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Peaceful Anarchy
Sep 18, 2005
sXe
I am the math man.

Mordiceius posted:

Have you guys seen MY AMERICAN GAME? Looks like a real winner!
That video does set off my bullshit sensor with its infomercial quality, but that seems like something that could be very interesting if it were actually complex and had realistic negative outcomes instead of just being a souped up dating simulator. Basically, if it functioned as a criticism of the concept of the "american dream." I doubt this is the case.

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100 HOGS AGREE
Oct 13, 2007
Grimey Drawer

Peaceful Anarchy posted:

That video does set off my bullshit sensor with its infomercial quality, but that seems like something that could be very interesting if it were actually complex and had realistic negative outcomes instead of just being a souped up dating simulator. Basically, if it functioned as a criticism of the concept of the "american dream." I doubt this is the case.
There was a simulation game I remember playing a couple years ago called "Real Lives" that I think you'd be interested in. You can end up running someone who is born in a third world country who never gets to go to school and dies destitute from a preventable disease, or be amazingly rich when you start in a developed nation and the odds fall in your favor.

It's low on details though, I think this game is probably more along the lines of Alter Ego.

Peaceful Anarchy
Sep 18, 2005
sXe
I am the math man.

100 HOGS AGREE posted:

There was a simulation game I remember playing a couple years ago called "Real Lives" that I think you'd be interested in. You can end up running someone who is born in a third world country who never gets to go to school and dies destitute from a preventable disease, or be amazingly rich when you start in a developed nation and the odds fall in your favor.

It's low on details though, I think this game is probably more along the lines of Alter Ego.
Yeah I played that. It was interesting but it did lack depth and economic complexity. Lots of random poo poo could happen to you in third world countries but if you managed to survive childhood and be a cheap bastard, emigration and a rich adult life were generally within your grasp. Basically, the lack of complexity made it easy to metagame. I haven't played the latest one so I might give it another go. But yeah, something like that with more complexity and an equivalently complex criticism of social structures would be interesting.

NINbuntu 64
Feb 11, 2007

emoticon posted:

The presentation is very professional, but they also have ex-Bioware cachet and nostalgic turn-based gameplay. Several people in the Banner Saga thread donated specifically because they cited King of Dragon Pass as one of the influences.

"Nostalgic turn-based gameplay" is really reaching. So is "King of Dragon Pass." Games like Shadowrun and Wasteland are complete nostalgia fodder, but Banner Saga really isn't. Yes, it's inspired by older games, but almost all games are because they're being made by people who have played games.

NieR Occomata
Jan 18, 2009

Glory to Mankind.

Also being an ex-Bioware member is a negative at this point, especially with goons, so uh.

Urdnot Fire
Feb 13, 2012

It certainly looks beautiful, though, so that couldn't hurt it.

NINbuntu 64
Feb 11, 2007

Urdnot Fire posted:

It certainly looks beautiful, though, so that couldn't hurt it.

That's what I'm saying, though. They had an amazing presentation, a great premise, and the game looks amazing. Thanks to that, they ended up getting something like 5 times the amount they were asking for.

Urdnot Fire
Feb 13, 2012

A shame Metacell 2 couldn't have been a bit more clear on what they were selling. :(

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler

Peaceful Anarchy posted:

Yeah I played that. It was interesting but it did lack depth and economic complexity. Lots of random poo poo could happen to you in third world countries but if you managed to survive childhood and be a cheap bastard, emigration and a rich adult life were generally within your grasp. Basically, the lack of complexity made it easy to metagame. I haven't played the latest one so I might give it another go. But yeah, something like that with more complexity and an equivalently complex criticism of social structures would be interesting.

The worst part of Real Lives was that you would always get raped at some point or another. Always. Usually at least 3 or 4 times per game. Not to mention how casually the game reported it; "You have been raped". Click "Ok" to continue.

