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I R SMART LIKE ROCK posted:What is he doing for them? I'm casting Defender's Ward.
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# ? Apr 12, 2012 23:34 |
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# ? Jun 9, 2024 20:26 |
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^^^ Defender's Ward is the bestWashout posted:I freaking love Bastions with Kreoss. They just turn into murder machines and are super duper hard to kill (instead of only being super hard to kill). But it is always a fight to fit them into a 35 point list because there is so much required for your knockdown assassination attempt. Do you think I should run three jacks in my list, or just two? I want to include a Redeemer, a Crusader, and either a Templar or a Vanquisher (can't decide between the two of them). If I drop one out, I'll have between 6 and 8 extra points to bump up the Bastions but I don't know what to do after that because the Bastions only eat up three of those points and I don't have any Exemplar solos other than one Seneschal that I'm already running. If I do go with three jacks, I like the Vanquiser's range, but I feel like the Templar is more survivable and hits harder up close so I don't know. Vanquisher seems best for dealing with infantry, though. EDIT: Also, I could theoretically drop the Mechanik and run a Repenter, a Redeemer, and a Templar/Vanquisher along with full Errants and Full Bastions, plus the min Choir and the Errant Seneschal VVV Can't run regular Vassals in pKreoss Tier List. Also I don't have a Reckoner yet, I am a bad Menoth player FLEXBONER fucked around with this message at 23:42 on Apr 12, 2012 |
# ? Apr 12, 2012 23:35 |
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Speed 4 without reach or any way to speed up a crusader can be brutal. I'd recommend Vanquisher and Reckoner with pKreoss. That should free up 6 points? 3 spent into maxing out bastions, and the other 3 spent replacing the vassal mechanik with 2 regular vassals? That way on feat turn you can still get in 4 shots with your jacks if you need to. EDIT: ^^Are you a new Menoth player? I wouldn't recommend using tier lists to start. Almost every tier list places too many restrictions for not enough benefits. Reik fucked around with this message at 23:44 on Apr 12, 2012 |
# ? Apr 12, 2012 23:40 |
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The Tier List is for a tournament, I don't normally use it.
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# ? Apr 12, 2012 23:56 |
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Hey Skorne bros, I've got a 35pt Steamroller coming up next week, and I'm thinking of playing my Skorne for the first time in awhile. Any thoughts on lists for me? I was figuring a basic Makeda2 list and maybe Morghoul1 or Naaresh?
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# ? Apr 13, 2012 00:03 |
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Mikael Kreoss posted:I'm casting Defender's Ward. But Errants love that more, and they have Blessed Crossbows so on Feat turn they can Charge some models then Quick Work into their caster for some extra damage. I guess I'm just not seeing what Bastions are doing that another unit can't. Hell Zealots would be sweet as they would just be Fire Bombing the hell out of their caster.
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# ? Apr 13, 2012 00:05 |
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Mikael Kreoss posted:I'm casting Defender's Ward. There's this guy named Vindictus who can also throw Def Ward on Bastions, make them faster, and they actually synergize fantastically with his feat.
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# ? Apr 13, 2012 00:10 |
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Gay Polymers posted:There's this guy named Vindictus who can also throw Def Ward on Bastions, make them faster, and they actually synergize fantastically with his feat. Yeah but he's got this weird obsession with Vlad and always smells like hard boiled eggs.
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# ? Apr 13, 2012 00:11 |
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Mikael Kreoss posted:Wrong. Avatar #1. Eh sorry sir, I love the Avatar too but DJ is still better. Not by a huge margin, but still better.
