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Dark_T_Zeratul posted:Because Warpriests' Channel Divinity is coded as a different feature than all other classes' Channel Divinity.
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# ? Mar 30, 2012 02:34 |
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# ? Jun 10, 2024 07:15 |
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So pretty much all of the various theme attack powers from Heroes of the Elemental Chaos need fixing, chiefly because they're not set up to correctly parse the ability modifiers they're supposed to use. As a free bonus, here's three unrelated powers I noticed didn't work properly either while looking into the HotEC issue. Meanwhile, it looks like Tome Expertise still hasn't been fixed.
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# ? Mar 30, 2012 20:58 |
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Unless something went wrong without popping up an error message it looks like Paragon Multiclassing isn't letting me exchange an at-will for a new one anymore. Should a character be able to exchange one of the executioner at wills using the Paragon Multiclassing 11th level feature? On a similar note should a half-elf using Paragon Multiclassing with Versatile Master be able to pick up non-leveled powers? Apparently the feature doesn't specify a level, and the conversation on the Wizard site seems to imply the online builder allows people to select things like Dual Weapon Attack or Flurry of Blows.
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# ? Mar 30, 2012 23:54 |
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Just to put this here, one of my fellow players is rocking a Blackguard. At 1st level he has a misc +3 Bonus to AC (he has a 23 AC instead of the expected 20 AC). Not sure where that bonus is coming from.
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# ? Apr 1, 2012 21:03 |
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You should probably post the .dnd4e file or, failing that, the character's vital statistics like race, feats and theme, otherwise this is going to be pure guesswork. It doesn't look to be a problem with the blackguard itself because I'm not seeing an errant +3 bonus anywhere when creating one.
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# ? Apr 1, 2012 21:40 |
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Ryuujin posted:Unless something went wrong without popping up an error message it looks like Paragon Multiclassing isn't letting me exchange an at-will for a new one anymore. That being said, both the LCB AND the OCB will only let you swap powers that have levels. I've looked at this in the past, and to be honest, I'm not entirely sure how to fix it. It IS something I'm looking at, though (mostly because my Bladesinger with Paragon Multiclassing in Swordmage should be able to swap one of his bladespells).
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# ? Apr 2, 2012 02:16 |
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MMAgCh posted:You should probably post the .dnd4e file or, failing that, the character's vital statistics like race, feats and theme, otherwise this is going to be pure guesswork. It doesn't look to be a problem with the blackguard itself because I'm not seeing an errant +3 bonus anywhere when creating one. Yeah, neither can I. Weird.
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# ? Apr 2, 2012 05:00 |
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Drewjitsu posted:Just to put this here, one of my fellow players is rocking a Blackguard. At 1st level he has a misc +3 Bonus to AC (he has a 23 AC instead of the expected 20 AC). Not sure where that bonus is coming from. does he have a item in his inventory called mekillot shell armor? it is bugged if you have it in your inventory (not equipped) and no other armor it will add its ac+dex mod to your ac.
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# ? Apr 2, 2012 16:52 |
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Silly question: If I want to share all the parts I've imported into my instance of CBLoader with other members of my group, could I just ship off the index files and let CBLoader download everything it needs? edit: Spelling
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# ? Apr 2, 2012 19:12 |
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Ryuujin posted:Should a character be able to exchange one of the executioner at wills using the Paragon Multiclassing 11th level feature? On a similar note should a half-elf using Paragon Multiclassing with Versatile Master be able to pick up non-leveled powers? Apparently the feature doesn't specify a level, and the conversation on the Wizard site seems to imply the online builder allows people to select things like Dual Weapon Attack or Flurry of Blows.
