Ooh retro Hammer, I love the Hammer. I wonder how this one is statted up compared to its later tech canon version.
|
|
# ? Apr 16, 2012 12:32 |
|
|
# ? May 12, 2024 12:12 |
|
Ferrosol posted:Ooh retro Hammer, I love the Hammer. I wonder how this one is statted up compared to its later tech canon version. Likely either a couple extra medium lasers or more armor in place of the Artemis IV FCS.
|
# ? Apr 16, 2012 12:44 |
|
/\Can't take much more armor, and more mediums just makes you overheat faster.Ferrosol posted:Ooh retro Hammer, I love the Hammer. I wonder how this one is statted up compared to its later tech canon version. All you have to do is take off the Endo Steel and make up for the difference by removing the (inefficient on a five-rack anyway) Artemis systems. Leaves you with a half-ton spare, actually.
|
# ? Apr 16, 2012 12:44 |
|
Looks like I'm driving one of these badboys So the variant I'm piloting of the venerable Cicada is actually a very rare radical redesign of the chassis with a combat profile for threatening larger mechs. It uses a smaller engine to free up enough tonnage to mount a Donal PPC in its right torso, and sports two machine guns.... in the legs. quote:Its arms are vestigial—wings, really—and mount only minimal armor. The Cicada’s legs, while strong enough to carry the ’Mech at phenomenal speeds, are under armored as well. So basically instead of myomer, I'm driving a mech with legs made out of two sticks of TNT. Who doesn't love carrying around tons of machinegun ammo! This is gonna be fun! Rhobot Mk. II fucked around with this message at 16:30 on Apr 16, 2012 |
# ? Apr 16, 2012 14:33 |
|
You've got a good set of lights. Shame about the sentinel there, though. Guess someone has to take the hits.
|
# ? Apr 16, 2012 14:42 |
|
Huh, going from piloting a Marauder in a tight arena to a Spider in a vast open field. Should be an interesting change of pace, I hope the speed doesn't go to my head.
|
# ? Apr 16, 2012 15:30 |
|
cafel posted:Huh, going from piloting a Marauder in a tight arena to a Spider in a vast open field. Should be an interesting change of pace, I hope the speed doesn't go to my head. If you're doing anything other than jumping 7 or 8, you're not driving a Spider correctly.
|
# ? Apr 16, 2012 15:33 |
|
Glad to see a return to highly mobile combat. Battletech is all about positioning and backstabs, not fatties duking it out like boxers. Some interesting mechs on the field, but I won't be able to do a post until I see what the new stuff actually is. The modern Hammer is one of my favorite light mechs, so I am quite interested in this version. A piece of advice: A lot of you are under-gunned, but fast. Don't ever forget about charging (or DFAs, if you have jets). I once watched a Cicada kill three of my mechs with charges into the rear arcs. KnoxZone fucked around with this message at 16:01 on Apr 16, 2012 |
# ? Apr 16, 2012 15:55 |
|
Huh. Note: The primary objective is to drive them off, NOT destroy them. What the heck is going on here...?
|
# ? Apr 16, 2012 16:16 |
|
Checking in and ready to Go Fast! Seriously check this derpy motherfucker out. Speed: 151.2 km/h. That's like 9/14, and we haven't got a spot of concrete in sight. I'm going to be doing laps of the pond. Or something. (Yeah, ok, I've got 2 mlas and a flamer and I'm made of paper, big deal.) edit: How are we coordinating ourselves this round, guys? Another google doc, or PMs, or what? LeschNyhan fucked around with this message at 16:39 on Apr 16, 2012 |
# ? Apr 16, 2012 16:18 |
|
landcollector posted:Actually, I think the Marian Hegemony is the slaveholding one. Ah. That's right. Crap. What was the Concordat again? Were they the space libertarians?
|
# ? Apr 16, 2012 16:20 |
|
LeschNyhan posted:Checking in and ready to Go Fast! We could do something radical and pick a time and schedule a Google+ hangout for an hour to coordinate each turn. Then we all can be on the same page, submit at the same time, and get our orders to PTN.
