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Arglebargle III posted:I don't play any of these games actively right now, but I had this idea for a Salamander character inspired by a long-ago White Dwarf issue Chapter Approved for the Salamanders that pointed out (correctly in my view) that traditional assault marine tactics didn't jibe at all with their style or even work very well on a world known for its wildly fluctuating gravity. Thunder Hammer from step one: yeah no. Storm Shield from step one: yeah no. That's pretty high-level wargear right there. Could see Salamanders Assault Marines swapping out the jetpack for a free Combat Shield though. And the adamantium-dipped storm-shield-that's-also-a-drake-skull-with-built-in-flamer is Samalander-y enough that I'm kinda shocked it didn't make it in as one of the relics. Oh yeah to be fair the Salamanders did get a pretty nice piece of wargear in Rites of Battle, it just wasn't explicitly theirs. The Triflame Vambrace is a wrist-mounted heavy flamer that can also be set to meltagun. It's about as salamander-y as things can get.
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# ? Apr 12, 2012 09:30 |
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# ? Jun 5, 2024 07:52 |
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Yeah part of the question is like "where is step one for this guy? step four?"
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# ? Apr 12, 2012 09:42 |
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So house-rule it, goddamn. Negotiating different starting bonuses with the GM is the easiest thing. Though, asking for a storm hammer/storm shield as starting wargear is kind of ridiculous, much less making an item that was a combination flamer/storm shield. That's something you'd probably only find in a Chapter Master's armory. Also, Salamanders do suck at working with space marine allies. They have a completely different philosophy towards war than virtually any other chapter. The Iron Hands at least have successor chapters who they'd get along with. e: I'm also not that familiar with Deathwatch but did you look at the other chapter's bonuses? Some minor item upgrades and a small stat boost in one or two places is pretty standard for classes in 40k rpg's. Mechafunkzilla fucked around with this message at 14:17 on Apr 12, 2012 |
# ? Apr 12, 2012 14:05 |
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Arglebargle III posted:I can't really speak for the alternative rules, but I was under the impression that Salamander's seem pretty good. The attribute bonuses are nice, and while Resist (Heat) is weird reading through the other chapters it doesn't look like most of them get a free talent like that. And the Salamander's solo mode ability is pretty good as well. EDIT: Probably the only thing that really bugs me is that they don't have Trade (Armourer), which seems like a no brainer. Beer4TheBeerGod fucked around with this message at 14:18 on Apr 12, 2012 |
# ? Apr 12, 2012 14:11 |
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You could always allow them to requisition a re-skinned sacris claymore and combat shield in place of jump pack. That doesn't seem too bad. I think I'm going to have to use the Black Crusade fire mode rules though. Our Devestator is just too powerful as things stand.
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# ? Apr 12, 2012 15:26 |
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Do you guys think that it would be too much to let Salamanders have the option of dropping Resist (Heat) for 300 XP if they then use that XP to get Trade (Armourer)? Also does anyone know what the Mk 6 "improved bio monitor" from Rites of Battle refers to? This is the history option where part of your power armor is replaced by a Corvus helm, which supposedly includes some kind of bio monitor improvement. I've been assuming it actually refers to the improved auto senses. Finally that Triflame Vambrace looks pretty awesome. What's the benefit of going into burst mode though? I didn't see any rules about what that does. Narrow mode gives you that -20 to dodge and wide mode hits more hordes, but burst mode didn't seem to specify anything.
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# ? Apr 12, 2012 15:45 |
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The only reference to a Corvus Helmet I can find is page 155 when they tell you using one with a certain set of armour doesn't work.
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# ? Apr 12, 2012 15:59 |
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Riso posted:The only reference to a Corvus Helmet I can find is page 155 when they tell you using one with a certain set of armour doesn't work. It's in the Mk6 Elements history option in the "Skill of the Artificer" power armor history table.
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# ? Apr 12, 2012 16:07 |
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We had a bit of an impromptu brain storming regarding Deathwatch Blood Ravens in #acolyte. So I hereby I present the preliminary findings in terrible formatting: demeanour "Gifted": "But you just picked it up about two hours ago when we killed that Daemon Prince." "Yes, we are blessed that the Emperor has returned it to our Chapter." Geneseed Deficiency: catalepsian node damaged: no REM sleep, but eidetic memory no betchers gland Disturbing Voice chapter flaw: we stand alone (distrusted by others) chapter characteristics: +5 PER, +5 INT figure of legend: Azariah Vidya - Great Father of the Chapter, Chief Librarian, saved the chapter, became chapter master homeworld: fleet-based, battle barge litany of fury divergent codex organisation: lots of librarians, they also serve as unit commanders combat doctrine: drop pod squad mode defensive: knowledge is power belief: THE EMPEROR ABOVE ALL special equipment: YES chapter status: understrength chapter friends: adeptus mechanicus chapter enemies: tyranids (nothing to steal) Battle Cry: "Knowledge is power, guard it well." relics/chapter trappings: "choose from any chapter, but you must explain how it came into your possession" chapter advances posted:SKILLS Thanks to the official DW FFG forums we also have this: Primarch's Curse posted:
Blood Ravens Past Events - Roll a 1d5 and consult below. posted:
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# ? Apr 12, 2012 19:41 |
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How do Blood Ravens have a disturbing voice? Doesn't seem more disturbing than any other typical Astartes.