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# ? Apr 13, 2012 00:21 |
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Gay Polymers posted:Hey Skorne bros, I've got a 35pt Steamroller coming up next week, and I'm thinking of playing my Skorne for the first time in awhile. Any thoughts on lists for me? I was figuring a basic Makeda2 list and maybe Morghoul1 or Naaresh? Here are three basic lists for those three warlocks, using the character restrictions: [00] Supreme Archdomina Makeda (0 / 5 WB) [11] >> Molik Karn [10] >> Bronzeback Titan [08] >> Titan Gladiator [03] Paingiver Beast Handlers (5 grunts) [06] Praetorian Swordsmen (9 grunts) [02] >> Praetorian Swordsmen Officer & Standard The Holy Trinity of beasts, with the Swordsmen as your tarpit/light-infantry sweeper. Very basic. [00] Master Tormentor Morghoul (0 / 7 WB) [03] >> Aptimus Marketh [10] >> Bronzeback Titan [08] >> Titan Gladiator [09] >> Titan Sentry [04] >> Basilisk Drake (or Krea, to taste) [05] >> Cyclops Brute [03] Paingiver Beast Handlers (5 grunts) The Titan Trinity, with the Brute to protect Morghoul from high RATs/lucky shots and knockdown. Choose between the Drake or the Krea, depending on whether you'd rather have a spray or a ranged defense aura (alternatively, if you can free up a point, maybe by dropping the Beast Handlers to a min, you can put in a Cyclops Savage instead, for an extra Rush or a double Locker with the Sentry). Marketh is there for an extra casting of Abuse. [00] Master Ascetic Naaresh (0 / 6 WB) [10] >> Bronzeback Titan [08] >> Titan Gladiator [05] >> Cyclops Brute [05] >> Cyclops Savage [08] Nihilators (9 grunts) [03] Paingiver Beast Handlers (5 grunts) [02] Paingiver Beast Handlers (3 grunts) Strategy is a combination of the first two lists, with an extra unit of Beast Handlers to charge up Naaresh. You can use any of these as a starting point to tailor your own list. I'm generally not a fan of putting Bronzeback/Gladiator in every list, but then I don't play tournaments, and it's hard to deny that they are both fantastic beasts. Paper Kaiju fucked around with this message at 00:35 on Apr 13, 2012 |
# ? Apr 13, 2012 00:26 |
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The Bronzeback and Gladiator are amazingly good, it's true. Thanks, I'll use those as a starting point. I think I need more Paingivers to run Naaresh correctly... think I could get away with just one full sized unit of them?
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# ? Apr 13, 2012 01:08 |
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Gay Polymers posted:The Bronzeback and Gladiator are amazingly good, it's true. Thanks, I'll use those as a starting point. I think I need more Paingivers to run Naaresh correctly... think I could get away with just one full sized unit of them? It's possible, but considering how dependent Naaresh is on them, for maximizing his beasts AND himself, he could really use the redundancy.
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# ? Apr 13, 2012 01:20 |
Gorefiend posted:Playing in a local small tournament this weekend, thinking of running this. Croak Hunters are god drat amazing and I take them in every cong list I can, they're just so versatile. I also like bogtrogs and would definitely take them over W.E. and snapjaw but that's just preference.
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# ? Apr 13, 2012 09:13 |
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Our store league movies up to 25pts this week, so these are a couple lists I am working with. They are based on what I have painted (because if I don't pick up the points for playing all-painted there is no way I'm every placing in this thing). Ashlynn d'Elyse (*6pts) * Mule (8pts) * Rocinante (9pts) * Sylys Wyshnalyrr, the Seeker (2pts) Captain Sam MacHorne & the Devil Dogs (Sam and 9 Grunts) (7pts) * Buccaneer (3pts) Rhupert Carvolo, Piper of Ord (2pts) Or Ashlynn d'Elyse (*6pts) * Rocinante (9pts) * Sylys Wyshnalyrr, the Seeker (2pts) Arcane Tempest Gun Mages (Leader and 5 Grunts) (6pts) Captain Sam MacHorne & the Devil Dogs (Sam and 9 Grunts) (7pts) * Vanguard (5pts) Rhupert Carvolo, Piper of Ord (2pts) I'm leaning toward the first list, because I want the beating power of two heavies. The ATGM are great with Ashlynn's feat, but if I run into a list that is loaded with heavy stuff they just can't do anything. While I'm at the store I'll be picking up Damiano, and then get him painted for the next set of 25pt games.
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# ? Apr 13, 2012 15:02 |
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Damnit, severe weather predictions are starting to look pretty bad for the part of OKC that my game store is in. Would an active tornado outbreak make Warmachine more or less awesome?
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# ? Apr 13, 2012 16:29 |
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Citizen Z posted:Damnit, severe weather predictions are starting to look pretty bad for the part of OKC that my game store is in. You do not want to see the damage that a swarm of Khador jacks being whipped through the air at 100 mph does to a human skull.
