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ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
You also take a -20% penalty if you attack a different target, and they do combine together. Overall though, dual wieling (with ambidex) is absurdedly powerful.

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Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Well, it makes sense, since they finally eliminated recoil, its finally a viable fighting style. The counterpoint is small magazines on pistols, and limited range.

Shooting someone at farther than point blank is going to stack those multipliers really fast, but for absolutely killing the poo poo out of a single target, right in front of you, on the first round of combat, nothing compares.

(Load the pistols with biters for extra hilarity)

homerlaw
Sep 21, 2008

Plants are the best ergo Sylvari=Best
8 arms, 8 guns: Octomorph supremacy

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
But EVERYONE can get 8 arms. This is EP, after all.

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Yeah but octos get it stock. Note though that Ambidexterity is basically "+1 limb," so you have to boy it for each limb past your primary. To get the full on eightfold akimbo, you're talking 70 points of advantages. The quad-wield build is 30.

Also to be a bit more specific on dual wielding, it's off page 206 of the 3rd printing.

Eclipse Phase Core Book posted:

EXTRA RANGED WEAPONS
Similarly, an attacker can wield a pistol in each hand for ranged combat, or larger weapons if they have more limbs (an eight-limbed octomorph, for example, could conceivably hold four assault rifles). These weapons may all be fired at once towards the same target. In this case, each weapon is handled as a seprate attack, with each off-hand weapon suffering a cumulative off-hand weapon modifier (no modifier for the first attack, –20 for the second, –40 for the third, and –60 for the fourth), offset by the Ambidextrous trait (p. 145) as usual.

Basically you can shoot multiple weapons but only at one target at a time. If you fire semi-auto or burst, you can switch targets between shots, but you're always shooting N guns at 1 target at a time. This is governed by the multiple target rules on pg 202.

Melee weapons work quite differently. Basically, you set the biggest melee weapon you're using as your primary, and each additional weapon past that adds +1d10 to the damage roll, to a max of +3d10. You don't actually even need Ambidexterity to make it work. You don't get to stack up the damage if you go after multiple targets in melee though. Also, you get a defense bonus of +10 per weapon (max +30) against melee attacks.

Those rules are basically the core of how to make an effective melee specialist in Eclipse Phase, by the way.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

Ronwayne posted:

Well, it makes sense, since they finally eliminated recoil, its finally a viable fighting style. The counterpoint is small magazines on pistols, and limited range.

Shooting someone at farther than point blank is going to stack those multipliers really fast, but for absolutely killing the poo poo out of a single target, right in front of you, on the first round of combat, nothing compares.

(Load the pistols with biters for extra hilarity)

At the same time, anyone with a good amount of armor is going to laugh at the 50 shots just pinging off him.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

ProfessorCirno posted:

At the same time, anyone with a good amount of armor is going to laugh at the 50 shots just pinging off him.

-10 penalty for called shot, armor defeating is a small price to pay to negate armor.

In the Know Evil campaign, we just played an extended battle against four ultimate mercenaries defending a war criminal from the Fall in a spaceship. We had time to prep and buy gear. All of us used MRDR and had neurachem. We all had heavy combat armor with second skin, smart skin, all the mods and full helmets for 34/28 armor (horray fabbers on the scum swarm with no weapon laws)

The ultimates had similar armor and dual wieleded SMGs or used indirect fire seekers. Everyone on both sides pretty much always made called shots to bypass armor when possible. It was only used to absorb spray damage from grenades and other incidental damage.

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.

ProfessorCirno posted:

At the same time, anyone with a good amount of armor is going to laugh at the 50 shots just pinging off him.

Spending a mox or two is all you need to get ~50 damage past the armor.

quote:

Everyone on both sides pretty much always made called shots to bypass armor when possible.

I coulda sworn the penalty was -30. If it isn't, it SHOULD be. Either that or a house rule to cap max armor bypassed.

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
dp

Flavivirus
Dec 14, 2011

The next stage of evolution.
nvm, people got to it first.

Fenarisk
Oct 27, 2005

So far I think these are going to be my current houserules for starting a summer EP campaign:

1) Character's must allocate 75CP at character creation to credits, no more. These credits are then used for purchase their starting morph, rather than the standard CP cost of starting morphs. This way all players start on even footing for basic ego traits, skills, etc.

2) Called Shots occur during the quick action phase, thus a character must choose between a called shot or aiming.

3) I need to find a nice balance/perk for traits or implants that increase speed. I learned in Shadowrun 4e20 how bullshit multiple initiative (at least physical) passes are and don't want it in my games. Still thinking of ideas, and taking suggestions.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
Speed is capped at 3, isn't it? It's only bad when you have uneven speeds in a fight i.e. some characters have high speeds while others have low.