|
# ? Apr 16, 2012 16:34 |
Andrevian posted:Ah. That's right. nah the Concordat are the space or the space texans or possibly both Basically they believe the davions are always out to get them and are prepared to nuke the hell out of anyone who tries to take their
|
|
# ? Apr 16, 2012 16:40 |
|
So, I've got some spare time, so it's time for a mech tactical assessment effortpost. Protectorate Iron Guard First Lance (Medium) M1) SHD-2H Shadow Hawk Lieutenant S.G. Erasmus Chatzi (Sair) pre:55 tons Movement: 5/8/3 Heat Sinks: 12 Internal: 91 Armor: 152/185 Weapons Loc Heat Medium Laser RA 3 Autocannon/5 LT 1 LRM 5 RT 2 SRM 2 HD 2 Ammo Loc Shots AC/5 Ammo LT 20 LRM 5 Ammo RT 24 SRM 2 Ammo CT 50 Heat: You won't have to worry about it unless you start taking engine hits. With your abundant ammo supplies, you don't have to feel guilty about firing anything that can possibly hit. Weapons: For a fight like this, you've got a halfway decent punch. I'd recommend getting in close so you can bring the medium laser and SRM2 into play. The AC/5 is actually fairly effective close in, unless you're right next to the enemy. Armor: You've got a decent bit. You can take some hits that could cripple the lighter mechs without any trouble, mainly PPC hits. M2) HER-2S Hermes II Sergeant Damaris Golde (Pinguliten) pre:Hermes II HER-2S 40 tons Movement: 6/9 Heat Sinks: 10 Internal: 67 Armor: 120/137 Weapons Loc Heat Flamer LA 3 Medium Laser RA 3 Autocannon/5 RT 1 Ammo Loc Shots AC/5 Ammo LT 20 Speed: You're a notch faster than the SHD-2H. Not having the jump jets isn't much of a loss, and you've got a lot more freedom moving around and still being able to pass the 7 hex threshold for a +3 to hit. You get to turn, pass through woods, or change elevation twice while still giving the enemy +3 to hit. If you want to go slower, you can still turn and walk 5, which gives you a little more freedom, but I don't recommend it, because you're going to need those movement mods. This puts us on the topic of the bad news: Armor: 120 armor, to be exact. Not terrible, still better than a good number of lights, but none of your sections except the CT can take any punishment before a PPC is going to punch right through straight to internals. A final note: The griffin and wolfhound can get toasty. It might be worth using your flamer on them for heat if you get the chance, but I wouldn't make any moves specifically to set it up. M3) STN-1S Sentinel Private Karan Stephanopoulos (BatteredFeltFedora) pre:Sentinel STN-1S 40 tons Movement: 6/9 Heat Sinks: 10 Internal: 67 Armor: 96/137 Weapons Loc Heat Small Laser RT 1 Autocannon/5 LA 1 SRM 4 RT 3 Ammo Loc Shots AC/5 Ammo LT 20 SRM 4 Ammo RT 25 M4) CDA-3C Cicada PFC Stavros Andreou (Rhobot Mk. II) pre:Cicada CDA-3C 40 tons Movement: 7/11 Heat Sinks: 11 Internal: 67 Armor: 64/137 Weapons Loc Heat Machine Gun LL 0 Machine Gun RL 0 PPC RT 10 Ammo Loc Shots Machine Gun Ammo CT 200 Pee-Pee-loving-Cee: This is the biggest gun in your lance. A 10 damage hole punch can be huge in a lighter fight. Stay on the outskirts, keep your speed up, and support your buddies. It's going to be hard to get to 10 hexes moved on this map, but you should always be going 7 if at all possible. You have to worry about heat a tiny bit, but not too much. You've got 4 turns of firing and running before you need to pause for a turn to cool down in order not to take movement speed penalties. You don't want those. Speed is life, and with your gun and lack of armor, you need to stay alive as long as possible. Depending on the circumstances, running up 7 heat might be acceptable if you can still get 7 hexes on reduced (6/9) movement, but if you do that, you need to take a turn off firing the PPC the second you don't have a great shot. Don't go over 7 heat for any reason (this goes for everyone.) Summary: There's the first lance. Not perfect, but not too bad. The first three are your tanks for this fight, and the Cicada's your fragile cannon. I've got class, or I'd go on to gushing over your light lance. You've got a great set of light mechs, and they're likely to be your real bruisers, apart from the Cicada. Felime fucked around with this message at 19:15 on Apr 16, 2012 |
# ? Apr 16, 2012 16:48 |
|
Felime posted:Speed is life This is the most important thing. Run fast, use cover liberally. Win.
