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WYSIWYG is dead now right? I don't see it in the rulebook. Is it like Fantasy where you just state what they have if someone asks?
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# ? Jul 13, 2012 00:13 |
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# ? Jun 7, 2024 01:54 |
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krushgroove posted:Maybe it's just this thread, then - there just doesn't seem to be much goon love for DE. But then again I wouldn't be able to name which race/faction that is the goon favorite! Grey Knights (counts-as Orks) with Ork (counts as Grey Knights) allies.
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# ? Jul 13, 2012 00:17 |
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My ork collection is currently as follows: 30ish slugga boys 3 trukks 1 Battlewagon 15 or so assorted nobs with formerly wound-allocation-spec gear, painboy, banner dude 1 AobR warboss 1 KFF Mek 6 warbikes 3 or 4 deffkoptas some grots 1 looted leman russ How hosed is this collection/army in 6th, and what would I need to add to make it better? A squad of MANz is basically financially out of the question, though a MegaBoss might be doable.
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# ? Jul 13, 2012 00:40 |
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Dominion posted:My ork collection is currently as follows: I can't speak to the whole list but if you said that your slugga boyz were shoota boyz and your nobz were mega nobz, I'd still let you play; so you are part way to a reasonable 6th ed list. PeterWeller posted:There are at least three or four of us regular posters who have DE armies. I'm sure that even amongst goons the various types of Space Marines are most popular. Orks might be the most popular single faction. It does seem like every second goon has an ork army in his or her closet. What part of dem bein' da best don't you get?
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# ? Jul 13, 2012 01:08 |
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Indolent Bastard posted:I can't speak to the whole list but if you said that your slugga boyz were shoota boyz and your nobz were mega nobz, I'd still let you play; so you are part way to a reasonable 6th ed list. The sluggas to shootas is fine, but nobz and mega nobz are on different size bases and that's usually where I draw the line on my own proxying. I suppose I could just bluetac the 25mm bases to 40mm bases and call it a day.
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# ? Jul 13, 2012 01:17 |
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While you're at it, bluetac two of those trukks together to make a second battlewagon.
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# ? Jul 13, 2012 01:20 |
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I will always regret not starting an Ork army way back, they have always seemed like the most fun army to collect. I love conversions and kitbashing, and by far they give the best opportunities for it. I'm tempted to try and find someone to trade my $400-ish worth of Grey Knights for some Orky madness, since I've gotten quite bored with GK.
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# ? Jul 13, 2012 01:29 |
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Speaking of Orks....is Kan wall dead? I've got my army setup for that, but the 2 hull points on Kans and the nerf to their kff save is going to hurt.
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# ? Jul 13, 2012 01:34 |
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Based on Dominions ork list I dug up an old list of what ork crap I have and realized that I needed to update it due to more purchases. ORKS 60 Grots 200+ Boyz 40 Nobz 18 various Big Mech/War Boss/PainBoy models 14 bikers 9 Kans 2 Deff Dreads 8 Kopters 6 rocket buggies 20 burnas 30 lootas 4 big gunz 20 Storm boyz 4 trukks 4 battle wagons 12 Mega Nobz 1 Boom wagon 1 Ghazghkull Thraka 1 Mad Doc 10 Kommandos 10 Tank Bustas 2 Dakka jets 14 ammo/oiler grots (and I still may be forgetting some things).
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# ? Jul 13, 2012 01:34 |
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I really want to play a game of 6th, but between working a graveyard shift and MSP dodging his hobby responsibilities I haven't had a chance. If I'm going to win renaissance man award at NOVA I'm going to need to play a game or two of 6th under my belt before arriving in DC. Also, I like that the mission rules are making different FOC slots count as scoring. It makes having more toys a bit better, and if your troops suck (daemons) you are not out of options. I really want to play some games using the NOVA primer missions. Am I correct is assuming the 'mysterious objectives' are approved, at least for the time being?
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# ? Jul 13, 2012 01:43 |
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humannature posted:Speaking of Orks....is Kan wall dead? I've got my army setup for that, but the 2 hull points on Kans and the nerf to their kff save is going to hurt. And you missed the funeral.
