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ahobday
Apr 19, 2007

You know, it's a little fascinating, as well as a little gratifying, to look at the "Sources" information in Google Analytics and see the websites that send traffic to beforeiplay.com.

There are posts on random forums linking to the wiki. Some of you have been sharing, and that's awesome.

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StealthArcher
Jan 10, 2010




All right goons, got myself employed, got some kickass internet and a free weekend. Gonna play the gently caress out of Shogun 2: Total War and I wanna know what's what.

Anonononomous
Jul 1, 2007

StealthArcher posted:

All right goons, got myself employed, got some kickass internet and a free weekend. Gonna play the gently caress out of Shogun 2: Total War and I wanna know what's what.

Picking a clan on the southeast like Shimazu makes this a lot easier economically since you have plenty of nearby foreign ports to trade with. Conversely, starting in the north is a pain in the rear end because the provinces are so big.

Scientastic
Mar 1, 2010

TRULY scientastic.
🔬🍒


I just got Silent Storm from GOG. Any hints for how to maximise my experience? There's nothing about it on the wiki.

Blunt Force Trauma
Mar 16, 2008

No one gives a fuck about shit.
So fuck your shit.
We fuck shit up,
Cause shit's fucked anyway.
Shit is run in to the ground.

I don't wanna think about it,
I just wanna get down.

Scientastic posted:

I just got Silent Storm from GOG. Any hints for how to maximise my experience? There's nothing about it on the wiki.

Download the mod that removes Panzerkleins from the game.

Edit: Unless you really like the idea of a Sci-Fi WWII game where your soldiers are literally immune to bullets and so are the enemies

Blunt Force Trauma fucked around with this message at 11:29 on Jun 17, 2012

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Centipeed posted:

You know, it's a little fascinating, as well as a little gratifying, to look at the "Sources" information in Google Analytics and see the websites that send traffic to beforeiplay.com.

There are posts on random forums linking to the wiki. Some of you have been sharing, and that's awesome.
It certainly is the kind of resource the gaming world needs. Like a succinct alternative to GameFAQs where brevity is rewarded instead of punished!

Now if only that "get every PC game working on your system" Wiki would get going, we would be set.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
It fills a niche that the gaming community lacks. Spoiler-free info that doesn't have the heavy, overwhelming detail of a walkthrough (usually).

Scalding Coffee
Jun 26, 2006

You're already dead

StealthArcher posted:

All right goons, got myself employed, got some kickass internet and a free weekend. Gonna play the gently caress out of Shogun 2: Total War and I wanna know what's what.
http://forums.somethingawful.com/showthread.php?threadid=2969807&userid=98810&perpage=40&pagenumber=6#post402775771

StealthArcher
Jan 10, 2010





Thanks bro, that should really be added to the wiki as well, what's there ain't much, specifically nothing.

Also, I'm guessing Chokosabe are the best starters?

Jessant
Jun 16, 2001

Scientastic posted:

I just got Silent Storm from GOG. Any hints for how to maximise my experience? There's nothing about it on the wiki.

If you want to do damage reliably you need to spend Action Points to do it. Its not like X-Com where your accuracy is mostly fixed, you need to be using the best aimed shots on rifles or the full auto fire on SMG's.
Sight range is also very important (you really, really, really want at least one Sniper, though there is little reason not too have one of each soldier type and every soldier with a scoped rifle in their backpack).
Don't end a turn in view of an enemy sniper for any reason, they hurt.
Heavy machine guns are hilarious, full auto through the wall/floors/ceiling every day.
You don't actually need less than lethal means on abduction targets, they wont die.
Fill backpacks with grenades, if an enemy with an SMG wont come out of a room throw grenades at it until the room is no more.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



I'm going through Hitman: Blood Money. Please tell me that someone came up with a mod that removes the save limits? I just want to gently caress around with different ideas without backtracking.

