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Mister Roboto posted:It's fully done by these guys: Hacked psp, you mean. Like to emphasize that before you get other people's hopes up.
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# ? Apr 15, 2012 07:34 |
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# ? May 11, 2024 16:06 |
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Himuro posted:Hacked psp, you mean. Like to emphasize that before you get other people's hopes up.
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# ? Apr 15, 2012 07:41 |
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Mazed posted:I'd call DQ8 out for sexism, being that they sort of shoveled all that onto the one girl character. But, I guess it's at least somewhat mitigated by the way that the series doesn't make a giant habit of it (leading one to believe it's supposed to be a specific Jessica thing, rather than a general token female thing), at least not that I'm aware of, and that it's difficult not to be at least somewhat amused by how cartoonishly silly a direction it takes. As with many elements of that game, really. While he probably only has a art credit for it, it's a safe bet anything using Toriyama's stuff is prolly more interested in the joke part of a boobjoke than the boobs. Sounds about on par with how Bulma worked (ie well liked. intelligent long running character who was sort of stuck as The Girl for a long asstime so often was at the buttend of some jokes) keet fucked around with this message at 19:20 on Apr 15, 2012 |
# ? Apr 15, 2012 19:17 |
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penguinmambo posted:While he probably only has a art credit for it, it's a safe bet anything using Toriyama's stuff is prolly more interested in the joke part of a boobjoke than the boobs. Sounds about on par with how Bulma worked (ie well liked. intelligent long running character who was sort of stuck as The Girl for a long asstime so often was at the buttend of some jokes) Well, that and the female characters constantly get lingerie as armor since the early Dragon Quests. Specifically playboy bunny-like, especially at the casinos. Horii has pretty much stuck his vices into the games, his love for gambling is well known and Dq9's tanned fairy Stella is rumored to be based on his current mistress. Mister Roboto fucked around with this message at 20:19 on Apr 15, 2012 |
# ? Apr 15, 2012 20:16 |
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LooseChanj posted:Oh gently caress me for asking to be reminded of that. All things considered though, II's always gonna have a soft spot in my heart for being the first DQ I ever had to wait to come out. This. I anticipated DQ2 so much as a kid, reading all the previews in Nintendo Power, saving up my money to buy it, and even had to go to a bigger town in order to find a place that carried it. I loved having three characters in my party and fighting multiple enemies, and not having to use a STAIRS command! I can't recall my perceptions of its difficulty, but my Mom even beat it eventually.
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# ? Apr 15, 2012 21:02 |
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Are the nes versions of DQ1-3 still worth playing?
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# ? Apr 15, 2012 22:15 |
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Marogareh posted:Best part was him blowing on the cartridge just like the good old days. a true gamer knows to clean it with a swab, all that spit introduced ugh
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# ? Apr 15, 2012 23:49 |
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Himuro posted:Are the nes versions of DQ1-3 still worth playing? In my opinion as someone who loved them as a kid and beat them about five times each, no, not at all because they're too grind heavy. Perhaps if you played them on emulator and used a frame skip or used a game genie code to eliminate the grind, they would be worthwhile. The atmosphere of the original is actually really unique since you are all alone and aren't told exactly where to go. You have to explore on your own and find the hidden items your ancestor left by yourself. It was kind of a cool feeling to make your way through the world given absolutely no help and guidance. It's almost worth playing just for that... but you have to use frame skip. some bust on that guy fucked around with this message at 00:20 on Apr 16, 2012 |
# ? Apr 16, 2012 00:09 |
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Himuro posted:Are the nes versions of DQ1-3 still worth playing? Maybe 1 if you're interested in it for historical/nostalgia purposes. Not for nothing has every subsequent rerelease drastically increased the amount of EXP and gold you get.
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# ? Apr 16, 2012 00:54 |
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Original DQ3 is fine. You just power level whenever you need to by fighting late game monsters (the masked dudes called "avenger" in the english ver) early on and sleeping them, then boosting your stats super high with magic. You can do so anytime after you get to the second continent. Or frameskip when you need levels.
