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Ze Pollack posted:Combat shotguns absolutely wreck anything that doesn't have much in the way of armor. I can attest to this. Armor is the best counter to shotguns, for sure.
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# ? Apr 17, 2012 05:44 |
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# ? Jun 5, 2024 07:02 |
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Beer4TheBeerGod posted:Well given the level of interchangeability there's nothing preventing you from using any of the source material with any of the rules sets. My understanding is that, if you're going to use a given rule framework, the BC one is the most up to date. Okay, that's what I figured. But just to clarify, are the basic combat rules and everything the same? I mean I know, like, DH handles full auto bonuses and stuff differently than the newer books.
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# ? Apr 17, 2012 05:45 |
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Locomotive breath posted:I can attest to this. Armor is the best counter to shotguns, for sure. Well, good thing they're going to be dealing with things with armor. The Cleric's best friend (outside of the Emperor) is her Combat Shotgun. It's beastly.
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# ? Apr 17, 2012 05:54 |
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You know, all these different versions are making it hard for me to choose which book to get! I want to pick one up, but I'm constantly changing my mind on which one.
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# ? Apr 17, 2012 06:03 |
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Karma Guard posted:Well, good thing they're going to be dealing with things with armor. The Cleric's best friend (outside of the Emperor) is her Combat Shotgun. It's beastly. Redemptionism is the light, my friend. In both a metaphorical, spiritual sense and a literal, burning, screaming, dying sense. There's a bit in one of the published adventures for deathwatch where you run across an Imperial missionary. There's a big diplomatic Thing that goes to poo poo, and the adventure notes that his table is doing just fine courtesy of the Missionary's rallying his table to fight the enemy while laying waste to them with a flamethrower. There is the beautiful moment where the part of you that is still a sane human being asks "why the hell would a cleric bring his flamethrower to a peaceful diplomatic function," and the part of you that is into 40K responds "because it would be weird to borrow someone else's. duh."
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# ? Apr 17, 2012 06:17 |
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S.J. posted:Okay, that's what I figured. But just to clarify, are the basic combat rules and everything the same? I mean I know, like, DH handles full auto bonuses and stuff differently than the newer books. Yeah. If you play one version you'll immediately be familiar with the basic combat rules of the others, aside from some minor things. Everything else is cross-compatible. For example right now in my ork CYOA I'm using rulebooks from every system except Black Crusade.
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# ? Apr 17, 2012 06:23 |
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Beer4TheBeerGod posted:Yeah. If you play one version you'll immediately be familiar with the basic combat rules of the others, aside from some minor things. Everything else is cross-compatible. For example right now in my ork CYOA I'm using rulebooks from every system except Black Crusade. wait what what is this CYOA i demand a link
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# ? Apr 17, 2012 06:29 |
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S.J. posted:wait what Behold, the adventures of Aristorkrates. http://forums.somethingawful.com/showthread.php?threadid=3467873
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# ? Apr 17, 2012 06:39 |
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S.J. posted:Okay, that's what I figured. But just to clarify, are the basic combat rules and everything the same? I mean I know, like, DH handles full auto bonuses and stuff differently than the newer books. There's a change in how Degrees of Success are calculated (in BC passing a check gives you 1 DoS, +1 per 10, rather than just +1 per 10) but if you use the BC combat rules you shouldn't really have to change anything.
