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Captain Corduroy posted:Is it okay if I only focus on Social Links in P3P based on how cute the characters are? So far the only exception I've made is Devil because of how ridiculous Tanaka's introduction was. Koromaru The best dog in the best Social Link.
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# ? Apr 30, 2012 23:47 |
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# ? May 19, 2024 19:06 |
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Captain Corduroy posted:Ugh because right now he's half the level of my other characters because I got fed up with him getting destroyed by wind guys. Maybe I'll let him tag along on my next trip to Tartarus. Underlevelled characters can catch up pretty quickly to everyone else because of how experience works in the newer Personas. Don't worry too much about not using someone all the time.
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# ? Apr 30, 2012 23:56 |
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There better not be a weird "romance" option with Ken but after Saori telling me she had a crush on her uncle all bets are off
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# ? May 1, 2012 00:01 |
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Captain Corduroy posted:There better not be a weird "romance" option with Ken but after Saori telling me she had a crush on her uncle all bets are off
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# ? May 1, 2012 00:03 |
Captain Corduroy posted:There better not be a weird "romance" option with Ken but after Saori telling me she had a crush on her uncle all bets are off Oh, to be young and naive.
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# ? May 1, 2012 00:14 |
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Brother Entropy posted:It's really dumb and tedious but they finally made a better system for P4G so hopefully we won't have to deal with it for any new games from this point on. What's this new system?
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# ? May 1, 2012 00:21 |
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Captain Corduroy posted:There better not be a weird "romance" option with Ken but after Saori telling me she had a crush on her uncle all bets are off Um, well, at least it's an OPTION, right? Meaning, you're not forced to.
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# ? May 1, 2012 00:22 |
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Captain Corduroy posted:There better not be a weird "romance" option with Ken but after Saori telling me she had a crush on her uncle all bets are off There is and it's hilariously awful.
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# ? May 1, 2012 00:29 |
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Bland posted:What's this new system? From what I've heard you just straight up choose which skills the new Persona inherits.
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# ? May 1, 2012 00:38 |
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Brother Entropy posted:From what I've heard you just straight up choose which skills the new Persona inherits. So Devil Suvivor's System? Hallelujah. Catalina posted:Um, well, at least it's an OPTION, right? Meaning, you're not forced to. From what I've heard the localizer had to do a lot of rewriting. But yeah, it's an option.
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# ? May 1, 2012 00:38 |
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Captain Corduroy posted:Ugh because right now he's half the level of my other characters because I got fed up with him getting destroyed by wind guys. Maybe I'll let him tag along on my next trip to Tartarus. He's garbage, you get much better people as the game progress. Outside of a little variety of course, Akihiko, any healer and Koromaru are pretty much the perfect team.
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# ? May 1, 2012 00:39 |
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Dr Pepper posted:So Devil Suvivor's System? Wait, Devil Survivor already does this? gently caress, I still need to play those, too.
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# ? May 1, 2012 00:41 |
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So hey, stupid question. I've recently been swapping back and forth between Strange Journey and Devil Survivor 2, and prior to those, my only experiences with SMT games were P3P and P4. Anyway, I was wondering... why is Wind damage referred to as "Force" damage in DS2, and why does it use "Zan" as the root word for those spells instead of "Garu" like Strange Journey and the two Persona games I've played? I mean, I'd understand if it were actually meant to be a different elemental type, but it uses the same icon for Wind that Strange Journey uses, and Strange Journey uses the "Garu" root. And while we're at it, why is Light now "Expel" and Darkness now "Curse" in both Strange Journey and DS2?
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# ? May 1, 2012 00:46 |
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Brother Entropy posted:Wait, Devil Survivor already does this? gently caress, I still need to play those, too. Yeah it was kind of it's thing. Frankly I'm amazed it wasn't added into every game made after it. I guess it takes time for good ideas to catch on to the other teams. Hopefully it'll be in all new Megaten games from now on.