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# ? Apr 16, 2012 01:46 |
Mister Roboto posted:Well, that and the female characters constantly get lingerie as armor since the early Dragon Quests. Specifically playboy bunny-like, especially at the casinos. Horii has pretty much stuck his vices into the games, his love for gambling is well known and Dq9's tanned fairy Stella is rumored to be based on his current mistress. "Hey baby, I love you so much I put you in my video game. You're a spray-tanned fairy who curses like a sailor but is cute, see. "
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# ? Apr 16, 2012 08:48 |
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Mazed posted:"Hey baby, I love you so much I put you in my video game. You're a spray-tanned fairy who curses like a sailor but is cute, see. " You'd do the same thing if you ran a video game franchise and wanted to impress your new lady companion. Let's be honest and say we all would.
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# ? Apr 16, 2012 08:54 |
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Bongo Bill posted:Maybe 1 if you're interested in it for historical/nostalgia purposes. DQ1 and DQ4 are worth playing through emulated NES. The GBC remake of DQ1 was way too easy and I felt there was no challenge.
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# ? Apr 16, 2012 14:50 |
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Okay, so we can muse ideas on how they should do a hypothetical DW7 remake that will raise it to the rest of the series standards: 1. No shards. Time travel works like in Chrono Trigger: you unlock new time periods through normal plot progression, no collecting shards or anything to unlock a new time portal. 2. Unlock the Dharma Temple 10-20 hours earlier. 30 or so hours to unlock classes is retarded. 3. I refuse to get rid of going to a dungeon in both the past and the present, because that is how most of DW7's plot works, and the vignettes would not work otherwise, and they would lose all emotional impact trying to see how the past affects the future. 4. A big problem with DW7 classes system is that it's too grindy for its own good, and this is coming from me, the guy who never grinds in DQ. It's not that you grind because it's hard, you grind because that's the only way to get progress on your classes. Make it FFV style, or hell DQIX style. I know they won't get rid of classes in general, but if I could, I would. The characters are different enough as it is. Remake it so that the characters have unique skill sheets you can customize ala VIII, and you got yourself a winner, with less time on your shoulders. 5, The goal should be trimming DQ7's time in clock time in half for the main story. How could this be accomplished without editing the story? The game already has a fast text speed, travel is fast too. It's a shame because I really am against editing/censoring entertainment, but DQ7, if it were to be remade, needs an editor and badly. It's just that, DW7 is so...anti-DQ to me. I don't understand it. Sure, it has a lot of great writing and stories, and sometimes the atmosphere is top notch and I feel like it's natural evolution on what Horii did on Chrono Trigger. I almost consider it Chrono Trigger 2, to a point. But it's so obtuse, and I don't even see how it's kid friendly. In Japan, DQ is aimed at kids as much as it is adults (their parents who grew up playing DQ). I don't understand how kids in Japan didn't get stuck playing DW7 for the reasons we already mentioned in this thread. Other DQ's are very simple, easy to play games. 7, though... I think 7 will be the most interesting remake. You know it's coming. But how will they do it?
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# ? Apr 16, 2012 15:32 |
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Himuro posted:Okay, so we can muse ideas on how they should do a hypothetical DW7 remake that will raise it to the rest of the series standards: I really like 7 as is for the most part - I would make mechanical changes at most and let the story flow stand. For starters, you are right about Dharma temple. We need to have some classes available to begin. Also the way classes level needs to be overhauled. Change it to a visible point based system like JP and increase the amount of points given or decrease the requirements to level. No more 2000 battles to get a Hero or whatever that poo poo was. Also let us see enemies on the map and outrun them if possible like in DQIX. That was an inspired change.
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# ? Apr 16, 2012 15:56 |
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Luceo posted:not having to use a STAIRS command! I wanna smack the little bastard who thought that was a good idea.
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# ? Apr 16, 2012 16:49 |
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If anyone wondered what a Dragon Quest: Dissidia opening would look like: http://www.youtube.com/watch?v=nKa48UyWSAQ&feature=related (Massive spoilers for the entire series, obviously).
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# ? Apr 17, 2012 14:30 |
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That was pretty cool, though the DQVIII folks got very little screentime.
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# ? Apr 17, 2012 14:56 |
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Mister Roboto posted:If anyone wondered what a Dragon Quest: Dissidia opening would look like: I laughed my rear end off at the DQVII stuff - fisherman/hero running like a bat out of hell was great.
