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Mikael Kreoss
Feb 13, 2011

by Fistgrrl

dexefiend posted:

Yeah, I saw the 40+ new posts and thought, "The Judicator pics must have been released!"

:smith:
I do this like 2 or 3 times a week. :smithicide:

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KuangMkV
Jan 25, 2003

S.J. posted:

So what factions do you play? Make Cygnar melee infantry better please.

The list I'm building for L&L is my first foray into Cygnar. I started out as a Khador and Skorne player back when I found the 2006 iteration of this thread, though I sold most of those armies to help fund my move to Seattle. Since then I've built a few smaller forces. I've got a sizeable Circle Orboros army made up of lots and lots of constructs, as well as a small 25 point High Reclaimer list that I'll probably expand. I'm also thinking about dabbling with minions soon, some of the upcoming stuff for them is really cool and has me trying to decide if I have time to do at least small armies for both the Blindwater Congregation and the Thornfall Alliance.

Gay Polymers
Jun 14, 2005

I hear voices in my head
They talk to me
They understand
Where are my keys?

KuangMkV posted:

The list I'm building for L&L is my first foray into Cygnar. I started out as a Khador and Skorne player back when I found the 2006 iteration of this thread, though I sold most of those armies to help fund my move to Seattle. Since then I've built a few smaller forces. I've got a sizeable Circle Orboros army made up of lots and lots of constructs, as well as a small 25 point High Reclaimer list that I'll probably expand. I'm also thinking about dabbling with minions soon, some of the upcoming stuff for them is really cool and has me trying to decide if I have time to do at least small armies for both the Blindwater Congregation and the Thornfall Alliance.

This thread has been bringing people together for many years. I will admit, I only slightly miss those crazy drives to Brooklyn.

Also, moar piggies!

Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?

KuangMkV posted:

Speaking as someone with a second title that makes him part of the marketing team, I can promise you it is not in that department's power to rush models to market, despite our fondest wishes otherwise. ;)

mary sue me into the fluff so i can one-up that mikael kreoss poster, tia

Excelsiortothemax
Sep 9, 2006

Devlan Mud posted:

mary sue me into the fluff so i can one-up that mikael kreoss poster, tia

Better yet throw in a goon reference somewhere.

Like when writing fluff making some no name guy name be Richard Lowtax or Leonard Crabbs. Even fitting in the phrase "Something Awful" would be cool.

Edit:

Question. Can you use Vindictus's Sacrificial pawn Holy Zealot ability during a Zealots feat turn to pass off all damage to them, only to have the Zealot suffer no damage except from feats and spells?

Excelsiortothemax fucked around with this message at 03:10 on May 4, 2012

!amicable
Jan 20, 2007

KuangMkV posted:

The list I'm building for L&L is my first foray into Cygnar. I started out as a Khador and Skorne player back when I found the 2006 iteration of this thread, though I sold most of those armies to help fund my move to Seattle. Since then I've built a few smaller forces. I've got a sizeable Circle Orboros army made up of lots and lots of constructs, as well as a small 25 point High Reclaimer list that I'll probably expand. I'm also thinking about dabbling with minions soon, some of the upcoming stuff for them is really cool and has me trying to decide if I have time to do at least small armies for both the Blindwater Congregation and the Thornfall Alliance.

I want Konquest to be on sale at L&L so badly, but I'll also settle for punching a Stormwall with some Warpwolves.

I'll be looking for you!

Chicken Slayer
Nov 7, 2009

Excelsiortothemax posted:

Question. Can you use Vindictus's Sacrificial pawn Holy Zealot ability during a Zealots feat turn to pass off all damage to them, only to have the Zealot suffer no damage except from feats and spells?

Yep, works perfectly. Doesn't work with Vindictus' own feat though, but meh.

Speaking on Vindictus, someone was asking for a list for him a while back. I found the one used by the winner of the Oz Super Series. It's part of a 4 list Divide and Conqueror format and is subject to character restrictions...which seems unlikely when you read what's actually in it. The list printed on Ranking HQ was actually down 2 points, but I think it had 3 Paladins so I threw the last one in. Might have had a Heirophant instead though.

