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Your Moms Ahegao
Sep 3, 2008

Azraden posted:

Alright, this should be everything. Let me know if I missed anything.

From Beginning: (most of these fail when you leave for Gran Soren)
Floral Delivery: Talk to Benita in Cassardis.

Grim Tidings: Talk to Elvar in Cassardis

Lost Faith: Talk to Father Clemente at the church in Cassardis

Search Part: You have until you go fight the dragon to do this one. Keep buying and selling with Reynard (the merchant who travels everywhere) until he asks you to get something for him. Do this again. Then one more time and he will ask you for the six journal entries.


After going to Encampment:
An Uninvited Guest: Cassardis. Talk to Pablo, the innkeeper.

Deep Trouble: Talk to the Poll next to the well in Cassardis.

Guard Duty: Talk to Madeliene in Cassardis

Lost and Found: For this one, you have to beat the Hydra at the encampment first (I would do it before leaving for Gran Soren to be safe, though it may not expire until meeting with the duke), talk to Adoro in Cassardis.


After reaching Gran Soren (some will need you to complete "A Matter of Myrmidons" first):
A Troublesome Tome. Steffen in Gran Soren. Should be available until you go fight the dragon.

Chasing Shadows: Talk to Mason in Gran Soren.

Dying of Curiosity: Talk to Merin in Cassardis

Land of Opportunity: Talk to Fournival in Gran Soren

Reaper's Scorn: Talk to Austine, who is across from the pawn guild in Gran Soren.


After meeting the duke (some require you to take one of Adolus' quests, though you don't need to do any):
An Innocent Man: Talk to Tomlin in Cassardis.

Arousing Suspicion: get it from Mirabelle somewhere around the castle. I believe you can only get this if you go up to her after meeting the duke when the camera brings her to your attention.

Idol Worship: Talk to Caxton ("They're masterworks all, you can't go wrong!) in Gran Soren.

Nameless Terror: Take the south exit from Gran Soren. There will be a guard with this quest.

Supplier's Demand: Madeline in her shop.

Supply and Demands: Talk to Ser Dario at Windbluff Tower

The Conspirators: Talk to Fedel, upstairs in the castle (usually in the Duke's Solar)

Witch Hunt: You'll overhear people talking about it in Fountain Square in Gran Soren, then the quest will pop up.


After receiving gifts from the Duke (do these before leaving for "Deny Salvation"):
Bad Business: Go to Madeline's shop

Duchess In Distress: Talk to Mirabelle around the castle

Rise of the Fallen: Talk to Ser Maimillian (the guy who gave you the quests before meeting the duke) in Gran Soren. I believe you have to do his quest for investigating a cult to get this. Do all 4 of those quests he offers to you before seeing the duke just to be safe.


Special ones:
A Talent In Bloom: Talk to Quina at the Abbey. This one is weird. It will definitely pop up a few days after you escort Quina to Prayer Falls but she will appear at the Abbey whether you do so or not and some people have gotten this quest without escorting her. The escort quest appearing at the Cassardis inn isn't always consistent for me, but its always been some time after meeting the duke.

A Parting Gift: Talk to Clarus at the Abbey a day or two after doing "Talent In Bloom"

Deeper Trouble: One week after finishing "Deep Trouble", go back to the well at Cassardis.

Escort Duty: Talk to Fournival in Gran Soren after finishing both "Chasing Shadows" and "Land of Opportunity"

Farewell, Valmiro: Not actually sure when this unlocks. The guide has it listed as an escort quest. Check in with Valmiro in Cassardis after meeting the Duke and then after getting rewards from the Duke. Should appear one of those times. May have to do "Dying of Curiosity" for it to appear.

Mettle Against Metal: After "Witch Hunt". In the Witchwood (the part that opened up after Witch Hunt), there will be some golems lying around. One of these is a Metal Golem. Walk up to it to start this.

No Honor Among Thieves: After doing "An Uninvited Guest", you'll see Pike (the thief) walking around Cassardis. Talk to him and he will mention he has given up thieving. Go to the Ruins of Aernst Castle and talk to Maul to get this quest.

