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The Dark Arisen expansion is out! NOTE:
Check out who else is playing and what pawns they have to offer, and add your own info on Dark Arisen Goons To start a new character and get DD import bonuses: 1. Start game, it imports the original DD save. 2. New Game 3. Confirm it. To start a new character without DD import bonuses: 1. Start game, it imports the original DD save. 2. New Game 3. Confirm it. 4. New Game 5. Confirm it. (Dragon's Dogma import bonuses lost here) User Lunethex wrote up a nice summary of Bitterblack items: Lunethex posted:There are four types of Bitterblack Items to purify: Novelty, Gear, Weapon, and Armor. They come in tiers of levels ranging from 1 to 3. The Lv.3 items are very rare and rightfully so, often containing game changing items such as rings that give you access to Lv.3 skills or the powerful equipment that comes with the expansion. Here is a rundown of what each will give you. The Dark Arisen press release posted:Following the announcement of Dragon’s Dogma: Dark Arisen last year we are now pleased to confirm concrete details about this expansion to the world of Dragon’s Dogma. Scheduled for release on both PlayStation 3 and Xbox 360 from April 23 in North America and April 26 across Europe, Dragon’s Dogma: Dark Arisen is the next exciting chapter in the Dragon’s Dogma franchise. Coming both on a physical disc and as a full game digital download, the title delivers a huge brand new area, missions, enemies and more, plus all of the content from the original game. Reviews GameTrailers OXM UK: 8.5 GameInformer: 8.5 Just Push Start: 8.5 Famitsu: 34/40 IGN: 7.5 Destructoid: 7.5 Which Version Should I Get? There is a bit of slowdown in places for both versions, but both perform admirably. If you have the 360 version install the game onto your hard-drive. This eliminates a lot of issues that some reviewers were having with their copies. The installation can hang at the start of installation for about 5 minutes before it actually begins due to the disc's new variant of copy protection. This is normal, just hang tight for the install location prompt to appear. Some goons have said disconnecting from Live first helps. Also for those of you with a 360, an Xbox Live Gold account isn’t needed to access online pawns, a Silver account works fine. There is no manual option to install the game on PS3, because the game installs itself automatically during the intro quest. Make sure you have enough hard-drive space before you start playing! Tips for Newbies
Explanation of Pawn inclinations: Gyoru posted:Inclinations: ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Welcome to Gransys Although it seems like a chimera made from scraps other popular RPGs and action games, Dragon’s Dogma is a new beast. Capcom’s first foray into the Western-style RPG genre, Dragon’s Dogma drops you into a flourishing open world filled with adventure and danger. If you stray from the beaten path, you'll discover forests filled with territorial beasts, cave-dwelling skeletons just waiting for your body to enter the shadows, and seemingly peaceful streams ridden with flesh-hungry lizards. Your worries only intensify at night. After completing your day's quest, you'd better hope you remembered to bring along your lantern. Wandering through the world in pitch-black darkness is a good way to get lost, fall off a cliff, and become the next meal for those zombies that you hear scuffling around you. A lot of games have you fight huge monsters, but usually those battles amount to nothing more than the player stabbing the beast in the shins. Dragon’s Dogma lets you take advantage of the size of your enemies by climbing all over them like a horrible little insect with a sword. Climbing on larger enemies lets you stab at their weakpoints; by scaling a Cyclops and pounding on his helmet, he might remove it to shoo you off, letting you get a shot at his unprotected eye. Smaller enemies can be grappled and thrown; if a goblin is giving your party trouble, hold him down while your warrior stabs him in the belly. With the grab command you can hitch a ride on an unsuspecting harpy, launch your teammates into the air or off a cliff and scale different types of terrain. Like any good RPG, you’re free to roam around the world and be an insufferable dick to anyone and everyone. Sometimes you need to unwind from all that griffin-climbing. Why not climb on top of a harmless cow instead and stab it in the neck? Or, play a game of catch using a baby deer as the