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The Gunslinger posted:That's good to know, Brick in BL1 was almost unplayable without using piddly weapons that his talents didn't mesh with. Grenades, rockets and shotguns all needed some love. Lies! Brick was awesome and was my second favorite guy behind Lilith. Most of his greatness was completely weapon independent, but he had all these skills (revenge and master blaster) that increased damage and rate of fire by a ton after you killed an enemy, combined with skills like juggernaut that would increase damage resistance with enemy kills. So the first guy would take a few extra seconds to down and then he could just mow through guys ridiculously quickly. I mainly used explosive Assault Rifles (he gets a bonus to explosive damage that makes them relatively decent) with shotguns / SMGs as a backup. I like assault rifles. edit: admittedly he really, really sucks for the first 20 levels or so. Substandard fucked around with this message at 16:51 on Jul 12, 2012 |
# ? Jul 12, 2012 16:46 |
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# ? Jun 11, 2024 06:06 |
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Yeah brick was slow to get going, but he was a beast in the end game. Those firerate/damage skills plus this shotgun made things turn to paste -
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# ? Jul 12, 2012 17:07 |
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Haha fine, I'm going to go through BL1 again, starting tonight with Brick and some shotguns to test out these claims!quote:"I could do the quest to kill the giant and go and kill the dragon and kill the necromancer to get the rights to go and have my boat made... or I could give them a buck and just have the boat. And I want a boat, because I want to go and sail around the oceans. I don't want to wait. I want a boat NOW." Jesus all of that sounds terrible.
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# ? Jul 12, 2012 18:16 |
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aaaaand the Steam summer sale is now underway. I'm sure nobody would ever know if I hadn't said anything.
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# ? Jul 12, 2012 18:21 |
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How dare they poo poo on the Ultima series like that. I've hated Bioware for a long time and now I think this is going to turn it into a full blown obsession.
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# ? Jul 12, 2012 18:22 |
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macnbc posted:aaaaand the Steam summer sale is now underway. I'm sure nobody would ever know if I hadn't said anything.
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# ? Jul 12, 2012 18:24 |
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I know I shouldn't judge a book by its cover but that ultimaforever website made me cringe. It looks like a site for a facebook game or something. As someone with no prior experience with Ultima games whatsoever, it seems pretty obvious to me that its going to suck just by looking at the other games Play4Free has released. I've tried a few of them and they're all fun for maybe an hour or two before you realize all the problems it has.
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# ? Jul 12, 2012 19:08 |
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Node posted:How dare they poo poo on the Ultima series like that. I've hated Bioware for a long time and now I think this is going to turn it into a full blown obsession. I agree that modern Bioware sucks, but to be fair, it's not actually Bioware. It's Mythic, which EA rebranded as Bioware Mythic so they can call Mythic's games Bioware games. Hate on EA for this one.
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# ? Jul 12, 2012 20:00 |
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The Gunslinger posted:Haha fine, I'm going to go through BL1 again, starting tonight with Brick and some shotguns to test out these claims! I honestly think Roland is a better shotgunner than Brick but Brick probably aint so bad with them. I'll agree with everyone that Brick is just underpowered in general.
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# ? Jul 12, 2012 20:35 |
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EA is apparently trying to set some record in their dilution of the Bioware name. With everything slated to come out under one new "Bioware" studio or another, the name won't mean anything before too much longer.
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# ? Jul 12, 2012 20:40 |
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I guess it is a step up from buying popular companies just to fire everyone and produce turds under the name.
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# ? Jul 12, 2012 20:52 |
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Rebel Blob posted:EA is apparently trying to set some record in their dilution of the Bioware name. With everything slated to come out under one new "Bioware" studio or another, the name won't mean anything before too much longer. Bioware Tiburon is coming, I just know it.
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# ? Jul 12, 2012 20:56 |
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Dr. Video Games 0031 posted:Bioware Tiburon is coming, I just know it.
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# ? Jul 12, 2012 21:02 |
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If you want to see screenshots of an actual game using Unreal Engine 4, Epic is evidently showing off Minecraft Fortress 2 at Comic-Con right now. The gallery here links to some nice and huge screenshots: http://www.shacknews.com/article/74777/fortnite-is-the-first-unreal-engine-4-game-exclusive-to Mmm, look at that realtime light bounce!
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# ? Jul 12, 2012 21:45 |
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Quarex posted:Also, calling the Ultima series a "classic EA franchise" would also be like calling the White House a "place where Baracks Obama live." Now, if you will excuse me, I have a "gently caress Edit: You know what, no, this seriously makes no sense. In the same week they grant Brian Fargo the rights to include Wasteland with Wasteland 2, they reveal that they are planning on turning the Ultima series into a free-to-play casual action RPG? Can Electronic Arts please decide whether they are trying to improve or trying to bottom-out their reputation? Dr. Quarex fucked around with this message at 23:48 on Jul 12, 2012 |
# ? Jul 12, 2012 23:45 |
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Whatever that Crytek f2p is, it is going to be extremely my poo poo and I cant wait.
