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randombattle posted:The Wasteland 2 videos are all really funny. This is the opposite of true.
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# ? Apr 10, 2012 02:07 |
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# ? Jun 9, 2024 19:07 |
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The Nekkro video is probably the most cringe-worthy (videogame) kickstarter video I've seen so far.
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# ? Apr 10, 2012 02:11 |
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Seashell Salesman posted:The Nekkro video is probably the most cringe-worthy (videogame) kickstarter video I've seen so far. Which is a shame, because their game looks cool.
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# ? Apr 10, 2012 02:12 |
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Dr. Video Games 0031 posted:He said he's going to hire an actual team, though. He specifically mentioned that at the very least they're going to get a dedicated programmer. Kickstarter: you think of things then you hire people to make it a reality.
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# ? Apr 10, 2012 02:53 |
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You might say I'm an ideas guy.
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# ? Apr 10, 2012 02:55 |
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Fair and honest question, what makes someone want to do that whole "Hey, I missed you there" or "Sorry, I was just on the phone", or whatever gag? It is such a small thing yet it instantly makes me the video/pitch because it rarely works out and is usually drat obvious that just being professional and upfront would be better.
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# ? Apr 10, 2012 02:57 |
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It's a super cheesy, super lazy, barely funny icebreaker that's used if the person wants to be cute but actually has no idea how to get the ball rolling. It's probably the dumbest opener in the history of stage and film.
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# ? Apr 10, 2012 03:00 |
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What if I did it while removing a noose from my neck?
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# ? Apr 10, 2012 03:28 |
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NINbuntu 64 posted:What if I did it while removing a noose from my neck? Okay, I actually chuckled at that one.
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# ? Apr 10, 2012 03:32 |
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NINbuntu 64 posted:What if I did it while removing a noose from my neck? That would be pretty loving hilarious, yeah. Also, you're the guy who said Sega should kickstart a VC3 localization, right? Because I'd pay approximately one gazillion dollars for such a thing to occur.
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# ? Apr 10, 2012 03:33 |
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Quarex posted:Also he apparently lives in the Seattle area like 50% of all oldschool game designers, clearly he does live comedy that I can go watch . ... wait what if he does, then I would be obligated to actually go oh no It's even better. Al Lowe is also an accomplished jazz musician. We had quite a lively conversation about that a few years ago.
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# ? Apr 10, 2012 05:08 |
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Seashell Salesman posted:The Nekkro video is probably the most cringe-worthy (videogame) kickstarter video I've seen so far. You've obviously never seen the video for http://www.kickstarter.com/projects/1400386283/clockwork-and-crossbones?ref=live
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# ? Apr 10, 2012 05:19 |
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emoticon posted:Kickstarter: you think of things then you hire people to make it a reality. I've heard the "sure I don't know anything about making a game but I'm going to hire people who do" line so often but how would you even know who to hire? There are plenty of hack artists and programmers and designers who will do nothing but drain your budget and then ask for more money. How would you be able tell the difference, especially if you don't know anything about managing a product development cycle? Do you have to hire a HR recruiter first?
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# ? Apr 10, 2012 07:26 |
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Al! posted:I've heard the "sure I don't know anything about making a game but I'm going to hire people who do" line so often but how would you even know who to hire? There are plenty of hack artists and programmers and designers who will do nothing but drain your budget and then ask for more money. How would you be able tell the difference, especially if you don't know anything about managing a product development cycle? Do you have to hire a HR recruiter first? Simple. Hire someone who know who to hire to hire all the people you need to hire. Your job is to just sit back and make money once you have delegated all the real work. Seriously, anyone asking for an absurdly small or ridiculous budget for someone without an already demonstrable product history should send up mega-sirens in anyone with the tiniest degree of skepticism.
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# ? Apr 10, 2012 07:32 |
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TheHock posted:It's even better. Al Lowe is also an accomplished jazz musician. We had quite a lively conversation about that a few years ago. Is Al Lowe a Renaissance man? A dirty old Renaissance man?
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# ? Apr 10, 2012 07:37 |
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Berk Berkly posted:Simple. Hire someone who know who to hire to hire all the people you need to hire. My guess is that none of the kickstarters so far have made enough money to have a good chance of staffing all the usual production and admin types to organize lots of technical people and artists who have just been hired on to work on a project none of them really care about. It's one thing if the kickstarter is a programmer and a musician and they just want to hire an artist and another programmer or something, but if you are staffing the whole thing with outsiders and you just want to ~contribute ideas~ you will need a shitload of money.
