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Is there a good army list maker on android? I tried battle scribe but it doesn't have any GW anything.
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# ? Jul 9, 2012 16:53 |
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# ? Jun 7, 2024 14:54 |
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Where is Richyp with our precious Bodger updates?
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# ? Jul 9, 2012 16:56 |
I saw on the previous page that assault marines in Rhinos is a bad idea. What would you recommend for a delivery system for the A.Marines? Should I just consider them as starting on foot, or make them deep striking?
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# ? Jul 9, 2012 17:03 |
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It's not terrible per se but Assault Marines are best off as a jumping unit really. I still want to try the plasma option though just to see how it plays out. My shits n giggles 1000 points 2 Land Raider list has 20 ASM in those 2 Land Raiders. Just so you understand, Assault Marines aren't actually good at assault, but their special draw compared to Tacs in Codex BA is that they're scoring and can carry two special weapons as opposed to the Tacticals 1 special and 1 heavy. Also Tacticals lack Combat Tactics in Codex BA which makes them terrible.
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# ? Jul 9, 2012 17:06 |
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Ashcans posted:I am trying to work out how psychic powers word for Eldar in the new edition. According to the FAQ, Farseers count as Mastery level 1, so they generate 1 warp charge every turn, correct? How does this interact with Spirit Stones (or Eldrad's staff)? In the previous edition these items simply allowed them to cast an additional spell - what does that mean now? Does buying the Spirit Stone simply count as a Mastery bump, does it let them cast a second power free, or does it provide them the opportunity to cast an additional power as long as they have the warp charge to do so as well (which I don't see any way for)? Your farseer becomes mastery level 2 with spirit stones. Meaning you have two warp charges to spend a turn. Each spell costs 1 warp charge unless otherwise stated. The only spell they have access to that costs 2 warp charges is hallucination anyhow. Edit: oh and invisibility Box wine fucked around with this message at 17:21 on Jul 9, 2012 |
# ? Jul 9, 2012 17:14 |
Hmmm. So what would your recommendation be for how I should tailor my army to be effective, as well as fun. I haven't played since 4th, and even then, it was only my Tau vs my friends IG Armored company, so I don't have the much experience with Marines. My intention was to make an army that tends to get up close and personal with the other army.
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# ? Jul 9, 2012 17:16 |
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Box wine posted:Your farseer becomes mastery level 2 with spirit stones. Meaning you have two warp charges to spend a turn. Each spell costs 1 warp charge unless otherwise stated. The only spell they have access to that costs 2 warp charges is hallucination anyhow. Thanks, that's the way that I was hoping it would work!
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# ? Jul 9, 2012 17:39 |
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jadebullet posted:I saw on the previous page that assault marines in Rhinos is a bad idea. What would you recommend for a delivery system for the A.Marines? Should I just consider them as starting on foot, or make them deep striking? I don't know if I completely agree with that. Assault marines armed with dual plasma/melta would be just as effective until the ride gets blown up, then they just shoot/assault normally. Just don't ever get out on your own, make them waste the shots to get three glances. Basically play like guard but you are less likely to die during explosions. Jumpers are probably still effective, but will die a bit faster now with all the extra longer range anti infantry shooting flying around.
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# ? Jul 9, 2012 17:44 |
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My buddy plays vanilla marines and wants some help at the 2K/1 FOC level. I'm used to playing orks and while I can provide suggestions any advice you guys can prvoide would be appreciated. So what works and what doesn't for vanilla SM in 6th? Also if anyone is in the DC area and wants to get in on a tournament the Bowie Battle Bunker is hosting a pre-NOVA tournmanet this Saturday. Doors open at 10, registration is at 10:30, and the tournament is slated to start around 11. I'll be there in my grey NOVA shirt helping run the thing. We're going to try and use the same style of missions as the NOVA itself will use. I want to say the cost is like $10. I'm not the TO but I'm trying to get involved and lend a hand since I'm the scoremaster for NOVA itself. Rules will be: 2000 Points, 1 FOC (Call it 1999 with an option to go 1 over if you want) Allies permitted Aegis Defense Line and Bastion Permitted EDIT: I was mistaken on the last item. My bad. Beer4TheBeerGod fucked around with this message at 18:35 on Jul 9, 2012 |
# ? Jul 9, 2012 17:56 |
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moths posted:Is there a good army list maker on android? I tried battle scribe but it doesn't have any GW anything. Battlescribe works with Data Repositories to make army lists. You just have to find the right XML file to load into the program (I think this is under Manage Sources or something). There's a pretty big group of repositories here. Just copy the location of the XML file into the program and you should be good.
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# ? Jul 9, 2012 18:00 |
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jadebullet posted:Hmmm. So what would your recommendation be for how I should tailor my army to be effective, as well as fun. I haven't played since 4th, and even then, it was only my Tau vs my friends IG Armored company, so I don't have the much experience with Marines. My intention was to make an army that tends to get up close and personal with the other army. It's in their fluff but when you look at the actual units you realize that BA don't really have too many units that are good at assaulting. Good: Death Company, Assault Terminators Decent: Assault Marines, Sanguiary Guard, Vanguard Vets The latter are extremely expensive as jumpers sadly, as are DC. What you do get in this army is easy access to feel no pain which is awesome for Terminators.
