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Slandible
Apr 30, 2008

WYSIWYG is dead now right? I don't see it in the rulebook. Is it like Fantasy where you just state what they have if someone asks?

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The Supreme Court
Feb 25, 2010

Pirate World: Nearly done!

krushgroove posted:

Maybe it's just this thread, then - there just doesn't seem to be much goon love for DE. But then again I wouldn't be able to name which race/faction that is the goon favorite!

Grey Knights (counts-as Orks) with Ork (counts as Grey Knights) allies.

JoshTheStampede
Sep 8, 2004

come at me bro
My ork collection is currently as follows:

30ish slugga boys
3 trukks
1 Battlewagon
15 or so assorted nobs with formerly wound-allocation-spec gear, painboy, banner dude
1 AobR warboss
1 KFF Mek
6 warbikes
3 or 4 deffkoptas
some grots
1 looted leman russ

How hosed is this collection/army in 6th, and what would I need to add to make it better? A squad of MANz is basically financially out of the question, though a MegaBoss might be doable.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

Dominion posted:

My ork collection is currently as follows:

30ish slugga boys
3 trukks
1 Battlewagon
15 or so assorted nobs with formerly wound-allocation-spec gear, painboy, banner dude
1 AobR warboss
1 KFF Mek
6 warbikes
3 or 4 deffkoptas
some grots
1 looted leman russ

How hosed is this collection/army in 6th, and what would I need to add to make it better? A squad of MANz is basically financially out of the question, though a MegaBoss might be doable.

I can't speak to the whole list but if you said that your slugga boyz were shoota boyz and your nobz were mega nobz, I'd still let you play; so you are part way to a reasonable 6th ed list.

PeterWeller posted:

There are at least three or four of us regular posters who have DE armies. I'm sure that even amongst goons the various types of Space Marines are most popular. Orks might be the most popular single faction. It does seem like every second goon has an ork army in his or her closet.

What part of dem bein' da best don't you get?

JoshTheStampede
Sep 8, 2004

come at me bro

Indolent Bastard posted:

I can't speak to the whole list but if you said that your slugga boyz were shoota boyz and your nobz were mega nobz, I'd still let you play; so you are part way to a reasonable 6th ed list.

The sluggas to shootas is fine, but nobz and mega nobz are on different size bases and that's usually where I draw the line on my own proxying. I suppose I could just bluetac the 25mm bases to 40mm bases and call it a day.

PeterWeller
Apr 21, 2003

I told you that story so I could tell you this one.

While you're at it, bluetac two of those trukks together to make a second battlewagon. :v:

Fashionable Jorts
Jan 18, 2010

Maybe if I'm busy it could keep me from you



I will always regret not starting an Ork army way back, they have always seemed like the most fun army to collect. I love conversions and kitbashing, and by far they give the best opportunities for it. I'm tempted to try and find someone to trade my $400-ish worth of Grey Knights for some Orky madness, since I've gotten quite bored with GK.

humannature
Apr 28, 2010

I was a vegan Hibernian Warden, but I gave that up to join the flesh-eating Chaotic Socialist Space Republic.
Speaking of Orks....is Kan wall dead? I've got my army setup for that, but the 2 hull points on Kans and the nerf to their kff save is going to hurt.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!
Based on Dominions ork list I dug up an old list of what ork crap I have and realized that I needed to update it due to more purchases.

ORKS
60 Grots
200+ Boyz
40 Nobz
18 various Big Mech/War Boss/PainBoy models
14 bikers
9 Kans
2 Deff Dreads
8 Kopters
6 rocket buggies
20 burnas
30 lootas
4 big gunz
20 Storm boyz
4 trukks
4 battle wagons
12 Mega Nobz
1 Boom wagon
1 Ghazghkull Thraka
1 Mad Doc
10 Kommandos
10 Tank Bustas
2 Dakka jets
14 ammo/oiler grots
(and I still may be forgetting some things).

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
I really want to play a game of 6th, but between working a graveyard shift and MSP dodging his hobby responsibilities I haven't had a chance.

If I'm going to win renaissance man award at NOVA I'm going to need to play a game or two of 6th under my belt before arriving in DC.

Also, I like that the mission rules are making different FOC slots count as scoring. It makes having more toys a bit better, and if your troops suck (daemons) you are not out of options.

I really want to play some games using the NOVA primer missions. Am I correct is assuming the 'mysterious objectives' are approved, at least for the time being?

Nephilm
Jun 11, 2009

by Lowtax

humannature posted:

Speaking of Orks....is Kan wall dead? I've got my army setup for that, but the 2 hull points on Kans and the nerf to their kff save is going to hurt.

