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P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...
Can anyone tell me where pathfinder gets its name from?
Because it seriously always reminds me of this.

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OpenlyEvilJello
Dec 28, 2009

I'm fairly sure the game system takes its name from the adventure path products Paizo was already putting out for 3.5e. In any case, its meaning is pretty similar to "explorer," which is pretty fitting for a game about raiding dungeons. See the disambiguation page on wikipedia for some examples. I'd associate it mostly with the individuals and military units.

Markovnikov
Nov 6, 2010

P.d0t posted:

Can anyone tell me where pathfinder gets its name from?
Because it seriously always reminds me of this.

There was also the Trailblazer thing, so it seems to be a running theme?

Kvantum
Feb 5, 2006
Skee-entist

Paizo made its name in the RPG business publishing magazines for D&D and Star Wars. Then they lost the Star Wars license and had to focus on just the D&D magazines, Dungeon and Dragon. In Dungeon they started publishing year-long adventure paths which were a series of 12 monthly, interconnected adventures. They were the most popular thing Paizo had ever done so after they lost the licenses from WotC to do the D&D mags, they kept publishing 3e-compatible adventure paths under the Pathfinder name. Then after WotC launched 4e, they used the terms of the OGL to (choose on based on your opiion of Pathfinder: update/upgrade/reprint/rip off) the 3e rules as the Pathfinder RPG.

Trailblazer came out long after the Pathfinder name was being used by Paizo.

Eox
Jun 20, 2010

by Fluffdaddy
Hold on now, I've been looking at psionic rules for Pathfinder/3.5. If the Metamind can have infinity power points for 1 minute per day, and most straight attack powers (Like Energy Wave and Ultrablast) get 1d6 of extra damage per power point invested, what's to stop them from being an automatic 'Destroy Everything' button?

I mean, if you're a 20th level Wilder/Psion and you don't want to use any other powers that day, you can already deal 343d6

EscortMission
Mar 4, 2009

Come with me
if you want to live.

Eox posted:

Hold on now, I've been looking at psionic rules for Pathfinder/3.5. If the Metamind can have infinity power points for 1 minute per day, and most straight attack powers (Like Energy Wave and Ultrablast) get 1d6 of extra damage per power point invested, what's to stop them from being an automatic 'Destroy Everything' button?

I mean, if you're a 20th level Wilder/Psion and you don't want to use any other powers that day, you can already deal 343d6

You can't throw down any more power points on a power than your manifester level.

Every first level psion tries this and unless they made some massive changes to psionics when I wasn't looking it still doesn't work.

Reicere
Nov 5, 2009

Not sooo looouuud!!!

EscortMission posted:

You can't throw down any more power points on a power than your manifester level.
And yes, that does include the base cost as well, so a level 3 psion couldn't augment his level 2s at all.

This rule is pretty much the basis for everything psionics and means that a fully augmented damage power of any level will have the same cost,dc and damage, but with different effects and areas.

Vander
Aug 16, 2004

I am my own hero.
Wizards are the only ones that can learn spells from scrolls, right? My sorcerer thinks he can because his class description says that (pg 71) "To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level." He has a CON of 17, and wants to learn lightening from a scroll he got in our last encounter. He's level 1 and it's spell level 3.

I'm not sure if he can do that, but I'm too new to Pathfinder to say no. What is the rule on that?

veekie
Dec 25, 2007

Dice of Chaos
Sorcerors only learn spells when they level up.

berenzen
Jan 23, 2012

Sorcerers learn a set amount of spells from the wizard/sorcerer spell list that they can use multiple times per day each. As a result, they cannot further increase their spell loadout without somehow increasing their Charisma.

Wizards on the other hand, get a certain amount of spell slots per day which they can fill with the use of 1 spell that they know. As a result, they can learn additional spells by reading scrolls or other wizard spellbooks.

Essentially, Sorcerers= Few spells that they can cast a lot. Wizards= Loads of spells that they can cast a few times.