The Dragon's Tongue: Some time after completing "Witch Hunt", go back to the tombstone in the Witchwood and there should be a tablet there.

Thick as Thieves: Talk to the leader of the female bandits in Ruins of Heavenspeak Castle. Available until you go fight the dragon. Also make sure you and all your pawns are either female or dressed as such or you will be attacked on sight.


Also make sure to do all four of the quests to meet the duke instead of just doing two.

To expand on this, here is another compilation of The Hero (Missable Quest List)

http://www.xbox360achievements.org/forum/showthread.php?p=5094872

"You DO NOT need to do all the quest in one playthrough. I missed a few my 1st time around. Did the ones i missed 2nd playthrough and Achievement Unlocked "The Hero"

Your Moms Ahegao fucked around with this message at 16:30 on May 31, 2012

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Flame112
Apr 21, 2011

tooooooo bad posted:

It's not part of that quest.

I definitely found something with a very similar name in his house and turned that in for that quest. The description was something like "this document talks about the great stuff he has done for the economy."

see you tomorrow
Jun 27, 2009

Flame112 posted:

I definitely found something with a very similar name in his house and turned that in for that quest. The description was something like "this document talks about the great stuff he has done for the economy."

Yeah it's a different thing. You can't find any evidence for the trial until you begin that quest and the item the ale house asks for isn't used as evidence so no worries.

Honest Thief
Jan 11, 2009
I gave some dude's Pawn I was using a rare staff I found; hope he gets some use of it. I think Capcom missed the mark a bit by having guest Pawns you use not level, or at least have them update once in a while.

I just found out the encampement right near Arisen's hometown has a noticeboard, drats.


Whats the deal with escort quests, do they reappear ever again? I tried Mercedes and since I didnt know where to go I found my way into the Watergod's Altar, and then she slipped and fell. Can I redo the quest sometime ever again?

Malachite
Mar 2, 2004
Does anyone know where to find a wyrm? Supposedly theres one in Everfall but I'm having trouble finding it.

coyo7e
Aug 23, 2007

by zen death robot

SoldadoDeTone posted:

My main pawn has been hired out at least six times, and he regularly comes back with gifts from other players. However, I have yet to receive any ratings or comments. Do I have to toggle an option on or something to allow comments and ratings or something?

Also, I maxed out strider and now I guess I should switch vocations for the augments. If I'm enjoying the thief style of play where I shoot things with my bow and then dodge around stabbing everybody, should I go ranger or assassin? Seems like ranger will lack the close combat fun, and the assassin will lose the ranged.

In any case, I'll probably end up doing both. Which would be better first considering augments?
Assassin, since he gets that sweet bonus for it being night outside? :D

Manxome Foe
Apr 6, 2005

Beware the Jabberwock, my son! The jaws that bite, the claws that catch!

Malachite posted:

Does anyone know where to find a wyrm? Supposedly theres one in Everfall but I'm having trouble finding it.

Wyrms and Wyverns are world spawns in post game. There is one that trolls around the skies outside Grand Soren in post game.

Count Bleck
Apr 5, 2010

DISPEL MAGIC!

So, which chamber is is the Ur-Dragon in?

bobik
Oct 22, 2009

Count Bleck posted:

So, which chamber is is the Ur-Dragon in?

Unless its random, the Ur-Dragon was in the Chamber of Lament for me.

Clocks
Oct 2, 2007



bobik posted:

Unless its random, the Ur-Dragon was in the Chamber of Lament for me.
To add to this, it's fairly easily recognizable by the fact that it's like a straight 5ft path to get to the door.

Jose
Jul 24, 2007

Adrian Chiles is a broadcaster and writer
Most of the way through the canyon when I kill a harpy and get max rank sorcerer, time to run all the way back to Gran Soren to change back to Magick Archer :v:

As for Magick Archers, what armour is best for them?

Minorkos
Feb 20, 2010

Does anyone know the stat gains for specific vocations? I heard that Assassin puts almost everything in strength, but that's about it.

Primetime
Jul 3, 2009
I finally got around to buying this game, and I have to say, it's a lot more fun than I expected. I've been running around as a Strider for the past few days just trying hit moving targets with cloudshot volley.