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# ? Jul 13, 2012 00:01 |
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Hob_Gadling posted:That article is pretty awesome because it makes me scream BETRAYED! all the time. There's not a single paragraph I could get behind. "I don't want to play the game to play the game, I want to pay money to... play the game."
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# ? Jul 13, 2012 00:03 |
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Dr. Video Games 0031 posted:I honestly think Roland is a better shotgunner than Brick but Brick probably aint so bad with them. I'll agree with everyone that Brick is just underpowered in general. First 15 levels with Brick: points into tank and melee, literally berserk punch everything to death. After that, respec to explosive and tank and blow poo poo up. Oh, and his explosive damage skill also affects his action skill so explosive fists is excellent.
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# ? Jul 13, 2012 10:25 |
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NihilCredo posted:I'd say "Bioware Zynga" for maximum disturbing imagery, but I'm not even sure EA could afford to buy Zynga.
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# ? Jul 14, 2012 17:37 |
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Hey, do we have a Dishonored If not, this is a welcome piece of to enjoy: http://www.bethblog.com/2012/07/13/a-look-at-dishonoreds-many-ui-options/ I can't even remember ever seeing a mouse acceleration slider in a game, rather than just a toggle. (Yeah, the usual procedure is to disable that poo poo, but this isn't a shooter and it might not be the default choice.)
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# ? Jul 14, 2012 21:56 |
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NihilCredo posted:Hey, do we have a Dishonored Right here.
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# ? Jul 14, 2012 23:17 |
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NihilCredo posted:Hey, do we have a Dishonored Screw sliders, Unreal Tournament 2k4 had a text field that let you adjust the threshold at which acceleration kicked in. I sometimes think mouse control and setting screens in general peaked with UT2K4 and the whole gaming industry just gave up and stopped even trying.
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# ? Jul 14, 2012 23:43 |
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I've been trying to solve a problem with my Logitech f310 controller where in Borderlands the y axis of movement is inverted. I've checked around in game and online and haven't succeeded in changing it. Google has turned up thread after thread of discussions that most of the answers are "lol go back to console noob" which has made it near impossible to find an answer. Can anyone point me in the direction of either a website with profiles for the Logitech Profiler or a good application for mapping keys for game controllers?
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# ? Jul 16, 2012 02:27 |
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I'm moving and I won't be able to take my rig with me. Leaving me with my old crappy laptop for gaming. Anyone have any recommendations for cheap action games that run on low end computers? I already have the old FPS like Half Life, Quake and the like. I don't have the specs on me at the moment but I know it has a Mobile Intel 4 Series Express Chipset Family graphics card
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# ? Jul 16, 2012 04:23 |
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I'm having the mouse issue in Skyrim. For some reason, the mouse pointer likes to appear on the top part of my screen. And I'm able to use the ingame mouse. Sometimes the game likes to minimize itself when I'm in a fight. How do I fix this annoying issue?
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# ? Jul 16, 2012 04:26 |
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What ever happened to total conversion mods for games? Have they just become so labor intensive that people don't do them much anymore? Has interest in the gaming industry dwindled so much that people have stopped trying to learn to make their own stuff? I remember with Half-Life there were tons of great multi-player and single-player mods that completely changed the game. Counterstrike, Action Half-Life, The Specialists and stuff like that. Is there anything like that for newer multiplayer FPSes? I've checked places like moddb.com but it seems like they mostly have stuff on there for older games. Are game companies just not supporting mods any more?
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# ? Jul 16, 2012 04:30 |
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Most companies don't release modding tools anymore and usually for those who do current game design is so complex that you may as well end up making your own game instead of making a mod.
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# ? Jul 16, 2012 04:32 |
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Its become too hard for most people due to more complicated editors, less mod support, graphics (this is a big one), required voice acting and so on. I do know a total conversion was released for Oblivion a bit back from a German team and I think there was one in development porting the Morrowind world too.
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# ? Jul 16, 2012 04:34 |
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I hear Day-Z is a popular Total Conversion.
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# ? Jul 16, 2012 04:35 |
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Add the fact that game files are a lot less transparent nowadays. It used to be that you could get at most of the game files without too much trouble. Nowadays, everyone has their own proprietary format for their data files and it's a pain in the rear end to get at the nuts and bolts. You either need the devs to leave the files open (rare outside of indie games), to have mod tools released by the devs, or hope someone figures out a way.
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# ? Jul 16, 2012 05:28 |
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Also you can just put your own poo poo together in unity or something.
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# ? Jul 16, 2012 05:36 |
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That's a really important point for folks to remember. If you really want to make a game, you're way better of using Unity, UDK, or CDK instead of having to worry about the limitations of <x mod editor>.
