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Leif.
Mar 27, 2005

Son of the Defender
Formerly Diplomaticus/SWATJester
Everyone bombs an interview from time to time.

Is the recruiter an independent third party recruiter, or in-house HR?

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Sigma-X
Jun 17, 2005

BizarroAzrael posted:

Okay, this is going to seem like a weird leap in the conversation but I'm going back home and will have limited access to the forum/not going to feel like writing on my phone.

I'm still angry and depressed, I may get pills for that again. If I work in the industry again I think I want it to be as a technical artist or some kind of designer, which probably means I'll be doing something else in the meantime. I see ways to do stuff in UDK that might make a case for either career path, and I might do more Portal 2 maps. Quality is subjective but is there a minimum amount in terms of volume I should have before making applications?

Might also start my own company if I can figure some things out but I've not got as clear a plan for that yet.

Technical artist and designer are fairly disparate (although I know a guy who went to Valve because he more or less fit that description). I think you should figure one out before you start thinking of "minimum" requirements.

I'm not sure where you are going to find money to start your own company but I wouldn't invest in a guy who can't maintain a QA job because he's as nasty as you.

I think everyone in this thread, myself included, has been kids gloving you until now because they didn't want to outright say it, but dude, you're the problem. The guy blaming everything else and everything but himself is always the problem. You got a bad case of the dunning-Krueger.

You need to get away from the game development fantasies and figure out where your actual competences lie, and you need to fix your attitude.

Resource
Aug 6, 2006
Yay!
Feeling inspired by the valve handbook today. I've decided to move my desk from systems design area to the level design area. Now I kind of wish we had desks with wheels.

I'm considering brushing up on my art or programming skills, and was thinking about trying to get the company to help pay for classes or something. Has anyone else done this before? Any pro tips for convincing them that it's a great idea to support me improving myself?

Superrodan
Nov 27, 2007

Diplomaticus posted:

Everyone bombs an interview from time to time.

Is the recruiter an independent third party recruiter, or in-house HR?

It was an in-house HR person that got me set up. I was recommended by someone that works there, so I sent in my resume and they almost instantly contacted me.

Comrade Flynn
Jun 1, 2003

There's some Real Talk going down in this thread.

FreakyZoid
Nov 28, 2002

I guess technically it is possible that everyone you ever worked for and with across all those companies was staggeringly incompetent and didn't deserve the breaks you should have had. It doesn't seem very likely though.

I vote start your own company (set up as a sole trader and it's free), build up and release some of those Flash prototypes. Nothing will focus your mind quicker than being the guy in charge, and I've known more than one person where the shift in perspective has done them the world of good.

Or you'll just end up as a kind of Derek Smart figure, raging against the idiot public who fail to see your genius.

mutata
Mar 1, 2003

FreakyZoid posted:

I guess technically it is possible that everyone you ever worked for and with across all those companies was staggeringly incompetent and didn't deserve the breaks you should have had. It doesn't seem very likely though.

I vote start your own company (set up as a sole trader and it's free), build up and release some of those Flash prototypes. Nothing will focus your mind quicker than being the guy in charge, and I've known more than one person where the shift in perspective has done them the world of good.

Or you'll just end up as a kind of Derek Smart figure, raging against the idiot public who fail to see your genius.

Either way, we all win.

Chainclaw
Feb 14, 2009

SynthOrange posted:

Uhm, holy poo poo. I was just hitting up any jobs in graphic design, illustration and game art that came on the market but I just hit the jackpot. Literally. And by literally I mean in an appropriately figurative manner, since I'm now doing artwork at a video poker company. Reasonable 9-5 hours, low pressure, no crunch time, a new project every few weeks, and an absolutely ludicrous salary for a job advertised at junior level, especially compared to the survival wages I'm used to in animation/film. I still get to spend most of my day doing what I love, drawing, art research and working on 3d, interfaces and typography. The people there every day love doing their work, making the art or working on the coding or the networking guys or the mysterious cubicles doing stuff I havent figured out yet, it's all a pretty good environment.

I was kind of dubious when I saw the ad originally but I'm so glad I decided to answer it. I'd just become so used to being undervalued or even exploited from working in art and design that I'm just completely blown away at being treated and compensated at an appropriate level.