It hasn't been too bad in the Know Evil campaign. It's meant to be a huge advantage. I've read on the EP forums that you should think of it this way: If you don't have speed 2 or 3, you shouldn't be in combat. You're a civilian who's going to get himself killed.

So, assume all professional soldiers/fighters/killers have speed 2 or 3 and plan accordingly.

High speeds also make plasma rifles weaker actually. When you have speed 3, the cooldown becomes a very real thing that you have to plan around.

Oh and for armor defeating shots, the book says that you can only do called shots on enemies with recognizable weaknesses. Therefore I imagine getting detailed intel on enemy armor would be vital to do that. If the players don't get it, they have to figure it out in combat or just brute force it. With the materials available in EP, I imagine that it's easy to redesign body armor to have different weak spots than normal.

Axelgear
Oct 13, 2011

If I'm wrong, please don't hesitate to tell me. It happens pretty often and I will try to change my opinion if I'm presented with evidence.
So I was thinking of a new Eclipse Phase character. I started thinking of trying something new, maybe an Uplift. I decided on Neo-Avian because birds are awesome, and then I started to think of dinosaurs. The idea of a Neo-Avian creating a neo-genetic dinosaur sleeve was awesome.

Then, my mind started to turn to Uplift movements and I began to think of how much of a symbol of power dinosaurs would be to uplifted birds. They were tremendous, imposing... The character started to become less and less human friendly.

Then, I started to consider what they would do. I started to consider the idea of them being adventurous and active; a run-and-gun type. Probably Barsoomian.



It took me about 20 minutes of pondering before I realized I was making Dr. Dinosaur.


Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
I'm always down for any game where Uncle Gabby and Drinky Crow are a legitimate PC party.

Fenarisk
Oct 27, 2005

clockworkjoe posted:

Speed is capped at 3, isn't it? It's only bad when you have uneven speeds in a fight i.e. some characters have high speeds while others have low.

It hasn't been too bad in the Know Evil campaign. It's meant to be a huge advantage. I've read on the EP forums that you should think of it this way: If you don't have speed 2 or 3, you shouldn't be in combat. You're a civilian who's going to get himself killed.

So, assume all professional soldiers/fighters/killers have speed 2 or 3 and plan accordingly.

High speeds also make plasma rifles weaker actually. When you have speed 3, the cooldown becomes a very real thing that you have to plan around.

Oh and for armor defeating shots, the book says that you can only do called shots on enemies with recognizable weaknesses. Therefore I imagine getting detailed intel on enemy armor would be vital to do that. If the players don't get it, they have to figure it out in combat or just brute force it. With the materials available in EP, I imagine that it's easy to redesign body armor to have different weak spots than normal.

I just know that it really sucks for the player who didn't get speed 2 or 3 and others do, as they sit there for a long time between turns and just don't get to do as much, shine as much, or have as much fun. Also if the base for in-combat is speed 2 or 3, then that just artifically makes longer initiative rounds and imposes a mandatory credit purchase/burnt favor for the implant so why not just have it be the same equal end result and make it capped at speed 1? Again, I've seen it become a real killer of fun when applied to actual play.

Reicere
Nov 5, 2009

Not sooo looouuud!!!

Fenarisk posted:

Speed stuff
Well, if you plan on making everyone use the same speed you have to remember that you removed one of the most important way that characters can be more combat oriented. Don't be surprised when your combat oriented pcs and npcs start having to use unreasonably huge weapons to set themselves apart.
IMHO, the system doesn't really accommodate that as well. Speed is a pretty nice mechanic to prevent the numeric inflation that plagues so many systems.

Note: I have no idea what I'm talking about.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
If you remove variable speed, then you boost non-combat characters and penalize combat characters. I think as written, EP is meant to have widely different character types and roles but when you remove a big part of what makes combat-focused characters so much better at fighting than others, then you basically say 'don't make a combat character'.

So, it's more of a thematic choice, I guess. Do you want combat badasses to be able to rip non-combat characters to shreds pretty easily or not?

When I've seen speed used in actual play, it's either irrelevant (because all fighters have the same speed) or it's a big loving deal. When it's a big loving deal, it raised the tension/suspense of the game.

Lemon-Lime
Aug 6, 2009

Reicere posted:

Well, if you plan on making everyone use the same speed you have to remember that you removed one of the most important way that characters can be more combat oriented. Don't be surprised when your combat oriented pcs and npcs start having to use unreasonably huge weapons to set themselves apart.
IMHO, the system doesn't really accommodate that as well. Speed is a pretty nice mechanic to prevent the numeric inflation that plagues so many systems.