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# ? Jul 16, 2012 06:20 |
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Alkanos posted:Add the fact that game files are a lot less transparent nowadays. It used to be that you could get at most of the game files without too much trouble. Nowadays, everyone has their own proprietary format for their data files and it's a pain in the rear end to get at the nuts and bolts. You either need the devs to leave the files open (rare outside of indie games), to have mod tools released by the devs, or hope someone figures out a way. Dungeon Keeper had all the tech stuff in text files that could be edited directly. Want more gold output or cheaper spells? Edit a .txt and bam.
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# ? Jul 16, 2012 10:49 |
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Boiled Water posted:Dungeon Keeper had all the tech stuff in text files that could be edited directly. Want more gold output or cheaper spells? Edit a .txt and bam. But then how were they supposed to sell you a more gold output and cheaper spells DLC?
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# ? Jul 16, 2012 10:56 |
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Tuxedo Catfish posted:Screw sliders, Unreal Tournament 2k4 had a text field that let you adjust the threshold at which acceleration kicked in. Every time I see another Xbox port that won't even bother to implement a pulldown menu for the screen resolution setting rather than having to click through each item I die a little more inside.
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# ? Jul 16, 2012 11:26 |
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Breakfast All Day posted:But then how were they supposed to sell you a more gold output and cheaper spells DLC? Yeah that's really one of the big reasons. Playing SR3 on the weekend I was reminded again just how much that situation has changed since SR2 was released in 2008. DLC is just going nuts these days, particularly with the big publishers. Most publishers view modding as something that will either harm their DLC revenue stream or hurt multiplayer. Most of them don't want product longevity anymore because they want you to buy next years edition for $60. Hell EA is going to try raising the price again to $70 even.
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# ? Jul 16, 2012 12:40 |
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Douche Bag posted:I'm moving and I won't be able to take my rig with me. Leaving me with my old crappy laptop for gaming. Anyone have any recommendations for cheap action games that run on low end computers? I already have the old FPS like Half Life, Quake and the like. Get a bunch of indie games maybe. Cave Story+, Wesnoth is cool, World of Goo, Terraria, Greed Corp, Braid, Darwinia, Orcs Must Die!, there are loads. Also, I mostly play GBA/SNES emulator games on my crappy laptop. Another thing to do is flash games, though some of them require pretty beefy processors nowadays. Check the PYF flash game thread for millions of links.
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# ? Jul 16, 2012 14:05 |
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The Gunslinger posted:Yeah that's really one of the big reasons. Playing SR3 on the weekend I was reminded again just how much that situation has changed since SR2 was released in 2008. DLC is just going nuts these days, particularly with the big publishers. Most publishers view modding as something that will either harm their DLC revenue stream or hurt multiplayer. Most of them don't want product longevity anymore because they want you to buy next years edition for $60. Hell EA is going to try raising the price again to $70 even. I didn't care too much about digital lockdown and DLC until BF3 and D3. With D3, I trusted Blizz to provide an awesome experience, but I dumped a hundred hours into the game waiting for it to get fun, which never happened. Knowing that there will never be an Eastern Sun or MedianXL type TC for it is such a waste. BF3 is a perfectly good game, though it never hooked we the way BC2 did. It's just such a great engine and content base I'd love to make/play minor mods, and I know the community talent and motivation is out there for a 2143 TC.
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# ? Jul 16, 2012 14:58 |
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Diablo 3 was a weird game because I spent a lot of time with it but never really had a lot of fun. I think like you I was just waiting for things to improve, to find the cool items and all that, it just never happened. It's got a strange difficulty curve where you start off with less abilities but more power and become progressively weaker despite having access to more potential builds since many abilities simply do not work on the higher difficulties.
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# ? Jul 16, 2012 16:08 |
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# ? Jun 11, 2024 06:06 |
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Alkanos posted:Add the fact that game files are a lot less transparent nowadays. It used to be that you could get at most of the game files without too much trouble. Nowadays, everyone has their own proprietary format for their data files and it's a pain in the rear end to get at the nuts and bolts. You either need the devs to leave the files open (rare outside of indie games), to have mod tools released by the devs, or hope someone figures out a way. Honestly, it has always been the case that most games use weird proprietary formats - if anything it's better now that it's ever been. Take any random game from the 90s, and odds are it's a hideous agglomeration of obscure formats licensed from third parties who went out of business after a year and homebrew stuff they came up with in-house for that game. And scripting? Forget about it. Games like Dungeon Keeper where the stuff is all out there in the open were the exception, not the rule. It's probably true that a lower proportion of games are coming out with official editing tools or even documentation for modders. At the same time, though, there are a lot more games that use standard formats with existing editors for art assets, and user-editable scripting for game logic.
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# ? Jul 16, 2012 17:10 |