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How about rolling back the nerfs on Tron? Was she that bad, Capcom?
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# ? Apr 3, 2012 17:31 |
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# ? May 30, 2024 20:03 |
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Fereydun posted:So Magneto can cancel his blockstun using his direction altering specials. How much stuff is there that's 1f when you DHC but not if you do it on point? I'm pretty sure Photon Cannon and Ice Storm fall into that category. That's awesome tech. It seems like an especially huge counter against Vergil.
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# ? Apr 3, 2012 18:21 |
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I wonder if people will still be playing this game in ten years and what the metagame will look like. Maybe people will be laughing at the idea of Wesker ever being top tier.
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# ? Apr 3, 2012 18:34 |
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AXE COP posted:I wonder if people will still be playing this game in ten years and what the metagame will look like. Maybe people will be laughing at the idea of Wesker ever being top tier. People won't be playing this game (ultimate specifically) in 2 years, much less 10.
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# ? Apr 3, 2012 18:35 |
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Yeah I give it 2 years max before there's either a new MVC or people just get bored with this and quit a la Tekken 6.
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# ? Apr 3, 2012 20:32 |
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Literally the only thing that needs to be patched is spencers up grapple.
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# ? Apr 3, 2012 20:57 |
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Unscaled damage on one special for a character who has very high damage potential with or without that special is more broken than free infinites or taking away Phoenix's meter when she guesses left how?
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# ? Apr 3, 2012 21:32 |
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If you're calling the Joe assist thing a "free infinite," I think you're greatly overestimating how practical/useful that is.
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# ? Apr 3, 2012 22:29 |
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Well I meant free in the sense that it's not an X-factor "infinite" and it doesn't need any bars to initiate or sustain. There's no cost, just payoff. EDIT: Before someone says it I will concede that having Joe behind you with bomb assist could be called a cost. I don't think it's near steep enough to justify the infinite though. great big cardboard tube fucked around with this message at 22:51 on Apr 3, 2012 |
# ? Apr 3, 2012 22:40 |
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Boulder trap loop is far more practical than anything involving Joe's bomb.
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# ? Apr 3, 2012 23:04 |
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Little kid vs Fanatiq at last week's Runback (the extension of WNF to Thursday for UMvC3 and KOFXIII) http://www.twitch.tv/leveluplive/b/313294577?t=2h11m12s
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# ? Apr 3, 2012 23:14 |
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Seizure Robot posted:EDIT: Before someone says it I will concede that having Joe behind you with bomb assist could be called a cost. I don't think it's near steep enough to justify the infinite though. It is. There are lots of ways to one-touch-kill people in this game that involve using 3 good characters with 3 good assists. Exchanging that for 1-2 good characters/assists and 1 bad character/assist just in case you ever get to land a situational infinite really isn't as great of a deal as you think. Brosnan fucked around with this message at 00:17 on Apr 4, 2012 |
# ? Apr 4, 2012 00:14 |
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Here's another way to put it: consider the situations that the V. Joe bomb assist combo infinite works in. Now consider the situations that Zero will kill you from.
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# ? Apr 4, 2012 00:33 |
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http://www.eventhubs.com/news/2012/apr/02/pornography-company-brazzers-sponsors-li-joe-and-discusses-supporting-fighting-game-community/ I feel like I'm being trolled.
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# ? Apr 4, 2012 03:58 |
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Safety Scissors posted:http://www.eventhubs.com/news/2012/apr/02/pornography-company-brazzers-sponsors-li-joe-and-discusses-supporting-fighting-game-community/ It's certainly a step up from Team Marn
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# ? Apr 4, 2012 04:05 |
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More of a step sideways.
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# ? Apr 4, 2012 04:34 |
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Brazzers sponsors Cookie, FGC unsure how to react. I hope they at least give him t-shirts to hand out.