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# ? Apr 12, 2012 20:04 |
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InfiniteJesters posted:How do Blood Ravens have a disturbing voice? Doesn't seem more disturbing than any other typical Astartes. SPESS MEHRENS
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# ? Apr 12, 2012 20:08 |
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Riso posted:chapter status: understrength
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# ? Apr 12, 2012 20:13 |
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Mechafunkzilla posted:SPESS MEHRENS Okay, you win. That's terrifying.
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# ? Apr 12, 2012 20:15 |
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Apparently you guys have never heard the voice of Boreale, and noticed the mysterious voice changes in other members between games!quote:To be a bit more canon, they seem to have a rivalry with the Black Legion (at least in Retribution). If you're running it pre-Retribution they've also got some sort of ties to the Alpha Legion, indirectly. Nothing is worse than an enemy you can't nick equipment from.
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# ? Apr 12, 2012 20:16 |
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Riso posted:Nothing is worse than an enemy you can't nick equipment from. Such a foe leaves the Blud Rehvens with only one course of action: https://www.youtube.com/watch?v=4om7AuID6BY
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# ? Apr 12, 2012 20:18 |
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Beer4TheBeerGod posted:Also does anyone know what the Mk 6 "improved bio monitor" from Rites of Battle refers to? This is the history option where part of your power armor is replaced by a Corvus helm, which supposedly includes some kind of bio monitor improvement. I've been assuming it actually refers to the improved auto senses. Space Marine helmets have autosenses built into them, granting a +10 to certain Awareness skill tests. Mk6 Corvus helms, however, have better sensors to detect biological lifesigns, and instead grant +15 to Awareness skill tests. It is in a table in Rite of Battle that lists all the armor, Mk1 through Mk8 and shows what they all do in line. You are correct in assuming it refers to the improved senses.
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# ? Apr 13, 2012 00:07 |
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Riso posted:5. The Aurelian Campaign - You fought in the sub-sector Aurelia under the command of Force Commander Aramus... Is that his name then? That's... forgettable.
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# ? Apr 13, 2012 07:57 |
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Apparently Only War is being premiered on Free RPG Day; too bad nobody in Malaysia is taking part I want to play a Catachan too!
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# ? Apr 13, 2012 15:54 |
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Looking at the cover for that adventure I'd like to say holy gently caress that's a bigass knife. At any rate I know what I'm doing June 16th!
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# ? Apr 13, 2012 16:35 |
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InfiniteJesters posted:Looking at the cover for that adventure I'd like to say holy gently caress that's a bigass knife. Well duh. On Catachan even the foliage has AP4 and tries to kill you. I really hope there are stats for the Catachan Devil in Only War
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# ? Apr 13, 2012 16:37 |
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On the note of Catachans, as I mentioned above I'm seriously considering making a minicampaign for Only War that's a weird mashup of 40k and Contra. Would you guys say that one level = one session, for the purposes of pacing?
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# ? Apr 13, 2012 16:43 |
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I think my next session is going to involve the Kill Team making a run at the Ork HQ with the their Astartes allies under the cover of a large sandstorm sweeping towards it. I could just imagine the scene of the storm falling over the Orks. Then suddenly Space Marines appear within meters of them with no warning. That sound any kind of cool to you guys?
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# ? Apr 13, 2012 18:52 |
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TheKingslayer posted:I think my next session is going to involve the Kill Team making a run at the Ork HQ with the their Astartes allies under the cover of a large sandstorm sweeping towards it. A dust storm ? Oh hell yes, you'll end up with a lot of very surprised, very dead orks. But it'll work both ways, even with auspex in the armor.
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# ? Apr 13, 2012 19:58 |
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That's what I'm hoping for. Lots of chaos and until the Warboss comes stomping right into the Kill Team.
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# ? Apr 13, 2012 20:58 |
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TheKingslayer posted:That's what I'm hoping for. Lots of chaos and until the Warboss comes stomping right into the Kill Team. Have the Astartes start getting picked off by a mob of Kommando Nobs in the dust storm. Should be really eerie for the players when even space marines are disappearing into the dust. This is also a good excuse to have the party get separated from the marines when a Nob appears in front of them that they have to fight, since actually fighting alongside space marines can make combat kind of dumb. Then after the they kill it the marines reappear through the dust storm, wounded but victorious and covered in ork blood. Mechafunkzilla fucked around with this message at 21:11 on Apr 13, 2012 |
# ? Apr 13, 2012 21:08 |
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Riso posted:Blood Ravens. What? Not even one instance Signature Wargear in their advance table? For shame.