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# ? May 1, 2012 00:48 |
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W.T. Fits posted:Anyway, I was wondering... why is Wind damage referred to as "Force" damage in DS2, and why does it use "Zan" as the root word for those spells instead of "Garu" like Strange Journey and the two Persona games I've played? I mean, I'd understand if it were actually meant to be a different elemental type, but it uses the same icon for Wind that Strange Journey uses, and Strange Journey uses the "Garu" root. Some games are very inconsistent, the original SMT has, I think, the widest variety of spell types. Most SMT games up to Nocturne seem to have Zan spells, but after Persona 3, they were stricken and turned into the 4 elements, 2 light/dark. Basically, different teams work on different games, make different elements.
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# ? May 1, 2012 00:53 |
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Playing Persona 4 lately has made me really, really miss the fusion system from Devil Survivor. Especially the part where you can pick a demon and see a list of what demon combinations will create it. I miss my Super-Army of demons with no weaknesses! Speaking of Persona 4, what determines whether Mudo and Hama skills will hit? Besides Personas and accessories that are resistant or weak, that is. Is affected by stats like Magic and Luck? Do Sukukaja and Sukunda have any effect?
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# ? May 1, 2012 00:57 |
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Far as I know it's a flat percentage chance, with the odds increasing if you have the appropriate boost ability, and it increasing even more if the enemy is weak to the element.
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# ? May 1, 2012 00:59 |
If there was one thing Imagine did right, it was skill inheritance, since demons inherited pretty much all the skills from the parent demons (with certain exceptions) and you could just choose freely from them. Sure, it was gamebreaking as hell, but it was also goddamn hilarious.
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# ? May 1, 2012 00:59 |
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Not having to reload for half an hour to get the right skills on something will be a godsend.
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# ? May 1, 2012 01:01 |
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Dr Pepper posted:From what I've heard the localizer had to do a lot of rewriting. Actually, not so much!
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# ? May 1, 2012 01:09 |
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W.T. Fits posted:So hey, stupid question. Force/Zan and Wind/Garu are technically two different things. Garu was introduced in Persona 1, and it's pretty much been used exclusively in the Persona series, except for it appearing in Strange Journey for some reason. "Expel" and "Curse" have traditionally been the names for those elements outside the Persona series.
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# ? May 1, 2012 01:16 |
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TurnipFritter posted:Force/Zan and Wind/Garu are technically two different things. Garu was introduced in Persona 1, and it's pretty much been used exclusively in the Persona series, except for it appearing in Strange Journey for some reason. But is it the same in the Japanese versions, or is it something that just kinda happened during the localizations?
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# ? May 1, 2012 01:22 |
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Krad posted:But is it the same in the Japanese versions, or is it something that just kinda happened during the localizations? It's light and darkness in the JP games, I think they just wanted to stay away from that in the very early localization efforts (like how Holy became 'Pearl' in Final Fantasy).
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# ? May 1, 2012 01:23 |
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Justice posted:Actually, not so much! Oh are you the person who localized the game?
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# ? May 1, 2012 01:26 |
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Justice posted:It's light and darkness in the JP games, I think they just wanted to stay away from that in the very early localization efforts (like how Holy became 'Pearl' in Final Fantasy). But it was already a game series about summoning demons.
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# ? May 1, 2012 01:31 |
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Krad posted:But it was already a game series about summoning demons. No one from that far back is still around, I'm pretty sure. I don't think any of us could fathom the reasons they had for doing a lot of the things they did, save laziness/"not enough time"(original Snow Queen quest). Even more inscrutable is the fact that Persona (and Atlus in general) was flying so low that they could have gotten away with so much worse and no one would have ever noticed! Dr Pepper posted:Oh are you the person who localized the game?
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# ? May 1, 2012 01:36 |
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In regular SMT at least (not sure about Persona since I don't really care about that series anymore), the type name for Expel in Japanese is "Hama" (破魔). That basically means "to exorcise, destroy/expel evil/demons". Meanwhile, Curse is 呪殺, which means "killing curse". They basically just pared the names down to one word for simplicity. They did pretty well.
