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Elysiume posted:Seriously? Yep, seriously. Thats now it works. I liked the shifted camera angle when 'sprinting' out of combat
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# ? Apr 9, 2012 17:27 |
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# ? May 30, 2024 15:22 |
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So can anyone outline roughly what the difference is in ME3 if the original council survived?
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# ? Apr 9, 2012 17:41 |
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Putin It In Mah rear end posted:So can anyone outline roughly what the difference is in ME3 if the original council survived? They're less of a jerk to you (but not much)
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# ? Apr 9, 2012 17:41 |
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"Dude, thanks for saving us, turns out you were right about the reapers, buuut we're not going to actually help you." That about it?
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# ? Apr 9, 2012 17:43 |
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I would have really liked an all human council option to have stayed in, even if it was like "Well we ordered the Citadel fleet to go help Earth but since it's mostly aliens and they hate us they ignored the order so welp, can't help you."
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# ? Apr 9, 2012 17:44 |
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Putin It In Mah rear end posted:"Dude, thanks for saving us, turns out you were right about the reapers, buuut we're not going to actually help you."
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# ? Apr 9, 2012 17:44 |
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The new salarian councilor is a big Shepard fan for killing her predecessor and paving the way for her to take the job. The new asari councilor is a little more cold than the old one who was the nicest councilor. Turian guy is basically the same. E: Original council gives you the Destiny Ascension war asset. You can try to yell at the turian for not believing but he just says you can place blame later. Dr. Abysmal fucked around with this message at 17:51 on Apr 9, 2012 |
# ? Apr 9, 2012 17:46 |
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Count Choculitis posted:That smile! So cute! And I wish I knew who Kaidan's model is. I have tumblred and googled with no success. Wow they really did do an amazing job with Zaeed. I can't get over how uncanny that is to see.
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# ? Apr 9, 2012 17:57 |
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magimix posted:Seemed to me to be broadly in line with ME2, in terms of length. My first playthrough topped out just under 47 hours, and my second hit 44 I think. That said, I daresay you could blow through it pretty quickly if you only did the minimal pre-requisites to finish (as in ME1 and ME2). Really? I'm a slow player, and I finished my first playthrough in 40 hours, and my second in 30. That's including all side missions, and not skipping dialogue etc. Most ME2 playthroughs (including DLC) took me around 40 hours or so. Putin It In Mah rear end posted:I would have really liked an all human council option to have stayed in, even if it was like "Well we ordered the Citadel fleet to go help Earth but since it's mostly aliens and they hate us they ignored the order so welp, can't help you." The all human council was always a pretty dumb decision, but it's weird that they just removed it, as it's the likeliest outcome for a renegade Shepard in ME1. If you were too renegade, then Udina forces your hand and doesn't even allow you to create a new "proper" council.
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# ? Apr 9, 2012 18:00 |
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I mean in my Renegade playthroughs I never did it, and I was more of a half & half but I always let the Destiny Ascension die FOR THE GOOD OF THE MISSION but for people who wanted to play full on space-biggots and rule their galaxy side by side with their racist queen Ashley I think they should have left it in. It's insanely uncharacteristic though to haul around in a spaceship full of alien spacebros and somehow be a human supremist but making those kinds of decisions is pretty much exactly what Mass Effect is about.
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# ? Apr 9, 2012 18:05 |
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If the council dies at the end of ME1, they get replaced by councilors with different personalities that still don't matter.
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# ? Apr 9, 2012 18:08 |
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Count Choculitis posted:Perfect timing on my tumblr dashboard - face models for manShep, Kaidan (apparently Jeff Zalzali), Jacob, Vega, Miranda, Samara, Liara, Kai Leng, and Zaeed! Oh apparently they might not all be totally accurate but they DO look very similar.