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# ? Jul 13, 2012 01:44 |
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And my descent into madness and hate of 3M plastic adhesive begins (I need to buy real plastic glue tomorrow) pr0digal fucked around with this message at 03:04 on Jul 13, 2012 |
# ? Jul 13, 2012 01:54 |
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Played two 500 point games today (my first 6th ed games): My list: Belial with lightning claws Terminators, sergeant with CML and claws, two th/ss, two claws Five man tactical with flamer in rhino with extra storm bolter First fight: vs. Orks His list: Warboss with PK 20 boys including nob with PK, big shoota 12 boys with rokkit launcha 10 lootas Purge the Alien, Hammer and Anvil Lots of terrain, won after turn 6 losing a single terminator and two hull points on the rhino; he had a single boy on the table about 2 inches from his table edge after regrouping bottom of turn 6. Cover saves on the rhino were helpful. Belial tore through the warboss and the nob in consecutive challenges. Flamer really wrecked his lootas as they were all in a straight line that I walked up on. Won 5-0 (2 VP for units, scored all three secondary objectives). Second fight: vs. Space Marines His list (from memory): Captain with artificer armor and plasma pistol Command squad with meltagun 2x 5 tacticals with a plasma pistol Dawn of War, The Relic Won first turn, scooted up with rhino, hopped out to grab the relic with tactical sergeant. Terrain blocked shooting, so I ran my terminators up to pass off the relic to a terminator in turn 2. He kept shooting a bunch of crap at me, killing the relic-holder, eventually whittling me down to Belial and a single lightning claw terminator, but Belial picked up the relic and assaulted his captain attached to a tactical squad, wiping it bottom of turn 5 when the game ended. Won 5-0 (3 VP for relic, 1 for Slay the Warlord, 1 for First Blood). He couldn't shoot plasma for poo poo; he rolled a ton of 6s to hit, setting up a precision shot, but couldn't roll a 2+ to wound to save his life. Bad rolls on bolter saves costed me a bunch of terminators. Impressions: This game is way more tactical now with removing closest models. Flanking is important when shooting to ensure that you can still get off a charge. Rolling a 3 on a 5" charge sucks. Overwatch isn't really a threat. Terminators are just totally beastly. Challenges are just awesome if you're in a position where you're likely to win it.
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# ? Jul 13, 2012 02:00 |
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I picked this army up for $45 today: So I am getting rid of my Ork half of the Black Reach set. 1 Warboss 5 Nobz (I tried to make a power klaw from scratch but it doesn't look very good. It's not glued on yet) 17 Boyz (Converted to Shoota Boyz. I lost the head for one of them) 2 Big Shoota Boyz 3 Deffkoptas Album here: http://imgur.com/a/ZCu7d If anyone's interested I would trade for some Chaos Terminator or Rhino bits, etc. Edit: Doesn't have to be an even trade or anything, just got a good deal and trying to pay it forward. Ostiosis fucked around with this message at 02:17 on Jul 13, 2012 |
# ? Jul 13, 2012 02:00 |
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Also, Hammer and Anvil is kinda a pain. There's a greater chance to regroup before running off the table because you have further to go, and I'd really be worried fighting an artillery parking lot because I'd have to deep strike a bunch of poo poo in. Rules Question Time: Can you fully reserve a Deathwing army or a C:SM drop pod army (see Preparing Reserves on page 124 of rulebook)?
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# ? Jul 13, 2012 02:03 |
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So what was the justification of GW taking away Target Lock from the Tau and keeping it with Long Fangs?
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# ? Jul 13, 2012 02:09 |
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Kwosge posted:So what was the justification of GW taking away Target Lock from the Tau and keeping it with Long Fangs? gently caress xenos?