Also, even if he was a wizard, he would be able to read it and copy it into his spellbook, but he would be unable to use it, he would need to be able to cast 3rd level spells in order to memorize it.

veekie
Dec 25, 2007

Dice of Chaos

berenzen posted:

As a result, they cannot further increase their spell loadout without somehow increasing their Charisma.

No matter how high their Charisma, the sorceror would not know more spells. He only needs that much Cha to get access to that LEVEL of spells.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
Is he Human? Be sure to mention that the alternative Favored Class - Sorcerer feature for Humans is they can add an extra spell of at least one level lower than the highest level they can cast to their repertoire. There's also a feat that does this I think? Of course, with a racial alternative like the one detailed there (except you get to choose two or three? I think it's still limited to at least one lower than your max), who would waste a feat on that?

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

clockworkjoe posted:

I do actually. I want one of the central conflicts to be choosing peace or war as each PC's personal path. In other words, they can choose to level up normally or level up their business.

Literally just steal the Company rules from REIGN.

Mazed
Oct 23, 2010

:blizz:


I had a probably-stupid idea of making a rapier-wielding barbarian (look, sometimes you gotta fit into high society, but when all you know is violence, you fixate on weapons--but gentlemanly weapons).

Is this just doomed to terminal mediocrity thanks the the simple fact that you're not wielding a giant two-hander like a proper barbarian should, or could this turn out well, for the purpose of wrecking things, if you take stuff like duel-wielding (this was apparently a thing back in the day) and feats/abilities that enhance crits and such?

WrightOfWay
Jul 24, 2010


ProfessorCirno posted:

Literally just steal the Company rules from REIGN.

Just play REIGN, period.

veekie
Dec 25, 2007

Dice of Chaos

Mazed posted:

I had a probably-stupid idea of making a rapier-wielding barbarian (look, sometimes you gotta fit into high society, but when all you know is violence, you fixate on weapons--but gentlemanly weapons).

Is this just doomed to terminal mediocrity thanks the the simple fact that you're not wielding a giant two-hander like a proper barbarian should, or could this turn out well, for the purpose of wrecking things, if you take stuff like duel-wielding (this was apparently a thing back in the day) and feats/abilities that enhance crits and such?

Its not entirely impossible, and can work at low/mid levels. What you want is the Urban Barbarian variant(which lets you Rage to a variety of stats), Elemental Rage for bonus damage dice on TWF, switch to Scimitars for the dervish feat and dip Fighter to get enough feats to actually do all that.

After that its basically improving crits I guess.
Not unworkable, just more convoluted.

All You Can Eat
Aug 27, 2004

Abundance is the dullest desire.
Our party currently consists of a melée-Fighter, Summoner, a greatsword-Ranger, a utility-Cleric, a blaster-Sorcerer and a Rogue. I'm trying to identify a gap that an additional character could fill without occupying the same "niche" as somebody else. So far we don't have a dedicated ranged-attacker, buffer (is a bard best for this role?) or de-buffer (a witch would do nicely here). Am I missing any other opportunities for our newcomer here? He is an experienced player.

Red_Mage
Jul 23, 2007
I SHOULD BE FUCKING PERMABANNED BUT IN THE MEANTIME ASK ME ABOUT MY FAILED KICKSTARTER AND RUNNING OFF WITH THE MONEY

Porkness posted:

Our party currently consists of a melée-Fighter, Summoner, a greatsword-Ranger, a utility-Cleric, a blaster-Sorcerer and a Rogue. I'm trying to identify a gap that an additional character could fill without occupying the same "niche" as somebody else. So far we don't have a dedicated ranged-attacker, buffer (is a bard best for this role?) or de-buffer (a witch would do nicely here). Am I missing any other opportunities for our newcomer here? He is an experienced player.

Non Blaster Wizard. AKA God.

Seriously get a battlefield control person and make him play by gentlemens agreements.

some FUCKING LIAR
Sep 19, 2002

Fallen Rib

Porkness posted:

Our party currently consists of a melée-Fighter, Summoner, a greatsword-Ranger, a utility-Cleric, a blaster-Sorcerer and a Rogue. I'm trying to identify a gap that an additional character could fill without occupying the same "niche" as somebody else. So far we don't have a dedicated ranged-attacker, buffer (is a bard best for this role?) or de-buffer (a witch would do nicely here). Am I missing any other opportunities for our newcomer here? He is an experienced player.