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# ? May 1, 2012 02:00 |
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Speaking of weird spell stuff, I can't remember offhand if any game other than the DDS duo use the Tera stuff. Am I just missing/forgetting something, or is that actually the case? Seems a bit weird to have two games with 5 elements rather than 4 is all.Dr Pepper posted:Not having to reload for half an hour to get the right skills on something will be a godsend. If it does work like Devil Survivor then you'll still be re-rolling a fair bit, just for the inheritance stat boosts rather than skills!
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# ? May 1, 2012 19:04 |
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Dragonatrix posted:Speaking of weird spell stuff, I can't remember offhand if any game other than the DDS duo use the Tera stuff. Am I just missing/forgetting something, or is that actually the case? Seems a bit weird to have two games with 5 elements rather than 4 is all. Persona 1 and 2 have a series of Earth-elemental spells called Magna.
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# ? May 1, 2012 19:21 |
Say, does Pierce deal full damage to team leaders too, or am i still going to need Assassinate for that? And since it only mentions that it can still be reflected, does that mean that it will go through nulls and drains as well?
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# ? May 1, 2012 23:42 |
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Technique posted:Say, does Pierce deal full damage to team leaders too, or am i still going to need Assassinate for that? And since it only mentions that it can still be reflected, does that mean that it will go through nulls and drains as well? As I recall, all Pierce does is bypass any resistances to phys except for reflect. So it doesn't do full damage to leaders, but it does go through Null and Drain Phys.
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# ? May 1, 2012 23:51 |
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Quick Strange Journey question: am I ever going to get more than 10 slots for Sub-Apps for my Demonica?
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# ? May 2, 2012 00:32 |
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W.T. Fits posted:Quick Strange Journey question: am I ever going to get more than 10 slots for Sub-Apps for my Demonica? No, ten is the maximum. (However, after beating the game once, you'll gain access to an app which, while equipped, allows you to use any six other apps regardless of their size.)
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# ? May 2, 2012 00:47 |
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Sniping team leaders is a waste of experience when you can just multi-strike to kill the whole team.
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# ? May 2, 2012 01:52 |
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Set up Multistrike with Grimoire and Stone+. It never gets old to see the first hit stone an enemy and the second crack it apart.
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# ? May 2, 2012 03:55 |
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I always wonder why everyone hates Demon Negotiation until I'm actually in the middle of playing a game that has it and it all comes flooding back.
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# ? May 2, 2012 05:24 |
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Why am I so good at intuitively picking the options that reverse my Crazy Girls' Social Links? In Persona 3, Yukari hated the hug I tried to give her, and now I reversed Ai's social link at the rank 3 event RIGHT before the July exams, so no summer outings for me. I'm assuming that, like with Yukari's link in Persona 3, it'll make more sense when I get to know Ai better and process her character more. "I never judged you for who you are!" is a very interesting/crazy line though. I can't say I've ever heard that before.
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# ? May 2, 2012 08:22 |
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Ai becomes more understandable and relatable later, but it doesn't make her social link any less frustrating to deal with. To get into nerdy tarot mode, the Moon is the arcana associated with illusion and to an extent madness so at least it makes sense that she's really fake and tough to figure out!
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# ? May 2, 2012 08:35 |
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Makes me wonder if fortune tellers, or at least people who work a lot with Tarot cards, would have an interesting perspective on the Persona games...
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# ? May 2, 2012 08:43 |
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# ? May 19, 2024 19:06 |
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PurplieNurplie posted:Makes me wonder if fortune tellers, or at least people who work a lot with Tarot cards, would have an interesting perspective on the Persona games... They do! I know a little bit about the Tarot myself and feel that the characters are quite well chosen to their corresponding arcana.
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# ? May 2, 2012 08:47 |