Note: I have no idea what I'm talking about.

Being able to take more actions in a given turn than other characters is what broke several editions of Shadowrun and oWoD Vampire. It's never a good idea to include something like that in your system, because it means some characters are literally able to do two or three times as much as others.

Chance II
Aug 6, 2009

Would you like a
second chance?
I'm in a group were the other three players are new to rpgs and, of the three, two are dnd rogue archetypes (one hacker, one pickpocket) and the other is a combat beast. Knowing this, I chose to play as the uplift chimp Hypercorp exec I posted earlier so that I would have an excuse to ride herd on these guys, making contacts and stepping in to handle negotiations and handling the more rules complex things like psychosurgery. I'm not someone that should be in combat (speed 1 in a vac suit and a shard pistol I have a 50 skill with). On the other hand, I can afford a number of cheap synth morphs loaded with forks and wearing camo cloaks.

Our entire last battle, where we were heavily outnumbered by a Direct Action security team that included 4 reaper morphs, my character stayed on the ship outside the station adamantly maintaining that he was only a civilian, while his stealth beta fork was in the station's core hosing the main servers with liquid thermite, and another fork was in the station's security mesh, blowing airlocks and closing security shutters to herd and stall the Direct Action goons away from my team's exit path. If you can't or don't want to invest in getting to speed 3, you can still go multiple man feel useful I guess. I usually just take a back seat and the let the rest of the party handle combat because they are good at it.

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Yeah. Hell, my speed 3 combat monster spends at least half their actions doing things like firing overload/emp grenades, covering fire, and setting up the speed 1 and 2 people to do horrific damage when their turn comes around (which is pretty mandatory when the async keeps doing berserk and tries to smash people's head in with the butt of a marksman rifle.)

Fenarisk
Oct 27, 2005

I should note that like shadowrun combat, for this group at least, will be pretty frequent and expected as at least a small focus for each of the characters. In regards to non combat capable npcs getting gunned down or not holding up, if it's a side thought why even roll for that in the first place?

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost

Chance II posted:

liquid thermite

I'd like to register a complaint. This is not a thing.

Chance II
Aug 6, 2009

Would you like a
second chance?
Tell that to EP pg. 323 and a Direct Action tech team. Or their stacks if you can find them.

Axelgear
Oct 13, 2011

If I'm wrong, please don't hesitate to tell me. It happens pretty often and I will try to change my opinion if I'm presented with evidence.
It's basically thermite suspended in a gel, ignited by an electric charge.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

Ronwayne posted:

Yeah. Hell, my speed 3 combat monster spends at least half their actions doing things like firing overload/emp grenades, covering fire, and setting up the speed 1 and 2 people to do horrific damage when their turn comes around (which is pretty mandatory when the async keeps doing berserk and tries to smash people's head in with the butt of a marksman rifle.)

Sorry, if you don't think charging an uplifted ape in armor, ripping him apart with cyberclaws, then grabbing his plasma rifle and using it to melt a second uplifted ape in armor is awesome, I don't even know what to say.

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
It was awesome. I was also mentally counting down how long it would take for you to go bonkers once we stuck you in the Spare that Min had, or how you were planning on continuing to womanize while in it.

Also, I'm not sure if those were uplifted egos. Those guys just had a ...thing for monkeying around in gorilla morphs, synth, bio, or otherwise.

Ronwayne fucked around with this message at 05:10 on Apr 19, 2012

Chance II
Aug 6, 2009

Would you like a
second chance?
Anyone have the CC links for the adventure pdfs Bump in the Night, Ego Hunter, and the Stars Our Destination? Our GM needs a someone to run a oneshot next week while he is out of town.

Axelgear
Oct 13, 2011

If I'm wrong, please don't hesitate to tell me. It happens pretty often and I will try to change my opinion if I'm presented with evidence.
Why not use some of the fan-generated adventures?

This page has some great stuff. There's also custom gear, locations, etc. Much of it is written by Anders Sandberg, an AI researcher, so it's pretty nifty in terms of ideas.

Chance II
Aug 6, 2009

Would you like a
second chance?

Axelgear posted:

Why not use some of the fan-generated adventures?

This page has some great stuff. There's also custom gear, locations, etc. Much of it is written by Anders Sandberg, an AI researcher, so it's pretty nifty in terms of ideas.

Eh, I took a look throuhg Sandberg's scenarios after listening to RPPR's run through of think before asking but I was really turned off by it. I ran Continuity last time we needed a one shot and I really liked the structure and flow of that scenario and the pdf was very easy to reference on the fly. I'll probably just use the preview for Ego Hunters as a starting off point because it looks interesting and the group hasn't really dealt with forks in depth so far.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
Edit: HOw the hell did this get posted on this thread? IGNORE ME.

