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IceG posted:I got the Mount and Blade collection for cheap yesterday, I saw there are a few tips for Warband on beforeiplay but anyone got advice for the other two? There is no real story to speak of. Basically you can just play Warband, as it contains pretty much everything the original has plus a bunch of new features and multiplayer. Also it's a good idea to download the mod "Native Expansion", it doesn't change any of the basics but adds a lot of comfort-functions, more diverse quests and deeper unit-trees.
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# ? Apr 8, 2012 15:13 |
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# ? May 29, 2024 16:21 |
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IceG posted:I got the Mount and Blade collection for cheap yesterday, I saw there are a few tips for Warband on beforeiplay but anyone got advice for the other two? And (this is on the wiki but bears repeating): Master horse combat. It seems hard at first, and staying on foot can get you relatively easy results at low levels. But you can't really become a force of moving death on the battlefield until you get your ride-by attacks down.
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# ? Apr 8, 2012 16:02 |
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Mount and Blade is all about emergent story. You do whatever the hell you want and deal with the consequences of it from there. My one tip would be to avoid pissing off any of the factions early in the game because nothing sucks more than having to run away from 100+ armies all the time without a 100+ army of your own. Faction choice is also pretty important because it will dictate which of your troops will form the bulk of your army and be most readily available to you. I prefer Khergits because I can have a giant mounted horde ala Genghis Khan but they are weaker in sieges due to lack of horses. Generally, Nords have the best infantry, Vaegirs the best archers, Swadians the best cavalry, Rhodoks the best crossbowmen, and Sarranids are kind of a jack of all trades with good knights, archers and infantry. You can recruit forces from any faction but if you are using them against an enemy of their own faction, they are far more likely to desert. I learned this the hard way when half of my army split on me in the middle of an important siege because they were Nord Huscarls and I was attacked a Nord town. When it is explained to you, the combat can seem confusing but it is really intuitive in practice. Basically, speed is the most important thing. Even on foot, this is true. The speed that your weapon is going relative to the target grants a speed bonus or malus. If you are galloping at high speed into a stationary enemy, your weapon will do massive damage and likely kill them immediately. But if your weapon glances off them at a strange angle, you won't do that much damage. This goes for you too. Galloping at high speed directly into a waiting spear point or axe will, depending on armor and difficulty, kill or injure you badly. Horse archery can be difficult to master but you will be a lord of death if you can figure it out. And also try not to gallop into anything at a steep angle because it increases the chances that your horse will rear up, which immobilizes you for a few seconds that could result in somebody putting a lance in your rear end.
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# ? Apr 8, 2012 19:38 |
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Batman: Arkham Asylum - When fireworks start going off in the sky, you're at the final part of the game. That's your chance to head around and clean up trophies. Batman: Arkham City - The last two upgrades that get you Riddler trophies are an item that can make platforms in water and the master encryption key for your hacking tool. After that, you shouldn't need any more items to pick up trophies. Use some creative thinking! - When you get the item that can make platforms, spend a while exploring and getting as many trophies as you can. Some Catwoman trophies require you to have opened areas as Batman. - You can break flimsy walls by gliding into them; you don't need any specific items to do that. - You can zoom in to selectively detonate explosive gel; don't be like me and assume selective detonations come later. - You can't put gel on overhead walls; it's either something you'll come to later from the other side or there's a path around it. - If you can't find a riddle marked on your map no matter what you do, it's probably a place to view a question mark. - If you can't find electricity to fly a remote batarang through to hit a fusebox, you might need to wait until you get an item that can shoot electricity directly at it. On a non-trophy hunting note: - The quick-fire grapple -> punch followup is very useful and abusable - it's easily interruptable to counter and can shoot you across rooms. Without the followup it puts the mook into a pretty long stumble animation, too. And it can disarm! - The triple cloak stun is the easiest way to get riddler mooks out of the way while you defeat the rest of the crowd. Be careful, though - it sucks to accidentally take them down when there are only two enemies left. -
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# ? Apr 10, 2012 10:59 |
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flatluigi posted:Batman: Arkham Asylum You can still explore the island after finishing. The only missable achievement/trophy I'm aware of is party crasher(?). When you enter the long hallway of non-hostile thugs you have to beat them up right then and there.
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# ? Apr 10, 2012 13:02 |
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al-azad posted:You can still explore the island after finishing. The only missable achievement/trophy I'm aware of is party crasher(?). When you enter the long hallway of non-hostile thugs you have to beat them up right then and there. I remember going into that hallways the first time I played AA and thinking "man these enemies look pretty chilled out, it would look badass if I just walked down the hallway with them cheering at the side". Yeah turns out the obvious reaction was actaully the right one. Beat the poo poo out of them for points.
