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Mordiceius posted:Have you guys seen MY AMERICAN GAME? Looks like a real winner!
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# ? Apr 15, 2012 19:54 |
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# ? Jun 9, 2024 17:17 |
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Peaceful Anarchy posted:That video does set off my bullshit sensor with its infomercial quality, but that seems like something that could be very interesting if it were actually complex and had realistic negative outcomes instead of just being a souped up dating simulator. Basically, if it functioned as a criticism of the concept of the "american dream." I doubt this is the case. It's low on details though, I think this game is probably more along the lines of Alter Ego.
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# ? Apr 15, 2012 20:07 |
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100 HOGS AGREE posted:There was a simulation game I remember playing a couple years ago called "Real Lives" that I think you'd be interested in. You can end up running someone who is born in a third world country who never gets to go to school and dies destitute from a preventable disease, or be amazingly rich when you start in a developed nation and the odds fall in your favor.
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# ? Apr 15, 2012 20:27 |
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emoticon posted:The presentation is very professional, but they also have ex-Bioware cachet and nostalgic turn-based gameplay. Several people in the Banner Saga thread donated specifically because they cited King of Dragon Pass as one of the influences. "Nostalgic turn-based gameplay" is really reaching. So is "King of Dragon Pass." Games like Shadowrun and Wasteland are complete nostalgia fodder, but Banner Saga really isn't. Yes, it's inspired by older games, but almost all games are because they're being made by people who have played games.
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# ? Apr 15, 2012 20:31 |
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Also being an ex-Bioware member is a negative at this point, especially with goons, so uh.
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# ? Apr 15, 2012 20:32 |
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It certainly looks beautiful, though, so that couldn't hurt it.
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# ? Apr 15, 2012 20:34 |
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Urdnot Fire posted:It certainly looks beautiful, though, so that couldn't hurt it. That's what I'm saying, though. They had an amazing presentation, a great premise, and the game looks amazing. Thanks to that, they ended up getting something like 5 times the amount they were asking for.
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# ? Apr 15, 2012 20:36 |
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A shame Metacell 2 couldn't have been a bit more clear on what they were selling.
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# ? Apr 15, 2012 20:40 |
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Peaceful Anarchy posted:Yeah I played that. It was interesting but it did lack depth and economic complexity. Lots of random poo poo could happen to you in third world countries but if you managed to survive childhood and be a cheap bastard, emigration and a rich adult life were generally within your grasp. Basically, the lack of complexity made it easy to metagame. I haven't played the latest one so I might give it another go. But yeah, something like that with more complexity and an equivalently complex criticism of social structures would be interesting. The worst part of Real Lives was that you would always get raped at some point or another. Always. Usually at least 3 or 4 times per game. Not to mention how casually the game reported it; "You have been raped". Click "Ok" to continue. I think the game used statistics and averages in some weird way that pretty much resulted in it being impossible to complete a full life without bumping into almost every bad thing that can happen to you in some way. I didn't play all that many games, but in every single one my family members either died of horrible afflictions or committed suicide.
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# ? Apr 15, 2012 20:44 |
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From the YourWorld site: http://www.yourworldinc.com/ quote:Note: Characters will not be permitted to run around buck naked…. Or can they? Every game needs a good mystery. Keep checking back for updates to our ideas pertaining to adult worlds, and submit suggestions as our game grows. There will be over 18 only content. So this will be like that notorious 2nd Life pic of Ralph the troll? Will one of the raid bosses tentacle rape my transgender bear elf? This guy could actually turn it into a profitable MMO if he decided to make it some filthy porno roleplay/furry thing. I'm sure there are people out there willing to pay $15 a month to receive digital Cleveland steamers. His kickstarter would even get funded.
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# ? Apr 15, 2012 21:21 |
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Here is a Kickstarter scenario for you, one that I do not think we have seen yet*: Could a company succeed in bringing back a "cult classic" game by reuniting the original development team even if nobody would recognize any of their names? Obviously coming up with an example is not easy since I have to think of a game whose designers' names never come up in glowing tones. Does anyone know the name of any of the designers of the Gold Box games? Probably not, and would they want to put up the cash if they said "we're going to get the 2nd edition AD&D license back and make more games?" Maybe (if that would even be possible). Would anyone care if the Magic Candle team got back together, no matter how much love there is for the game series in the wild? Arx Fatalis is not quite old enough, but despite having loved the game and played through it multiple times I do not remember anything about the developer--would people care if they got the "Arkane Studios" team back together? Yet some things seem like sure-fire successes based on the degree of passion from their supporters--No One Lives Forever 3, for example, I imagine would be huge. And even some degree of name recognition would probably not carry everyone--Stuart Smith's name is probably familiar to the oldest of the oldschool computer gamers--I only know him because I was playing early-1980s games as a child in the late 1980s; such was the life of an Atari computer user--but would anyone really be able to be excited by a remake of Return of Heracles after 30 years, no matter how enjoyable or ahead of its time the first one was? *Jane Jensen's may count; I have never heard of her, but it seems like her name has some resonance for people who like her genre
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# ? Apr 15, 2012 22:31 |
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Quarex posted:Here is a Kickstarter scenario for you, one that I do not think we have seen yet*: Jane Jensen is a name, and she's not bringing back a cult classic. If her kickstarter were for a Gabriel Knight sequel she'd be funded by now.