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# ? Apr 9, 2012 18:26 |
Baron Bifford posted:Tell me how to properly play a Vanguard. This biotic charge thing seems to get me killed all too often. Why should I leave the safety of cover to throw myself into the middle of an enemy squad? I probably played Vanguard wrong since I hardly ever used Nova, but they're actually a really, really survivable class. I decided to take barrier as a bonus power for damage reduction, specced for health/barrier bonuses, and took charge to give +100% barrier. I tried to keep my recharge bonus from weight at >150%, but at 200% when possible. I used Cyro ammo before I could fully evolve Incediary ammo as killing a frozen target with a charge results in a big AOE freezexplosion. A target on fire from incediary will also AOE explode if its killed by a charge but I found it to be a little less reliable at early evolutions. If a target is in the middle of an enemy squad, and looking like its being electrocuted, or it's doing the fire dance and/or it's frozen/chilled (and also nearly dead), or it's affected by some kind of biotic powered, then you should charge it, if that squad is tightly clustered. Hitting a target under these conditions will result in an AOE explosion of some kind that may level the whole squad. Just make sure there aren't any pesky turrets around. This time around I found it's best to somehow detonate someone with a charge, then immediately shotgun-melee-shotgun its closest friend. Otherwise, you should stick to charging guys that are fairly isolated or on the edges of the map. In the best case scenario, you'll charge the strays that are seperated from their comrades by a big section of cover. In those cases, you won't even need to stick to a wall after charging, the big section of cover is already blocking enemy fire for you. That lets you stay mobile and that's very good imho. Once you get good at spotting these kinds of cover, you'll get very, very, very good at getting right into fray and not taking significant damage. Remember though, if your barriers are about to fail, just charge any old thing.
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# ? Apr 9, 2012 19:08 |
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So, my Mass Effect shame is that I never played Mass Effect all the way through. I played it when it was new and I just lost interest. Then, I played the Mass Effect 2 demo and loved it! So I played Mass Effect 2 through maybe 10 times counting the file I made for transfer to ME3. I beat that and went with the synthesis ending. So like many people, I wasn't satisfied. I decided to rectify my save and have Wrex available, etc. I bought ME on Amazon for $6 the other day and... I still hate it. Vanguard is my favorite class, but it's pretty garbage without charge IMO. Also, gently caress the Mako Tank. I just can't do it people, this series is great but I'm just going to use a save and skip to ME2.
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# ? Apr 9, 2012 19:11 |
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treiz01 posted:So, my Mass Effect shame is that I never played Mass Effect all the way through. I played it when it was new and I just lost interest. Then, I played the Mass Effect 2 demo and loved it! So I played Mass Effect 2 through maybe 10 times counting the file I made for transfer to ME3. I beat that and went with the synthesis ending. Honestly you should just edit the coalesced.ini to make the gameplay trivial and give the Mako super speedy infinite jets, and use god armor so you oneshot everything in the game. And just play for the story.
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# ? Apr 9, 2012 19:12 |
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treiz01 posted:So, my Mass Effect shame is that I never played Mass Effect all the way through. I played it when it was new and I just lost interest. Then, I played the Mass Effect 2 demo and loved it! So I played Mass Effect 2 through maybe 10 times counting the file I made for transfer to ME3. I beat that and went with the synthesis ending. Skip the side-missions and just blast through the storyline planets. The Mako sections of those aren't nearly as terrible as the ones in the sidequests. You really should play through the main storyline at least once, the final sections, the entire end-run is really good and has pretty awesome cinematics. EDIT: Also, out of the main storyline planets, do Therum first, it's arguably the least interesting of them and once you're past the whole Citadel business and Therum, the game starts to pick up again. Burning Mustache fucked around with this message at 19:18 on Apr 9, 2012 |
# ? Apr 9, 2012 19:16 |
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Why are there less fuel depots in ME3? Who decided this.
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# ? Apr 9, 2012 19:19 |
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dwazegek posted:Really? I'm a slow player, and I finished my first playthrough in 40 hours, and my second in 30. That's including all side missions, and not skipping dialogue etc. Elysiume posted:Why are there less fuel depots in ME3? Who decided this. Sombrerotron fucked around with this message at 19:24 on Apr 9, 2012 |
# ? Apr 9, 2012 19:21 |
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Burning Mustache posted:ME1 and 2 both actually had proper sprinting, but it would only work during combat when there were enemies around (and it would be severely limited). If you'd hold the sprint button outside of combat, you would actually jog just as fast as without it, the only difference was a slight shift of camera angle and zoom, giving just the impression of running faster In ME1 you can also force yourself into 'combat' by taking explosive damage from a barrel or one of your own grenades. I spent a lot of time hurting myself to get around the citadel faster.