I'm looking to stay with the archer classes through this playthrough, and I was wondering. Is it worthwhile to switch to a warrior/mage for a little while just to pick up a few of their vocations, or would I be better off maxing out the strider->Ranger path and buying high level skills for those classes?

I'm just curious if the high level archer augments will outclass the health/encumbrance boosts of fighter augments, or if I'll be using the health boost right through the end game.

Count Bleck
Apr 5, 2010

DISPEL MAGIC!

So I got to the Ur-Dragon, watched him fly in, and went back out to fight him. He had no health on his bars and he vanished after about 2 seconds. I was kind of upset. I take it this is normal?

Owl Inspector
Sep 14, 2011

Primetime posted:

I finally got around to buying this game, and I have to say, it's a lot more fun than I expected. I've been running around as a Strider for the past few days just trying hit moving targets with cloudshot volley.

I'm looking to stay with the archer classes through this playthrough, and I was wondering. Is it worthwhile to switch to a warrior/mage for a little while just to pick up a few of their vocations, or would I be better off maxing out the strider->Ranger path and buying high level skills for those classes?

I'm just curious if the high level archer augments will outclass the health/encumbrance boosts of fighter augments, or if I'll be using the health boost right through the end game.

You can live without the health boost from Fighter, but the extra carrying capacity will be extremely useful since it adds all the extra space to the Very Light segment of the bar. I've been Strider and Ranger through level 30, but recently switched to Fighter just to get that augment. Strider has the most balanced stat gain per level, so it's easy enough to switch to other vocations to get new augments. Switching away from a dagger vocation is hard going when you're used to that dodge roll and double jump, though.

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

Count Bleck posted:

So I got to the Ur-Dragon, watched him fly in, and went back out to fight him. He had no health on his bars and he vanished after about 2 seconds. I was kind of upset. I take it this is normal?

It's a world boss that is shared between every online player, so yes. Sometimes you get lucky, other times you are unlucky.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

If you turn the game off with other player's pawns in your party, will they automatically update based on the other player's progress (if they made any), or do I have to release them and rehire them for me to see any changes? For example, if I hired someone at level 5 yesterday and that player got the pawn to 10, when I turn the game on tonight will the pawn in my party be 10, or do I need to "refresh" it by releasing the pawn?

see you tomorrow
Jun 27, 2009

At some point you should switch to Warrior and pick up their augment that "greatly reduces" physical damage. It's at level 1 so you can totally switch to Warrior, learn it, and then immediately switch back. Really everyone should do this ASAP.

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.
You have to refresh the pawn by releasing them and rehiring them. The Rift makes this easy with the Recent Hires section.

If they're doing just fine as they are, though, updating them might be problematic. You never know what their player has changed about them. Just last night, I lost a pawn to them getting thrown off a stairwell and into deep water. When I used the Rift, they were level 50 with no equipment at all.

Hobo Siege
Apr 24, 2008

by Cowcaster

Minorkos posted:

Does anyone know the stat gains for specific vocations? I heard that Assassin puts almost everything in strength, but that's about it.

Strider puts a poo poo ton into stamina, so it's a great lead-in for just about any vocation. I think fighter is pretty HP and defense heavy with middling strength gains made up for by access to good weapons. Have yet to play many others.

Count Bleck
Apr 5, 2010

DISPEL MAGIC!

And then the same Ur-Dragon respawned and I got the killing blow and yeah.

This game.

Stelas
Sep 6, 2010

Minorkos posted:

Does anyone know the stat gains for specific vocations? I heard that Assassin puts almost everything in strength, but that's about it.

Here you go.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

tooooooo bad posted:

At some point you should switch to Warrior and pick up their augment that "greatly reduces" physical damage. It's at level 1 so you can totally switch to Warrior, learn it, and then immediately switch back. Really everyone should do this ASAP.

Where do I switch vocations? I might as well, I get knocked around enough as a strider.

And the "knowledge chairs" are the glowing chairs in the inn right? I only looked when I had the default pawn the game starts you with.