I think the game used statistics and averages in some weird way that pretty much resulted in it being impossible to complete a full life without bumping into almost every bad thing that can happen to you in some way. I didn't play all that many games, but in every single one my family members either died of horrible afflictions or committed suicide.

particle409
Jan 15, 2008

Thou bootless clapper-clawed varlot!
From the YourWorld site:
http://www.yourworldinc.com/

quote:

Note: Characters will not be permitted to run around buck naked…. Or can they? Every game needs a good mystery. Keep checking back for updates to our ideas pertaining to adult worlds, and submit suggestions as our game grows. There will be over 18 only content.

So this will be like that notorious 2nd Life pic of Ralph the troll? Will one of the raid bosses tentacle rape my transgender bear elf? This guy could actually turn it into a profitable MMO if he decided to make it some filthy porno roleplay/furry thing. I'm sure there are people out there willing to pay $15 a month to receive digital Cleveland steamers. His kickstarter would even get funded.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
Here is a Kickstarter scenario for you, one that I do not think we have seen yet*:

Could a company succeed in bringing back a "cult classic" game by reuniting the original development team even if nobody would recognize any of their names?

Obviously coming up with an example is not easy since I have to think of a game whose designers' names never come up in glowing tones. Does anyone know the name of any of the designers of the Gold Box games? Probably not, and would they want to put up the cash if they said "we're going to get the 2nd edition AD&D license back and make more games?" Maybe (if that would even be possible). Would anyone care if the Magic Candle team got back together, no matter how much love there is for the game series in the wild? Arx Fatalis is not quite old enough, but despite having loved the game and played through it multiple times I do not remember anything about the developer--would people care if they got the "Arkane Studios" team back together?

Yet some things seem like sure-fire successes based on the degree of passion from their supporters--No One Lives Forever 3, for example, I imagine would be huge.

And even some degree of name recognition would probably not carry everyone--Stuart Smith's name is probably familiar to the oldest of the oldschool computer gamers--I only know him because I was playing early-1980s games as a child in the late 1980s; such was the life of an Atari computer user--but would anyone really be able to be excited by a remake of Return of Heracles after 30 years, no matter how enjoyable or ahead of its time the first one was?

*Jane Jensen's may count; I have never heard of her, but it seems like her name has some resonance for people who like her genre

Peaceful Anarchy
Sep 18, 2005
sXe
I am the math man.

Quarex posted:

Here is a Kickstarter scenario for you, one that I do not think we have seen yet*:

Could a company succeed in bringing back a "cult classic" game by reuniting the original development team even if nobody would recognize any of their names?
Yes, but a track record would be a big advantage. If they made one classic and a bunch of other junk it would be much harder to convince people than if they made several well regarded games.

Jane Jensen is a name, and she's not bringing back a cult classic. If her kickstarter were for a Gabriel Knight sequel she'd be funded by now.

grrarg
Feb 14, 2011

Don't lose your head over it.

Quarex posted:

Arx Fatalis is not quite old enough, but despite having loved the game and played through it multiple times I do not remember anything about the developer--would people care if they got the "Arkane Studios" team back together?
There is no need to get the Arkane Studios team back together because they never really broke up. After Arx Fatalis they made Dark Messiah of Might and Magic then got bought by Zenimax, the company that owns Bethesda. Arkane is working on Dishonored which may come out later this year. SA Dishonored thread

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

Quarex posted:


Don't know if it matters all that much, but the Arkane fellows are finishing up on a little guy called 'Dishonored'.
SO there you go, I guess.
e;fb


lordfrikk
Mar 11, 2010

Oh, say it ain't fuckin' so,
you stupid fuck!
And if it's at least half as good as it looks it's going to own. I loved both Arx Fatalis and DMoM&M so seeing them make another game is :flashfap:.

Edison Carter
Mar 26, 2010

SupSuper posted:

Pinch me I must be dreaming, they even got Gary Owens back. :allears:

If they do start a Kickstarter I hope they at least wait a month, my wallet can't take all this nostalgia.

