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Cinara posted:Day 1 purchase, so amazing. I would love to build one, but I know my painting skills could not do it justice.
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# ? Apr 20, 2012 01:34 |
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# ? Jun 9, 2024 18:10 |
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I'm curious to see how it matches up against the Colossals coming out. All of those things have batteries of guns, whilst this thing has...whelps. Whelps Everywhere.
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# ? Apr 20, 2012 01:41 |
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Manifest posted:
Aww, look at how dinky Mulg is. Sorry kid, no longer the big troll on the block!
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# ? Apr 20, 2012 01:50 |
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crime fighting hog posted:THAT IS A REPRESENTATION OF HOW AWESOME THIS IS GOING TO BE.
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# ? Apr 20, 2012 01:54 |
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That model is so good.
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# ? Apr 20, 2012 02:04 |
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I am buying the gently caress out of that troll, holy shitttttt.
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# ? Apr 20, 2012 02:17 |
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Fyrbrand posted:I am buying the gently caress out of that troll, holy shitttttt. This. This times a thousand!
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# ? Apr 20, 2012 02:25 |
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So I'm starting a Cygnar army - I like the looks of a lot of the models, along with the general theme. I don't know a lot about Warmachine (old 40k/Fantasy player here), but I've done a little bit of research. Everything I've read suggests that a really competitive Cygnar list has a lot of mercs in it, and, unfortunately, I'm more interested in a cool theme army that looks badass on the table. I love the idea of a dug in gun line and throwing out a bazillion shots and templates per round, forcing the enemy to whether through it and be funneled left and right from covering fire templates. This list has virtually no melee in it - which I'm sure is a big weakness, but does this look like a list that could be fun and mildly competitive? And if not, what would you change? System: Warmachine Faction: Cygnar Casters: 1/1 Points: 50/50 Captain Kara Sloan (*6pts) * Grenadier (5pts) * Cyclone (9pts) * Defender (9pts) Black 13th Gun Mage Strike Team (4pts) Trencher Cannon (3pts) Trencher Chaingun Crew (2pts) Trencher Chaingun Crew (2pts) Trencher Infantry (Leader and 9 Grunts) (10pts) * 3 Trencher Infantry Grenadier (3pts) Captain Maxwell Finn (3pts) Journeyman Warcaster (3pts) Reinholdt, Gobber Speculator (1pts) Trencher Master Gunner (2pts)
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# ? Apr 20, 2012 02:59 |
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!amicable posted:Reposting cause I want to know if I should buy Gatormans. Subject to correction of course but in terms of statline they're definitely better than Tharn Ravagers and they seem to be generally preferred to Skinwalkers as well. Of course the problem is that some casters' tricks are specific to Faction models and so the Gatormen are no good: for example, they can't trigger Warpath for Kromac and he can't put Inviolable Resolve on them. On the other hand pKrueger could put Lightning Tendrils on them which might be fun.
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# ? Apr 20, 2012 03:17 |
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Sab669 posted:I'm going to pick up Terminus soon, I think, what do you guys think of this list? Don't need deathjack or the bloats. go with a smaller jack and another infantry unit. Also get a necrosurgeon. If you are worried about range then get satyxis. Washout fucked around with this message at 03:30 on Apr 20, 2012 |
# ? Apr 20, 2012 03:21 |
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DigitalAdhesive posted:So I'm starting a Cygnar army - I like the looks of a lot of the models, along with the general theme. I don't know a lot about Warmachine (old 40k/Fantasy player here), but I've done a little bit of research. Everything I've read suggests that a really competitive Cygnar list has a lot of mercs in it, and, unfortunately, I'm more interested in a cool theme army that looks badass on the table. Listen--and please don't take this the wrong way, because I want you to get into the game and get excited about the game and learn to love your little lightning Americans. Start small. This isn't like Warhammer (which I played and loved!), where you need a thousand points to start, and then you learn with that thousand points. Start very small, like 15 tops. You don't have to get the battlebox; I never did, and I think you might as well start by playing the caster you're most interested in and so forth. But start with just a few models. Try them out, get them painted, get a feel for how the game works and what your style is. If you want your army to look badass on the table, it's far more impressive to have 15 points painted than 50 points, 15 of which are painted. Someone else can recommend 15-25 points of Sloan and friends to start a Cygnar pool with. I think