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Is there an editor for my IMPs? I've picked the same portrait for 2 of them and it's driving me INSANE.
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# ? Apr 7, 2012 20:43 |
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# ? Jun 10, 2024 14:09 |
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Goddammmmit where the hell do you get trigger groups? Are they just hella rare? I'm at coolness 9, have AM Rifles available for purchase at Bobby's, but have never seen a trigger group there, used, new, or even at Tony's. Am I getting RNG hosed or is it a recipe item in 1.13?
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# ? Apr 9, 2012 18:37 |
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hairrorist posted:Goddammmmit where the hell do you get trigger groups? Are they just hella rare? I'm at coolness 9, have AM Rifles available for purchase at Bobby's, but have never seen a trigger group there, used, new, or even at Tony's. I'm not even sure if they're in regular 1.13 at all, they used to be a 1.13 Wildfire thing only. And if they're in, they might be flagged as sci-fi items and you might have picked non-sci-fi in the game options I'd presume.
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# ? Apr 9, 2012 18:45 |
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I'm pretty sure regular 1.13 has them, but yeah, they're sci-fi items.
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# ? Apr 9, 2012 18:58 |
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That'd be it. I've asked before, but is there a list of combineable items for 1.13 or are there no new recipes?
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# ? Apr 9, 2012 19:14 |
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The only ones I can think of off the top of my head are: Copper wire + watch = timed detonator Alcohol + rag = molotov Knife + T-shirt = rag
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# ? Apr 9, 2012 22:49 |
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midge posted:I know this thread has already seen it's share of posts about this, I can't get over just HOW bad it really is. Which is a shame since it'll discourage other developers from doing the same only doing a good job of it.
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# ? Apr 10, 2012 02:29 |
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MadJackMcJack posted:Which is a shame since it'll discourage other developers from doing the same only doing a good job of it. I wish it had been a kickstarter project and had 20 thousand backers telling the devs not to do all the stupid poo poo they did.
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# ? Apr 10, 2012 02:32 |
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Baytor posted:The only ones I can think of off the top of my head are: Pocket knife (the swiss army one) + lameboy = display unit (or maybe just the display, needs a copper wire to be a unit) Pocket knife + portable TV = fumble pack Foehammer fucked around with this message at 14:30 on Apr 10, 2012 |
# ? Apr 10, 2012 14:27 |
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edit: nvm, it's taken care of. But still, is it possible to remove Jubilee from Urban Chaos (as well as "Morgan" and that other new female merc ((what the hell are they even supposed to be?)) Clovis Sangrail fucked around with this message at 21:15 on Apr 12, 2012 |
# ? Apr 11, 2012 14:13 |
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Anyone play 7.62 with the Blue Sun mod? I'm trying to find something that compares to JA2 since BiA was so terrible. I tried 7.62 a while ago vanilla and it had a neat combat system but was way too buggy and unfinished to be real fun.
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# ? Apr 29, 2012 21:48 |
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Baytor posted:Alcohol + rag = molotov Add oil to the Alcohol for a bigger boom!
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# ? Apr 29, 2012 21:57 |
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hairrorist posted:Anyone play 7.62 with the Blue Sun mod? I'm trying to find something that compares to JA2 since BiA was so terrible. I tried 7.62 a while ago vanilla and it had a neat combat system but was way too buggy and unfinished to be real fun. Similar, but different. BSM lets you change thingd up fairly easily, and has all kindsa poorly written fuckin instructions and poo poo. But the actual combat is way awesome. The middling bits can be weird a gently caress.
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# ? Apr 30, 2012 22:49 |
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Back in Action has released version "1.13" and I can't decide if that name is a chagrinned admission that "yeah, it should have been this way all along" or a deluded attempt to pass it off as being as good as JA2 1.13. http://www.jaggedalliance.com/en/al...80%9D/#more-846 In short, they added a bunch of features that should have been there to start with, like fog of war and sector inventory. So, I guess they're listening to fans and trying to make this less of a phoned-in license cash-in? Maybe? I haven't played BIA yet, but if they keep on improving it or make it moddable, it would be worth buying it on sale.