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# ? Apr 10, 2012 13:13 |
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flatluigi posted:- You can't put gel on overhead walls Then again, this comes up...twice, if I remember right, in the entire game: once during the main story in the Museum and once for a Riddler trophy in the Industrial District.
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# ? Apr 10, 2012 17:38 |
al-azad posted:You can still explore the island after finishing. The only missable achievement/trophy I'm aware of is party crasher(?). When you enter the long hallway of non-hostile thugs you have to beat them up right then and there. They were non-hostile? Oops. There's also another achievement you can miss, when you have to go rescuing people hanging off ledges in one of the asylum levels after the Joker injected some sort of gas. I think it's called Leave No Man Behind, but I forget. It's pretty early in the game, though, and it's pretty obvious since at least a few of them are in very obvious positions.
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# ? Apr 10, 2012 17:43 |
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Speaking of Arkham City, I'm finding a bunch of places where steam is blocking my access to riddler trophies. Is there an upgrade that helps me with this, or is there simply always a way to turn the steam off?
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# ? Apr 10, 2012 18:02 |
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Morpheus posted:Speaking of Arkham City, I'm finding a bunch of places where steam is blocking my access to riddler trophies. Is there an upgrade that helps me with this, or is there simply always a way to turn the steam off? There is an upgrade. How far into the game are you?
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# ? Apr 10, 2012 18:06 |
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An upgrade. A FREEEEEEZE IS COMING.
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# ? Apr 10, 2012 18:06 |
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Scientastic posted:There is an upgrade. How far into the game are you? Just rescued Freeze. Guess I'll be getting it soon then. As long as I know it's an upgrade, I can ignore them until I get it and not waste time trying to get them fruitlessly.
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# ? Apr 10, 2012 18:10 |
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Edit: Oh my god I posted this in the wrong thread and left it for almost a day.
Susat fucked around with this message at 13:41 on Apr 11, 2012 |
# ? Apr 10, 2012 20:06 |
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So, I been putting some time into Dungeon's of Dreadmor and like it so far, but I'm having one major issue. I found the option to increse the size of the UI, but my eyes are not what they use to be(lol im an old man) and I have the hardest time figuring out what gear to use as I can't really see the stat icons. Is there any way to enlarge the menus?
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# ? Apr 11, 2012 05:15 |
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GrandpaPants posted:They were non-hostile? Oops. Don't apologize. You did the right thing breaking their bones. And yes, I forgot about that achievement. You get a generous time limit before they fall.
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# ? Apr 11, 2012 13:33 |
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I'm thinking of starting a playthrough of Dark Sun: Shattered Lands soon. I've picked up the game once or twice before, but never made it too far before burning out. I love the setting and the tactical combat, though. Anything in particular I should know before I begin? I'm wondering especially about any recommended parties I should be running. As far as minor psionics, should I give each character a different school, or is there a certain branch that's preferred?
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# ? Apr 11, 2012 18:48 |
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Played Fable 3 a while ago, playing Fable 2 now. I hear it's actually a good game so I'm excited. Should I mix-max my goodness/evilness like in Mass Effect, or can I just have fun? Also I read already about real estate for money so I know about that, but any other general tips?
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# ? Apr 12, 2012 20:13 |
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Anything for Men of War: Vietnam?
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# ? Apr 12, 2012 21:33 |
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IceG posted:I got the Mount and Blade collection for cheap yesterday, I saw there are a few tips for Warband on beforeiplay but anyone got advice for the other two? People have sort of said this but not outright: Warband is a straight up upgrade of the original, with exactly the same plot (such as it is). The only reason to still play the original is for certain mods that haven't been ported to Warband yet. With Fire and Sword is a weird spin-off based on a book series in a real-world setting. Totally unrelated to the other games, the setting is pretty unique compared to what usually is put in games but it may or may not grab you. It's pretty dry aside from that. It features gunpowder, so you'll need to be more careful in combat as a lucky shot from the distance can knock your rear end out
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# ? Apr 13, 2012 07:42 |
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Anything for Neverwinter Nights 2? I've already seen the modding thread, so I'm more curious about story and gameplay. Are there any classes I should avoid? How much variety am I going to encounter in terms of party-joinable NPCs? Is there a way to populate my party with custom-created NPCs like in Baldur's Gate, or am I stuck with whatever the game throws at me?
