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  • Locked thread
Tempest_56
Mar 14, 2009

Dolash posted:

Could someone who better understands Comstar and the Rim World Republic (particularly the Blakes and Camerons) speculate as to just what sort of influence the RWR might have over Comstar? Influence usually flows the other way when Comstar's involved, I'm curious how factions could emerge with purely national-partisan allegiances.

I think in this case it's still that Comstar is in control - more likely that they're controlling the RWR than the other way around. A couple of people have pointed out the Word of Blake schism in original canon and likening it to this. I don't think that's accurate - the elements that caused the schism just don't exist here.

We know that Comstar has always been playing the spoiler in IS politics for their own benefit - the rise of a powerful new state out of more-or-less nowhere says to me that they're puppet mastering it.

The real question to ask is just how much they know about the Clans. It's very possible that they know the Clan origins with Kerensky and, by propping up a powerful state with an Amaris at the head, they're using it as a diversion. Instead of having the Clans driving at Comstar-occupied Terra, send them off screaming through FWL space to fight an Amaris. A move like that would devastate the FWL and LA, but would buy the rest of the IS several years of time to catch up and counter-attack.

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cafel
Mar 29, 2010

This post is hurting the economy!

Tempest_56 posted:

I think in this case it's still that Comstar is in control - more likely that they're controlling the RWR than the other way around. A couple of people have pointed out the Word of Blake schism in original canon and likening it to this. I don't think that's accurate - the elements that caused the schism just don't exist here.

We know that Comstar has always been playing the spoiler in IS politics for their own benefit - the rise of a powerful new state out of more-or-less nowhere says to me that they're puppet mastering it.

The real question to ask is just how much they know about the Clans. It's very possible that they know the Clan origins with Kerensky and, by propping up a powerful state with an Amaris at the head, they're using it as a diversion. Instead of having the Clans driving at Comstar-occupied Terra, send them off screaming through FWL space to fight an Amaris. A move like that would devastate the FWL and LA, but would buy the rest of the IS several years of time to catch up and counter-attack.

I don't know if I'm buying that. Amaris just seems to ontop of things to be some kind of unwitting puppet. I could be reading it wrong, but it feels like his Star League era supplies are secreted away from the time of the fall of the Star League, not gifts from Comstar. Plus as others have noted this timelines version of Comstar has good reason to have portions slightly subservient towards Amaris.

The whole situation screams culmination of long term planning on the NRWRs part, rather then crazy Comstar rear end pull. Besides, if Comstar really was behind the NRWR any resources going to prop up Amaris would be taken from Comstars existing forces, splitting Comstars forces and making the act of buying time kind of meaningless. It would just be simpler and more efficent to commit all of Comstars forces to some kind of direct military campaign. And at the current rate of conquest I doubt even if the clans pulled most of their resources to fight Amaris that the IS would have years to rearm. Months, yes. A bit over a year, maybe.

Felime
Jul 10, 2009
Interestingly, Comstar likely has significantly more materiel in storage in PTNverse now than they had at the time of the canon clan invasion. They sent a ton of mechs to the DC as part of the war of 3039. Without those gone, the comguard probably has access to a lot more mechs. The other question is whether they have the mechwarriors and logistics to use them.

Zeroisanumber
Oct 23, 2010

Nap Ghost

Felime posted:

Interestingly, Comstar likely has significantly more materiel in storage in PTNverse now than they had at the time of the canon clan invasion. They sent a ton of mechs to the DC as part of the war of 3039. Without those gone, the comguard probably has access to a lot more mechs. The other question is whether they have the mechwarriors and logistics to use them.

Comstar should have plenty of trained mechwarriors, Akira Brahe discovered that they were training a sizable cadre on Terra at least as far back as the Warrior trilogy.

Tempest_56
Mar 14, 2009

cafel posted:

I don't know if I'm buying that. Amaris just seems to ontop of things to be some kind of unwitting puppet. I could be reading it wrong, but it feels like his Star League era supplies are secreted away from the time of the fall of the Star League, not gifts from Comstar. Plus as others have noted this timelines version of Comstar has good reason to have portions slightly subservient towards Amaris.