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# ? Jul 9, 2012 18:01 |
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Deviant posted:Buy an Immolator. Then buy a Space Marine whirlwind missile launcher upgrade sprue. Bash the two together until an exorcist comes out: I'm not big on kit bashing, and to be honest, I am more limited by points than money, and to be honest, for $4.50 more, I'll go with an all metal recoculous pipe organ of doom! Plus, I feel something that over the top fits right in with the 3rd Street Saints theme.
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# ? Jul 9, 2012 18:04 |
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numerrik posted:I'm not big on kit bashing, and to be honest, I am more limited by points than money, and to be honest, for $4.50 more, I'll go with an all metal recoculous pipe organ of doom! Plus, I feel something that over the top fits right in with the 3rd Street Saints theme. The organ kit is drat near impossible to assemble, still has huge gaps, and generally looks like poo poo. They look like crap in person. Beer4TheBeerGod posted:Aegis Defense Line must be deployed as a single unbroken line Stop loving house ruling things in a game that's been out a week!
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# ? Jul 9, 2012 18:05 |
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Deviant posted:Stop loving house ruling things in a game that's been out a week! no but you see if you can field the wall as 4 walls than this would be imbalanced for 50 points because
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# ? Jul 9, 2012 18:06 |
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I feel like running some units that may or may not be terrible in the games I play (around 1000 points), unfortunately I have no idea as I've yet to buy (and use) them. Can someone tell me if these are any good, especially with the new edition? Havocs with Autocannons Raptors with Meltaguns Cronos Parasite Engine with a Spirit Vortex Scourges with Haywire Blasters No allies, if that matters.
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# ? Jul 9, 2012 18:12 |
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Phyresis posted:no but you see if you can field the wall as 4 walls than this would be imbalanced for 50 points because And the skyshield landing pad and fortress are unbalanced because
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# ? Jul 9, 2012 18:13 |
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Sykic posted:I feel like running some units that may or may not be terrible in the games I play (around 1000 points), unfortunately I have no idea as I've yet to buy (and use) them. Can someone tell me if these are any good, especially with the new edition? Havocs should be better at light tank popping now, still expensive though. Raptors with meltaguns are 120 points to suicide charge a vehicle and blow it up and then die.
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# ? Jul 9, 2012 18:17 |
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Deviant posted:And the skyshield landing pad and fortress are unbalanced because probably cause no one has really tested anything properly
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# ? Jul 9, 2012 18:22 |
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I haven't picked up my rulebook yet but from idle forum chatter, am I wrong to assume Fish of Fury is functional again?
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# ? Jul 9, 2012 18:25 |
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ijyt posted:I haven't picked up my rulebook yet but from idle forum chatter, am I wrong to assume Fish of Fury is functional again? yes it's even worse
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# ? Jul 9, 2012 18:26 |
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FrickenMoron posted:Raptors with meltaguns are 120 points to suicide charge a vehicle and blow it up and then die. So more effective than most Chaos units then? The other option is plasma guns, but GW dice seem to have an awful habit of rolling 1s a lot more often than I'd like.
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# ? Jul 9, 2012 18:27 |
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Phyresis posted:yes it's even worse Wait, I'm having an off day today. Worse for the Tau or worse for the opponent?
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# ? Jul 9, 2012 18:30 |
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ijyt posted:Wait, I'm having an off day today. Worse for the Tau or worse for the opponent? Fish of Fury is terrible. The best way to play Tau is with a ton of Crisis Suits and Broadsides with a lot of points invested in a decent ally with actual Troops, like Orks.
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# ? Jul 9, 2012 18:33 |
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Deviant posted:And the skyshield landing pad and fortress are unbalanced because I've house ruled out the Fortress not because of balance concerns but because it's huge and therefore a loving pig to use on tournament tables where you can't work the terrain around it easily.
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# ? Jul 9, 2012 18:34 |
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Corrode posted:I've house ruled out the Fortress not because of balance concerns but because it's huge and therefore a loving pig to use on tournament tables where you can't work the terrain around it easily. The only rule I'd use for that monstrousity is if you're fielding it you better drat well supply it yourself (and painted). There's no way I'd keep any of those onhand assembled.
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# ? Jul 9, 2012 18:35 |
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Deviant posted:Stop loving house ruling things in a game that's been out a week! My mistake. There was a miscommunication between me and the TO about that. Players can use the ADL as per the rules. We're still figuring all this crap out just like everyone else. Deviant posted:And the skyshield landing pad and fortress are unbalanced because NOVA uses a fixed terrain system, and the Skyshield and Fortress are huge and won't fit on the table.
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# ? Jul 9, 2012 18:38 |
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Beer4TheBeerGod posted:NOVA uses a fixed terrain system, and the Skyshield and Fortress are huge and won't fit on the table. I figured that was the case, and that's slightly disappointing because the Skyshield Landing Pad is the best I've given up on the ADL and Bastion but I think the Skyshield is worth the points.
