that's almost done, and it's been the most intense fun I've had in Doom for a while. I've beaten HR and HR2 on UV in coop. But I hate playing that kind of stuff SP. I know how to do all the things you mention but I don't play Doom to prove my e-manhood, I just want to have fun.
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# ? Apr 4, 2012 18:43 |
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# ? May 21, 2024 08:24 |
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SavageMessiah posted:I've beaten HR and HR2 on UV in coop. But I hate playing that kind of stuff SP. I know how to do all the things you mention but I don't play Doom to prove my e-manhood, I just want to have fun. I actually played UV HR1 in SP for fun.
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# ? Apr 4, 2012 18:46 |