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# ? Apr 9, 2012 19:27 |
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Elysiume posted:Why are there less fuel depots in ME3? Who decided this. Any time you scan a system and find a ping in space it will be free fuel. You also get your tank topped off any time you dock at the Citadel. I went through the game and never had to buy fuel at depots because of this.
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# ? Apr 9, 2012 19:34 |
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EroticBlacksmith posted:In ME1 you can also force yourself into 'combat' by taking explosive damage from a barrel or one of your own grenades. I spent a lot of time hurting myself to get around the citadel faster.
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# ? Apr 9, 2012 19:38 |
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I'm downloading a 40MB patch on Origin right now. Wonder what it's for. e: there we go quote:Patch Notes: Schubalts fucked around with this message at 19:47 on Apr 9, 2012 |
# ? Apr 9, 2012 19:44 |
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Elysiume posted:Why are there less fuel depots in ME3? Who decided this. Um, galaxy at war? Enemy understands intimate abilities of opponents' tech. Enemy cripples opponents ability to make war back. I'm loving the game itself, but there's some pretty lovely design decisions that just boggle my mind...mainly that they don't have straightforward quest tracking and playing ping the planet manually while you got reapers on your rear end is really just...bollocks.
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# ? Apr 9, 2012 19:46 |
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TyroneGoldstein posted:Um, galaxy at war? Enemy understands intimate abilities of opponents' tech. Enemy cripples opponents ability to make war back.
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# ? Apr 9, 2012 19:48 |
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If you're on PC, just edit the coalesced.bin to remove the fuel mechanic. Otherwise, visit the citadel to restore fuel to 100% for free. You're right, it's a stupid gameplay design, and I don't get why they kept it in as it's nothing more than an annoyance. Thanks to the free refuels there's no repercussions to running out of fuel, and it just makes exploration more tedious. They should've just replaced all the found fuel with credits.
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# ? Apr 9, 2012 19:55 |
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Elysiume posted:I'm not asking on a lore level. It's a boring mechanic that doesn't have any downside other than wasting your time. I think there's a little less FTL travelling in ME3, so fuel depots aren't needed as much.
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# ? Apr 9, 2012 19:58 |
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Burning Mustache posted:Skip the side-missions and just blast through the storyline planets. The Mako sections of those aren't nearly as terrible as the ones in the sidequests. So I decided to start ME over again with a soldier class. Honestly it doesn't matter as I can change to Vanguard for 2-3 and rock out. The soldier makes a lot of the combat infinitely easier, and I'm finely tuning my team a bit more. So yeah, I'll play it. If I get annoyed I'll just toss in this trainer I found that makes you godly. Edit: I got the 40mb ME3 patch too! Hooray!
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# ? Apr 9, 2012 20:11 |
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Modding question: can I give unique powers (Charge, Adrenaline Rush) to other classes? I have been trying to do this with Gibbed's for a goof-around playthrough in which a Vanguard will have A-Rush, just for the hell of it. So far, I tried changing manually the power names in the save, but didn't work. Any ideas? Thanks in advance!
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# ? Apr 9, 2012 20:40 |
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Elysiume posted:I'm not asking on a lore level. It's a boring mechanic that doesn't have any downside other than wasting your time. I don't even know what to say to this, other than you may have undiagnosed OCD.
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# ? Apr 9, 2012 21:38 |
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TyroneGoldstein posted:I don't even know what to say to this, other than you may have undiagnosed OCD. And I don't know what to say to this, other than maybe you lack read-comprehension skills. I don't see how OCD relates to this. It is a useless mechanic that really doesn't have any consequences. If you run out of fuel, you're sent back to the relay to either A) buy more fuel at another system, or B) stop by the Citadel for a free refill. But hey, keep on being an rear end for no reason at all. It's pretty awesome. I get what the point of it is supposed to be, there being fewer fuel pumps as a direct result of the Reaper attack. It's just it's poorly implemented and, at most, causes about a minute of annoyance before you're back on track. The same goes for getting caught by a Reaper in the galaxy map. Oh no! I'm getting instantly re-spawned in the same place after suffering zero repercussions.