EDIT: Nm, they're actually the more expensive KE Seneshals, not Errant Seneshals, so no 3rd Paladin. List is still bonkers.

System: Warmachine
Faction: Protectorate of Menoth
Casters: 1/1
Points: 50/50
Vice Scrutator Vindictus (*6pts)
* Castigator (8pts)
Holy Zealots (Leader and 9 Grunts) (6pts)
* Holy Zealot Monolith Bearer (2pts)
Knights Exemplar (Leader and 5 Grunts) (5pts)
Knights Exemplar (Leader and 5 Grunts) (5pts)
Allegiant of the Order of the Fist (2pts)
Allegiant of the Order of the Fist (2pts)
Anastasia di Bray (2pts)
Eiryss, Angel of Retribution (3pts)
Knight Exemplar Seneschal (3pts)
Knight Exemplar Seneschal (3pts)
Gorman di Wulfe, Rogue Alchemist (2pts)
High Exemplar Gravus (5pts)
High Paladin Dartan Vilmon (3pts)
Madelyn Corbeau, Ordic Courtesan (2pts)
Paladin of the Order of the Wall (2pts)
The Wrack (3 wracks) (1pts)

I got nothing. This list is crazy.

Chicken Slayer fucked around with this message at 04:54 on May 4, 2012

S.J.
May 19, 2008

Just who the hell do you think we are?

I don't even wanna think about playing against that list. Thunderhead would be working overtime.

DAD LOST MY IPOD
Feb 3, 2012

Fats Dominar is on the case


S.J. posted:

I don't even wanna think about playing against that list. Thunderhead would be working overtime.

I played against a Harby list with at least one of almost every Menoth model with WM-- there were no Allegiants and no Vengers or Cinerators, but drat near everything else, including characters like Vilmon, Rhoven and Gravus. That's a nasty list. The sheer amount of WM that Menoth can throw on the table is bonkers, and a lot of them-- such as Paladins and KE units-- you simply cannot ignore as they can and will take out a heavy if you let them.

Excelsiortothemax
Sep 9, 2006
I've been thinking of color schemes for my warcasters and believe I have finally came to a conclusion for my Menoth army:

Decepitcons!

Here is the list so far, I am open to suggestions and some I'm not very sure of.


Warcaster Transformer

High Exemplar Kreoss Skywarp
Epic: Grand Exemplar Kreoss Cyclonus
High Reclaimer Ramjet
Epic: Testament of Menoth Dirge
Grand Scrutator Severius Megatron *
Epic: Hierarch Severius Galvatron *
Feora Priestess of the Flame Scorponok(comic version)
Epic: Feora, Protector of the Flame Blitzwing
High Allegiant Amon Ad'Raza Scourge
Harbinger of Menoth Unicron
High Executioner Servath Reznik Shockwave
Vice Scrutator Vindictus Starscream *
Thyra, Flame of Sorrow Sixshot

*These are ones I am absolutely sure of and won't change.

Sricero
Nov 7, 2010

I Teach Yoga you son of a bitch.
So I just plugged into the Warmachine a coule weeks ago and decided to go Retribution. It's nice to seem fantasy elf race going a different route as they decline then the Tolkien hippie peace fade away. Let's kill us some casters and get our gods back!
So far I have.

Warcasters
Lord Vyros
Ossyan
Garryth

Myrimidons
1 Phoenix
1 Phoneix/Hydra/Manticore
1 Banshee/Daemon/Sphinx
I magnetized every part of the myrimidons so I can use any version of them. I will buy more if I need for specific lists.

Solo
Narn
Eiryss
Fane Knight Skeryth Issyen
Mage hunter assassins x2
Soulless Escorts x2
Arcanists x2
Ghost Sniper
Shyeel Magister
Shyeel Artificer Battlemage

Units
Sentinels w/Officer & Standard Bearer
Invictors w/O&B
Halberdiers w/O&B
Riflemen w/O&B
Shyeel Battle Mages unit
Stormfall Archers x2
Heavy Rifle Team

Kinda a big list and I can see the need to get a couple light myramadons but, before I do a couple experienced player tips on building some teams with what I have would be great. I am lining up games local since I am going to GenCon where I will be eaten by wolves/trolls/jacks but, wanna make a good show of it.