My experience with Pathfinder is limited to one low-level campaign, but as far as the buffer is concerned, I would say either bard or cavalier. The cavalier's buffs are dependent upon the rest of the party wanting to take advantage of them (and the GM throwing situations at you where they're useful), but it's balanced out by the opportunity to do brutal charge damage at low levels (which does get in the way of your dedicated melée guy).

Otherwise, yeah, bard.

Fashionable Jorts
Jan 18, 2010

Maybe if I'm busy it could keep me from you



some loving LIAR posted:

My experience with Pathfinder is limited to one low-level campaign, but as far as the buffer is concerned, I would say either bard or cavalier. The cavalier's buffs are dependent upon the rest of the party wanting to take advantage of them (and the GM throwing situations at you where they're useful), but it's balanced out by the opportunity to do brutal charge damage at low levels (which does get in the way of your dedicated melée guy).

Otherwise, yeah, bard.

Cavaliers are garbage, and support bards tend to get a bit boring to play. Pretty much what Red_Mage said, take a wizard and never cast a damaging spell ever.

veekie
Dec 25, 2007

Dice of Chaos

kannonfodder posted:

Pretty much what Red_Mage said, take a wizard and never cast a damaging spell ever.

If it improves a fellow party member, its in.
If it prevents the enemy from acting, its in.
If it prevents the enemy from moving, its in.
If it prevents the enemy from seeing, its in.

These effects, with a little care in targeting, effectively turns one big encounter into several small ones, or a small encounter into a sitting duck.

Fashionable Jorts
Jan 18, 2010

Maybe if I'm busy it could keep me from you



"Whats that badguy? You want to do things on your turn? Too bad, we have a wizard."

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Red_Mage posted:

Non Blaster Wizard. AKA God.

Seriously get a battlefield control person and make him play by gentlemens agreements.

Bonus points if you speak in a gentlemanly southern accent when you cast spells, and use the phrase "I do declare" a lot.

You can also play a non-blaster Druid, AKA Batman. A lot of the druid spell list in Pathfinder is still pretty great, but it might touch toes with the summoner (presuming the summoner is not just equipping his Eidolon like some kind of magical mech suit and out-fighting the fighter).

thorsilver
Feb 20, 2005

You have never
been at my show
You haven't seen before
how looks the trumpet

Reicere posted:

And yes, that does include the base cost as well, so a level 3 psion couldn't augment his level 2s at all.

This rule is pretty much the basis for everything psionics and means that a fully augmented damage power of any level will have the same cost,dc and damage, but with different effects and areas.

I'm assuming this is all coming from Psionics Unleashed, right? I'm thinking of grabbing this, because my friends insist on going Pathfinder and I used to play 4e psionics and really enjoyed it.

What's the consensus on this supplement? Is it worth picking up? If I make a psionic character will I break the game without even trying like a wizard does, or will I actually be able to make a fun/useful-but-not-invincible character?

B.B. Rodriguez
Aug 8, 2005

Bender: "I was God once." God: "Yes, I saw. You were doing well until everyone died."

thorsilver posted:

I'm assuming this is all coming from Psionics Unleashed, right? I'm thinking of grabbing this, because my friends insist on going Pathfinder and I used to play 4e psionics and really enjoyed it.

What's the consensus on this supplement? Is it worth picking up? If I make a psionic character will I break the game without even trying like a wizard does, or will I actually be able to make a fun/useful-but-not-invincible character?

You will make a fun useful character that can utterly dominate with Psion Telepaths, or you can have fun with Wilders and stuff. While Psions aren't as crazy utility as wizards, if the enemy has a poo poo will save, you can own them. But I do like Kineticists just throwing magic missiles Dragonball style all over the place.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

thorsilver posted:

I'm assuming this is all coming from Psionics Unleashed, right? I'm thinking of grabbing this, because my friends insist on going Pathfinder and I used to play 4e psionics and really enjoyed it.

