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YggiDee
Sep 12, 2007

WASP CREW
Having a Persona of the same Arcana increases the 'points' you get from any interaction with that S-Link. Characters you don't use grow cobwebs in the corner, but experience is weighted so if you take your low-levelled chumps into a high-end dungeon, they'll catch up soon enough.

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Brother Entropy
Dec 27, 2009

Characters you're not using don't get experience, but at the same time there's no required points where you have to use certain characters. I used Chie, Yukiko and Kanji exclusively for the last 4 or 5 dungeons in the game and I got through just fine.

claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
JESUS TURN IT OFF
WHY ARE YOU STILL SMILING

Pierce posted:

By the time you hit NG+ you can have all of Megrez's points covered in a couple of turns. NG+ was pretty bad rear end even if your uber demons are not as useful as movement exploitation teams.

It was more irritation at "I know I can beat this fucker's head in NOW, to hell with your Dragon Stream, lemme at him". Having to do every loving step involved in that, a series of gimmick missions, is irksome to no end to me.

Also this second time around I'm noticing:
a) Jungo's story is the best thing, none of you were lying
b) I didn't do a lot of late-game Daichi stuff, holy poo poo he really is Shinji
c) I wish a lot more of the story stuff resembled the side-story with the detective, this is basically my favorite chain of events in the drat game. Why is everything else not to this caliber.

Momomo
Dec 26, 2009

Dont judge me, I design your manhole
I only got to day 4, but what is it that makes people say Daichi is like Shinji? Other than not wanting to fight (which Shinji reacts to in multiple ways, but Daichi handles in a much more sane way), the two aren't really anything alike.

claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
JESUS TURN IT OFF
WHY ARE YOU STILL SMILING
There's one scene I just saw on this path that is almost literally "I musn't run away" and then he kicks 9 flavors of rear end all in one event. He even pauses to beat himself up for it in the process and STILL pulls it off. Except since it's a character event they don't let the person you've put in danger get beaten up first.

Freak Futanari
Apr 11, 2008

Syrg Sapphire posted:

a) Jungo's story is the best thing, none of you were lying

Jungo is pretty much my favorite SMT character ever at this point.

Also, Megrez went down... after hours of careful fusing, grinding and refusing, and then savescumming constantly during the battle to make sure that Daichi managed to petrify and kill team leaders with one Multi-hit every time. Even then it was hard as balls. :toot: Good riddance!

e: Also, after finding out what chawanmushi actually is, i've decided that i need to try it sometime, it sounds loving delicious. :v:

Freak Futanari fucked around with this message at 03:00 on Apr 30, 2012

claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
JESUS TURN IT OFF
WHY ARE YOU STILL SMILING
I have determined that if I end up defeating the staff of DS2 and rewriting the game Joe can stay too. Although I think I've found my first "wait, what" glitch in the event scripting as he claimed he was saving an apple he found for his girlfriend an event after her funeral.

Whoops.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Syrg Sapphire posted:

I have determined that if I end up defeating the staff of DS2 and rewriting the game Joe can stay too.

I liked Joe because it's not often you get a realistic portrayal in a video game of a character who's obviously clinically depressed but trying to hide it.

quote:

Although I think I've found my first "wait, what" glitch in the event scripting as he claimed he was saving an apple he found for his girlfriend an event after her funeral.

Whoops.

I'm not so sure that's a glitch; I don't think that event can happen until after she dies.

claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
JESUS TURN IT OFF
WHY ARE YOU STILL SMILING
Alright, possibly-final question about DS2: apparently my second run was effectively perfect. No death, no free battle, befriended and saved everyone. Is it worth going through a final time for bonus bosses or are they just gonna be pushovers at this point?

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Syrg Sapphire posted:

Alright, possibly-final question about DS2: apparently my second run was effectively perfect. No death, no free battle, befriended and saved everyone. Is it worth going through a final time for bonus bosses or are they just gonna be pushovers at this point?

The later bonus bosses still put up a fight even with level-99 demons. Even if your demons are tough enough to weather most of what they can throw at them, your characters probably aren't unless you deliberately grind them off one of the bonus bosses that spawns minions. None of them are likely to be incredibly tough, but they'll require at least a bit of thought.

Brother Entropy
Dec 27, 2009

So, question about Nocturne. Since you unlock skills from your currently ingested Magatama upon levelup does that mean you have to be careful in juggling what you have equipped when you're about to level up in order to get all the good stuff in the end? I'm assuming 99 is the max level and I see alot of blank slots on the Magatama list that makes me imagine you can't reasonably get access to all the skills in the game.