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# ? Apr 13, 2012 16:36 |
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Gay Polymers posted:You do not want to see the damage that a swarm of Khador jacks being whipped through the air at 100 mph does to a human skull. Now I want to see how far my Behemoth can be embedded into a 2x4 by a Tornado.
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# ? Apr 13, 2012 16:43 |
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Gorefiend posted:Playing in a local small tournament this weekend, thinking of running this. I'd swap out one Wrastler for a Spitter and get a Totem Hunter in there instead of the Feralgeist and the Gobbers personally. With so many beasts around you'll get great mileage out of the 'geist though. Gobbers are always good to have. Their evasive bodies and 12" run are great for tarpitting stuff.
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# ? Apr 13, 2012 16:44 |
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So I guess US righteous Menoth players have to wait until August to lay down some fire on heretics if that release schedule holds true.
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# ? Apr 13, 2012 17:22 |
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So I'm thinking about taking this list to a 35 point tourney in a week, seems like it could be silly. System: Warmachine Faction: Protectorate of Menoth Casters: 1/1 Points: 35/35 Harbinger of Menoth (*5pts) * Devout (5pts) * Hierophant (2pts) Exemplar Bastions (Leader and 4 Grunts) (8pts) Exemplar Errants (Leader and 9 Grunts) (8pts) * Exemplar Errant Officer & Standard Bearer (2pts) Knights Exemplar (Leader and 5 Grunts) (5pts) Gorman di Wulfe, Rogue Alchemist (2pts) High Paladin Dartan Vilmon (3pts) Paladin of the Order of the Wall (2pts) The Covenant of Menoth (2pts) The Wrack (3 wracks) (1pts) Sure it might have trouble cracking really high armor, but it's 35 points so I don't expect too much of that, and I have 20-something weaponmasters with decent threat ranges, so hopefully I can put a hurting on heavies that are out there, while holding down scenarios like an ace. Now to just figure out what my other list will be.
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# ? Apr 13, 2012 17:47 |
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You could always try to fit Rhupert in there too. Nothing makes your opponent have an aneurysm more than Errants with tough that can't be knocked down, can self sacrifice if they fail their tough roll, and then can be martyred if there's no one to self sac to.
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# ? Apr 13, 2012 17:58 |
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Gay Polymers posted:You could always try to fit Rhupert in there too. Nothing makes your opponent have an aneurysm more than Errants with tough that can't be knocked down, can self sacrifice if they fail their tough roll, and then can be martyred if there's no one to self sac to. Yeah, I've thought about that, and I've questioned the usefulness of the book in there since I don't have to worry about preventing KD on jacks to prevent enliven, and I don't have any tough units so no KD doesn't help that, but if I add rhupert and drop book I create that problem. Gorman might actually be able to be dropped for Rhupert since Harby will be armor 20+ most of the game and have a devout, so the smoke bomb isn't a huge deal, and Exemplar models have pretty kickass MAT so black oil will be only really effective against super high def models, but once again Harby has a spell for that. It's a character restricted tourney, so if I have rhupert in here that means he isn't in my other list, but considering I might be running eFeora or eSeverius, he might be better in either of those lists.
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# ? Apr 13, 2012 18:03 |
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If you're already concerned about not handling heavy armor, dropping Gorman might not be a good idea. Rust is a good way to soften them up, and Black Oil can stall them for a turn. I'm not familiar with Menoth so I don't know how badly dropping him would change things, though.
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# ? Apr 13, 2012 18:18 |
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Korwen posted:Yeah, I've thought about that, and I've questioned the usefulness of the book in there since I don't have to worry about preventing KD on jacks to prevent enliven, and I don't have any tough units so no KD doesn't help that, but if I add rhupert and drop book I create that problem. Gorman might actually be able to be dropped for Rhupert since Harby will be armor 20+ most of the game and have a devout, so the smoke bomb isn't a huge deal, and Exemplar models have pretty kickass MAT so black oil will be only really effective against super high def models, but once again Harby has a spell for that. The book is great with Errants, give them the fire prayer and they can light up an entire unit from range with their low damage crossbows. Works better with eFeora to keep the fires going, but it can definitely work with any caster. I find Black Oil is more useful for the forfeit movement/action ability than the -4 Def/Mat. Being able to Black Oil a key model like Beast09 or the Avatar (an opponents, obiously) while your models are sitting safely just out of reach is priceless. Won a game against Circle where Feora1 spent 2 turns just out of Megalith's range while he was repeatedly hit with Black Oil. Edit: @Ashcans - Between Bastions, Exemplars, Vilmon, and his pally bro, there should be zero issues with that list cracking heavy armor. He's more worried about high Def, but as he said, Harby has an auto-hitting spell if he needs to deal with that, plus Blessed Weapons/Purification means he should never be worrying about Iron Flesh/Defenders Ward/etc. Gay Polymers fucked around with this message at 18:24 on Apr 13, 2012 |
# ? Apr 13, 2012 18:20 |
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I did say Armor actually, but I suppose you're correct that there's enough weaponmasters with good threat range thanks to Crusader's Call that anything but those arm 25 khador heavies shouldn't be an issue, and I guess if that's the case I can just try to black oil that bastard into uselessness. Now what do I drop to put in Rhupert though, that's the question.