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# ? Apr 10, 2012 07:55 |
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Siminu posted:You've obviously never seen the video for Oh my gooooooooooooooood What is this? Why is this so god awful? Huruugh
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# ? Apr 10, 2012 08:03 |
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Well, Kickstarter has become self-referential, so I guess this means the movement is dead and long live the movement: http://www.kickstarter.com/projects/timonbirkhofer/capital-c-how-the-crowd-liberates-itself
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# ? Apr 10, 2012 08:03 |
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If you give money to a guy that says he will find a team to develop a game - you're basically hiring a publisher which is the exact function that Kickstarter is designed to get rid of.
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# ? Apr 10, 2012 08:06 |
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Yep, and if he needs to hire a guy who knows who to hire how can you ever know if he's even smart enough to know if the guy he hired is not just a dumbass like him so it's like recruiting himself
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# ? Apr 10, 2012 10:05 |
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Palpek posted:If you give money to a guy that says he will find a team to develop a game - you're basically hiring a publisher which is the exact function that Kickstarter is designed to get rid of. Not entirely. Part of the problem with publishers is that they exist solely to make money, not a product. Every decision they make is ruled by the bottom line, which is why it's basically "blockbuster or bust." By at least putting it in the hands of people who want to make even one specific game, you're in a situation that is far less compromising to maximizing business decisions. Siminu posted:You've obviously never seen the video for For gently caress's sake. I have nothing against people doing a Kickstarter in character. Done right, it can be a great way to advertise the personality of your game, establish some characters, all sorts of thing. But first you really need to know how to loving act, frame a shot, and don't shoot in the back of a coffee shop. Nobody's going to give you money if they can't loving hear your pitch. NINbuntu 64 fucked around with this message at 13:41 on Apr 10, 2012 |
# ? Apr 10, 2012 13:33 |
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NINbuntu 64 posted:By at least putting it in the hands of people who want to make even one specific game, you're in a situation that is far less compromising to maximizing business decisions. Are you seriously seeing positive sides of giving money to ideas guys? I don't even know what to tell you. Yes they're not publishers from their motivation standpoint, they're still pretty much the worst kind of people that could start a kickstarter.
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# ? Apr 10, 2012 13:46 |
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Palpek posted:Are you seriously seeing positive sides of giving money to ideas guys? I don't even know what to tell you. No? I'm saying that you don't understand the problem with modern publishers and how it affects the games that get made and the process by which they are made. There's nothing wrong with idea guys if they actually have a team behind them, either. The problem with "idea guys" is that most "idea guys" don't take any consideration into the ideas they've had. Everyone is an idea guy. Every last person on this planet. The only difference is whether or not their idea is any good and if they can ever accomplish it.
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# ? Apr 10, 2012 13:48 |
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NINbuntu 64 posted:For gently caress's sake. I have nothing against people doing a Kickstarter in character. Done right, it can be a great way to advertise the personality of your game, establish some characters, all sorts of thing. But first you really need to know how to loving act, frame a shot, and don't shoot in the back of a coffee shop. Nobody's going to give you money if they can't loving hear your pitch. Those aren't the sounds of cups and sauces clinking together, that's the delicate noise of clockwork mechanisms whirring in beautiful harmony. ...clockwork mechanisms that power the clockwork espresso machine used by clockwork baristas that are members of the the local clockwork high school's clockwork drama club.
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# ? Apr 10, 2012 14:24 |
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I guess someone is trying to make a game that is quite a bit like Battlezone (98?) http://www.kickstarter.com/projects/807779870/bionite-origins Is this true, or just a clever ruse? I don't know, but it has my backing now.
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# ? Apr 10, 2012 14:39 |
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http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan So this was just posted to Joystiq. It looks fun as long as the protagonist stops whining and crying every once and a while.
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# ? Apr 10, 2012 15:37 |
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When is Volition going to post Freespace 3 on Kickstarter? Because I've got my wallet handy.
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# ? Apr 10, 2012 15:41 |
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mutata posted:http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan So this was just posted to Joystiq. It looks fun as long as the protagonist stops whining and crying every once and a while. Holy poo poo. They practically had my wallet out during the trailer but I'm getting a really hazy feeling that this may end up being a sequence game like Dragon's Lair.