ball? Set yourself on fire and throw yourself into a sleeping camp of goblins! Why not? There are even ways to gently caress around with quest-givers. Let’s say you’ve been hired to assassinate a merchant. You go down to the marketplace and toss the merchant off a roof, watching him splatter onto the cobblestone below. After receiving your reward from the quest-giver, you make your way back to the marketplace. You can then revive the merchant with your dragon-given power, and continue to purchase his wares, the quest-giver none the wiser. Or, what if you’ve grown fond of the ancient war hammer that you’ve sworn to return to its rightful heir? If you pony up enough cash to the right guy, you can have a convincing forgery made that you can hand over. You keep the real deal for yourself and reap the rewards. But why stop there? Why not make a stockpile of forgeries to pass off to other players online and wait for the hatemail to arrive when some poor doofus has his face smashed in by a Cyclops because the awesome hammer you gifted him snapped in half in battle? Character Creation Character creation plays a significant role in how you experience the world of Dragon’s Dogma. Your character’s height, weight and even arm length will affect gameplay. A tall, skinny character with long arms will regain stamina faster and have longer reach with a sword, but will be knocked around easier by enemy attacks. A stout, heavy character with short arms will have shorter reach, but will present a smaller target for enemies and can heft around larger loads of loot. For more information on how character weight affects movement speed, stamina consumption/regeneration and the like, see this page. Combat On the surface, the combat in Dragon’s Dogma seems simple. There are two standard attacks for every character, a light attack and a medium attack. Hold down the left or right triggers, and you gain access to 6 of your class’ special abilities from their main and offhand weapons. For a fighter, the left trigger will be mapped to shield abilities, while the right trigger represents his sword abilities. There is depth in the combat that you won't find if you just button mash. The game's combat system was designed by staff responsible for Devil May Cry 3 and 4, which gives a good hint about what you can pull off in battle. Once you unlock core skills for your vocation, you gain the ability to perform more complex basic attack patterns. Once you've unlocked these skills, by timing your standard light and heavy attacks differently you'll perform a variety of different combos. These can, of course, be strung together with the abilities from your two weapons. Some attacks can even be jump-cancelled to string together an impressive flurry of blows. Folks in the previous thread explored the depth of combat in the demo: bleep posted:Varying the timing of attacks and adding pauses will give you completely separate attacks, you can cancel into block then attack out of block, and most normal attacks seem to be special cancellable. For an example combo that uses a variety of attacks with the fighter, you can do: light, pause, light, pause, light, light, Cymbal Attack (Left Special+Heavy), pause, Skyward Slash (Right Special+Heavy). The Pawn System Let’s get this one out of the way right now: There is no multiplayer. Yes, it would probably be pretty cool, no, you shouldn’t whine about it. But don’t worry, you won’t be tackling monsters solo. The Pawn system is a way to fill up your adventuring party. At character creation, you will be asked to make two avatars: your playable character, and your Main Pawn. Your Main Pawn is going to be your BFF throughout the game. He will be there to hold down monsters while you toss fireballs at them, give you tips about the world, carry your loot, and whatever else you task him with. Your Main Pawn is fully customizable; you can change his appearance, vocation, skills, and battle tactics by sitting down for a chat at an inn. As your Main Pawn accompanies you throughout the world, he’ll acquire wisdom that boosts his prowess in and out of battle. The first time you two stumble upon a Griffin he’ll be just as frantic as you are, but maybe the next time he’ll remind you that a flaming arrow to the wing took it down pretty easily. You can fill the remaining two slots in your party with NPCs called Mercenary Pawns. Unlike your Main Pawn, Mercenary Pawns can’t be customized or leveled up; when you hire Marco the level 21 Ranger with a nifty suit of leather armor, you can’t send him back as Marco