Honestly I'm kind of hoping that's why they didn't announce the game with this. I really hope they're going to give it at least a couple weeks, if not a month or so to launch their campaign. Someone has to have the common sense to realize all these games are, at least by a large %, appealing to similar groups of geeks. They have to allow for at least a good portion of us to have our bank accounts recover.

ToxicFrog
Apr 26, 2008


lordfrikk posted:

And if it's at least half as good as it looks it's going to own. I loved both Arx Fatalis and DMoM&M so seeing them make another game is :flashfap:.

Yeah, Dishonoured basically looks like Hitman meets Thief meets Dark Messiah. :flashfap:

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
The most positive example I saw so far was FTL. They didn't have a flashy or really even interesting pitch video and they aren't well known. They just happened to have a cool looking demo to show off (and those who could get OnLive working had a chance to play it), and they had a clear vision of what game they were selling. I don't have anything against the Metacell guys but their pitch was kind of the opposite: awesome video, very little vision of what game they were selling.

Megalixir
Nov 10, 2007

Vanillaware ltd.
http://www.kickstarter.com/projects/chris-huelsbeck/turrican-soundtrack-anthology-by-chris-huelsbeck

First and probably last Kickstarter that I would even remotely consider donating towards.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Megalixir posted:

http://www.kickstarter.com/projects/chris-huelsbeck/turrican-soundtrack-anthology-by-chris-huelsbeck

First and probably last Kickstarter that I would even remotely consider donating towards.
:stare:

Those ... those heartless monsters. They figured out a DIFFERENT way to play to oldschool gaming nostalgia.

I never even owned a Commodore 64 or Amiga and I am excited about this. Those tracks are amazing.

lordfrikk
Mar 11, 2010

Oh, say it ain't fuckin' so,
you stupid fuck!
Didn't see it posted before, but Yogsventures is 100% funded. Now we'll just have to wait and see what comes out of it.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Occupation posted:

Also being an ex-Bioware member is a negative at this point, especially with goons, so uh.

Not really. My main problems with Bioware at this point mostly stem from their publisher's side. And being an ex member of the company can count for a lot in their favor depending on why they left.

Then again there are people for whom everything Bioware touches turns toxic in their eyes.

ToxicFrog
Apr 26, 2008


evilmiera posted:

Not really. My main problems with Bioware at this point mostly stem from their publisher's side. And being an ex member of the company can count for a lot in their favor depending on why they left.

Then again there are people for whom everything Bioware touches turns toxic in their eyes.

From the Banner Saga thread:

Chewbot posted:

Yeah, I don't mind talking about BioWare as long as it doesn't turn nasty. The impression I've been getting when talking to people seems to always boil down to that they don't want us to cheapen the experience by pandering to a casual crowd and that we can't say things like "real choices" if there aren't any. I can't promise the moon as an indie studio with three guys but the reason we wanted to make this game is the same reason a lot of people are worried about our pedigree. In other words, I think we're on the same page about what a role-playing game should be.

Which I find fairly hopeful; I'm reading that, basically, as "we wanted to make a nice crunchy tactical RPG with actual choice & consequence and player agency, and that wasn't going to happen if we stayed at BioWare working on TOR". King of Dragon Pass is also cited as a major influence.

For reference, Chewbot is one of the Banner Saga devs who left BioWare to work on it, and also the author of The Terrible Secret of Animal Crossing and Plague and Treachery on the Oregon Trail.

So, yeah, I'm optimistic. I have a lot of complaints about BioWare as a developer, but the Banner Saga team seem to be going in a different direction.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
Yeah, I'm not a big fan of Bioware, but I've always assumed the traits I dislike about them as a company root from some level of upper management. The Banner Saga guys being ex-Bioware just made me think they must be talented enough to get a job at a AAA studio and experience enough to know what they're doing.

Retro42
Jun 27, 2011


It's not live yet, but looks like Grim Dawn is going the Kickstarter route too!

http://www.kickstarter.com/projects/crateentertainment/1420270001?token=e2d626b8

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
Hey that looks pretty good! And it has a good pitch video with actual gameplay and not just a flat slob on a couch in a gross basement!