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# ? Apr 10, 2012 15:43 |
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mutata posted:http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan So this was just posted to Joystiq. It looks fun as long as the protagonist stops whining and crying every once and a while. Waaaaaaiiit a second, I could have sworn there was a Japanese survival horror/adventure game released on the PS2 (or that era) that was the exact same thing, you were some guy giving a woman directions and watching through cameras instead of having direct control. I think everything was done using voice commands and speaking into a microphone attachment. e: ah there we go http://en.wikipedia.org/wiki/Lifeline_(video_game) Yodzilla fucked around with this message at 15:56 on Apr 10, 2012 |
# ? Apr 10, 2012 15:54 |
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There was, it was called Lifeline.
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# ? Apr 10, 2012 15:55 |
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Yodzilla posted:Waaaaaaiiit a second, I could have sworn there was a Japanese survival horror game released on the PS2 (or that era) that was the exact same thing, you were some guy giving her directions through camera and you spoke into a microphone attachment to give her commands. There was, but it was largely overlooked because of terrible reviews that stemmed from the fact that you needed to use voice commands and they weren't recognized well at all. It was very imprecise and clumsy so only five people played it.
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# ? Apr 10, 2012 15:55 |
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Dolphin posted:When is Volition going to post Freespace 3 on Kickstarter? Because I've got my wallet handy. I think there are legal concerns regarding a publicly traded company fundraising through Kickstarter. Which means the solution is to start a kickstarter to buy out Volition so it is no longer publicly traded
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# ? Apr 10, 2012 16:06 |
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AFAIK Interplay still own the license so they would have to wrestle it out of their hands. Volition are under THQ's thumb so it wouldn't happen under their roof. Plus most of the people who were the driving forces behind Freespace have moved on. I'd like to see a bunch of them all start a new studio with the express purpose of making FS3 happen via Kickstarter. I don't even want to guess how much money I would sink into it.
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# ? Apr 10, 2012 16:16 |
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mutata posted:http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan So this was just posted to Joystiq. It looks fun as long as the protagonist stops whining and crying every once and a while. How are they going to make money on this? It's not on the PC and it's a real game. e: Oh. That's why they're doing kickstarter. I would probably put in some money were it on a thing I could play it on.
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# ? Apr 10, 2012 16:20 |
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drat, I really don't give a poo poo about another Leisure Suit Larry remake, but Al Lowe is just ever so delightful in that video
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# ? Apr 10, 2012 16:22 |
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mutata posted:http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan So this was just posted to Joystiq. It looks fun as long as the protagonist stops whining and crying every once and a while. This game looks kind of amazing actually but just iOS? what a bummer.
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# ? Apr 10, 2012 16:32 |
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mutata posted:http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan So this was just posted to Joystiq. It looks fun as long as the protagonist stops whining and crying every once and a while. They claim it's a mobile game with a $1,000,000+ budget? Is this the first?
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# ? Apr 10, 2012 16:35 |
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NINbuntu 64 posted:There was, but it was largely overlooked because of terrible reviews that stemmed from the fact that you needed to use voice commands and they weren't recognized well at all. It was very imprecise and clumsy so only five people played it. I still have the game and headset somewhere in my closet. It was incredibly infuriating to get her to do such simple things as "go to the table" or "shoot monster". Instead, she'd leave the room repeatedly or start chugging your limited supply of healing items. The few times I played I was always asked who I was yelling at.
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# ? Apr 10, 2012 16:36 |
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Yodzilla posted:Waaaaaaiiit a second, I could have sworn there was a Japanese survival horror/adventure game released on the PS2 (or that era) that was the exact same thing, you were some guy giving a woman directions and watching through cameras instead of having direct control. I think everything was done using voice commands and speaking into a microphone attachment. Experience 112 used the exact same concept, minus the microphone : http://en.wikipedia.org/wiki/EXperience112
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# ? Apr 10, 2012 16:41 |
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# ? Jun 9, 2024 19:07 |
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MaverickEX posted:They claim it's a mobile game with a $1,000,000+ budget? Is this the first? Well for a fully 3D game with professional sound mixing and mo-cap, I can see the budget inflating to that degree. The XBLA games that Double Fine did were a couple mil, but they have many more people to pay too.
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# ? Apr 10, 2012 16:55 |