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# ? Apr 13, 2012 16:06 |
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Astfgl posted:Anything for Neverwinter Nights 2? I've already seen the modding thread, so I'm more curious about story and gameplay. Are there any classes I should avoid? How much variety am I going to encounter in terms of party-joinable NPCs? Is there a way to populate my party with custom-created NPCs like in Baldur's Gate, or am I stuck with whatever the game throws at me? The wiki says that rogues and archers, at least in the original campaign, are badly underpowered. Given that it's D&D 3.5, I'm going to guess that casters, especially priests and druids, are hilariously overpowered, if you feel like breaking the game. I have also heard that: - the original campaign is good but starts out really slowly - Mask of the Betrayer is the best overall, the most story-focused - Storm of Zehir is more combat-focused But someone who's actually played the game for more than twenty minutes can probably help more.
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# ? Apr 13, 2012 16:48 |
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ToxicFrog posted:The wiki says that rogues and archers, at least in the original campaign, are badly underpowered. Given that it's D&D 3.5, I'm going to guess that casters, especially priests and druids, are hilariously overpowered, if you feel like breaking the game. Eh, you're pretty much on the right track. There's a lot of undead enemies in the original Neverwinter Nights 2 (not really a spoiler or anything). Rogues can't get sneak bonuses against undead, whereas clerics kick all kinds of undead rear end. That said, I played Neverwinter Nights 2 knowing nothing about 3.5 at the time and still beat it as a rogue. It's not that hard a game, if you build a diverse party.
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# ? Apr 13, 2012 17:28 |
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ToxicFrog posted:I have also heard that: It doesn't just start slowly, the pacing is glacial throughout the whole game. Fortunately, the story gets good after act 1 and the writing is excellent throughout. I still gave up about 75% in because it all went so slowly. The gameplay isn't the game's strong suit, and the dungeon segments were so long that I lost interest. Obsidian realized that in Mask of the Betrayer, and shifted more game time away from combat and towards story and dialogue, which is why the expansion is so great.
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# ? Apr 13, 2012 17:32 |
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Everything ToxicFrog said is true. Avoid being a rogue unless you specifically want the skills, as the vast majority of major enemies are undead and thus immune to sneak attack. You get a perfectly servicable rogue anyway. Classes are well represented but the only divine caster you'll have access to is a druid, so being a cleric is a good plan, especially if you don't want to drag around one of the most mopey and kind of dull characters in the game. The base game has a wide variety of characters but some of them play off against each other naturally, and if you side with one you'll tend to grind down the other with it. MoB gives you fewer choices but more capable characters overall; they form a solid party and the only thing you're really missing is a pure beefy fighter type. (There is one, but you may not get them and they takes up two party slots.) SoZ lets you choose your entire party Icewind Dale-style. MoB follows on immediately from the base campaign and is completely awesome, though getting through the main campaign can be a slog at times. SoZ is separate, but assumes knowledge of the events of the game.
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# ? Apr 13, 2012 17:39 |
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Also the game has a lot of disease and poison related negative status effects so classes that are immune to them (not just high saves because you WILL fail one eventually) are good choices as well. Sure you can just rest to get rid of many of those effects, but it can be a detriment during the fight before you rest.
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# ? Apr 13, 2012 19:39 |
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Ok, any advice for Theme Hospital? GoG.com just got it and I heard it was a classic so I grabbed it. The ingame tutorial didn't cover much and I feel in over my head!
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# ? Apr 13, 2012 23:14 |
Galaga Galaxian posted:Ok, any advice for Theme Hospital? GoG.com just got it and I heard it was a classic so I grabbed it. The ingame tutorial didn't cover much and I feel in over my head! The patients will check in at the reception desk, then they will alternate between GP visits and diagnostic rooms/machines until the GP gets a handle on the patient and sends them off for treatment in the correct room. - A Consultant-grade GP has an eagle eye for illnesses and may identify the correct treatment at a glance. - A good majority of different conditions will be cured in the Pharmacy, so make sure you have one close to the GP's office(s). - Arrange corridor seating so that patients sit close to radiators to save on heating. They also like plants, so plonk down a whole lot of those. - You need two surgeons to perform operations, so dip into that staff pool early in mission 2 and get at least three competent ones.
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# ? Apr 13, 2012 23:27 |
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Astfgl posted:Anything for Neverwinter Nights 2? I've already seen the modding thread, so I'm more curious about story and gameplay. Are there any classes I should avoid? How much variety am I going to encounter in terms of party-joinable NPCs? Is there a way to populate my party with custom-created NPCs like in Baldur's Gate, or am I stuck with whatever the game throws at me? I would highly suggest modifying your Creaturespeed.2da file (I think with a text editor? It's been a while) and make it so that your movement speed is faster. Like at least twice as fast. I found the default movement speed to be unplayable, personally. The downside is you outrun your party members on large maps.