I've talked to some people who ended up working in capital G Gaming, on slot machine programming and stuff. They all love the pay, and they love the hours and light workload. Not a bad choice for a lot of people, and Gaming companies always seem to be hiring, they can't make slot machines fast enough.

Akuma
Sep 11, 2001


Akuma posted:

We totally need a new office.
Turns out I can make things happen by posting about them on the Internet. In a single day.

Naked Gun totally needs to be a runaway success.

Jan
Feb 27, 2008

The disruptive powers of excessive national fecundity may have played a greater part in bursting the bonds of convention than either the power of ideas or the errors of autocracy.

Kitten Kisses posted:

I used my 12" cintiq as a dedicated hulu screen and just used a mouse to make textures for four months when my 21" cintiq was broken and in the shop. That's how useless the 12" felt for painting in photoshop.

Could at least have used it as an indirect tablet, Intuos style, if that's even possible? Not being limited to the 1:1 ratio on the tiny screen kind of helps. Turn off the screen and just draw on your main monitor.

Frown Town
Sep 10, 2009

does not even lift
SWAG SWAG SWAG YOLO

Jan posted:

Could at least have used it as an indirect tablet, Intuos style, if that's even possible? Not being limited to the 1:1 ratio on the tiny screen kind of helps. Turn off the screen and just draw on your main monitor.

It's very possible- and not unlike having a ridonculously expensive 6x8 Intuos (which will make you wonder why you didn't just get an Intuos).

xgalaxy
Jan 27, 2004
i write code
Has anyone used that resume to interviews guy in the SAMart?
I'm thinking of using it because I've sent a few resumes to some places and didn't get any hits and I felt like I met the qualifications extremely well, so it has to be something I'm saying / not saying in my resume.

emoticon
May 8, 2007
;)

SynthOrange posted:

Uhm, holy poo poo. I was just hitting up any jobs in graphic design, illustration and game art that came on the market but I just hit the jackpot. Literally. And by literally I mean in an appropriately figurative manner, since I'm now doing artwork at a video poker company. Reasonable 9-5 hours, low pressure, no crunch time, a new project every few weeks, and an absolutely ludicrous salary for a job advertised at junior level, especially compared to the survival wages I'm used to in animation/film. I still get to spend most of my day doing what I love, drawing, art research and working on 3d, interfaces and typography. The people there every day love doing their work, making the art or working on the coding or the networking guys or the mysterious cubicles doing stuff I havent figured out yet, it's all a pretty good environment.

I was kind of dubious when I saw the ad originally but I'm so glad I decided to answer it. I'd just become so used to being undervalued or even exploited from working in art and design that I'm just completely blown away at being treated and compensated at an appropriate level.

Oh poo poo, I just had an engineer friend leave his high paying (non-game) job for a job programming poker machines, and I couldn't figure out why. Now I know: video poker jobs are some of the best jobs in the software industry.

Chernabog
Apr 16, 2007



My friend works at IGT as a programmer and he says he likes the working environment and everything in general, even if he doesn't care much for slot machines.

Irish Taxi Driver
Sep 12, 2004

We're just gonna open our tool palette and... get some entities... how about some nice happy trees? We'll put them near this barn. Give that cow some shade... There.
A games recruiter just called me. I told her I was happy where I am and hung up, and I'm wondering now if I made a mistake. Does anyone really use recruiters to find anyone?

Comrade Flynn
Jun 1, 2003

Irish Taxi Driver posted:

A games recruiter just called me. I told her I was happy where I am and hung up, and I'm wondering now if I made a mistake. Does anyone really use recruiters to find anyone?

Yes. Tons of places.

Also, CrowdStar just laid off about 60 people.

milquetoast child
Jun 27, 2003

literally

Comrade Flynn posted:

Yes. Tons of places.

Also, CrowdStar just laid off about 60 people.

Companies use Recruiters ALL THE TIME.

Especially if they're staffing up for a big project or opening a new office, they'll often go to a recruiter (or three) first and say "hey we need to fill 5 programming spots, 3 artists and 12 manager spots" then the recruiters blast their huge lists of hundreds of potential candidates and go from there.