And you missed the funeral.

pr0digal
Sep 12, 2008

Alan Rickman Overdrive


And my descent into madness and hate of 3M plastic adhesive begins (I need to buy real plastic glue tomorrow)

pr0digal fucked around with this message at 03:04 on Jul 13, 2012

WhiskeyJuvenile
Feb 15, 2002

by Nyc_Tattoo
Played two 500 point games today (my first 6th ed games):

My list:

Belial with lightning claws
Terminators, sergeant with CML and claws, two th/ss, two claws
Five man tactical with flamer in rhino with extra storm bolter

First fight:
vs. Orks
His list:
Warboss with PK
20 boys including nob with PK, big shoota
12 boys with rokkit launcha
10 lootas
Purge the Alien, Hammer and Anvil

Lots of terrain, won after turn 6 losing a single terminator and two hull points on the rhino; he had a single boy on the table about 2 inches from his table edge after regrouping bottom of turn 6. Cover saves on the rhino were helpful. Belial tore through the warboss and the nob in consecutive challenges. Flamer really wrecked his lootas as they were all in a straight line that I walked up on. Won 5-0 (2 VP for units, scored all three secondary objectives).

Second fight:
vs. Space Marines
His list (from memory):
Captain with artificer armor and plasma pistol
Command squad with meltagun
2x 5 tacticals with a plasma pistol
Dawn of War, The Relic

Won first turn, scooted up with rhino, hopped out to grab the relic with tactical sergeant. Terrain blocked shooting, so I ran my terminators up to pass off the
relic to a terminator in turn 2. He kept shooting a bunch of crap at me, killing the relic-holder, eventually whittling me down to Belial and a single lightning claw terminator, but Belial picked up the relic and assaulted his captain attached to a tactical squad, wiping it bottom of turn 5 when the game ended. Won 5-0 (3 VP for relic, 1 for Slay the Warlord, 1 for First Blood). He couldn't shoot plasma for poo poo; he rolled a ton of 6s to hit, setting up a precision shot, but couldn't roll a 2+ to wound to save his life. Bad rolls on bolter saves costed me a bunch of terminators.

Impressions:

This game is way more tactical now with removing closest models. Flanking is important when shooting to ensure that you can still get off a charge. Rolling a 3 on a 5" charge sucks. Overwatch isn't really a threat. Terminators are just totally beastly. Challenges are just awesome if you're in a position where you're likely to win it.

Ostiosis
Nov 3, 2002

I picked this army up for $45 today:



So I am getting rid of my Ork half of the Black Reach set.

1 Warboss
5 Nobz (I tried to make a power klaw from scratch but it doesn't look very good. It's not glued on yet)
17 Boyz (Converted to Shoota Boyz. I lost the head for one of them)
2 Big Shoota Boyz
3 Deffkoptas

Album here: http://imgur.com/a/ZCu7d

If anyone's interested I would trade for some Chaos Terminator or Rhino bits, etc.

Edit: Doesn't have to be an even trade or anything, just got a good deal and trying to pay it forward.

Ostiosis fucked around with this message at 02:17 on Jul 13, 2012

WhiskeyJuvenile
Feb 15, 2002

by Nyc_Tattoo
Also, Hammer and Anvil is kinda a pain. There's a greater chance to regroup before running off the table because you have further to go, and I'd really be worried fighting an artillery parking lot because I'd have to deep strike a bunch of poo poo in.

Rules Question Time:

Can you fully reserve a Deathwing army or a C:SM drop pod army (see Preparing Reserves on page 124 of rulebook)?

Kwosge
Dec 6, 2005

Lincoln-fish, the most powerful of all the Lincoln based animals.
So what was the justification of GW taking away Target Lock from the Tau and keeping it with Long Fangs?

Fashionable Jorts
Jan 18, 2010

Maybe if I'm busy it could keep me from you



Kwosge posted:

So what was the justification of GW taking away Target Lock from the Tau and keeping it with Long Fangs?

gently caress xenos?

mmj
Dec 22, 2006

I've always been a bit confrontational

Beer4TheBeerGod posted:

The list he went with 4 Tervigons, 6 Zoanthropes, the Doom of Malan'tai, Parasite of Mortrex, 3 squads of 15 Termagants, and a 30 strong squad of double-upgraded Gargoyles. You give each Tervigon crushing claws, adrenal glands, toxin sacks, and a second psyker power. Then you swap out all of the psyker powers for the ones you can get from the BRB.