the naked level 50 Mage. When playing online, your Main Pawn will be available to other players as a Mercenary Pawn (glad you can’t swipe gear from them now?), even while he’s adventuring right beside you. If you have a chat with your Main Pawn at the inn, he might tell you that he’s picked up some new tactics in a faraway land. You’ll be able to advertise your Main Pawn on Twitter and Facebook, and other players can assign him ratings or even send you a gift if your pawn was particularly helpful. The game has hundreds of premade Mercenary Pawns to hire even offline, so those of you without internet access aren’t losing out. Vocations The game includes 9 classes, called "vocations." You'll start the game with a basic vocation, which can be advanced as you gain experience in your class. Character Level and Vocation Rank are two separate stats; you can be a Level 8 character who has Rank 3 in Fighter and Rank 2 in Mage. You can change your vocation any time you're in town, so you're not stuck with the vocation you choose at the beginning of the game. At level 10, advanced and hybrid vocations become available to you. As you Rank up, you'll gain Discipline in that vocation that can be used to purchase new abilities. Among the skills you can choose to spend your Discipline on are Augments. These are passive skills that will stick with you even when you change class. Augments can do anything from increasing the length of your incantations' effect to raising the damage of your melee attacks when you're on the brink of death. Base vocations FIGHTER
Sample Skills
STRIDER
Sample Skills
MAGE
Sample Skills
Advanced vocations Advanced vocations are basically evolved versions of the Starting vocations. They do everything that their respective Starting vocation does, but the strengths and weaknesses are polarized. WARRIOR
Sample Skills
RANGER
Sample Skills
SORCERER
Sample Skills
Hybrid vocations Hybrid vocations combine the pros and cons of two Starting vocations. Pawns are unable to take on any hybrid vocations, so if you want to see them in action you’ll have to become one yourself. ASSASSIN
Sample Skills
MYSTIC KNIGHT
Sample Skills
MAGICK ARCHER
Sample Skills
Monsters GRIFFIN CHIMERA HYDRA CYCLOPS GOLEM DRAKE OGRE WIGHT COCKATRICE EVIL EYE UR-DRAGON The Ur-Dragon is an online cross-world asynchronous boss. Players will be able to take on the Ur-Dragon, whittling down its health as every player in the world tries to bring the beast down. Whoever lands the killing blow will get a massive prize, and any player who does a sizable amount of damage to the dragon will also receive spoils of war and will have their name memorialized. The Ur-Dragon will also be available to offline players, but will grant lesser rewards. Anything Else? Do you like Berserk? Dragon’s Dogma’s developers do, and you should too. Gear from the manga will be available via side-quests late in the game. One day you, too, can look this cool. Links Detailed Map of Gran Soren List of Vocation Skills List of Vocation Augments List of Item Combinations Dragon's Dogma Official Site Dragon's Dogma on Capcom Unity Dragon's Dogma on Youtube Dragon's Dogma on Facebook Dragon's Dogma on Tumblr Video: (2/12/12) Livestream #1 (2 Hours of Gameplay) Video: (3/16/12) Livestream #2 (2 Hours of Gameplay) Progression Part 1: Pawn Sharing Progression Part 2: Pawn Strategies Progression Part 3: Choose Your Path Progression Part 4: Crafting & Questing OXM Exclusive Gameplay Preview OXM Pawn Guide OXM Classes and Skills Guide OXM Griffin Quest Millions fucked around with this message at 16:48 on May 2, 2013 |
# ? May 22, 2012 05:05 |
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# ? Jun 5, 2024 05:51 |
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Check out who is still playing the base game and what pawns they have to offer, on Dogma Goons ~Goon Pawn Showcase~ bruno jarbridge: Joseph Stalin and Vladimir Lenin Hatter106: Renly Baratheon and Brienne of Tarth (A Game of Thrones) 3D Budgie: Farnese and Serpico (Berserk) Rockbear: Dean and Hank Venture (The Venture Bros.) Lunethex: Reisen and Tewi (Touhou) Azaael: Amon (Amon: The Darkside of the Devilman) Miijhal: He-Man (Masters of the Universe) and Nier (Nier) COL. BUTTERCHEEKS: David Bowie Also chat about dragons and their dogmas with #dogmagoons @ irc.synirc.net Millions fucked around with this message at 01:57 on Nov 11, 2013 |
# ? May 22, 2012 05:06 |
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That's a pretty dazzling collection of screenshots you compiled there, I must say.