|
# ? Apr 16, 2012 16:54 |
I'd like players to take into account that the minimum ranges on PPCs and AC/5s really aren't that bad. It amazes me how many players are willing to take a PPC shot at 18 hexes with a +4 penalty who won't fire the PPC point-blank at +3. For the Shadow Hawk, Hermes II, and Sentinel the sweet spot is 3 hexes. You'll be able to fire your Medium Laser and/or SRMs with no penalty and only a +1 penalty for the AC/5. For the Cicada, it's 6 hexes, the maximum range you can be at without having a to hit penalty at all on the PPC. Speaking of the bug variant, I know your instinct might be to dump the MG ammo first thing, but I wouldn't be so quick to do so unless you're sure there's no hidden infantry on the board. As I mentioned before, having 8 player 'mechs vs. 6 OPFOR 'mechs seems too easy, even if the Arcturans do have a Guass Rifle in play.
|
|
# ? Apr 16, 2012 17:16 |
|
Oh hey, I'm in now. Haven't got a confirmation email yet, but I'm willing to play. E: Can't find what the 2M variant on the hammer has. Anybody know? Slaan fucked around with this message at 18:26 on Apr 16, 2012 |
# ? Apr 16, 2012 17:56 |
|
Ferrosol posted:Oh my God, I finally found out that that guy is supposed to be wearing a tinfoil hat. That totally does not look like tinfoil, it looks like Cool Whip. I always figured he was the Unhappy Cool Whip on My Head Smilie, and figured it was some stupid Internet meme that I never saw. Say, can we finally see all the drawings of the new mechs? It looks like the vote is done, right? Or, at least close enough to see the awesome new kids.
|
# ? Apr 16, 2012 18:03 |
|
I was expecting some lethal special rules to give PTN's mechs the edge. I mean, it might be that PTN's going to play to the very best of his ability with this round, but that doesn't seem to be quite enough on its own. My guess is reinforcements, traps, and non-mech forces are going to be a major thing. The fluff described it as ambush country, after all.
|
# ? Apr 16, 2012 18:08 |
|
jng2058 posted:Speaking of the bug variant, I know your instinct might be to dump the MG ammo first thing, but I wouldn't be so quick to do so unless you're sure there's no hidden infantry on the board. As I mentioned before, having 8 player 'mechs vs. 6 OPFOR 'mechs seems too easy, even if the Arcturans do have a Guass Rifle in play. We've got a lance of mechs with very different talents , and walking around with a 200 damage bomb in my CT means that ammo is going out the chute turn one, if not before. If I run into infantry, I'm running the gently caress away and going to call on my buddy Hermes II for . There's no way I'm hanging out within range 3 of -anything-.
|
# ? Apr 16, 2012 18:10 |
|
Felime posted:
At least you got a semi-decent Shadow Hawk. The SHD-2D drops 5 tons of armor for a ML and an SRM-2. Use your tonnage. 11-point kicks can quickly cripple light 'mechs.
|
# ? Apr 16, 2012 18:17 |
|
Rhobot Mk. II posted:We've got a lance of mechs with very different talents , and walking around with a 200 damage bomb in my CT means that ammo is going out the chute turn one, if not before. You actually have a 400 damage bomb in your CT.
|
# ? Apr 16, 2012 18:17 |
|
Rhobot Mk. II posted:We've got a lance of mechs with very different talents , and walking around with a 200 damage bomb in my CT means that ammo is going out the chute turn one, if not before. I get there's some risk, but aren't you at a point where the difference between a kill from your ammo cooking off and your center torso being straight out destroyed by damage really small? I know we have a ton of speed, but it seems like relying on one mech for all anti infantry work might bite us in the rear end.