Dr Snofeld
Apr 30, 2009

Xander77 posted:

I'm going through Hitman: Blood Money. Please tell me that someone came up with a mod that removes the save limits? I just want to gently caress around with different ideas without backtracking.

Easy has no save limits. But then, Easy is for chumps.

ToxicFrog
Apr 26, 2008


Scientastic posted:

I just got Silent Storm from GOG. Any hints for how to maximise my experience? There's nothing about it on the wiki.

The GOG thread has been talking about it some, here's the most useful post:

moot the hopple posted:

Here's some beginning hints

1) Early on, start your guys with rifles and change their firing mode to Careful Shot. This gives them the best accuracy but limits them to one shot per round. It's boring but it lets them build up their crucial Shooting skill.

2) Use your Scout to scout. Put him in Hide mode and let them sneak forward until they observe a target, then focus fire on that enemy with the rest of your squad. Build up your Scout's Spot skill rather than attacking in the beginning. Once you find a decent silenced weapon, your Scout can attack safely from the shadows as well as be a forward observer.

3) Grenadiers can become mobile mortar men but you need two crucial abilities: Fast Throw and Increased Throwing Range. Until you get those, grenades are a bit of a crap shoot. Stick with Light grenades for their longer range in the beginning. The heavier fragmentation grenades are useful for throwing around corners. Remember you can 'force attack' with the 'A' key to blindly throw a grenade at a particular spot if you have some general idea where the enemy is but have no spotted enemy to target.

4) When you give your Sniper a scoped rifle, set his firing mode to Snipe mode, obviously. This gives him a longer sight range at the small cost of a narrower field of view. In the beginning, you'll want to use all your AP on aiming save for what you'll need to take the shot in the same turn (the second option from the left, in other words). Later, when your Sniper has more AP and Shooting skill, you'll be able to take several devastating aimed shots per turn.

5) When looking at weapon attributes, look for higher Range, which is ostensibly the accuracy modifier in the game. Later on you can decide on the trade off between lower AP cost, more damage, etc., but Range should be the paramount while your guys are starting up.

6) Every subsequent shot your guys take on an enemy will increase their chance to hit percentage, simulating walking fire onto a target. What this means is that your submachine gunner might start with a 2% chance to hit but gradually increase that to ~10-15%, which is pretty decent for a beginning burst fire weapon that's not at point blank range. This accuracy bonus is lost when you reload, however, simulating your guy reacquiring his target. So a high capacity, low AP burst weapon can be a good training tool for Burst training.

Will type up more wordswordswords if I think of more.

Also, if you want a challenge, the game is totally completable with just a single character. :) It makes for a very different and very fun experience. Possibly not the best idea for your first playthrough, though.

Also, if you look around some near the end of the game there's a random encounter that gets you an X-COM laser rifle, which is a nice shoutout and a very powerful weapon in its own right; if you aren't using the mod listed below it makes the last few levels go a lot more smoothly. I don't remember exactly where to find it, though, and it is arguably a bit overpowered.

Finally, if you find a weapon you haven't seen before, toss it in the armoury and hit "sort" (I think, it's been a while) and they might scrounge up some ammo for it. This even works for the secret weapon mentioned above. :)

Blunt Force Trauma posted:

Download the mod that removes Panzerkleins from the game.

Edit: Unless you really like the idea of a Sci-Fi WWII game where your soldiers are literally immune to bullets and so are the enemies

Much better idea: download this mod which makes them faster but much less heavily armoured. They're still useful for both sides but they're no longer nearly unkillable, no do they take an hour to cross the map.

That said, I quite enjoyed Silent Storm even without mods.

GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice

Quarex posted:

It certainly is the kind of resource the gaming world needs. Like a succinct alternative to GameFAQs where brevity is rewarded instead of punished!

Now if only that "get every PC game working on your system" Wiki would get going, we would be set.