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# ? May 2, 2012 15:51 |
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If they'd timed this with the Steam sale they had a couple of weeks back I might have bitten.
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# ? May 2, 2012 16:16 |
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Alchenar posted:If they'd timed this with the Steam sale they had a couple of weeks back I might have bitten. I would bet good money that it will be on sale during the Summer Sale (which should be like two months away now).
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# ? May 2, 2012 16:20 |
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Baytor posted:The only ones I can think of off the top of my head are: If you're playing it with the AIMNAS mod, don't forget to add the fifty million variations on the theme of 'IED', including 'Jar+Marbles+Shaped Charge=Improvised Grenade', 'any grenade+gum=booby-trap version of that grenade' and everyone's favorite 'oil+gasoline+molotov cocktail=hilariously massive incendiary bomb'. Seriously, experimenting with different types of IEDs is half the fun of that mod.
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# ? May 2, 2012 21:05 |
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Didn't the original JA let you combine gasoline and mustard gas grenades to make what amounted to WMDs?
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# ? May 2, 2012 21:50 |
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I think that was Deadly Games, and you could combine gasoline and ANY kind of grenade to make a variety of WMDs!
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# ? May 4, 2012 14:46 |
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SavageMessiah posted:I think that was Deadly Games, and you could combine gasoline and ANY kind of grenade to make a variety of WMDs!
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# ? May 5, 2012 01:25 |
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In JA1, you could combine gas, oil, and a rag with any grenade and it turned it into a super-charged "Eagle" version of the grenade:quote:
From http://www.gamefaqs.com/pc/565057-jagged-alliance/faqs/2091
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# ? May 5, 2012 08:57 |
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sean10mm posted:Didn't the original JA let you combine gasoline and mustard gas grenades to make what amounted to WMDs? This is insanely effective when you want to enter a room full of dudes. With names like eagle fearball it's strange that the game wasn't developed in Japan. After finally beating JA2 1.13, I then went on to play and beat the original. The second one is a better game, but the first has this pick-up and play, instant gratification appeal for me. It would make the perfect game for a portable console these days. God Of Paradise fucked around with this message at 09:19 on May 5, 2012 |
# ? May 5, 2012 09:11 |
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I didn't like the way the strategic campaign was implemented in JA1 that much. I didn't like the complete rarity of weapons, and the shady Irish rip-off merchant introduce in JA:DG was strangely gratifying. Plus, Gus Tarballs! edit - playable in JA:DG, I mean. I think...
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# ? May 5, 2012 09:20 |
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Myoclonic Jerk posted:I haven't played BIA yet, but if they keep on improving it or make it moddable, it would be worth buying it on sale. I played it pre-patch, and it's actually a fun game. Looking forwards to playing it again with fog of war, though. There was no reason for that not to be there on release.
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# ? May 5, 2012 09:39 |
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God Of Paradise posted:After finally beating JA2 1.13, I then went on to play and beat the original. The second one is a better game, but the first has this pick-up and play, instant gratification appeal for me. It would make the perfect game for a portable console these days. There is a Jagged Alliance DS, it's pretty much just a direct port of the first game with a few minor differences.
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# ? May 5, 2012 11:52 |
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God Of Paradise posted:This is insanely effective when you want to enter a room full of dudes. With names like eagle fearball it's strange that the game wasn't developed in Japan. EDIT: Should read the entire thread before posting.
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# ? May 5, 2012 13:38 |
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What's the thing that keeps my goddamn mercs from hitting anything? I don't care how realistic my SWAT sniper not hitting an enemy literally in front of her while sprinting is, the fact the same enemy manages to severely wound her and two Spetsnaz members is not fun. In other news, I thought BIA was always moddable? Sad to hear there's no Elliot scenes, though.