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# ? Apr 13, 2012 18:42 |
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Korwen posted:I did say Armor actually, but I suppose you're correct that there's enough weaponmasters with good threat range thanks to Crusader's Call that anything but those arm 25 khador heavies shouldn't be an issue, and I guess if that's the case I can just try to black oil that bastard into uselessness. Menoth. Seriously though, I think that's a very solid list. It kinda surprised me at first, being so jack light, but I think it will work out very well as a scenario ballbuster. I honestly think dropping the Paladin might be your best bet to get in Rhupert; you need to keep in Gorman and the Book, and Vilmon is the superior paladin. He's probably the most redundant part of the list, so it probably needs to be him.
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# ? Apr 13, 2012 18:47 |
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Tanon posted:Menoth. I was just going to suggest this. As awesome as a paladins are with Vilmon, the Rhupert will be better off.
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# ? Apr 13, 2012 19:17 |
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Bearing in mind I suck at painting, I just sat down with my Bloat Thrall for a little while. He's not done yet, but most of the way there. All I'm going to do is re-wash him a second time with a darker color, then highlight it, anyways, here are some photos: He has jaundice, and sprays people with mustard It wasn't until just now that I realized the Bloat Thralls actually spray people with their own bile. Sab669 fucked around with this message at 00:02 on Apr 14, 2012 |
# ? Apr 13, 2012 23:57 |
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Sab669 posted:Gross! Nice job! Just picked up a Minuteman, so excited to try him out with Kraye!
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# ? Apr 14, 2012 00:05 |
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Make sure you hit the bile up with some gloss, even if you're not going to dullkote the entire model.
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# ? Apr 14, 2012 01:55 |
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I did, but I might need more it seems.
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# ? Apr 14, 2012 03:35 |
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Ashcans posted:Our store league movies up to 25pts this week, so these are a couple lists I am working with. They are based on what I have painted (because if I don't pick up the points for playing all-painted there is no way I'm every placing in this thing). I think both of those lists are decent, though I would personally lean towards the first one. (Gun Mages w/out the UA don't bring a huge amount to the table IMO.) You could even swap the Mule and Buccaneer since Pronto lets the Mule move and still get the aiming bonus, and he doesn't need to be in Ashlynn's battlegroup to get the benefit of Roulette. It would just be a question of whether or not you think you can keep Sam safe enough to risk marshaling an 8pt jack on her. Stacking Quicken and +1 Def from the Piper on the Devil Dogs should be good too.