We've only been just barely exposed to Amaris, I don't think we've seen enough of him to evaluate how on-top of things he is or isn't. Even if he is, that doesn't mean he isn't being manipulated. Given Comstar's likely goals from the situation, they wouldn't need to manipulate Amaris much at all to make him act in their favor.

quote:

The whole situation screams culmination of long term planning on the NRWRs part, rather then crazy Comstar rear end pull. Besides, if Comstar really was behind the NRWR any resources going to prop up Amaris would be taken from Comstars existing forces, splitting Comstars forces and making the act of buying time kind of meaningless. It would just be simpler and more efficent to commit all of Comstars forces to some kind of direct military campaign. And at the current rate of conquest I doubt even if the clans pulled most of their resources to fight Amaris that the IS would have years to rearm. Months, yes. A bit over a year, maybe.

I disagree. The Clans at current are making good progress, yes. But they've moved over a relatively small area and have faced, Luthien aside, mostly minimal opposition. Remember that for most of the invastion so far the Clans have been hidden inside an intradiction zone that prevented IS forces from staging any kind of a serious defense. Even that aside, the logistics alone would have a serious impact - Clan supply lines would be ridiculously long and that would almost certainly slow down their advance.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

Tempest_56 posted:

We've only been just barely exposed to Amaris, I don't think we've seen enough of him to evaluate how on-top of things he is or isn't. Even if he is, that doesn't mean he isn't being manipulated. Given Comstar's likely goals from the situation, they wouldn't need to manipulate Amaris much at all to make him act in their favor.


I'm leaning heavily towards Amaris is incontrol of this alternate universes "blakists" and has comstar infiltrated to a high degree. This is very worrying because if Comstar still has their secret fleet then I bet you Amaris has a small fleet of warships of his own.

Rhobot Mk. II
Jan 15, 2008
Mk. II: Bigger, longer, uncut robo-cock.

Affi posted:

I'm leaning heavily towards Amaris is incontrol of this alternate universes "blakists" and has comstar infiltrated to a high degree. This is very worrying because if Comstar still has their secret fleet then I bet you Amaris has a small fleet of warships of his own.

I'll laugh really hard if the Taurian Concordat has to come to the rescue of the Inner Sphere, since at this point in time, they control the only active warship in non-clan, non-comstar/Wobbie hands.

The poor old TCV New Vandenburg, a Vincent Mk 39 is currently chilling in an asteroid field in the Hyades cluster.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Rhobot Mk. II posted:

I'll laugh really hard if the Taurian Concordat has to come to the rescue of the Inner Sphere, since at this point in time, they control the only active warship in non-clan, non-comstar/Wobbie hands.

The poor old TCV New Vandenburg, a Vincent Mk 39 is currently chilling in an asteroid field in the Hyades cluster.

The FWL has a mothballed cache, too. They just can't get any of them working any more than the TC.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
drat, the communication this match is really telling, it's like watching a bunch of `Mechs in parade formation.

I may have to introduce some chaos little earlier than I was expecting.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

PoptartsNinja posted:

drat, the communication this match is really telling, it's like watching a bunch of `Mechs in parade formation.

I may have to introduce some chaos little earlier than I was expecting.

This can only end in tears. :ohdear:

Pinguliten
Jan 8, 2007

PoptartsNinja posted:

drat, the communication this match is really telling, it's like watching a bunch of `Mechs in parade formation.

I may have to introduce some chaos little earlier than I was expecting.

I promise you it's but chance, you know the saying about a thousand monkeys with typewriters.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

PoptartsNinja posted:

drat, the communication this match is really telling, it's like watching a bunch of `Mechs in parade formation.

I may have to introduce some chaos little earlier than I was expecting.

You have been spoiled by incompetent goons for a while, looks like some serious players have shown up.


Technically it is... barely functional which means it can still jump and has at least one working gun on it.

:black101: taurian justice vs the new rim worlds.