really? Not only is the cost of that army pretty staggering, I'm shocked anyone found a use for parasite of mortrex. I should already have some tervigons but I played a few games with counts-as models and found them to just not be fun despite their power. On the other hand if I just don't like bringing pretty much the best unit in the codex, any hurt put on me is my fault. It seems like almost every tyranid list is built around tervigons pretty much

Arbite
Nov 4, 2009





Miles O'Brian posted:

Incidentally, does anyone need a Dark Eldar battleforce? I've got one here, cellophane off but otherwise untouched, everything on sprue. Looking to offload it so I can pick up a couple of Immolators. :v:

I'm interested.[edited out]

Arbite fucked around with this message at 03:31 on Jul 13, 2012

Bavius
Jun 4, 2010

Smurfs don't lay eggs! I won't tell you this again! Papa Smurf has a fucking beard! They're mammals!

Kwosge posted:

So what was the justification of GW taking away Target Lock from the Tau and keeping it with Long Fangs?

New tau book soonish?

Saalkin
Jun 29, 2008

Speaking of orks. Anyone got bikers (newer models) they wanna part with?

Fashionable Jorts
Jan 18, 2010

Maybe if I'm busy it could keep me from you



Bavius posted:

New tau book soonish?

It seems rather odd. They probably won't get a new codex for at least a year, why kneecap them like that? I can't see any way target lock got overpowered from 6th, definitely not to the point of it needing to be removed.

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me
Tau are possibly coming out within a year. It's either them or Eldar after this Chaos bonanza coming out this fall, so maybe early 2013.

Fashionable Jorts
Jan 18, 2010

Maybe if I'm busy it could keep me from you



Have they confirmed the codex releases yet? I've only heard that it will be Chaos then Dark Angels (or other way around) then either Eldar or Tau. So with the current set of rumours floating around, it's possible that Tau may be 4th in line, which could place them at over a year away. I could be completely wrong, as I haven't been paying attention to rumours outside this thread lately.

Kwosge
Dec 6, 2005

Lincoln-fish, the most powerful of all the Lincoln based animals.

Bavius posted:

New tau book soonish?

What kind of a justification is that? New rule book so we are going to randomly take away abilities.

crime fighting hog
Jun 29, 2006

I only pray, Heaven knows when to lift you out

kannonfodder posted:

Have they confirmed the codex releases yet? I've only heard that it will be Chaos then Dark Angels (or other way around) then either Eldar or Tau. So with the current set of rumours floating around, it's possible that Tau may be 4th in line, which could place them at over a year away. I could be completely wrong, as I haven't been paying attention to rumours outside this thread lately.

GW has repeatedly stated that Tau are being phased out this edition.

PeterWeller
Apr 21, 2003

I told you that story so I could tell you this one.

I remember a time when Necrons didn't have Ghost Arks and that joke was still funny.

Jcam
Jan 4, 2009

Yourhead
Can I get some help with this:

So say I took a Space Marine Captain, on a bike. His Wargear options (for weapons) say he can replace his Bolt/Pistol and/or Chainsword with: and then the list. Does that mean he could take a relic blade and a storm shield? Or just one of the options? I play Space Wolves, so I'm used to most wargear options having a separate entry to replace each thing(a list to swap out your Bolt Pistol, and then a separate entry to swap out your Chainsword).

Tequila Ranger
Sep 11, 2004

host after host after host ...

PeterWeller posted:

I remember a time when Necrons didn't have Ghost Arks and that joke was still funny.

GW has been silent on weather or not the "X is being phased out" joke is being phased out or not.

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me

Jcam posted:

Can I get some help with this:

So say I took a Space Marine Captain, on a bike. His Wargear options (for weapons) say he can replace his Bolt/Pistol and/or Chainsword with: and then the list. Does that mean he could take a relic blade and a storm shield? Or just one of the options? I play Space Wolves, so I'm used to most wargear options having a separate entry to replace each thing(a list to swap out your Bolt Pistol, and then a separate entry to swap out your Chainsword).

Wha? The vast majority of Space Wolves wargear is listed in the exact same way.

e: oh you must mostly use those turribull FA units and stuff like blood claws.

