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BubbleGoose posted:Wow, this game is still popular after all these years. A true cult classic it is. drat, if only another Vampire game of this caliber would come out. What I hate is that Troika is dead and gone so that even though this game is still being played and discussed and sells really well on Steam Sales, no one that made the original game gets rewarded or credited and Obsidian makes Dungeon Siege 3
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# ? Mar 12, 2012 02:17 |
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# ? Jun 10, 2024 09:37 |
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I guess at least the WoD MMO team apparently refer to Bloodlines a lot, if not for examples of stuff that worked well then for a common reference point, so maybe its legacy will live on with CCP's take on vampires in a few years time.
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# ? Mar 12, 2012 02:21 |
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the black husserl posted:What I hate is that Troika is dead and gone so that even though this game is still being played and discussed and sells really well on Steam Sales, no one that made the original game gets rewarded or credited and Obsidian makes Dungeon Siege 3
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# ? Mar 12, 2012 03:28 |
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Lassitude posted:I guess at least the WoD MMO team apparently refer to Bloodlines a lot, if not for examples of stuff that worked well then for a common reference point, so maybe its legacy will live on with CCP's take on vampires in a few years time. If I sneak into a building in the WoD MMO and find Chunk guarding it, I'll be so happy.
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# ? Mar 12, 2012 03:54 |
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jvempire posted:I may have missed something, but how does Dungeon Siege 3 relate to Troika's demise? Probably because Obsidian and Troika are cut from the same cloth. I think he's trying to say that Obsidian making Dungeon Siege 3 is supposed to be sad commentary on the state of western RPG developers, but I mean, Obsidian chose that project it wasn't forced on them.
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# ? Mar 12, 2012 04:05 |
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RagnarokAngel posted:Probably because Obsidian and Troika are cut from the same cloth. I think he's trying to say that Obsidian making Dungeon Siege 3 is supposed to be sad commentary on the state of western RPG developers, but I mean, Obsidian chose that project it wasn't forced on them. Plus they made it coming off of New Vegas, which is probably one of the best RPGs in memory. On top of that, Human Revolution is the closest game to Bloodlines in recent memory and it just came out last year from a brand new studio that was founded specifically to make games like that. The future's not dire at all.
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# ? Mar 12, 2012 04:26 |
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Josef bugman posted:Already finished it... but you know your really right on that score. Can you imagine them doing V:TMB on the same scale as Human Revolution? I'd buy 8 copies
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# ? Mar 12, 2012 04:28 |
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Video games could be a good continuation of the setting, really. Action-RPGs are gaining in popularity thanks to the Fallout and Elder Scrolls settings, and people are always crying about wanting more 'mature' games with replayability and consequences - a proper VtM game with its heavy emphasis on hidden politics and every bastard ever having his own angle would fit the bill perfectly.
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# ? Mar 12, 2012 04:56 |
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Loomer posted:Video games could be a good continuation of the setting, really. Action-RPGs are gaining in popularity thanks to the Fallout and Elder Scrolls settings, and people are always crying about wanting more 'mature' games with replayability and consequences - a proper VtM game with its heavy emphasis on hidden politics and every bastard ever having his own angle would fit the bill perfectly. Well, maybe the restructuring at CCP will prompt them to license out the IP that they're sitting on. Even if they don't want to license out VtM because of the WoD MMO, they've still got nWoD. I'd sell a kidney for a decent, Bloodlines-ish Geist game.
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# ? Mar 12, 2012 05:18 |
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DemonNick posted:Plus they made it coming off of New Vegas, which is probably one of the best RPGs in memory. On top of that, Human Revolution is the closest game to Bloodlines in recent memory and it just came out last year from a brand new studio that was founded specifically to make games like that. The future's not dire at all. Yeah, the future is actually looking surprisingly good for this genre. I hold out no hope for a Human Revolution treatment of V:tM because wishing is too painful. But at the very least Skyrim finally broke the Call of Duty yearly sales record stranglehold -- and while it's true that Skyrim isn't in the same ballpark as V:tM or Deus Ex as far as focus on narrative goes -- I still take it as a very good sign.
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# ? Mar 12, 2012 05:41 |
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jvempire posted:I may have missed something, but how does Dungeon Siege 3 relate to Troika's demise? Obsidian is supposedly the "new Troika" but dungeon siege 3 is no vampire bloodlines, if you know what I mean.
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# ? Mar 12, 2012 06:26 |
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the black husserl posted:Obsidian is supposedly the "new Troika" but dungeon siege 3 is no vampire bloodlines, if you know what I mean. Because it's not supposed to be. That's like saying WoW is no Diablo II because they're both RPGs from the same company. Obsidian wanted to make a simple dungeon crawler, different from the stuff they usually make. It's not a sign of any decline in western RPGs or something.