AtomikKrab fucked around with this message at 21:06 on Apr 25, 2012

Arcturas
Mar 30, 2011

Hah! Goons, well done. Everyone else? This is what we were telling you when we told you to focus fire.

I predict that the Griffon dies next round, but that the Bobcat cripples (mission-kills) at least one goonlance mech.

Bass Concert Hall
May 9, 2005

by Nyc_Tattoo
I dunno my money is still on the bobcat mauling goonsquad to death one by one.

Lemniscate Blue
Apr 21, 2006

Here we go again.

AtomikKrab posted:

You have been spoiled by incompetent goons for a while, looks like some serious players have shown up.

Speaking only for myself, I've never played any Battletech game except for Mechwarrior 2 and MW2:Mercs and that was a loooong time ago.

This may explain why I'm way behind everyone else and keep getting tagged by the Bobcat.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

BatteredFeltFedora posted:

Speaking only for myself, I've never played any Battletech game except for Mechwarrior 2 and MW2:Mercs and that was a loooong time ago.

This may explain why I'm way behind everyone else and keep getting tagged by the Bobcat.

Its more communication, there should be some good people with you (i'm not good by along shot and i've played for a while).


Also worst case, the new vandenburg could perform a warship dfa. (ie ram the warship into the battlefield) which has instant kill damage over one entire 16x16 hexmap.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


AtomikKrab posted:

Its more communication, there should be some good people with you (i'm not good by along shot and i've played for a while).


Also worst case, the new vandenburg could perform a warship dfa. (ie ram the warship into the battlefield) which has instant kill damage over one entire 16x16 hexmap.

Sounds about as smart as what I expect from Taurians, yeah.

Rhobot Mk. II
Jan 15, 2008
Mk. II: Bigger, longer, uncut robo-cock.

PoptartsNinja posted:

drat, the communication this match is really telling, it's like watching a bunch of `Mechs in parade formation.

I may have to introduce some chaos little earlier than I was expecting.

:f5: Oh god.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Rhobot Mk. II posted:

:f5: Oh god.

Well, I may not need to if you keep letting the Bobcat eat you alive.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH

PoptartsNinja posted:

Well, I may not need to if you keep letting the Bobcat eat you alive.

Rhobot Mk. II posted:

:f5: Oh god.

Pinguliten
Jan 8, 2007

PoptartsNinja posted:

Well, I may not need to if you keep letting the Bobcat eat you alive.

Yeah I think that could be me (M2) or M8. *cough*

Lemniscate Blue
Apr 21, 2006

Here we go again.

Pinguliten posted:

Yeah I think that could be me (M2) or M8. *cough*

Could be me too (M3): Finishing the job it started in the first 2 turns.

VV He's not kidding, folks, we're starting Page 19 now. VV

Lemniscate Blue fucked around with this message at 22:53 on Apr 25, 2012

Sair
May 11, 2007

AtomikKrab posted:

Its more communication, there should be some good people with you (i'm not good by along shot and i've played for a while).

At the rate we're going, we'll have written a small novel by the time this is done.

Narsham
Jun 5, 2008

Tempest_56 posted:

We've only been just barely exposed to Amaris, I don't think we've seen enough of him to evaluate how on-top of things he is or isn't. Even if he is, that doesn't mean he isn't being manipulated. Given Comstar's likely goals from the situation, they wouldn't need to manipulate Amaris much at all to make him act in their favor.

Why does it need to be one or the other? Why can't people in charge of Comstar think they're using Amaris, and vice versa?

If I were Comstar, I'd want Amaris to reveal himself now, both to deploy forces against the Clans and to ensure that they divert from heading to Earth to going after the NRWR. Try to engineer things so that the Clans go through the Lyrans to get to the NRWR and let others do the fighting.

We've seen a glimpse of what Amaris is up to. He figures to claim rulership of the IS and no doubt he figures his loyalists in Comstar will give him the edge. He also wants to position himself as the one who can stop the Clans. So the effect will actually be close to what Comstar would want.

Heck, I wouldn't be surprised if Blake helps Amaris take over and then succeeds him after he suffers an "accident," although it's not clear if Blake's going to be that sort or not.

Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic

Narsham posted:

Why does it need to be one or the other? Why can't people in charge of Comstar think they're using Amaris, and vice versa?

Because this is Battletech. Nothing's ever that simple.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Caldera: Tactical Update 4

Combat Phase
A5 Bobcat
- Fires Snub-Nose PPC at M8 Hammer 2 (4 base + 0 range + 3 movement + 0 enemy movement + 2 heavy woods = 9): rolled 12, hit Center Torso (5/15 armor remains)!
- Fires ER Medium Laser at M8 Hammer 2 (4 base + 0 range + 3 movement + 0 enemy movement + 2 heavy woods = 9): rolled 10, hit Left Torso (0/7 structure remains)! Torso destroyed! Left arm blown off!
- - Damage transfers to Center Torso (2/15 armor remains!)
- Fires ER Medium Laser at M8 Hammer 2 (4 base + 0 range + 3 movement + 0 enemy movement + 2 heavy woods = 9): rolled 3, miss!
- Gains 27 heat, sinks ???! Overheating!

M1 Shadow Hawk
- Fires LRM-5 at A6 Griffin (4 base + 0 range + 2 movement + 0 enemy movement + 4 minimum range = 10): rolled 6, miss!
- Fires Autocannon/5 at A6 Griffin (4 base + 0 range + 2 movement + 0 enemy movement + 2 minimum range = 8): rolled 8, hit Right Torso (15/20 armor remains)!
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 2, miss!
- Fires SRM-2 at A6 Griffin (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 3, miss!
- Gains 10 heat, sinks 12!

M2 Hermes II
- Fires Autocannon/5 at A6 Griffin (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 8, hit Right Torso (10/20 armor remains)!
- Fires Medium Laser at A6 Griffin (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 6, miss!
- Fires Flamer at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 2 heavy woods + 1 secondary target = 12): rolled 9, miss!
- Gains 9 heat, sinks 10!

M3 Hammer 1
- Fires LRM-5 at A6 Griffin (4 base + 0 range + 2 movement + 0 enemy movement + 1 minimum range = 7): rolled 8, 3 missiles hit Right Arm (11/14 armor remains)!
- Fires Medium Laser at A6 Griffin (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 7, miss!
- Fires Medium Laser at A6 Griffin (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 7, miss!
- Fires Medium Laser at A6 Griffin (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 6, miss!
- Gains 13 heat, sinks 12!

M4 Cicada
- Fires PPC at A6 Griffin (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 9, hit Left Torso (10/20 armor remains)!
- Gains 12 heat, sinks 11!

M5 Hermes
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 3, miss!
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 6, hit Left Arm (9/14 armor)!
- Fires Flamer at A6 Griffin (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 9, hit Left Leg (16/18 armor remains)!
- Gains 11 heat, sinks 10!

M6 Valkyrie
- Fires LRM-10 at A1 Wolfhound (4 base + 2 range + 3 movement + 2 enemy movement = 11): rolled 10, miss!
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 3 movement + 0 enemy movement + 1 secondary target = 8): rolled 5, miss!
- Gains 12 heat, sinks 11!

M7 Spider
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 8, hit Rear Center Torso (2/7 armor remains)!
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 6, miss!
- Gains 13 heat, sinks 10!

M8 Hammer 2
- Torso twists to threaten hex 0405!
- Fires LRM-5 at A6 Griffin (4 base + 0 range + 2 movement + 0 enemy movement + 2 minimum range = 8): rolled 9, 2 missiles hit Center Torso (18/20 armor remains)!
- Fires Medium Laser at A6 Griffin (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 5, miss!
- Fires Medium Laser at A6 Griffin (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 5, miss!
- Fires Medium Laser at A6 Griffin (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 5, miss!
- Gains 13 heat, sinks 12!

A1 Wolfhound
- Fires Large Laser at M6 Valkyrie (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 8, miss!
- Gains 10 heat, sinks 10!

A2 Commando
- Holds fire!
- Gains 2 heat, sinks 10!

