|
octoroon posted:This is the video I watched: https://www.youtube.com/watch?v=fhwCErELHoA That... is Missile Command. With a silly theme.
|
# ? Jun 18, 2012 23:20 |
|
|
# ? Jun 4, 2024 21:17 |
|
Anyone know if any studios in the Los Angeles area are hiring for QA at this point? In fact, besides the gamasutra job board, is there any other centralized job listing area for game companies?
|
# ? Jun 20, 2012 22:55 |
|
Gamesindustry.biz?
|
# ? Jun 20, 2012 23:12 |
|
Revitalized posted:Anyone know if any studios in the Los Angeles area are hiring for QA at this point? There's gamedevmap http://gamedevmap.com/ I know the folks at iWin are looking for contract QA guys, but I'm not too sure about other places.
|
# ? Jun 20, 2012 23:30 |
|
Iwin is indeed looking for contract QA guys (I was interviewed) but you better have alot of experience in that field, otherwise they won't bother.
|
# ? Jun 21, 2012 03:54 |
|
Juc66 posted:There's gamedevmap Game Dev Map is also almost hilariously out of date. I was looking at it earlier today, and a studio that closed almost 3 years ago and no longer even has a domain name is listed as being local. If you go through the Seattle area listing, probably 15 of the studios aren't here anymore.
|
# ? Jun 21, 2012 05:47 |
|
Hughlander posted:Game Dev Map is also almost hilariously out of date. I was looking at it earlier today, and a studio that closed almost 3 years ago and no longer even has a domain name is listed as being local. If you go through the Seattle area listing, probably 15 of the studios aren't here anymore. Too bad about gamedevmap, it's a really cool resource, but terribly out of date. When I browse jobs online I'm pretty much limited to gamasutra. I did find a posting on my local IGDA chapter site for my first job. Finding job postings online seems like a difficult way to actually get a job though. EDIT: Oh nice, gamesindustry.biz seems to have a lot more global job postings, I've never looked there before. Resource fucked around with this message at 21:16 on Jun 24, 2012 |
# ? Jun 21, 2012 15:14 |
|
Resource posted:Too bad about gamedevmap, it's a really cool resource, but terribly out of date. When I browse jobs online I'm pretty much limited to gamasutra. I did find a posting on my local IGDA chapter site for my first job. Finding job postings online seems like a difficult way to actually get a job though. FreakyZoid posted:Indie dev map - So everyone from Epic and Valve to some dude in his bedroom (as long as you've pushed a game out somewhere). What's the point in the meaningless indie moniker other than "hey indie dev sounds cooler than just game dev"? Shalinor fucked around with this message at 20:17 on Jun 21, 2012 |
# ? Jun 21, 2012 17:40 |
|
Indie dev map - So everyone from Epic and Valve to some dude in his bedroom (as long as you've pushed a game out somewhere). What's the point in the meaningless indie moniker other than "hey indie dev sounds cooler than just game dev"? Or do they mean that their dev map is pretty indie (in that it's just an idea that doesn't do anything at the moment)?
|
# ? Jun 21, 2012 19:58 |
|
FreakyZoid posted:Indie dev map - So everyone from Epic and Valve to some dude in his bedroom (as long as you've pushed a game out somewhere). What's the point in the meaningless indie moniker other than "hey indie dev sounds cooler than just game dev"? I liked their dev map before it was cool
|
# ? Jun 21, 2012 20:33 |
|
FreakyZoid posted:Indie dev map - So everyone from Epic and Valve to some dude in his bedroom (as long as you've pushed a game out somewhere). What's the point in the meaningless indie moniker other than "hey indie dev sounds cooler than just game dev"? Might just be for people who object to the big publishers, who might still want want to work for what are essentially massive Indies (who control huge amounts of the PC market)
|
# ? Jun 21, 2012 21:03 |
|
Indie in the context of game developers is just not owned by a major publisher. So Valve is technically an indie (although it's close since it self-publishes its own games, and other people's games), as is Epic. Same with your two man garage start up making Brony Fighter. Places like Relic and Volition and other publisher-owned studios are not Indie. Just because places like Epic have multi-title contracts with a publisher doesn't mean they're not Indie.
|
# ? Jun 21, 2012 22:03 |
|
If Valve is indie then so is every internal major publisher studio so the definition is basically worthless. edit: just to clarify Forbes estimated gabe newell's net worth at 1.5 billion and most of that is from valve. For comparison THQ's market cap is 43 million, TTWO is 885 million, EA is 3 billion and ATVI is 13 billion. Valve has several hundred employees making them larger than almost anyone out there. Jaytan fucked around with this message at 22:12 on Jun 21, 2012 |
# ? Jun 21, 2012 22:06 |
|
Yeah, that's a good point. I'd argue Valve is no longer an indie developer, but a Publisher.
|
# ? Jun 21, 2012 22:11 |
|
Please define how successful you can be before you're no longer indie. TIA. Interplay's stock is listed at $0.02 and they have almost no employees. Possibly the most indie studio?!
|
# ? Jun 21, 2012 22:53 |
|
rope kid posted:Please define how successful you can be before you're no longer indie. TIA. Number of Twitter followers is greater than 10000.
|
# ? Jun 21, 2012 22:55 |
|
rope kid posted:Please define how successful you can be before you're no longer indie. TIA. not a posession of the queen IMO?
|
# ? Jun 21, 2012 22:57 |
|
If your studio has been open more than 18 months, you are no longer indie.