Basically what I'm asking is if I have to plan ahead as much as I'm assuming I do or if it'd be best for me to just focus on one or two things.

Ibram Gaunt
Jul 22, 2009

When you hit 99 every battle after you'll automatically learn the next skill on the magatama you have ingested's list. So you don't have to worry about that.

Brother Entropy
Dec 27, 2009

Oh, that's beautiful.

Pierce
Apr 7, 2007

Fool!

Thuryl posted:

I liked Joe because it's not often you get a realistic portrayal in a video game of a character who's obviously clinically depressed but trying to hide it.

I tend to play SRPGs from a purely logical perspective. I completely missed that and I am bipolar myself. I may have to look at this again. . . but not today.


Am I the only one who enjoys the roadblock/Atlus dickery? I've played enough of SMT to know the basic mechanics and can assemble a pretty bad rear end team quickly. I really don't want to steamroll eveything. In DS2 I treated the bosses like puzzles and counted on getting smashed the first time I tried. Through careful planning there is very little grinding required in DS2.

PurplieNurplie
Jan 14, 2009
Any tips for the early going of Devil Survivor 2?

What just happened: (early game spoiler) Keita's death clip after just arriving in Osaka.

I've been doing okay in fights and the auction and such so far, but any advice about what demons in particular to get, any upcoming hard fights, recommended levels, how I should be using my dudes, etc. would be nice.

I've got everyone's FATE thing at 1, so far. With regards to that, I know I'm supposed to get Io to 3 ASAP, but that's it, really.

opaopa13
Jul 25, 2007

EB: i'm in a rocket pack and i am about to blast off into space. it should be sweet.

Syrg Sapphire posted:

I have determined that if I end up defeating the staff of DS2 and rewriting the game Joe can stay too. Although I think I've found my first "wait, what" glitch in the event scripting as he claimed he was saving an apple he found for his girlfriend an event after her funeral.

Whoops.

It's definitely not a glitch.

He's bringing it to her grave/shrine. That's why he offers you a bite (so it doesn't completely go to "waste") and why the other characters become so awkward when he reveals it's for her.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Pierce posted:

I tend to play SRPGs from a purely logical perspective. I completely missed that and I am bipolar myself. I may have to look at this again. . . but not today.

That was the impression I got of him, anyway. It's not normal for someone to be that carefree, and you see shades of some pretty deep underlying insecurities sometimes, like when you press him about why he won't visit his girlfriend.

Thuryl fucked around with this message at 17:50 on Apr 30, 2012

Pierce
Apr 7, 2007

Fool!

Thuryl posted:

That was the impression I got of him, anyway. It's not normal for someone to be that carefree, and you see shades of some pretty deep underlying insecurities sometimes, like when you press him about why he won't visit his girlfriend.

It's easy to see now. At the time I just thought he was just quirky anime guy. That is a valid and human explanation as to why Joe was avoiding his girlfriend, late to meetings, etc..

Dehry
Aug 21, 2009

Grimey Drawer
For those of you who stopped following the P4: The Animation thread after it ended.

Babylonian posted:

There's not enough really to post an Anime Vice news story about, really, since no one will talk to me about it on the record until a decision's made, but in case you want an update on the dub situation: relations between the P4 cast and Sentai are going... less than great. Yukiko's VA called the situation a "whole new level of clusterfuck" on Facebook, saying that "there are last ditch attempts being made to keep the Persona 4 recording here. Otherwise it's going back to Texas to be recast."

A source close to everything told me it's "looking like the cast may not be back due to the poor way this was handled by Sentai." Basically, everyone's walking on eggshells right now - for the most part, it seems like the cast really wants to do the thing, but Sentai has kinda screwed this up at every available opportunity.

Gun to my head, I'd guess that this is all gonna work out in the end, since everyone kinda wants the same thing. But man! What a mess.

Looks like trouble ahead.

ConanThe3rd
Mar 27, 2009
Of course.

The only reason Sentai exists is bullshit legal loopholes.

cozyduck
Feb 16, 2011

Ibram Gaunt posted:

When you hit 99 every battle after you'll automatically learn the next skill on the magatama you have ingested's list. So you don't have to worry about that.

Brother Entropy posted:

Oh, that's beautiful.


It's also not exactly true.
Max level in Nocturne is 255, even though the level counter doesn't show levels past 99. So you have 254 level ups to work with to get all skills, which is way more then enough, but you still need to actually level up, which starts taking quite some time past level 100.

Also, you can use your current MP and magic stat to easily determine your level when you're past level 99.

Ibram Gaunt
Jul 22, 2009

cozyduck posted:

It's also not exactly true.
Max level in Nocturne is 255, even though the level counter doesn't show levels past 99. So you have 254 level ups to work with to get all skills, which is way more then enough, but you still need to actually level up, which starts taking quite some time past level 100.