A3 Clint
- Fires Autocannon/5 at M5 Hermes (3 base + 2 range + 2 movement + 3 enemy movement = 10): rolled 6, miss!
- Gains 3 heat, sinks 10!

A6 Griffin
- Torso Twists to threaten hex 0302!
- Fires Large Laser at M1 Shadow Hawk (4 base + 0 range + 0 movement + 2 enemy movement = 6): rolled 8, hit Left Torso (10/18 armor remains)!
- Fires Medium Laser at M1 Shadow Hawk (4 base + 0 range + 0 movement + 2 enemy movement = 6): rolled 4, miss!
- Fires Medium Laser at M1 Shadow Hawk (4 base + 0 range + 0 movement + 2 enemy movement = 6): rolled 8, hits Left Torso (5/18 armor remains)!
- Gains 14 heat, sinks 16!



End Phase:
A6 Griffin
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 10, succeeds!



Physical Combat Phase:
A5 Bobcat
- Attacks M8 Hammer 2 with a Retractable Blade (4 base + 3 movement + 0 enemy movement + 2 light woods - 2 retractable blade = 7): rolled 10, hit Center Torso (0/15 armor remains, 7/10 structure remains)! Critical chance!

M5 Hermes
- Kicks A6 Griffin (5 base + 2 movement + 0 enemy movement - 2 kick = 5): rolled 4, miss!

M6 Valkyrie
- Punches A6 Griffin with Left Arm (5 base + 3 movement + 0 enemy movement = 8): rolled 9, hit Left Arm (6/14 armor remains)!

M7 Spider
- Pushes A6 Griffin (5 base + 3 movement + 0 enemy movement - 1 push = 7): rolled 9, succeeds!
- - A6 Griffin displaced into hex 0303!

A6 Griffin
- Punches M5 Hermes with Left Arm (5 base + 0 movement + 3 enemy movement = 8): rolled 8, hit Head (0/7 armor, 0/3 structure remains)! `Mech destroyed!



End Phase:
M8 Hammer
- Critical chance in Center Torso! 1 critical hit sustained!
- - Gyro hit!
- Must pass a piloting test or fall (5 base + 3 gyro hit = 8): rolled 6, fails!
- - Attempts to avoid pilot damage (8 fall + 1 avoiding pilot damage = 9): rolled 9, succeeds!
- - Suffers damage to Right Arm (7/10 armor remains)!

A6 Griffin
- Must pass a piloting test or fall (5 base + 0 pushed = 5): rolled 9, succeeds!





Corporal Hector Hallas’ breaths came short and sharp as his Valkyrie drifted almost lazily back towards the ground. He’d hung himself out a touch higher and longer than he normally liked to lay a flight of LRMs towards the enemy Wolfhound. He’d wanted a shot at that fast Medium, but his targeting computer hadn’t been able to pick out its outline past the thin, fragile trees and the bulk of Zane’s Hammer. The Hammer was a new design, and intended to work in tandem with the new Anvil.

Hallas liked the look of the little Hammer, it had the range to be a severe threat to any `Mech in its class, and enough speed to be a nuisance to anything faster. Of the Anvil, he knew little except that it ran extremely hot. The regiment had only a single Anvil they’d gotten in preparation for deployment orders against the Capellans. Orders which still hadn’t done, and had left the Protectorate Iron Guard sitting on their thumbs in staging areas in the periphery with dozens of other front line units. He didn’t get paid to question orders, but Zane felt the Captain General’s delay unusual. The Wolfhound ducked his flight of missiles expertly, its return fire spoiled by the motion. He touched down next to the big Griffin, far closer to any enemy `Mech than he liked; but he had his orders; and he was a good soldier.

“Just like we practiced, people, lion and wolves!” Lieutenant Asker called as she opened fire on the Griffin. Shots scoured its armor as Company Commander Chatzi’s lance engaged the Griffin as well, but the slab like `Mech weathered the assault with surprising grace. Twisting at the hips to spread out the damage, the Griffin spitted Chatzi’s own Shadow Hawk with its lasers. Hallas’ fist glanced from the Griffin’s shoulder armor as the Griffin swung its arm in a harsh backhand, Asker’s Hermes danced away from hastily-aborted kick.