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# ? Apr 2, 2012 22:51 |
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Greyhawk Fan posted:Nope. For the Paragon Multiclassing power-swaps you must choose a power that has a level. It has always worked this way in both builders. Player's Handbook, page 209, Paragon Multiclassing posted:At 11th level, you can choose to replace one of your at-will powers with an at-will power from your second class. Now, clearly this kind of thing was never intended to be legal. But until Paragon Multiclassing receives an update to fix this, it IS technically legal. Which really should only matter in organized play scenarios like LFR, where DMs and organizers aren't empowered to make decisions on character generation, so long as the character meets the rules as written; any decent DM should know better than to allow such an obvious subversion of how the game is supposed to work. Short answer: yes you can, no you shouldn't.
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# ? Apr 3, 2012 09:45 |
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Well, it's never been updated because Paragon Multiclassing is such complete poo poo that no one cares about CharOpping/exploiting it anyway.
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# ? Apr 3, 2012 18:48 |
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Is there any particular reason that the level 10 Primordial Adept feat grants a "Primordial Adept Level 5 Feature" bonus ("Level 5"?) instead of a power bonus like its supposed to?
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# ? Apr 3, 2012 20:44 |
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scpredmage posted:Short answer: yes you can, no you shouldn't. When Paragon Multi-classing was designed, written, and printed it required an attack power with a level. They all had levels so there was no need to be specific about it. The good thing about Dungeons & Dragons is we have Dungeon Masters. Ask your Dungeon Master if you are confused. If you don't have a regular Dungeon Master then that puts you into a bad position for these sort of questions. Players can't just decide these gray areas. The best you can do is look at the official materials and see what they give you. They don't allow it--both the builders will not allow it. I think it is pretty clear that unless your Dungeon Master allows otherwise you can't select a power without a level.
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# ? Apr 4, 2012 02:00 |
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Greyhawk Fan posted:When Paragon Multi-classing was designed, written, and printed it required an attack power with a level. They all had levels so there was no need to be specific about it. Well, as I think it was mentioned, it is a case of Rules As Written vs Rules As Intended. It's similar to the Half-Elf's Dilettante power. The way it was worded, you could select *any* at-will power to become an encounter power. So people were doing silly things like selecting the Paladin's Lay on Hands power. It came to the attention of the designers, and they issued an errata. The thing with Paragon Multiclassing is that since it's such a lovely option, no one every took it and thus the same issue was never caught. Not until about a year ago when someone noticed that discrepancy and made an Avenger who Paragon Multiclassed Ranger and got the Scout's Dual Weapon Attack power. The Rules As Written allowed it. The Rules As Intended probably doesn't. (Of course, by that point, I think most of the designers were more or less looking at the next edition/iteration/whatever, and didn't have time to issue an errata for it; or so I guess).
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# ? Apr 4, 2012 03:55 |
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Entilzha4 posted:So people were doing silly things like selecting the Paladin's Lay on Hands power. There are actually a number of class features formatted like this, like the Swordmage's Aegis class features. They're formatted as powers both for clarity on how they work, as well as so they'll end up on a power card. But yeah, it is an issue of RAW vs RAI. The wording of the rules leave it open to be used this way, but it's pretty obvious that that was unintentional. Greyhawk Fan posted:The good thing about Dungeons & Dragons is we have Dungeon Masters. For the record, this CAN cut both ways. I was playing a Pacifist Healer cleric in LFR back when Essentials updated the Healing Word power to longer have the Divine keyword, meaning the Pacifist Healer feat no longer applied to it. It took a long, long time for WotC to finally update the feat to explicitly work with the feat, and until they did, characters based around the feat got screwed, because they were stuck following RAW, not RAI. In a home campaign, the DM could simply say "of course it applies", but again, in LFR they can't.
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# ? Apr 4, 2012 04:26 |
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scpredmage posted:In a home campaign, the DM could simply say "of course it applies", but again, in LFR they can't. I was curious and even looked it up on the Wizards website. Everything is gone. Pretty much everyone runs LFR right off the character builder and they show up with whatever character they have. Since nothing can be checked it doesn't really matter. Things have gone full circle back to the way they were in the early 1990's as far as paperwork goes but the difference is the lack of commitment and interest is at an all-time low. With the status quo of divided shared world campaign folks in different baskets playing different games and with Wizards happy they have gotten rid of most of the complaints they had been receiving for the last decade or so connected to them; I seriously doubt you will get another one for fifth edition. They might "power-up" encounters a bit to allow for play beyond level 3.