Also, you can use your current MP and magic stat to easily determine your level when you're past level 99.

Oh I must have misremembered it's been a few years, thank you for correcting me

Dogbutt
Nov 26, 2011

Look at my face.

cozyduck posted:

It's also not exactly true.
Max level in Nocturne is 255, even though the level counter doesn't show levels past 99. So you have 254 level ups to work with to get all skills, which is way more then enough, but you still need to actually level up, which starts taking quite some time past level 100.

Also, you can use your current MP and magic stat to easily determine your level when you're past level 99.

Wait are you serious? Woah, I find that really trippy. What's up with video games and the number 255?

Artix
Apr 26, 2010

He's finally back,
to kick some tail!
And this time,
he's goin' to jail!
It's 2^8 - 1. Basically, the largest possible number that can be stored without allocating an extra bit (byte?) of memory.

PurplieNurplie
Jan 14, 2009
DS2 trip report:

saved Keita and ahhh now I have 6 party members, who do I use it's so stressful :ohdear:

at least I have Watchful, so I can sit one person out and have them get xp, but I'm guessing the game wants me to use Keita, since I just got him.

I've been building my MC pretty balanced, with a slight emphasis on Strength. Is this okay, or should I focus more on one or two stats?

When a party member's affinity goes up through FATE, do they also get a boost offensively to that element, or just gain the resistance?

EDIT: holy poo poo, Keita owns and so does electric dance.

PurplieNurplie fucked around with this message at 20:08 on Apr 30, 2012

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
Don't worry about exp. Seriously. The game is very generous in terms of letting idle members keep up in levels.

Also, in Devil Survivor, specialists beat out generalists. Focus on one offense stat to pump, and throw a few points in Def/Agi (unless you want to build an Agi-Phys MC, in which case Agi and Phys get equal screentime.)

Pierce
Apr 7, 2007

Fool!

PurplieNurplie posted:

DS2 trip report:
I've been building my MC pretty balanced, with a slight emphasis on Strength. Is this okay, or should I focus more on one or two stats?

Look at some of your cracked skills and check out stat reqs. If a skill appeals to you focus your MC's stats on using that skill. It's not wise to go with magic and strength since this locks you out of the upper tier skills.



sidetracked: Pureauthor, your signature, are you ironknuckle or did you get him banned? just curious

Alteisen
Jun 4, 2007

by FactsAreUseless

PurplieNurplie posted:

DS2 trip report:

saved Keita and ahhh now I have 6 party members, who do I use it's so stressful :ohdear:

at least I have Watchful, so I can sit one person out and have them get xp, but I'm guessing the game wants me to use Keita, since I just got him.

I've been building my MC pretty balanced, with a slight emphasis on Strength. Is this okay, or should I focus more on one or two stats?

When a party member's affinity goes up through FATE, do they also get a boost offensively to that element, or just gain the resistance?

EDIT: holy poo poo, Keita owns and so does electric dance.

Balanced stats is a bad idea, pick either strength or magic and max the gently caress out of it.

Turncoat Mommy
Oct 3, 2010

I believe in you.

Pierce posted:

Look at some of your cracked skills and check out stat reqs. If a skill appeals to you focus your MC's stats on using that skill. It's not wise to go with magic and strength since this locks you out of the upper tier skills.



sidetracked: Pureauthor, your signature, are you ironknuckle or did you get him banned? just curious

Ironknuckle bought the avatar for a few people when he was perma'ed to inform the masses of the injustice given.

Dr Pepper
Feb 4, 2012

Don't like it? well...

He did a pretty bad job of it then because I always assumed they were celebrating his ban.

Freak Futanari
Apr 11, 2008
Does Grimoire and Grimoire+ stack?

Captain Corduroy
Mar 31, 2007

We find the source of the problem, and we throw dragons at it.
Is it okay if I only focus on Social Links in P3P based on how cute the characters are? So far the only exception I've made is Devil because of how ridiculous Tanaka's introduction was.

Rio :allears:

Baku
Aug 20, 2005

by Fluffdaddy
Tanaka is the best and I'm actually slightly disappointed that his cameo in P4 didn't lead into him being the Devil link a second time

Captain Corduroy
Mar 31, 2007

We find the source of the problem, and we throw dragons at it.
Honestly some of the systems in P3P are a little beyond me -- I still don't understand fusing Personas -- but I've put more time into this game than any game in years. It's doing something right.

I've never played a Persona game before this but now I absolutely can't wait for P4G to come out on Vita.