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# ? Jul 9, 2012 18:45 |
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Corrode posted:I've house ruled out the Fortress not because of balance concerns but because it's huge and therefore a loving pig to use on tournament tables where you can't work the terrain around it easily. Well since terrain is now placed in alternating sequence PierreTheMime posted:The only rule I'd use for that monstrousity is if you're fielding it you better drat well supply it yourself (and painted). There's no way I'd keep any of those onhand assembled. Of course. It is part of your army you better loving bring one.
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# ? Jul 9, 2012 19:05 |
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Naramyth posted:Well since terrain is now placed in alternating sequence Not in a tournament it isn't.
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# ? Jul 9, 2012 19:05 |
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Naramyth posted:Well since terrain is now placed in alternating sequence Does anyone actually do this? In every game I've ever played we've just set up the terrain, said "Yep, looks good to me." and that was it.
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# ? Jul 9, 2012 19:07 |
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SRM posted:Does anyone actually do this? In every game I've ever played we've just set up the terrain, said "Yep, looks good to me." and that was it. This is called "Narrative Terrain" and is in the book now, heh. Me and OB_Juan did an alternating terrain setup game yesterday. It turned out pretty neat. Cataphract posted:probably cause no one has really tested anything properly We test things by banning them! Beer4TheBeerGod posted:NOVA uses a fixed terrain system, and the Skyshield and Fortress are huge and won't fit on the table. S.J. posted:Not in a tournament it isn't. Then you're not playing by the rules. No reason anyone shouldn't be allowed to take SSP or Fortress just because it doesn't fit into your tournament *~SAFESPACE~*. Naramyth posted:Of course. It is part of your army you better loving bring one. Also this. Deviant fucked around with this message at 19:14 on Jul 9, 2012 |
# ? Jul 9, 2012 19:12 |
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Deviant posted:Then you're not playing by the rules. No reason anyone shouldn't be allowed to take SSP or Fortress just because it doesn't fit into your tournament *~SAFESPACE~*. Tournaments define how their terrain is handled, not the rulebook. And why did you even quote me I didn't say anything about fortifications.
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# ? Jul 9, 2012 19:14 |
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S.J. posted:Tournaments define how their terrain is handled, not the rulebook. And why did you even quote me I didn't say anything about fortifications. I quoted you because you referred to tournaments using terrain setup that are directly incompatible with 6E rules. All terrain pieces are legal army choices per the BRB, and there's no reason I shouldn't be able to use them.
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# ? Jul 9, 2012 19:17 |
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S.J. posted:Tournaments define how their terrain is handled, not the rulebook. And why did you even quote me I didn't say anything about fortifications. You're only saying that because that's how you think tournaments should be run. There's nothing sacred about terrain setup that makes it more necessary to ignore the rulebook than any other part. Tournaments can houserule all they want, but when they do it because they're afraid of new things rather than things actually being unbalancing it's dumb. Banning the Skyshield pad or allies is no more valid than banning special characters or Grey Knights.
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# ? Jul 9, 2012 19:20 |
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Deviant posted:I quoted you because you referred to tournaments using terrain setup that are directly incompatible with 6E rules. What a stupid post. Are you trying to suggest that before every round at a tournament the players should roll a d3 for every 2x2 section of the table and set up terrain accordingly? Have you ever ran a tournament before? You do realize that the terrain setup rules in the BRB have never mattered, ever, for tournaments other than giving a general guidelines for how much terrain should be on any given board?
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# ? Jul 9, 2012 19:23 |
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If I spend 220 pts to add a fortress to my list, and you tell me I can't use a choice out of the base rule book, you are playing wrong. I am playing 40k, and you are playing safespace-houserule-game. It's no different then telling me I can't take an allied detachment. If tournaments need to change their terrain setup rules to accomodate, that's not my loving problem now is it?
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# ? Jul 9, 2012 19:24 |
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Yeah, there's no real difference between saying "you can't bring your FoC terrain" and "you can't bring your Rune Priest". If you need to move some pre-placed terrain to fit it on the table, well you have hands don't you ?
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# ? Jul 9, 2012 19:24 |
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Deviant posted:If I spend 220 pts to add a fortress to my list, and you tell me I can't use a choice out of the base rule book, you are playing wrong. I am playing 40k, and you are playing safespace-houserule-game. It's no different then telling me I can't take an allied detachment. I never loving said any of those things? Also, it absolutely is your problem if you plan on playing in the tournament! At that point, it is the problem of everyone organizing the tournament and everyone who is playing in it.
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# ? Jul 9, 2012 19:26 |
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S.J. posted:I never loving said any of those things? Also, it absolutely is your problem if you plan on playing in the tournament! At that point, it is the problem of everyone organizing the tournament and everyone who is playing in it. No, it's the problem of the organizers to modify their setup to fit the game rules. The book dictates the rules, not the TO. Or is what you meant by 'the tournament' actually 'MY tournament'?
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# ? Jul 9, 2012 19:28 |
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# ? Jun 7, 2024 14:54 |
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Forgeworld has updated Apocalypse for 6th edition
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# ? Jul 9, 2012 19:30 |