Also the fluff in these books has been some great reading really a great way to build content for the up coming iron kingdoms rpg.

Cinara
Jul 15, 2007

Macero posted:

So far I have.

You have a lot already, and pretty much everything good in Ret, but you really need to pick up Adeptis Rahn. He's by far the best Ret caster, and can handle almost anything. The only other big thing I can see that you are missing is the Mage Hunter Strike Force + UA.

Lists in general though, Ret jacks are not incredibly strong, you won't often run more than 2 per list, and some casters only 1. The Phoenix is generally considered to the best of them, as a heavy Arc Node that is also a strong beatstick makes for a great jack. As you mentioned you have no lights, and the Aspis can be nice for some casters, as it's a very cheap shield guard with quite a few boxes for a light.

When you're running the Mage Hunter Assassins, make sure you have a way to insure they hit, either by turning things around with TK or knocking it down.

Most of the Ret melee infantry is very strong, though can be somewhat fragile. Halberdiers + UA are extremely good for their cost, and can do some decent damage with mini feat + charge. The Stormfall Archers are usually considered the better choice over the Riflemen, as they can deal with almost any target you need them to.

Battle Mages are one of the signature Ret units, and they can wreck havoc on an opponent, especially with Rahn. A good thing to keep in mind with them is that they are actually surprisingly good in melee at MAT 6 POW 11 2 attacks with Beat Back. Their true strength is the Force Bolt though, you can pull enemies way out to you, or push them out of a scenario zone. Magic Ability 6 will make it somewhat hard to hit any tough target with them, but a lucky crit knockdown or TK/Rahn feat solves that.

Tanon
Mar 14, 2011

I has a hat..
^^^^ Also you're missing out on Hypnos and Discordia, Ret's two character jacks that are pretty snazzy. If you are going to pick up any more jacks, I would suggest those two to be the ones that you get.

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


KuangMkV posted:

Glad to see a lot of you guys are gonna be at L&L! If my painting plans for the next three weeks work out I'll be the guy with Artificer General Nemo + Stormwall and pals in Fort Falk colors. Come ask for a game. :)

I don't suppose you could let slip a spoiler or two about the new epics/colossals, and/or tell us what pre-releases will be for sale at L&L could you? :v:

UnkleBoB
Jul 24, 2000

Beginner's Version, Copyright,
1991 - Please Copy and Distribute

Macero posted:


So far I have.


The Magister, Artificer, and battlemage unit are amazing and I want them - as I main Rahn. The obvious answer is to sell these to me and play your current casters.

Really though Ret is a phenomenally fun army to play, and you have tons to work with!

Between Invictors and Riflemen you have a very sweet Ossyan list shaping up. Manticore is RoF 3, Stormfall archers are ridiculous with him, and still great otherwise. Sentinels go up front and take the charge/vengeance.

Tanon
Mar 14, 2011

I has a hat..
Taking Ossyan without Hypnos is a tragedy. That warjack affinity is so good.

Sricero
Nov 7, 2010

I Teach Yoga you son of a bitch.

Tanon posted:

Taking Ossyan without Hypnos is a tragedy. That warjack affinity is so good.

Looks like I'll get the upgrade kite and another jack in a week for Hypnos.

Anyone have a opinion on the battle engine? I have the oppurtunity I snag one for about 1/2 off but, just didn't know how useful it would be.

I noticed battle foam makes trays designed specifically for retribution and wondered if anyone has tried them. They look snazzy but, I wonder if it is worth the difference in costs.

PaintVagrant
Apr 13, 2007

~ the ultimate driving machine ~
Aiyana and holt!

KuangMkV
Jan 25, 2003

!amicable posted:

I want Konquest to be on sale at L&L so badly, but I'll also settle for punching a Stormwall with some Warpwolves.