Baku
Aug 20, 2005

by Fluffdaddy
You don't really have to understand the specific mechanics of fusion (like what combos produce persona of what arcana and all that poo poo), basically just...

1) Always Be Fusin. This keeps at least one persona slot open to pick up new ones from shuffle cards and helps ensure the levels of your persona will be up to date; they won't level up nearly fast enough from XP to keep pace so don't try to use the starting one for the whole game or whatever. You can always recall something you liked or need for a special fusion or s. link affinity later from the Compendium. The XP boost from having a S link at 4+ is huge and makes persona you fuse a lot better than the ones you pick up from cards.

2) Try to keep at least one fire, lightning, wind, and ice attack somewhere on the main character's persona list, and since you'll be leaning on him/her for healing a lot especially if you don't like certain party members it's a good idea to get and hold onto the best multitarget heal you have access to as well.

Those two things were enough for me to bumblefuck my way through P3 on the PS2 after not playing a SMT in years and years, and a lot of people seem to overlook one or the other.

EDIT: Oh, and assuming it works like the PS2 versions you can change what skills a fused persona inherits by reselecting the personas you're fusing; it's worth doing this if the persona is inheriting a bunch of dumb crap or you want to save one specific rare skill from the guys you're fusing, but don't drive yourself nuts doing it for "perfect" inheritances because there are some hidden rules about what stuff can inherit what especially as it pertains to elements and healing VS physical attacks. One of the best things they could add to Persona 5 is a reroll button for this on the fusion screen, or just letting you select which eligible skills to inherit.

Baku fucked around with this message at 23:15 on Apr 30, 2012

Captain Corduroy
Mar 31, 2007

We find the source of the problem, and we throw dragons at it.

Zombies' Downfall posted:

You don't really have to understand the specific mechanics of fusion (like what combos produce persona of what arcana and all that poo poo), basically just...

1) Always Be Fusin. This keeps at least one persona slot open to pick up new ones from shuffle cards and helps ensure the levels of your persona will be up to date; they won't level up nearly fast enough from XP to keep pace so don't try to use the starting one for the whole game or whatever. You can always recall something you liked or need for a special fusion or s. link affinity later from the Compendium. The XP boost from having a S link at 4+ is huge and makes persona you fuse a lot better than the ones you pick up from cards.

2) Try to keep at least one fire, lightning, wind, and ice attack somewhere on the main character's persona list, and since you'll be leaning on him/her for healing a lot especially if you don't like certain party members it's a good idea to get and hold onto the best multitarget heal you have access to as well.

Those two things were enough for me to bumblefuck my way through P3 on the PS2 after not playing a SMT in years and years, and a lot of people seem to overlook one or the other.

EDIT: Oh, and assuming it works like the PS2 versions you can change what skills a fused persona inherits by reselecting the personas you're fusing; it's worth doing this if the persona is inheriting a bunch of dumb crap or you want to save one specific rare skill from the guys you're fusing, but don't drive yourself nuts doing it for "perfect" inheritances because there are some hidden rules about what stuff can inherit what especially as it pertains to elements and healing VS physical attacks. One of the best things they could add to Persona 5 is a reroll button for this on the fusion screen, or just letting you select which eligible skills to inherit.

So you're saying that the inherited moves can change just by reselecting the same Personas, or am I misreading?

Also, is Junpei good at anything besides getting murdered, because it sure doesn't look like it

U NO WUT IM SAIYAN
Jan 26, 2003

by angerbeet

Captain Corduroy posted:

So you're saying that the inherited moves can change just by reselecting the same Persona, or am I misreading?

Also, is Junpei good at anything besides getting murdered, because it sure doesn't look like it

Heh as Vorpal Blade and a big sworda nd a hat that is cool+cute.

Brother Entropy
Dec 27, 2009

Captain Corduroy posted:

So you're saying that the inherited moves can change just by reselecting the same Persona, or am I misreading?

Yeah, what you do is deselect both Personas then reselect them and it should come up with different inherited skills. It's really dumb and tedious but they finally made a better system for P4G so hopefully we won't have to deal with it for any new games from this point on.

Axle_Stukov
Feb 26, 2011

Stylin'
Junpei suffers from "Sucks early, is good late game" syndrome. If you can bear to keep him around, he eventually becomes a killing machine.

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Captain Corduroy
Mar 31, 2007

We find the source of the problem, and we throw dragons at it.

Axle_Stukov posted:

Junpei suffers from "Sucks early, is good late game" syndrome. If you can bear to keep him around, he eventually becomes a killing machine.

Ugh because right now he's half the level of my other characters because I got fed up with him getting destroyed by wind guys. Maybe I'll let him tag along on my next trip to Tartarus.

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