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# ? Apr 15, 2012 22:50 |
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Quarex posted:Arx Fatalis is not quite old enough, but despite having loved the game and played through it multiple times I do not remember anything about the developer--would people care if they got the "Arkane Studios" team back together?
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# ? Apr 15, 2012 22:56 |
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Quarex posted:Don't know if it matters all that much, but the Arkane fellows are finishing up on a little guy called 'Dishonored'. SO there you go, I guess. e;fb
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# ? Apr 15, 2012 23:01 |
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And if it's at least half as good as it looks it's going to own. I loved both Arx Fatalis and DMoM&M so seeing them make another game is .
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# ? Apr 15, 2012 23:17 |
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SupSuper posted:Pinch me I must be dreaming, they even got Gary Owens back. Honestly I'm kind of hoping that's why they didn't announce the game with this. I really hope they're going to give it at least a couple weeks, if not a month or so to launch their campaign. Someone has to have the common sense to realize all these games are, at least by a large %, appealing to similar groups of geeks. They have to allow for at least a good portion of us to have our bank accounts recover.
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# ? Apr 15, 2012 23:23 |
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lordfrikk posted:And if it's at least half as good as it looks it's going to own. I loved both Arx Fatalis and DMoM&M so seeing them make another game is . Yeah, Dishonoured basically looks like Hitman meets Thief meets Dark Messiah.
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# ? Apr 16, 2012 05:20 |
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The most positive example I saw so far was FTL. They didn't have a flashy or really even interesting pitch video and they aren't well known. They just happened to have a cool looking demo to show off (and those who could get OnLive working had a chance to play it), and they had a clear vision of what game they were selling. I don't have anything against the Metacell guys but their pitch was kind of the opposite: awesome video, very little vision of what game they were selling.
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# ? Apr 16, 2012 05:20 |
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http://www.kickstarter.com/projects/chris-huelsbeck/turrican-soundtrack-anthology-by-chris-huelsbeck First and probably last Kickstarter that I would even remotely consider donating towards.
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# ? Apr 16, 2012 06:19 |
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Megalixir posted:http://www.kickstarter.com/projects/chris-huelsbeck/turrican-soundtrack-anthology-by-chris-huelsbeck Those ... those heartless monsters. They figured out a DIFFERENT way to play to oldschool gaming nostalgia. I never even owned a Commodore 64 or Amiga and I am excited about this. Those tracks are amazing.
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# ? Apr 16, 2012 06:39 |
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Didn't see it posted before, but Yog
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# ? Apr 16, 2012 10:35 |
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Occupation posted:Also being an ex-Bioware member is a negative at this point, especially with goons, so uh. Not really. My main problems with Bioware at this point mostly stem from their publisher's side. And being an ex member of the company can count for a lot in their favor depending on why they left. Then again there are people for whom everything Bioware touches turns toxic in their eyes.
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# ? Apr 16, 2012 15:26 |
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evilmiera posted:Not really. My main problems with Bioware at this point mostly stem from their publisher's side. And being an ex member of the company can count for a lot in their favor depending on why they left. From the Banner Saga thread: Chewbot posted:Yeah, I don't mind talking about BioWare as long as it doesn't turn nasty. The impression I've been getting when talking to people seems to always boil down to that they don't want us to cheapen the experience by pandering to a casual crowd and that we can't say things like "real choices" if there aren't any. I can't promise the moon as an indie studio with three guys but the reason we wanted to make this game is the same reason a lot of people are worried about our pedigree. In other words, I think we're on the same page about what a role-playing game should be. Which I find fairly hopeful; I'm reading that, basically, as "we wanted to make a nice crunchy tactical RPG with actual choice & consequence and player agency, and that wasn't going to happen if we stayed at BioWare working on TOR". King of Dragon Pass is also cited as a major influence. For reference, Chewbot is one of the Banner Saga devs who left BioWare to work on it, and also the author of The Terrible Secret of Animal Crossing and Plague and Treachery on the Oregon Trail. So, yeah, I'm optimistic. I have a lot of complaints about BioWare as a developer, but the Banner Saga team seem to be going in a different direction.
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# ? Apr 16, 2012 16:03 |
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Yeah, I'm not a big fan of Bioware, but I've always assumed the traits I dislike about them as a company root from some level of upper management. The Banner Saga guys being ex-Bioware just made me think they must be talented enough to get a job at a AAA studio and experience enough to know what they're doing.