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# ? Apr 4, 2012 04:38 |
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iPodschun posted:Damage totals with the combos I do: Two double footdive loops into corner sj.M (2 hit) f+H S, airdash down H Plasma Beam Photon Array (mashed) 735,300; three corner loops into s.H, M rocks, Sphere Flame 779,800; and three corner loops into s.M (1 hit) level 3 1,025,800. From a ways back, but yeah the midsdreen combo I posted does 808k off of a cr.LMH starter and 790k off a j.M but only around 700k off of a raw foot dive. Edit: off a raw foot dive you can end in M rocks to sphere flame for 753k Fenn the Fool! fucked around with this message at 05:03 on Apr 4, 2012 |
# ? Apr 4, 2012 04:56 |
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Fenn the Fool! posted:From a ways back, but yeah the midsdreen combo I posted does 808k off of a cr.LMH starter and 790k off a j.M but only around 700k off of a raw foot dive. Do you mind reposting the notation for the 808k one? Meanwhile, this combo looks really appealing, but its probably hard as hell: http://www.youtube.com/watch?v=XjA61ejLrPw
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# ? Apr 4, 2012 06:27 |
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SpaceBees posted:Meanwhile, this combo looks really appealing, but its probably hard as hell: http://www.youtube.com/watch?v=XjA61ejLrPw
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# ? Apr 4, 2012 06:29 |
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SpaceBees posted:Do you mind reposting the notation for the 808k one? DOOM MIDSCREEN COMBOS cr.LMHS sj.MfH dfDash M land j.LMMfH dfDash cr.MHS then two clockwork reps ending in air beam, finger lasers - 808k j.S st.HS sj.MfH dfDash M land j.LMMfH dfDash cr.MHS one clockwork rep ending with st.H, M rocks, sphere flame - 753k Any kind of air to air at pretty much any height can go straight into the combo at the sj.MfH. If you're not confidant with the clockwork loops simply doing sj.MMfH finger lasers at that point is pretty easy and nets you decent damage. I believe this combo was engineered by One Man Genocide, he's hit top 8 at WNF a few times, cool guy and solid doom player. Fenn the Fool! fucked around with this message at 06:58 on Apr 4, 2012 |
# ? Apr 4, 2012 06:56 |
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Fenn the Fool! posted:DOOM MIDSCREEN COMBOS Thanks dude you rock. And as a thanks here is my favorite Deadpool bnb: 771,800k damage fully mashed! j.S, c.M, s.H xxx H Quick Work, dash, S, j.H xxx H Ninja Gift, land, M Quick Work (H Quick Work if in corner) dash, S, j.H, S, H Katanarama xx Chimichangas! (dash if not in corner) M Katanarama xx Chimichangas! xxx Happy Happy Trigger
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# ? Apr 5, 2012 04:10 |
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I just bought this game on a whim for ps3 and uh.. how much time am I supposed to spend in training mode before I can play online? I figured an hour would be enough and after losing my first 7 matches in a row I'm guessing not. This also might have to do with the fact that the last fighting game I played was Soul Calibur 2.
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# ? Apr 5, 2012 15:12 |
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King Dead posted:I just bought this game on a whim for ps3 and uh.. how much time am I supposed to spend in training mode before I can play online? I figured an hour would be enough and after losing my first 7 matches in a row I'm guessing not. There's not really a right answer, its just about how comfotable you are with your combos and your characters. Even if you learn your combos they're not worth poo poo if you can't land a hit, and opening people up and moving around the screen to land the hit are huge parts of the game. Learn how your characters apply pressure, what their movement options are and how to use them offensively (especially for airdash characters, learning box and tri jump mixups), how to get people off of you, ect. It takes a while to get used to the feel of how the game should be played. And online you'll need to keep in mind that a lot of people have been playing for much longer and you're working at a bit of a disadvantage. That said once you start applying yourself and learning the game and focus on improving you'll be stomping online dudes in no time. Also requisite comment that online in the game is mediocre, the players online are usually bad, and its not comparable to playing real people both in terms of getting better and having fun.
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# ? Apr 5, 2012 16:25 |
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King Dead posted:I just bought this game on a whim for ps3 and uh.. how much time am I supposed to spend in training mode before I can play online? I figured an hour would be enough and after losing my first 7 matches in a row I'm guessing not. I don't want to discourage you but keep in mind that when you play online you're up against people who have had the game since launch, which has been over a year now. It's not as bad as Call of Duty where you are essentially playing against people who have been playing almost the exact same game for like 5 years but there is quite a skill/knowledge gap for a new player. While Marvel is very different from a lot of other fighters it also shares a lot of ideas with them. Therefore, people's skills in other games carry over somewhat so you're up against that too. If you're gonna do some training mode you should try to get down at least one combo for each of your three characters that does at least 600,000 damage. You can find combos in the character subforums at shoryuken.com (SRK). After you get some combos down try to use your assists to help you create situations where you can land a hit and start a combo. You might also try mission mode to get a feel for different characters and how combos work. I believe there are video walkthroughs for every character's mission mode on youtube. Watching those will help you figure out timing problems. There is a ton of depth to the game. If you decide to get into it I recommend picking up the official strategy guide and reading the entire thing, reading the character forums on SRK, and watching the many live streams of major tournaments. All of those things will help you out a ton.