Azraden
Oct 26, 2010

Ooh - a crevice

Lotish posted:

For me, I've been loving this game for a while, but I finally had to shout it out loud when I got to the Blue Moon Tower and realized the game wanted me to climb around the outsides of the broken walls. An action RPG that wants me to platform and lets me do it well! I mean in Dark Souls leaping a gap or walking a precipice is a harrowing experience, but here it's great fun!

Holy poo poo. I did not know you can do this. :psyduck:

Flame112
Apr 21, 2011

RBA Starblade posted:

Where do I switch vocations? I might as well, I get knocked around enough as a strider.

And the "knowledge chairs" are the glowing chairs in the inn right? I only looked when I had the default pawn the game starts you with.

You can switch at the inn in Gran Soren, but you have to be at least level 10.

Count Bleck
Apr 5, 2010

DISPEL MAGIC!

Well that was an ending. I'm god, and yet I kill myself and become not god, but if what Savan says is true, and I just killed both Seneschals, who the gently caress is willing all life?

Edit:
So from what Savan said, the Dragon is sent to make Arisen out of those who have enough willpower to want to change the world, to temper them into people who can properly rule over it? Capcom can really make a confusing story when they try hard enough...

Count Bleck fucked around with this message at 19:16 on May 31, 2012

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

Azraden posted:

Holy poo poo. I did not know you can do this. :psyduck:

My pawns told me about jumping around, there. Guess your pawns just don't like you.

Marogareh
Feb 23, 2011

tooooooo bad posted:

At some point you should switch to Warrior and pick up their augment that "greatly reduces" physical damage. It's at level 1 so you can totally switch to Warrior, learn it, and then immediately switch back. Really everyone should do this ASAP.

Everyone should max warrior for the less stamina use on physical skills augment.

Jimbot
Jul 22, 2008

Count Bleck posted:

Well that was an ending. I'm god, and yet I kill myself and become not god, but if what Savan says is true, and I just killed both Seneschals, who the gently caress is willing all life?

Edit:
So from what Savan said, the Dragon is sent to make Arisen out of those who have enough willpower to want to change the world, to temper them into people who can properly rule over it? Capcom can really make a confusing story when they try hard enough...

At the end, stabbing the sword through your chest doesn't kill you, it makes you immortal. It's why the previous guy pulled the sword from his chest and then was killed.
I posted it earlier but I always thought the ending was just some broken window fallacy. They create a crisis to keep the will of living going out of a sense of survival and forge a new Maker in the process. This is demonstrated by a lot of people in the game, but it was all towards defeating/understanding a dragon, when you defeat the dragon you defeat their will to continue down that path. The one fisher guy who has wonderlust demonstrates that people have the will to continue onwards of their on volition and don't need some bullshit reason to. I was really hoping the ending would you breaking that endless cycle of self-fulfilling destiny. The presentation of the whole thing was neat but the logic is just wrong.

VDay
Jul 2, 2003

I'm Pacman Jones!

Count Bleck posted:

Edit:
So from what Savan said, the Dragon is sent to make Arisen out of those who have enough willpower to want to change the world, to temper them into people who can properly rule over it? Capcom can really make a confusing story when they try hard enough...

Ending spoiler: You really see more of the story if you purposefully pick the "wrong" options at the end every time. For example when you're fighting the Seneschal, if you let him kill you you'll see that you don't just get a quick game over/retry screen. Instead your arisen falls through the cloud floor, and you get a sweet cutscene as he turns into the dragon as he's falling down to earth.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Marogareh posted:

Everyone should max warrior for the less stamina use on physical skills augment.

I would use it but I'm not sure where to fit it in to my augment set. I've got Leg-Strength, Clout and Vehemence (which together bump up my attack by almost 300 points), Sinew (because my warrior gear would push me into light without it), and then Bastion and Awareness for improving my defenses. I can take hits all day and my time as a Magic Archer and Strider gave me a lot of stamina, but if I'm not paying attention I'll run out abusing Arc of Deliverance. I suppose I could sacrifice Bastion for it since I'm already wearing heavier armor anyway.

Count Bleck
Apr 5, 2010

DISPEL MAGIC!