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# ? Apr 16, 2012 16:14 |
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It's not live yet, but looks like Grim Dawn is going the Kickstarter route too! http://www.kickstarter.com/projects/crateentertainment/1420270001?token=e2d626b8
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# ? Apr 16, 2012 16:51 |
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Hey that looks pretty good! And it has a good pitch video with actual gameplay and not just a flat slob on a couch in a gross basement!
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# ? Apr 16, 2012 16:56 |
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It looks a bit slow, which is the same reason I didn't finish Titan Quest. You're only controlling one guy, and the camera even follows you, why do you need a game that goes that slowly? ARPGs are about speedy slaughter for me. Other than that it looks good, and the guy seems nice and serious. He should shave and polish his head so he can be a bowling ball. Everyone likes bowling balls.
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# ? Apr 16, 2012 17:08 |
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Grim Dawn looks pretty good, but I don't know. I loved D2 back in the day but when I bought Torchlight I played it for like two days and then never again. I'm not sure if I would really play Grim Dawn.
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# ? Apr 16, 2012 17:44 |
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I don't know, the visuals on Grim Dawn almost look too dark and gritty, although this would probably go over great with the Diablo has rainbows crowd. Still $18 for a game of Titan Quest's quality is a good value.
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# ? Apr 16, 2012 17:59 |
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NINbuntu 64 posted:"Nostalgic turn-based gameplay" is really reaching. So is "King of Dragon Pass." Games like Shadowrun and Wasteland are complete nostalgia fodder, but Banner Saga really isn't. Yes, it's inspired by older games, but almost all games are because they're being made by people who have played games. Maybe, but somehow I can't help but feel that "bring back turn based or die trying" is a big part of the appeal.
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# ? Apr 16, 2012 18:56 |
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Interesting update from the guys who are making Star Command about some of the unexpected costs accrued after their successful Kickstarter campaign. http://www.kickstarter.com/projects/starcommand/star-command-sci-fi-meets-gamedev-story-for-ios-an/posts/208395 quote:In honor of tax day, we thought we would give some insight to our backers (as well as potential kickstarters) to how we spent the funds we were given at the end of September. Hopefully it sheds some light on why money disappears so quickly for game development. I wonder how many kickstarters are taking into account how expensive dishing out the prizes are going to be. theblackw0lf fucked around with this message at 19:43 on Apr 16, 2012 |
# ? Apr 16, 2012 19:41 |
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Who needs 4000 dollars worth of lawyers?
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# ? Apr 16, 2012 19:42 |
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Boiled Water posted:Who needs 4000 dollars worth of lawyers? Also, pax east and a $2k for art for a poster?
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# ? Apr 16, 2012 19:49 |
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floor is lava posted:Also, pax east? Also, iPads? Plural? Lots of bad money management there, but hey, maybe a new startup will learn not to screw up that much.
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# ? Apr 16, 2012 19:50 |
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Boiled Water posted:Who needs 4000 dollars worth of lawyers? quote:What would we do different? Keep the attorneys out of it. We got a little nervous after we recieved all the Kickstarter money and wanted to make sure our business was set up correctly. We registered our LLC's, got operating agreements etc, but in hindsight a nice piece of napkin paper probably would have done just as well. You plan for the worst (we all start hating each other and people start leaving) but if anything the team has gotten closer, so it seems like a lot of wasted money. If we could take it back we would. Maybe we will get another attorney and sue them.....wait.....
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# ? Apr 16, 2012 19:51 |
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Saoshyant posted:Also, iPads? They're making an IOS game. iPads are kind of necessary.
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# ? Apr 16, 2012 19:51 |
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theblackw0lf posted:They're making an IOS game. iPads are kind of necessary. I edited it out because I wasn't being clear that the issue is: on a limited budget, you are buying more than one of those things? Certainly not as bad as lawyers, PAX East, and third party to handle the rewards, but that stuff adds up.
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# ? Apr 16, 2012 19:53 |
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Saoshyant posted:I edited it out because I wasn't being clear that the issue is: on a limited budget, you are buying more than one of those things? Certainly not as bad as lawyers, PAX East, and third party to handle the rewards, but that stuff adds up. I hope you have to work at a developer some day that has 1 test unit for the entire company.
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# ? Apr 16, 2012 19:56 |
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Saoshyant posted:I edited it out because I wasn't being clear that the issue is: on a limited budget, you are buying more than one of those things? Certainly not as bad lawyers, PAX East, third party to handle the rewards, but that stuff adds up. $1000 in iPads is what, 2 iPads? It doesn't seem too much to me to have 2 company ipads. However, the biggest thing to me is the $10,000 in prize fulfillment. I see a lot of kickstarters that look like they are setting themselves up to spend just as much as they earned in t-shirts, posters, vanity press books, etc. Doublefine will probably spend hundreds of thousands of dollars alone sending out their stuff.
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# ? Apr 16, 2012 19:56 |
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# ? Jun 9, 2024 17:17 |
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mutata posted:I hope you have to work at a developer some day that has 1 test unit for the entire company. Especially with all of the iOS fragmentation there is now.
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# ? Apr 16, 2012 19:57 |