It's great to get hints for a game without seeing all this poo poo:
code:
                                                     
   ,---,       .--.--.     ,----..     ,---,   ,---, 
  '  .' \     /  /    '.  /   /   \ ,`--.' |,`--.' | 
 /  ;    '.  |  :  /`. / |   :     :|   :  :|   :  : 
:  :       \ ;  |  |--`  .   |  ;. /:   |  ':   |  ' 
:  |   /\   \|  :  ;_    .   ; /--` |   :  ||   :  | 
|  :  ' ;.   :\  \    `. ;   | ;    '   '  ;'   '  ; 
|  |  ;/  \   \`----.   \|   : |    |   |  ||   |  | 
'  :  | \  \ ,'__ \  \  |.   | '___ '   :  ;'   :  ; 
|  |  '  '--' /  /`--'  /'   ; : .'||   |  '|   |  ' 
|  :  :      '--'.     / '   | '/  :'   :  |'   :  | 
|  | ,'        `--'---'  |   :    / ;   |.' ;   |.'  
`--''                     \   \ .'  '---'   '---'    
                           `---`                     
                                                     
title and pointless introduction

copyright vegeta69 do not steal

revision history

v0.1 i started typing
v0.2 i did some more poo poo
v0.3 why the gently caress is this in every goddamn faq

special thanks to genkidama33 at aol.com and gamefaqs

table of contents

controls (usually with an ASCII image of a controller)
press a to jump
Seriously, it's fantastic.

CowboyKid
May 29, 2008
Any tips for Napoleon: Total War? Didn't see it in the wiki.

Played and loved Rome: Total war so I'm familiar with the concepts.

zombieman
Aug 8, 2003

That's one happy fucking egg!
Any tips for Dead Island (Xbox 360)?

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

GOTTA STAY FAI posted:

It's great to get hints for a game without seeing all this poo poo:
code:
                                                     
   ,---,       .--.--.     ,----..     ,---,   ,---, 
  '  .' \     /  /    '.  /   /   \ ,`--.' |,`--.' | 
 /  ;    '.  |  :  /`. / |   :     :|   :  :|   :  : 
:  :       \ ;  |  |--`  .   |  ;. /:   |  ':   |  ' 
:  |   /\   \|  :  ;_    .   ; /--` |   :  ||   :  | 
|  :  ' ;.   :\  \    `. ;   | ;    '   '  ;'   '  ; 
|  |  ;/  \   \`----.   \|   : |    |   |  ||   |  | 
'  :  | \  \ ,'__ \  \  |.   | '___ '   :  ;'   :  ; 
|  |  '  '--' /  /`--'  /'   ; : .'||   |  '|   |  ' 
|  :  :      '--'.     / '   | '/  :'   :  |'   :  | 
|  | ,'        `--'---'  |   :    / ;   |.' ;   |.'  
`--''                     \   \ .'  '---'   '---'    
                           `---`                     
Seriously, it's fantastic.
Billion-percent agreed. I do not know if you know why that stuff exists, but even if you do (for the benefit of those who do not), I just learned myself recently that GameFAQs walkthroughs are intentionally padded since filesize is somehow positively correlated with membership (though looking I cannot figure out how; maybe it is entirely informal?).

thebardyspoon
Jun 30, 2005
Dickwaving probably, though I must admit when I used Gamefaqs alot back in the day I'd usually go for the biggest one just because that would probably be written by the most obssessive dude.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



GOTTA STAY FAI posted:


controls (usually with an ASCII image of a controller)
press a to jump
Filed in the "PC" section. :/

(What? It's a legitimate concern. Some games are a bit obscure about control combos and neat things you can do)

Xander77 fucked around with this message at 00:07 on Jun 19, 2012

Justin Godscock
Oct 12, 2004

Listen here, funnyman!

thebardyspoon posted:

Dickwaving probably, though I must admit when I used Gamefaqs alot back in the day I'd usually go for the biggest one just because that would probably be written by the most obssessive dude.