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# ? May 22, 2012 05:09 |
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I just picked up the game Time to play the gently caress out of this, and my finals finished this past Friday, so that means I don't have to give a poo poo about anything~ PSN ID is Nahxela if any Dragma Goons want to buddy buddy.
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# ? May 22, 2012 05:10 |
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I can't help it, I'm going to get it at midnight, even though I promised myself I would never do that again. I'll probably fall asleep before I can play it though, it's way past my bedtime. Good thing it came out after finals, because I don't think it's going to be off for very long at a time for the next few weeks, despite its flaws.
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# ? May 22, 2012 05:11 |
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I'm not sure if anyone addressed it, but does the actual game still play in letterbox like the demo?
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# ? May 22, 2012 05:11 |
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How much of the content in this game is locked up on the disc as DLC and available on launch day?
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# ? May 22, 2012 05:12 |
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New thread ahoy! My PSN is KitchenGun if anyone wants to give my Warrior a spin. He's burly, well-kept, and will caper toss anything that looks at you the wrong way. iastudent fucked around with this message at 05:23 on May 22, 2012 |
# ? May 22, 2012 05:16 |
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Ahem, the OP says "Welcome to Gran Soren" and I think you'll find that Gran Soren is the name of the main city while Gransys is the name of the area in which the game takes place.
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# ? May 22, 2012 05:17 |
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Harlock posted:I'm not sure if anyone addressed it, but does the actual game still play in letterbox like the demo? Alzabo posted:How much of the content in this game is locked up on the disc as DLC and available on launch day? VDay fucked around with this message at 05:23 on May 22, 2012 |
# ? May 22, 2012 05:18 |
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VDay posted:Yes.
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# ? May 22, 2012 05:18 |
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Hey! What's with the clearly biased review section? What if I want to read poorly written and inane reviews by people who can't be bothered to make an effect to play the game?
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# ? May 22, 2012 05:19 |
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VDay posted:Day 1 DLC is 100 random quests meant as nothing more than additional loot for people who want more quests to do. The game is a huge open world RPG with easily 30-50 hours worth of gameplay, a new game+ mode, as well as some sort of post-game stuff if you don't feel like doing a NG+ straight away.
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# ? May 22, 2012 05:19 |
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Tufty posted:Ahem, the OP says "Welcome to Gran Soren" and I think you'll find that Gran Soren is the name of the main city while Gransys is the name of the area in which the game takes place. Burn the thread, salt the forum. If anybody's made some neat pawns that they'd like to display in the ~Goon Pawn Showcase~ in the OP, feel free to post them! vvv Samurai Sanders, you'd better post that Bowie pawn ASAP! Millions fucked around with this message at 05:23 on May 22, 2012 |
# ? May 22, 2012 05:19 |
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Gonna pick this up at midnight, probably gonna be up all night playing it. XBOX: Red Swell, my warrior, pawn is going to need to get some exercise.
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# ? May 22, 2012 05:20 |
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Count Uvula posted:There's also a pack of hair-dos
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# ? May 22, 2012 05:21 |
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Samurai Sanders posted:That's pretty weird, was it to reduce processing load or something? I actually just realized that I think I might be confusing what I read as a guess on another forum with something I read in an actual review, so take my "Yes" with a grain of salt until someone who actually has the game can confirm. e: Haha I was just about to suggest the Stalin/Lenin combo be added to the second post, that was my favorite from the demo.
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# ? May 22, 2012 05:23 |
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Post the Bowie recipe, drat it. I need to know whether my Pawn buddy is gonna be Guts the Black Swordsman or The Thin White Duke.