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# ? Apr 4, 2012 22:12 |
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It's all at http://livingforgottenrealms.com/ now.
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# ? Apr 5, 2012 02:11 |
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given that the paragon swap is worded as it is... is there any way to have a part file that you can choose to download if you wish? is there any way of doing that? thank you
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# ? Apr 5, 2012 09:37 |
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Hi, Is there some reason why I can't find Book of Vile Darkness items? Also, I would like to request an item entry for Unseelie Agent theme's shadow-wrought weapon. Sakri fucked around with this message at 19:56 on Apr 5, 2012 |
# ? Apr 5, 2012 19:52 |
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Dark_T_Zeratul posted:It's all at http://livingforgottenrealms.com/ now. --- 8w-gremlin posted:given that the paragon swap is worded as it is...
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# ? Apr 7, 2012 16:14 |
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You know, I really should have added this to the Fire Elementalist class feature when I wrote it:code:
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# ? Apr 7, 2012 16:29 |
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I just noticed that my sun domain warpriest has both the level 3 and 13 encounter powers. Shouldn't the level 13 replace the level 3 power?
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# ? Apr 7, 2012 16:38 |
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sythspawn posted:I just noticed that my sun domain warpriest has both the level 3 and 13 encounter powers. Shouldn't the level 13 replace the level 3 power?
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# ? Apr 7, 2012 18:10 |
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scpredmage posted:You know, I really should have added this to the Fire Elementalist class feature when I wrote it: Where abouts do you want this added
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# ? Apr 8, 2012 00:21 |
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====== Created Using Wizards of the Coast D&D Character Builder ====== level 1 Dragonborn, Cavalier|Fighter Hybrid Cavalier: Hybrid Cavalier Will Arcane Implement Proficiency: Arcane Implement Proficiency (heavy blade group) Dragonborn Racial Power: Dragon Breath Dragon Breath Key Ability: Dragon Breath Strength Dragon Breath Damage Type: Dragon Breath Fire Background: Born Under a Bad Sign, Akanûl (Born Under a Bad Sign Benefit) FINAL ABILITY SCORES Str 18, Con 12, Dex 12, Int 10, Wis 8, Cha 18. STARTING ABILITY SCORES Str 16, Con 12, Dex 12, Int 10, Wis 8, Cha 16. AC: 19 Fort: 15 Reflex: 13 Will: 15 HP: 33 Surges: 11 Surge Value: 9 TRAINED SKILLS Intimidate +11, Diplomacy +9, Athletics +7 UNTRAINED SKILLS Acrobatics -1, Arcana, Bluff +4, Dungeoneering -1, Endurance -1, Heal -1, History +2, Insight -1, Nature -1, Perception -1, Religion, Stealth -1, Streetwise +4, Thievery -1 FEATS Level 1: Arcane Implement Proficiency POWERS Hybrid at-will 1: Shield Feint Hybrid encounter 1: Holy Smite Hybrid daily 1: Paladin's Judgment ITEMS Scale Armor, Heavy Shield, Rapier, Adventurer's Kit, Climber's Kit ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== OK, I built this character just now and I noticed that it is allowing me to pick feats which require being an Arcane class, even thought the character is a hybrid Cavalier|Fighter. Any ideas? I have the Arcane Implement Proficiency feat to show that the builder is actually doing this. EDIT: OK, the spoiler tag does not work on here like it works on other forums. So, sorry for the long post. Undrhil fucked around with this message at 04:39 on Apr 8, 2012 |
# ? Apr 8, 2012 04:35 |
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Tivaan posted:Where abouts do you want this added
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# ? Apr 8, 2012 05:02 |
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Undrhil posted:OK, I built this character just now and I noticed that it is allowing me to pick feats which require being an Arcane class, even thought the character is a hybrid Cavalier|Fighter. Any ideas?