As someone who used to contribute to GameFAQs: all of this is true. The worst are the users who have full and complete guides (not just walkthrough but details about weapons/enemies/etc.) less than a week after a game's release. You just knew they were plagiarizing a game guide but unless they were copying passages verbatim there wasn't much one could do. That, or they were ultra-spergs playing without sleep and I have no idea which is worse.

The ASCII organization I admit is pleasing to the eye and makes a guide look organized but when you have a million different configurations is just overwhelms the reader.

Vitamean
May 31, 2012

How can I be the best little Solid Snake clone this side of Metal Gear Solid 2?

An Actual Bear
Feb 15, 2012


Moldy Taxes posted:

How can I be the best little Solid Snake clone this side of Metal Gear Solid 2?

* Use the M9 from a distance and you can clear a section of guards really easily.
* Some guards constantly radio back to base reporting their progress, so if you get rid of them the game sends out a search party to your location. Either hide the body quickly in a locker before they find him or shoot his radio with your SOCOM.
*There is a lot of cutscenes in this game, so be aware that you might spend a long time not actually playing the game.
* Always log into nodes your first time through the area, it really helps for later on.

McKracken
Jun 17, 2005

Lets go for a run!
You can also use chaff grenades to disrupt radio communications.

The angle can be finicky sometimes, but you can knock guards out, even on extreme, with one punch to the balls if aimed properly. It helps to hold them up to get a feel for this.

If you are quick enough to shoot the ! above a guards head in first person mode, it will cancel his alert and put him into a dazed state.

The cooling spray can be used to wake sleeping guards quickly or to put active guards into a momentary recovery animation preventing them from shooting, running or calling in an alert.

If Snake calls Otacon enough times to save, a special guest from MGS1 will appear via codec.

If you're struggling with the sniper section near the endgame, call Pliskin to give you a hand.

You can only get the USP suppressor in the tanker on subsequent replays, but strut F contains the somewhat hidden SOCOM suppressor, even in your first game.

There are a bunch of fun easter eggs. Some include conversations between Snake & Otacon based on what pictures were taken in the tanker. Call Otacon while in a locker looking at a model poster in 1PV. You can hear Johnny (the guard from MGS1) twice in the game. The first time is during a cutscene in the Shell 1 core, and the second is while on the oil fence when Emma walks behind one of the supports.

tadashi
Feb 20, 2006

I bought the XCOM pack from Steam when it was $4 a couple weeks ago. UFO Defense is a lot of fun but also frustrating. Any pro-tips on how to effectively plan resources early in the game? I read the Wiki, but it's kind of a long list of items that don't necessarily go in order. One thing it says is to get a Hyperwave Decoder as soon as possible, but it also detects ships that I can't get to or won't be able to bring down really early in the game.

I seem to tend to run myself out of money too quickly by hiring too many engineer/scientists, or I don't move fast enough and end up losing a ton of non-armored soldiers in enemy bases because I'm not pushing research and manufacturing fast enough.

Also, do I need to keep researching the same type of aliens (like once I've researched a Snakemen leader, is there any benefit to researching another one?)

tadashi fucked around with this message at 15:32 on Jun 19, 2012

Pierzak
Oct 30, 2010

tadashi posted:

I bought the XCOM pack from Steam when it was $4 a couple weeks ago. UFO Defense is a lot of fun but also frustrating. Any pro-tips on how to effectively plan resources early in the game? I read the Wiki, but it's kind of a long list of items that don't necessarily go in order. One thing it says is to get a Hyperwave Decoder as soon as possible, but it also detects ships that I can't get to or won't be able to bring down really early in the game.

I seem to tend to run myself out of money too quickly by hiring too many engineer/scientists, or I don't move fast enough and end up losing a ton of non-armored soldiers in enemy bases because I'm not pushing research and manufacturing fast enough.