Sloan, the heavy kit (magnetized if that's your thing, made into either Cyclone or Defender if it isn't), Black 13th, Hunter (you will want one of these, especially playing against other battleboxers), and a Squire. If you really hate this for some reason, you can swap Hunter and Squire for Grenadier, Reinholdt, and the Trencher solo, all of which are on your big list (more on that in a second). For your first few games, don't use the Black 13th at all, use your 11 points of other stuff (which should be pretty balanced against the other boxes except for how shooty you are). Then go from there. And Theme Forces are really stupid. They are terrible for new players for lots of reasons. And they aren't really all that Themey, either. (In my main faction, they don't really make much sense at all fluffwise.) EDIT: and that fifty-pointer doesn't look fun and mildly competitive, it looks like you'd get jammed at the top of turn two and then spend the rest of the game watching your dudes die. I am not a high-points player but my impression is that's going to be really boring to play with and against, boring to paint, and not tough to overcome. EDIT AGAIN: also all of those templates are going to make your turns really long and there are factions out there (well, one) whose entire army can naturally ignore your main gimmick. I also don't really know what you'd do about scenarios. EDIT YET AGAIN: okay I think it actually looks kind of fun. But still, take my earlier advice. Sulecrist fucked around with this message at 04:16 on Apr 20, 2012 |
# ? Apr 20, 2012 04:01 |
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Ye Worse User-name posted:Subject to correction of course but in terms of statline they're definitely better than Tharn Ravagers and they seem to be generally preferred to Skinwalkers as well. Of course the problem is that some casters' tricks are specific to Faction models and so the Gatormen are no good: for example, they can't trigger Warpath for Kromac and he can't put Inviolable Resolve on them. On the other hand pKrueger could put Lightning Tendrils on them which might be fun. I was mostly curious if I was missing some killer combos, but I haven't managed to find anything obvious or read about anything, so I'll just keep on rolling with what I have.
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# ? Apr 20, 2012 04:03 |
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Sulecrist posted:Not taking it the wrong way at all; I'm appreciative of the sober assessment. I'm one of those guys that game companies love because I get an idea in my head, see a bunch of cool looking models, and get out my wallet. Let me take a step back and tell you want models I actually own - maybe you, or someone else here, can help me whip together a 15-25 point list to learn/experiment with. Kara Sloan Journeyman Warcaster Squire Captain Maxwell Finn Charger Hunter Grenadier Trencher Chain Gun Crew x6 Rangers I get what you're saying about starting small... I'm just not good at it. Help!
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# ? Apr 20, 2012 04:15 |
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Chicken Slayer posted:I'm curious to see how it matches up against the Colossals coming out. All of those things have batteries of guns, whilst this thing has...whelps. Whelps Everywhere. MAT 20, Redwood attack P+S 40 Range 30 whelp throw at RAT 4: model hit by whelp becomes stationary. d3 warjack systems become crippled because they turn the wrong dials and poo poo.
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# ? Apr 20, 2012 04:19 |
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Hey Digital, welcome to Warmachine. I'm a Cygnar player myself, and here is what I would recommend for starting out with Kara Sloan. Points: 15/15 Captain Kara Sloan (*6pts) * Hunter (6pts) * Defender (9pts) * Squire (2pts) Journeyman Warcaster (3pts) Reinholdt, Gobber Speculator (1pts) It's pretty competitive, and will be fun to learn with. The next thing I'd recommend doing is picking up a couple more casters. It's crazy how much a 10 dollar model can change how an entire army functions. From them on, I'd add a unit into the mix, preferably something melee. The problem with a 100% gun-line army is that lots of people have ways to get in to melee with you no matter what you try to do to stop them. I know you said you don't like taking tons of mercs, but if you end up liking Kara Sloan the most Boomhowler & Co. does fantastic with her. Also, you'll be taking the ranking officer Captain Murdoch which gives them trencher-like abilities, so he turns them into pseudo-trencher trolls. That synergizes well with the grenadier due to the fact that murdoch is a trencher himself, and that could eventually build into the following list. Points: 35/35 Captain Kara Sloan (*6pts) * Grenadier (5pts) * Hunter (6pts) * Defender (9pts) * Squire (2pts) Greygore Boomhowler & Co. (Boomhowler and 9 Grunts) (9pts) * Captain Jonas Murdoch (2pts) Gorman di Wulfe, Rogue Alchemist (2pts) Journeyman Warcaster (3pts) Reinholdt, Gobber Speculator (1pts) Trencher Master Gunner (2pts) That however, would only be if you wanted to stick with Kara Sloan. Siege is a very good caster that is very strong with a gun heavy list, and both versions of Caine do well with shooty lists too. EDIT: If you want to hop in to #tinypewtermen on synirc.net we like to hang out in there if you'd like to chat about this kinda stuff.