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# ? May 22, 2012 05:24 |
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Millions posted:
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# ? May 22, 2012 05:25 |
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God drat it, I still have to wait 3 days drat you Australia
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# ? May 22, 2012 05:25 |
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Policenaut posted:Post the Bowie recipe, drat it. I need to know whether my Pawn buddy is gonna be Guts the Black Swordsman or The Thin White Duke. Also is there a way to take screenshots in the demo?
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# ? May 22, 2012 05:26 |
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Samurai Sanders posted:That's pretty weird, was it to reduce processing load or something? That's exactly the reason, they're dealing with six year old hardware after all.
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# ? May 22, 2012 05:30 |
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A quick note on encumbrance. The guide actually lies to you at first. On page 38 it gives the real max weight amounts (which you'll notice makes S give 50 Kg instead of 40 Kg and makes L give only 75 Kg instead of the claimed 100 Kg. I noticed that earlier but forgot to mention it.
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# ? May 22, 2012 05:31 |
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Policenaut posted:Post the Bowie recipe, drat it. I need to know whether my Pawn buddy is gonna be Guts the Black Swordsman or The Thin White Duke.
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# ? May 22, 2012 05:32 |
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All the pawns I make end up looking like some form of celebrity. My current main character reminds me of Alec Baldwin's weird pursed lip thing he does in 30 Rock. The last pawn I made ended up looking like Sigourney Weaver from Aliens 3.
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# ? May 22, 2012 05:33 |
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Samurai Sanders posted:Is there some pre-established format for that? And I can't say my Bowie is perfect yet, I'm always working more on him. None of the makeup choices are nearly wild enough for him. I have no idea how to import my demo dudes. Send help. Nahxela fucked around with this message at 05:35 on May 22, 2012 |
# ? May 22, 2012 05:33 |
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Also, I'm annoyed slightly. New thread, and now I need to go wait outside of Gamestop for 2 hours (I refuse to not have that game at 12:01!) If only I still had my PSP I could read and post in the thread while I wait... Too late to buy a PSP from Gamestop too, heh.
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# ? May 22, 2012 05:35 |
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Shardok posted:A quick note on encumbrance. The guide actually lies to you at first. On page 38 it gives the real max weight amounts (which you'll notice makes S give 50 Kg instead of 40 Kg and makes L give only 75 Kg instead of the claimed 100 Kg. I noticed that earlier but forgot to mention it. Is there any difference in stamina attributes for SS/S and L/LL that the guide mentions?
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# ? May 22, 2012 05:36 |
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Nahxela posted:You can just input the numbers on the scales for the different features and people can figure stuff out. Samurai Sanders fucked around with this message at 05:43 on May 22, 2012 |
# ? May 22, 2012 05:37 |
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Salsa McManus posted:All the pawns I make end up looking like some form of celebrity. My current main character reminds me of Alec Baldwin's weird pursed lip thing he does in 30 Rock. The last pawn I made ended up looking like Sigourney Weaver from Aliens 3. I'm having this problem too. I accidentally made a half-decent Leon S. Kennedy the other day and I'm leaning towards going with it. Resident Evil x Dragon's Dogma. Samurai Sanders posted:Is there some pre-established format for that? And I can't say my Bowie is perfect yet, I'm always working more on him. None of the makeup choices are nearly wild enough for him. I don't think so, but right now I'm just writing down the stuff in the character creator and calling it a recipe. So it's like "Dude #1: hairstyle XX [color], face shape XX" and so on. It kind of reminds me of the old PS1 days when you had to do that kind of stuff to get those crazy CAWs in Smackdown games. Harlock posted:My main guy is Guts while my pawn is Casca. Or maybe I should make the pawn Griffith GRIFFITH IS NO PAWN. Also how did you make your Guts? I saw one of the presets in the demo looked almost exactly like him and it's so drat tempting to just go with that.
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# ? May 22, 2012 05:38 |
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Hell yes, can't wait for this on Friday (drat you Australia). It's an intriguing mixture of action-RPG mechanics with some great spins on certain conventions (I'm happy they've borrowed and maybe even improved upon the Souls games' weight system). Can't wait to see the pawns everyone comes up with. Millions - I think your Stalin is actually a bit more Trotsky actually!