I'll be looking for you!

Rad!

Verdugo
Jan 5, 2009


Lipstick Apathy
I took a look at my eIrusk list and I retooled it so I could get to engaging the enemy faster.

System: Warmachine
Faction: epic Irusk - The Art of War
Casters: 1/1
Points: 50/50
Tiers: 4
Supreme Kommandant Irusk (*5pts)
* Behemoth (13pts)
Kayazy Assassins (Leader and 9 Grunts) (8pts)
* Kayazy Assassin Underboss (2pts)
Kayazy Assassins (Leader and 9 Grunts) (8pts)
Kayazy Eliminators (Leader and Grunt) (3pts)
Winter Guard Infantry (Leader and 5 Grunts) (4pts)
* Winter Guard Infantry Officer & Standard (0pts)
* 2 Winter Guard Infantry Rocketeers (2pts)
Winter Guard Infantry (Leader and 9 Grunts) (6pts)
* Winter Guard Infantry Officer & Standard (2pts)
* 2 Winter Guard Infantry Rocketeers (2pts)
Winter Guard Mortar Crew (Leader and Grunt) (3pts)
Kovnik Jozef Grigorovich (2pts)

Benefits:
-- All Kayazy units / models have Advance Move
-- Warjack in Irusk's battlegroup start with one focus.

Plan is run the assassins up, Winterguard behind them, and beat the poo poo out of those trenchers. Juggle fire for effect between Mortar and Jack until Jack engages enemy.

Thoughts?

Mikael Kreoss
Feb 13, 2011

by Fistgrrl

KuangMkV posted:

Rad!

Tell them that I'll pop my feat if they don't loving show the Judicator soon tia.

KuangMkV
Jan 25, 2003

Mikael Kreoss posted:

Tell them that I'll pop my feat if they don't loving show the Judicator soon tia.

Easy there, guy. You do want that nice pony we're giving you, right?

Mikael Kreoss
Feb 13, 2011

by Fistgrrl

KuangMkV posted:

Easy there, guy. You do want that nice pony we're giving you, right?

...yes. :smith:

Excelsiortothemax
Sep 9, 2006

KuangMkV posted:

Easy there, guy. You do want that nice pony we're giving you, right?

Please tell me it will breathe fire and shoot lightening out of its rear end?

Flipswitch
Mar 30, 2010


Excelsiortothemax posted:

Please tell me it will breathe fire and shoot lightening out of its rear end?
It'll shoot motherfucking redemption out of its rear end.

Been reading through my copy of the Protectorate of Menoth which I picked up yesterday and I really like the quality of the backstory and setting, just reading it I really like that there appears to be zero divide between how the game is played and how it's realised in the setting which is really slick.

I've got a game mechanics question though as I'm experimenting around at 25pt lists etc. Is there a recommendation/maximum amount of Warjacks you should take in a list? A lot of lists I see have only one or two, sometimes three is this a basis for any Warcaster or does it depend on their focus allowance and the like? I'm assuming the strong presence of infantry is their versatility and the way they can just crack on without having to have focus applied to them.

Raiche
Oct 29, 2007

Flipswitch posted:

It'll shoot motherfucking redemption out of its rear end.

Been reading through my copy of the Protectorate of Menoth which I picked up yesterday and I really like the quality of the backstory and setting, just reading it I really like that there appears to be zero divide between how the game is played and how it's realised in the setting which is really slick.

I've got a game mechanics question though as I'm experimenting around at 25pt lists etc. Is there a recommendation/maximum amount of Warjacks you should take in a list? A lot of lists I see have only one or two, sometimes three is this a basis for any Warcaster or does it depend on their focus allowance and the like? I'm assuming the strong presence of infantry is their versatility and the way they can just crack on without having to have focus applied to them.

A good basis is their spell list. If they have spells that give their battlegroup or a warjack/model some great bonus? They likely want 2-3 warjacks. Other people want 1-2. High focus is great, but if they have a bunch of damage spells they likely aren't that great at big groups of warjacks.