Then two months later when they've only filled 3 programming spots, the company then posts their 2 programmer positions on their site and the public finds out about it.

So yeah, be nice to your recruiter and have a good relationship with them. They can REALLY help you out.

Irish Taxi Driver
Sep 12, 2004

We're just gonna open our tool palette and... get some entities... how about some nice happy trees? We'll put them near this barn. Give that cow some shade... There.

dunkman posted:

So yeah, be nice to your recruiter and have a good relationship with them. They can REALLY help you out.

Yeah I just sent her an email and apologized, clarifying that I wasn't looking for anything right now but having a relationship could be good for further down the line.

milquetoast child
Jun 27, 2003

literally
Is is Game Recruiter or Von Church? :)

Irish Taxi Driver
Sep 12, 2004

We're just gonna open our tool palette and... get some entities... how about some nice happy trees? We'll put them near this barn. Give that cow some shade... There.

dunkman posted:

Is is Game Recruiter or Von Church? :)

Marcum Search.

Shindragon
Jun 6, 2011

by Athanatos
Yeah it's very good to have a healthy relationship with a recruiter. Especially the ones who tell you they will call you regardless if you got the job or not.

Better than waiting 3 weeks knowing you didn't get it. :v:

Leif.
Mar 27, 2005

Son of the Defender
Formerly Diplomaticus/SWATJester

xgalaxy posted:

Has anyone used that resume to interviews guy in the SAMart?
I'm thinking of using it because I've sent a few resumes to some places and didn't get any hits and I felt like I met the qualifications extremely well, so it has to be something I'm saying / not saying in my resume.

I did once, when I didn't have a lot of time and needed some things updated.

I was not impressed at all. Lots of typographical errors, formatting errors, and the product was not really what I wanted in the end.

Superrodan posted:

It was an in-house HR person that got me set up. I was recommended by someone that works there, so I sent in my resume and they almost instantly contacted me.

I'd say it can't hurt then.

Jaytan
Dec 14, 2003

Childhood enlistment means fewer birthdays to remember

Irish Taxi Driver posted:

A games recruiter just called me. I told her I was happy where I am and hung up, and I'm wondering now if I made a mistake. Does anyone really use recruiters to find anyone?

I'd stay away from anyone giving you unsolicited calls when you don't already have a working relationship with them. Double so if they aren't employed by the company they are recruiting for.

Irish Taxi Driver
Sep 12, 2004

We're just gonna open our tool palette and... get some entities... how about some nice happy trees? We'll put them near this barn. Give that cow some shade... There.

Jaytan posted:

I'd stay away from anyone giving you unsolicited calls when you don't already have a working relationship with them. Double so if they aren't employed by the company they are recruiting for.

She sent me an email about a week earlier and I ignored it.

So I guess my question then would be what would I be looking for in a recruiter?

Sigma-X
Jun 17, 2005
I'm phone posting so I can't post the direct links for future archival thread readers, but my buddy Keith headed up the GDC art director/lead round table this year and is posting the notes for it on his blog - hyphenatedkeith.blogspot.com . There are some good bits of info in there and the session I attended was interesting despite being a bit discombobulated due to it being the first day and the first time it had been given by him.

The scope management section mentions that one team has regular baby killing meetings. Which is awesome because rampant babies wrecked a project I was on pretty badly.

RoboCicero
Oct 22, 2009

"I'm sick and tired of reading these posts!"

Sigma-X posted:

Which is awesome because rampant babies wrecked a project I was on pretty badly.

I can't be the only one who saw artists pushing babies off their tablets, programmers coming back to find out a baby just reverted all their changes, designers unable to print things out because of a baby jam.

Vaporware
May 22, 2004

Still not here yet.
That's actually all a very good read. Are most GDC panels that useful?

nibe
Feb 23, 2008

Superrodan posted:

I know the reasons I messed up the interview were my fault in the first place, but I also feel like it wasn't a 100 percent representation of who I am or who I would be if I was working for them, and instead was sort of a more pressured, less solid-answers version of myself.

