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Faraday Cage posted:Cedric sells arachas eyes, in fact I'm pretty sure he sells everything (or most of the things) you need to do that quest. Will wonders never cease? I had no idea.
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# ? May 7, 2012 17:52 |
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# ? May 30, 2024 09:44 |
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Originally you couldn't buy that stuff, but they patched it in.
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# ? May 7, 2012 18:44 |
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They had to, it's pretty easy to accidentally use rare alchemy ingredients in this game. I wish the alchemy screen automatically initially selected your most common ingredient for a particular substance.
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# ? May 7, 2012 18:52 |
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So I beat the game last night. I never beat the game before EE but they added content to Chapter 3 right? Because it was surprisingly short and I can't imagine it being even shorter. Still one of the best RPGs I've played in the past few years. Can't wait to go through on Dark Mode Roche's path.
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# ? May 7, 2012 19:10 |
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I can't be arsed to play dark mode. I already die too much on normal as is. Also I really don't want to replay the tutorial and first act. If they had you start out with a bunch of additional levels I'd reconsider though.
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# ? May 7, 2012 19:13 |
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ShadeofDante posted:I never beat the game before EE but they added content to Chapter 3 right? Because it was surprisingly short and I can't imagine it being even shorter. Yeah, it used to be incredibly short. EE added the Lilies & Vipers tree to Roche's path and the Secrets of Loc Muinne tree to Iorveth's.
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# ? May 7, 2012 21:26 |
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Lycus posted:They had to, it's pretty easy to accidentally use rare alchemy ingredients in this game. I wish the alchemy screen automatically initially selected your most common ingredient for a particular substance. I don't get how the game selects alchemy ingredients at all. Why yes, I would love for you to use my only troll tongue instead of the 50+ stupid flowers I picked.
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# ? May 7, 2012 23:34 |
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Any way to speed up how fast Geralt runs? A light jog isn't all that great for going back and forth.
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# ? May 7, 2012 23:42 |
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RBA Starblade posted:Any way to speed up how fast Geralt runs? A light jog isn't all that great for going back and forth. Put two points in dodge roll and roll everywhere
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# ? May 7, 2012 23:48 |
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Coughing Hobo posted:Put two points in dodge roll and roll everywhere
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# ? May 7, 2012 23:55 |
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For what it's worth, if there aren't enemies around he doesn't even get the bonus distance from footwork anyways.
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# ? May 8, 2012 00:45 |
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Shogun Warrior posted:Yeah, it used to be incredibly short. EE added the Lilies & Vipers tree to Roche's path and the Secrets of Loc Muinne tree to Iorveth's. Did they add anything else to it? I beat it with Iorveth's path (first time back since the Enhanced Edition, I beat it several times before though) but it was still really, really short...I assumed I missed something but maybe not?
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# ? May 8, 2012 00:50 |
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Ainsley McTree posted:Did they add anything else to it? I beat it with Iorveth's path (first time back since the Enhanced Edition, I beat it several times before though) but it was still really, really short...I assumed I missed something but maybe not? Ya, I just played through Iorveth's path on dark mode, and chapter three seemed REALLY short, shorter than I remembered. Part of that is the way I play RPGs (if the story tries to dictate that I stick to the main quests in an area, I generally will, and the third chapter was the one place I felt this really did that), but I think if you really wanted to, you could blow through it in 30min or so.
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# ? May 8, 2012 00:58 |
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Flumpus posted:Ya, I just played through Iorveth's path on dark mode, and chapter three seemed REALLY short, shorter than I remembered. Part of that is the way I play RPGs (if the story tries to dictate that I stick to the main quests in an area, I generally will, and the third chapter was the one place I felt this really did that), but I think if you really wanted to, you could blow through it in 30min or so. Yeah Act 3 doesn't have that "pause" in the story where you feel like Geralt can go and dick around doing odd jobs. Which doesn't really matter cause there all of like 2 side quests, and the optional boss. None of it is made better by the fact that the area is a pain to get your bearings in. I'd love for CDPR to throw in a couple extra contracts into Act 3.
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# ? May 8, 2012 01:32 |
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I'm not supposed to do the Malena quest when the game gives it to me am I? The nekkers kill me in three hits and there are thirty of them.