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# ? Apr 9, 2012 22:02 |
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Aristobulus posted:Honestly you should just edit the coalesced.ini to make the gameplay trivial and give the Mako super speedy infinite jets, and use god armor so you oneshot everything in the game. I hope developers or modders start making Skip Combat buttons. I know that upsets some gamers, but gently caress 'em. How you enjoy a single player game is your own business.
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# ? Apr 9, 2012 22:13 |
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Caufman posted:I hope developers or modders start making Skip Combat buttons. I know that upsets some gamers, but gently caress 'em. How you enjoy a single player game is your own business. Well, rather than "skip combat" there should just be a way to make it narrative like a movie and you just sit back and watch Shepard and his squad blow poo poo up and crack lines to eachother, while you eat popcorn. I mean, there's some really good dialogue that happens in combat that you'd miss if there was a "skip combat" option, and you would miss out on some good visuals and such too, and not getting to see and explore places. Think about Lair of the Shadow Broker for example, and all the dialogue and such you could miss out on if you could just skip the entirety of all the fights there.
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# ? Apr 9, 2012 22:15 |
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TyroneGoldstein posted:I don't even know what to say to this, other than you may have undiagnosed OCD. Ah yes, people with OCD. Famed for disliking needlessly boring, repetitive tasks.
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# ? Apr 9, 2012 22:16 |
Just finished an ally achievement-oriented ME1 run in about 12 hours. Not too shabby. Going to wait a few weeks and play lots of MP before doing a biotic run, lest I become Magimix The Second.
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# ? Apr 9, 2012 22:16 |
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Radio Paranoia posted:Just finished an ally achievement-oriented ME1 run in about 12 hours. Not too shabby. Going to wait a few weeks and play lots of MP before doing a biotic run, lest I become Magimix The Second. There can be only one (I have something jury rigged that searches the forums for my name ever few seconds, and presents any hits in an RSS feed, with SMS alerts to my phone)
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# ? Apr 9, 2012 22:19 |
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Oh god, the poor Elcor. "How many made it?" "Not enough." But emergency induction port made me smile.
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# ? Apr 9, 2012 22:20 |
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Radio Paranoia posted:Just finished an ally achievement-oriented ME1 run in about 12 hours. Not too shabby. Going to wait a few weeks and play lots of MP before doing a biotic run, lest I become Magimix The Second. I can knock out a ME1 run where I complete every single side quest, including the four collection ones, 15. I'm not sayin', I'm just sayin'. Seriously though, considering I've 100% the acheivements for ME2, and 3, it's really calling for me to finish the last of the ones I need for ME1. I just don't think I can bring myself to play through it on Insanity, or with Kaiden.
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# ? Apr 9, 2012 22:20 |
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magimix posted:There can be only one Are there lots of false positives from Goons with Spoons?
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# ? Apr 9, 2012 22:22 |
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El Tortuga posted:Seriously though, considering I've 100% the acheivements for ME2, and 3, it's really calling for me to finish the last of the ones I need for ME1. I just don't think I can bring myself to play through it on Insanity, or with Kaiden. The only achievements I have left for ME that aren't "Do x skill 75 times" are Kaiden/Ashley Squadmates ones, hardcore, insanity and a couple of weapon ones. I'm planning on just abusing Immunity on a Soldier Shepard for the non-ability ones and then just rushing an engineer and adept play through on casual to get the skill ones.
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# ? Apr 9, 2012 22:26 |
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# ? May 30, 2024 15:22 |
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MrL_JaKiri posted:Are there lots of false positives from Goons with Spoons? Well, you know, advanced heuristics help filter that sort of stuff out. Interestingly enough, my username wasn't so much taken for food processors, but from a super-hero parody that appeared in a single issue of Viz, a couple of decades ago. Zikan posted:The only achievements I have left for ME that aren't "Do x skill 75 times" are Kaiden/Ashley Squadmates ones, hardcore, insanity and a couple of weapon ones. The last achievements I unlocked for ME1 were the Pinnacle Station ones. But the last *base game* achievement I got was the Insanity one (24/04/2008. I'll remember it forever!). Man, ME1 Insanity was a loving chore! Did that one run, and never touched ME1 Insanity again. magimix fucked around with this message at 22:38 on Apr 9, 2012 |
# ? Apr 9, 2012 22:35 |