Menoth specific... next person answer!

Korwen
Feb 26, 2003

don't mind me, I'm just out hunting.

Raiche posted:

A good basis is their spell list. If they have spells that give their battlegroup or a warjack/model some great bonus? They likely want 2-3 warjacks. Other people want 1-2. High focus is great, but if they have a bunch of damage spells they likely aren't that great at big groups of warjacks.

Menoth specific... next person answer!

This can be a really tricky question to answer, because not only is it caster-specific, but it's playstyle and local meta specific.

I've spoken to some Protectorate players who love running really jack heavy, especially with our noted jack casters (Epic Feora) and our not so noted jack-ish casters (Amon Ad-Raza, Reznik, sometimes Harbinger) but some people will run very infantry heavy with some of those casters.

This is made more confusing by our casters focus pools. Severius and Harby have 8 and 10 focus respectively, but Harby and pSev have such great spells that I prefer to go infantry heavy with them to get the maximum benefit from their spells (Eye of Menoth, Crusader's Call). Epic Severius has some great battlegroup spells (Awareness) so I tend to go jack heavy with him, which usually means 3 heavies and maybe a light at 50 points.

The only casters I see as universally jack heavy is Epic Feora and Amon Ad-Raza, and this is because of their spell lists. Amon takes a lot of light jacks, with maybe 1 heavy, and with Feora I take 2-4 heavies, and usually a light.

Gay Polymers
Jun 14, 2005

I hear voices in my head
They talk to me
They understand
Where are my keys?
Once the Sanctifier is out, all of our casters will be good jack casters. Also, we don't have jack marshalls, but we have the Reclaimer, which is even better. Yes, please kill all of my Flameguard mans, every one that dies is giving me an extra Pow 22 attack with my battle hymned and ignited Crusader next turn...

Lists really come down to your playstyle and your opponent's playstyle. The best part of this game is there's no "list" that beats everything.

Flipswitch
Mar 30, 2010


Thanks gents, that's answered my question. :)

Gay Polymers posted:

Lists really come down to your playstyle and your opponent's playstyle. The best part of this game is there's no "list" that beats everything.
Yeah this is one thing I'm noticing now. At my LGS they were explaining some of the tricks Menoth can do and each one sounded hilarious so I'm definitely looking on where to experiment with first. I just ordered my Choir and Vassal so once those are sorted up on the table and I've gotten into the mechanics, I'll shift towards some Exemplar Errants and their Officer.

Gay Polymers
Jun 14, 2005

I hear voices in my head
They talk to me
They understand
Where are my keys?

Flipswitch posted:

Thanks gents, that's answered my question. :)

Yeah this is one thing I'm noticing now. At my LGS they were explaining some of the tricks Menoth can do and each one sounded hilarious so I'm definitely looking on where to experiment with first. I just ordered my Choir and Vassal so once those are sorted up on the table and I've gotten into the mechanics, I'll shift towards some Exemplar Errants and their Officer.

Yeah, there are so many lists and strategies that can show up, the hardest thing about list advice is knowing what you're up against. A Vanquisher is a great model, but if your opponent brings no infantry, it's not going to be the flame-belching doom platform it normally is. Alternately, things like Reckoners are great for heavy armor, but if you're facing an infantry swarm they probably won't put out enough attacks each turn to clear a path. Mixed lists that can deal with both are best, but there are corner cases where spamming one thing or another can work wonders.

What I'm saying is Menoth rocks, good choice, burn all the heathens. :v:

Panzeh
Nov 27, 2006

"..The high ground"
If you plan to run Harby, you really need jacks, not because of her spell list(which mostly benefits infantry) but because she's a large base and needs something that will block LOS to her. Otherwise, she has a horrible defensive stat line and will get shot to pieces by anyone who can stay out of her awe range, and you'll be surprised what shooters can do.

Paper Kaiju
Dec 5, 2010

atomic breadth

Macero posted:


Anyone have a opinion on the battle engine? I have the oppurtunity I snag one for about 1/2 off but, just didn't know how useful it would be.