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# ? Apr 17, 2012 15:09 |
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The best part is how ALL of the main heroes are exactly the same, wielding the usual one-handed sword and Gohan hair. You could probably swap the colors of their clothes and really confuse people at first glance on which game they're the hero of. With the exception of 7, who has his little hood that makes him stand out.
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# ? Apr 17, 2012 15:29 |
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Ragnar using Healie like a baseball!
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# ? Apr 17, 2012 16:12 |
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Mister Roboto posted:If anyone wondered what a Dragon Quest: Dissidia opening would look like: Anime people sure love to flail their arms around when they're fighting stuff.
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# ? Apr 20, 2012 18:56 |
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Holy crap, that was awesome. What is that anyway? It says "tribute" but it looks like something way beyond the quality of most fan-created stuff. Is anyone reading this thread a fan of the Torneko Mysterious Dungeon games? Apparently the SNES one has been translated, so I thought I'd give it a go yesterday - I AM HOOKED. I've never played a game like this before. It's friggin brutal and kicks me in the shins at every opportunity, but I keep coming back for more.
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# ? Apr 23, 2012 21:00 |
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Ofecks posted:Holy crap, that was awesome. What is that anyway? It says "tribute" but it looks like something way beyond the quality of most fan-created stuff. It's an extended version of the intro to Dragon Quest Battle Road: Victory - which is a Wiimote-based slash 'em up, I guess.
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# ? Apr 23, 2012 23:20 |
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Ofecks posted:Is anyone reading this thread a fan of the Torneko Mysterious Dungeon games? Apparently the SNES one has been translated, so I thought I'd give it a go yesterday - I AM HOOKED. I've never played a game like this before. It's friggin brutal and kicks me in the shins at every opportunity, but I keep coming back for more. The first one to be translated was PS Torneko the Last Hope, which would be Torneko 3 in Japan (the first two were on SFC). Other Mystery Dungeon titles that were localized the two Pokemon Mystery Dungeon titles (GBA and DS), and Shiren the Wanderer titles (DS and Wii).
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# ? Apr 23, 2012 23:42 |
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Don't forget Chocobo's Dungeon 2 on PS1, along with a Wii version.
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# ? Apr 23, 2012 23:51 |
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Harlock posted:Don't forget Chocobo's Dungeon 2 on PS1, along with a Wii version. Those weren't developed by Chun Soft. There is an overlap, though. The PS version's localization was directed by George Torii who moved onto Enix USA after leaving Square, and he ended up directing the localization of PS Torneko.
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# ? Apr 24, 2012 00:58 |
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MaverickEX posted:It's an extended version of the intro to Dragon Quest Battle Road: Victory - which is a Wiimote-based slash 'em up, I guess. I got excited for a minute thinking that sounds like a sequel to the "Swords" game, but I looked it up... it's a card-battle arcade game. Welp. Still, very cool into. Just had my best run in Torneko SFC - Had a Metal Babble +3 sword, a +3 Dragon Shield w/gold plating, a str+3 ring; got all the way down to floor 25, the few previous before that were running on empty, rushing straight to the stairs. Eventually I ran out of belly and got cornered by some nasties. Turns out there's a semi-guaranteed Outside scroll on flor 20? UGH Doug Dinsdale posted:The first one to be translated was PS Torneko the Last Hope, which would be Torneko 3 in Japan (the first two were on SFC). Now that you mention it, didn't you translate TtLH? It's a shame that the game was critically panned, I'm definitely gonna check it out after I've beaten Torneko SFC.
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# ? Apr 24, 2012 01:18 |
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Himuro posted:Okay, so we can muse ideas on how they should do a hypothetical DW7 remake that will raise it to the rest of the series standards: Keep shards, but make environments smaller so it isn't such a chore. Both DQIV and DQV DS have smaller environments than their PS/PS2 versions, so it isn't like this'll compromise the game. Also, put the fortune teller who points you toward shards in a saner location, rather than at the bottom of the Mecha Valley. Himuro posted:2. Unlock the Dharma Temple 10-20 hours earlier. 30 or so hours to unlock classes is retarded. Smaller environments would definitely help this. Himuro posted:4. A big problem with DW7 classes system is that it's too grindy for its own good, and this is coming from me, the guy who never grinds in DQ. It's not that you grind because it's hard, you grind because that's the only way to get progress on your classes. Make it FFV style, or hell DQIX style. I know they won't get rid of classes in general, but if I could, I would. The characters are different enough as it is. Remake it so that the characters have unique skill sheets you can customize ala VIII, and you got yourself a winner, with less time on your shoulders. Dragon Quest IX-style sounds nice. DQVII also suffers from having way too many classes for too few characters. I'd be ok with excising monster classes entirely. They're a neat idea, but there just aren't enough party members to make them viable without tons and tons of grinding.