Also, do I need to keep researching the same type of aliens (like once I've researched a Snakemen leader, is there any benefit to researching another one?)
Remember that when you hire a soldier/scientist/engineer, this is not a one-time payment, but the cost PER MONTH. Plan accordingly. You pay everyone at the end of the month, so if it's like 20th, delay hiring scientists/engineers until the 1st if you can.

You can start projects for valuable items (like UFO components or Mind Probes) with 0 scientists. IIRC this way you can sell all items of their kind and still research it when able.

Manufacture a lot of laser rifles (heavy lasers suck), ship them to secondary bases as defensive weapons. Getting stuck with 2 million clips and no guns (or vice versa) suck.

Tanks suck, get more rookies.

Hyperwave Decoder is indeed awesome, even if you can't down the larger UFOs like Battleships you will still learn their mission and can plan ahead for a new alien base or terror site.

Also, you can still attack Battleships or whatever. Depending on their mission/speed you can set the Skyranger to standoff and see if it lands. Of course, then you have to deal with its full crew and terror units.

DO NOT ignore terror sites, ever. If you absolutely have to, go there and take off immediately, you'll lose like half the points you'd lose for ignoring the mission.

It can be useful to research multiple specialists (Leaders, Medics, Navigators, Engineers) as they fill your Ufopedia with missions/ships/new alien races. Other than that, you'll have to research them eventually to free up place in the Alien Containment as it can hold like 10 aliens (don't remember if that's 10 creatures or 10 race/job types). Avoid taking Soldiers alive if you already have that species researched.

Learn to manufacture and sell. Laser Cannons are one of the best sources of income but they require research. Also, keep selling everything alien you're not planning to use in the immediate future. This includes plasma weapons, mind probes (a lot of money), UFO components, corpses, basically everything that takes precious precious space in your general stores. EXCEPTION: Do NOT sell Elerium unless you have like 4000 units. This is one resource you cannot reproduce and your best ships will use it for fuel.

If you discover an alien base you can keep it and raid supply UFOs landing nearby. They're excellent cash cows. Decoder comes in handy, you don't want to mistake a Battleship for a supply craft.



tl;dr: account for scientist/engineer pay drain, sell everything, make engineers work constantly on lucrative items and sell all excess.

Pierzak fucked around with this message at 16:02 on Jun 19, 2012

The Vosgian Beast
Aug 13, 2011

Business is slow
Got a long plane ride coming up, any tips for Shin Megami Tensei: Devil Survivor Overclocked?

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
My tips are all from the original, I didn't get to play Overclocked, but most should still hold true:

-Magic MC. Overclocked apparently made it much more viable to run a Phys MC, but there's still the problem that Atsuro is required for the majority of the endgame battles on most routes and fully speccing two phys attackers is a lot harder than ramming all your best skills on one. A Magic MC also has the advantage that he can sink points into Vit as well and become unkillable, while a Phys MC has to drop points into Mag and Vit, and will come up short somewhere. Get strength to 8 at some point for Holy Dance, 10 for Megido if you want (but Holy Dance is overall the best skill in the game).

-The Dances are really strong in this game, as opposed to, say, Strange Journey, in which they were nigh-useless. Two hits from a Dance will outdamage a -dyne spell.

-Get a Tyrant as soon as you possibly can. King Frost was the earliest in the original, not sure about Overclocked. Tyrants have two awesome parts to their passive: they restore mana at the end of each battle, which is flat-out necessary to be able to spam the best spells, and they push back the turns of adjacent enemies. Fuse Resist Fire on King Frost and he'll carry you for a good while.

-Plan your route! Although with the extra day that Overclocked added even Yuzu's route is acceptable. Some of the characters are tricky to save, you may want to have a guide handy for that alone. In short, always do the events with people listed in the Laplace e-mails, give Kaido the bag on the 4th day (I think it's the 4th), and in Gin's e-mails ask about Haru and ask about Aya. Those are the major tricky bits as far as I can recall.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Anything for Devil Survivor 2, while we're on the subject?