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# ? Apr 20, 2012 04:36 |
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crime fighting hog posted:MAT 20, Redwood attack P+S 40 Haha, if they made the Whelps into the amazing damage table that the old school Shokk-Attak Gun had... I would dirty my drawers.
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# ? Apr 20, 2012 04:58 |
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Literally the day after I complain about Thunderhead being useless he manages to fry Vyros to death in one round of shooting. Temporal Acceleration + Sustained Attack is rigged. I'm starting to love this guy. Any thoughts on the list I'm running with him: System: Warmachine Faction: Cygnar Casters: 1/1 Points: 50/50 Major Victoria Haley (*5pts) * Lancer (6pts) * Centurion (9pts) * Thunderhead (12pts) * Squire (2pts) Arcane Tempest Gun Mages (Leader and 5 Grunts) (6pts) * Arcane Tempest Gun Mage Officer (2pts) Horgenhold Forge Guard (Leader and 9 Grunts) (8pts) Anastasia di Bray (2pts) Captain Arlan Strangewayes (2pts) Journeyman Warcaster (3pts) Rhupert Carvolo, Piper of Ord (2pts) Stormsmith Stormcaller (1pts)
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# ? Apr 20, 2012 05:52 |
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Reik posted:Hey Digital, welcome to Warmachine. I'm a Cygnar player myself, and here is what I would recommend for starting out with Kara Sloan. Wow, thanks for your advice - that 15 point group sounds like a great place to start, and I have almost all of those models already. I'm not married to the idea of using only Sloan, she just seemed like she'd be fun to play. Haley and Stryker are on my list to buy as well. I'll definitely be dropping into the IRC channel (synirc?) and would love to pick your brain some more.
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# ? Apr 20, 2012 05:55 |
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fadam posted:Literally the day after I complain about Thunderhead being useless he manages to fry Vyros to death in one round of shooting. Temporal Acceleration + Sustained Attack is rigged. I'm starting to love this guy. Not bad. This is something I might try something like this out myself, in fact. Although I'm having a ton of fun running T-Pain with eNemo right now. I'd like to see you try something like this without an Arc Node though, because it doesn't really seem like you'd need it that much.
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# ? Apr 20, 2012 06:11 |
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I've gotten my money out of being able to surgically position Time Bombs, but I could probably swing it without it. I'm not sure what I would take instead though, being able to squeeze a Stormclad in as a bond target would be dope but I dunno if Haley can handle that many jacks. Considering I never ever give focus to the Centurion it probably wouldn't be a big deal.
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# ? Apr 20, 2012 06:16 |
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fadam posted:I've gotten my money out of being able to surgically position Time Bombs, but I could probably swing it without it. I'm not sure what I would take instead though, being able to squeeze a Stormclad in as a bond target would be dope but I dunno if Haley can handle that many jacks. Considering I never ever give focus to the Centurion it probably wouldn't be a big deal. No, but you could put a Defender or a Hunter in there. Less spell shenanigans, but more straight up killiness.
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# ? Apr 20, 2012 06:50 |
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I'm not sure about running both the Gun Mages and Thunderhead, given that they both do sort of the same thing (killing high-def, low arm models, though Gun Mages do get push). How do they work for you? You could free up some points if need be and take the Black 13th in their place. If you want to drop the Lancer form the list, you can take a Hunter instead and stick it on Junior. He's got enough focus to run it properly and with Extended control he can give it focus from 12 inches away, which should keep him safe and give Haley more focus to play around with. Also gives you some more jack-busting punch. Only other thing I can think of without dramatically changing the list is that you're underusing Haley's bond: it's amazing and you should exploit it as much as possible. The Stormclad is a better bond target, but the Centurion is still good. Really, you want any Cygnar jack with reach to exploit the fact that if you engage targets without reach and pop your feat, you get what amounts to two turns worth of punching on a target. That or pick up the Defender as SJ suggested and bond that. With Temporal Acceleration and the 4 focus from the bond, you can throw out 2 fully boosted shots. Every Turn.