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# ? May 22, 2012 05:42 |
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Millions posted:Is there any difference in stamina attributes for SS/S and L/LL that the guide mentions? I suspect there is, but the guide doesn't say there is... Someone who already has it should make several characters and see (Note: The base stamina of a new character is 540 for all 3 classes. I already put the guide in my packback, so I don't know the rest, just remember that) Also, if someone else who already has the game wants to take the screenshot, here's the recipe for Fanty (or Mingo) from Serenity. Shardok posted:(Note: The number is the number of notches. So far left would be 0, not 1) H 9/4. F 37/4/11. E 15/2/2/3/2/2. B 16/2/1/5. N 28/4/1. M 20/3. Ears 2/1/4. I posted that in the old thread but never posted screenshots as I can't do anything about that right now... If ya take the screenshots, have the credit. Shardok fucked around with this message at 05:50 on May 22, 2012 |
# ? May 22, 2012 05:47 |
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Well this game looks excellent. Thinking I'll pick it up this weekend, assuming D3 can get its oily claws out of me. Any guesses/insight on difficulty so far? I feel like looking at some of that video it might be pretty Dark Souls in difficulty: soul-crushing at first, then quickly easier with some attention and learning. Was that Two Steps from Hell music I heard in the Gametrailers review? Is that in this game?
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# ? May 22, 2012 05:51 |
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Policenaut posted:GRIFFITH IS NO PAWN. Also how did you make your Guts? I saw one of the presets in the demo looked almost exactly like him and it's so drat tempting to just go with that.
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# ? May 22, 2012 05:53 |
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I was first thinking about making some sort of wizard man but when i read that berserk stuff was in the game the right choice is pretty easy to make.
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# ? May 22, 2012 05:56 |
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Ledneh posted:Any guesses/insight on difficulty so far? I feel like looking at some of that video it might be pretty Dark Souls in difficulty: soul-crushing at first, then quickly easier with some attention and learning. The consensus seems to be that the difficulty's not bad if you stick to roads and make sure you're prepared before going out, but can quickly kick you in the balls if you decide to go exploring somewhere you shouldn't be, go out at night at a lower level, or if you stay out too long without any healing items. The major complaint seems to be that quests don't have a level marker or anything when you accept them, so you don't really know how hard a quest might be until you go and try to do it.
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# ? May 22, 2012 05:56 |
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Ledneh posted:Well this game looks excellent. Thinking I'll pick it up this weekend, assuming D3 can get its oily claws out of me. edit: vvv I think there are a buttload of choices in how to choose pawns, including only friends' pawns.
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# ? May 22, 2012 05:59 |
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So with Pawns, can you pick specific player's pawns or when looking online for pawns are you just given a random assortment of random people's pawns?
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# ? May 22, 2012 06:00 |
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Ledneh posted:Was that Two Steps from Hell music I heard in the Gametrailers review? Is that in this game? Speaking of the music, I was surprised as hell that they re-used the music from the Japanese trailers for the title theme, but the singer is doing it in Engrish instead.
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# ? May 22, 2012 06:00 |
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# ? Jun 5, 2024 05:51 |
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I made a strider as my main pawn because I assumed everyone would go for the Fighter/Mage or Mage/Fighter combo and would have to hire out for complete set. I did my best to recreate Wander from Shadow of the Colossus. Now it's just a matter of finding some fitting attire for him. I went with mage, but I'm already regretting it somewhat. The charge times are pretty high on even the low level spells. I can always branch over to the magic archer later on, so it's no real loss. It was pretty clever to have the towns and roads populated with other people's pawns. It's more convenient than having to find a rift stone and it keeps a wide variety of faces about. I am a little disappointed by the frequency of battle encounters so far. The first little escort mission took far too long for what it was because of how often monsters were popping in. general chaos fucked around with this message at 06:21 on May 22, 2012 |
# ? May 22, 2012 06:15 |