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

GrandpaPants posted:

Anything for Devil Survivor 2, while we're on the subject?
-Phys MC much more viable. Magic MC still benefits on the defensive end, though.

-Dances are still great, though they don't seem to hit quite as many times anymore.

-Some of the upgraded Racial Skills are disturbingly broken. Evil Flow in particular brutally shatters the majority of the lategame. Once you get a Python you can wreck enemies' days.

-Tyrant still awesome.

-Unless you're going for the one ending that requires you to get all but one characters' Fate to 4, you don't actually have to save everyone or talk to certain people at certain times to get endings. You do need to get the Anguished One's Fate to 4 if you want his path, but the others are open no matter what.

-It is possible to make demons immune to everything but Almighty. This is awesome. Do it.

LtSmash
Dec 18, 2005

Will we next create false gods to rule over us? How proud we have become, and how blind.

-Sister Miriam Godwinson,
"We Must Dissent"

tadashi posted:

I bought the XCOM pack from Steam when it was $4 a couple weeks ago. UFO Defense is a lot of fun but also frustrating. Any pro-tips on how to effectively plan resources early in the game? I read the Wiki, but it's kind of a long list of items that don't necessarily go in order. One thing it says is to get a Hyperwave Decoder as soon as possible, but it also detects ships that I can't get to or won't be able to bring down really early in the game.

Pierzak covered most of the bases. I would add don't be afraid of playing on a low difficulty while you learn the ropes. The higher difficulties will throw poo poo at you that can ruin even a pro's day, like a base defense mission in the first month.

-At the start of each mission throw a smoke grenade out the back of the skyranger and end the turn. The aliens start with full ap and often facing your ship, this means they will reaction fire the hell out of you as you unload. When you end the turn they will burn ap moving which means the first out the door might make it to the bottom of the ramp in one piece.

-Starting out everyone is expendable. You can always hire more rookies but if funding nations get pissed you are hosed.

-Once you get some missions under your belt your veterans are slightly less expendable. Use rookies to scout and veterans to snipe. The rookies will probably mostly die, just remember to assign more rookies to the skyranger when you get back to base.

-Grenades are even cheaper than rookies. Not sure if a house has an alien in it? Lob grenades at it until you hear the enemy die or can see out the other side.

-If a base is attacked and you have no soldiers present its an automatic loss. Tanks cannot defend a base on their own. Soldiers deployed in a skyranger can't defend the base. Soldiers in transit can't defend the base. Even your research/manufacturing bases should have some rookies with laser rifles and some tanks to defend it.

-Tanks are not totally worthless. They don't cause morale loss when they die so they make decent scouts if you can't send an officer to shore up morale. Also one of the fan patches make them decent stat wise.

-Slightly cheaty but if you are having lots of money problems relocate all your scientists and engineers on the last day of each month. Any unit in transit when the payroll is due won't get paid. If you have a lot of scientists and engineers this can save you a ton of money. It will suspend research and construction until they get back to where they came from so its not without drawbacks, and you need at least 2 bases with living quarters, etc.

-Try and resist the urge to save scum. I try and save only as needed and not reload even if things go poorly. You will take many more casualties but that's what x-com is all about.

-I save at the start of every battle before moving anything in case the very first action is a blasterbomb going off in the skyranger killing everyone. I'm just not that hardcore.

drat now I want to send some rookies to their deaths.

Mr E
Sep 18, 2007

Anything I should know for Soul Nomad, Yakuza 1 and 2, and Kingdom Hearts 2 Final Mix? I've played KH2 original before, and was wondering if there was anything to watch out for or get that isn't easily picked up from just playing.

OldTennisCourt
Sep 11, 2011

by VideoGames
I just rented Rainbow Six Vegas 2, any tips?