“Lieutenant, look out!” Gryphon called, he’d been drawing back to slam his Spider’s fists into the Griffin’s back; but instead planted both feet and shoved trying to throw it off balance. Finally shaken, the Griffin staggered forward, arms pinwheeling as the pilot struggled to maintain his balance on the sloped ground. Already midway through a punch, the Griffin’s hand swung out of line with the Hermes’ chest then slammed down on top of the little `Mech’s domed head. The transplex and ceramet cockpit crumpled as the Griffin’s hand closed, using the Hermes to steady itself as it staggered forward. A moment later, Hallas was blinded by dust as the Griffin triggered its own jets and leapt clear of the tumbling Hermes.

“Lieutenant, No!” Gryphon wailed, the comms distorted badly by his volume. “No!”





Mission Objective:
Drive Off the 17th Arcturan Guards (1/6)

Secondary Objective:
Destroy or Disable the 17th Arcturan Guards (1/6)




Enemy Movement Modifiers:
A1) WLF-1 Wolfhound – +2 ran
A2) COM-2D Commando – +2 ran
A3) CLNT-2-3T Clint – +3 jumped
A5) B0C-13T Bobcat (ACE) – [+3 jumped]
A6) GRF-1S Griffin – +3 jumped








Protectorate Iron Guard
M1) SHD-2H Shadow Hawk
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 5/18 (13/13)
LT R A(S): 6/6
CT A(S): 23/23 (18/18)
CT R A(S): 8/8
RT A(S): 18/18 (13/13)
RT R A(S): 6/6
LA A(S): 16/16 (9/9)
RA A(S): 16/16 (9/9)
LL A(S): 16/16 (13/13)
RL A(S): 16/16 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/3
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Lieutenant S.G. Erasmus Chatzi
Mechwarrior Player: Sair
Mechwarrior Status: OK!
Armament:
Autocannon/5 – LT (Heat: 1, Ammo: 17, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM-5 – RT (Heat: 2, Ammo: 21, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM-2 – HD (Heat: 2, Ammo: 48, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

M2) HER-2S Hermes II
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 14/14 (10/10)
LT R A(S): 5/5
CT A(S): 17/17 (12/12)
CT R A(S): 6/6
RT A(S): 14/14 (10/10)
RT R A(S): 5/5
LA A(S): 0/11 (2/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 14/14 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Sergeant Damaris Golde
Mechwarrior Player: Pinguliten
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – LA (Heat: 2, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/5 – RT (Heat: 1, Ammo: 17, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Critical Damage: Left Upper Arm Actuator destroyed!
Notes: 1 hand

M3) HMR-2M Hammer 1
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 5/10 (7/7)
LT R A(S): 4/4
CT A(S): 15/15 (10/10)
CT R A(S): 4/4
RT A(S): 0/10 (7/7)
RT R A(S): 4/4
LA A(S): 0/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 9/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 1/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Karan Stephanopoulos
Mechwarrior Player: BatteredFeltFedora
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 23, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

M4) CDA-3C (field refit) Cicada
Weight: 40 tons (Class)
HD A(S): 9/9 (3/3)
LT A(S): 6/6 (10/10)
LT R A(S): 3/3
CT A(S): 11/11 (12/12)
CT R A(S): 6/6
RT A(S): 6/6 (10/10)
RT R A(S): 3/3
LA A(S): 4/4 (6/6)
RA A(S): 4/4 (6/6)
LL A(S): 6/6 (10/10)
RL A(S): 6/6 (10/10)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 7/11/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: PFC Stavros Andreou
Mechwarrior Player: Rhobot Mk. II
Mechwarrior Status: OK!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – RL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser – LL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no arm actuators