|
# ? Apr 16, 2012 18:21 |
|
landcollector posted:You actually have a 400 damage bomb in your CT. I wonder if PTN will let me come onto the field with the ammo already dumped and -maybe- 2 rounds in the bin. cafel posted:I get there's some risk, but aren't you at a point where the difference between a kill from your ammo cooking off and your center torso being straight out destroyed by damage really small? I know we have a ton of speed, but it seems like relying on one mech for all anti infantry work might bite us in the rear end. We're talking about a single TAC being able to vaporize my mech. A single crit roll to my CT has a number of outcomes, but none of them will result in instant death if I dump the ammo. You're forgetting we have two lances coming into the engagement. Both the Hermes and Hermes II mount Rhobot Mk. II fucked around with this message at 18:24 on Apr 16, 2012 |
# ? Apr 16, 2012 18:21 |
|
Rhobot Mk. II posted:
Normally I wouldn't do this, but you've got a field refit to something slightly less insane. Felime posted:STN-1S Sentinel No it isn't. PoptartsNinja fucked around with this message at 18:51 on Apr 16, 2012 |
# ? Apr 16, 2012 18:47 |
|
PoptartsNinja posted:No it isn't. Awwwww yeah, got some Star League tech in the player force have we?
|
# ? Apr 16, 2012 19:05 |
|
The Sentinel actually has an ULTRA AC/5, ultra ULTRA UUUUULTRA. And ptn has said the cicada is modified... maybe a heat sink and a flamer instead of the machine guns?
|
# ? Apr 16, 2012 19:10 |
|
Sorry about that. The mech list I had didn't have the 1S so I made it out of the 3L and forgot to change the name when I copied the list. There's a canon STN-1S, the tech 1 Steiner prototype, which is what I put in there. If this is a refit, then it might be useful. http://www.sarna.net/wiki/Sentinel
|
# ? Apr 16, 2012 19:11 |
|
Felime posted:Sorry about that. The mech list I had didn't have the 1S so I made it out of the 3L and forgot to change the name when I copied the list. don't confuse the poo poo outta me like that.
|
# ? Apr 16, 2012 19:15 |
|
Ferrosol posted:nah the Concordat are the space or the space texans or possibly both Yeah. I didn't know much about them other than the fact that they're a country founded on the principle of FUCKDAVIONS. Which is quite possibly the noblest principle to found a country upon. Ain't nothin' wrong with being Space Texas, but I'm guessing it'd be handled about as well as Space Anything Else is.
|
# ? Apr 16, 2012 19:59 |
|
PoptartsNinja posted:Normally I wouldn't do this, but you've got a field refit to something slightly less insane. Thanks PTN! I tried to make the refit match the 'spirit' of the original, while keeping in mind how much time and money serious refit would require. I can actually see a tech performing this kind of a straight-forward hack-job. Edit: Changed it after looking at Strategic Operations re-fit rules. This is now a Class B modification. quote:Cicada CDA-3C-F Andrevian posted:Yeah. I didn't know much about them other than the fact that they're a country founded on the principle of FUCKDAVIONS. Which is quite possibly the noblest principle to found a country upon. They're pretty for a reason. Who can blame them for their paranoia, when someone -was- actively out to get them. http://www.sarna.net/wiki/Tripitz_Affair quote:Ten days after Yin Takami assumed the mantle of Primus in 2979, Precentor ROM Karl Sims informed him and the rest of the First Circuit of a possible threat to the Order. In a routine survey of an empty star system near New Vandenburg, the Taurian Concordat had discovered a long abandoned Black Lion-Class battlecruiser, the SLS Tripitz, orbiting one of the planets. The ship was a battered relic left behind during the Amaris-Kerensky Civil War, but the Taurians believed they could recover the vessel and possibly even repair it. Rhobot Mk. II fucked around with this message at 23:23 on Apr 16, 2012 |
# ? Apr 16, 2012 20:08 |
Andrevian posted:Yeah. I didn't know much about them other than the fact that they're a country founded on the principle of FUCKDAVIONS. Which is quite possibly the noblest principle to found a country upon. One thing they do have going for them is that they have the best low level education system in the galaxy. In one of the source books it says something that 99.9% of the Taurian population have a secondary level education. So they are not actually idiots apart from the whole thing.