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# ? Mar 12, 2012 06:30 |
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Yeah, but they're probably getting a lot of money for it, which is good. Personally, I'm looking forward to Dead State, which is being written by Bloodlines writer Brian Mitsoda. If he's up to the same standard he was in Bloodlines, should be good times. Speaking of "up to the same standard" as Bloodlines, are there any other games besides the Half-Life series that give as much of a poo poo about the acting? Not just the voice acting, which was superb, but the way the characters move in conversations. I'll quote myself: quote:You know, the thing that always gets me about Bloodlines that sets it apart is the acting. When you talk to somebody in Deus Ex, Oblivion, Fallout, or whatever, they stand there and stare at you. The Bloodlines characters actually act. Prince LaCroix makes grandiose gestures with his hands and looks down his nose at you, Damsel bares her teeth and assumes an aggressive stance when she's angry, Velvet lowers her head and looks up through her eyelashes at you, Beckett smirks (except in one case, where he's visibly shaken), hell, Chunk sits and stands like a fat guy. This attention to body language makes the characters actually seem like animated characters and not just a clunky interface for a dialogue system. Are there other games worth checking out where the creators gave enough of a poo poo? Human Revolution's characters usually seemed completely physically disinterested in the conversation.
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# ? Mar 12, 2012 06:33 |
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Despite all it's other faults the mass effect series has pretty good acting. I'm sure there are other examples out there but I'm drawing a blank at the moment. Edit: oh LA Noire obviously. Lord Lambeth fucked around with this message at 07:09 on Mar 12, 2012 |
# ? Mar 12, 2012 06:42 |
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I didn't see a note for this in the first few posts, but do any of the mods currently out do anything for the last...1/3rd of the game or so? Without spoiling any locations or anything, after a certain point the game devolves into constant fetch-questing and combat, and good GOD does it suck to watch a game fall that hard.
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# ? Mar 12, 2012 06:59 |
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I think part of the the problem with Mass Effect is the attachment to the Paragon/Renegade system. It can make your Shep seem schizophrenic when they jump from extremely impassioned to extremely flat and back over the course of a single conversation. Getting around that would either mean recording enough versions of the lines to make the mood consistent, or make the tough call to cut players' options if they chose the wrong tack when speaking with an NPC.
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# ? Mar 12, 2012 07:09 |
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Pope Guilty posted:Brian Mitsoda. I remember reading an interview on RPS with him where he says he tried to avoid making NPC's and quest givers pretty much 'vending machines' each of them has their own personality and quirks that don't make you realise they're just giving you stuff to do. They're people with personalities etc. I've rambled with that so here's the interview http://www.rockpapershotgun.com/2009/04/06/interview-without-a-vampire-bloodlines-b-mitsoda/
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# ? Mar 12, 2012 13:36 |
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In case you missed the stickied thread, fans of VtM:B might be interested in Wasteland 2 which is currently in the process of being Kickstarter'ed. (Kickstarted? Whatever) The reason being that Jason Anderson (i.e. one of the founders of Troika and creative director on Bloodlines... but you already knew that, right?) is going to be writing the story for Wasteland 2. So I assume some people might be interested in chipping in somewhere between 15 and 10,000 bucks towards getting the game made (and pre-purchasing a copy, of course, Kickstarter's not a charity).
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# ? Mar 14, 2012 05:47 |
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Pope Guilty posted:Are there other games worth checking out where the creators gave enough of a poo poo? Human Revolution's characters usually seemed completely physically disinterested in the conversation. I dunno, I felt HR did and didn't. The regular conversations were lacking but I liked the persuasion conversations where they got up and walked around, stuff like Sariff picking up his baseball was really neat to me. But yeah the regular conversations were pretty flat.