I was basically in this exact position a week or two ago. I quickly moved through the early stages and was then flown out for an interview. I started feeling a sore throat on the flight, and had a horrible thrashy night of sleep in the hotel as my cold kicked into gear. A combination of that and, like you said, not quite being in the correct mindset for that particular interview, led to me not doing so well. I had brought textbooks to read through based on questions I had been asked on previous interviews, and they ended up being useless. I was asked to whiteboard a couple functions, pretty normal, but they were looking for 100% complete, compiling solutions that accounted for edge cases. Previous interviewers had been more interested in pseudocode "let's chat about how you would work this out" kind of stuff. So I got anxious and rushed right into trying to write code, it was stuff I could have done easily if I had slowed down and worked it out like normal.

Anyway, I knew I messed it up, and I decided to send that follow-up on the basis that I didn't see how it could hurt. I avoided making excuses and rambling, I said something to the effect of "I feel like I didn't accurately represent myself and my abilities." I sent it to the programmers/directors who had interviewed me. Shortly after, I received an email from HR saying I didn't get the job. In the back of my head I had known it was over, and that email was a futile attempt to save a sinking ship. It's just so draining to put in that effort and emotion for a few weeks and then be dropped right back to square one.

After a few near misses like that over the past few months, I'm nearing the end of my rope and I'm starting to look outside of games. Funny thing, IGT is a big employer in my town and so many people mention it when they hear what I do. Thus far I've staunchly refused to apply there for a few reasons (a strong distaste for the casino industry, wanting to leave town, and not perceiving much of a connection between the two types of "gaming"). I'll probably bite the bullet pretty soon though.

nibe fucked around with this message at 21:13 on May 2, 2012

Super Slash
Feb 20, 2006

You rang ?

Irish Taxi Driver posted:

A games recruiter just called me. I told her I was happy where I am and hung up, and I'm wondering now if I made a mistake. Does anyone really use recruiters to find anyone?

I've had pretty good experiences with em' in the UK, particularly Amiqus games as there's one guy who's always piped up opportunities for me and has been really friendly and helpful. I've even gotten one through LinkedIn, as I've got a contact who works for GamesRecruit, however I've not gotten much luck through Aardvark Swift as they don't seem very responsive, I'll have to bug them again this week to see how to company I applied for is doing.

Superrodan posted:

I know the reasons I messed up the interview were my fault in the first place, but I also feel like it wasn't a 100 percent representation of who I am or who I would be if I was working for them, and instead was sort of a more pressured, less solid-answers version of myself.

Well you're not alone there, given lots of reflection I can come up with multitudes of reasons where I think I went wrong with interviews! In some sense I suppose it's a good skill to step back and critically analyse your mistakes and how to learn from them. (I've still yet to break into the industry myself)

Crytek: Games Designer
- Built up a good rapport with all the staff
- However I was freezing cold wearing a shirt so I was having trouble writing during my written design test
- Completely forgotten about the stack of blank paper I should've drawn my concepts and designs on and instead used what space I had in the booklet!
- Leaned over to look at the Head HR lady's collection of documents about me, might've appeared like I was scoping out her cleavage. :doh:

Traveller's Tales Fusion: Games Tester
- Let the cat out the bag that I intend to progress to Level Design

Ninja Theory: Level Designer
- Babbled a bunch of panicked bullshit about the mechanics of God of War 3 for what made it a good game

Playground Games: Level Designer
- While the discussion was about my time at University, I was asked "What kind of environments have you made?" to which I answered "Actually I kinda copped out there and mostly made things in space" :v:
(COMPLETELY missed the chance to bring up my outside mod work, other personal works and the fact and I can actually make poo poo! Stupid stupid stupid)

emoticon
May 8, 2007
;)

nibe posted:

After a few near misses like that over the past few months, I'm nearing the end of my rope and I'm starting to look outside of games. Funny thing, IGT is a big employer in my town and so many people mention it when they hear what I do. Thus far I've staunchly refused to apply there for a few reasons (a strong distaste for the casino industry, wanting to leave town, and not perceiving much of a connection between the two types of "gaming"). I'll probably bite the bullet pretty soon though.

There's no need to be overly masochistic just because you envision yourself as a certain kind of software developer. Find a job at a well-funded company that's not in danger of closing with each project cycle--one that pays well and provides good hours so you can make the kinds of games you want or whatever in your spare time*. No one is going to care that your name is in a credits list among hundreds of other names in a market with hundreds of releases a year anyway, so there's no point in passing up a good opportunity because it's the wrong type of "gaming".