|
# ? Jun 22, 2012 00:07 |
|
Sorry this has nothing to do with game jobs but it was posted in this thread. Does anyone remember that video a goon made of his game prototype where taking screenshots saved basically a copy of the world state? So you could take a screenshot of some blocks stacked up, knock them down, then paste the screenshot on the wall, enter it, and see all the blocks stacked up again. People kept commenting on how he would be the next person Valve hires. I can't find the video anymore but it was totally rad and I wanted to show someone.
|
# ? Jun 22, 2012 00:12 |
|
https://www.youtube.com/watch?v=ph60iKWmtos For the record, it was on page 67 and it was made by Podunkian (but posted by Shalinor).
|
# ? Jun 22, 2012 00:21 |
|
Thanks dude!
|
# ? Jun 22, 2012 00:25 |
|
Fergus Mac Roich posted:Sorry this has nothing to do with game jobs but it was posted in this thread. Does anyone remember that video a goon made of his game prototype where taking screenshots saved basically a copy of the world state? So you could take a screenshot of some blocks stacked up, knock them down, then paste the screenshot on the wall, enter it, and see all the blocks stacked up again. People kept commenting on how he would be the next person Valve hires. I can't find the video anymore but it was totally rad and I wanted to show someone. It was called "Snapshot" and was shown at the PAX Indie 10 last year. http://www.joystiq.com/2011/07/09/pax-10-says-these-are-the-best-indie-games/ Because it's a dumb name that doesn't Google well, I'll let you search from there. edit: Was thinking of a completely different game about taking screenshots for gameplay. Oops. The other guy had it. double edit: Here's a video of Snapshot https://www.youtube.com/watch?v=mtDwJaP7yiw Chainclaw fucked around with this message at 00:29 on Jun 22, 2012 |
# ? Jun 22, 2012 00:27 |
|
dunkman posted:If your studio has been open more than 18 months, you are no longer indie. If you get paid a salary through a real payroll company and have taxes removed you may be an independant studio, but you aren't "indie".
|
# ? Jun 22, 2012 00:36 |
|
EgonSpengler posted:If you get paid a salary through a real payroll company and have taxes removed you may be an independant studio, but you aren't "indie". Wait, this... actually makes a lot of sense.
|
# ? Jun 22, 2012 00:45 |
|
EgonSpengler posted:If you get paid a salary you aren't "indie". Fixed that for you
|
# ? Jun 22, 2012 00:49 |
|
Snow Patrol are my fav developers
|
# ? Jun 22, 2012 00:52 |
|
A good way to wind up, say, a group of annoying Computer Games Development students from your local technical college is to drop the line "Isn't indie just another word for amateur?" into their conversation about Minecraft vs. Fez. Calling the university they attend a technical college also works.
|
# ? Jun 22, 2012 01:00 |
|
I would qualify Indie as, you can do public things (Twitter / interviews) without a hired "Handler" following you around.
|
# ? Jun 22, 2012 01:03 |
|
IMO, "Indie" is not so much about the money, but the type of games that the company makes. Especially if they are smaller, more artsy, experimental or niche games. Mojang is a good example.
|
# ? Jun 22, 2012 04:14 |
|
Chasiubao posted:I liked their dev map before it was cool Afk, registering hipstergamedevmap.com
|
# ? Jun 22, 2012 04:39 |
|
Hughlander posted:Afk, registering hipstergamedevmap.com Only blogs and websites that look like they were made in geocities are allowed.
|
# ? Jun 22, 2012 04:43 |
|
So, shifting gears, I have had an interest in architecture for most of my life, and I've been reading about my local university's architecture masters program out of curiosity. Under the assumption that I would be working concurrently if I ever did a masters program, what are people's opinions of that path, considering that I'm an environment artist?
|
# ? Jun 22, 2012 06:41 |
|
Mental. Masters Architecture dropout representing, I can say while it was really awesome, you're talking full-time study for 7ish years usually (with work exp on the last two/three). Working concurrently with it sounds mental, but I would never say it's impossible as I have no real idea how it would turn out. But I would definably check out what sort of study options there are?
|
# ? Jun 22, 2012 10:21 |
|
Well, I should add that I already have an unrelated bachelor's, so I'd be looking at 3 years for the masters, but points taken. Whether or not work experience is required is something I'll need to determine.
|
# ? Jun 22, 2012 15:12 |
|
mutata posted:So, shifting gears, I have had an interest in architecture for most of my life, and I've been reading about my local university's architecture masters program out of curiosity. Under the assumption that I would be working concurrently if I ever did a masters program, what are people's opinions of that path, considering that I'm an environment artist? I'm always a fan of tangentially related upper education. It WILL be hard but you can do it. The degree definitely would help in some circumstances as an Environment Artist, but it really depends on the type of studio you end up at. Not everywhere will value your input from that angle while others will cherish it. Same as anything else really.
|
# ? Jun 22, 2012 16:22 |
|
At Volition I think the three guys with Architecture BAs were making all the environment art that wasn't buildings
|
# ? Jun 22, 2012 16:28 |
|
For Indie definitions I'm going to go with you aren't indie when you need to rent out space to have any kind of team outing. So over 12 or so people?
|
# ? Jun 22, 2012 17:12 |
|
"If you have health insurance through work, you're probably not indie." "If you had your computer purchased for you, you're probably not indie." "If you have a sales rep or engineering support person at Unity/Unreal/RAD/etc, you're probably not indie."
|
# ? Jun 22, 2012 17:23 |
|
Once you've actually finished your game, you are no longer indie.
|
# ? Jun 22, 2012 17:37 |
|
|
# ? Jun 4, 2024 21:17 |
|
"If you have elbow space, you're probably not indie."
|
# ? Jun 22, 2012 18:03 |