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Soul Nomad:

The Home Room. Even after the random selection of the room changing system for all the other room, the hero's room can be selected via the Home Room menu. These rooms always start with 5 unit slots and upgrades made to them are never lost. This makes the hero's room the most useful short and long term. This is why they cost so much.

On that note, note that using only one room is very viable for most of the game (save for one specific opponent), provided you carry enough healing items(This is less of a problem than it sounds).

NIS game, expect grind. Not as much as you might expect, though. The most dangerous opponent is 2000. As ever, it's not easy to start the treadmill but once it gets going it gets easier to deal with.

You'll need at least 5 playthroughs of varying length(2 'full', three cut out early) to see the major routes/get all characters, not counting the relationship-based endings of Normal Mode). Two of these require store-bought items that only show after a NewGame+.

As such, if you were being painfully efficient about it:

Take an early obvious bad ending when the choice occurs. That's 1.

2, Normal playthrough(At the start of the game, take the TOP choice), making sure to buy Secret Path 1. It's stupidly expensive, I know. You don't need it in your active inventory-you can keep it in the warehouse. Secret Path 2 will show up. You don't need it as yet, but keep it in mind. There'll be a choice that says it's a Bad End but isn't. You'll get a secret character from it who would fit just fine in terms of levels if you were playing normally, if it weren't for the money grinding jacking your levels into the stratosphere.

3, Demon Path(At the start, take the BOTTOM choice, and 'follow through'). There's two endings here right at the end for winning or losing-just keep a file here if you want to see both when you like.

4, Kill an early-appearing super-boss(The same one that got you the bad ending the first time. This will trigger a even more super-boss. The character you get from this can be earned multiple times, if you'd like.

5, Normal Path, you'll need the character earned from Secret Path 1. You'll also need Secret Path 2. Relatively mid-late game, you'll be able to press the question of 'Median' where previously you couldn't. You'll want to be at your best for this, as it's the super-boss of super-bosses for this game. There's two endings here: for if you win or lose.

Mass attacks or attacks with odd effects tend to get penalised in damage. You can counter this with the items that give you stats on level-up.

Every level you get for a stat-buff skill or debuff skill increases the length of time it lasts. As such, use them often even if you don't need to. You'll be glad of it later.

MiltonSlavemasta
Feb 12, 2009

And the cats in the cradle and the silver spoon
Little boy blue and the man on the moon
"When you coming home, dad?"
"I don't know when
We'll get together then son you know we'll have a good time then."
Got my PS2 back for the first time in forever. I just got and patched Front Mission 5 - Scars of War. I haven't played a Front Mission game other than the first one a long time ago. Some stuff is on the wiki already, but I'm worried I might miss some really basic poo poo.

Also, Kingdom Hearts re: Chain of Memories

MiltonSlavemasta fucked around with this message at 02:00 on Jun 20, 2012

PRL412
Sep 11, 2007

... ... MINE
Is there anything for Transformers: War for Cybertron? Gotta beat it before Fall of Cybertron.

MiltonSlavemasta posted:

Got my PS2 back for the first time in forever. I just got and patched Front Mission 5 - Scars of War. I haven't played a Front Mission game other than the first one a long time ago. Some stuff is on the wiki already, but I'm worried I might miss some really basic poo poo.

Had to look this up since it was never released outside japan, and because all I'd heard was that it was connected to FM3. Turns out it's connected to seven previous Front Mission games and "several story elements" from an eighth entry in the series.

If you want to enjoy the story, you may have to read a synopsis or two. If you want to enjoy the gameplay, it's based off the core mechanics from Front Mission 2.

TL:DR: I was going to recommend tips based on Front Mission 3, however I've only played everything afterwards. FM2 is also conspicuously absent from the wiki. Sorry! :(

C-Euro
Mar 20, 2010

:science:
Soiled Meat

MiltonSlavemasta posted:

Also, Kingdom Hearts re: Chain of Memories

This is based off of the GBA version, and it's also been years since I played it but let me think...