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# ? Jul 13, 2012 02:11 |
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Beer4TheBeerGod posted:The list he went with 4 Tervigons, 6 Zoanthropes, the Doom of Malan'tai, Parasite of Mortrex, 3 squads of 15 Termagants, and a 30 strong squad of double-upgraded Gargoyles. You give each Tervigon crushing claws, adrenal glands, toxin sacks, and a second psyker power. Then you swap out all of the psyker powers for the ones you can get from the BRB. really? Not only is the cost of that army pretty staggering, I'm shocked anyone found a use for parasite of mortrex. I should already have some tervigons but I played a few games with counts-as models and found them to just not be fun despite their power. On the other hand if I just don't like bringing pretty much the best unit in the codex, any hurt put on me is my fault. It seems like almost every tyranid list is built around tervigons pretty much
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# ? Jul 13, 2012 02:12 |
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Miles O'Brian posted:Incidentally, does anyone need a Dark Eldar battleforce? I've got one here, cellophane off but otherwise untouched, everything on sprue. Looking to offload it so I can pick up a couple of Immolators. I'm interested.[edited out] Arbite fucked around with this message at 03:31 on Jul 13, 2012 |
# ? Jul 13, 2012 02:21 |
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Kwosge posted:So what was the justification of GW taking away Target Lock from the Tau and keeping it with Long Fangs? New tau book soonish?
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# ? Jul 13, 2012 02:23 |
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Speaking of orks. Anyone got bikers (newer models) they wanna part with?
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# ? Jul 13, 2012 02:24 |
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Bavius posted:New tau book soonish? It seems rather odd. They probably won't get a new codex for at least a year, why kneecap them like that? I can't see any way target lock got overpowered from 6th, definitely not to the point of it needing to be removed.
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# ? Jul 13, 2012 02:39 |
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Tau are possibly coming out within a year. It's either them or Eldar after this Chaos bonanza coming out this fall, so maybe early 2013.
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# ? Jul 13, 2012 02:42 |
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Have they confirmed the codex releases yet? I've only heard that it will be Chaos then Dark Angels (or other way around) then either Eldar or Tau. So with the current set of rumours floating around, it's possible that Tau may be 4th in line, which could place them at over a year away. I could be completely wrong, as I haven't been paying attention to rumours outside this thread lately.
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# ? Jul 13, 2012 02:47 |
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Bavius posted:New tau book soonish? What kind of a justification is that? New rule book so we are going to randomly take away abilities.
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# ? Jul 13, 2012 02:48 |
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kannonfodder posted:Have they confirmed the codex releases yet? I've only heard that it will be Chaos then Dark Angels (or other way around) then either Eldar or Tau. So with the current set of rumours floating around, it's possible that Tau may be 4th in line, which could place them at over a year away. I could be completely wrong, as I haven't been paying attention to rumours outside this thread lately. GW has repeatedly stated that Tau are being phased out this edition.
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# ? Jul 13, 2012 02:57 |
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I remember a time when Necrons didn't have Ghost Arks and that joke was still funny.
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# ? Jul 13, 2012 02:58 |
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Can I get some help with this: So say I took a Space Marine Captain, on a bike. His Wargear options (for weapons) say he can replace his Bolt/Pistol and/or Chainsword with: and then the list. Does that mean he could take a relic blade and a storm shield? Or just one of the options? I play Space Wolves, so I'm used to most wargear options having a separate entry to replace each thing(a list to swap out your Bolt Pistol, and then a separate entry to swap out your Chainsword).
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# ? Jul 13, 2012 03:12 |
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PeterWeller posted:I remember a time when Necrons didn't have Ghost Arks and that joke was still funny. GW has been silent on weather or not the "X is being phased out" joke is being phased out or not.