M5) HER-1S Hermes
Weight: 30 tons (Light)
HD A(S): 0/7 (0/3)
LT A(S): 9/9 (7/7)
LT R A(S): 4/4
CT A(S): 14/14 (10/10)
CT R A(S): 4/4
RT A(S): 9/9 (7/7)
RT R A(S): 4/4
LA A(S): 4/9 (5/5)
RA A(S): 9/9 (5/5)
LL A(S): 10/10 (7/7)
RL A(S): 10/10 (7/7)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 9/14/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Lieutenant J.G. Lycoris Asker
Mechwarrior Player: LeschNyhan
Mechwarrior Status: Killed in Action!
Armament:
Medium Laser –RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – LA (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: 1 hand

M6) VAL-QA Valkyrie
Weight: 30 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 7/12 (7/7)
LT R A(S): 2/2
CT A(S): 14/14 (10/10)
CT R A(S): 4/4
RT A(S): 7/12 (7/7)
RT R A(S): 2/2
LA A(S): 9/9 (5/5)
RA A(S): 9/9 (5/5)
LL A(S): 3/12 (7/7)
RL A(S): 12/12 (7/7)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 5/8/5
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Corporal Hector Halas
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: OK!
Armament:
Medium Laser –RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 10, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand

M7) SDR-5V Spider
Weight: 30 tons (Light)
HD A(S): 6/6 (3/3)
LT A(S): 6/6 (7/7)
LT R A(S): 2/2
CT A(S): 8/8 (10/10)
CT R A(S): 4/4
RT A(S): 6/6 (7/7)
RT R A(S): 2/2
LA A(S): 5/5 (5/5)
RA A(S): 0/5 (5/5)
LL A(S): 6/6 (7/7)
RL A(S): 6/6 (7/7)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 8/12/8
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: PFC Flavian Gryphon
Mechwarrior Player: cafel
Mechwarrior Status: OK!
Armament:
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

M8) HMR-2M Hammer 2
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 0/10 (0/7)
LT R A(S): 4/4
CT A(S): 0/15 (7/10)
CT R A(S): 4/4
RT A(S): 10/10 (7/7)
RT R A(S): 4/4
LA A(S): 10/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 14/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 12 11
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Vernados Zane
Mechwarrior Player: Slaan
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 21, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Gyro hit! Left arm blown off!
Notes: 2 hands





17th Arcturan Guards
A1) WLF-1 Wolfhound
Weight: 35 tons (Light)
Overheat Penalty: None
Movement: 6/9/0
Mechwarrior Status: OK!
Armament:
Large Laser, 4x Medium Laser
Critical Damage: None!
Notes: 1 hand

A2) COM-2D Commando
Weight: 25 tons (Light)
Overheat Penalty: None
Movement: 6/9/0
Mechwarrior Status: OK!
Armament:
SRM-4, Medium Laser, SRM-6
Critical Damage: None!
Notes: 2 hands

A3) CLNT-2-3T Clint
Weight: 40 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior Status: OK!
Armament:
Autocannon/5, 2x Medium Laser
Critical Damage: None!
Notes: 1 hand

A4) BZK-F2 Hollander
Weight: 35 tons (Light)
Mechwarrior Status: KIA!
Notes: 2 hands

A5) B0C-13T Bobcat
Weight: 45 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior Status: OK!
Armament:
PPC, 2x Medium Laser, ???
Critical Damage: None!
Notes: 1 hand, ACE

A6) GRF-1S Griffin
Weight: 55 tons (Medium)
Overheat Penalty: None
Movement: 5/8/5
Mechwarrior Status: OK!
Armament:
Large Laser, 2x Medium Laser, LRM-5
Critical Damage: None!
Notes: 2 hands




New Bad Luck Light `Mech Fairness Rule: If you die before turn five and you’re in a `Mech that weighs less than 45 tons, I’ll be seeing you next mission.

BattleMaster
Aug 14, 2000

Fists of fury AND friggin' Wolverine claws! What a round.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Ok, why did the hermes and not the HERMES II go there? hermes II would have lived and done more damage with the kick as I suggested.

Secondly spider should have kicked, pushing only does damage if you can push them over a high height, kicking would have been better.


Edit: PTN the valk can only punch on the leg table from its position.