ProfessorCirno fucked around with this message at 22:45 on Apr 24, 2012

Grim
Sep 11, 2003

Grimey Drawer

Chance II posted:

Eh, I took a look throuhg Sandberg's scenarios after listening to RPPR's run through of think before asking but I was really turned off by it.
I'm wondering what about the scenarios turned you off? I know the layout could be sexier but other than that I feel inspired by them to throw crazy poo poo at people that I wouldn't have come up with before.

Also if anyone cares I'm pretty sure its the same Anders Sandberg who had that cool Mage the Ascension page back in the day, dude is a prolific RPG sperg of which I approve

Chance II
Aug 6, 2009

Would you like a
second chance?

Grim posted:

I'm wondering what about the scenarios turned you off? I know the layout could be sexier but other than that I feel inspired by them to throw crazy poo poo at people that I wouldn't have come up with before.

Also if anyone cares I'm pretty sure its the same Anders Sandberg who had that cool Mage the Ascension page back in the day, dude is a prolific RPG sperg of which I approve

Well the problem with the layout wasn't that it needed to be sexy but that it read like someone's term paper to me. Part of it is that I don't usually use pre built scenarios and when I do, I want something like the Continuity scenario where it is all laid out and ready to go. Also, the bit at the beginning where the suggested theme song was "Still Alive" made me scream "nerd!" in my head and almost made me put it down without reading the rest. I'm not saying it doesn't have interesting ideas but it would be a matter of taking the good ideas and adapting them to a scenario. If I'm going to do that I would rather just make my own scenario up and since I don't have time for that before our group meets, I wanted to find something that I could use right out of the box so to speak.

Chance II
Aug 6, 2009

Would you like a
second chance?
double posting to share an update on Domonic Coststas, Firewall's most dapper uplift operative.

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost

Chance II posted:

double posting to share an update on Domonic Coststas, Firewall's most dapper uplift operative.



This gentleape still makes me smile.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
I like to imagine that he's reading an ebook copy of Hickman's Transhuman comic miniseries.

It ends with uplifted chimps quietly taking over the world from humans who think cyber-hands with free, built-in bottle openers are totally amazing.

Grim
Sep 11, 2003

Grimey Drawer
So I got back from the only store in Sydney I could find with the Eclipse Phase core - this thing weighs a ton! I'm really thinking now what kind of tablet would be best to view this thing on instead - any advice on screen sizes / aspect ratios?

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost

Grim posted:

So I got back from the only store in Sydney I could find with the Eclipse Phase core - this thing weighs a ton! I'm really thinking now what kind of tablet would be best to view this thing on instead - any advice on screen sizes / aspect ratios?

I grabbed the eBook version for my Kindle Fire and I gotta say... don't. It's pretty terrible. The .PDF works okay, though.

The Meat Dimension
Mar 29, 2010

Gravy Boat 2k

Geekkake posted:

I grabbed the eBook version for my Kindle Fire and I gotta say... don't. It's pretty terrible. The .PDF works okay, though.

Pretty much this. I have it on my iPhone's Kindle application, and while it is really handy (bookmarks etc), having the Find function in Preview/Adobe Reader/drug of choice is really killer.

Meanwhile, I'm running an EP game with a few random friends, and it seems to be running smoothly. The main problem in the first session is that nobody understood simple things, like how hacking worked, or how to shoot things, but the last session ran much, much smoother.

Grim
Sep 11, 2003

Grimey Drawer
A friend just started a campaign rather than just the one-shots he had been doing, it's pretty awesome so far but the setup for his intro-to-firewall scenario had us out in the Kuiper Belt for 6 months so consequently I've worked up a number of expensive blueprints before the first proper mission has even started; does anyone think that can be overpowering? It's all for stuff that I bought during character creation so its not like we didn't have access to it, but now if the team gets blow'd up I will be back at 100% capacity for the next mission while my team-mates may end up in cheap morphs and without the gear they had hoped for

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Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost

Grim posted:

A friend just started a campaign rather than just the one-shots he had been doing, it's pretty awesome so far but the setup for his intro-to-firewall scenario had us out in the Kuiper Belt for 6 months so consequently I've worked up a number of expensive blueprints before the first proper mission has even started; does anyone think that can be overpowering? It's all for stuff that I bought during character creation so its not like we didn't have access to it, but now if the team gets blow'd up I will be back at 100% capacity for the next mission while my team-mates may end up in cheap morphs and without the gear they had hoped for

This just seems like good planning to me. Your teammates could learn from your example.

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