|
|
# ? Apr 16, 2012 23:23 |
|
Awww yeah, it's Shadow Hawk time.LeschNyhan posted:edit: How are we coordinating ourselves this round, guys? Another google doc, or PMs, or what? I'm pretty much always on IRC.
|
# ? Apr 17, 2012 00:21 |
|
I'd kinda prefer google docs or PM. My schedule is kinda variable, so it would be hard for me to pick a time of day I could always communicate in real time.
|
# ? Apr 17, 2012 00:25 |
|
Sair posted:Awww yeah, it's Shadow Hawk time. Whats the IRC then?
|
# ? Apr 17, 2012 00:36 |
|
Slaan posted:Whats the IRC then? #megamek on SynIRC
|
# ? Apr 17, 2012 00:37 |
|
I'm not insisting on IRC or anything, its just you will find me there. Google docs or something would be fine too.
|
# ? Apr 17, 2012 00:40 |
|
Rhobot Mk. II posted:Thanks PTN! I tried to make the refit match the 'spirit' of the original, while keeping in mind how much time and money serious refit would require. I can actually see a tech performing this kind of a straight-forward hack-job. Wow, that thing is going to run super hot. Doesn't the stock Cicada actually have medium lasers in the arms and a small laser in the torso, so it would be designed to have energy weapons fitted like that? Probably two medium lasers is more thematic but the heat burden would be intolerable.
|
# ? Apr 17, 2012 00:48 |
|
Cthulhu Dreams posted:Wow, that thing is going to run super hot. Doesn't the stock Cicada actually have medium lasers in the arms and a small laser in the torso, so it would be designed to have energy weapons fitted like that? Probably two medium lasers is more thematic but the heat burden would be intolerable. Not that hot. It's heat neutral when firing just the PPC and running, and you're not firing small lasers THAT often with their short range.
|
# ? Apr 17, 2012 01:27 |
|
|
# ? May 12, 2024 12:12 |
|
Cthulhu Dreams posted:Wow, that thing is going to run super hot. Doesn't the stock Cicada actually have medium lasers in the arms and a small laser in the torso, so it would be designed to have energy weapons fitted like that? Probably two medium lasers is more thematic but the heat burden would be intolerable. It'll run super hot if I elect to alpha, for sure. However, If I opt to fire either the PPC or the lasers only, it'll be fine. I'd like to swap the weapons in the configuration you suggest as with the stock Cicada but there are specific rules for field refits, which is outlined in a book called Strategic Operations. For a Class A field refit that requires no repair facilities, you can only swap similar class weapons, with the same number of crits and tonnage, in the same slots. (IE Medium Laser for ER medium laser.) For a Class B refit, you can swap weapon classes with the same number of crits/tons, in the same critical slots, which is what I did. In order to fit weapons into new slots, add heatsinks (like I originally wanted to do), or change armor allocation, you'd need a Class C refit, which requires a mech gantry or a maintenance facility. That's not a field refit, which is what PTN gave me. PTN is throwing me a huge bone, so I'm sticking to the rules for a field refit, and keeping it nice and fluffy. That means I have 3 critical slots to work with, and two tons of weight. Keeping the small lasers keeps it thematic in that it keeps the original weapons profile, the medium laser is an afterthought because I can't throw in another heat sink. I'll cook, but it's the only refit that makes sense other than using flamers. I considered slotting them in, but we already have two mechs with flamers, and I don't think they'd be any more useful to the team. Giving the Cicada a close-in capacity in case someone gets in under my minimum range with the PPC with a damage output similar to the PPC makes the configuration a logical choice.
|
# ? Apr 17, 2012 01:40 |