VDay posted:

Ending spoiler: You really see more of the story if you purposefully pick the "wrong" options at the end every time. For example when you're fighting the Seneschal, if you let him kill you you'll see that you don't just get a quick game over/retry screen. Instead your arisen falls through the cloud floor, and you get a sweet cutscene as he turns into the dragon as he's falling down to earth.

From what you're telling me, that means the Dragon YOU kill is the Arisen that came AFTER Savan and failed to become the Maker, thus being the one that defeats the Dragonforged and gives the Duke his offer, considering Savan is the person you play in the prologue, which explains the Dragon's comments about the pain he is feeling is the same pain he had dished out so long ago!

:aaa:

Rascyc
Jan 23, 2008

Dissatisfied Puppy
Andrisang raised a good point today that Dragon's Dogma at 320k opening sales in Japan has officially outsold Dark Souls during its launch week at 280k sales.

Be really curious to see how the west sales shake up, Dark Souls sits on something like a 1.2 million sale figure when you add up Europe and US from the released Bamco data earlier in the year.

Jose
Jul 24, 2007

Adrian Chiles is a broadcaster and writer
For Arousing Suspicion is it always the case that the Duke walks into the room? I saved her but I assume there was either that or let her die

Quests are acting really screwy either not appearing on my map

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Count Bleck posted:

From what you're telling me, that means the Dragon YOU kill is the Arisen that came AFTER Savan and failed to become the Maker, thus being the one that defeats the Dragonforged and gives the Duke his offer, considering Savan is the person you play in the prologue, which explains the Dragon's comments about the pain he is feeling is the same pain he had dished out so long ago!

:aaa:

Boy I can't wait to be able to check what this is. This and all other spoilers.

Fereydun
May 9, 2008

Jimbot posted:

At the end, stabbing the sword through your chest doesn't kill you, it makes you immortal. It's why the previous guy pulled the sword from his chest and then was killed.

I posted it earlier but I always thought the ending was just some broken window fallacy. They create a crisis to keep the will of living going out of a sense of survival and forge a new Maker in the process. This is demonstrated by a lot of people in the game, but it was all towards defeating/understanding a dragon, when you defeat the dragon you defeat their will to continue down that path. The one fisher guy who has wonderlust demonstrates that people have the will to continue onwards of their on volition and don't need some bullshit reason to. I was really hoping the ending would you breaking that endless cycle of self-fulfilling destiny. The presentation of the whole thing was neat but the logic is just wrong.

Stabbing yourself does kill you, that's why stabbing the previous Senechal with it kills them. That's why it's also called "Godsbane". The ending really is exactly what you were hoping it was going to be, which is why some of the big romancable options state that the "world feels different" during that last cutscene. Your character is actively denying the chain by stabbing themselves, removing "God" from the equation of life entirely. Remember that pawns become human like their owners after the owner gives them their soul- which is what your character does in the ending as a final gift to them by dying.

Also hilariously the menu song/intro song is about this despite how little it appears to make sense/how little it actually makes sense.

edit: also like every single major quest in the game deals with the idea that simply survival isn't the only reason for living which is probably supposed to temper that theme. Julien is a villain for that exact reason entirely, and Salvation's whole 'philosophy' pretty much springs that "broken window" logic into action (which is why they're also the main villains!)

Fereydun fucked around with this message at 20:30 on May 31, 2012

blowingupcasinos
Feb 21, 2006
I am a champion of justice so I made sure Fournival went to jail. Can someone forge a Golden Idol for me? :winkwink: PSN: anothergod

Jose
Jul 24, 2007

Adrian Chiles is a broadcaster and writer
What counts as Gryphon bait? The quest wasn't exactly full of ideas

Marogareh
Feb 23, 2011
I'm in the process of making one since I sent him to jail on my first playthrough even though I handed all the evidence. I'll send you one when i get back on.

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Samurai Sanders
Nov 4, 2003

Pillbug

Scott Bakula posted:

What counts as Gryphon bait? The quest wasn't exactly full of ideas
I lured some of the goblins over to that area and then the griffin came, but maybe it was a coincidence?

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