-I suggest doing Olympus Coliseum and Hundred Acre Wood as soon as they become available. HAW is free treasure, and beating Olympus gives you access to a ridiculous summon card. Speaking of HAW, make sure you explore off the beaten path.

-Don't be afraid to use sleights as well as premium cards. In fact, a good way to set up your deck is to have premium cards be the top card in a sleight (which would have been discarded anyway)

-Each world has a treasure room that always appears in the same spot (marked on each world's map). Make sure you backtrack to them when you get Treasure Room cards as most have good stuff (find out which worlds have Elixir and Megalixir as treasure and get those)

-Not sure if the PS2 version makes it clearer, but you can press Attack during the Sonic Dash sleight to turn around and chain hits. Sonic Dash is a really good sleight in general.

-I suggest putting a couple 0-cards at the bottom of your deck. If you press both shoulder buttons you'll jump to the Refill/Concentrate slot and your 0-cards will be right there to bail you out of a enemy sleight.

-I never really used the buff cards you get from bosses, they were way too pricey for me to include in any deck. The only really useful one is the Auto-Revive you get 3/4 of the way through the game.

-:siren: After you beat a certain boss for the fourth time, you're given control of Sora again. Run back and save right now, because if you take two steps forward from where you are the game throws you into another tough boss, and you will NOT want to repeat the boss you just beat if you lose.

-Power through the main story so you can play Reverse/Rebirth, which IMO was way more fun. Much less micromanagement and all boss cards you unlock are automatically in your deck :getin: Plus it has some cool story bits if you're insane and actually pay attention to the plot in this series.

C-Euro fucked around with this message at 04:11 on Jun 20, 2012

Fun Times!
Dec 26, 2010
Just got Baten Kaitos: Eternal Wings and the Lost Ocean from a guy on Craigslist and would appreciate any spoiler-free advice. I have no experience with this game or its prequel and the only thing I know is it's an RPG with a card-based battle system.

Bishop Beo
Jul 3, 2009
Anyone have any advice for Fatal Frame 3?

Rocketlex
Oct 21, 2008

The Manliest Knight
in Caketown

Fun Times! posted:

Just got Baten Kaitos: Eternal Wings and the Lost Ocean from a guy on Craigslist and would appreciate any spoiler-free advice. I have no experience with this game or its prequel and the only thing I know is it's an RPG with a card-based battle system.

Okay, here's some stuff...

-You need a high tolerance for frustration. As all your battle commands rely on the luck of card draws, the RNG is going to screw you in every possible way over the course of this game. This isn't a complaint, just something to know going in.

-There's not much point in seriously micromanaging your deck. Just swap out the older cards for newer, better ones as you get them.

-Elemental damage cancels itself out, so don't use two attack cards of opposed elements in a single turn. If you use a card that does 40 fire damage and a card that does 30 water damage in one turn, you're going to end up doing 10 fire damage overall. The same applies to setting up elemental defenses.

-The game is full of secret card combinations. Use two cards together in a single turn, and at the end of the fight you may be rewarded with a special card that combines the two. Do yourself a favor and look up an FAQ, because without these card combinations you miss out on some of the most useful healing cards in the game.

-Certain cards will change if they remain in your inventory long enough (in terms of time spent playing). This mostly applies to food-based cards. Some get better with time, some worse, some better and then worse.

-You may be wondering after the first chapter, so I'll tell you right now: No, the voice acting doesn't get any better.

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C-Euro
Mar 20, 2010

:science:
Soiled Meat

Rocketlex posted:

-You may be wondering after the first chapter, so I'll tell you right now: No, the voice acting doesn't get any better.

That being said, go into the Options menu and switch to Surround Sound. For whatever reason that cancels out the infamous "tin can effect" that the voice tracks have for whatever reason.

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