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# ? Mar 14, 2012 08:08 |
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The Dark One posted:I think part of the the problem with Mass Effect is the attachment to the Paragon/Renegade system. It can make your Shep seem schizophrenic when they jump from extremely impassioned to extremely flat and back over the course of a single conversation. Indeed, Paragon/Renegade each mean different and even contradictory things at different points: Paragon can mean "sticks by the rules even when inconvenient" or the totally opposed "breaks the rules for the sake of kindness"; Renegade choices can be "violent jerk with a short fuse" or they can be "callous bastard with a great poker face". You really, really need to think of the P/R metre as a reputation metre (do people openly admire you, or grudgingly respect and fear you?), not an inner morality or even attitude metre; a pity they only introduced the r-word in ME3, it would have avoided much confusion. While on the surface this might come off as a criticism of the entire system, my experience has been that it actually works magnificently if you truly *know* who your Shepard is. Why? Because real characters have motivations that are far more complex than simply "respects the rules" or "flaunts the rules", and Paragon/Renegade would be a complete failure if they attempted to be that. Pope Guilty posted:Personally, I'm looking forward to Dead State, which is being written by Bloodlines writer Brian Mitsoda. If he's up to the same standard he was in Bloodlines, should be good times. Ughhhh... I confess it, I have one of the worst possible traits for a fan of choice-heavy RPGs: I hate post-apocalyptic settings. Worse than hate, actually: I am bored by them. No matter how much I tried to get into Fallout (1, 3, and Vegas) I found myself distinctively not having fun and not giving a poo poo about the crapsack world surrounding me. So I find myself having very mixed emotions about the upcoming releases of both Dead State and Wasteland 2. Hopefully there will be enough for me to like in Dishonored at least.
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# ? Mar 14, 2012 09:00 |
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The Paragon-Renegade system had two distinct problems. I liked the idea of 2 concurrent bars, because in theory it should allow more wiggle room in your actions, but they screwed it up in 2 ways: 1.There are very very few cases where one has to deviate from their chosen alignment. In most cases paragon and renegade do the same thing. In the mission where you had to negotiate a hostage situation with the biotic fanatics in 1, paragon and renegade both settle the situation with the hostages not dying (And not doing either results in everyone dying, which is bad game design for an entirely different reason). Only a few cases show up in the game where you might deviate, like the rachni queen. 2.The way the system checks if you pass/fail a persuasion check railroads you really loving badly. They don't tell you this but whether you pass a check or not more or less boils down to: How many times did you pick Renegade or Paragon when give the choice divided by the number of moral choices you were given over the course of the game. It's slightly more complicated than that, and you do have your Paragon/Renegade skill to give a little boost but that's just jist. If you don't stick strictly to one option for most of the game you're going to find yourself unequipped to deal with some of the later game persuasion options. So like most of bioware's morality bars you are still being railroaded into picking one side, and punished for remaining neutral. It's a bad system.
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# ? Mar 14, 2012 11:29 |
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I don't see (1) as a problem, more of a weaker implementation. Yes, we would love it if there had been a lot more actual, physical divergences (which is why most of us have a giant boner for Alpha Protocol but feel conflicted about Bioware); but even if they have the same result, giving me two different ways to approach the issue still helps me roleplay, and still has plenty of value. Hell, look at the thread we're in: I'd say that on c&c Bloodlines isn't that much better than Mass Effect, you can piss off or make friends with various factions but the core plot is overwhelmingly static. Fully agree that (2) was the biggest fuckup of the system, however. They did finally fix that in ME3, but it was two games too late.
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# ? Mar 14, 2012 11:51 |
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So with the Cam mod, should Trip have an empty shop, because he has nothing to sell me, and it's making my firearms run pretty difficult.
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# ? Mar 25, 2012 12:21 |
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Teim posted:So with the Cam mod, should Trip have an empty shop, because he has nothing to sell me, and it's making my firearms run pretty difficult. you need to either have high enough persuasion to talk him into selling you guns or you need someone else to tell him to sell them to you, either the bail bonds guy, the ghoul or ... maybe mercurio too? I can't quite remember. edit: actually, not even sure if persuasion is an option with the mod anymore
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# ? Mar 25, 2012 12:32 |
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Deadlink posted:you need to either have high enough persuasion to talk him into selling you guns or you need someone else to tell him to sell them to you, either the bail bonds guy, the ghoul or ... maybe mercurio too? I can't quite remember. Actually Mercurio said he'd call him about it, but I'd already failed to persuade Trip. Maybe I bugged it out? He also doesn't sell anything else either..
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# ? Mar 25, 2012 12:36 |
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Teim posted:Actually Mercurio said he'd call him about it, but I'd already failed to persuade Trip. Maybe I bugged it out? He also doesn't sell anything else either.. He should still sell the hacking book. Sounds like you']re bugged. On the plus side, you're barely 20 minutes into the game. Restart!
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# ? Mar 25, 2012 20:03 |
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Actually I just blew up the Sabbat warehouse, but yeah time to restart!
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# ? Mar 25, 2012 20:05 |
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Teim posted:Actually I just blew up the Sabbat warehouse, but yeah time to restart! In that case, why not just head downtown and buy guns from the merchant there?