What's the consensus on this supplement? Is it worth picking up? If I make a psionic character will I break the game without even trying like a wizard does, or will I actually be able to make a fun/useful-but-not-invincible character?

Traditionally speaking, psionics in 3e are still potent but not "wizard" potent. They're more aligned with sorcerers then wizards, simply because they lack the absurd versatility.

I'd say the supplement is 100% worth it but I am a legit cheerleader for the group that made it so I'm biased.

thorsilver
Feb 20, 2005

You have never
been at my show
You haven't seen before
how looks the trumpet

B.B. Rodriguez posted:

You will make a fun useful character that can utterly dominate with Psion Telepaths, or you can have fun with Wilders and stuff. While Psions aren't as crazy utility as wizards, if the enemy has a poo poo will save, you can own them. But I do like Kineticists just throwing magic missiles Dragonball style all over the place.

Sold! Sounds like there's a lot of decent choices that won't be too dominant, so I'm definitely on board with that.

ProfessorCirno posted:

Traditionally speaking, psionics in 3e are still potent but not "wizard" potent. They're more aligned with sorcerers then wizards, simply because they lack the absurd versatility.

I'd say the supplement is 100% worth it but I am a legit cheerleader for the group that made it so I'm biased.

As a biased legit cheerleader, then, are the follow-up supplements worth it too (Psionics Expanded or whatever)? I'm a sucker for psionics so if it's good stuff I'll toss them some cash for sure.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

ProfessorCirno posted:

Traditionally speaking, psionics in 3e are still potent but not "wizard" potent. They're more aligned with sorcerers then wizards, simply because they lack the absurd versatility.

I'd say the supplement is 100% worth it but I am a legit cheerleader for the group that made it so I'm biased.

drat shame about the soulknife though. drat shame.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

thorsilver posted:

As a biased legit cheerleader, then, are the follow-up supplements worth it too (Psionics Expanded or whatever)? I'm a sucker for psionics so if it's good stuff I'll toss them some cash for sure.

Unfortunately Pathfinder and I had our shall we say separation by the time those came out, so I never really looked into them and thus couldn't tell you.

B.B. Rodriguez
Aug 8, 2005

Bender: "I was God once." God: "Yes, I saw. You were doing well until everyone died."

The Dark Sun Pathfinder books are using the Psionics books and my Psion is having a blast being sold into slavery and fighting in the arena.

CB_Tube_Knight
May 11, 2011

Red Head Enthusiast
My in person group is strictly running about three 4e games and it seems none of them have ever laid a hand on Pathfinder, so I was going to try and run a game in the Eberron setting. Does this setting have anything that absolutely clashes with Pathfinder rules and the general spirit of the game?

Every since Eberron launched I've been kind of giddy over playing in it.

Mazed
Oct 23, 2010

:blizz:


CB_Tube_Knight posted:

My in person group is strictly running about three 4e games and it seems none of them have ever laid a hand on Pathfinder, so I was going to try and run a game in the Eberron setting. Does this setting have anything that absolutely clashes with Pathfinder rules and the general spirit of the game?

Every since Eberron launched I've been kind of giddy over playing in it.

I've been running an ongoing Pathfinder Eberron game for a while now, and it definitely works.

For the most part, since Pathfinder is based off 3e D&D, it's easy enough to bring stuff over from Eberron sourcebooks, though you may need to beef up some of the unique monsters.

As for Pathfinder's classes that weren't part of the original 3e lineup, it's very easy to imagine, say, a Cavalier from any of the original armies of the Five Nations, Witches from places like Droaam (Eberron is a GREAT setting to have 'monstrous' PCs, by the way), Silver Flame Inquisitors, etc. My own group includes a Magus from Aundair, a Warforged Oracle, and a Bard who's stepped into the Pathfinder Chronicler Prestige Class--he's a writer for the Sharn Inquisitive.