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# ? Apr 20, 2012 08:04 |
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Playing a 50pt. steamroller on sunday, have my 2 lists ready, but I'm iffy about the last few points in epic doomy. Here's the lists: Jarl Skuld, Devil of the Thornwood +6 points * Dire Troll Bomber 10 points * Earthborn Dire Troll 10 points * Troll Impaler 5 points * Runebearer 2 points Fell Caller Hero 3 points Feralgeist 1 point 10 Nyss Hunters 10 points Stone Scribe Chronicler 2 points Trollkin Champion Hero 3 points 10 Trollkin Fennblades 8 points * Fennblade Officer & Drummer 2 points ----- Hoarluk Doomshaper, Rage of Dhunia +6 points * Earthborn Dire Troll 10 points * Mulg the Ancient 12 points * Rök 11 points * Troll Axer 6 points Janissa Stonetide 3 points 10 Kriel Warriors 6 points * Kriel Warrior Standard & Piper 2 points 4 Krielstone Bearer & Stone Scribes 3 points * Stone Scribe Elder 1 point Troll Whelps 2 points Jarl Skuld solves a lot of problems for me and he's just all around fun. With my edoomy list I just want to force my opponent to choose between an all infantry list and a beast heavy list. The list runs fine, but I'm not sure about the kriel warriors. The 35 pt version of the list has doomshapers in it and no Rok. But for scenarios I figured I would run a cheap tarpit. Alternatively, I could get the runeshapers back in the list and fill it out with a Totem Hunter & Feralgeist. Feedback appreciated!
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# ? Apr 20, 2012 13:25 |
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code:
I guess I am completing Trolls before ordering Menoth plastics...
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# ? Apr 20, 2012 16:34 |
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Willeh posted:Playing a 50pt. steamroller on sunday, have my 2 lists ready, but I'm iffy about the last few points in epic doomy. Ok, so troll help. Bear in mind that I don't play Trolls and am merely a victim of them most of the time, but hopefully this can help. Also, I don't know how you play, so this might be garbage or not feisable. The first thing that comes to mind is that your list has no Cabers. This is a problem: Kriel Warriors are ok as a Tar pit, but with Cabers they get the ability to actually do neat tricks, like slamming your Warriors through high defence, low armour infantry. They also give your Earthborn easy access to a high power weapon that he can borrow. I don't know how well that beast combo works for you, but I don't think you need Rok in that list. You lack the throw-away beasts to stick his animus on (though tbh I've only seen Gorax in play, not Rok), so I'd recommend dropping Rock for a Mauler (which has, incidentally, probably the best animus of any of the Dire Trolls) and grabbing 2 Cabers. Furthermore, you can really max out your threat ranges as E Doomie by sticking Lanysaa Ryssal in your list. Something to consider, because the only thing better than +5 to your threat range is +7 to it (Axer, Feat & Hunters Mark). That'll change your list comp a fair bit, but you can consider it. Otherwise, the only change I can think of is that I'm not sure you need Jenissa. You can probably keep Doomie far enough back not to get threatened too much by stuff. Again, your mileage may vary, but of all the stuff in your list she seems the most "thrown in there just cause" of all the options. Dropping her for 3 cabers could work well, but that's up to you: she does combo well with the Earthborn after all, and your Jarl list probably doesn't need it. Only other thing I could suggest is taking Nyss with eDoomie instead of with Jarl (prob replacing the Kriel Warriors for them), since otherwise your eDoomie list is completely melee based and a unit like Nyss could give some added flexibility whilst still serving as a decent tar pit. But I don't honestly if you want Nyss to be a good tar pit you might as well take Borka and go all Lets Play Khador Iron Flesh with them. Final option? Take more whelps. You're going to be running hot enough over many beasts that maybe 5 aren't going to cut it. 10 will work though and will mean you'll have to think less about using them. With 10 whelps, you can afford to toss 3-to-5 on the field because you'll have plenty in reserve. Anyway, bottom line, get at least one Caber so your Kriel Warriors aren't completely useless and your Earthborn can punch at P+S 19. Everything else can be whatever you drat well feel like. Just pick what fits your playstyle in the day you have before the game starts. Chicken Slayer fucked around with this message at 05:25 on Apr 21, 2012 |
# ? Apr 20, 2012 17:59 |
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That's a pretty good analysis, thanks! I'm gonna go practice tomorrow, might try some cabers & stuff in there as well as the kriels! I've been going back & forth on a lot of troll casters lately, I feel like locking myself into 2 is gonna help me get some lists down and win some tourney games.
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# ? Apr 20, 2012 22:29 |
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No, dexefiend! Stay strong! Judicator, dude! JUDICATOR.
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# ? Apr 22, 2012 00:41 |
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Feeple posted:No, dexefiend! Stay strong! Judicator, dude! JUDICATOR. but but but there aren't any hot Judicator pics to drool over!