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# ? Apr 5, 2012 16:26 |
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If you're looking to play online, add me on psn as legit3incher . I had the exact same revelation last night when I spent a couple hours grinding out mission mode and learning a BnB with Sentinel before getting my poo poo pushed in five or six times.
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# ? Apr 5, 2012 16:34 |
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I turned on my PS3 just now and noticed that there was a UMVC3 patch. Anyone have any idea what's in it?
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# ? Apr 5, 2012 17:05 |
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Chocolate America posted:I turned on my PS3 just now and noticed that there was a UMVC3 patch. Anyone have any idea what's in it? I heard it fixes the bug that lets you select alt costumes you haven't paid for. Other than that i dunno what's in it.
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# ? Apr 5, 2012 17:11 |
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So I think I finally got to the point in this game where I understand everything that is going on, on the screen and exactly how to deal with it. Which made this last day I played marvel a complete and total blast. It included a Timeout that resulted in a draw. Later like 30-40 seconds of very aggressive play from both players and all of it getting blocked/throw broken/avoided, before someone got hit in a different match.King Dead posted:I just bought this game on a whim for ps3 and uh.. how much time am I supposed to spend in training mode before I can play online? I figured an hour would be enough and after losing my first 7 matches in a row I'm guessing not. Depending on your team it could be as little as 5-10minutes(probably at least an hour or two for your first team however), Team scrub Wolverine/Frank/Wesker takes very little time to pick up in general. I'm not the best judge of how online play works, but offline at least until your fighting good people, understanding neutral game is way more important that combos. At higher levels though you have to know how to combo off everything and anything in any situation, because if you can't turn 1 hit into a dead character your going to be at quite the disadvantage. Don't do mission mode, most of those combos are hard for no reason. When figuring out which combos to practice learn the most reliable/consistent combos that work both midscreen/corner, and get that down 100% before moving on to anything specific. Tell us who you are playing/interested in playing, SRK is a disaster for finding info and they often list around 40 combos and sometimes none of them are the one you should be doing on the first page, like Morrigan's . I'm going to sperg for a bit but you should only have something like. 1)Grandma combo for scrubs. 2)BnB that literally everyone does(if there are multiple pick the one that does the most damage while still being 100% reliable, don't list like 10 that all do 20k difference in damage). 3)How to get into that BnB from differing situations. 4)A few DHC tricks, or assist tricks 5(Optional) super optimized max damage combos possibility utilizing popular assists. Like I can't think of a single character that doesn't do basically the same poo poo off everything they do, just sometimes it can be really weird/awkward to start off a few hits.
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# ? Apr 5, 2012 20:12 |
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King Dead posted:I just bought this game on a whim for ps3 and uh.. how much time am I supposed to spend in training mode before I can play online? I figured an hour would be enough and after losing my first 7 matches in a row I'm guessing not. Marvel has a lot of depth and options, this lets you do some serious bullshit. I'm sure you've seen people do near instantaneous mixups that lead to touch of death combos, the game is about bullshit and you have to have bullshit that can out bullshit your opponent's bullshit. Think of the game in two steps, first you have to excercize some control over the match and this can be as easy as stopping or avoiding what your opponent is doing. This first step is intuitive but it can feel fruitless because you just fall into your opponent's next attack. The second step is using that control to bullshit and that is where you see a real payoff. This part is much more difficult to learn as even seeing the fraction of a second opportunity you have to mix your opponent up can be difficult. Like ShinsoBEAM! said, tell us about who you're interested in learning and we'll try and give you an idea of what to play around with. I'd say the number one thing to focus on as a brand new player is using assists, specifically using them to help get in, maintain pressure, and make unsafe things safe.
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# ? Apr 5, 2012 20:40 |
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Omnikin posted:If you're looking to play online, add me on psn as legit3incher . I had the exact same revelation last night when I spent a couple hours grinding out mission mode and learning a BnB with Sentinel before getting my poo poo pushed in five or six times. I added you, jakedropkick is my psn name.