Any particular aspect of Eberron you're focusing your adventure on? There may be a few specific points of flavor you can use Pathfinder material to help invoke.

CB_Tube_Knight
May 11, 2011

Red Head Enthusiast

Mazed posted:

I've been running an ongoing Pathfinder Eberron game for a while now, and it definitely works.

For the most part, since Pathfinder is based off 3e D&D, it's easy enough to bring stuff over from Eberron sourcebooks, though you may need to beef up some of the unique monsters.

As for Pathfinder's classes that weren't part of the original 3e lineup, it's very easy to imagine, say, a Cavalier from any of the original armies of the Five Nations, Witches from places like Droaam (Eberron is a GREAT setting to have 'monstrous' PCs, by the way), Silver Flame Inquisitors, etc. My own group includes a Magus from Aundair, a Warforged Oracle, and a Bard who's stepped into the Pathfinder Chronicler Prestige Class--he's a writer for the Sharn Inquisitive.

Any particular aspect of Eberron you're focusing your adventure on? There may be a few specific points of flavor you can use Pathfinder material to help invoke.

I actually don't know what we're going to be focused on, I am really just getting back into Eberron after dreaming of playing it so long and never getting the chance, I need to get my hands on the source books but I think I will have them start out doing something that has to do with Cyre.

Mazed
Oct 23, 2010

:blizz:


Cyre's pretty much smack in the middle of everything, and the nice thing about the Mournland is that whatever the gently caress is going on with it can be instantly made a plot hook for any Eberron campaign. That they left what caused it so ambiguous was a truly good design choice.

If you're looking for inspiration, the book "Five Nations" is a good resource for a Cyre-centric campaign, as is "The Forge of War", which is nearly all fluff and requires minimal effort to make relevant to Pathfinder rules.

Just remember that 3e stuff is always going to be a bit underpowered for Pathfinder, but I've found it's easy enough just to bump the special monsters up a few hit dice apiece, or even proxy in similarly-themed creatures from the Pathfinder Bestiaries. They've been having frequent confrontations with the Quori in my game, and with a little adjustment to the flavor-text, the reality-screwing abilities of stuff like Proteans and Qlippoth make for good fights.

If I ever do another Pathfinder Eberron game after this one, I may have to look at some of the adventure paths to see if I can use them as a backbone, while changing around names and such, as they do look to be high-quality stuff.

OdinsBeard
Jul 12, 2003

I don't think about my hands too much. Just trying to hit the ball in the air. Hit the ball in the air!
So has anyone run Tome of Battle characters in Pathfinder? It looks like it would fit fine without many adjustments, but its hard to say until you try it.

veekie
Dec 25, 2007

Dice of Chaos

OdinsBeard posted:

So has anyone run Tome of Battle characters in Pathfinder? It looks like it would fit fine without many adjustments, but its hard to say until you try it.

It works more or less out of the box, though Diamond Mind had some issues due to the loss of Concentration. I wound up making Diamond Mind run off Perception instead.

Mountain Hammer's as good as ever as a lockpick though.

Kvantum
Feb 5, 2006
Skee-entist

veekie posted:

... though Diamond Mind had some issues due to the loss of Concentration. I wound up making Diamond Mind run off Perception instead...
You're not the only one there. Seems to be the common idea amongst those of us who play Pf and don't run screaming into the night if Tome of Battle gets mentioned.

Fudge Handsome
Jan 29, 2011

Shall we do it?

Kvantum posted:

You're not the only one there. Seems to be the common idea amongst those of us who play Pf and don't run screaming into the night if Tome of Battle gets mentioned.

It really is sad that Tome of Battle gets so much hate just for having animu influence. It's such a good book, and it really is balanced.

Meepo
Jul 30, 2004

But it lets martial characters do fun things, and therefore is sacrilege.

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Fudge Handsome
Jan 29, 2011

Shall we do it?

Meepo posted:

But it lets martial characters do fun things, and therefore is sacrilege.

This is the sacred cow I want slaughtered the most. :(

EDIT: wrong smiley, I meant to use this one: :black101:

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