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# ? Apr 17, 2012 11:44 |
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So. Cybernetics loving rock. After a shopping spree that turned my Void Master into the bastard child of Riddick and Adam Jensen. I can now Dual Wield Melta Guns with a free firing actions when moving and another anytime during the round. I also get more armour, immunity to flash grenades and After all my bonuses a +30 to Piloting, Drive and Tech use. Also my Servo Skull can mix my Drinks for me This game really is pimps in space. On another topic. I'm probably taking the augmenticist alternate rank next rank. There is a Disturbing Voice talent I can take. For reference my Void Master is a Toughness and Strength 45 Brick Shithouse of a man who's permanently bald and has been burnt on 90% of his body because the parties priest decided to set him and the dude he's grappling on fire because he knew I could shrug any serious damage off and the other guy would get hosed up. MY GM has ruled that if I take that I can turn the effect on and off at will. Should I go for some reverberating, gravelly Tom Waits type thing. Or something like this
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# ? Apr 17, 2012 15:16 |
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Solus posted:On another topic. I'm probably taking the augmenticist alternate rank next rank. There is a Disturbing Voice talent I can take. For reference my Void Master is a Toughness and Strength 45 Brick Shithouse of a man who's permanently bald and has been burnt on 90% of his body because the parties priest decided to set him and the dude he's grappling on fire because he knew I could shrug any serious damage off and the other guy would get hosed up. I think you should go with whatever you like. If I was to make a magos/explorator with a disturbing voice, it would be like SHODAN's, a chorus of robotic-yet still essentially human- voices, like that of the Omnissiah himself. And I would never turn it off. I dunno about a pilot, but if he identified the ship as an extension of himself then you could do the whole "Look at you, Hacker. panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?" thing, which is cool
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# ? Apr 17, 2012 15:59 |
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Black Crusade question. The text of the Accurate weapon trait is thus: When firing a single shot from a single Basic Weapon with the Accurate Quality benefiting from the Aim action, the attack gains an extra 1d10 Damage for every two Degrees of Success to a maximum of two extra 1d10. So, if my BS I'm rolling against is 50, does that mean I get the extra 1d10 on a 40-21 and the extra 2d10 on a 1-20? Or am I ten off? Mechafunkzilla fucked around with this message at 19:15 on Apr 17, 2012 |
# ? Apr 17, 2012 19:12 |
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31 - 50 = 1d10 (0-1 DoS) 11 - 30 = 2d10 (2-3 DoS) 01 - 10 = 3d10 (4 DoS) I think, anyway. I was under the impression you need the full 10 to get a degree of success.
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# ? Apr 17, 2012 19:17 |
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Penguingo posted:31 - 50 = 1d10 (0-1 DoS) No, in Black Crusade any successful roll starts at 1 DoS. For example, a 34 on an under-35 characteristic test is 1 DoS.
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# ? Apr 17, 2012 19:25 |
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Beer4TheBeerGod posted:Behold, the adventures of Aristorkrates. Oh my God yes. Hell yes.
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# ? Apr 17, 2012 19:44 |
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Mechafunkzilla posted:No, in Black Crusade any successful roll starts at 1 DoS. For example, a 34 on an under-35 characteristic test is 1 DoS. Oh hey, so it does. In which case yeah your numbers look right. That's pretty good actually.
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# ? Apr 17, 2012 20:24 |
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To clear up any rules confusion: Character Creation: Rogue Trader contains an impressive background generator for your characters that supplements but does not replace mechanical character creation. My group adored this addition, and we spent an entire session gleefully throwing ideas together - why the crew were together, who knew who, etc. I fervently hope that Only War or DH 2nd Ed contains some version of this. Black Crusade contains a 'template' system that new players will almost certainly find easier. Instead of building from the ground up your initial choice of 'race' gives you a template to work from. DH and DW have identical character creation, although of course DH has a larger corpus of information to work from. Combat : Black Crusade has the newest and best rules. The combat is a bit quicker to run, and some of the rough edges has been rounded off. Outliers like the famed auto-shot nonsense and rolling too many dice have been removed. It is not a night and day distance but you will welcome the clarity regarding psykers, which are a mess in the other books. The psyker rules have changed with each iteration of the line and in my mind, BC is the most fun but also the most cohesive application of the psyker rules. RT, DH and DW all share an identical combat system. The advice of this thread is to use the BC combat rules in any game you run. Character Progression : DH, RT and DW have identical character progression structures, with the addition of 'Renown' and 'Acquisition' for DW and RT respectively. Black Crusade has a more free form progression system where players can choose to align themselves with each Chaos God. But what book should I get? If you have yet to pick up an FFG 40k book, I'm going to be brave and suggest that you pick up Black Crusade first. The rougher DH combat rules and uninspiring character progression are showing a bit now. However, there is a caveat. Most of the fluff in the line is for a loyalist (or neutral) background. There are no splatbooks or players option books which explore the creation of Chaotic characters, although I hear one is in the works. atal fucked around with this message at 22:07 on Apr 17, 2012 |
# ? Apr 17, 2012 21:37 |
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atal posted:To clear up any rules confusion: This is a pretty good write-up, mind if I steal it for the OP? Also, there is a Tzeentch splatbook coming, apparently followed by one for each of the other chaos gods.