* Trust me, when your developer friends are working 12 hour days grinding away on some DLC that they know won't be that great, they'll be jealous that you get to make dumb poo poo in your spare time.

emoticon fucked around with this message at 21:47 on May 2, 2012

milquetoast child
Jun 27, 2003

literally

Irish Taxi Driver posted:

She sent me an email about a week earlier and I ignored it.

So I guess my question then would be what would I be looking for in a recruiter?

In my experience, you want a recruiter who understands what your skills are, and what YOU want, and also works specifically for an agency that works in games. You don't want a recruiter whom you have to explain the difference between your skillset, and another different kind of guy in your same department. For example, you're a UI artist and the recruiter keeps sending you animation jobs.

Also, a good recruiter spends like 30-60 minutes on the phone with you the first time just talking about who you are, what you want to do, where you want to work (both companies and geography), life style (kids, mortgage, etc). A good one will get really nitty gritty with you, and your previous experience. And they get to know your personality and passions, so they can truthfully find you a job that you want and the company wants you.

This is all so when they get a job that you're a good fit for, they can accurately pitch you to the company with confidence. Imagine the recruiter being your "friend" who knows you are looking for a job, and they randomly meet somebody who is hiring in your field. The random person might be like "well do they know Java?" and your recruiter will be able to say "yeah, he's done it for 4 years AND shipped 3 games written entirely in Java. Also he said your city is where he wants to work, and he's available for an interview this week."

That's how much your recruiter should know about you, and your goals.

If anyone has a few years of experience, and is not entry level, I would be happy to introduce you to my recruiter, she's great and always looking for solid people. She is super communicative and worked really hard for me to get me a great job.

mutata
Mar 1, 2003

dunkman posted:

In my experience, you want a recruiter who understands what your skills are, and what YOU want, and also works specifically for an agency that works in games. You don't want a recruiter whom you have to explain the difference between your skillset, and another different kind of guy in your same department. For example, you're a UI artist and the recruiter keeps sending you animation jobs.

Also, a good recruiter spends like 30-60 minutes on the phone with you the first time just talking about who you are, what you want to do, where you want to work (both companies and geography), life style (kids, mortgage, etc). A good one will get really nitty gritty with you, and your previous experience. And they get to know your personality and passions, so they can truthfully find you a job that you want and the company wants you.

This is all so when they get a job that you're a good fit for, they can accurately pitch you to the company with confidence. Imagine the recruiter being your "friend" who knows you are looking for a job, and they randomly meet somebody who is hiring in your field. The random person might be like "well do they know Java?" and your recruiter will be able to say "yeah, he's done it for 4 years AND shipped 3 games written entirely in Java. Also he said your city is where he wants to work, and he's available for an interview this week."

That's how much your recruiter should know about you, and your goals.

If anyone has a few years of experience, and is not entry level, I would be happy to introduce you to my recruiter, she's great and always looking for solid people. She is super communicative and worked really hard for me to get me a great job.

Any recommendations for companies/recruiters who work with junior artists? I'm up to 15 months experience, so not the usual "3-5 years", but not fresh out of the box either. I should hopefully be getting a part-time position where I'm at now (29 hours per week) which will work fine for me for a while, but you're selling me on this recruiter stuff.

mutata fucked around with this message at 21:53 on May 2, 2012

milquetoast child
Jun 27, 2003

literally

mutata posted:

Any recommendations for companies/recruiters who work with junior artists? I'm up to 15 months experience, so not the usual "3-5 years", but not fresh out of the box either. I should hopefully be getting a part-time position where I'm at now (29 hours per week) which will work fine for me for a while, but you're selling me on this recruiter stuff.

Check out Game Recruiter and Von Church, they both have applications on their site you can fill out. They should email you within a couple days to schedule a phone call.

I've used both, but GR is who got me this job and they were pretty awesome.

BTW, it's completely free to you to use a recruiter.

mutata
Mar 1, 2003

dunkman posted:

Check out Game Recruiter and Von Church, they both have applications on their site you can fill out. They should email you within a couple days to schedule a phone call.