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# ? May 8, 2012 02:24 |
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RBA Starblade posted:I'm not supposed to do the Malena quest when the game gives it to me am I? The nekkers kill me in three hits and there are thirty of them. Try using some bombs, and see if you can draw them out in small groups if possible.
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# ? May 8, 2012 02:26 |
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Flumpus posted:Try using some bombs, and see if you can draw them out in small groups if possible. I tried that, but I simply don't have enough. They all swarm at once and stand there if I back off. Apparently I'm not supposed to try and fight them though, but running away doesn't seem like a very witcher thing to do.
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# ? May 8, 2012 02:32 |
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RBA Starblade posted:I tried that, but I simply don't have enough. They all swarm at once and stand there if I back off. Apparently I'm not supposed to try and fight them though, but running away doesn't seem like a very witcher thing to do. What bombs are you using? Grapeshot is the best choice for them.
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# ? May 8, 2012 02:33 |
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Wiseblood posted:What bombs are you using? Grapeshot is the best choice for them. The only ones I've had the ability to build are sarnum and I have three of them. What works well though is Axii. I'm glad that's finally useful.
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# ? May 8, 2012 02:34 |
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RBA Starblade posted:I tried that, but I simply don't have enough. They all swarm at once and stand there if I back off. Apparently I'm not supposed to try and fight them though, but running away doesn't seem like a very witcher thing to do. To echo what others have said, bomb the gently caress out of them. That's the easiest way to do it.
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# ? May 8, 2012 02:35 |
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Wiseblood posted:What bombs are you using? Grapeshot is the best choice for them. Ya, and if you do a little bit of farming around the city, you should be able to make quite a few so you have enough to get through it. Dodge roll, bomb, quen, repeat until it's a manageable number. You can probably skip quen if you want, but even though it goes away in one hit, I always like it just as some insurance, to know once I see it flicker, to get the hell out of there. Oh, one other thing that may help, take the skill that reduces backstab damage as soon as you can. That's a killer early on with big groups.
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# ? May 8, 2012 02:36 |
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RBA Starblade posted:The only ones I've had the ability to build are sarnum and I have three of them. What works well though is Axii. I'm glad that's finally useful. That cave has become a favorite of mine as an experiment for how good I've gotten at blanketing an area with flammable gas. Find a chokepoint and fill it wall-to-wall with dragon's dream bombs, then either set up one conflagration trap, or use dancing star bomb, and watch them all burn.
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# ? May 8, 2012 02:43 |
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Cedric should have the formula for a bunch of bombs I believe, anything that might be useful in the cave.
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# ? May 8, 2012 02:48 |
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I like Zerrikanian Sun for bombs. Uses only two ingredients and they're plentiful so there's rarely conflict with your potion making. The stun works on Nekkers very reliably and on the offchance you stun a difficult opponent the instakill is fantastic.
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# ? May 8, 2012 02:48 |
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Instakilling rotfiends this way is great because they don't explode.
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# ? May 8, 2012 02:49 |
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Thanks for the tips. I got through the cave through Axii and the nekkers just running away for whatever reason, but I'll keep them in mind for other group encounters. Where besides the gamesave folder in My Documents would my saves be, btw? That one is empty and I've already gotten a bit of a collection I want to prune. e: \/\/\/ That did it, thanks. RBA Starblade fucked around with this message at 03:08 on May 8, 2012 |
# ? May 8, 2012 02:58 |
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RBA Starblade posted:Thanks for the tips. I got through the cave through Axii and the nekkers just running away for whatever reason, but I'll keep them in mind for other group encounters.
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# ? May 8, 2012 03:05 |
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Samurai Sanders posted:Instakilling rotfiends this way is great because they don't explode. Pros get rotfiends to explode into other rotfiends. Too bad it pretty hard to get chain reaction explosions to happen like with the Bloedzuigers in the The Witcher 1. RBA Starblade posted:Thanks for the tips. I got through the cave through Axii and the nekkers just running away for whatever reason, but I'll keep them in mind for other group encounters. I know youve past it already but that cave is also a great place for trap usage as well.