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# ? Apr 18, 2012 00:21 |
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I forgot about the lifepath thing in Rogue Trader. That really was good for getting a few easy hooks and to have a jumping off point for why the characters may have crossed paths before. It seems appropriate that RT would borrow one of the best ideas from Traveller.
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# ? Apr 18, 2012 01:47 |
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Liesmith posted:I think you should go with whatever you like. If I was to make a magos/explorator with a disturbing voice, it would be like SHODAN's, a chorus of robotic-yet still essentially human- voices, like that of the Omnissiah himself. And I would never turn it off. I dunno about a pilot, but if he identified the ship as an extension of himself then you could do the whole "Look at you, Hacker. panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?" thing, which is cool My character sees these cybernetics as a means to an end. He wants to be the best pilot there is basically. He's also an alcoholic. The idea of interfacing into the ship itself to track people throughout will be really bloody useful though
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# ? Apr 18, 2012 01:48 |
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MaliciousOnion posted:This is a pretty good write-up, mind if I steal it for the OP? Go for it!
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# ? Apr 18, 2012 21:05 |
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I have a question regarding Rogue Trader: are there any resources that generates leads and business opportunities to follow? Because if the explorers really want to play at being a Space I guess in a pinch, you could use a Traveller planetary system generator and run it through the 40k grimdark filter.
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# ? Apr 18, 2012 21:06 |
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SirPhoebos posted:I guess in a pinch, you could use a Traveller planetary system generator and run it through the 40k grimdark filter. Or use the same from Stars Without Number (which admittedly seems to be Traveller with some handy DMing tools added on).
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# ? Apr 18, 2012 21:08 |
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My brain comes up with weird poo poo sometimes. Here's an idea I had (crossposting from ADTRW). I wonder if anyone would be interested in running this? Touhou 40,000 Prelude posted:It is the 41st millennium. For more than a hundred centuries, Yukari Yakamo has sat dozing on the Golden Recliner of Earth. She is the master of mankind by the will of ZUN, and master of a million worlds by the might of her inexhaustible armies. She is on indefinite vacation, being gently massaged with power from the Dark Age of Technology. She is the Sloth Lord for whom a thousand gallons of sake are sacrificed every day, so that she may never have to do anything.
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# ? Apr 19, 2012 20:07 |
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what the gently caress man, no, jesus christ
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# ? Apr 19, 2012 20:13 |
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Already been done, hombre.
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# ? Apr 19, 2012 20:14 |
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Dear Thread. Please can you point me in the direction of an Ork in a Party Hat, preferably blowing a streamer. Thankyou.
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# ? Apr 19, 2012 20:25 |
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serious gaylord posted:Dear Thread. Please can you point me in the direction of an Ork in a Party Hat, preferably blowing a streamer.
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# ? Apr 19, 2012 20:32 |
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stick one of those kazoo things with the piece of paper that rolls out when you blow into it in his mouth. You know what im talking about ooh ooh someone make an animated gif of one rolling in and out from his gun barrel
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# ? Apr 19, 2012 21:54 |
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Needs more Also, this is why Orks are the best. This wouldn't even be out of character. An ork in a party hat killing the hell out of a space elf.