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# ? Apr 14, 2012 18:45 |
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Acceptableloss posted:I think both of those lists are decent, though I would personally lean towards the first one. (Gun Mages w/out the UA don't bring a huge amount to the table IMO.) You could even swap the Mule and Buccaneer since Pronto lets the Mule move and still get the aiming bonus, and he doesn't need to be in Ashlynn's battlegroup to get the benefit of Roulette. It would just be a question of whether or not you think you can keep Sam safe enough to risk marshaling an 8pt jack on her. Thanks! I decided to go with the first list in a couple of games today. I kept the Buccaneer on Sam because I tend to ram the Devil Dogs down my enemy's throat, which means that both them and their jack are not long for the world. Poor bastards. Anyway, the first game was against Retribution. He was using this: Garryth, Blade of Retribution (*5pts) * Manticore (8pts) Lady Aiyana & Master Holt (4pts) Mage Hunter Strikeforce (Leader and 9 Grunts) (8pts) * Mage Hunter Commander (2pts) Eiryss, Mage Hunter of Ios (3pts) Mage Hunter Assassin (2pts) Narn, Mage Hunter of Ios (3pts) The game started off pretty well - I shoved the Devil Dogs right into the face of his Strikeforce, and taking out most of the unit in exchange for the Dogs. The Mule swerved off to deal with the solos, and managed to kill both Eiryss and the Assassin with deviating scatters. Narn slipped by and was popped by Ashylnn, while Rocinante tangled with the Manticore. Things were generally going in my favor, but Garryth and Aiyana folded up what was left of the Dogs and managed to tag Ashlynn. So a close loss. Next up I played some Circle. He brought this: Grayle the Farstrider (*6pts) * Gorax (4pts) * Warpwolf Stalker (10pts) Wolves of Orboros (Leader and 9 Grunts) (6pts) * Wolf of Orboros Officer & Standard (2pts) Lord of the Feast (4pts) Wolflord Morraig (5pts) This didn't go as well even from the outset. The Lord of the Feast used his crazy Raven bounce to jump into the Dogs, kill a bunch, and then burn those corpse tokens beating on Ashlynn. He only put a few boxes on her, but it meant diverting my turn to killing his stupid rear end. The remaining the Dogs tarpitted the Wolves for a couple turns, but I just struggled to bring force to bear because a ton of his poo poo was stealthed and was too tough for blast damage to dent. The game wound up with Ashlynn and a dented Rocinante going toe to toe with Grayle and the Stalker and losing. I basically seem to have trouble with the endgame and really cinching a game. Even with the second game I felt like I was doing well in terms of board control, but even when I thinned out the wolves and killed Morraig I couldn't get a handle on Grayle. I've had a number of games where I basically took his stuff apart during the game, and then fumbled it in the last turn to let him kill Ashlynn. I don't think this is a problem with Ashlynn - she has solid defensive stats, and she is a pretty mean fighter, but I seem to overextend her when it gets down to the wire and fail to come up with a kill. It's frustrating, but I'm not sure what I'm really doing wrong. I did pick up Damiano today, so next time I play I will use him and see if I do better with a more support-oriented caster.
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# ? Apr 15, 2012 01:04 |
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From my short time playing Ashlynn, I learned that after like turn 1, Ashlynn should always have admonition on her. Also, when playing against horde, focus on killing the beasts before the warlock unless you just get a great assassination vector on the warlock.
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# ? Apr 15, 2012 03:28 |
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I jumped into warmachine with both feet today. I was told to use Skarre2 if I wanted to go jack heavy with Cryx, so I picked up her, and the battlebox today. My question here is, to get to 15 points do I just grab a mercenary/cryx solo to fill out the last 2 points, or would it be worth dropping the deathrippers, or a deathripper and a defiler to pick up a bigger warjack?
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# ? Apr 15, 2012 04:55 |
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Are you trying to play 15 pts mangled metal (jacks only)? If so, rejig the jacks or just play a point or two down. If not, Id grab a warwitch siren. Theyre awesome and help you run lots of jacks.
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# ? Apr 15, 2012 05:27 |
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So I needed to fill out 4pts for a 25pt Highlander tournament coming up in May. Its limited to no characters. 1 Warcaster/Warlock, 1 Jack/Beast, 1 Unit and 1 solo. Any remaining points must be spent of jacks/beasts but you cannot take more than 1 of any jack/beast. Not having a large choice of good cominations I was left with 4pts. Trolls only have 1 beast worth 4pts and that is the Swamp Troll. Grim however needs a certain type of high class troll in his posse. So not just any troll from the bogs and swamps will do. He chose this dapper gentleman:
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# ? Apr 15, 2012 08:04 |
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For the Reckoner is states that models hit with the cannon suffer -2 defense. I take it this means only individual models and not units. So say I fire at a group of arcane mages and tag one. That model dies but the rest of the unit will be fine and not suffer the -2 to defense?
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# ? Apr 15, 2012 08:30 |
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That's right.
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# ? Apr 15, 2012 09:36 |
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# ? Jun 9, 2024 20:26 |
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Chain Attack question: If I hit with both of my fists on a hydra for my chain attack to go off, do I then have to hit with the chain attack or does it just happen and I auto throw?
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# ? Apr 15, 2012 12:55 |