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# ? Apr 5, 2012 20:50 |
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https://www.youtube.com/watch?v=8WwWuSilGl0 So another one of these things came out, and it's actually pretty useful. Not just useful if you want to use her on your team, but also useful with knowledge as to when to punish fireball spam etc. A good video!
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# ? Apr 5, 2012 22:39 |
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Fenn the Fool! posted:Like ShinsoBEAM! said, tell us about who you're interested in learning and we'll try and give you an idea of what to play around with. I'd say the number one thing to focus on as a brand new player is using assists, specifically using them to help get in, maintain pressure, and make unsafe things safe. I like Nemesis and Taskmaster. Nemesis's normals seem to hit hard and wide enough that I can get lots of (what I think) are lucky shots in which I can at least do into a launch or cancel into the triple rocket super move. And Taskmaster I just like on anchor because at the least I can x-factor and mash out arrows when all else fails. This is, of course, provided I can remember which buttons make the arrows come out in the right direction, which I am err.. still working on. The other character I really "like" as a character but am god-awful with in game is She Hulk. I should probably practice with her more as she is the one character I have no idea what to do with but still want to play as regardless.
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# ? Apr 5, 2012 23:56 |
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And one other thing.. I saw in some video a Japanese player at a tournament being really effective with Viewtiful Joe/Rocket Raccoon. Is this something really difficult to pull off?
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# ? Apr 6, 2012 01:38 |
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King Dead posted:And one other thing.. I saw in some video a Japanese player at a tournament being really effective with Viewtiful Joe/Rocket Raccoon. Is this something really difficult to pull off? Very, it was a pretty high level gimmick. I'd stick to a more traditional team.
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# ? Apr 6, 2012 01:43 |
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Good news - you can stick with Taskmaster! He hits like a truck and isn't that hard to pick up. Nemesis is...less than great. You may be feeling like you're getting lucky hits with him because several of his moves have armor - a property that means that if you get hit once during the the move's startup, Nemesis won't go into hitstun. That usually means the move goes off even though you got hit. A couple other characters have armor, but the best one is Sentinel. He does beastly damage and can cancel a lot of his moves into flight to keep them safe. Along with Taskmaster arrow assist, you can do some nice lockdown. I'd put Sent on point, just because his best assist (horizontal drones) covers the same angle as Tasky's best assist (horizontal arrows). The middle character is a little harder. The go-to for anything is Wesker, but his best assist (downward gunshot for the OTG) is sorta useless since both of the other characters on the team can OTG by themselves. The other usual character that makes every team better is Doom. I'm not gonna lie, he's not a newbie character; his BnB combos are a little weird (this should be the first midscreen BnB you learn), and he uses trijumps to get around, but he's incredibly rewarding and fun to learn. Choose hidden missiles for his assist. EDIT: I just saw that you want to work She-Hulk in there. She lost a lot in Ultimate, but still isn't awful. I'll let someone who actually has played her a bit to talk about her play.
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# ? Apr 6, 2012 01:45 |
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I can't say I'd recommend you play She Hulk, even Combofiend thinks she's unplayable and it's certainly not from lack of trying. Task is solid and Nemesis decent so I'd look for a middle character that synergizes well with them. Someone who knows more about task is going to have to chime in on that end but as far as synergy with Nemesis everything DHC's well after his rockets hyper so no need to worry about that. Look for a strong horizontal assist like a beam, the big guy can play a very frustrating runaway game and a beam assist along with one of the arcing assists from task will facilitate that. Nemesis can control lots of space with his tentacles and rocket launcher, just bunny hopping backward and using downward tentacles can be extremely difficult to get in on. Try doing "instant air" or "tiger knee" rocket launchers, roll the stick from down to up forward and then press S the instant after you leave the ground, this gives you the air rocket launcher (which is aimed downward and can't be ducked under) just a few inches off of the ground. Up close you have two powerful tools, a command grab and your armored standing and crouching H's. Whenever possible stick out crouching L chained to crouching M, on hit you can continue the chain for a full combo and on block you get a safe mix up. On block you can chain to cr.H and cancel it before it hits into command grab (you can't grab someone who is stunned from blocking or being hit by an attack, canceling the cr.H after it is blocked will cause the grab to whiff). Alternatively use a delayed chain to st.H or cr.H, if your opponent presses a button your armor will absorb it and give you a combo otherwise cancel to L clothesline to keep yourself safe. Both of these fail if your opponent advancing guards, this isn't terrible because your ranged game is good but try pausing between the cr.L and M so that instead of AG they get a dash that your M hits them out of.