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# ? May 8, 2012 03:49 |
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RBA Starblade posted:Thanks for the tips. I got through the cave through Axii and the nekkers just running away for whatever reason, but I'll keep them in mind for other group encounters. In both of the nekker caves in Flotsam & the forest there are lines that nekkers will not cross unless you're close to it and you've just smacked them with your sword. Look for seams in the ground texture, it makes for a nice fall back point if you get overwhelmed.
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# ? May 8, 2012 04:19 |
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Thanks to upgrading my pc a few weeks ago I finally could crank up some settings in the game this playthrough and drat, they really made a stunning game. I still can't activate the highest texture settings/ubersampling but I still think they did a stunning job. Also throwing people off the wall in chapter 2 with aard was the best thing in the game.
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# ? May 8, 2012 04:33 |
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What exactly does ubsampling do, other than change from frames per second to seconds per frame on my PC?
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# ? May 8, 2012 04:43 |
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Perfect Potato posted:I don't get how the game selects alchemy ingredients at all. Why yes, I would love for you to use my only troll tongue instead of the 50+ stupid flowers I picked.
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# ? May 8, 2012 04:46 |
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Apparently ubersampling renders each frame multiple times to provide even better antialiasing/filtering? Sounds kind of redundant to be honest. Oh yeah, I also couldn't activate either of the depth of field options, they absolutely killed my fps.
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# ? May 8, 2012 04:46 |
FrickenMoron posted:Apparently ubersampling renders each frame multiple times to provide even better antialiasing/filtering? Sounds kind of redundant to be honest. Oh yeah, I also couldn't activate either of the depth of field options, they absolutely killed my fps. Someone posted comparison shots when the game came out and I actually think it looked better with ubersampling off. With ubersampling certain features and textures get a "smeared" look.
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# ? May 8, 2012 09:59 |
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Are snares-traps designed to make fights amusingly easy or is relying on this strategy going to come back to bite me on the rear end? After dying multiple times to an Endrega Queen, I prepped about 14 in a big bundle and then just stood back and watched it staggering amongst the traps, life-bar going down as I tossed fireballs at it whenever my vigor was high enough. Later on I encountered some guys who don't like trolls very much (or perhaps too much!) and ended up leaving behind freeze signs to paralyze them as they pursued, dropping traps in a loop and then just ran around in circles, stopping to re-set the traps every so often. When the battles are done, you can even collect the snares up again and they're good as new!
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# ? May 8, 2012 10:24 |
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Jerusalem posted:Are snares-traps designed to make fights amusingly easy or is relying on this strategy going to come back to bite me on the rear end? After dying multiple times to an Endrega Queen, I prepped about 14 in a big bundle and then just stood back and watched it staggering amongst the traps, life-bar going down as I tossed fireballs at it whenever my vigor was high enough. Well, traps're certainly the best solution to Endrega Queens. The game gets easier in later acts, making elaborate trap setups unnecessary.
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# ? May 8, 2012 10:48 |
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Who came up with the prices for some of the crap in this game? The final dark mode armor set is something ridiculous like 8000 orens and that's not even taking into account the cost of materials. I mean, yeah I could've grinded on Pangratt for an hour, but even I have my limits. It wouldn't be a huge issue if the final act wasn't crap for getting money. Thank god for the mod in the OP. Also, the optional boss in Act III has to be one of the most ill conceived fights in the game and that's saying something. Invincibility shields, debris to get caught on everywhere, an extremely constricted fighting space, your only hope really is to pray that Aard stuns his minions for a quick kill and dodge like mad. I tried cheesing it by saving after killing the first minion, but I still ended up having to do 95% of the fight in one go anyway.
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# ? May 8, 2012 11:37 |
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Floatsam: Where is the dude who sells books on the Nekker/Endredga? Where can I get vodka to give to the troll? Every time I go to talk to him, he attacks me.
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# ? May 8, 2012 15:39 |
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Capsaicin posted:Where is the dude who sells books on the Nekker/Endredga? quote:Where can I get vodka to give to the troll? Every time I go to talk to him, he attacks me.
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# ? May 8, 2012 15:42 |
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# ? May 30, 2024 09:44 |
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Capsaicin posted:Floatsam: quote:Where can I get vodka to give to the troll? Every time I go to talk to him, he attacks me.
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# ? May 8, 2012 15:47 |