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# ? Mar 25, 2012 23:52 |
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WrightOfWay posted:In that case, why not just head downtown and buy guns from the merchant there? Yeah, I don't think Trip even has that good a selection of weapons to begin with, unless one of the patches/mods changes this. You're not really missing out on any guns that you can't get from regular encounters with folks.
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# ? Mar 26, 2012 16:06 |
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So this showed up on Reddit:quote:A few years ago, during my second play through of one of my all time favorite games, "Vampire the Masquerade: Bloodlines", my character was talking to Velvet Veleur in her VIP room. At the end of the conversation, she leans in, and injects my character with a syringe, which turns him to Ash (final death). The guy says this was long before he knew of mods, and there's one other poster that claims to remember the scene. Has anyone here done this? I never heard of it before.
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# ? Mar 26, 2012 17:29 |
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NihilCredo posted:So this showed up on Reddit: Huh. I've never heard of this before but it's certainly interesting. I shot Wesp a PM on the Vampire forums asking him about it since he probably knows the game better than anybody else.
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# ? Mar 26, 2012 17:41 |
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Lord Lambeth posted:Despite all it's other faults the mass effect series has pretty good acting. I'm sure there are other examples out there but I'm drawing a blank at the moment. Mass effect/Dragon Age have about the same 4-5 poses/gestures they have every character give. It's really quite weak and noticeable, at least it was for me. They try to hide it with different camera angles, but the same movements are there every time. *emphatic point while keeping elbow bent* *pacing while maintaining eye contact until the last moment before you go back to standing still.* There are others but those I remember distinctly, especially when I was watching a ME3 play through and both happened in the first minute or so.
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# ? Mar 26, 2012 17:53 |
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The Witcher has great animations... both of them, after the Director's Cut of 1. I have no idea about the Velvet thing... never heard of it, either, sounds a bit off, since I can't think of a reason why she'd do it, or what could be in a syringe that would ash a vampire immediately, not that this game didn't take liberties. Curious as hell now, though... might just reinstall and play through again to try to get it.
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# ? Mar 26, 2012 19:08 |
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Does anyone have a copy of the lightning mod in the OP. The link to it leads to a private website.
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# ? Mar 26, 2012 19:42 |
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NihilCredo posted:So this showed up on Reddit:
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# ? Mar 27, 2012 05:08 |
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I got a response from Wesp on the matter:Wesp posted:I have never heard of this before and checking the map there is no hint whatsoever that this could be true! It wouldn't make any sense from the game point of view either, wouldn't it? So I guess that settles it.
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# ? Mar 27, 2012 21:31 |
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File that into the video game hoax thread then.
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# ? Mar 28, 2012 07:48 |
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Just reinstalled with the new clan quest 3.0 mod with all of its features turned on, and now all the enemies have several hundred hitpoints and even the lowlest enemies require well over six shotgun shots from point blank to take out, and I have about a 6 in Firearms, maybe more. Is that... intended? I know it's supposed to feel more like the PnP game, but regular human chumps absorbing several shotguns shots and myself dying in about 3 or 4 swings of a tire iron doesn't make a lot of sense.
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# ? Apr 8, 2012 00:06 |
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Makaris posted:Just reinstalled with the new clan quest 3.0 mod with all of its features turned on, and now all the enemies have several hundred hitpoints and even the lowlest enemies require well over six shotgun shots from point blank to take out, and I have about a 6 in Firearms, maybe more. Is that... intended? I know it's supposed to feel more like the PnP game, but regular human chumps absorbing several shotguns shots and myself dying in about 3 or 4 swings of a tire iron doesn't make a lot of sense. The PnP mod, as well as one of the other ones, is partially there to basically make the game much more difficult. I believe if you activate both the PnP and one other specific mod, it brings the game into Nightmare Mode. And you turned EVERYTHING on? The descriptions of the included mods on the Planet-Vampire page includes the stuff that you really shouldn't be mixing. I'm pretty sure you shouldn't mix Camarilla Edition with the PnP mod, for example.
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# ? Apr 8, 2012 01:18 |
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# ? Jun 10, 2024 09:37 |
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KamiTsurugi posted:The PnP mod, as well as one of the other ones, is partially there to basically make the game much more difficult. I believe if you activate both the PnP and one other specific mod, it brings the game into Nightmare Mode. Yeah, this. Way to read the OP or even just the readme of the mod. You're not supposed to turn everything on, and the specific issues you're having are from the "PnP" mod, which is misnamed because it's not really like PnP at all, it's just retarded-rear end hard.
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# ? Apr 8, 2012 14:04 |