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# ? Apr 20, 2012 00:18 |
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So I was thinking about Space Marines and all the genetic modification and stuff and realized that if you made them a tad more androgynous you could have Space Marines be originally male or female but they've gone through so many bio-grafts, gene tweaks, and other assorted TECHNO SORCERY OF THE 41st AND A HALF MILLENIUM that not only are they unrecognizable it's essentially impossible to tell what gender they were even at a genetic level, they're just these gigantic hulks of flesh who've had all of their sex drive rewired into the "killing poo poo" areas of the brain. Then you can make the Sisters of Battle be just the straight up army of the church, call 'em the Clerics Millitant or something, men and women wearing power armor without all the modifications and surviving through faith and zeal, as well as dropping that incredibly stupid "no men under arms" origin story. The bit where they revolt and are then turned back to the light by the emperor can be kept. In other news I've been sick all day and this is what my brain does when it has nothing better to amuse itself. Edit: Oh, I interrupted Ork Chat. "NEEDS MORE SPARKLY BITZ, BOSS!" "uh...the boss wants to be even...happier..." Benagain fucked around with this message at 00:39 on Apr 20, 2012 |
# ? Apr 20, 2012 00:37 |
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Get the gently caress out of my thread. Seriously, though, this is what happens to super mutants in Fallout - they all end up looking the same. Unfortunately, we have a terrible hobby and female space marines can only lead to bad places.
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# ? Apr 20, 2012 01:33 |
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MaliciousOnion posted:Unfortunately, we have a terrible hobby and female space marines can only lead to bad places. I am extremely uncertain how to react to that.
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# ? Apr 20, 2012 01:44 |
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InfiniteJesters posted:I am extremely uncertain how to react to that. To look upon it with anything other than disgust is surely a sign of Heresy.
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# ? Apr 20, 2012 02:00 |
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Gravy Train Robber posted:To look upon it with anything other than disgust is surely a sign of Heresy. This is the test I give all people before accepting them as friends.
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# ? Apr 20, 2012 02:18 |
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Gravy Train Robber posted:To look upon it with anything other than disgust is surely a sign of Heresy. To be honest, while the 'stick boobs on a spehss marehn' things is -inducing, I must admit that I love the colour scheme Tiger stripes is rad, yo.
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# ? Apr 20, 2012 02:50 |
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CommissarMega posted:To be honest, while the 'stick boobs on a spehss marehn' things is -inducing, I must admit that I love the colour scheme Tiger stripes is rad, yo. Hey, tiger stripes and tiger stripe camo are totally fair to enjoy. Just no tits on my genetic super men you hear? TheKingslayer fucked around with this message at 03:09 on Apr 20, 2012 |
# ? Apr 20, 2012 03:06 |
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CommissarMega posted:To be honest, while the 'stick boobs on a spehss marehn' things is -inducing, I must admit that I love the colour scheme Tiger stripes is rad, yo. But the thing is I didn't see any boobs, so either I'm blind or stupid here! I like the concept and the paint scheme, though! (On another note, note to self: Zulu marines. Make it happen, Jesters.)
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# ? Apr 20, 2012 03:24 |
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I'm back with some Grotesques to go with the other stuff I posted. Hopefully this looks right for a hulking, roided out, techno-berzerker. WS, BS, S, T, Ag, Int, Per, WP, Fel 43, 10, (8)55, (8) 55, 42, 10, 25, 36, 10 Speed: 4/8/12/24 Wounds: 40 Armor: 3+2 (All) Toughness Bonus: 8 Skills, Awareness, Dodge Talents: Crushing Blow, Frenzy, Furious Assault, Iron Jaw, True Grit Traits: Sturdy, Unnatural Strength +3, Unnatural Toughness +3, Size (Hulking), Altered Physique (2) Liquifier Gun(one only) (20m; 1d10+9E; Pen 1d10; S/-/-; Flame) Massive Hooks and Blades (2d10+10R; Pen 2; Unwieldy) Looking in the codex these guys were fairly more powerful than I thought. I tried to put them on the same level as a Tyranid Warrior. Let me know what you guys think. Hopefully some of this is encouraging some sweet Dark Eldar adventures.
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# ? Apr 20, 2012 04:19 |
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# ? Jun 5, 2024 07:02 |
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InfiniteJesters posted:But the thing is I didn't see any boobs, so either I'm blind or stupid here! Is this what you want? Are you happy now?
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# ? Apr 20, 2012 04:21 |