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# ? Apr 8, 2012 05:06 |
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I've got a player in my Campaign using Alchemical Formulas. I discovered that one of the Formulas he wants to use "Greater Sovereign Glue" is not in the LCB. It has led me to believe that there are a few Alchemical Formulas from Mordenkainen's Magnificient Emporium that aren't listed yet. Can I get someone to check them, and see about fixing the Alchemical Formulas from MME?
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# ? Apr 9, 2012 06:47 |
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danpipoly posted:I've got a player in my Campaign using Alchemical Formulas. I discovered that one of the Formulas he wants to use "Greater Sovereign Glue" is not in the LCB. It has led me to believe that there are a few Alchemical Formulas from Mordenkainen's Magnificient Emporium that aren't listed yet. Can I get someone to check them, and see about fixing the Alchemical Formulas from MME? On an unrelated note, most of the "+3 to [element] damage rolls" style feats from HotEC currently don't scale up at level 21 and need fixing.
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# ? Apr 10, 2012 18:10 |
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MMAgCh posted:It's the level 1 encounter power that gets (correctly) replaced. My mistake.
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# ? Apr 14, 2012 22:26 |
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Hey it's about time that we had a style guide for some of the more routine stuff. I've got a theme style guide, let me know if that is worth doing for other things.
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# ? Apr 14, 2012 22:49 |
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I'm trying to code a new rules element. These are the contents of the .part file, but it's not showing up in the builder. What am I missing?code:
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# ? Apr 15, 2012 05:21 |
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Dark_T_Zeratul posted:I'm trying to code a new rules element. These are the contents of the .part file, but it's not showing up in the builder. What am I missing? Also, you are breaking the tables something awful there.
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# ? Apr 15, 2012 05:33 |
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Dark_T_Zeratul posted:I'm trying to code a new rules element. These are the contents of the .part file, but it's not showing up in the builder. What am I missing? It's because of this line. You might want to consider making this a boon instead, an then it will show up in Boons.
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# ? Apr 15, 2012 06:55 |
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MMAgCh posted:But it does appear (for me)? It's under "Other", all the way at the bottom of the item categories list.
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# ? Apr 15, 2012 07:05 |
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Dark_T_Zeratul posted:Funny, it's not showing up for me at all, even when I search for Liquid Shadow in the Shop. Dark, I would encode your item thus: Liquid Shadow XML Then in the Shop tab you can click on Boons and you will find it listed at level 1.
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# ? Apr 15, 2012 11:22 |
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Actually, since there's already another LFR sourced item in the builder... Could you just add the Liquid Shadow story award along with this as its source?code:
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Dark_T_Zeratul fucked around with this message at 01:05 on Apr 16, 2012 |
# ? Apr 16, 2012 01:00 |
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I was just looking and it seems like he Greaves of Maldeen should offer a conditional modifier to speed. Though I really don't know if any other items even add that to the movement part of the sheet. This code looks like it does the job, though the phrasing on the sheet leaves a bit to be desired, only part of which is my fault. "+2 Speed when you move towards an enemy in your line of sight". It's just a bit of reminder text, so I don't really think taking up the entire box with "as long as they remain in your line of sight" is worth it. code:
Further question: Is there a way to have the Fortune Stones benefit actually show up on my sheet? My group has a full set and I constantly forget the buffs. Echophonic fucked around with this message at 04:34 on Apr 16, 2012 |
# ? Apr 16, 2012 04:30 |
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# ? Jun 10, 2024 07:15 |
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Echophonic posted:Further question: Is there a way to have the Fortune Stones benefit actually show up on my sheet? My group has a full set and I constantly forget the buffs. Right click on the fortune stone, click Set Info, and set the # of items possessed to 5. That will give you the init bonus and the saving throw bonus.
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# ? Apr 16, 2012 06:39 |