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# ? May 9, 2012 09:01 |
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JackMackerel posted:What's the thing that keeps my goddamn mercs from hitting anything? I don't care how realistic my SWAT sniper not hitting an enemy literally in front of her while sprinting is, the fact the same enemy manages to severely wound her and two Spetsnaz members is not fun.
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# ? May 9, 2012 11:24 |
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I just started my annual JA2 playthrough and installed the most recent version of v1.13. gently caress me, did this game got harder? Guns always jamming on me, mercs can't aim for poo poo, AI is smart as gently caress. It's just beautiful
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# ? May 9, 2012 22:38 |
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Okay correct me if I'm wrong but after readying the gun with L after looking in that direction. You just right click on the enemy you want to aim at to make the reticule go smaller. Or is there something else I'm missing for aiming? Because even with 85 marksmanship, MP5s and fully readied and aimed my mercs can hardly hit fuckers from 25 tiles away or so.
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# ? May 10, 2012 14:47 |
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Dotcom656 posted:Okay correct me if I'm wrong but after readying the gun with L after looking in that direction. You just right click on the enemy you want to aim at to make the reticule go smaller. Using NCTH (new chance to hit), all your weapons will be pretty miserable on single shot without scopes (put a 2x or 4x on all guns at a minimum). However, NCTH does burst and auto-fire pretty drat well. Use your mouse wheel to adjust aim level.
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# ? May 10, 2012 14:52 |
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Dotcom656 posted:Okay correct me if I'm wrong but after readying the gun with L after looking in that direction. You just right click on the enemy you want to aim at to make the reticule go smaller.
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# ? May 10, 2012 14:52 |
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Alright I guess I'll wait till I get some scope drops. (The OP said to leave enemies drop all disabled for 1.13) So I guess I'll use some burst fire and full auto to put guys down.
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# ? May 10, 2012 15:06 |
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Dotcom656 posted:Alright I guess I'll wait till I get some scope drops. (The OP said to leave enemies drop all disabled for 1.13) So I guess I'll use some burst fire and full auto to put guys down. The difference between an assault rifle with/without a 4x ACOG is ridiculous. Just for fun, hire Reaper & Scully on day 1 and compare performance.
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# ? May 10, 2012 15:29 |
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I patched the game a month or two back to improve aiming without scopes. In my version, if you aim more than 2 clicks without a scope, you get a magnification factor equal to half of your clicks. So 3 clicks = 1.5x magnification, 6 = 3x, etc. Just put it in the JA2 folder and run it instead of the regular executable (assuming you have version 4870 already). It would be great to get some feedback on it! Get it here
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# ? May 10, 2012 21:33 |
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bionic eyes, nice.
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# ? May 10, 2012 21:46 |
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DEVILDOGOOORAH posted:bionic eyes, nice. Post/av combo. Also it's not really giving the mercs bionic eyes if they were myopic to begin with.
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# ? May 10, 2012 22:03 |
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Yeah, I hate this avatar but GiP does what it does. I'm for the patch though, because the disparity between scope/no scope is/was pretty bad
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# ? May 10, 2012 22:15 |
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Can someone explain to me what the zippers under the backpack slot mean when in tactical view? I'm trying to get to someone's med kit in there but it's grayed out. And last time I tried those buttons I ended up dropping the backpack on the ground entirely.
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# ? May 10, 2012 23:40 |
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# ? Jun 10, 2024 14:09 |
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Dotcom656 posted:Can someone explain to me what the zippers under the backpack slot mean when in tactical view? I'm trying to get to someone's med kit in there but it's grayed out. And last time I tried those buttons I ended up dropping the backpack on the ground entirely. One button is for dropping the backpack on the ground, which removes the 50% extra AP for movement when carrying one in combat, the other one is for picking it up again if you're close enough. The contents of backpacks aren't usable in combat, that's why they're grayed out.
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# ? May 10, 2012 23:44 |