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# ? Apr 14, 2012 07:34 |
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Neo_Crimson posted:What? Not even one instance Signature Wargear in their advance table? For shame. It's a general advance at rank 1
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# ? Apr 14, 2012 11:32 |
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Mechafunkzilla posted:Have the Astartes start getting picked off by a mob of Kommando Nobs in the dust storm. Should be really eerie for the players when even space marines are disappearing into the dust. This is also a good excuse to have the party get separated from the marines when a Nob appears in front of them that they have to fight, since actually fighting alongside space marines can make combat kind of dumb. Then after the they kill it the marines reappear through the dust storm, wounded but victorious and covered in ork blood. The players are the space marines.
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# ? Apr 14, 2012 13:55 |
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I've not played Deathwatch - how much of a challenge are killer kans and dreadnoughts to space marines? If you wanted a fight that's a bit different from FRONTAL ASSAULT!, have the marines fight a dreadmob in the sandstorm. It should be dead easy for your players to detect them before they detect your players (autosenses vs ork in a can), and they can split them off from the pack one by one and deal with them.
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# ? Apr 14, 2012 14:31 |
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Riso posted:It's a general advance at rank 1 Not enough. Penguingo posted:I've not played Deathwatch - how much of a challenge are killer kans and dreadnoughts to space marines? Depends on how many anti-armor weapons they have. Regardless, one walker won't be much trouble for an entire party. Neo_Crimson fucked around with this message at 16:53 on Apr 14, 2012 |
# ? Apr 14, 2012 16:32 |
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I was talking to my GM, who said that to the best of his knowledge, there are no stats for dark eldar and craftworld eldar wargear (save for shuriken weapons and guardian armour). Is this the case, and if not, where can I find the relevant wargear stats? Thanks in advance!
SleazyBakeOven fucked around with this message at 19:59 on Apr 14, 2012 |
# ? Apr 14, 2012 19:21 |
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SleazyBakeOven posted:I was talking to my GM, who said that to the best of his knowledge, there are no stats for dark eldar and craftworld eldar wargear (save for shuriken weapons and guardian armour). Is this the case, and if not, where can I find the relevant wargear stats? Thanks in advance! Black Crusade has Dark Eldar, that ought to give you at least four new weapons.
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# ? Apr 14, 2012 20:20 |
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SleazyBakeOven posted:I was talking to my GM, who said that to the best of his knowledge, there are no stats for dark eldar and craftworld eldar wargear (save for shuriken weapons and guardian armour). Is this the case, and if not, where can I find the relevant wargear stats? Thanks in advance! Loads of them show up in the more recent RT suppliments too, lots of aspect and exarch weapons, and the joy of shrieker rounds for the shuriken cannon (both in Hostile Acquisitions)
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# ? Apr 14, 2012 20:30 |
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Pharmaskittle posted:The players are the space marines. Oh, so in other words combat is kind of dumb all the time
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# ? Apr 14, 2012 21:23 |
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Mechafunkzilla posted:Oh, so in other words combat is kind of dumb all the time I've come close to killing my kill team many times. Combat is just more difficult. Dark Eldar are my main enemy in my game and I just kind of make it up. mandrakes can be vicious in a surprise attack. Lots of Eldar weapons appear in Hostile Acquisitions.
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# ? Apr 15, 2012 01:55 |
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TheKingslayer posted:I've come close to killing my kill team many times. Combat is just more difficult. do you mean that you just make up war gear? if so, would it be alright if you could share some weapon stats? I'm comically bad at stating stuff myself is all
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# ? Apr 15, 2012 03:02 |
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Of course. I'll throw some down when I get home. Agoniser (1d10+4 R; Pen 4; Felling [1], Crippling [4]) Stinger Pods (50m; 1d10+2 R; Pen 3; S/3/5; Toxic [4], Storm) Dark Lance (300m; 4d10+10 E; Pen 10; S/-/-; Proven[3], Razor Sharp [vs. vehicles only]) Those are the only weapons I've needed so far that there aren't rules for. I doubt I'm going to need things like Hexrifles and other nonsense. TheKingslayer fucked around with this message at 15:47 on Apr 15, 2012 |
# ? Apr 15, 2012 05:52 |
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Thank you very much!
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# ? Apr 15, 2012 15:49 |
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SleazyBakeOven posted:Thank you very much! Not a problem. Any specific things you were looking for? I will try to help as much as possible. TheKingslayer fucked around with this message at 16:17 on Apr 15, 2012 |
# ? Apr 15, 2012 16:05 |
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# ? Jun 5, 2024 07:52 |
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well, I was also looking for a good deal of craftworld Eldar wargear as well; particularly infantry wargear rather than tanks and the like, but again, all stats are welcome. and thank you so much for being so helpful!
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# ? Apr 15, 2012 16:35 |