Carol Pizzamom
Jul 13, 2006

a bear you feed is a bear and a steed
It looks a bit slow, which is the same reason I didn't finish Titan Quest. You're only controlling one guy, and the camera even follows you, why do you need a game that goes that slowly? ARPGs are about speedy slaughter for me.

Other than that it looks good, and the guy seems nice and serious. He should shave and polish his head so he can be a bowling ball.

Everyone likes bowling balls.

Arnold of Soissons
Mar 4, 2011

by XyloJW
Grim Dawn looks pretty good, but I don't know. I loved D2 back in the day but when I bought Torchlight I played it for like two days and then never again. I'm not sure if I would really play Grim Dawn.

Thewittyname
May 9, 2010

It's time to...
PRESS! YOUR! LUCK!
I don't know, the visuals on Grim Dawn almost look too dark and gritty, although this would probably go over great with the :qq: Diablo has rainbows :qq: crowd. Still $18 for a game of Titan Quest's quality is a good value.

emoticon
May 8, 2007
;)

NINbuntu 64 posted:

"Nostalgic turn-based gameplay" is really reaching. So is "King of Dragon Pass." Games like Shadowrun and Wasteland are complete nostalgia fodder, but Banner Saga really isn't. Yes, it's inspired by older games, but almost all games are because they're being made by people who have played games.

Maybe, but somehow I can't help but feel that "bring back turn based or die trying" is a big part of the appeal.

theblackw0lf
Apr 15, 2003

"...creating a vision of the sort of society you want to have in miniature"
Interesting update from the guys who are making Star Command about some of the unexpected costs accrued after their successful Kickstarter campaign.

http://www.kickstarter.com/projects/starcommand/star-command-sci-fi-meets-gamedev-story-for-ios-an/posts/208395

quote:

In honor of tax day, we thought we would give some insight to our backers (as well as potential kickstarters) to how we spent the funds we were given at the end of September. Hopefully it sheds some light on why money disappears so quickly for game development.

Our kickstarter earned $36,967 after asking for $20,000 so that was incredible.

To begin with, we didn't get all of that. We lost about $2,000 to no-shows, just people that pledged and the funds did not transfer.

That got us down to $35k, and kickstarter and Amazon Payments take their portions, which got us down to right around $32,000.

Now, right off the top you had $10,000 for prize fulfillment. That includes printing the posters, the shirts and shipping everything (thanks Australia). If we had to do it again, we would have probably had the price point a bit higher for the t-shirts and posters, as those turned to be a very large expense. We also would have included the cost of a 3rd party fulfillment house - we just aren't equipped or skilled in that area, and it was (still is) something that we struggle with.

After that, we had $22,000 remaining. From there:

Music - $6,000
Attorneys, startup fees, CPA - $4000
Poster art - $2000
iPads - $1000
PAX East - $3000

TOTAL: $16,000


Leaving us with around $6000, which is income, so that was taxed (piece of advice to other kickstarters - spend that money before the end of the year).

So were right around $4000 remaining and even that cursory math isn't working as there are other things that weren't big tickets but sapped the coffers. There's odds and ends etc, so that goes rather quickly as you can imagine.

What would we do different? Keep the attorneys out of it. We got a little nervous after we recieved all the Kickstarter money and wanted to make sure our business was set up correctly. We registered our LLC's, got operating agreements etc, but in hindsight a nice piece of napkin paper probably would have done just as well. You plan for the worst (we all start hating each other and people start leaving) but if anything the team has gotten closer, so it seems like a lot of wasted money. If we could take it back we would. Maybe we will get another attorney and sue them.....wait.....

Rewards are something to watch out for as well. We just didn't fully appreciate the cost of printing 200 posters, shirts, and more than anything shipping. Shipping is a) expensive b) a pain in the rear end when you have tubes and c) time consuming. None of those things are productive. We don't resent having sent that stuff off - we think the posters and shirts are awesome and we are super proud of them and it seems like everyone loved them, so thats great. But they were a lot of work.