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# ? Apr 22, 2012 01:35 |
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Menoth is testing you, ok? This is the flame; patience will burn away your weakness, and you will exit, joyusly bathed in Menoth's love, vis a vis a bad-rear end Colossal. Srsly.
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# ? Apr 22, 2012 02:22 |
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Feeple posted:Menoth is testing you, ok? This is the flame; patience will burn away your weakness, and you will exit, joyusly bathed in Menoth's love, vis a vis a bad-rear end Colossal.
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# ? Apr 22, 2012 02:24 |
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Demoed Warmachine at a con today here, and it was a nightmare. A nice guy curious about the game came over and I showed him how to play, but then some kid, maybe twelve years old, picked up my painted ironclad and slayer and bashed them together like actionfigures. I told him not to, that they were hard to repaint and he replied "so, itd take me like five minutes to paint these!" It was a very aggravating afternoon.
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# ? Apr 22, 2012 02:31 |
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crime fighting hog posted:Demoed Warmachine at a con today here, and it was a nightmare. A nice guy curious about the game came over and I showed him how to play, but then some kid, maybe twelve years old, picked up my painted ironclad and slayer and bashed them together like actionfigures. I told him not to, that they were hard to repaint and he replied "so, itd take me like five minutes to paint these!" Murder. MURDER!
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# ? Apr 22, 2012 02:33 |
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Note to self: Get more Control Points when playing tournaments. They are more important than caster kills. 12 player tourney today, 2nd-5th place all ended the tournament 2-1, so it came down to Strength of Schedule and CP's. I took 5th.
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# ? Apr 22, 2012 03:16 |
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crime fighting hog posted:Demoed Warmachine at a con today here, and it was a nightmare. A nice guy curious about the game came over and I showed him how to play, but then some kid, maybe twelve years old, picked up my painted ironclad and slayer and bashed them together like actionfigures. I told him not to, that they were hard to repaint and he replied "so, itd take me like five minutes to paint these!" Oh, and yeah, this is why I'm in favor of plastic.
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# ? Apr 22, 2012 03:34 |
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crime fighting hog posted:Demoed Warmachine at a con today here, and it was a nightmare. A nice guy curious about the game came over and I showed him how to play, but then some kid, maybe twelve years old, picked up my painted ironclad and slayer and bashed them together like actionfigures. I told him not to, that they were hard to repaint and he replied "so, itd take me like five minutes to paint these!" You have my sympathy. I hope the damage was easily repairable?
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# ? Apr 22, 2012 03:37 |
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Feeple posted:are you demoing at Adepticon? No, PretzCon here in Omaha/Bellevue Nebraska. My friend is at Adepticon and I hope he's having a blast! KSAF Staff Report posted:You have my sympathy. I hope the damage was easily repairable? No damage that I could ascertain, I got lucky. I felt like such a nerd wanting say "NO MY MINIS BE CAREFUL" but he was being that bad about it.
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# ? Apr 22, 2012 03:45 |
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Here's a lesson for you Warmahordes kids, don't forget about the killbox. Final Hardcore at Adepticon the dude playing Jake (netualize or something like that on the PP and F&F forums) had him on the ropes both army and deathclock-wise before running his Terminus out and killing himself. Also, Adjudicator is goona own, it's a jack so the choir can affect it.
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# ? Apr 22, 2012 06:26 |
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The Aberrant posted:Here's a lesson for you Warmahordes kids, don't forget about the killbox. Final Hardcore at Adepticon the dude playing Jake (netualize or something like that on the PP and F&F forums) had him on the ropes both army and deathclock-wise before running his Terminus out and killing himself. Me and three friends played a 15 point, 2v2 real quick last night. TURN loving TWO both my teammate and one of the opponents killboxed themselves. Neither of them are even remotely new players either. It was the dumbest/silliest.
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# ? Apr 22, 2012 14:07 |
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Circle of Orboros Gargantuan will just be a massive immobile tree with advance deployment... I can see it now...
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# ? Apr 22, 2012 14:38 |
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# ? Jun 9, 2024 18:10 |
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Yeah, Jake/Neutralyze won Adepticon Masters and Hardcore against Jeremy Lee (Menoth) and Erik Nelson (Cryx) respectively. Both guys from the Houston meta with Will Pagani and co. So, Jake seems to be far and away the best WMH player nationally. Diecon, Gencon, WMW Invitational, and Adepticon champ in the last year. And Erik kill boxed himself running from two Angelii. That's understandable.
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# ? Apr 22, 2012 14:54 |