Phyresis fucked around with this message at 03:16 on Jul 13, 2012

Discospawn
Mar 3, 2007

mmj posted:

really? Not only is the cost of that army pretty staggering, I'm shocked anyone found a use for parasite of mortrex. I should already have some tervigons but I played a few games with counts-as models and found them to just not be fun despite their power. On the other hand if I just don't like bringing pretty much the best unit in the codex, any hurt put on me is my fault. It seems like almost every tyranid list is built around tervigons pretty much

Yeah, maxed out Tervigons as Troops choices, maxed out Hive Guard or Zoanthropes, and Flyrants is the standard Tyranid build that gets suggested when you use anything else and lose badly. If you want to get really frustrated, flip through other armies' codexes and look at the points costs for their units compared to, say, a Tyrannofex, or even a Harpy. You can even compare apples to apples by looking at, say, Scarab Swarms versus Sky-Slasher Ripper Swarms. Same FoC, same points cost, but one is an effective part of a good army, the other is worthless with a special rule that make them much, much worse.

I also don't think Tyranid psyker-based armies are the way to go, because you'll know whether you've won or lost the game right after you roll for your powers. Assuming you don't want to get rid of Zoanthropes', Doom of Malan'Tai's, or Tervigon's powers (I'm waiting for an FAQ for whether you can keep 1 power and trade the other, or mix and match, but I assumed the former), you don't even have many options left for these theoretical psyker-heavy lists.

One thing that I haven't seen attempted yet is abusing Reserves in 6th edition. A Hive Tyrant with Old Adversary and an Aegis Defence Line with a Comms Relay will almost guarantee that every unit you have in reserves comes in Turn 2. Units in Mycetic Spores don't count towards the 'only 50% of your army may be in Reserves', and you could place low-points units on the board to make up for Flyrants or Trygons that are Deep Striking (A flyrant and 2 trygons only needs 3 units of 3 Sky-Slasher Ripper Swarms to balance them out). Also, now that all Monstrous Creatures have Move Through Cover, and therefore ignore Dangerous Terrain tests, deep striking is less risky on terrain-filled boards. Now, you'll still have to weather a full round of shooting without all psychic powers activated (Catalyst is used in the Movement Phase), but if you survived so that every one of your surviving units was engaged in assault by Turn 3, it could possibly make an assault-based army competetive again.

Jcam
Jan 4, 2009

Yourhead

Phyresis posted:

Wha? The vast majority of Space Wolves wargear is listed in the exact same way.


Doesn't really answer my question, but I guess I'm referring to the Terminator and Thunderwolf Cavalry wargear lists, where they are listed how I explained.

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me
my wolf lord would be mighty sad if he could only choose 1 weapon

Prefect Six
Mar 27, 2009

Jcam posted:

Can I get some help with this:

So say I took a Space Marine Captain, on a bike. His Wargear options (for weapons) say he can replace his Bolt/Pistol and/or Chainsword with: and then the list. Does that mean he could take a relic blade and a storm shield? Or just one of the options? I play Space Wolves, so I'm used to most wargear options having a separate entry to replace each thing(a list to swap out your Bolt Pistol, and then a separate entry to swap out your Chainsword).

What Phyresis means to say is that yes you can run a relic blade and a storm shield, which is actually about the exact thing you should do.

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me
Sorry for being snarky, but it says "and/or" right in the sentence.

Jcam
Jan 4, 2009

Yourhead
Yeah, that's what I figured, I run my Wolf Lord with two upgrades, I was just talking to a pal about a Biker list he is making and he wasn't sure how to interpret the wargear options, which then made me doubt how I was looking at it.

S.J.
May 19, 2008

Just who the hell do you think we are?

PeterWeller posted:

I remember a time when Necrons didn't have Ghost Arks and that joke was still funny.

Except that that joke is timeless and you are an unfunny old man :colbert:

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:

Baruch Obamawitz posted:

Rules Question Time:

Can you fully reserve a Deathwing army or a C:SM drop pod army (see Preparing Reserves on page 124 of rulebook)?

I don't know anything about Deathwing, but SM drop pod lists are in great shape and still totally legal. They have their own rules for deployment, and codex trumps rulebook.

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me

Kaysette posted:

I don't know anything about Deathwing, but SM drop pod lists are in great shape and still totally legal. They have their own rules for deployment, and codex trumps rulebook.

I thought you lose the game if you have no models on the table, so if you go 2nd (and have reserved everything), wouldn't you lose?

e: looked it up, it specifies game turn, not player turn, so you get to go.

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Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:

Phyresis posted:

I thought you lose the game if you have no models on the table, so if you go 2nd (and have reserved everything), wouldn't you lose?

e: looked it up, it specifies game turn, not player turn, so you get to go.

Yeah, going second is almost better for a drop pod lists just to be sure that doesn't happen. Not that is really outweighs the advantages of going first especially considering FIRST BLOOD.

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