AtomikKrab fucked around with this message at 23:52 on Apr 25, 2012

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Leave my Hammer alone Bobcat. :smithicide:


Also, holy crap that was bad luck with that punch.

GenericServices
Apr 28, 2010
A retractable blade? This is my second favorite 'Mech ever.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Well I called the right 'mech as first out but was off by a turn and had the cause of death wrong. Oh well.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

AtomikKrab posted:

Edit: PTN the valk can only punch on the leg table from its position.

Oh, whoops.

... I was rolling against rear armor (since I somehow invisioned the Valkyrie and the Spider standing in the same hex for some reason (reason: I wasn't checking the map when I was doing the physical phase)). So even though he didn't hit a rear armor section, I still consider that a mistake in player favor.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Advice: Valk jumps 5 and gets into the commandos rear arc, spider jumps 7 for the same, unload and execute the 25 tonner to take it out, kick it if it dares to stand. otherwise get your movemods up as much as you can.

LeschNyhan
Sep 2, 2006

AtomikKrab posted:

Ok, why did the hermes and not the HERMES II go there? hermes II would have lived and done more damage with the kick as I suggested.

Secondly spider should have kicked, pushing only does damage if you can push them over a high height, kicking would have been better.

Hermes 2 couldn't have possibly made it there?

Welllllp.

We also had a big talk about that and were under the impression that Total War dictated an automatic fall after being pushed off any kind of height change. Guess we were wrong.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
I'm pretty sure the rules said a height of 2 or more. Not just any fall. :(


Too bad I've fallen on my rear end. Going out in glory by charging someone is about all my mech can do at this point.

Lemniscate Blue
Apr 21, 2006

Here we go again.

LeschNyhan posted:

Hermes 2 couldn't have possibly made it there?

Welllllp.

We also had a big talk about that and were under the impression that Total War dictated an automatic fall after being pushed off any kind of height change. Guess we were wrong.

I still think it would have been hilarious.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

LeschNyhan posted:

Hermes 2 couldn't have possibly made it there?

Welllllp.

We also had a big talk about that and were under the impression that Total War dictated an automatic fall after being pushed off any kind of height change. Guess we were wrong.

its a height of 2 (or was it 3 100% if its 3 though) or more.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

AtomikKrab posted:

its a height of 2 (or was it 3 100% if its 3 though) or more.

The rule says "more than two" so my assumption is 3, but I'd probably house rule a penalty for a steep incline.

Taerkar
Dec 7, 2002

kind of into it, really

Alright, we've got a player death this round.

Update 4, Turn 3 (I think? PTN?)

Unit: Hermes (M5)
Death: Punched in the head

Guesses for turn 3:

Terrifying Effigies (Hammer M8 Ammo Explosion)
Tempest_56 (Valkyrie from behind)
Vlad Antlerkov (Valkyrie Gauss Headcap)
ZeeToo (Cicada Headcap)
Picard Day (Spider from Falling)
AJ_Impy (Cicada by CT destruction)
Keru (Cicada headcap by charging)
The Paradigm (Unspecified Mech, Ammo Explosion from TAC)
GreyJoyBastard (His Valkyrie, Ammo Explosion)
Rivensteel (Spider from legging)


Noone picked the right mech, so that eliminator is out.

So I'm going with Keru, he was the closest (Headcap from a physical attack). It's the closest as far as I can tell.

What would you like, Keru? No more than $10 total of gift certificates, which is pretty much limited to Archives, platinum, or 2 custom title changes. Maybe a reg for a friend? A title with a no-adds upgrade?

My 2 C-bills on the push. Was that behind the Mech though? or at least not in the front 3 hexes?

Taerkar fucked around with this message at 00:40 on Apr 26, 2012

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Leperflesh
May 17, 2007

I just want to point out that Goonlance had abysmal dice luck this round. Tons and tons and tons of "needed 8, rolled 6 or 7" and even some "needed 6, rolled 4" crap. You guys set yourselves up well to execute that Griffin and the dice refused to cooperate. So take heart, you're generally doing the right thing! Just... try to be luckier...

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