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# ? Apr 24, 2012 01:33 |
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Ofecks posted:Now that you mention it, didn't you translate TtLH? It's a shame that the game was critically panned, I'm definitely gonna check it out after I've beaten Torneko SFC. Yup. I loved the series so much that I leapt at the opportunity to swoop in and beat the 3-week deadline and minuscule budget left after the first localization team dropped the ball badly. Enix was about to pull the plug when I rescued it. I also did the two Pokemon MD titles. I love the Mystery Dungeon titles. They're some of the most masochistic games around. It's not so much about bragging about your exploits, but more about the horrible ways you die or lose beloved gear. It's about using a clone rod to create multiple metal slimes for loads of EXP then falling down a trapdoor into a Monster House. It's about being trapped between two Bomb Crags in a corridor. It's about being forced to shed your +99 decked-out-to-the-titties shield, tripping over a rock, and dropping it into water.
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# ? Apr 24, 2012 01:47 |
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Dragon Quest X's Japanese launch has been announced for August 2.
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# ? Apr 26, 2012 20:50 |
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Bongo Bill posted:Dragon Quest X's Japanese launch has been announced for August 2. you have
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# ? Apr 26, 2012 20:52 |
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nene. posted:you have forgot to finish your post?
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# ? Apr 27, 2012 00:58 |
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http://youtu.be/2elEfiVQy0M DQX date announcement trailer
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# ? Apr 27, 2012 03:18 |
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Himuro posted:http://youtu.be/2elEfiVQy0M Still don't know how to feel about the direction of DQX. I'm leaning towards 'cautiously optimistic', then again it's a very real possibility that the game may never see an English release so I might never have to worry about it. Here's hoping it surprises!
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# ? Apr 28, 2012 21:44 |
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Gloam posted:Still don't know how to feel about the direction of DQX. I'm leaning towards 'cautiously optimistic', then again it's a very real possibility that the game may never see an English release so I might never have to worry about it. Here's hoping it surprises! From what we've seen so far, doesn't it look like it's basically IX but with online instead of local multiplayer, and other players going about their business in the non-instanced areas?
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# ? Apr 28, 2012 21:46 |
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Gloam posted:Still don't know how to feel about the direction of DQX. I'm leaning towards 'cautiously optimistic', then again it's a very real possibility that the game may never see an English release so I might never have to worry about it. Here's hoping it surprises! I am excited that the trailer shows some story segments. I'm hoping that means we have a completely story in X.
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# ? Apr 28, 2012 23:38 |
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Amazon Japan started taking DQX preorders. The bundle with the game and 16GB USB memory (preloaded with in-game gift item codes) costs 8,980 yen (that's over $110!), while the standard edition without the memory stick is MSRP at 6,980, but priced 5,980 on amazon ($75). The bundle is #1 on the amazon game chart, and the standard version is #15. There's also a monthly charge of around 1,000 yen ($12.50). It's pretty darn pricey, although SqEnix claims there will be "kids time" with free access. I've ordered the bundle, but I worry it may turn me into a drooling digital denizen again like I did with FFXI. No word on when the WiiU version is coming.
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# ? Apr 29, 2012 01:27 |
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Any word on if service will be available to people outside of Japan yet? Japanese game companies like to IP block/etc overseas access.
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# ? May 1, 2012 06:02 |
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# ? May 11, 2024 16:06 |
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^^Wii games are region-locked, for starters, but they may go further and totally region-block the online stuff too. I think Monster Hunter G Wii was locked in that way, wasn't it?Doug Dinsdale posted:Amazon Japan started taking DQX preorders. I'm guessing it's so pricey because it's a two-disc game... or because it's Dragon Quest, either way.
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# ? May 1, 2012 06:12 |