I've used both, but GR is who got me this job and they were pretty awesome.

BTW, it's completely free to you to use a recruiter.

Cool. Would you recommend signing up with them even though I'm not (yet) actively looking for a new job? That was kind of mentioned already, but it still seems... weird to me to sign up with one and then be like "oh, yeah, but I'm planning on staying here for now." Mind you, the suits could come down tomorrow and say "no, we're not renewing you" so things could change for me that quickly...

Frown Town
Sep 10, 2009

does not even lift
SWAG SWAG SWAG YOLO

mutata posted:

Cool. Would you recommend signing up with them even though I'm not (yet) actively looking for a new job? That was kind of mentioned already, but it still seems... weird to me to sign up with one and then be like "oh, yeah, but I'm planning on staying here for now." Mind you, the suits could come down tomorrow and say "no, we're not renewing you" so things could change for me that quickly...

My studio (Baltimore - social games) is looking for 2D/3D artists and I think we pay pretty well for the area. I e-stalked you a little bit and I think you'd have a drat good shot at a full time position here, probably as a mid-level artist. I dig your portfolio.
We're working on a real time 3D Facebook game (so a lot of low poly things with painted diffuse maps).

Hit me up if you're interested~

nibe
Feb 23, 2008

emoticon posted:

There's no need to be overly masochistic just because you envision yourself as a certain kind of software developer. Find a job at a well-funded company that's not in danger of closing with each project cycle--one that pays well and provides good hours so you can make the kinds of games you want or whatever in your spare time*. No one is going to care that your name is in a credits list among hundreds of other names in a market with hundreds of releases a year anyway, so there's no point in passing up a good opportunity because it's the wrong type of "gaming".

It's not about the credit and I haven't refused a job offer or anything, I've just been reluctant to broaden my search. I've started sending out non-games applications in the past week though. I've actually really opened up to the idea of just working on games on the side and making some good money for a while. As far as "gaming", though, I've lived around casinos and gambling a lot and it's not an industry I want to be a part of.

milquetoast child
Jun 27, 2003

literally

mutata posted:

Cool. Would you recommend signing up with them even though I'm not (yet) actively looking for a new job? That was kind of mentioned already, but it still seems... weird to me to sign up with one and then be like "oh, yeah, but I'm planning on staying here for now." Mind you, the suits could come down tomorrow and say "no, we're not renewing you" so things could change for me that quickly...

It's fine to not be actively looking. They will mark that down in your file, but you can say stuff like "Well, I'm not really actively looking yet, but if there are any really great opportunities you think I should know about, I'd be very interested."

Things like salary bump, or relocation to a place you want to go. Like if your recruiter called you TODAY and said "hey, there's a job with a 20% salary bump on top of cost of living bump, in [favorite city], as well as a promotion, you interested?" would you really say no?

That's why they're great. It's also good to be in with them BEFORE you need to start looking so they're ready to rock when you need them.

Comrade Flynn
Jun 1, 2003

Exactly 3 hours after getting laid off I got another job offer. Unreal.

NextTime000
Feb 3, 2011

bweeeeeeeeeeeeeeeeeee
eeeeeeeeeeeeeeeeeeeee
eeeeeeeeeeeeeeeeeeeee
<----------------------------

Comrade Flynn posted:

Exactly 3 hours after getting laid off I got another job offer. Unreal.
:krad:

I sent my resume into GR just now too. I think I sent one to them a while ago and a few days later I just got "we couldn't find anything for you sorry". I also sent Obsidian my resume for a programming intern position, though I don't got any HR contacts there since it seems Jim Rivers is not at Obsidian anymore.

I had a class with Colin McComb as the teacher that I did quite well in, but I don't know if/how he could help me out but I messaged him on facebook anyway

NextTime000 fucked around with this message at 00:17 on May 3, 2012

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GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

NextTime000 posted:

I also sent Obsidian my resume for a programming intern position, though I don't got any HR contacts there since it seems Jim Rivers is not at Obsidian anymore.

:arghfist::smith:

I'm still in pretty regular contact with the obsidian people, but I thought their internships were only for active students? I remember hearing something about "If you can't receive class credit for the internship you're not even in the running."

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