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# ? Apr 14, 2012 02:12 |
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Poacher. * You'll get a way to hunt down whatever secrets you're missing right before the end. * Don't bother grinding money, you'll have way more than enough by the end. * Your first two purchases from the shop should be the one that lets you trade in grenades for health and one that makes money drawn to you, in that order. After that, get the max health and grenade ups. Everything else is kind of secondary. * Once you're set loose, start at the oil rig for swimming, then the forest for the double jump, then up to the mines. This is the fastest way to get the underwater/double damage shot. It's as useful as it sounds, and attempting to do the underwater section without it is hell. Save the dark caves for absolutely last. * It's not explicitly stated, but you can touch the guys in the dark caves without getting hurt as long as your light is off. Walk where they walk, it's guaranteed to be safe, but pay careful attention to where they turn around. It's either a wall, or a pit. Don't jump around in the dark, either, there's a lot of spiky ceilings. * The Bad Ending tells you how to get the Good Ending, and the Good Ending hints at how to get the Secret Ending. Don't overthink it. * Yes, the secret boss is that hard. girl dick energy fucked around with this message at 19:46 on Apr 17, 2012 |
# ? Apr 15, 2012 13:55 |
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scamtank posted:The patients will check in at the reception desk, then they will alternate between GP visits and diagnostic rooms/machines until the GP gets a handle on the patient and sends them off for treatment in the correct room. In addition to this: - After a couple of missions, start planning for multiple GP offices near the entrance, even if you only build one to begin with, or only use one. Set your second GP office, if you have it, to have a maximum queue length of 0. (You get to the queue window for a room by clicking on its door.) That way, you have a back-up GP office you can open up if the queue for your main GP office is getting long. (You can redirect people in a queue to a different office by clicking and dragging them out of the queue window and onto the room you want them to go to.) - Get an operating theatre as quickly as you can, as surgical procedures are very profitable. - Try to have a pharmacy close to the helipad after a couple of missions - many medical emergencies are for pharmacies.
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# ? Apr 15, 2012 14:26 |
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Colon V posted:Poacher. I've never heard of this. What is it?
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# ? Apr 15, 2012 14:33 |
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Dragonrah posted:I've never heard of this. What is it?
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# ? Apr 15, 2012 15:16 |
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So I had Arcanum gifted to me from GoG, and I checked out the wiki. It says to get a bunch of patches, but when I try to run it, I says I need a 64 bit version for windows. Is there such a thing?
Sexual Aluminum fucked around with this message at 18:52 on Apr 15, 2012 |
# ? Apr 15, 2012 18:48 |
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Sexual Aluminum posted:So I had Arcanum gifted to me from GoG, and I checked out the wiki. It says to get a bunch of patches, but when I try to run it, I says I need a 64 bit version for windows. Is there such a thing? Here's a goon made compilation of all the mods you might possibly need: here ya go (From seorin's awesome CRPG thread)
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# ? Apr 15, 2012 19:05 |
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Brimruk posted:Here's a goon made compilation of all the mods you might possibly need: here ya go I... I... I think I love you man.
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# ? Apr 15, 2012 19:07 |
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Brimruk posted:Here's a goon made compilation of all the mods you might possibly need: here ya go I was just coming to ask this you are wonderful
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# ? Apr 15, 2012 19:38 |
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Brimruk posted:Here's a goon made compilation of all the mods you might possibly need: here ya go No, I must finish Baldur's Gate 2 first... can't start a new RPG...
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# ? Apr 15, 2012 19:43 |
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Fez - Take notes. There's a glyph language for letters, numbers, and inputs and you'll want to puzzle out all three to get the most out of the game. - Rooms with a small obelisk with a floating cube in them are only solvable in New Game +, so don't worry too much about them. - When you unlock a new cube room you'll want to go there first - the areas behind are small and tend to have important information in them. - Generally just explore everywhere you can, the game's huge and has a fantastic amount of interesting areas to discover.
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# ? Apr 17, 2012 01:24 |
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I would change your second tip to "You can't solve every puzzle until New Game +" because the way it's worded now gives away the solution.
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# ? Apr 17, 2012 02:29 |
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# ? May 29, 2024 16:21 |
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Anything for Chantelise: A Tale of Two Sisters? There's nothing in the thread or wiki. The game looks pretty straightforward, but I figured I may as well check if there is any easily missed content or any obtuse game mechanics.
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# ? Apr 17, 2012 05:20 |