So that gets us to the present. We have still taken a lot of debt on ourselves (over $50k), and hopefully this can help give insight to other kickstarters and would-be-developers on what to expect. We promise to keep this stuff open as possible and if you have questions, or feel like telling giving us a piece of your mind for the way we spent the money, hey, we're all ears.

Tell us your thoughts.

All that said though, its been great and the game would not be where it is if it wasn't for kickstarter. We're extremely confident were going to hit our summer release date and that never would have happened without you guys. We have made a game we're really, really proud of and you guys should be too. We have always felt an obligation to make your investment worth it, and hopefully we dont disappoint.

Cheers,
The Warballoon Team

I wonder how many kickstarters are taking into account how expensive dishing out the prizes are going to be.

theblackw0lf fucked around with this message at 19:43 on Apr 16, 2012

champagne posting
Apr 5, 2006

YOU ARE A BRAIN
IN A BUNKER


Who needs 4000 dollars worth of lawyers?

Floor is lava
May 14, 2007

Fallen Rib

Boiled Water posted:

Who needs 4000 dollars worth of lawyers?

Also, pax east and a $2k for art for a poster?

Saoshyant
Oct 26, 2010

:hmmorks: :orks:


floor is lava posted:

Also, pax east?

Also, iPads? Plural?

Lots of bad money management there, but hey, maybe a new startup will learn not to screw up that much.

Peaceful Anarchy
Sep 18, 2005
sXe
I am the math man.

Boiled Water posted:

Who needs 4000 dollars worth of lawyers?
Not someone who only got $30,000 on kickstarter, as they themselves realized. I think some people are really afraid of doing basic accounting and drafting basic contracts themselves.

quote:

What would we do different? Keep the attorneys out of it. We got a little nervous after we recieved all the Kickstarter money and wanted to make sure our business was set up correctly. We registered our LLC's, got operating agreements etc, but in hindsight a nice piece of napkin paper probably would have done just as well. You plan for the worst (we all start hating each other and people start leaving) but if anything the team has gotten closer, so it seems like a lot of wasted money. If we could take it back we would. Maybe we will get another attorney and sue them.....wait.....

theblackw0lf
Apr 15, 2003

"...creating a vision of the sort of society you want to have in miniature"

Saoshyant posted:

Also, iPads?

Lots of bad money management there, but hey, maybe a new startup will learn not to screw up that much.

They're making an IOS game. iPads are kind of necessary.

Saoshyant
Oct 26, 2010

:hmmorks: :orks:


theblackw0lf posted:

They're making an IOS game. iPads are kind of necessary.

I edited it out because I wasn't being clear that the issue is: on a limited budget, you are buying more than one of those things? Certainly not as bad as lawyers, PAX East, and third party to handle the rewards, but that stuff adds up.

mutata
Mar 1, 2003

Saoshyant posted:

I edited it out because I wasn't being clear that the issue is: on a limited budget, you are buying more than one of those things? Certainly not as bad as lawyers, PAX East, and third party to handle the rewards, but that stuff adds up.

I hope you have to work at a developer some day that has 1 test unit for the entire company.

Al!
Apr 2, 2010

:coolspot::coolspot::coolspot::coolspot::coolspot:

Saoshyant posted:

I edited it out because I wasn't being clear that the issue is: on a limited budget, you are buying more than one of those things? Certainly not as bad lawyers, PAX East, third party to handle the rewards, but that stuff adds up.

$1000 in iPads is what, 2 iPads? It doesn't seem too much to me to have 2 company ipads. However, the biggest thing to me is the $10,000 in prize fulfillment. I see a lot of kickstarters that look like they are setting themselves up to spend just as much as they earned in t-shirts, posters, vanity press books, etc. Doublefine will probably spend hundreds of thousands of dollars alone sending out their stuff.

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Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch

mutata posted:

I hope you have to work at a developer some day that has 1 test unit for the entire company.

Especially with all of the iOS fragmentation there is now.

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