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# ? Jul 13, 2012 03:12 |
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Jcam posted:Can I get some help with this: Wha? The vast majority of Space Wolves wargear is listed in the exact same way. e: oh you must mostly use those turribull FA units and stuff like blood claws. Phyresis fucked around with this message at 03:16 on Jul 13, 2012 |
# ? Jul 13, 2012 03:14 |
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mmj posted:really? Not only is the cost of that army pretty staggering, I'm shocked anyone found a use for parasite of mortrex. I should already have some tervigons but I played a few games with counts-as models and found them to just not be fun despite their power. On the other hand if I just don't like bringing pretty much the best unit in the codex, any hurt put on me is my fault. It seems like almost every tyranid list is built around tervigons pretty much Yeah, maxed out Tervigons as Troops choices, maxed out Hive Guard or Zoanthropes, and Flyrants is the standard Tyranid build that gets suggested when you use anything else and lose badly. If you want to get really frustrated, flip through other armies' codexes and look at the points costs for their units compared to, say, a Tyrannofex, or even a Harpy. You can even compare apples to apples by looking at, say, Scarab Swarms versus Sky-Slasher Ripper Swarms. Same FoC, same points cost, but one is an effective part of a good army, the other is worthless with a special rule that make them much, much worse. I also don't think Tyranid psyker-based armies are the way to go, because you'll know whether you've won or lost the game right after you roll for your powers. Assuming you don't want to get rid of Zoanthropes', Doom of Malan'Tai's, or Tervigon's powers (I'm waiting for an FAQ for whether you can keep 1 power and trade the other, or mix and match, but I assumed the former), you don't even have many options left for these theoretical psyker-heavy lists. One thing that I haven't seen attempted yet is abusing Reserves in 6th edition. A Hive Tyrant with Old Adversary and an Aegis Defence Line with a Comms Relay will almost guarantee that every unit you have in reserves comes in Turn 2. Units in Mycetic Spores don't count towards the 'only 50% of your army may be in Reserves', and you could place low-points units on the board to make up for Flyrants or Trygons that are Deep Striking (A flyrant and 2 trygons only needs 3 units of 3 Sky-Slasher Ripper Swarms to balance them out). Also, now that all Monstrous Creatures have Move Through Cover, and therefore ignore Dangerous Terrain tests, deep striking is less risky on terrain-filled boards. Now, you'll still have to weather a full round of shooting without all psychic powers activated (Catalyst is used in the Movement Phase), but if you survived so that every one of your surviving units was engaged in assault by Turn 3, it could possibly make an assault-based army competetive again.
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# ? Jul 13, 2012 03:15 |
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Phyresis posted:Wha? The vast majority of Space Wolves wargear is listed in the exact same way. Doesn't really answer my question, but I guess I'm referring to the Terminator and Thunderwolf Cavalry wargear lists, where they are listed how I explained.
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# ? Jul 13, 2012 03:16 |
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my wolf lord would be mighty sad if he could only choose 1 weapon
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# ? Jul 13, 2012 03:17 |
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Jcam posted:Can I get some help with this: What Phyresis means to say is that yes you can run a relic blade and a storm shield, which is actually about the exact thing you should do.
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# ? Jul 13, 2012 03:18 |
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Sorry for being snarky, but it says "and/or" right in the sentence.
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# ? Jul 13, 2012 03:19 |
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Yeah, that's what I figured, I run my Wolf Lord with two upgrades, I was just talking to a pal about a Biker list he is making and he wasn't sure how to interpret the wargear options, which then made me doubt how I was looking at it.
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# ? Jul 13, 2012 03:20 |
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PeterWeller posted:I remember a time when Necrons didn't have Ghost Arks and that joke was still funny. Except that that joke is timeless and you are an unfunny old man
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# ? Jul 13, 2012 03:22 |
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Baruch Obamawitz posted:Rules Question Time: I don't know anything about Deathwing, but SM drop pod lists are in great shape and still totally legal. They have their own rules for deployment, and codex trumps rulebook.
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# ? Jul 13, 2012 03:24 |
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Kaysette posted:I don't know anything about Deathwing, but SM drop pod lists are in great shape and still totally legal. They have their own rules for deployment, and codex trumps rulebook. I thought you lose the game if you have no models on the table, so if you go 2nd (and have reserved everything), wouldn't you lose? e: looked it up, it specifies game turn, not player turn, so you get to go.
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# ? Jul 13, 2012 03:26 |
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# ? Jun 7, 2024 01:54 |
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Phyresis posted:I thought you lose the game if you have no models on the table, so if you go 2nd (and have reserved everything), wouldn't you lose? Yeah, going second is almost better for a drop pod lists just to be sure that doesn't happen. Not that is really outweighs the advantages of going first especially considering FIRST BLOOD.
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# ? Jul 13, 2012 03:30 |