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# ? Apr 6, 2012 01:57 |
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King Dead posted:I like Nemesis and Taskmaster. Nemesis's normals seem to hit hard and wide enough that I can get lots of (what I think) are lucky shots in which I can at least do into a launch or cancel into the triple rocket super move. And Taskmaster I just like on anchor because at the least I can x-factor and mash out arrows when all else fails. This is, of course, provided I can remember which buttons make the arrows come out in the right direction, which I am err.. still working on. That team doesn't really work amazing together in general. Task is good, but Nemisis is a bit on the weak side same with She-hulk. I would probably run Nemisis/She-hulk(slide)/Tasky(vertical is probably the best, but any of the 3 work) Nemisis: At the start of a match you are going to have to ask yourself should I zone this team. Basically do they have a really solid way of punishing me for me trying to zone, like anyone with an easy fullscreen projectile super you should be very careful about but if they don't have one go to town. Zoning, TK rockets all day, basically do input the rocket motion jump then fire right when you jump while calling Taskmaster assist. This will blow up scrubs really hard, especially because if your rocket catches and assist you will infinite their assist till they stop you. If they jump at you carelessly don't forget your heavy attacks have super armor. Approach: Jump/block call taskmaster maybe but be smart about it. Pressure: Call she-hulk then jump(don't super jump) and do your air normal that aims diagonally down and has really good range(my friend plays him not me :/ ). Boom she-hulk hits low you hit high badaboom easiest unblockable ever. For combos: Don't get fancy stick with the basics just do stuff that works. She-hulk: So Nemisis died....now what. You gotta go in you really can't zone so your just going to have to go in and get them. She-hulk has to be really patient and you really should go though her move list, however most of the time you will just be jumping and blocking or just general evading. Once you get in range to actually poke them a bit you get scary slide 2H while nerfed is still really good and if push blocked you can often catch your opponent with 236.H. 236M is pretty great against some characters airdashing in on you if they get careless, while 236L is a tick throw of choice. Don't forget off 2H you can hold back(or forward) to go into wall jump(or run) which is generally way safer then just mindless pressing 2H,S She-hulk combos: After command grab(236 series) do this. 22S~6~M,22S~4~H,H,S,jump,MMHS,land,22S~6~H,236L+M~236S~236S(for easy mode) 22S~6~M,22S~4~H,H,S,jump,MMHS,land,22S~6~H,236L+M~236S,land 22S~6~H,wait till they tech 623L+M(for a easy yet quite effective reset. If you start off slide just press S and go from there. If your confused by the numbers numbers represent the direction you should be pressing and look at your numpad on your keyboard not your phone and it should make sense. Taskmaster: Well ya lots of stuff here, but nothing that is really easy to do other then if someone does a melee super, just input counter super(214L+M) during their super flash. edit: I still agree with the other people in that this isn't a very good team and you probably shouldn't use it, I just know from experience that most of the time the best way to find a team is to just play who you like and as you run into problems throw characters off your team in favor of characters that do the job better. ShinsoBEAM! fucked around with this message at 02:10 on Apr 6, 2012 |
# ? Apr 6, 2012 02:02 |
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Thanks for all the help. Yeah I'm experimenting with other characters now. Taskmaster I'm definitely keeping in the 3rd spot, I'm good with him and everyone seems to think he's good so hooray! I'm finding I like Rocket Raccoon though, I love that log move and his ranged attacks. I'm not sure who to put on point with this team though. Who else plays like Taskmaster? Hawkeye?
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# ? Apr 6, 2012 02:18 |
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# ? May 30, 2024 20:03 |
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Rocket raccoon is pretty much the hardest chatacter in the game to play, if that's what you want to do go crazy but he takes some serious work. I think nemesis is better than his reputation and he's undoubtedly easy to pick up; if you like him stick with him and worst case scenario you swap out for someone else after improving your other two characters.
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# ? Apr 6, 2012 02:31 |