At half off, I'd grab it. I always have fun when I pull out my AFG. It's a great and versatile artillery piece, and Polarity Shield makes it difficult for a lot of forces to take it down.

Kumo
Jul 31, 2004

I have a question. So I'm in the process of putting together two small armies together to see if I want to put more money into this hobby.

I have a small Circle force & am working on a Cygnar force to play against. So far I have pStryker, a few other pieces & an Arcane Tempest Gun Mage Officer.

My question is would the Officer have any viability with a Minuteman, or would he have to be running all over the map following him. I don't quite understand how Command works with attached Officers & 'jack marshaled units.


Also, Korwen, are you still in town? Last time I saw you was at Chicken & Waffles over a year ago.

DAD LOST MY IPOD
Feb 3, 2012

Fats Dominar is on the case


Kumo posted:

I have a question. So I'm in the process of putting together two small armies together to see if I want to put more money into this hobby.

I have a small Circle force & am working on a Cygnar force to play against. So far I have pStryker, a few other pieces & an Arcane Tempest Gun Mage Officer.

My question is would the Officer have any viability with a Minuteman, or would he have to be running all over the map following him. I don't quite understand how Command works with attached Officers & 'jack marshaled units.


Also, Korwen, are you still in town? Last time I saw you was at Chicken & Waffles over a year ago.

The Minuteman is very focus hungry, so you don't want to marshal it. Marshaled it loses the ability to jump, and you really want to boost both of those POW 14 damage rolls, because Trenchers hit as hard as it does in melee.

Korwen
Feb 26, 2003

don't mind me, I'm just out hunting.

Kumo posted:

Also, Korwen, are you still in town? Last time I saw you was at Chicken & Waffles over a year ago.

Yup I'm still in Austin. I try to play Warmahordes at Dragon's Lair at least once a week on Wednesdays

Check out https://www.centexwar.com it's the local wargaming community forums.

Kumo
Jul 31, 2004

Korwen posted:

Yup I'm still in Austin. I try to play Warmahordes at Dragon's Lair at least once a week on Wednesdays

Check out https://www.centexwar.com it's the local wargaming community forums.

Would you care to meet up for a game sometime? I could stand to actually play, but might have to proxy in.

counterspin
Apr 2, 2010

Austin players, but on the one night I can't play! Curses.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
So I finally received my order of custom cut trays from Battlefoam, so I thought I'd post a little review for anyone that's interested. These three trays were cut to fit my existing Sabol Army Transport cases. (They'll cut custom trays to fit just about anyone's cases.)

The Good:

You can cram an amazing amount of minis into a well layed-out custom cut tray. The tray with my steelhead halberdiers will now hold 20x halberdiers, a light jack, and 3-4 other models. When these same models were in a pluck foam tray, I could only hold 10x halberdiers and two warjacks in the same sized tray.

Good fit. Relatively fragile models like the Tharn Wolf Riders and oddly shaped models like beast form Kromac are well protected and have a snug fit.

Price. $14 a tray, plus shipping. Not too bad for what you get I think.

The Bad:

You need to know ahead of time what models you want to fit into a tray in order to lay it out correctly. Once you receive the tray, they can't really be modified if you get a new model that you don't have a slot for. Also, if you botch up the shape of the slot, you sort of shoot yourself in the foot. Example: The slots for the halberdiers should have been a bit longer to have enough room for their weapons. I kind of have to put them in diagonally because I didn't make the slot quite long enough.

The foam is not as soft as it could be. It's basically the same stuff from the Sabol pluck trays.



Also, here's a shot of some of my new terrain from a game last night. Two hills with a removable bridge in between.

Kumo
Jul 31, 2004

counterspin posted:

Austin players, but on the one night I can't play! Curses.

Well we could always set something up one night you're available.

What days & times would Austin goons be available to play?

I'm pretty open so long as I have notice, but I have a standing commitment Thursday nights.

Kumo fucked around with this message at 22:58 on May 5, 2012

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!amicable
Jan 20, 2007
Anyone up for a Vassal game this weekend?

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